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L26 BM4 fasthard(X) vs Amon-Sul(L+24)


  • Mongolia:

    If Japan attacks a Russian controlled territory bordering Mongolia, all of Mongolia is immediately Russian
    a) If Japan attacks Mongolia in the same combat move (as attacking a Russian controlled territory bordering Mongolia), they break neutrality of all strict neutrals
    b) This is the ONLY way all of Mongolia will immediately turn Russian without territories needing to be activated.

    If Russia attacks Korea or a Japanese controlled territory bordering Mongolia, then the Mongolians will never join Russia as in #1 above and goes on as a strict neutral.

    Mongolia will NOT go pro-Axis if the Allies break neutrality elsewhere
    a) Mongolia ONLY goes pro-Axis if Russia directly attacks Mongolia. This would break neutrality around the world (all strict neutrals go pro-the other side).
    i) Any OTHER Ally can attack Mongolia directly and this will break neutrality around the world, but the rest of Mongolia will stay neutral
    b) Mongolia WILL go pro-Allied if the Axis break strict neutrality anywhere, including Mongolia


  • Neutrals:

    You can’t move a tank through a friendly neutral that you just activated
    a) You CAN blitz strict neutrals and unfriendly neutrals
    b) You also can’t non-com mech or tanks through the friendly neutral that you just took control of.
    You CAN’T land air in any neutral that was neutral at the beginning of your turn
    a) You CAN land air in a neutral that has been attacked previously and joined your side (the infantry are still not controlled by a playable power because the territory has not been activated and is not controlled by any playable power yet)
    You CAN’T fly over neutrals
    a) Except to attack it directly
    b) After attacking it, you CAN fly off where-ever you want as long as you don’t fly over another neutral
    c) You CAN fly over a neutral that has been attacked previously, because it is actually no longer a neutral even if it was not conquered. It has joined the opposing side. You can do this in the non-combat move immediately following the attack.
    You activate a friendly neutral with an infantry, artillery, mech, or tank. You cannot activate a friendly neutral with only an AAA gun.
    Despite what Triple A says, you do NOT declare war on neutrals. You simply “attack” them (individually).
    Beware: There are currently a lot of these rules that Triple A does not currently adhere to correctly. You are responsible for knowing the rules yourself. Don’t rely on Triple A for rule interpretation. Just because it allows it, doesn’t mean it’s legal.

  • 2026 25 24

    TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 1 airfield and 1 harbour; Remaining resources: 3 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Japanese
            2 infantry moved from Anhwe to Hopei
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            2 infantry moved from Anhwe to Kweichow
            2 infantry moved from Hunan to Yunnan
            2 bombers moved from Kwangsi to Hopei
            2 fighters and 2 tactical_bombers moved from Kwangsi to Kweichow
            2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
            1 fighter moved from Kwangsi to Yunnan
            1 fighter moved from Kwangsi to Kweichow
            1 fighter moved from 36 Sea Zone to Yunnan
            1 tactical_bomber moved from Kwangsi to Kweichow
            1 fighter moved from Kwangsi to Yunnan
    
        Combat - Japanese
            Battle in Kweichow
                Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Kweichow, round 2 : 4/8 hits, 3,83 expected hits
                    Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                    2 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
            Battle in Hopei
                Japanese attack with 2 bombers and 2 infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 bombers and 2 infantry in Hopei, round 2 : 2/4 hits, 1,67 expected hits
                    Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                    2 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
            Battle in Yunnan
                Japanese attack with 5 fighters, 2 infantry and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 5 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 4/9 hits, 4,17 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 5 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 artillery moved from Kwangsi to 36 Sea Zone
            2 artilleries moved from French Indo China to 36 Sea Zone
            1 marine moved from French Indo China to 36 Sea Zone
            5 infantry moved from French Indo China to 36 Sea Zone
            1 armour, 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry, 1 submarine, 2 tactical_bombers and 2 transports moved from 38 Sea Zone to 39 Sea Zone
            3 artilleries, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 5 infantry, 1 marine, 1 submarine and 4 transports moved from 36 Sea Zone to 38 Sea Zone
            1 tactical_bomber moved from Kwangsi to 38 Sea Zone
            2 infantry moved from Kwangsi to French Indo China
            3 artilleries and 2 infantry moved from Hunan to Kwangsi
            1 infantry moved from Jehol to Chahar
            2 bombers moved from Hopei to French Indo China
            5 fighters and 2 tactical_bombers moved from Yunnan to French Indo China
            3 fighters and 3 tactical_bombers moved from Kweichow to French Indo China
            1 aaGun moved from Anhwe to Hunan
            1 infantry moved from Japan to 6 Sea Zone
            1 carrier, 1 infantry and 3 transports moved from 6 Sea Zone to 20 Sea Zone
            2 infantry moved from Kiangsi to 20 Sea Zone
            3 infantry and 3 transports moved from 20 Sea Zone to 36 Sea Zone
            3 infantry moved from 36 Sea Zone to French Indo China
            1 carrier moved from 20 Sea Zone to 36 Sea Zone
            1 fighter moved from French Indo China to Kwangsi
    
        Place Units - Japanese
            1 harbour placed in Hainan
            1 airfield placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 29 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,33
    Japanese regular : 0,33
    

    Savegame

  • 2026 25 24

    @Amon-Sul yes, CV do not blockade convoy

  • 2026 25 24

    @Amon-Sul The Spanish beach head has to wait a little bit, the friendly japanese guys enjoy their trip into the indian ocean…
    Turn complete


  • @fasthard said in L26 BM4 fasthard(X) vs Amon-Sul(L+24):

    @Amon-Sul The Spanish beach head has to wait a little bit, the friendly japanese guys enjoy their trip into the indian ocean…
    Turn complete

    The Japs are partybreakers xD

  • 2026 25 24

    @Amon-Sul they are preparing their party 😉


  • I have finally seen the map

    The Japs are swarming India :O


  • This game is amazing

    I wonder where it will take us ha


  • TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 artillery and 3 carriers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Combat - Americans
    
        Non Combat Move - Americans
            1 aaGun and 2 infantry moved from Central United States to Southeast Mexico
            1 fighter moved from Wake Island to Western United States
            2 transports moved from 101 Sea Zone to 64 Sea Zone
            1 artillery and 1 infantry moved from Southeast Mexico to 64 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 63 Sea Zone
            3 aaGuns, 1 armour, 1 artillery, 5 infantry, 2 marines and 4 mech_infantrys moved from Southeast Mexico to Central America
            1 cruiser moved from 101 Sea Zone to 64 Sea Zone
            1 submarine moved from 64 Sea Zone to 89 Sea Zone
            1 carrier moved from 10 Sea Zone to 64 Sea Zone
            2 fighters moved from Eastern United States to 64 Sea Zone
    
        Place Units - Americans
            1 artillery placed in Central United States
            3 carriers placed in 10 Sea Zone
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @Amon-Sul said in L26 BM4 fasthard(X) vs Amon-Sul(L+24):

    America has joined the Allies, and declared war on the Axis!

    :)


  • TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery, 1 fighter and 2 infantry moved from Szechwan to Yunnan
            1 artillery and 1 infantry moved from Szechwan to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Yunnan
                Chinese attack with 1 artillery, 1 fighter and 2 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Yunnan, round 2 : 2/4 hits, 1.33 expected hits
                    Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Szechwan
    
        Place Units - Chinese
            1 infantry placed in Manchuria
            1 infantry placed in Shensi
            2 infantry placed in Szechwan
            Chinese undo move 2.
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.00
    Japanese regular : -1.00
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 artillery and 3 carriers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Combat - Americans
    
        Non Combat Move - Americans
            1 aaGun and 2 infantry moved from Central United States to Southeast Mexico
            1 fighter moved from Wake Island to Western United States
            2 transports moved from 101 Sea Zone to 64 Sea Zone
            1 artillery and 1 infantry moved from Southeast Mexico to 64 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 63 Sea Zone
            3 aaGuns, 1 armour, 1 artillery, 5 infantry, 2 marines and 4 mech_infantrys moved from Southeast Mexico to Central America
            1 cruiser moved from 101 Sea Zone to 64 Sea Zone
            1 submarine moved from 64 Sea Zone to 89 Sea Zone
            1 carrier moved from 10 Sea Zone to 64 Sea Zone
            2 fighters moved from Eastern United States to 64 Sea Zone
    
        Place Units - Americans
            1 artillery placed in Central United States
            3 carriers placed in 10 Sea Zone
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery, 1 fighter and 2 infantry moved from Szechwan to Yunnan
            1 artillery and 1 infantry moved from Szechwan to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Yunnan
                Chinese attack with 1 artillery, 1 fighter and 2 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Yunnan, round 2 : 2/4 hits, 1.33 expected hits
                    Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Szechwan
    
        Place Units - Chinese
            1 infantry placed in Manchuria
            1 infantry placed in Shensi
            2 infantry placed in Szechwan
            Chinese undo move 2.
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
    
        Purchase Units - British
            British buy 2 armour, 2 artilleries, 1 factory_minor and 2 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 aaGun, 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 unit repaired.
            1 infantry moved from Belgian Congo to Kenya
                  British take Kenya from Italians
            2 artilleries and 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
            1 infantry moved from Egypt to 81 Sea Zone
            1 bomber, 2 fighters and 1 tactical_bomber moved from Egypt to Romania
            1 marine moved from Egypt to 81 Sea Zone
            2 artilleries, 2 cruisers, 2 infantry, 1 marine and 2 transports moved from 81 Sea Zone to 100 Sea Zone
            2 artilleries, 2 infantry and 1 marine moved from 100 Sea Zone to Romania
    
        Combat - British
            British creates battle in territory 93 Sea Zone
            Battle in Romania
                British attack with 2 artilleries, 1 bomber, 2 fighters, 2 infantry, 1 marine and 1 tactical_bomber
                Germans defend with 1 armour; Italians defend with 2 armour, 2 infantry and 1 mech_infantry
                    British roll dice for 2 cruisers in Romania, round 2 : 2/2 hits, 1.00 expected hits
                    British roll dice for 2 artilleries, 1 bomber, 2 fighters, 2 infantry, 1 marine and 1 tactical_bomber in Romania, round 2 : 3/9 hits, 4.00 expected hits
                    Germans roll dice for 3 armour, 2 infantry and 1 mech_infantry in Romania, round 2 : 4/6 hits, 2.50 expected hits
                    1 marine owned by the British, 1 artillery owned by the British and 2 infantry owned by the British lost in Romania
                    1 mech_infantry owned by the Italians, 1 armour owned by the Germans, 2 infantry owned by the Italians and 1 armour owned by the Italians lost in Romania
                    British roll dice for 1 artillery, 1 bomber, 2 fighters and 1 tactical_bomber in Romania, round 3 : 2/5 hits, 2.67 expected hits
                    Germans roll dice for 1 armour in Romania, round 3 : 1/1 hits, 0.50 expected hits
                    1 artillery owned by the British lost in Romania
                    1 armour owned by the Italians lost in Romania
                British win, taking 93 Sea Zone from Italians with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for British: 2 artilleries, 2 infantry and 1 marine
                Casualties for Italians: 2 armour, 2 infantry and 1 mech_infantry
                Casualties for Germans: 1 armour
    
        Non Combat Move - British
            1 armour moved from Iraq to Eastern Persia
                  British take Eastern Persia from Neutral_Allies
            1 infantry moved from Burma to India
            5 aaGuns, 2 artilleries, 1 fighter and 13 infantry moved from India to West India
            1 fighter moved from West India to 100 Sea Zone
            1 aaGun moved from Anglo Egyptian Sudan to Egypt
            2 fighters and 1 tactical_bomber moved from Romania to 100 Sea Zone
            1 tactical_bomber moved from 81 Sea Zone to Egypt
            3 carriers, 2 destroyers and 1 transport moved from 81 Sea Zone to 100 Sea Zone
            1 fighter moved from Algeria to Egypt
            1 destroyer moved from 98 Sea Zone to 100 Sea Zone
            1 destroyer moved from 93 Sea Zone to 92 Sea Zone
            1 destroyer moved from 93 Sea Zone to 94 Sea Zone
            1 submarine moved from 110 Sea Zone to 92 Sea Zone
            1 artillery and 2 infantry moved from United Kingdom to 109 Sea Zone
            1 mech_infantry moved from Eire to 109 Sea Zone
            1 artillery, 1 battleship, 2 infantry, 1 mech_infantry and 2 transports moved from 109 Sea Zone to 106 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 106 Sea Zone to Quebec
            1 battleship moved from 71 Sea Zone to 83 Sea Zone
            1 infantry moved from Belgian Congo to Rhodesia
            1 bomber moved from Romania to Iraq
            1 fighter moved from United Kingdom to Algeria
    
        Place Units - British
            2 armour and 1 infantry placed in Egypt
            2 artilleries and 1 infantry placed in Union of South Africa
            1 factory_minor placed in Iraq
    
        Turn Complete - British
            British collect 31 PUs; end with 31 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
    
        Place Units - UK_Pacific
            1 aaGun and 1 mech_infantry placed in India
            1 destroyer placed in 39 Sea Zone
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 17 PUs
            Units Change Ownership
                Some Units in India change ownership: 1 aaGun and 1 mech_infantry
                Some Units in 39 Sea Zone change ownership: 1 destroyer
    

    Combat Hit Differential Summary :

    Chinese regular : 1.00
    Japanese regular : -1.00
    Germans regular : 2.00
    British regular : -0.67
    

    Savegame


  • Heavy Axis resistance in Romania

    But tactical goal achieved still

  • 2026 25 24

    @Amon-Sul for a moment I got the thought to keep German AA Guns in Romania, but I thought that russia has to built at least one CV to get Royal airforce to attack there. But I completely missed the Turkey attack…


  • No edits

    Italy may go when ready…


  • @fasthard said in L26 BM4 fasthard(X) vs Amon-Sul(L+24):

    @Amon-Sul for a moment I got the thought to keep German AA Guns in Romania, but I thought that russia has to built at least one CV to get Royal airforce to attack there. But I completely missed the Turkey attack…

    That was a diversion which went well. But since I almost always move Russians to China, it was logical of U to think that is the reason they are in Kazahstan.

    Also, who attacks Turkey with Russia in rd 3, only crazy people xD

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