My buddy @Theodorius and I are looking for a Play Boardgames OOB Global 1940 2nd Edition game for fun. 2v2. Please let me know if you are interested.
Classic League, Game 1: TGC vs Darkpriorace
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@The_Good_Captain Game History
Round: 31 Non Combat Move - British 1 transport moved from West Africa Sea Zone to North Sea Zone Turn Complete - British British collect 30 PUs; end with 30 PUsCombat Hit Differential Summary :
Sorry for the delay, i’m not being a bad sport, I had life come up.
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Game History
Round: 7 Purchase Units - Germans Germans buy 12 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Ukraine S.S.R. to Caucasus 1 fighter moved from Ukraine S.S.R. to Caucasus 1 fighter moved from Germany to Caucasus 1 bomber moved from West Europe to Karelia S.S.R. Combat - Germans Strategic bombing raid in Karelia S.S.R. Americans roll AA dice in Karelia S.S.R. : 0/1 hits, 0.17 expected hits Bombing raid in Karelia S.S.R. rolls: 4 and costs: 4 PUs. Bombing raid costs 4 PUs Battle in Caucasus Germans attack with 2 fighters and 2 infantry Russians defend with 2 infantry Germans roll dice for 2 fighters and 2 infantry in Caucasus, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Caucasus Germans roll dice for 2 fighters and 2 infantry in Caucasus, round 3 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Caucasus Germans win, taking Caucasus from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 1 bomber moved from Karelia S.S.R. to West Europe 1 fighter moved from Caucasus to Germany 1 fighter moved from Caucasus to Ukraine S.S.R. 9 infantry moved from East Europe to Ukraine S.S.R. 13 infantry moved from Germany to East Europe 1 armour moved from Ukraine S.S.R. to East Europe 1 armour moved from Ukraine S.S.R. to Germany 1 infantry moved from East Europe to Ukraine S.S.R. 1 infantry moved from Germany to East Europe 2 infantry moved from West Europe to Germany Place Units - Germans 12 infantry placed in Germany Turn Complete - Germans Germans collect 36 PUs; end with 36 PUsCombat Hit Differential Summary :
Americans AA : -0.17 Russians regular : -1.00 Germans regular : -0.67J31.tsvg Allies: +52.49; you are an upstanding player and I haven’t nor would I think you’re a bad sport for taking a day or so to respond. That’s totally normal in fact. I have taken longer hiatuses. You’re a good dude.
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I used two gamey tricks only available in Axis and Allies Classic to do what I did on this turn:
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armor can blitz through IC or AA. Rules Clarification last page, “A tank can blitz through an enemy territory with an AA gun and/or IC on it. Such a territory is NOT considered enemy occupied.”
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a single transport can unload into two friendly territories during the NCM (in this case, I unloaded one infantry into Persia and the other into Syria) - Official FAQ (and example in the manual on page 16): "Q. Can a transport unload two infantry into two different territories?
A. Yes, but only during noncombat movement. Both territories need to be adjacent to the same sea
zone. "
And one gamey trick that is available in all versions but most players don’t seem to realize is an option.
- you can bomb an IC on the turn you take over the territory (in this case India) - “Combat is considered simultaneous.”
@VictoryFirst #1 is not supported on the current version and I get an error when I try (not a big deal - might not be worth your time)
@gamerman01 #3 i forgot to mention this was a missed opportunity for you when you retook karelia
@Darkpriorace you have gotten in this one game more “culture shock” rules than any game I’ve played of classic with even seasoned players. It is like a weird “shotgun blast” of unique and weird rules that I have used/abused in this game with you. I hope this does not deter you from playing in the future and regardless of what happens, I will make you a personal video/brief review of this game when complete that only you will be able to watch. The silver lining to this is that there really aren’t that many more “surprises” the classic rules can produce to cause you pain. And you’ll be far more lethal in future games having now seen most all of them. All the same, I don’t feel all that great about it. I think you’re a solid player with a thick skin.
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@The_Good_Captain said in Classic League, Game 1: TGC vs Darkpriorace:
#1 is not supported on the current version and I get an error when I try (not a big deal - might not be worth your time)
This is a TripleA engine error. I can’t fix that. I will check if it also happens on the latest pre-release. If it does, then we have to provide a bug report so that the devs can take a look at it.
As far as I know, it only happens in the combat movement if you 1) bomb a territory with a factory and then 2) blitz through it with an armor
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It happened on the latest pre-release as well. I issued a bug report. Hope that they have the time to do something with it (don’t think so do).
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@VictoryFirst said in Classic League, Game 1: TGC vs Darkpriorace:
As far as I know, it only happens in the combat movement if you 1) bomb a territory with a factory and then 2) blitz through it with an armor
@VictoryFirst said in Classic League, Game 1: TGC vs Darkpriorace:
It happened on the latest pre-release as well. I issued a bug report. Hope that they have the time to do something with it (don’t think so do).
please see:
https://github.com/triplea-game/triplea/issues/14278#issuecomment-4303600850





