@chrisbump86 Does the attacker have to declare on their combat move which territory or sz they wish to continue to if they succeed w/o taking a casualty?Can they split their forces and go to multiple territories or sz?Can they return to another friendly spot or even to where they attacked from?Would a matter if the attacker needed more than 2,3 or more combat rounds to kill the defender?
If we playtest,these kind of questions are likely to come up.
Supplemental Rules for AA G40 with BBR v5
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Greetings all,
Creating this thread for use in the very near future to share several rules that I have developed to enrich the overall experience of Axis & Allies: Global 1940. While not fully finalized, I consider them sufficiently developed and want to share with the community for anyone interested in playtesting and providing feedback.
This first post is a starter, and will lay out the three principles of design thay I followed in creating these rules. I’ll also include a list of planned rules modules that are meant to be included as a whole, but can be added individually to tailor the level of complexity desired. Full disclosure; these rules have been developed in reference to the BBR 5 map, but could be reworked for an OOB G40 board.
Principles of Design:
In order of priority, I considered the following three principles.- Playability — Does the rule work within the context and constraints of the game mechanic? It doesn’t matter how good the rule is if it is broken and unusable.
- Accessibility — Is the rule as streamlined and as simple as possible while retaining functionality? Overwrought and excessively complicated rules with high cognitive loads become barriers, not on-ramps.
- Historical Accuracy — Does the rule work in a streamlined way that appropriately reflects the historical context and circumstances of the era? Some abstraction will be essential, but tight rules for the sake of a slick ruleset serve no purpose in enriching the overall playing experience where you are called to “re-fight, not replay” World War 2.
Future Posts will cover the following Modules:
- New and Modified Units & Associated Special Rules/Abilities
- Research & Technology
- Minor Powers
- Neutral Powers
I’m looking forward to sharing what I’ve pulled together thus far!
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Nice. Looking forward to what you came up with :)
I agree with #2 to an extent. Some may prefer a more involved game for a greater challenge or more detailed challenge would be more accurate :)
The OOB LowLuck rules are way more complex mentally for me than any House rules I’ve used.
Some obviously prefer LL and that’s fine of course :)
Your 3 Main Cores are pretty standard and should be. It will be fun to see what you came up with.
Good work

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P Panther moved this topic from Axis & Allies Global 1940
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I realize the delay has been longer than anticipated. Life happens, and in the busy season since Easter, I haven’t been able to sit down and pull things together.
I’ll reply back soon.





