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Stucifer vs Mikawagunichi G42 Testing

  • 2026 25 24 23

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 1 airfield and 3 fighters; Remaining resources: 6 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
            1 infantry moved from Ulaanbaatar to Amur
                  Russians take Amur from Japanese
            4 infantry moved from Buryatia to Sakha
            2 infantry moved from Buyant-Uhaa to Chahar
            1 fighter moved from Kansu to Suiyuyan
            1 fighter moved from Suiyuyan to Chahar
            2 infantry moved from Olgiy to Kansu
            3 fighters moved from Russia to Szechwan
            1 mech_infantry moved from Kazakhstan to Szechwan
            2 fighters and 1 tactical_bomber moved from Bessarabia to Baltic States
            1 infantry moved from Bessarabia to Eastern Poland
            2 armour and 9 mech_infantrys moved from Ukraine to Belarus
            1 mech_infantry moved from Novosibirsk to Archangel
            1 mech_infantry moved from Western Ukraine to Smolensk
            1 mech_infantry moved from Bessarabia to Bryansk
            2 artilleries and 3 infantry moved from Bessarabia to Romania
            2 artilleries and 2 infantry moved from Novgorod to Baltic States
            2 artilleries and 2 infantry moved from Novgorod to Belarus
    
        Combat - Russians
            Battle in Eastern Poland
                Russians attack with 1 infantry
                Germans defend with 1 aaGun
                    1 aaGun owned by the Germans lost in Eastern Poland
                Russians win, taking Eastern Poland from Germans with 1 infantry remaining. Battle score for attacker is 5
                Casualties for Germans: 1 aaGun
            Battle in Belarus
                Russians attack with 2 armour, 2 artilleries, 2 infantry and 9 mech_infantrys
                Germans defend with 10 armour, 9 artilleries and 15 mech_infantrys
                    Russians roll dice for 2 armour, 2 artilleries, 2 infantry and 9 mech_infantrys in Belarus, round 2 : 3/15 hits, 3.83 expected hits
                    Germans roll dice for 10 armour, 9 artilleries and 15 mech_infantrys in Belarus, round 2 : 10/34 hits, 13.00 expected hits
                    8 mech_infantrys owned by the Russians and 2 infantry owned by the Russians lost in Belarus
                    3 mech_infantrys owned by the Germans lost in Belarus
                1 mech_infantry owned by the Russians, 2 armour owned by the Russians and 2 artilleries owned by the Russians retreated to Novgorod
                Germans win with 10 armour, 9 artilleries and 12 mech_infantrys remaining. Battle score for attacker is -26
                Casualties for Russians: 2 infantry and 8 mech_infantrys
                Casualties for Germans: 3 mech_infantrys
            Battle in Szechwan
                Russians attack with 3 fighters and 1 mech_infantry
                Japanese defend with 1 artillery and 1 infantry
                    Russians roll dice for 3 fighters and 1 mech_infantry in Szechwan, round 2 : 1/4 hits, 1.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 2/2 hits, 0.67 expected hits
                    2 fighters owned by the Russians lost in Szechwan
                    1 infantry owned by the Japanese lost in Szechwan
                    Russians roll dice for 1 fighter and 1 mech_infantry in Szechwan, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Szechwan
                Russians win, taking Szechwan from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -13
                Casualties for Russians: 2 fighters
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Sakha
                Russians attack with 4 infantry
                Japanese defend with 2 artilleries and 1 infantry
                    Russians roll dice for 4 infantry in Sakha, round 2 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 2 artilleries and 1 infantry in Sakha, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians lost in Sakha
                    Russians roll dice for 3 infantry in Sakha, round 3 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 2 artilleries and 1 infantry in Sakha, round 3 : 0/3 hits, 1.00 expected hits
                    Russians roll dice for 3 infantry in Sakha, round 4 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 2 artilleries and 1 infantry in Sakha, round 4 : 0/3 hits, 1.00 expected hits
                    Russians roll dice for 3 infantry in Sakha, round 5 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 2 artilleries and 1 infantry in Sakha, round 5 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians lost in Sakha
                    Russians roll dice for 2 infantry in Sakha, round 6 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 2 artilleries and 1 infantry in Sakha, round 6 : 0/3 hits, 1.00 expected hits
                2 infantry owned by the Russians retreated to Buryatia
                Japanese win with 2 artilleries and 1 infantry remaining. Battle score for attacker is -6
                Casualties for Russians: 2 infantry
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
            Battle in Chahar
                Russians attack with 1 fighter and 2 infantry
                Japanese defend with 1 fighter and 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 1/2 hits, 1.00 expected hits
                    1 infantry owned by the Russians lost in Chahar
                    1 infantry owned by the Japanese lost in Chahar
                    Russians roll dice for 1 fighter and 1 infantry in Chahar, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 fighter in Chahar, round 3 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Russians lost in Chahar
                    1 fighter owned by the Japanese lost in Chahar
                Russians win, taking Chahar from Japanese with 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 fighter and 1 infantry
                Casualties for Japanese: 1 fighter and 1 infantry
            Battle in Romania
                Russians attack with 2 artilleries and 3 infantry
                Italians defend with 1 armour
                    Russians roll dice for 2 artilleries and 3 infantry in Romania, round 2 : 0/5 hits, 1.50 expected hits
                    Germans roll dice for 1 armour in Romania, round 2 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 2 artilleries and 3 infantry in Romania, round 3 : 0/5 hits, 1.50 expected hits
                    Germans roll dice for 1 armour in Romania, round 3 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 2 artilleries and 3 infantry in Romania, round 4 : 2/5 hits, 1.50 expected hits
                    Germans roll dice for 1 armour in Romania, round 4 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Italians lost in Romania
                Russians win, taking Romania from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 1 armour
            Battle in Baltic States
                Russians attack with 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 artillery and 2 infantry
                    Russians roll dice for 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/7 hits, 3.00 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians lost in Baltic States
                    2 infantry owned by the Germans lost in Baltic States
                    Russians roll dice for 2 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber in Baltic States, round 3 : 2/6 hits, 2.67 expected hits
                    Germans roll dice for 1 artillery in Baltic States, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Baltic States
                Russians win, taking Baltic States from Germans with 2 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery and 2 infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            Turning on Edit Mode
            EDIT: Adding units owned by Russians to Buryatia: 2 infantry
            EDIT: Turning off Edit Mode
            2 fighters and 1 tactical_bomber moved from Baltic States to Novgorod
            2 artilleries and 6 infantry moved from Bessarabia to Eastern Poland
            2 artilleries moved from Bessarabia to Romania
            1 aaGun moved from Bessarabia to Romania
            1 aaGun, 3 armour and 1 mech_infantry moved from Bessarabia to Eastern Poland
            1 infantry moved from Dzavhan to Ulaanbaatar
            1 fighter moved from Szechwan to Sikang
    
        Place Units - Russians
            1 airfield placed in Buyant-Uhaa
            3 fighters placed in Novgorod
    
        Turn Complete - Russians
            Russians collect 38 PUs; end with 44 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 49 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -1.67
    Germans regular : -4.83
    Russians regular : -7.33
    

    Savegame

  • 2026 25 24

    TripleA Manual Gamesave Post: Japanese round 5

    TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 3 destroyers, 3 fighters and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 artilleries and 1 infantry moved from Sakha to Buryatia
            1 armour and 1 infantry moved from Manchuria to Amur
            1 artillery and 1 infantry moved from Jehol to Chahar
            2 infantry moved from Shensi to Szechwan
            1 tactical_bomber moved from Burma to Szechwan
            1 fighter and 1 tactical_bomber moved from Sumatra to 80 Sea Zone
            2 armour, 4 artilleries, 7 infantry and 1 mech_infantry moved from Burma to India
            2 bombers moved from Malaya to Sikang
            1 artillery and 1 infantry moved from Shensi to Sikang
            1 infantry moved from Shensi to Tsinghai
                  Japanese take Tsinghai from Chinese
            2 bombers moved from Japan to Buryatia
            2 fighters and 2 tactical_bombers moved from 54 Sea Zone to South Australia
            1 carrier and 1 destroyer moved from 41 Sea Zone to 39 Sea Zone
            2 fighters moved from 41 Sea Zone to 39 Sea Zone
            1 armour and 5 infantry moved from Sumatra to 41 Sea Zone
            1 infantry and 1 transport moved from 41 Sea Zone to 56 Sea Zone
            1 infantry moved from 56 Sea Zone to Western Australia
            1 infantry and 1 transport moved from 41 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            1 infantry and 1 transport moved from 41 Sea Zone to 55 Sea Zone
            1 infantry moved from 55 Sea Zone to Northern Territory
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 62 Sea Zone
            1 armour, 2 infantry and 2 transports moved from 41 Sea Zone to 61 Sea Zone
            1 armour and 2 infantry moved from 61 Sea Zone to South Australia
            1 battleship moved from 54 Sea Zone to 61 Sea Zone
            1 bomber moved from Java to Szechwan
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
            1 artillery and 1 infantry moved from 61 Sea Zone to South Australia
    
        Combat - Japanese
            Battle in Western Australia
            Battle in Northern Territory
            Battle in Queensland
            Battle in South Australia
                Japanese attack with 1 armour, 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers
                ANZAC defend with 1 armour, 1 artillery, 5 infantry and 2 mech_infantrys
                    Japanese roll dice for 1 battleship in South Australia, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour, 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers in South Australia, round 2 : 1/9 hits, 3.83 expected hits
                    ANZAC roll dice for 1 armour, 1 artillery, 5 infantry and 2 mech_infantrys in South Australia, round 2 : 4/9 hits, 3.17 expected hits
                    3 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in South Australia
                    1 infantry owned by the ANZAC lost in South Australia
                    Japanese roll dice for 1 armour, 2 fighters and 2 tactical_bombers in South Australia, round 3 : 3/5 hits, 2.83 expected hits
                    ANZAC roll dice for 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys in South Australia, round 3 : 4/8 hits, 2.83 expected hits
                    2 tactical_bombers owned by the Japanese and 2 fighters owned by the Japanese lost in South Australia
                    3 infantry owned by the ANZAC lost in South Australia
                    Japanese roll dice for 1 armour in South Australia, round 4 : 0/1 hits, 0.50 expected hits
                    ANZAC roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in South Australia, round 4 : 2/5 hits, 1.83 expected hits
                    1 armour owned by the Japanese lost in South Australia
                ANZAC win, taking Western Australia from ANZAC, taking Northern Territory from ANZAC, taking Queensland from ANZAC with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is -49
                Casualties for Japanese: 1 armour, 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers
                Casualties for ANZAC: 4 infantry
            Battle in Buryatia
                Japanese attack with 2 artilleries, 2 bombers and 1 infantry
                Russians defend with 4 infantry
                    Japanese roll dice for 2 artilleries, 2 bombers and 1 infantry in Buryatia, round 2 : 4/5 hits, 2.33 expected hits
                    Russians roll dice for 4 infantry in Buryatia, round 2 : 4/4 hits, 1.33 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 bombers owned by the Japanese lost in Buryatia
                    4 infantry owned by the Russians lost in Buryatia
                Japanese win, taking Buryatia from Russians with 1 artillery remaining. Battle score for attacker is -19
                Casualties for Japanese: 1 artillery, 2 bombers and 1 infantry
                Casualties for Russians: 4 infantry
            Battle in Amur
                Japanese attack with 1 armour and 1 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 infantry in Amur, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Amur
                    1 infantry owned by the Russians lost in Amur
                Japanese win, taking Amur from Russians with 1 armour remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Chahar
                Japanese attack with 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 3 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                    Japanese roll dice for 1 artillery in Chahar, round 4 : 1/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Chahar
                Japanese win, taking Chahar from Chinese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Szechwan
                Japanese attack with 1 bomber, 2 infantry and 1 tactical_bomber
                Russians defend with 1 mech_infantry
                    Japanese roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Szechwan, round 2 : 2/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 mech_infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                    1 mech_infantry owned by the Russians lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 mech_infantry
            Battle in Sikang
                Japanese attack with 1 artillery, 2 bombers and 1 infantry
                Chinese defend with 1 infantry; Russians defend with 1 fighter
                    Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Sikang, round 2 : 2/4 hits, 2.00 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 1/2 hits, 1.00 expected hits
                    1 infantry owned by the Japanese lost in Sikang
                    1 fighter owned by the Russians and 1 infantry owned by the Chinese lost in Sikang
                Japanese win, taking Sikang from Chinese with 1 artillery and 2 bombers remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 fighter
                Casualties for Chinese: 1 infantry
            Battle in India
                Japanese attack with 2 armour, 4 artilleries, 7 infantry and 1 mech_infantry
                British defend with 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    Japanese roll dice for 2 armour, 4 artilleries, 7 infantry and 1 mech_infantry in India, round 2 : 5/14 hits, 4.33 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in India, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in India
                Japanese captures 6PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking India from UK_Pacific with 2 armour, 4 artilleries, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in 39 Sea Zone
                Japanese attack with 1 carrier, 1 destroyer and 2 fighters
                British defend with 1 carrier
                    Japanese roll dice for 1 carrier, 1 destroyer and 2 fighters in 39 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
                    British roll dice for 1 carrier in 39 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Japanese lost in 39 Sea Zone
                    Japanese roll dice for 1 carrier, 1 destroyer and 1 fighter in 39 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
                    British roll dice for 1 carrier in 39 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 1 carrier, 1 destroyer and 1 fighter in 39 Sea Zone, round 4 : 1/2 hits, 0.83 expected hits
                Units damaged: 1 carrier owned by the British
                    British roll dice for 1 carrier in 39 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 carrier, 1 destroyer and 1 fighter in 39 Sea Zone, round 5 : 1/2 hits, 0.83 expected hits
                    British roll dice for 1 carrier in 39 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                    1 carrier owned by the Japanese lost in 39 Sea Zone
                    1 carrier owned by the British lost in 39 Sea Zone
                Japanese win, taking 39 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is -10
                Casualties for Japanese: 1 carrier and 1 fighter
                Casualties for British: 1 carrier
            Battle in 80 Sea Zone
                Japanese attack with 1 fighter and 1 tactical_bomber
                British defend with 1 cruiser, 1 destroyer and 2 transports
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 80 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    British roll dice for 1 cruiser, 1 destroyer and 2 transports in 80 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    1 destroyer owned by the British lost in 80 Sea Zone
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 80 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
                    British roll dice for 1 cruiser and 2 transports in 80 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    1 fighter owned by the Japanese lost in 80 Sea Zone
                    1 cruiser owned by the British lost in 80 Sea Zone
                    2 transports owned by the British lost in 80 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 24
                Casualties for British: 1 cruiser, 1 destroyer and 2 transports
                Casualties for Japanese: 1 fighter
    
        Non Combat Move - Japanese
            1 tactical_bomber could not land in 80 Sea Zone and was removed
            1 fighter moved from 39 Sea Zone to Sumatra
            2 bombers moved from Sikang to Yunnan
            1 bomber moved from Szechwan to Kweichow
            1 tactical_bomber moved from Szechwan to Hopei
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 aaGun and 1 infantry moved from 5 Sea Zone to Soviet Far East
            1 destroyer moved from 17 Sea Zone to 5 Sea Zone
    
        Place Units - Japanese
            3 destroyers and 3 submarines placed in 6 Sea Zone
            3 fighters placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 75 PUs; end with 81 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Japanese regular : -3.50
    UK_Pacific regular : -0.33
    ANZAC regular : 2.17
    Russians regular : 3.33
    British regular : 1.33
    

    Savegame

  • 2026 25 24 23

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy nothing; Remaining resources: 77 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Buyant-Uhaa to Chahar
            1 bomber moved from Buyant-Uhaa to Hopei
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
            1 artillery and 1 infantry moved from 4 Sea Zone to Soviet Far East
            2 infantry and 1 transport moved from 7 Sea Zone to 5 Sea Zone
            1 carrier, 1 destroyer and 1 submarine moved from 7 Sea Zone to 5 Sea Zone
            2 fighters moved from 7 Sea Zone to Soviet Far East
            2 infantry moved from 5 Sea Zone to Siberia
            1 fighter moved from Gibraltar to Southern Italy
            1 bomber moved from Cyprus to Southern Italy
            1 armour and 1 infantry moved from Morocco to 91 Sea Zone
            1 armour, 1 infantry and 2 transports moved from 91 Sea Zone to 94 Sea Zone
            1 artillery and 1 infantry moved from Algeria to 94 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 94 Sea Zone to 95 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 95 Sea Zone to Southern Italy
            1 battleship and 1 submarine moved from 110 Sea Zone to 112 Sea Zone
            1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
            1 fighter moved from United Kingdom to 112 Sea Zone
            1 transport moved from 110 Sea Zone to 125 Sea Zone
            1 armour and 1 infantry moved from Norway to 125 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 125 Sea Zone to 112 Sea Zone
            1 armour and 1 infantry moved from 112 Sea Zone to Denmark
            1 artillery and 3 infantry moved from New South Wales to Queensland
            4 fighters and 1 tactical_bomber moved from New Zealand to Northern Territory
            5 bombers moved from Western United States to Algeria
            1 artillery moved from Morocco to Algeria
            1 bomber moved from Buyant-Uhaa to Hopei
    
        Combat - Americans
            Battle in Soviet Far East
                Americans attack with 1 artillery, 2 fighters and 1 infantry
                Japanese defend with 1 aaGun and 2 infantry
                    Japanese roll AA dice in Soviet Far East : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Soviet Far East, round 2 : 4/4 hits, 1.67 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Soviet Far East, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Soviet Far East
                Americans win, taking Soviet Far East from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 11
                Casualties for Japanese: 1 aaGun and 2 infantry
            Battle in 5 Sea Zone
                Americans attack with 1 carrier, 1 destroyer, 1 submarine and 1 transport
                Japanese defend with 1 destroyer and 1 transport
                    Americans roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 carrier, 1 destroyer and 1 transport in 5 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 5 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 5 Sea Zone
                    1 transport owned by the Japanese lost in 5 Sea Zone
                Americans win with 1 carrier, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 15
                Casualties for Japanese: 1 destroyer and 1 transport
            Battle in Siberia
            Battle in 112 Sea Zone
                Americans attack with 1 battleship, 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport
                Germans defend with 1 cruiser
                    Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 cruiser owned by the Germans lost in 112 Sea Zone
                Americans win, taking Siberia from Japanese with 1 battleship, 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 12
                Casualties for Germans: 1 cruiser
            Battle in Denmark
            Battle in Northern Territory
                Americans attack with 4 fighters and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 4 fighters and 1 tactical_bomber in Northern Territory, round 2 : 2/5 hits, 2.67 expected hits
                    Japanese roll dice for 1 infantry in Northern Territory, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Northern Territory
                Americans win, taking Denmark from Germans with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Queensland
                Americans attack with 1 artillery and 3 infantry
                Japanese defend with 1 airfield, 1 harbour and 1 infantry
                    Americans roll dice for 1 artillery and 3 infantry in Queensland, round 2 : 2/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Queensland, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Queensland
                    1 infantry owned by the Japanese lost in Queensland
                Americans win, taking Queensland from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Americans attack with 2 bombers
                Japanese defend with 1 tactical_bomber
                    Americans roll dice for 2 bombers in Hopei, round 2 : 1/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 tactical_bomber in Hopei, round 2 : 0/1 hits, 0.50 expected hits
                    1 tactical_bomber owned by the Japanese lost in Hopei
                Americans win with 2 bombers remaining. Battle score for attacker is 11
                Casualties for Japanese: 1 tactical_bomber
            Battle in Chahar
                Americans attack with 1 bomber
                Japanese defend with 1 artillery
                    Americans roll dice for 1 bomber in Chahar, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber in Chahar, round 3 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Chahar, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Chahar
                Americans win with 1 bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Southern Italy
                Americans attack with 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry
                Italians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
                    Italians roll AA dice in Southern Italy : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry in Southern Italy, round 2 : 4/6 hits, 2.50 expected hits
                    Italians roll dice for 2 aaGuns and 4 infantry in Southern Italy, round 2 : 0/4 hits, 1.33 expected hits
                    2 aaGuns owned by the Italians and 2 infantry owned by the Italians lost in Southern Italy
                    Americans roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry in Southern Italy, round 3 : 1/6 hits, 2.50 expected hits
                    Italians roll dice for 2 infantry in Southern Italy, round 3 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Americans lost in Southern Italy
                    1 infantry owned by the Italians lost in Southern Italy
                    Americans roll dice for 1 armour, 1 artillery, 1 bomber and 1 fighter in Southern Italy, round 4 : 1/4 hits, 2.00 expected hits
                    Italians roll dice for 1 infantry in Southern Italy, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Southern Italy
                Americans captures 20PUs while taking Italians capital
                Americans win, taking Southern Italy from Italians with 1 armour, 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 16
                Casualties for Italians: 2 aaGuns and 4 infantry
                Casualties for Americans: 2 infantry
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Southern Italy: 1 bomber
            EDIT: Adding units owned by Americans to Southern Italy: 1 infantry
            EDIT: Turning off Edit Mode
            1 carrier moved from 92 Sea Zone to 95 Sea Zone
            1 fighter moved from Southern Italy to 95 Sea Zone
            2 fighters and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
            1 fighter moved from 110 Sea Zone to United Kingdom
            1 fighter moved from 110 Sea Zone to United Kingdom
            2 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone
            2 fighters moved from Soviet Far East to 5 Sea Zone
            1 bomber moved from Hopei to Archangel
            1 bomber moved from Hopei to Smolensk
            1 bomber moved from Chahar to Bryansk
            4 fighters and 1 tactical_bomber moved from Northern Territory to South Australia
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,6
            Americans collect 55 PUs (2 lost to blockades); end with 152 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 162 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 167 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 172 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 2.00
    Italians regular : -0.33
    Japanese regular : -1.83
    Japanese AA : -0.33
    Italians AA : -0.33
    

    Savegame

  • 2026 25 24 23

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter and 2 infantry moved from Kansu to Tsinghai
            1 infantry moved from Suiyuyan to Chahar
                  Chinese take Chahar from Japanese
            1 infantry moved from Suiyuyan to Hopei
                  Chinese take Hopei from Japanese
            7 infantry moved from Suiyuyan to Shensi
    
        Combat - Chinese
            Battle in Tsinghai
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Tsinghai
                    Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Chinese lost in Tsinghai
                    1 infantry owned by the Japanese lost in Tsinghai
                Chinese win, taking Tsinghai from Japanese with 1 infantry remaining. Battle score for attacker is -10
                Casualties for Chinese: 1 fighter and 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                Chinese attack with 7 infantry
                Japanese defend with 2 artilleries and 1 infantry
                    Chinese roll dice for 7 infantry in Shensi, round 2 : 0/7 hits, 1.17 expected hits
                    Japanese roll dice for 2 artilleries and 1 infantry in Shensi, round 2 : 0/3 hits, 1.00 expected hits
                    Chinese roll dice for 7 infantry in Shensi, round 3 : 1/7 hits, 1.17 expected hits
                    Japanese roll dice for 2 artilleries and 1 infantry in Shensi, round 3 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                    1 infantry owned by the Japanese lost in Shensi
                    Chinese roll dice for 6 infantry in Shensi, round 4 : 1/6 hits, 1.00 expected hits
                    Japanese roll dice for 2 artilleries in Shensi, round 4 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                    1 artillery owned by the Japanese lost in Shensi
                    Chinese roll dice for 5 infantry in Shensi, round 5 : 1/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in Shensi, round 5 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 5 infantry remaining. Battle score for attacker is 5
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 2 artilleries and 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.67
    Japanese regular : 0.33
    

    Savegame

  • 2026 25 24

    TripleA Manual Gamesave Post: Germans round 5

    TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition

    Game History

    Round: 5
    
        Purchase Units - Germans
            Germans buy 2 airfields, 1 artillery and 5 infantry; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With TrueNeutrals
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
    
        Combat Move - Germans
            3 artilleries and 4 infantry moved from Southern France to Spain
            1 artillery and 1 infantry moved from Poland to Baltic States
            1 artillery and 2 mech_infantrys moved from Belarus to Archangel
            1 artillery and 2 mech_infantrys moved from Belarus to Smolensk
            1 artillery and 2 mech_infantrys moved from Belarus to Bryansk
            1 fighter and 1 tactical_bomber moved from Germany to Southern Italy
            2 artilleries and 2 infantry moved from Western Germany to Denmark
            1 artillery and 1 mech_infantry moved from Belarus to Baltic States
            10 armour, 5 artilleries and 2 mech_infantrys moved from Belarus to Novgorod
            2 infantry moved from Western Germany to Denmark
            1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy
            1 fighter moved from Western Germany to Spain
            1 fighter moved from Western Germany to Spain
            4 infantry moved from Western Germany to Denmark
            1 artillery and 2 infantry moved from Slovakia Hungary to Romania
            1 mech_infantry moved from Belarus to Baltic States
            1 mech_infantry moved from Belarus to Novgorod
            1 mech_infantry moved from Belarus to Baltic States
    
        Combat - Germans
            Battle in Novgorod
                Germans attack with 10 armour, 5 artilleries and 3 mech_infantrys
                Russians defend with 2 aaGuns, 1 airfield, 2 armour, 2 artilleries, 1 factory_minor, 5 fighters, 1 harbour, 1 mech_infantry and 1 tactical_bomber
                    Germans roll dice for 10 armour, 5 artilleries and 3 mech_infantrys in Novgorod, round 2 : 8/18 hits, 7.67 expected hits
                    Russians roll dice for 2 aaGuns, 2 armour, 2 artilleries, 5 fighters, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 2 : 4/11 hits, 5.83 expected hits
                    3 artilleries owned by the Germans and 1 mech_infantry owned by the Germans lost in Novgorod
                    1 mech_infantry owned by the Russians, 1 tactical_bomber owned by the Russians, 2 armour owned by the Russians, 2 artilleries owned by the Russians and 2 aaGuns owned by the Russians lost in Novgorod
                    Germans roll dice for 10 armour, 2 artilleries and 2 mech_infantrys in Novgorod, round 3 : 9/14 hits, 6.33 expected hits
                    Russians roll dice for 5 fighters in Novgorod, round 3 : 3/5 hits, 3.33 expected hits
                    1 artillery owned by the Germans and 2 mech_infantrys owned by the Germans lost in Novgorod
                    5 fighters owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 10 armour and 1 artillery remaining. Battle score for attacker is 67
                Casualties for Germans: 4 artilleries and 3 mech_infantrys
                Casualties for Russians: 2 aaGuns, 2 armour, 2 artilleries, 5 fighters, 1 mech_infantry and 1 tactical_bomber
            Battle in Romania
                Germans attack with 1 artillery and 2 infantry
                Russians defend with 1 aaGun, 4 artilleries and 3 infantry
                    Germans roll dice for 1 artillery and 2 infantry in Romania, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 aaGun, 4 artilleries and 3 infantry in Romania, round 2 : 3/7 hits, 2.33 expected hits
                    1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Romania
                    1 aaGun owned by the Russians lost in Romania
                Russians win with 4 artilleries and 3 infantry remaining. Battle score for attacker is -5
                Casualties for Germans: 1 artillery and 2 infantry
                Casualties for Russians: 1 aaGun
            Battle in Bryansk
                Germans attack with 1 artillery and 2 mech_infantrys
                Americans defend with 1 bomber; Russians defend with 1 mech_infantry
                    Germans roll dice for 1 artillery and 2 mech_infantrys in Bryansk, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 bomber and 1 mech_infantry in Bryansk, round 2 : 0/2 hits, 0.50 expected hits
                    1 bomber owned by the Americans lost in Bryansk
                    Germans roll dice for 1 artillery and 2 mech_infantrys in Bryansk, round 3 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 mech_infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 16
                Casualties for Americans: 1 bomber
                Casualties for Russians: 1 mech_infantry
            Battle in Denmark
                Germans attack with 2 artilleries and 8 infantry
                Americans defend with 1 armour and 1 infantry
                    Germans roll dice for 2 artilleries and 8 infantry in Denmark, round 2 : 4/10 hits, 2.33 expected hits
                    Americans roll dice for 1 armour and 1 infantry in Denmark, round 2 : 0/2 hits, 0.83 expected hits
                    1 armour owned by the Americans and 1 infantry owned by the Americans lost in Denmark
                Germans win, taking Denmark from Americans with 2 artilleries and 8 infantry remaining. Battle score for attacker is 9
                Casualties for Americans: 1 armour and 1 infantry
            Battle in Archangel
                Germans attack with 1 artillery and 2 mech_infantrys
                Americans defend with 1 bomber; Russians defend with 1 mech_infantry
                    Germans roll dice for 1 artillery and 2 mech_infantrys in Archangel, round 2 : 3/3 hits, 0.83 expected hits
                    Russians roll dice for 1 bomber and 1 mech_infantry in Archangel, round 2 : 0/2 hits, 0.50 expected hits
                    1 mech_infantry owned by the Russians and 1 bomber owned by the Americans lost in Archangel
                Germans win, taking Archangel from Russians with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 16
                Casualties for Americans: 1 bomber
                Casualties for Russians: 1 mech_infantry
            Battle in Smolensk
                Germans attack with 1 artillery and 2 mech_infantrys
                Americans defend with 1 bomber; Russians defend with 1 mech_infantry
                    Germans roll dice for 1 artillery and 2 mech_infantrys in Smolensk, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 bomber and 1 mech_infantry in Smolensk, round 2 : 0/2 hits, 0.50 expected hits
                    1 bomber owned by the Americans lost in Smolensk
                    Germans roll dice for 1 artillery and 2 mech_infantrys in Smolensk, round 3 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 mech_infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Smolensk
                    Germans roll dice for 1 artillery and 1 mech_infantry in Smolensk, round 4 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 mech_infantry in Smolensk, round 4 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 12
                Casualties for Americans: 1 bomber
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 mech_infantry
            Battle in Baltic States
                Germans attack with 2 artilleries, 1 infantry and 3 mech_infantrys
                Russians defend with 2 artilleries and 1 infantry
                    Germans roll dice for 2 artilleries, 1 infantry and 3 mech_infantrys in Baltic States, round 2 : 5/6 hits, 1.67 expected hits
                    Russians roll dice for 2 artilleries and 1 infantry in Baltic States, round 2 : 2/3 hits, 1.00 expected hits
                    1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Baltic States
                    1 infantry owned by the Russians and 2 artilleries owned by the Russians lost in Baltic States
                Germans win, taking Baltic States from Russians with 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Germans: 1 infantry and 1 mech_infantry
                Casualties for Russians: 2 artilleries and 1 infantry
            Battle in Spain
                Germans attack with 3 artilleries, 2 fighters and 4 infantry
                Neutral_True defend with 6 infantry
                    Germans roll dice for 3 artilleries, 2 fighters and 4 infantry in Spain, round 2 : 5/9 hits, 3.17 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2.00 expected hits
                    2 fighters owned by the Germans lost in Spain
                    5 infantry owned by the Neutral_True lost in Spain
                    Germans roll dice for 3 artilleries and 4 infantry in Spain, round 3 : 4/7 hits, 2.17 expected hits
                    Neutral_True roll dice for 1 infantry in Spain, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_True lost in Spain
                Germans win, taking Spain from Neutral_True with 3 artilleries and 4 infantry remaining. Battle score for attacker is -2
                Casualties for Germans: 2 fighters
                Casualties for Neutral_True: 6 infantry
            Battle in Southern Italy
                Germans attack with 2 fighters and 2 tactical_bombers
                Americans defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 2 fighters and 2 tactical_bombers in Southern Italy, round 2 : 3/4 hits, 2.33 expected hits
                    Americans roll dice for 1 armour, 1 artillery and 1 infantry in Southern Italy, round 2 : 2/3 hits, 1.17 expected hits
                    2 tactical_bombers owned by the Germans lost in Southern Italy
                    1 armour owned by the Americans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Southern Italy
                Germans win with 2 fighters remaining. Battle score for attacker is -9
                Casualties for Germans: 2 tactical_bombers
                Casualties for Americans: 1 armour, 1 artillery and 1 infantry
    
        Non Combat Move - Germans
            1 fighter moved from Southern Italy to Normandy Bordeaux
            1 fighter moved from Southern Italy to Northern Italy
            1 aaGun moved from Western Germany to Holland Belgium
            3 infantry moved from France to Normandy Bordeaux
            4 infantry moved from France to Holland Belgium
            1 artillery moved from France to Normandy Bordeaux
            1 artillery moved from France to Holland Belgium
            1 artillery and 1 infantry moved from France to Normandy Bordeaux
    
        Place Units - Germans
            1 airfield placed in Normandy Bordeaux
            1 airfield placed in Holland Belgium
            1 artillery and 5 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 47 PUs; end with 47 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.00
    Russians regular : -2.00
    Germans regular : 14.67
    Neutral_True regular : -0.33
    

    Savegame

  • 2026 25 24 23

    TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition

    Game History

    Round: 5
    
        Purchase Units - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            British buy nothing; Remaining resources: 34 PUs; 
    
        Politics - British
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 2 infantry and 1 transport moved from 92 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
            1 fighter moved from Gibraltar to 96 Sea Zone
            1 artillery moved from Iraq to Trans-Jordan
            1 armour and 1 mech_infantry moved from Iraq to Syria
                  British take Syria from Italians
            1 armour and 1 mech_infantry moved from Syria to Trans-Jordan
            1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
            2 artilleries and 5 infantry moved from West India to India
            1 cruiser moved from 92 Sea Zone to 96 Sea Zone
            1 fighter moved from Norway to Holland Belgium
            1 armour and 1 infantry moved from 110 Sea Zone to Holland Belgium
            2 fighters and 2 tactical_bombers moved from Persia to Trans-Jordan
            1 destroyer moved from 78 Sea Zone to 76 Sea Zone
    
        Combat - British
            Germans scrambles 1 units out of Normandy Bordeaux to defend against the attack in 110 Sea Zone
            Germans scrambles to create a battle in territory 110 Sea Zone
            Battle in 110 Sea Zone
                British attack with 1 destroyer and 1 transport; Americans loiter and taunt
                Germans defend with 1 fighter
                    British roll dice for 1 destroyer and 1 transport in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 fighter in 110 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    British roll dice for 1 destroyer and 1 transport in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 fighter in 110 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                    British roll dice for 1 destroyer and 1 transport in 110 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 fighter in 110 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
                    British roll dice for 1 destroyer and 1 transport in 110 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 fighter in 110 Sea Zone, round 5 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the Germans lost in 110 Sea Zone
                British win with 1 destroyer and 1 transport remaining. Battle score for attacker is 10
                Casualties for Germans: 1 fighter
            Battle in Holland Belgium
                British attack with 1 armour, 1 fighter and 1 infantry
                Germans defend with 1 aaGun, 1 airfield, 1 artillery and 4 infantry
                    Germans roll AA dice in Holland Belgium : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 armour, 1 fighter and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 aaGun, 1 artillery and 4 infantry in Holland Belgium, round 2 : 2/5 hits, 1.67 expected hits
                    1 infantry owned by the British and 1 fighter owned by the British lost in Holland Belgium
                    1 aaGun owned by the Germans lost in Holland Belgium
                    British roll dice for 1 armour in Holland Belgium, round 3 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 artillery and 4 infantry in Holland Belgium, round 3 : 0/5 hits, 1.67 expected hits
                    British roll dice for 1 armour in Holland Belgium, round 4 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 artillery and 4 infantry in Holland Belgium, round 4 : 1/5 hits, 1.67 expected hits
                    1 armour owned by the British lost in Holland Belgium
                Germans win with 1 artillery and 4 infantry remaining. Battle score for attacker is -14
                Casualties for British: 1 armour, 1 fighter and 1 infantry
                Casualties for Germans: 1 aaGun
            Battle in India
                British attack with 2 artilleries and 5 infantry
                Japanese defend with 1 airfield, 2 armour, 4 artilleries, 1 factory_minor, 1 harbour, 7 infantry and 1 mech_infantry
                    British roll dice for 2 artilleries and 5 infantry in India, round 2 : 0/7 hits, 1.83 expected hits
                    Japanese roll dice for 2 armour, 4 artilleries, 7 infantry and 1 mech_infantry in India, round 2 : 2/14 hits, 5.00 expected hits
                    2 infantry owned by the British lost in India
                    British roll dice for 2 artilleries and 3 infantry in India, round 3 : 1/5 hits, 1.50 expected hits
                    Japanese roll dice for 2 armour, 4 artilleries, 7 infantry and 1 mech_infantry in India, round 3 : 5/14 hits, 5.00 expected hits
                    2 artilleries owned by the British and 3 infantry owned by the British lost in India
                    1 infantry owned by the Japanese lost in India
                Japanese win with 2 armour, 4 artilleries, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is -20
                Casualties for British: 2 artilleries and 5 infantry
                Casualties for Japanese: 1 infantry
            Battle in Anglo Egyptian Sudan
                British attack with 1 artillery and 1 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                British win, taking Anglo Egyptian Sudan from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in 96 Sea Zone
                British attack with 1 cruiser and 1 fighter
                Germans defend with 1 destroyer
                    British roll dice for 1 cruiser and 1 fighter in 96 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Germans roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the British lost in 96 Sea Zone
                    British roll dice for 1 cruiser in 96 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 1 destroyer in 96 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 96 Sea Zone
                British win with 1 cruiser remaining. Battle score for attacker is -2
                Casualties for British: 1 fighter
                Casualties for Germans: 1 destroyer
            Battle in Trans-Jordan
                British attack with 1 armour, 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers
                Italians defend with 1 infantry
                    British roll dice for 1 armour, 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Trans-Jordan, round 2 : 5/7 hits, 3.50 expected hits
                    Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Trans-Jordan
                British win, taking Trans-Jordan from Italians with 1 armour, 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            1 destroyer moved from 92 Sea Zone to 98 Sea Zone
            2 fighters and 2 tactical_bombers moved from Trans-Jordan to Iraq
            1 infantry moved from Persia to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
            1 infantry moved from Persia to Iraq
    
        Turn Complete - British
            British collect 35 PUs; end with 69 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Italians regular : -0.67
    Japanese regular : -3.00
    Germans AA : -0.17
    Germans regular : -4.33
    British regular : -2.50
    

    Savegame

  • 2026 25 24

    TripleA Manual Gamesave Post: Italians round 5

    TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition

    Game History

    Round: 5
    
        Combat Move - Italians
            2 armour, 1 infantry and 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
            1 battleship, 1 cruiser and 1 destroyer moved from 97 Sea Zone to 95 Sea Zone
            1 transport moved from 98 Sea Zone to 97 Sea Zone
    
        Combat - Italians
            Battle in Anglo Egyptian Sudan
                Italians attack with 2 armour, 1 infantry and 1 tactical_bomber
                British defend with 1 artillery and 1 infantry
                    Italians roll dice for 2 armour, 1 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 3/4 hits, 1.83 expected hits
                    British roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the British and 1 infantry owned by the British lost in Anglo Egyptian Sudan
                Italians win, taking Anglo Egyptian Sudan from British with 2 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 artillery and 1 infantry
            Battle in 95 Sea Zone
                Italians attack with 1 battleship, 1 cruiser and 1 destroyer
                Americans defend with 1 carrier, 1 fighter and 2 transports
                    Italians roll dice for 1 battleship, 1 cruiser and 1 destroyer in 95 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Americans roll dice for 1 carrier, 1 fighter and 2 transports in 95 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                Units damaged: 1 battleship owned by the Italians
                    1 carrier owned by the Americans lost in 95 Sea Zone
                    Italians roll dice for 1 battleship, 1 cruiser and 1 destroyer in 95 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
                    Americans roll dice for 1 fighter and 2 transports in 95 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    1 destroyer owned by the Italians lost in 95 Sea Zone
                    1 fighter owned by the Americans lost in 95 Sea Zone
                    2 transports owned by the Americans lost in 95 Sea Zone
                Italians win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 32
                Casualties for Americans: 1 carrier, 1 fighter and 2 transports
                Casualties for Italians: 1 destroyer
    
        Non Combat Move - Italians
            1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
    
        Turn Complete - Italians
    

    Combat Hit Differential Summary :

    Americans regular : 0.33
    Italians regular : 1.17
    British regular : -0.67
    

    Savegame

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