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L26 BM4 fasthard(X) vs Amon-Sul(L+24)

  • 2026 25 24

    @Amon-Sul The Spanish beach head has to wait a little bit, the friendly japanese guys enjoy their trip into the indian ocean…
    Turn complete


  • @fasthard said in L26 BM4 fasthard(X) vs Amon-Sul(L+24):

    @Amon-Sul The Spanish beach head has to wait a little bit, the friendly japanese guys enjoy their trip into the indian ocean…
    Turn complete

    The Japs are partybreakers xD

  • 2026 25 24

    @Amon-Sul they are preparing their party 😉


  • I have finally seen the map

    The Japs are swarming India :O


  • This game is amazing

    I wonder where it will take us ha


  • TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 artillery and 3 carriers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Combat - Americans
    
        Non Combat Move - Americans
            1 aaGun and 2 infantry moved from Central United States to Southeast Mexico
            1 fighter moved from Wake Island to Western United States
            2 transports moved from 101 Sea Zone to 64 Sea Zone
            1 artillery and 1 infantry moved from Southeast Mexico to 64 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 63 Sea Zone
            3 aaGuns, 1 armour, 1 artillery, 5 infantry, 2 marines and 4 mech_infantrys moved from Southeast Mexico to Central America
            1 cruiser moved from 101 Sea Zone to 64 Sea Zone
            1 submarine moved from 64 Sea Zone to 89 Sea Zone
            1 carrier moved from 10 Sea Zone to 64 Sea Zone
            2 fighters moved from Eastern United States to 64 Sea Zone
    
        Place Units - Americans
            1 artillery placed in Central United States
            3 carriers placed in 10 Sea Zone
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @Amon-Sul said in L26 BM4 fasthard(X) vs Amon-Sul(L+24):

    America has joined the Allies, and declared war on the Axis!

    :)


  • TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery, 1 fighter and 2 infantry moved from Szechwan to Yunnan
            1 artillery and 1 infantry moved from Szechwan to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Yunnan
                Chinese attack with 1 artillery, 1 fighter and 2 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Yunnan, round 2 : 2/4 hits, 1.33 expected hits
                    Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Szechwan
    
        Place Units - Chinese
            1 infantry placed in Manchuria
            1 infantry placed in Shensi
            2 infantry placed in Szechwan
            Chinese undo move 2.
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.00
    Japanese regular : -1.00
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 artillery and 3 carriers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Combat - Americans
    
        Non Combat Move - Americans
            1 aaGun and 2 infantry moved from Central United States to Southeast Mexico
            1 fighter moved from Wake Island to Western United States
            2 transports moved from 101 Sea Zone to 64 Sea Zone
            1 artillery and 1 infantry moved from Southeast Mexico to 64 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 63 Sea Zone
            3 aaGuns, 1 armour, 1 artillery, 5 infantry, 2 marines and 4 mech_infantrys moved from Southeast Mexico to Central America
            1 cruiser moved from 101 Sea Zone to 64 Sea Zone
            1 submarine moved from 64 Sea Zone to 89 Sea Zone
            1 carrier moved from 10 Sea Zone to 64 Sea Zone
            2 fighters moved from Eastern United States to 64 Sea Zone
    
        Place Units - Americans
            1 artillery placed in Central United States
            3 carriers placed in 10 Sea Zone
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery, 1 fighter and 2 infantry moved from Szechwan to Yunnan
            1 artillery and 1 infantry moved from Szechwan to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Yunnan
                Chinese attack with 1 artillery, 1 fighter and 2 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Yunnan, round 2 : 2/4 hits, 1.33 expected hits
                    Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Szechwan
    
        Place Units - Chinese
            1 infantry placed in Manchuria
            1 infantry placed in Shensi
            2 infantry placed in Szechwan
            Chinese undo move 2.
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
    
        Purchase Units - British
            British buy 2 armour, 2 artilleries, 1 factory_minor and 2 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 aaGun, 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 unit repaired.
            1 infantry moved from Belgian Congo to Kenya
                  British take Kenya from Italians
            2 artilleries and 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
            1 infantry moved from Egypt to 81 Sea Zone
            1 bomber, 2 fighters and 1 tactical_bomber moved from Egypt to Romania
            1 marine moved from Egypt to 81 Sea Zone
            2 artilleries, 2 cruisers, 2 infantry, 1 marine and 2 transports moved from 81 Sea Zone to 100 Sea Zone
            2 artilleries, 2 infantry and 1 marine moved from 100 Sea Zone to Romania
    
        Combat - British
            British creates battle in territory 93 Sea Zone
            Battle in Romania
                British attack with 2 artilleries, 1 bomber, 2 fighters, 2 infantry, 1 marine and 1 tactical_bomber
                Germans defend with 1 armour; Italians defend with 2 armour, 2 infantry and 1 mech_infantry
                    British roll dice for 2 cruisers in Romania, round 2 : 2/2 hits, 1.00 expected hits
                    British roll dice for 2 artilleries, 1 bomber, 2 fighters, 2 infantry, 1 marine and 1 tactical_bomber in Romania, round 2 : 3/9 hits, 4.00 expected hits
                    Germans roll dice for 3 armour, 2 infantry and 1 mech_infantry in Romania, round 2 : 4/6 hits, 2.50 expected hits
                    1 marine owned by the British, 1 artillery owned by the British and 2 infantry owned by the British lost in Romania
                    1 mech_infantry owned by the Italians, 1 armour owned by the Germans, 2 infantry owned by the Italians and 1 armour owned by the Italians lost in Romania
                    British roll dice for 1 artillery, 1 bomber, 2 fighters and 1 tactical_bomber in Romania, round 3 : 2/5 hits, 2.67 expected hits
                    Germans roll dice for 1 armour in Romania, round 3 : 1/1 hits, 0.50 expected hits
                    1 artillery owned by the British lost in Romania
                    1 armour owned by the Italians lost in Romania
                British win, taking 93 Sea Zone from Italians with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for British: 2 artilleries, 2 infantry and 1 marine
                Casualties for Italians: 2 armour, 2 infantry and 1 mech_infantry
                Casualties for Germans: 1 armour
    
        Non Combat Move - British
            1 armour moved from Iraq to Eastern Persia
                  British take Eastern Persia from Neutral_Allies
            1 infantry moved from Burma to India
            5 aaGuns, 2 artilleries, 1 fighter and 13 infantry moved from India to West India
            1 fighter moved from West India to 100 Sea Zone
            1 aaGun moved from Anglo Egyptian Sudan to Egypt
            2 fighters and 1 tactical_bomber moved from Romania to 100 Sea Zone
            1 tactical_bomber moved from 81 Sea Zone to Egypt
            3 carriers, 2 destroyers and 1 transport moved from 81 Sea Zone to 100 Sea Zone
            1 fighter moved from Algeria to Egypt
            1 destroyer moved from 98 Sea Zone to 100 Sea Zone
            1 destroyer moved from 93 Sea Zone to 92 Sea Zone
            1 destroyer moved from 93 Sea Zone to 94 Sea Zone
            1 submarine moved from 110 Sea Zone to 92 Sea Zone
            1 artillery and 2 infantry moved from United Kingdom to 109 Sea Zone
            1 mech_infantry moved from Eire to 109 Sea Zone
            1 artillery, 1 battleship, 2 infantry, 1 mech_infantry and 2 transports moved from 109 Sea Zone to 106 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 106 Sea Zone to Quebec
            1 battleship moved from 71 Sea Zone to 83 Sea Zone
            1 infantry moved from Belgian Congo to Rhodesia
            1 bomber moved from Romania to Iraq
            1 fighter moved from United Kingdom to Algeria
    
        Place Units - British
            2 armour and 1 infantry placed in Egypt
            2 artilleries and 1 infantry placed in Union of South Africa
            1 factory_minor placed in Iraq
    
        Turn Complete - British
            British collect 31 PUs; end with 31 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
    
        Place Units - UK_Pacific
            1 aaGun and 1 mech_infantry placed in India
            1 destroyer placed in 39 Sea Zone
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 17 PUs
            Units Change Ownership
                Some Units in India change ownership: 1 aaGun and 1 mech_infantry
                Some Units in 39 Sea Zone change ownership: 1 destroyer
    

    Combat Hit Differential Summary :

    Chinese regular : 1.00
    Japanese regular : -1.00
    Germans regular : 2.00
    British regular : -0.67
    

    Savegame


  • Heavy Axis resistance in Romania

    But tactical goal achieved still

  • 2026 25 24

    @Amon-Sul for a moment I got the thought to keep German AA Guns in Romania, but I thought that russia has to built at least one CV to get Royal airforce to attack there. But I completely missed the Turkey attack…


  • No edits

    Italy may go when ready…


  • @fasthard said in L26 BM4 fasthard(X) vs Amon-Sul(L+24):

    @Amon-Sul for a moment I got the thought to keep German AA Guns in Romania, but I thought that russia has to built at least one CV to get Royal airforce to attack there. But I completely missed the Turkey attack…

    That was a diversion which went well. But since I almost always move Russians to China, it was logical of U to think that is the reason they are in Kazahstan.

    Also, who attacks Turkey with Russia in rd 3, only crazy people xD

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