@cwglee51 I still get this though:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Purchase Units - Japanese
Japanese repair damage of 3x factory_minor; Remaining resources: 50 PUs; 0 SuicideAttackTokens;
Japanese buy 3 artilleries, 1 carrier, 1 destroyer and 4 infantry; Remaining resources: 2 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 2 infantry moved from Malaya to Shan State
2 artilleries and 1 infantry moved from French Indo China to Shan State
1 mech_infantry moved from Yunnan to Anhwe
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 42 Sea Zone
1 destroyer moved from 45 Sea Zone to 42 Sea Zone
1 cruiser moved from 45 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 bomber moved from Japan to Anhwe
1 bomber moved from Japan to Hopei
1 mech_infantry moved from Yunnan to Hopei
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Hopei
Japanese attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 1 mech_infantry in Hopei, round 2 : 0/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber and 1 mech_infantry in Hopei, round 3 : 0/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Hopei
1 bomber owned by the Japanese retreated
Chinese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 mech_infantry
Battle in Shan State
Japanese attack with 3 artilleries and 3 infantry
British defend with 1 aaGun and 3 infantry; Americans defend with 1 bomber
Japanese roll dice for 3 artilleries and 3 infantry in Shan State, round 2 : 1/6 hits, 2.00 expected hits
UK_Pacific roll dice for 1 aaGun, 1 bomber and 3 infantry in Shan State, round 2 : 1/4 hits, 1.17 expected hits
1 infantry owned by the Japanese lost in Shan State
1 aaGun owned by the British lost in Shan State
Japanese roll dice for 3 artilleries and 2 infantry in Shan State, round 3 : 2/5 hits, 1.67 expected hits
UK_Pacific roll dice for 1 bomber and 3 infantry in Shan State, round 3 : 1/4 hits, 1.17 expected hits
1 infantry owned by the Japanese lost in Shan State
1 bomber owned by the Americans and 1 infantry owned by the British lost in Shan State
Japanese roll dice for 3 artilleries and 1 infantry in Shan State, round 4 : 2/4 hits, 1.33 expected hits
UK_Pacific roll dice for 2 infantry in Shan State, round 4 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 3 artilleries and 1 infantry remaining. Battle score for attacker is 20
Casualties for Japanese: 2 infantry
Casualties for British: 1 aaGun and 3 infantry
Casualties for Americans: 1 bomber
Battle in Anhwe
Japanese attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 1 mech_infantry in Anhwe, round 2 : 2/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Hopei to Yunnan
1 bomber moved from Anhwe to Yunnan
1 armour and 2 artilleries moved from Szechwan to Yunnan
1 fighter moved from Hunan to 35 Sea Zone
1 tactical_bomber moved from 19 Sea Zone to 37 Sea Zone
3 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 3 transports moved from 19 Sea Zone to 35 Sea Zone
1 carrier moved from 45 Sea Zone to 42 Sea Zone
1 transport moved from 45 Sea Zone to 37 Sea Zone
Place Units - Japanese
1 carrier and 1 destroyer placed in 37 Sea Zone
1 infantry placed in Malaya
2 artilleries and 1 infantry placed in French Indo China
1 artillery and 2 infantry placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,6,4,6,1,2,1,6,3,6,2,5,4
Japanese collect 41 PUs (9 lost to blockades); end with 43 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 48 PUs
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Kweichow: 1 armour, 6 artilleries, 2 bombers, 2 infantry and 1 mech_infantry
EDIT: Removing units owned by Japanese from Yunnan: 1 armour, 6 artilleries, 2 bombers, 2 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.00
Japanese regular : -1.50
UK_Pacific regular : -1.00
ANZAC regular : -0.17
@crockett36 said in crocket36 (Allies+39) vs Simon33 (X) OOB:
@crockett36 A lot of work to KJF! Not quite there, but I’m hopeful.
If I knew you would go so hard against Japan, I should have held off until J3.
How are you going with this one?
@simon33 I will try to get to this weekend. After that, I need a week’s break. I’m retiring, and I want to do some UPS videos as advice or stories or best practices.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers and 4 fighters; Remaining resources: 3 PUs;
Combat Move - Americans
1 mech_infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 artillery moved from Jehol to Anhwe
4 fighters moved from 6 Sea Zone to Kiangsu
1 mech_infantry moved from Amur to Jehol
1 infantry moved from Siberia to Amur
1 mech_infantry moved from Soviet Far East to Amur
1 transport moved from 3 Sea Zone to 2 Sea Zone
1 mech_infantry moved from Alaska to 2 Sea Zone
1 mech_infantry and 1 transport moved from 2 Sea Zone to 8 Sea Zone
1 armour and 1 infantry moved from Southeast Mexico to 89 Sea Zone
1 armour, 1 infantry and 1 transport moved from 89 Sea Zone to 101 Sea Zone
1 infantry moved from French Guiana to Brazil
Combat - Americans
Battle in Kiangsu
Americans attack with 4 fighters
Japanese defend with 1 artillery, 1 factory_minor and 2 infantry
Americans roll dice for 4 fighters in Kiangsu, round 2 : 2/4 hits, 2.00 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Kiangsu, round 2 : 1/3 hits, 1.00 expected hits
1 fighter owned by the Americans lost in Kiangsu
2 infantry owned by the Japanese lost in Kiangsu
Americans roll dice for 3 fighters in Kiangsu, round 3 : 3/3 hits, 1.50 expected hits
Japanese roll dice for 1 artillery in Kiangsu, round 3 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Americans lost in Kiangsu
1 artillery owned by the Japanese lost in Kiangsu
Americans win with 2 fighters remaining. Battle score for attacker is -10
Casualties for Americans: 2 fighters
Casualties for Japanese: 1 artillery and 2 infantry
Battle in Anhwe
Americans attack with 1 artillery
Japanese defend with 1 mech_infantry
Americans roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Anhwe
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Americans: 1 artillery
Non Combat Move - Americans
2 fighters moved from Kiangsu to 6 Sea Zone
3 fighters moved from Korea to 6 Sea Zone
Place Units - Americans
3 fighters placed in Korea
1 carrier, 2 destroyers and 1 fighter placed in 101 Sea Zone
Americans undo move 1.
2 fighters placed in 6 Sea Zone
Americans undo move 2.
2 fighters placed in Korea
1 fighter placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans regular : 1.17
Japanese regular : 1.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Shensi to Hopei
1 infantry moved from Shensi to Szechwan
1 infantry moved from Shensi to Hopei
4 infantry moved from Shensi to Tsinghai
1 fighter moved from Tsinghai to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter in Anhwe, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Chinese lost in Anhwe
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -10
Casualties for Chinese: 1 fighter
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shantung
1 infantry placed in Jehol
1 infantry placed in Chahar
1 infantry placed in Sikang
Chinese undo move 3.
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese regular : -0.50
Japanese regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers and 4 fighters; Remaining resources: 3 PUs;
Combat Move - Americans
1 mech_infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 artillery moved from Jehol to Anhwe
4 fighters moved from 6 Sea Zone to Kiangsu
1 mech_infantry moved from Amur to Jehol
1 infantry moved from Siberia to Amur
1 mech_infantry moved from Soviet Far East to Amur
1 transport moved from 3 Sea Zone to 2 Sea Zone
1 mech_infantry moved from Alaska to 2 Sea Zone
1 mech_infantry and 1 transport moved from 2 Sea Zone to 8 Sea Zone
1 armour and 1 infantry moved from Southeast Mexico to 89 Sea Zone
1 armour, 1 infantry and 1 transport moved from 89 Sea Zone to 101 Sea Zone
1 infantry moved from French Guiana to Brazil
Combat - Americans
Battle in Kiangsu
Americans attack with 4 fighters
Japanese defend with 1 artillery, 1 factory_minor and 2 infantry
Americans roll dice for 4 fighters in Kiangsu, round 2 : 2/4 hits, 2.00 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Kiangsu, round 2 : 1/3 hits, 1.00 expected hits
1 fighter owned by the Americans lost in Kiangsu
2 infantry owned by the Japanese lost in Kiangsu
Americans roll dice for 3 fighters in Kiangsu, round 3 : 3/3 hits, 1.50 expected hits
Japanese roll dice for 1 artillery in Kiangsu, round 3 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Americans lost in Kiangsu
1 artillery owned by the Japanese lost in Kiangsu
Americans win with 2 fighters remaining. Battle score for attacker is -10
Casualties for Americans: 2 fighters
Casualties for Japanese: 1 artillery and 2 infantry
Battle in Anhwe
Americans attack with 1 artillery
Japanese defend with 1 mech_infantry
Americans roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Anhwe
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Americans: 1 artillery
Non Combat Move - Americans
2 fighters moved from Kiangsu to 6 Sea Zone
3 fighters moved from Korea to 6 Sea Zone
Place Units - Americans
3 fighters placed in Korea
1 carrier, 2 destroyers and 1 fighter placed in 101 Sea Zone
Americans undo move 1.
2 fighters placed in 6 Sea Zone
Americans undo move 2.
2 fighters placed in Korea
1 fighter placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Shensi to Hopei
1 infantry moved from Shensi to Szechwan
1 infantry moved from Shensi to Hopei
4 infantry moved from Shensi to Tsinghai
1 fighter moved from Tsinghai to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter in Anhwe, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Chinese lost in Anhwe
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -10
Casualties for Chinese: 1 fighter
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shantung
1 infantry placed in Jehol
1 infantry placed in Chahar
1 infantry placed in Sikang
Chinese undo move 3.
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs
Purchase Units - British
British buy 3 armour, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
6 infantry moved from Trans-Jordan to Egypt
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Germans
2 infantry moved from Persia to Northwest Persia
1 artillery moved from Trans-Jordan to Iraq
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
7 infantry moved from Burma to Shan State
1 infantry moved from Burma to Shan State
1 infantry moved from Burma to Shan State
1 bomber moved from Russia to Ukraine
1 bomber moved from Russia to Western Ukraine
1 fighter moved from United Kingdom to 101 Sea Zone
Combat - British
Strategic bombing raid in Ukraine
Germans roll AA dice in Ukraine : 0/1 hits, 0.17 expected hits
Bombing raid in Ukraine rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Ukraine causes 3 damage total.
Strategic bombing raid in Western Ukraine
Germans roll AA dice in Western Ukraine : 0/1 hits, 0.17 expected hits
Bombing raid in Western Ukraine rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Western Ukraine causes 6 damage total.
Battle in Shan State
British attack with 9 infantry
Japanese defend with 3 artilleries and 1 infantry
British roll dice for 9 infantry in Shan State, round 2 : 1/9 hits, 1.50 expected hits
Japanese roll dice for 3 artilleries and 1 infantry in Shan State, round 2 : 0/4 hits, 1.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British roll dice for 9 infantry in Shan State, round 3 : 1/9 hits, 1.50 expected hits
Japanese roll dice for 3 artilleries in Shan State, round 3 : 0/3 hits, 1.00 expected hits
1 artillery owned by the Japanese lost in Shan State
British roll dice for 9 infantry in Shan State, round 4 : 2/9 hits, 1.50 expected hits
Japanese roll dice for 2 artilleries in Shan State, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Shan State
2 artilleries owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 8 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 3 artilleries and 1 infantry
Casualties for British: 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Burma to Yunnan
2 aaGuns moved from Burma to India
1 infantry moved from Burma to India
1 bomber moved from Ukraine to Persia
2 armour moved from Iraq to Persia
1 bomber moved from Western Ukraine to Persia
4 mech_infantrys moved from Iraq to Persia
Place Units - British
2 armour and 1 fighter placed in Persia
1 armour and 2 infantry placed in Union of South Africa
1 infantry placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4,3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2
UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Chinese regular : -0.50
Americans regular : 1.17
Japanese regular : 0.00
Germans AA : -0.33
British regular : -0.50
I’m going to resign. I’ve got to work on the beginning and the division of labour a little rather than end game staving off the gradual loss. good game. I’m going to take a week or two break. After that, I’d be up for another game where I definitely do Taranto.
@crockett36 said in crocket36 (Allies+39) vs Simon33 (X) OOB:
I’m going to resign. I’ve got to work on the beginning and the division of labour a little rather than end game staving off the gradual loss. good game. I’m going to take a week or two break. After that, I’d be up for another game where I definitely do Taranto.
Wasn’t expecting this but I am inclined to agree. I don’t think you can prevent Germany from taking Persia and the combination of Italy and Germany will take out Egypt shortly afterwards. Alternatively, Germany could not worry so much about that and go after Moscow first. Either way, the allies are in trouble in Europe. For all the trouble Japan is in.
I think you have built too many planes as UK.
@simon33 Well, cudos to you for doing it all. Egypt, Gibraltar, a strong navy in the Med & the Atlantic and enough to shield Bryansk and drive into Caucasus. Obviously, the Atlantic had almost no help from the Americans. I have to dial it back in the Pac. And never let you have an Italian navy!
Yeah, the Italian navy is a real threat.