@AndrewAAGamer Ok, sounds good. I am turning in for the night as I work early hours. I should be able to view your turn in the AM should you post this evening.
L26 BM4 fasthard(X) vs Amon-Sul(L+24)
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Japan goes heavily towards India
Chinese support the Brits with being on fire against the Japanske
This game is so unique and exciting
I hope that dice disproportion won’t decide the game
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Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 1 harbour and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 infantry moved from Eastern United States to Central United States 2 aaGuns, 1 armour, 1 artillery, 4 infantry and 3 mech_infantrys moved from Central United States to Southeast Mexico 1 mech_infantry moved from Western United States to Southeast Mexico 1 aaGun, 1 artillery, 2 infantry and 2 marines moved from Western United States to 10 Sea Zone 1 aaGun and 1 infantry moved from Western United States to Central United States 1 aaGun, 1 artillery, 2 cruisers, 2 infantry, 2 marines and 2 transports moved from 10 Sea Zone to 64 Sea Zone 1 aaGun, 1 artillery, 2 infantry and 2 marines moved from 64 Sea Zone to Southeast Mexico 1 destroyer moved from 10 Sea Zone to 89 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 64 Sea Zone 1 battleship moved from 10 Sea Zone to 64 Sea Zone 2 carriers moved from 10 Sea Zone to 89 Sea Zone 3 fighters and 1 tactical_bomber moved from Western United States to 89 Sea Zone 2 fighters moved from Western United States to Eastern United States 1 fighter moved from Guam to Wake Island 1 destroyer and 1 submarine moved from 49 Sea Zone to 54 Sea Zone Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 101 Sea Zone: 3 transports EDIT: Adding units owned by Americans to 64 Sea Zone: 3 transports EDIT: Turning off Edit Mode 3 transports placed in 101 Sea Zone 1 carrier placed in 10 Sea Zone 1 harbour placed in Southeast Mexico Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs -
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Szechwan to Kweichow 2 infantry moved from Shensi to Hopei -
Hopei
[dice 2d6<=1]
vs
[dice 1d6<=2]
-
2d6<=1: 6, 4; Hits: 0
1d6<=2: 6; Hits: 0 -
Hopei -2
[dice 2d6<=1]
vs
[dice 1d6<=2]
-
2d6<=1: 5, 5; Hits: 0
1d6<=2: 4; Hits: 0 -
Hopei - 3
[dice 2d6<=1]
vs
[dice 1d6<=2]
-
2d6<=1: 1, 1; Hits: 2
1d6<=2: 5; Hits: 0 -
Chinese on fire again
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Kweichow
[dice 2d6<=1]
[dice 1d6<=3]vs
[dice 1d6<=2]
-
2d6<=1: 5, 4; Hits: 0
1d6<=3: 4; Hits: 0
1d6<=2: 3; Hits: 0 -
Kweichow - 2
[dice 2d6<=1]
[dice 1d6<=3]vs
[dice 1d6<=2]
-
2d6<=1: 5, 2; Hits: 0
1d6<=3: 4; Hits: 0
1d6<=2: 6; Hits: 0 -
Kweichow - 3
[dice 2d6<=1]
[dice 1d6<=3]vs
[dice 1d6<=2]
-
2d6<=1: 6, 1; Hits: 1
1d6<=3: 3; Hits: 1
1d6<=2: 4; Hits: 0 -
Tough battle but Chinese flawless again in the end
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Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Szechwan to Kweichow 2 infantry moved from Shensi to Hopei Combat - Chinese Battle in Hopei Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Turning on Edit Mode EDIT: Adding units owned by Chinese to Hopei: 1 infantry EDIT: Turning off Edit Mode 1 fighter moved from Kweichow to Szechwan Place Units - Chinese 3 artilleries placed in Szechwan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUsTerritory Summary for Chinese :
Kweichow: 2 infantry Hopei : 2 infantry Szechwan : 3 artilleries, 1 fighter and 11 infantry -
Game History
Round: 2 Purchase Units - British Turning on Edit Mode EDIT: Removing units owned by Chinese from Szechwan: 1 infantry EDIT: Adding units owned by Chinese to Yunnan: 1 infantry EDIT: Turning off Edit Mode British buy 1 airfield, 2 marines, 1 submarine and 1 transport; Remaining resources: 1 PUs;Game History
Round: 2 Purchase Units - UK_Pacific UK_Pacific buy 1 aaGun and 4 infantry; Remaining resources: 0 PUs;Round: 2
Combat Move - British 1 fighter moved from United Kingdom to 93 Sea Zone 1 destroyer moved from 91 Sea Zone to 93 Sea Zone 1 destroyer moved from 92 Sea Zone to 93 Sea Zone 1 bomber moved from Morocco to 93 Sea Zone 2 infantry moved from Persia to Iraq 1 cruiser moved from 76 Sea Zone to 81 Sea Zone 1 artillery moved from Trans-Jordan to 81 Sea Zone 1 infantry moved from Egypt to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan 1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Iraq 1 fighter moved from Gibraltar to 93 Sea Zone 1 armour moved from Egypt to Iraq 1 tactical_bomber moved from Egypt to Iraq 1 fighter moved from Egypt to Anglo Egyptian Sudan 1 destroyer moved from 99 Sea Zone to 98 Sea Zone -
sz 93
[dice 2d6<=2]
[dice 2d6<=3]
[dice 1d6<=4]
vs
[dice 1d6<=2]
[dice 1d6<=3]
[dice 1d6<=4]





