@mikawagunichi oh, good one.
Yes, scramble and max.def
Territory Summary for Russians :
Korea : 1 flag, 1 infantry
Manchuria : 1 infantry
Amur : 2 aaGuns and 16 infantry
Belarus : 2 infantry
Bryansk : 4 aaGuns, 3 artilleries and 39 infantry
Archangel : 1 infantry
Russia : 1 airfield, 1 factory_major and 9 infantry
Ukraine : 1 factory_minor
Volgograd : 1 artillery, 1 factory_minor and 2 infantry
Novgorod : 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 2 fighters and 2 tactical_bombers
Turkey : 1 flag, 2 armour and 1 mech_infantry
115 Sea Zone : 1 cruiser and 1 submarine
110 Sea Zone : 1 submarine
Map in the post above
No edits.
Japan may go when ready.
Godspeed :)
Mongolia:
If Japan attacks a Russian controlled territory bordering Mongolia, all of Mongolia is immediately Russian
a) If Japan attacks Mongolia in the same combat move (as attacking a Russian controlled territory bordering Mongolia), they break neutrality of all strict neutrals
b) This is the ONLY way all of Mongolia will immediately turn Russian without territories needing to be activated.
If Russia attacks Korea or a Japanese controlled territory bordering Mongolia, then the Mongolians will never join Russia as in #1 above and goes on as a strict neutral.
Mongolia will NOT go pro-Axis if the Allies break neutrality elsewhere
a) Mongolia ONLY goes pro-Axis if Russia directly attacks Mongolia. This would break neutrality around the world (all strict neutrals go pro-the other side).
i) Any OTHER Ally can attack Mongolia directly and this will break neutrality around the world, but the rest of Mongolia will stay neutral
b) Mongolia WILL go pro-Allied if the Axis break strict neutrality anywhere, including Mongolia
Neutrals:
You can’t move a tank through a friendly neutral that you just activated
a) You CAN blitz strict neutrals and unfriendly neutrals
b) You also can’t non-com mech or tanks through the friendly neutral that you just took control of.
You CAN’T land air in any neutral that was neutral at the beginning of your turn
a) You CAN land air in a neutral that has been attacked previously and joined your side (the infantry are still not controlled by a playable power because the territory has not been activated and is not controlled by any playable power yet)
You CAN’T fly over neutrals
a) Except to attack it directly
b) After attacking it, you CAN fly off where-ever you want as long as you don’t fly over another neutral
c) You CAN fly over a neutral that has been attacked previously, because it is actually no longer a neutral even if it was not conquered. It has joined the opposing side. You can do this in the non-combat move immediately following the attack.
You activate a friendly neutral with an infantry, artillery, mech, or tank. You cannot activate a friendly neutral with only an AAA gun.
Despite what Triple A says, you do NOT declare war on neutrals. You simply “attack” them (individually).
Beware: There are currently a lot of these rules that Triple A does not currently adhere to correctly. You are responsible for knowing the rules yourself. Don’t rely on Triple A for rule interpretation. Just because it allows it, doesn’t mean it’s legal.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 airfield and 1 harbour; Remaining resources: 3 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Japanese
2 infantry moved from Anhwe to Hopei
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
2 infantry moved from Anhwe to Kweichow
2 infantry moved from Hunan to Yunnan
2 bombers moved from Kwangsi to Hopei
2 fighters and 2 tactical_bombers moved from Kwangsi to Kweichow
2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to Kweichow
1 fighter moved from 36 Sea Zone to Yunnan
1 tactical_bomber moved from Kwangsi to Kweichow
1 fighter moved from Kwangsi to Yunnan
Combat - Japanese
Battle in Kweichow
Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Kweichow, round 2 : 4/8 hits, 3,83 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Kweichow
2 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Hopei
Japanese attack with 2 bombers and 2 infantry
Chinese defend with 2 infantry
Japanese roll dice for 2 bombers and 2 infantry in Hopei, round 2 : 2/4 hits, 1,67 expected hits
Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Hopei
2 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 5 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 5 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 4/9 hits, 4,17 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 5 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 artillery moved from Kwangsi to 36 Sea Zone
2 artilleries moved from French Indo China to 36 Sea Zone
1 marine moved from French Indo China to 36 Sea Zone
5 infantry moved from French Indo China to 36 Sea Zone
1 armour, 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry, 1 submarine, 2 tactical_bombers and 2 transports moved from 38 Sea Zone to 39 Sea Zone
3 artilleries, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 5 infantry, 1 marine, 1 submarine and 4 transports moved from 36 Sea Zone to 38 Sea Zone
1 tactical_bomber moved from Kwangsi to 38 Sea Zone
2 infantry moved from Kwangsi to French Indo China
3 artilleries and 2 infantry moved from Hunan to Kwangsi
1 infantry moved from Jehol to Chahar
2 bombers moved from Hopei to French Indo China
5 fighters and 2 tactical_bombers moved from Yunnan to French Indo China
3 fighters and 3 tactical_bombers moved from Kweichow to French Indo China
1 aaGun moved from Anhwe to Hunan
1 infantry moved from Japan to 6 Sea Zone
1 carrier, 1 infantry and 3 transports moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from Kiangsi to 20 Sea Zone
3 infantry and 3 transports moved from 20 Sea Zone to 36 Sea Zone
3 infantry moved from 36 Sea Zone to French Indo China
1 carrier moved from 20 Sea Zone to 36 Sea Zone
1 fighter moved from French Indo China to Kwangsi
Place Units - Japanese
1 harbour placed in Hainan
1 airfield placed in French Indo China
Turn Complete - Japanese
Japanese collect 29 PUs; end with 32 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33
Japanese regular : 0,33
@Amon-Sul yes, CV do not blockade convoy
@Amon-Sul The Spanish beach head has to wait a little bit, the friendly japanese guys enjoy their trip into the indian ocean…
Turn complete
@fasthard said in L26 BM4 fasthard(X) vs Amon-Sul(L+24):
@Amon-Sul The Spanish beach head has to wait a little bit, the friendly japanese guys enjoy their trip into the indian ocean…
Turn complete
The Japs are partybreakers xD
@Amon-Sul they are preparing their party 😉
I have finally seen the map
The Japs are swarming India :O
This game is amazing
I wonder where it will take us ha