@DoManMacgee will you defend? my purchase was a 5-supply token, a fighter, two mines, a truck and 2 infantry
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Game History
Round: 30
Purchase Units - Japanese
Japanese buy 1 bomber and 14 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 fighter moved from Manchuria to Evenki National Okrug
1 fighter moved from Sinkiang to Evenki National Okrug
1 bomber moved from Sinkiang to Russia
3 bombers moved from French Indo China to India
3 bombers moved from Hawaiian Islands to West US
Combat - Japanese
Strategic bombing raid in West US
Americans roll AA dice in West US : 0/3 hits, 0.50 expected hits
Bombing raid in West US rolls: 6,6,1,3,2,6,1,3,2 and costs: 30 PUs.
Bombing raid costs 30 PUs
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 0/1 hits, 0.17 expected hits
Bombing raid in Russia rolls: 4,6,2 and costs: 12 PUs.
Bombing raid costs 12 PUs
Strategic bombing raid in India
Bombing raid in India rolls: 4,1,6,6,6,1,3,4,3 and costs: 34 PUs.
Bombing raid costs 34 PUs
Battle in Evenki National Okrug
Japanese attack with 2 fighters and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in Evenki National Okrug, round 2 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Evenki National Okrug, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Evenki National Okrug
Japanese win, taking Evenki National Okrug from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
3 bombers moved from West US to Hawaiian Islands
1 infantry moved from Manchuria to Yakut S.S.R.
3 infantry moved from Manchuria to China
4 infantry moved from China to Sinkiang
8 infantry moved from French Indo China to Sinkiang
3 bombers moved from India to French Indo China
1 bomber moved from Russia to French Indo China
1 fighter moved from Evenki National Okrug to Sinkiang
1 fighter moved from Evenki National Okrug to Manchuria
6 infantry moved from Japan to Japan Sea Zone
6 infantry and 3 transports moved from Japan Sea Zone to French Indo China Sea Zone
6 infantry moved from French Indo China Sea Zone to French Indo China
4 transports moved from French Indo China Sea Zone to Japan Sea Zone
1 armour and 6 infantry moved from Japan to Japan Sea Zone
1 armour and 6 infantry moved from Japan Sea Zone to Manchuria
1 armour moved from Manchuria to Sinkiang
Place Units - Japanese
1 bomber and 2 infantry placed in French Indo China
12 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
Japanese regular : 0.83
Americans AA : -0.50
Russians regular : -0.33
Russians AA : -0.17
J30.tsvg Allies: +53.53
@The_Good_Captain Game History
Round: 30
Purchase Units - Americans
Americans buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
4 infantry moved from Karelia S.S.R. to Caucasus
2 fighters moved from Karelia S.S.R. to Caucasus
7 infantry moved from Novosibirsk to Evenki National Okrug
Combat - Americans
Battle in Evenki National Okrug
Americans attack with 7 infantry
Japanese defend with 1 infantry
Americans roll dice for 7 infantry in Evenki National Okrug, round 2 : 0/7 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Evenki National Okrug, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 7 infantry in Evenki National Okrug, round 3 : 0/7 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Evenki National Okrug, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Evenki National Okrug
Americans roll dice for 6 infantry in Evenki National Okrug, round 4 : 3/6 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Evenki National Okrug, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Evenki National Okrug
1 infantry owned by the Japanese lost in Evenki National Okrug
Americans win, taking Evenki National Okrug from Japanese with 5 infantry remaining. Battle score for attacker is -2
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Caucasus
Americans attack with 2 fighters and 4 infantry
Germans defend with 3 infantry
Americans roll dice for 2 fighters and 4 infantry in Caucasus, round 2 : 1/6 hits, 1.67 expected hits
Germans roll dice for 3 infantry in Caucasus, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Americans lost in Caucasus
1 infantry owned by the Germans lost in Caucasus
Americans roll dice for 2 fighters and 3 infantry in Caucasus, round 3 : 1/5 hits, 1.50 expected hits
Germans roll dice for 2 infantry in Caucasus, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Caucasus
1 infantry owned by the Germans lost in Caucasus
Americans roll dice for 2 fighters and 2 infantry in Caucasus, round 4 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Caucasus, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Caucasus
Americans win, taking Caucasus from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 5
Casualties for Americans: 2 infantry
Casualties for Germans: 3 infantry
Non Combat Move - Americans
2 fighters moved from Caucasus to Karelia S.S.R.
3 infantry moved from Finland Norway to Karelia S.S.R.
3 infantry moved from East Europe to Karelia S.S.R.
15 infantry moved from Karelia S.S.R. to Russia
1 carrier and 7 transports moved from North Sea Zone to East Canada Sea Zone
8 infantry moved from West Canada to East Canada Sea Zone
1 carrier, 8 infantry and 7 transports moved from East Canada Sea Zone to North Sea Zone
8 infantry moved from North Sea Zone to Finland Norway
Place Units - Americans
2 infantry placed in West US
Turn Complete - Americans
Americans collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
Americans regular : -1.83
Japanese regular : 1.00
Germans regular : 0.00
@The_Good_Captain Game History
Round: 31
Purchase Units - Russians
Russians buy 3 infantry; Remaining resources: 0 PUs;
Non Combat Move - Russians
15 infantry moved from Novosibirsk to Russia
Place Units - Russians
3 infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Game History
Round: 31
Purchase Units - Germans
Germans buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Ukraine S.S.R. to Caucasus
1 fighter moved from Ukraine S.S.R. to Caucasus
9 infantry moved from South Europe to East Europe
9 infantry moved from Germany to East Europe
9 infantry moved from Ukraine S.S.R. to East Europe
3 infantry moved from Ukraine S.S.R. to East Europe
Combat - Germans
Battle in East Europe
Germans attack with 30 infantry
Americans defend with 1 infantry
Germans roll dice for 30 infantry in East Europe, round 2 : 4/30 hits, 5.00 expected hits
Americans roll dice for 1 infantry in East Europe, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in East Europe
1 infantry owned by the Americans lost in East Europe
Germans win, taking East Europe from Americans with 29 infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Caucasus
Germans attack with 1 fighter and 3 infantry
Americans defend with 2 infantry
Germans roll dice for 1 fighter and 3 infantry in Caucasus, round 2 : 1/4 hits, 1.00 expected hits
Russians roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Caucasus
1 infantry owned by the Americans lost in Caucasus
Germans roll dice for 1 fighter and 2 infantry in Caucasus, round 3 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter and 2 infantry in Caucasus, round 4 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Caucasus, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Caucasus
Germans win, taking Caucasus from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Germans
88 infantry moved from Ukraine S.S.R. to East Europe
7 armour moved from West Europe to Germany
1 fighter moved from Caucasus to West Europe
5 infantry moved from Germany to West Europe
10 armour and 13 infantry moved from Germany to East Europe
1 aaGun moved from South Europe to East Europe
1 infantry moved from Ukraine S.S.R. to East Europe
Place Units - Germans
10 infantry placed in Germany
Turn Complete - Germans
Germans collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Russians regular : -0.33
Germans regular : -0.67
G31.tsvg Allies: +52.22
@The_Good_Captain Game History
Round: 31
Non Combat Move - British
1 transport moved from West Africa Sea Zone to North Sea Zone
Turn Complete - British
British collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Sorry for the delay, i’m not being a bad sport, I had life come up.
Game History
Round: 7
Purchase Units - Germans
Germans buy 12 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Ukraine S.S.R. to Caucasus
1 fighter moved from Ukraine S.S.R. to Caucasus
1 fighter moved from Germany to Caucasus
1 bomber moved from West Europe to Karelia S.S.R.
Combat - Germans
Strategic bombing raid in Karelia S.S.R.
Americans roll AA dice in Karelia S.S.R. : 0/1 hits, 0.17 expected hits
Bombing raid in Karelia S.S.R. rolls: 4 and costs: 4 PUs.
Bombing raid costs 4 PUs
Battle in Caucasus
Germans attack with 2 fighters and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 2 fighters and 2 infantry in Caucasus, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Caucasus
Germans roll dice for 2 fighters and 2 infantry in Caucasus, round 3 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 bomber moved from Karelia S.S.R. to West Europe
1 fighter moved from Caucasus to Germany
1 fighter moved from Caucasus to Ukraine S.S.R.
9 infantry moved from East Europe to Ukraine S.S.R.
13 infantry moved from Germany to East Europe
1 armour moved from Ukraine S.S.R. to East Europe
1 armour moved from Ukraine S.S.R. to Germany
1 infantry moved from East Europe to Ukraine S.S.R.
1 infantry moved from Germany to East Europe
2 infantry moved from West Europe to Germany
Place Units - Germans
12 infantry placed in Germany
Turn Complete - Germans
Germans collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Americans AA : -0.17
Russians regular : -1.00
Germans regular : -0.67
J31.tsvg Allies: +52.49; you are an upstanding player and I haven’t nor would I think you’re a bad sport for taking a day or so to respond. That’s totally normal in fact. I have taken longer hiatuses. You’re a good dude.
I used two gamey tricks only available in Axis and Allies Classic to do what I did on this turn:
armor can blitz through IC or AA. Rules Clarification last page, “A tank can blitz through an enemy territory with an AA gun and/or IC on it. Such a territory is NOT considered enemy occupied.”
a single transport can unload into two friendly territories during the NCM (in this case, I unloaded one infantry into Persia and the other into Syria) - Official FAQ (and example in the manual on page 16): "Q. Can a transport unload two infantry into two different territories?
A. Yes, but only during noncombat movement. Both territories need to be adjacent to the same sea
zone. "
And one gamey trick that is available in all versions but most players don’t seem to realize is an option.
@VictoryFirst #1 is not supported on the current version and I get an error when I try (not a big deal - might not be worth your time)
@gamerman01 #3 i forgot to mention this was a missed opportunity for you when you retook karelia
@Darkpriorace you have gotten in this one game more “culture shock” rules than any game I’ve played of classic with even seasoned players. It is like a weird “shotgun blast” of unique and weird rules that I have used/abused in this game with you. I hope this does not deter you from playing in the future and regardless of what happens, I will make you a personal video/brief review of this game when complete that only you will be able to watch. The silver lining to this is that there really aren’t that many more “surprises” the classic rules can produce to cause you pain. And you’ll be far more lethal in future games having now seen most all of them. All the same, I don’t feel all that great about it. I think you’re a solid player with a thick skin.
@The_Good_Captain said in Classic League, Game 1: TGC vs Darkpriorace:
#1 is not supported on the current version and I get an error when I try (not a big deal - might not be worth your time)
This is a TripleA engine error. I can’t fix that. I will check if it also happens on the latest pre-release. If it does, then we have to provide a bug report so that the devs can take a look at it.
As far as I know, it only happens in the combat movement if you 1) bomb a territory with a factory and then 2) blitz through it with an armor
It happened on the latest pre-release as well. I issued a bug report. Hope that they have the time to do something with it (don’t think so do).
@VictoryFirst said in Classic League, Game 1: TGC vs Darkpriorace:
As far as I know, it only happens in the combat movement if you 1) bomb a territory with a factory and then 2) blitz through it with an armor
@VictoryFirst said in Classic League, Game 1: TGC vs Darkpriorace:
It happened on the latest pre-release as well. I issued a bug report. Hope that they have the time to do something with it (don’t think so do).
please see:
https://github.com/triplea-game/triplea/issues/14278#issuecomment-4303600850
@The_Good_Captain said in Classic League, Game 1: TGC vs Darkpriorace:
Game History
Round: 7 Purchase Units - Germans Germans buy 12 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Ukraine S.S.R. to Caucasus 1 fighter moved from Ukraine S.S.R. to Caucasus 1 fighter moved from Germany to Caucasus 1 bomber moved from West Europe to Karelia S.S.R. Combat - Germans Strategic bombing raid in Karelia S.S.R. Americans roll AA dice in Karelia S.S.R. : 0/1 hits, 0.17 expected hits Bombing raid in Karelia S.S.R. rolls: 4 and costs: 4 PUs. Bombing raid costs 4 PUs Battle in Caucasus Germans attack with 2 fighters and 2 infantry Russians defend with 2 infantry Germans roll dice for 2 fighters and 2 infantry in Caucasus, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Caucasus Germans roll dice for 2 fighters and 2 infantry in Caucasus, round 3 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Caucasus Germans win, taking Caucasus from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 1 bomber moved from Karelia S.S.R. to West Europe 1 fighter moved from Caucasus to Germany 1 fighter moved from Caucasus to Ukraine S.S.R. 9 infantry moved from East Europe to Ukraine S.S.R. 13 infantry moved from Germany to East Europe 1 armour moved from Ukraine S.S.R. to East Europe 1 armour moved from Ukraine S.S.R. to Germany 1 infantry moved from East Europe to Ukraine S.S.R. 1 infantry moved from Germany to East Europe 2 infantry moved from West Europe to Germany Place Units - Germans 12 infantry placed in Germany Turn Complete - Germans Germans collect 36 PUs; end with 36 PUsCombat Hit Differential Summary :
Americans AA : -0.17 Russians regular : -1.00 Germans regular : -0.67J31.tsvg Allies: +52.49; you are an upstanding player and I haven’t nor would I think you’re a bad sport for taking a day or so to respond. That’s totally normal in fact. I have taken longer hiatuses. You’re a good dude.
I see the j31 file but the turn summary is for G7. Can you fix that for me to review?
@Darkpriorace My bad. Here it is:
Game History
Round: 31
Purchase Units - Japanese
Japanese buy 11 infantry and 2 transports; Remaining resources: 4 PUs;
Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Persia from British to Japanese
EDIT: Turning off Edit Mode
2 infantry moved from Yakut S.S.R. to Novosibirsk
1 fighter moved from Manchuria to Novosibirsk
1 fighter moved from Sinkiang to Novosibirsk
27 infantry moved from Sinkiang to Kazakh S.S.R.
3 bombers moved from French Indo China to India
1 armour moved from Sinkiang to India
2 bombers moved from French Indo China to Russia
3 bombers moved from Hawaiian Islands to West US
4 infantry moved from French Indo China to French Indo China Sea Zone
4 infantry and 2 transports moved from French Indo China Sea Zone to Red Sea Zone
1 infantry moved from Red Sea Zone to Syria Jordan
Japanese take Syria Jordan from British
1 infantry moved from Red Sea Zone to Italian East Africa
Japanese take Italian East Africa from British
1 infantry moved from Red Sea Zone to Syria Jordan
1 infantry moved from Red Sea Zone to Italian East Africa
2 infantry moved from Japan to Japan Sea Zone
2 infantry and 1 transport moved from Japan Sea Zone to Alaska Sea Zone
2 infantry moved from Alaska Sea Zone to Alaska
Japanese take Alaska from Americans
Combat - Japanese
Strategic bombing raid in West US
Americans roll AA dice in West US : 0/3 hits, 0.50 expected hits
Bombing raid in West US rolls: 4,6,2,5,6,1,3,2,3 and costs: 32 PUs.
Bombing raid costs 32 PUs
Strategic bombing raid in India
Bombing raid in India rolls: 2,2,2,5,2,4,6,2,3 and costs: 28 PUs.
Bombing raid costs 28 PUs
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 1/2 hits, 0.33 expected hits
1 bomber owned by the Japanese killed by AA in Russia
Bombing raid in Russia rolls: 2,6,3 and costs: 11 PUs.
Bombing raid costs 11 PUs
Battle in India
Battle in Novosibirsk
Japanese attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 fighters and 2 infantry in Novosibirsk, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Novosibirsk
1 infantry owned by the Russians lost in Novosibirsk
Japanese win, taking India from British, taking Novosibirsk from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kazakh S.S.R.
Japanese attack with 27 infantry
Americans defend with 1 infantry
Japanese roll dice for 27 infantry in Kazakh S.S.R., round 2 : 5/27 hits, 4.50 expected hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Kazakh S.S.R.
Japanese win, taking Kazakh S.S.R. from Russians with 27 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from India: 1 armour
EDIT: Adding units owned by Japanese to Persia: 1 armour
EDIT: Turning off Edit Mode
3 bombers moved from India to Madagascar
2 infantry moved from French Indo China to French Indo China Sea Zone
2 infantry and 1 transport moved from French Indo China Sea Zone to Red Sea Zone
1 infantry moved from Red Sea Zone to Syria Jordan
1 infantry moved from Red Sea Zone to Persia
2 infantry moved from French Indo China to India
1 aaGun moved from French Indo China to India
1 aaGun moved from Sinkiang to Kazakh S.S.R.
6 infantry moved from Manchuria to Yakut S.S.R.
1 aaGun moved from Manchuria to Yakut S.S.R.
1 armour moved from Manchuria to Sinkiang
3 infantry moved from China to Sinkiang
6 infantry moved from Japan to Japan Sea Zone
6 infantry and 3 transports moved from Japan Sea Zone to French Indo China Sea Zone
6 infantry moved from French Indo China Sea Zone to French Indo China
2 fighters moved from Novosibirsk to Sinkiang
1 bomber moved from Russia to French Indo China
3 bombers moved from West US to Hawaiian Islands
Place Units - Japanese
3 infantry placed in French Indo China
8 infantry placed in Japan
2 transports placed in Japan Sea Zone
Turn Complete - Japanese
Japanese collect 50 PUs; end with 54 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 2 infantry
EDIT: Removing units owned by Japanese from French Indo China Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to Hawaiian Islands: 2 infantry
EDIT: Adding units owned by Japanese to Hawaii Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : 0.17
Americans AA : -0.50
Russians regular : 0.33
Russians AA : 0.67
@The_Good_Captain The more that I look at it, The less I see a viable path forward. I could play a couple more turns, maybe come out with some new intel, but I am going to concede this match. Great match and Heavy bombers are OP.
I sent a short review to your proton email.
@The_Good_Captain It is possible that I (and maybe others too) can see the review? I am genuinely interested in your breakdown of this game.