@Booper No scramble
crocket36 (Allies+39) vs Simon33 (X) OOB
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8 Purchase Units - Japanese Japanese repair damage of 3x factory_minor; Remaining resources: 50 PUs; 0 SuicideAttackTokens; Japanese buy 3 artilleries, 1 carrier, 1 destroyer and 4 infantry; Remaining resources: 2 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 2 infantry moved from Malaya to Shan State 2 artilleries and 1 infantry moved from French Indo China to Shan State 1 mech_infantry moved from Yunnan to Anhwe 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 42 Sea Zone 1 destroyer moved from 45 Sea Zone to 42 Sea Zone 1 cruiser moved from 45 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea Japanese take New Guinea from ANZAC 1 bomber moved from Japan to Anhwe 1 bomber moved from Japan to Hopei 1 mech_infantry moved from Yunnan to Hopei Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from ANZAC with 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Hopei Japanese attack with 1 bomber and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 1 bomber and 1 mech_infantry in Hopei, round 2 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber and 1 mech_infantry in Hopei, round 3 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Hopei 1 bomber owned by the Japanese retreated Chinese win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Japanese: 1 mech_infantry Battle in Shan State Japanese attack with 3 artilleries and 3 infantry British defend with 1 aaGun and 3 infantry; Americans defend with 1 bomber Japanese roll dice for 3 artilleries and 3 infantry in Shan State, round 2 : 1/6 hits, 2.00 expected hits UK_Pacific roll dice for 1 aaGun, 1 bomber and 3 infantry in Shan State, round 2 : 1/4 hits, 1.17 expected hits 1 infantry owned by the Japanese lost in Shan State 1 aaGun owned by the British lost in Shan State Japanese roll dice for 3 artilleries and 2 infantry in Shan State, round 3 : 2/5 hits, 1.67 expected hits UK_Pacific roll dice for 1 bomber and 3 infantry in Shan State, round 3 : 1/4 hits, 1.17 expected hits 1 infantry owned by the Japanese lost in Shan State 1 bomber owned by the Americans and 1 infantry owned by the British lost in Shan State Japanese roll dice for 3 artilleries and 1 infantry in Shan State, round 4 : 2/4 hits, 1.33 expected hits UK_Pacific roll dice for 2 infantry in Shan State, round 4 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 3 artilleries and 1 infantry remaining. Battle score for attacker is 20 Casualties for Japanese: 2 infantry Casualties for British: 1 aaGun and 3 infantry Casualties for Americans: 1 bomber Battle in Anhwe Japanese attack with 1 bomber and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 1 bomber and 1 mech_infantry in Anhwe, round 2 : 2/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 bomber moved from Hopei to Yunnan 1 bomber moved from Anhwe to Yunnan 1 armour and 2 artilleries moved from Szechwan to Yunnan 1 fighter moved from Hunan to 35 Sea Zone 1 tactical_bomber moved from 19 Sea Zone to 37 Sea Zone 3 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 3 transports moved from 19 Sea Zone to 35 Sea Zone 1 carrier moved from 45 Sea Zone to 42 Sea Zone 1 transport moved from 45 Sea Zone to 37 Sea Zone Place Units - Japanese 1 carrier and 1 destroyer placed in 37 Sea Zone 1 infantry placed in Malaya 2 artilleries and 1 infantry placed in French Indo China 1 artillery and 2 infantry placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,5 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,6,4,6,1,2,1,6,3,6,2,5,4 Japanese collect 41 PUs (9 lost to blockades); end with 43 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 48 PUs Turning on Edit Mode EDIT: Adding units owned by Japanese to Kweichow: 1 armour, 6 artilleries, 2 bombers, 2 infantry and 1 mech_infantry EDIT: Removing units owned by Japanese from Yunnan: 1 armour, 6 artilleries, 2 bombers, 2 infantry and 1 mech_infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : 0.00 Japanese regular : -1.50 UK_Pacific regular : -1.00 ANZAC regular : -0.17 -
@crockett36 said in crocket36 (Allies+39) vs Simon33 (X) OOB:
@crockett36 A lot of work to KJF! Not quite there, but I’m hopeful.
If I knew you would go so hard against Japan, I should have held off until J3.
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How are you going with this one?
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@simon33 I will try to get to this weekend. After that, I need a week’s break. I’m retiring, and I want to do some UPS videos as advice or stories or best practices.
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers and 4 fighters; Remaining resources: 3 PUs; Combat Move - Americans 1 mech_infantry moved from Jehol to Shantung Chinese take Shantung from Japanese 1 artillery moved from Jehol to Anhwe 4 fighters moved from 6 Sea Zone to Kiangsu 1 mech_infantry moved from Amur to Jehol 1 infantry moved from Siberia to Amur 1 mech_infantry moved from Soviet Far East to Amur 1 transport moved from 3 Sea Zone to 2 Sea Zone 1 mech_infantry moved from Alaska to 2 Sea Zone 1 mech_infantry and 1 transport moved from 2 Sea Zone to 8 Sea Zone 1 armour and 1 infantry moved from Southeast Mexico to 89 Sea Zone 1 armour, 1 infantry and 1 transport moved from 89 Sea Zone to 101 Sea Zone 1 infantry moved from French Guiana to Brazil Combat - Americans Battle in Kiangsu Americans attack with 4 fighters Japanese defend with 1 artillery, 1 factory_minor and 2 infantry Americans roll dice for 4 fighters in Kiangsu, round 2 : 2/4 hits, 2.00 expected hits Japanese roll dice for 1 artillery and 2 infantry in Kiangsu, round 2 : 1/3 hits, 1.00 expected hits 1 fighter owned by the Americans lost in Kiangsu 2 infantry owned by the Japanese lost in Kiangsu Americans roll dice for 3 fighters in Kiangsu, round 3 : 3/3 hits, 1.50 expected hits Japanese roll dice for 1 artillery in Kiangsu, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Americans lost in Kiangsu 1 artillery owned by the Japanese lost in Kiangsu Americans win with 2 fighters remaining. Battle score for attacker is -10 Casualties for Americans: 2 fighters Casualties for Japanese: 1 artillery and 2 infantry Battle in Anhwe Americans attack with 1 artillery Japanese defend with 1 mech_infantry Americans roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Anhwe Japanese win with 1 mech_infantry remaining. Battle score for attacker is -4 Casualties for Americans: 1 artillery Non Combat Move - Americans 2 fighters moved from Kiangsu to 6 Sea Zone 3 fighters moved from Korea to 6 Sea Zone Place Units - Americans 3 fighters placed in Korea 1 carrier, 2 destroyers and 1 fighter placed in 101 Sea Zone Americans undo move 1. 2 fighters placed in 6 Sea Zone Americans undo move 2. 2 fighters placed in Korea 1 fighter placed in 101 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUsCombat Hit Differential Summary :
Americans regular : 1.17 Japanese regular : 1.33 -
TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Turning on Edit Mode EDIT: Turning off Edit Mode 1 infantry moved from Sikang to Szechwan Chinese take Szechwan from Japanese 1 infantry moved from Suiyuyan to Chahar 1 infantry moved from Shensi to Hopei 1 infantry moved from Shensi to Szechwan 1 infantry moved from Shensi to Hopei 4 infantry moved from Shensi to Tsinghai 1 fighter moved from Tsinghai to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 1 fighter Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter in Anhwe, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Chinese lost in Anhwe Japanese win with 1 mech_infantry remaining. Battle score for attacker is -10 Casualties for Chinese: 1 fighter Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Shantung 1 infantry placed in Jehol 1 infantry placed in Chahar 1 infantry placed in Sikang Chinese undo move 3. 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
Chinese regular : -0.50 Japanese regular : 0.67 -
TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers and 4 fighters; Remaining resources: 3 PUs; Combat Move - Americans 1 mech_infantry moved from Jehol to Shantung Chinese take Shantung from Japanese 1 artillery moved from Jehol to Anhwe 4 fighters moved from 6 Sea Zone to Kiangsu 1 mech_infantry moved from Amur to Jehol 1 infantry moved from Siberia to Amur 1 mech_infantry moved from Soviet Far East to Amur 1 transport moved from 3 Sea Zone to 2 Sea Zone 1 mech_infantry moved from Alaska to 2 Sea Zone 1 mech_infantry and 1 transport moved from 2 Sea Zone to 8 Sea Zone 1 armour and 1 infantry moved from Southeast Mexico to 89 Sea Zone 1 armour, 1 infantry and 1 transport moved from 89 Sea Zone to 101 Sea Zone 1 infantry moved from French Guiana to Brazil Combat - Americans Battle in Kiangsu Americans attack with 4 fighters Japanese defend with 1 artillery, 1 factory_minor and 2 infantry Americans roll dice for 4 fighters in Kiangsu, round 2 : 2/4 hits, 2.00 expected hits Japanese roll dice for 1 artillery and 2 infantry in Kiangsu, round 2 : 1/3 hits, 1.00 expected hits 1 fighter owned by the Americans lost in Kiangsu 2 infantry owned by the Japanese lost in Kiangsu Americans roll dice for 3 fighters in Kiangsu, round 3 : 3/3 hits, 1.50 expected hits Japanese roll dice for 1 artillery in Kiangsu, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Americans lost in Kiangsu 1 artillery owned by the Japanese lost in Kiangsu Americans win with 2 fighters remaining. Battle score for attacker is -10 Casualties for Americans: 2 fighters Casualties for Japanese: 1 artillery and 2 infantry Battle in Anhwe Americans attack with 1 artillery Japanese defend with 1 mech_infantry Americans roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Anhwe Japanese win with 1 mech_infantry remaining. Battle score for attacker is -4 Casualties for Americans: 1 artillery Non Combat Move - Americans 2 fighters moved from Kiangsu to 6 Sea Zone 3 fighters moved from Korea to 6 Sea Zone Place Units - Americans 3 fighters placed in Korea 1 carrier, 2 destroyers and 1 fighter placed in 101 Sea Zone Americans undo move 1. 2 fighters placed in 6 Sea Zone Americans undo move 2. 2 fighters placed in Korea 1 fighter placed in 101 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Turning on Edit Mode EDIT: Turning off Edit Mode 1 infantry moved from Sikang to Szechwan Chinese take Szechwan from Japanese 1 infantry moved from Suiyuyan to Chahar 1 infantry moved from Shensi to Hopei 1 infantry moved from Shensi to Szechwan 1 infantry moved from Shensi to Hopei 4 infantry moved from Shensi to Tsinghai 1 fighter moved from Tsinghai to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 1 fighter Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter in Anhwe, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Chinese lost in Anhwe Japanese win with 1 mech_infantry remaining. Battle score for attacker is -10 Casualties for Chinese: 1 fighter Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Shantung 1 infantry placed in Jehol 1 infantry placed in Chahar 1 infantry placed in Sikang Chinese undo move 3. 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 14 PUs; end with 14 PUs Purchase Units - British British buy 3 armour, 1 fighter and 3 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 6 infantry moved from Trans-Jordan to Egypt 1 transport moved from 81 Sea Zone to 71 Sea Zone 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Germans 2 infantry moved from Persia to Northwest Persia 1 artillery moved from Trans-Jordan to Iraq 1 infantry moved from Trans-Jordan to Egypt 1 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Burma to Yunnan Chinese take Yunnan from Japanese 7 infantry moved from Burma to Shan State 1 infantry moved from Burma to Shan State 1 infantry moved from Burma to Shan State 1 bomber moved from Russia to Ukraine 1 bomber moved from Russia to Western Ukraine 1 fighter moved from United Kingdom to 101 Sea Zone Combat - British Strategic bombing raid in Ukraine Germans roll AA dice in Ukraine : 0/1 hits, 0.17 expected hits Bombing raid in Ukraine rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Ukraine causes 3 damage total. Strategic bombing raid in Western Ukraine Germans roll AA dice in Western Ukraine : 0/1 hits, 0.17 expected hits Bombing raid in Western Ukraine rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Western Ukraine causes 6 damage total. Battle in Shan State British attack with 9 infantry Japanese defend with 3 artilleries and 1 infantry British roll dice for 9 infantry in Shan State, round 2 : 1/9 hits, 1.50 expected hits Japanese roll dice for 3 artilleries and 1 infantry in Shan State, round 2 : 0/4 hits, 1.33 expected hits 1 infantry owned by the Japanese lost in Shan State British roll dice for 9 infantry in Shan State, round 3 : 1/9 hits, 1.50 expected hits Japanese roll dice for 3 artilleries in Shan State, round 3 : 0/3 hits, 1.00 expected hits 1 artillery owned by the Japanese lost in Shan State British roll dice for 9 infantry in Shan State, round 4 : 2/9 hits, 1.50 expected hits Japanese roll dice for 2 artilleries in Shan State, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Shan State 2 artilleries owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 8 infantry remaining. Battle score for attacker is 12 Casualties for Japanese: 3 artilleries and 1 infantry Casualties for British: 1 infantry Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 infantry moved from Burma to Yunnan 2 aaGuns moved from Burma to India 1 infantry moved from Burma to India 1 bomber moved from Ukraine to Persia 2 armour moved from Iraq to Persia 1 bomber moved from Western Ukraine to Persia 4 mech_infantrys moved from Iraq to Persia Place Units - British 2 armour and 1 fighter placed in Persia 1 armour and 2 infantry placed in Union of South Africa 1 infantry placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 33 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4,3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2 UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs Some Units in India change ownership: 2 infantryCombat Hit Differential Summary :
Chinese regular : -0.50 Americans regular : 1.17 Japanese regular : 0.00 Germans AA : -0.33 British regular : -0.50 -
I’m going to resign. I’ve got to work on the beginning and the division of labour a little rather than end game staving off the gradual loss. good game. I’m going to take a week or two break. After that, I’d be up for another game where I definitely do Taranto.
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C crockett36 referenced this topic
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@crockett36 said in crocket36 (Allies+39) vs Simon33 (X) OOB:
I’m going to resign. I’ve got to work on the beginning and the division of labour a little rather than end game staving off the gradual loss. good game. I’m going to take a week or two break. After that, I’d be up for another game where I definitely do Taranto.
Wasn’t expecting this but I am inclined to agree. I don’t think you can prevent Germany from taking Persia and the combination of Italy and Germany will take out Egypt shortly afterwards. Alternatively, Germany could not worry so much about that and go after Moscow first. Either way, the allies are in trouble in Europe. For all the trouble Japan is in.
I think you have built too many planes as UK.
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@simon33 Well, cudos to you for doing it all. Egypt, Gibraltar, a strong navy in the Med & the Atlantic and enough to shield Bryansk and drive into Caucasus. Obviously, the Atlantic had almost no help from the Americans. I have to dial it back in the Pac. And never let you have an Italian navy!





