0% for April

L26 BM4 fasthard(X) vs Amon-Sul(L+24)


  • Sorry i made an oversight with France

    I moved the destroyer to sz 37 as if u had a harbour in sz 36

    But Japan does not have it

    Please pull my French dd to SZ 75 instead

    Thanks

    Germany may proceed when ready…

  • 2026 25 24

    TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 destroyer, 1 infantry, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Combat Move - Germans
            1 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            8 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            2 armour and 8 mech_infantrys moved from Germany to Eastern Poland
            6 artilleries and 2 infantry moved from Slovakia Hungary to Eastern Poland
            1 mech_infantry moved from Greater Southern Germany to Eastern Poland
            6 armour and 3 mech_infantrys moved from Yugoslavia to Eastern Poland
            2 armour moved from Romania to Eastern Poland
            5 artilleries and 24 infantry moved from Romania to Bessarabia
    
        Combat - Germans
            Battle in Bessarabia
                Germans attack with 5 artilleries and 24 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 5 artilleries and 24 infantry in Bessarabia, round 2 : 5/29 hits, 6,50 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 5 artilleries and 24 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Eastern Poland
                Germans attack with 10 armour, 6 artilleries, 2 infantry and 12 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 10 armour, 6 artilleries, 2 infantry and 12 mech_infantrys in Eastern Poland, round 2 : 13/30 hits, 10,33 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Eastern Poland
                    1 infantry owned by the Russians lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 10 armour, 6 artilleries, 1 infantry and 12 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            6 mech_infantrys moved from Western Germany to Poland
            3 aaGuns moved from Romania to Bessarabia
            1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone
            1 aaGun moved from Western Germany to Northern Italy
            2 artilleries moved from Northern Italy to Southern Italy
            1 fighter and 2 tactical_bombers moved from Southern Italy to Western Germany
            1 tactical_bomber moved from Alexandria to Southern Italy
            3 infantry moved from Greece to Bulgaria
            1 armour moved from Greece to Romania
    
        Place Units - Germans
            1 destroyer and 1 submarine placed in 112 Sea Zone
            1 infantry placed in Western Germany
            8 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5
            Germans collect 43 PUs; end with 43 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0,33
    Germans regular : 1,17
    

    Savegame

  • 2026 25 24

    TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 destroyer, 1 infantry, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Combat Move - Germans
            1 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            8 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            2 armour and 8 mech_infantrys moved from Germany to Eastern Poland
            6 artilleries and 2 infantry moved from Slovakia Hungary to Eastern Poland
            1 mech_infantry moved from Greater Southern Germany to Eastern Poland
            6 armour and 3 mech_infantrys moved from Yugoslavia to Eastern Poland
            2 armour moved from Romania to Eastern Poland
            5 artilleries and 24 infantry moved from Romania to Bessarabia
    
        Combat - Germans
            Battle in Bessarabia
                Germans attack with 5 artilleries and 24 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 5 artilleries and 24 infantry in Bessarabia, round 2 : 5/29 hits, 6,50 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 5 artilleries and 24 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Eastern Poland
                Germans attack with 10 armour, 6 artilleries, 2 infantry and 12 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 10 armour, 6 artilleries, 2 infantry and 12 mech_infantrys in Eastern Poland, round 2 : 13/30 hits, 10,33 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Eastern Poland
                    1 infantry owned by the Russians lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 10 armour, 6 artilleries, 1 infantry and 12 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            6 mech_infantrys moved from Western Germany to Poland
            3 aaGuns moved from Romania to Bessarabia
            1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone
            1 aaGun moved from Western Germany to Northern Italy
            2 artilleries moved from Northern Italy to Southern Italy
            1 fighter and 2 tactical_bombers moved from Southern Italy to Western Germany
            1 tactical_bomber moved from Alexandria to Southern Italy
            3 infantry moved from Greece to Bulgaria
            1 armour moved from Greece to Romania
    
        Place Units - Germans
            1 destroyer and 1 submarine placed in 112 Sea Zone
            1 infantry placed in Western Germany
            8 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5
            Germans collect 43 PUs; end with 43 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by French from 37 Sea Zone: 1 destroyer
            EDIT: Adding units owned by French to 75 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Russians regular : 0,33
    Germans regular : 1,17
    

    Savegame

  • 2026 25 24

    @Amon-Sul no problem, edited the Dd in the 2nd map


  • Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
            Russians takes Political Action: Political Action Allies To War With TrueNeutrals
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
            Russians takes Political Action: Political Action Russians To War With Italians
                Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
            1 infantry moved from Amur to Korea
                  Russians take Korea from Japanese
            1 infantry moved from Amur to Manchuria
                  Chinese take Manchuria from Japanese
            2 armour and 2 mech_infantrys moved from Kazakhstan to Turkey
            3 mech_infantrys moved from Volgograd to Turkey
            2 fighters and 2 tactical_bombers moved from Russia to Turkey
    

  • images (37).jpeg


  • Turkey

    [dice 5d6<=1]
    [dice 4d6<=3]

    [dice 2d6<=4]

    vs

    [dice 8d6<=2]


  • 5d6<=1: 6, 6, 2, 2, 6; Hits: 0
    4d6<=3: 2, 1, 3, 6; Hits: 3
    2d6<=4: 1, 2; Hits: 2
    8d6<=2: 2, 6, 1, 5, 5, 3, 1, 1; Hits: 4


  • Turkey 2

    [dice 1d6<=1]
    [dice 4d6<=3]

    [dice 2d6<=4]

    vs

    [dice 3d6<=2]


  • 1d6<=1: 2; Hits: 0
    4d6<=3: 2, 1, 5, 2; Hits: 3
    2d6<=4: 1, 5; Hits: 1
    3d6<=2: 6, 6, 4; Hits: 0


  • 9-4 final score


  • 4 hits for the Turks is the average result on battle calculator before the game


  • No need to roll the dices for convoy blockade since AC doesnt roll i think, only planes if on it?


  • But maybe triple a is wrong?


  • Purchase Units - Russians
    Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;

        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
            Russians takes Political Action: Political Action Allies To War With TrueNeutrals
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
            Russians takes Political Action: Political Action Russians To War With Italians
                Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
            1 infantry moved from Amur to Korea
                  Russians take Korea from Japanese
            1 infantry moved from Amur to Manchuria
                  Chinese take Manchuria from Japanese
            2 armour and 2 mech_infantrys moved from Kazakhstan to Turkey
            3 mech_infantrys moved from Volgograd to Turkey
            2 fighters and 2 tactical_bombers moved from Russia to Turkey
    
        Combat - Russians
            Battle in Turkey
                Russians attack with 2 armour, 2 fighters, 5 mech_infantrys and 2 tactical_bombers
                Neutral_True defend with 8 infantry
                Russians win, taking Turkey from Neutral_True with 2 armour, 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 12
                Casualties for Russians: 3 mech_infantrys
                Casualties for Neutral_True: 8 infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Turkey: 1 mech_infantry
            EDIT: Turning off Edit Mode
            1 infantry moved from Baltic States to Belarus
            1 infantry moved from Novgorod to Belarus
            1 infantry moved from Novgorod to Archangel
            1 infantry moved from Belarus to Bryansk
            2 aaGuns and 5 infantry moved from Ukraine to Bryansk
            2 artilleries and 12 infantry moved from Western Ukraine to Bryansk
            1 aaGun and 3 infantry moved from Belarus to Bryansk
            2 fighters and 2 tactical_bombers moved from Turkey to Caucasus
            1 submarine moved from 125 Sea Zone to 110 Sea Zone
    
        Place Units - Russians
            1 artillery and 2 infantry placed in Volgograd
            9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 40 PUs; end with 40 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 43 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 49 PUs
    

  • Territory Summary for Russians :

    Korea : 1 flag, 1 infantry
    Manchuria : 1 infantry
    Amur : 2 aaGuns and 16 infantry
    Belarus : 2 infantry
    Bryansk : 4 aaGuns, 3 artilleries and 39 infantry
    Archangel : 1 infantry
    Russia : 1 airfield, 1 factory_major and 9 infantry
    Ukraine : 1 factory_minor
    Volgograd : 1 artillery, 1 factory_minor and 2 infantry
    Novgorod : 1 airfield, 1 factory_minor and 1 harbour
    Caucasus : 2 fighters and 2 tactical_bombers
    Turkey : 1 flag, 2 armour and 1 mech_infantry
    115 Sea Zone : 1 cruiser and 1 submarine
    110 Sea Zone : 1 submarine
    

    Russia 3.tsvg


  • Map in the post above

    No edits.

    Japan may go when ready.

    Godspeed :)


  • Mongolia:

    If Japan attacks a Russian controlled territory bordering Mongolia, all of Mongolia is immediately Russian
    a) If Japan attacks Mongolia in the same combat move (as attacking a Russian controlled territory bordering Mongolia), they break neutrality of all strict neutrals
    b) This is the ONLY way all of Mongolia will immediately turn Russian without territories needing to be activated.

    If Russia attacks Korea or a Japanese controlled territory bordering Mongolia, then the Mongolians will never join Russia as in #1 above and goes on as a strict neutral.

    Mongolia will NOT go pro-Axis if the Allies break neutrality elsewhere
    a) Mongolia ONLY goes pro-Axis if Russia directly attacks Mongolia. This would break neutrality around the world (all strict neutrals go pro-the other side).
    i) Any OTHER Ally can attack Mongolia directly and this will break neutrality around the world, but the rest of Mongolia will stay neutral
    b) Mongolia WILL go pro-Allied if the Axis break strict neutrality anywhere, including Mongolia


  • Neutrals:

    You can’t move a tank through a friendly neutral that you just activated
    a) You CAN blitz strict neutrals and unfriendly neutrals
    b) You also can’t non-com mech or tanks through the friendly neutral that you just took control of.
    You CAN’T land air in any neutral that was neutral at the beginning of your turn
    a) You CAN land air in a neutral that has been attacked previously and joined your side (the infantry are still not controlled by a playable power because the territory has not been activated and is not controlled by any playable power yet)
    You CAN’T fly over neutrals
    a) Except to attack it directly
    b) After attacking it, you CAN fly off where-ever you want as long as you don’t fly over another neutral
    c) You CAN fly over a neutral that has been attacked previously, because it is actually no longer a neutral even if it was not conquered. It has joined the opposing side. You can do this in the non-combat move immediately following the attack.
    You activate a friendly neutral with an infantry, artillery, mech, or tank. You cannot activate a friendly neutral with only an AAA gun.
    Despite what Triple A says, you do NOT declare war on neutrals. You simply “attack” them (individually).
    Beware: There are currently a lot of these rules that Triple A does not currently adhere to correctly. You are responsible for knowing the rules yourself. Don’t rely on Triple A for rule interpretation. Just because it allows it, doesn’t mean it’s legal.

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