Good luck, and have fun! And as you said a few years back: May the best German win ;-)
The best of luck to you too, may the best Anglo-Saxon win ;-)
@The_Good_Captain It is silly because at first this was correctly implemented, but then for some reason I thought it should be the other way around so I changed it. But now I have to change it back again.
Since we are only on turn 1, I went ahead and fixed this. Also because it would be very confusing if the captured Allied trucks look exactly like Axis trucks. You wouldn’t be able to tell if they were captured or bought.
Also updated the game notes and made sure that you can post a turn summary after the British variable reinforcements. When I ended the variable reinforcements phases, it went immediately to the German turn and I had to do a manual post in the middle of a turn.
I’ve sent you version 1.1 via email. I will recreate the board state and do the British turn with that module :)
Also, I noticed you have a yahoo and a gmail. Which one do you prefer to be sent emails to?
Updated one more small thing, it is now version 1.2. Please download that one and ignore version 1.1.
TripleA Turn Summary for game: North Africa - Rommel’s Last Push
Game History
Round: 1
Combat Move - Germans
Turning on Edit Mode
1 scoutcar moved from Zella to Mersa Brega
2 tanks moved from El Agheila to Zella
2 tanks moved from Zella to Mersa Brega
1 G-antitank, 1 artillery and 1 mech moved from El Agheila to Mersa Brega
1 G-fighter moved from Tripoli to Mersa Brega
1 G-bomber moved from Tripoli to Mersa Brega
Combat - Germans
EDIT: Battle in Mersa Brega
EDIT: Germans attack with 1 G-antitank, 1 G-bomber, 1 G-fighter, 1 artillery, 1 mech, 1 scoutcar and 2 tanks
EDIT: British defend with 1 5-supply, 1 UK-truck, 1 artillery, 1 infantry and 1 matilda
EDIT: 3/8 hits, 3,00 expected hits
EDIT: 1/3 hits, 1,10 expected hits
EDIT: 1 scoutcar owned by the Germans and 1 mech owned by the Germans lost in Mersa Brega
EDIT: 1 artillery owned by the British, 1 infantry owned by the British and 1 matilda owned by the British lost in Mersa Brega
EDIT: Germans win
EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 4
EDIT: Recording Battle Statistics
Non Combat Move - Germans
EDIT: Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli
EDIT: Trigger AddCoastRoadMersa Brega: Germans has 1 coast_road placed in Mersa Brega
EDIT: Resetting and Giving Bonus Movement to Units
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from El Agheila: 1 5-supply
EDIT: Adding units owned by Germans to El Agheila: 3 1-supplys
EDIT: Removing units owned by Germans from Mersa Brega: 1 5-supply
EDIT: Adding units owned by Germans to Mersa Brega: 4 1-supplys
EDIT: Turning off Edit Mode
Trigger RemoveCoastRoadMersa Brega: has removed 1 coast_road owned by Germans in Mersa Brega
1 G-fighter moved from Mersa Brega to El Agheila
1 mech moved from Tripoli to Mersa Brega
1 G-bomber moved from Sicily to El Agheila
1 G-bomber moved from Mersa Brega to El Agheila
Place Units - Germans
2 1-supplys, 5 infantry, 1 mech and 1 truck placed in Tripoli Convoy G
Assign Convoy Escorts - Germans
Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-fighter
Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-bomber
Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter
Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber
Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1
Trigger 2British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1
Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 3German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 2British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 3German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 4German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 3German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 1British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 1German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 2German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 2German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 2British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 2German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1
Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 3British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 1German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 1British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 1German1-supplyTripoli Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 2German1-supplyTripoli Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 3British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1
Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter
Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber
Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-fighter
Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-bomber
End Turn - Germans
Germans collect 0 PUs; end with 2 PUs
Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 27 PUs
Combat Hit Differential Summary :
EDIT: : -0,10
TripleA Manual Gamesave Post for game: North Africa - Rommel’s Last Push
Game History
Round: 1
Combat Move - British
Turning on Edit Mode
1 UK-scoutcar moved from Desert Zone J to Tripoli
1 UK-scoutcar moved from Mersa Matruh to Mersa Brega
Combat - British
EDIT: Battle in Mersa Brega
EDIT: British attack with 1 UK-scoutcar
EDIT: Germans defend with 4 1-supplys, 1 G-antitank, 1 UK-truck, 1 artillery, 1 mech and 2 tanks
EDIT: 1/1 hits, 0,20 expected hits
Combat Hit Differential Summary :
EDIT: : 0,80

Casualty selection?
@VictoryFirst lose the mech
TripleA Turn Summary for game: North Africa - Rommel’s Last Push
Game History
Round: 1
Combat Move - British
Turning on Edit Mode
1 UK-scoutcar moved from Desert Zone J to Tripoli
1 UK-scoutcar moved from Mersa Matruh to Mersa Brega
Combat - British
EDIT: Battle in Mersa Brega
EDIT: British attack with 1 UK-scoutcar
EDIT: Germans defend with 4 1-supplys, 1 G-antitank, 1 UK-truck, 1 artillery, 1 mech and 2 tanks
EDIT: 1/1 hits, 0,20 expected hits
EDIT: 1/5 hits, 1,90 expected hits
EDIT: 1 UK-scoutcar owned by the British lost in Mersa Brega
EDIT: 1 mech owned by the Germans lost in Mersa Brega
EDIT: Germans win
EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 0
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Mersa Brega: 1 1-supply
EDIT: Battle in Tripoli
EDIT: British attack with 1 UK-scoutcar
EDIT: Germans defend with 3 1-supplys and 1 coast_road; Italians defend with 2 I-infantrys and 1 truck
EDIT: 0/1 hits, 0,20 expected hits
EDIT: 1/2 hits, 0,40 expected hits
EDIT: 1 UK-scoutcar owned by the British lost in Tripoli
EDIT: Italians win
EDIT: Battle casualty summary: Battle score (TUV change) for attacker is -4
EDIT: Recording Battle Statistics
Non Combat Move - British
EDIT: Trigger AddCoastRoadMersa Matruh: British has 1 coast_road placed in Mersa Matruh
EDIT: Trigger AddCoastRoadBenghazi: British has 1 coast_road placed in Benghazi
EDIT: Trigger AddCoastRoadTobruk: British has 1 coast_road placed in Tobruk
EDIT: Resetting and Giving Bonus Movement to Units
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Tripoli: 1 1-supply
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RemoveCoastRoadMersa Matruh: has removed 1 coast_road owned by British in Mersa Matruh
Trigger RemoveCoastRoadTobruk: has removed 1 coast_road owned by British in Tobruk
1 UK-destroyer and 1 battleship moved from Sea Zone 31 to Sea Zone 23
1 UK-submarine moved from Sea Zone 12 to Sea Zone 23
1 UK-scoutcar moved from Mersa Matruh to Desert Zone J
3 1-supplys and 1 UK-truck moved from Benghazi to Tobruk
EDIT: 6 1-supplys and 1 UK-truck moved from Tobruk to Mersa Matruh
1 UK-truck moved from Benghazi to Tobruk
1 5-supply and 1 UK-truck moved from Tobruk to Mersa Matruh
1 UK-antitank and 5 infantry moved from Cairo to Mersa Matruh
1 UK-fighter moved from Cairo to Tobruk
1 UK-aaGun moved from Cairo to Mersa Matruh
Place Units - British
3 UK-destroyers and 1 battleship placed in Sea Zone 3
1 5-supply placed in Gibraltar
1 infantry placed in Atlantic Ocean Convoy
Assign Convoy Escorts - British
Trigger SetBritishAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to UK-fighter
Trigger SetBritishAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to bomber
Trigger ReduceMovementBritishAircraft: Setting movement to 2 for unitAttachment attached to UK-fighter
Trigger ReduceMovementBritishAircraft: Setting movement to 2 for unitAttachment attached to bomber
Trigger RemoveSupplySaharaDesert: has removed 20 1-supplys and 4 5-supplys owned by Uncontrolled in Sahara Desert 1
Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1
Trigger 2British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1
Trigger 3German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 4British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 3German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 1British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 1German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 3British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 2German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 2German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 6British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 2German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1
Trigger 1German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 2British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 1German1-supplyTripoli Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 1British5-supplyGibraltar: Uncontrolled has 1 5-supply placed in Sahara Desert 1
Trigger 1British5-supplyMersa Matruh: Uncontrolled has 1 5-supply placed in Sahara Desert 1
Trigger 2German1-supplyTripoli Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 5British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 1British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to UK-fighter
Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to UK-fighter
Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to bomber
Trigger IncreaseAircraftMovementTo6: Setting movement to 6 for unitAttachment attached to bomber
End Turn - British
British collect 0 PUs; end with 5 PUs
Objective British Base Income: British met a national objective for an additional 6 PUs; end with 11 PUs
Combat Hit Differential Summary :
EDIT: : 0,30
@VictoryFirst just a heads up, I can’t “see” the UK captured truck

@VictoryFirst ignore that, I was still using the old module, lol
@VictoryFirst would you like to detonate the mine in Benghazi? Would you then like to defend Benghazi? I1 CM.tsvg

I would like to detonate the mine. After I have seen the mine roll, I can decide whether to stay or retreat.
Gonna roll for the mine:
[dice 3d10<=3]
3d10<=3: 2, 1, 8; Hits: 2
I will spend a supply and fight in this battle.
You have spent one supply from Mersa Brega to move into Benghazi, right? So there should be two supply there at this point?
Game History
Round: 2
Place Submarines - Germans
1 5-supply, 1 G-fighter, 2 infantry and 1 mech placed in Tripoli Convoy G
Germans undo move 1.
Combat Move - Germans
Non Combat Move - Germans
Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli
Trigger AddCoastRoadMersa Brega: Germans has 1 coast_road placed in Mersa Brega
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RemoveCoastRoadMersa Brega: has removed 1 coast_road owned by Germans in Mersa Brega
1 G-antitank moved from Mersa Brega to Benghazi
1 tank moved from Mersa Brega to Benghazi
1 mech moved from Tripoli to Mersa Brega
1 truck moved from Tripoli to Benghazi
1 UK-truck moved from Mersa Brega to El Agheila
1 artillery moved from Mersa Brega to Benghazi
Place Units - Germans
1 5-supply, 1 G-fighter, 2 infantry and 1 mech placed in Tripoli Convoy G
Assign Convoy Escorts - Germans
Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-fighter
Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-bomber
Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter
Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber
Trigger RemoveSupplySaharaDesert: has removed 20 1-supplys and 4 5-supplys owned by Uncontrolled in Sahara Desert 1
Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1
Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 4British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 3German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 3German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 1German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 3British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 2German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 2German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 6British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 2German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1
Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 4German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 1German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 1German5-supplyTripoli Convoy G: Uncontrolled has 1 5-supply placed in Sahara Desert 1
Trigger 2British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 1British5-supplyGibraltar: Uncontrolled has 1 5-supply placed in Sahara Desert 1
Trigger 4British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 1British5-supplyMersa Matruh: Uncontrolled has 1 5-supply placed in Sahara Desert 1
Trigger 1Italian1-supplyTripoli Convoy I: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 5British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 1British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Turning on Edit Mode
EDIT: Removing units owned by Germans from Tripoli: 5 infantry
EDIT: Adding units owned by Germans to Benghazi: 5 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Tripoli: 1 1-supply
EDIT: Adding units owned by Germans to Benghazi: 1 1-supply
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter
Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber
Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-fighter
Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-bomber
Trigger AddCarrierToSea Zone 13Germans: Germans has 1 carrier placed in Sea Zone 13
1 G-bomber and 1 G-fighter moved from El Agheila to Sea Zone 13
End Turn - Germans
Germans collect 0 PUs; end with 2 PUs
Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 27 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from El Agheila: 1 UK-truck
EDIT: Adding units owned by Germans to Tripoli: 1 UK-truck
EDIT: Turning off Edit Mode
This game has proven to be very useful! I discovered a couple of bugs:
Submarines are not coded correctly at all. They block enemy movement and air units can hit them without the need of a destroyer. This can be very easily fixed.
coast_road is used to give movement bonuses to coast road units. One coast_road unit is added to each coast road territory containing only your units. However, in some cases they are not removed. To be more precise, that happens if you move all of your Coast Road units OUT of a coast road territory (which happened on the UK turn in Benghazi, and on the Italian turn in Tripoli). This can also be easily fixed. Fortunately the bonuses will not stack up, although it will just look weird on the map.

I think I can fix both of these without breaking our game. It will just not work immediately, it will look like nothing has changed. But when you start a new game it should be fixed.
@VictoryFirst i saw that weird glitch and just ignored it. the module works so well! I can’t wait to demonstrate it. I think it will actually help players play better over the board by recognizing when and when not certain actions are performed etc!
Alright, it’s fixed. You can download version 1.3 here https://github.com/VictoryFirst2/north_africa
Click on the green button that says “code”, then “Download ZIP”. Unzip, delete the subfolder and remove the “-main” from the name. Then put it in your downloadedMaps folder.
Again, it will not work for our game but it will work if you start a new game!
Also, I noticed you used edit to move five infantry to Benghazi. Did you forget to move them with the truck or did it not work and you had to use edit?
I discovered another bug.
When you assign aircraft from two different powers as escorts in the same sea zone in the same round, the aircraft from one side will be kept alive when they shouldn’t be.
Last turn you moved Italian aircraft to Tripoli convoy, and then on the German turn you moved German aircraft to Tripoli Convoy. Because of this, there is an Italian invisible carrier as well as a German invisible carrier. If it’s now the Italian turn again, in the Advance Convoys phase, your aircraft will be kept alive because of the GERMAN carrier. The Italian carrier is correctly removed at the start of the phase. If there was no German carrier, your aircraft then wouldn’t be able to land and if you end the turn without doing anything, the engine will tell you: “Air units cannot land in: Sea Zone 13”. But now that there is German carrier, this will not happen. The engine won’t show a message and your Italian aircraft will be kept alive if you forget to land them.
This is because the German carrier is only removed on the German turn. It can’t be removed at the start of the Italian Advance Convoys phase, otherwise the German aircraft will be removed in this phase, even if it’s not their turn. They will just vanish without a warning or chance to land them. That’s why this carrier-solution was necessary. So the German carrier is necessary to prevent the German aircraft from dying in other player’s Advance Convoys phases, but that inadvertently prevents other aircraft from dying on their own turn.
The only quick solution to this is to prevent aircraft from landing on friendly carriers. They should only be allowed to land on your OWN carriers. The problem is that I don’t know how to do this. I’ve looked and there seems to be no setting that does this. So I asked it on the forums. Hope that there is a way to do this, but if not this bug is probably not fixable…