Test summary from TripleA, engine version: 2.6.14366, time: 10:05:55 AM
Savegame
L25 G40 OOB Gamerman01 (x) v VictoryFirst (+50)
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TripleA Manual Gamesave Post: Italians round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - Italians COMMENT: 1 ANZ and 1 French fighter on 1 US carrier in 91 Italians buy 1 carrier; Remaining resources: 1 PUs; Combat Move - Italians 1 fighter moved from Western Germany to 92 Sea Zone 1 fighter moved from Western Germany to 92 Sea Zone 1 bomber moved from Western Germany to 92 Sea Zone 1 submarine moved from 95 Sea Zone to 92 Sea Zone 1 cruiser, 2 destroyers and 1 submarine moved from 95 Sea Zone to 92 Sea Zone Combat - Italians British scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone Battle in 92 Sea Zone Italians attack with 1 bomber, 1 cruiser, 2 destroyers, 2 fighters and 2 submarines British defend with 1 battleship, 1 cruiser and 1 destroyer; Americans defend with 2 fighters; ANZAC defend with 1 fighter Italians roll dice for 2 submarines in 92 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 bomber, 1 cruiser, 2 destroyers and 2 fighters in 92 Sea Zone, round 2 : 2/6 hits, 2.83 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 3 fighters in 92 Sea Zone, round 2 : 4/6 hits, 3.50 expected hits 2 fighters owned by the Italians and 2 submarines owned by the Italians lost in 92 Sea Zone 1 destroyer owned by the British lost in 92 Sea Zone 1 bomber owned by the Italians retreated 2 destroyers owned by the Italians and 1 cruiser owned by the Italians retreated to 93 Sea Zone British win with 1 battleship, 1 cruiser and 3 fighters remaining. Battle score for attacker is -24 Casualties for Italians: 2 fighters and 2 submarines Casualties for British: 1 destroyer Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar Non Combat Move - Italians 1 bomber moved from 92 Sea Zone to Southern Italy 1 aaGun, 1 infantry and 1 mech_infantry moved from Romania to Bessarabia 1 armour moved from Eastern Poland to Bessarabia 1 armour moved from Yugoslavia to Bessarabia 1 infantry moved from Greece to Bulgaria 1 mech_infantry moved from Northern Italy to Romania 1 transport moved from 95 Sea Zone to 96 Sea Zone 1 armour moved from Malta to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 armour and 1 infantry moved from 97 Sea Zone to Yugoslavia 1 artillery moved from Northern Italy to Yugoslavia 1 infantry moved from Northern Italy to Yugoslavia 1 infantry moved from Northern Italy to Yugoslavia 1 artillery and 1 infantry moved from Northern Italy to France 1 aaGun and 2 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 carrier placed in 93 Sea Zone Turn Complete - Italians Italians collect 16 PUs; end with 17 PUs Turning on Edit Mode EDIT: Removing units owned by British from Iraq: 1 armour and 2 mech_infantrys EDIT: Removing units owned by British from Trans-Jordan: 2 fighters EDIT: Adding units owned by British to Syria: 1 armour, 2 fighters and 2 mech_infantrys EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from 97 Sea Zone: 1 transport EDIT: Removing units owned by Italians from Yugoslavia: 1 armour and 1 infantry EDIT: Adding units owned by Italians to 93 Sea Zone: 1 transport EDIT: Adding units owned by Italians to Southern France: 1 armour and 1 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Italians regular : -1.50 British regular : 0.50 -
I made the edits,
and even though I played against the situation that was later edited, I’ll leave it since I had poor dice and the change doesn’t affect me too much.
I’m not leaving the transport in 97, though. -
TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC Combat - ANZAC Non Combat Move - ANZAC 1 fighter and 2 mech_infantrys moved from New South Wales to South Australia 1 fighter moved from New Zealand to Hawaiian Islands 1 cruiser and 1 destroyer moved from 63 Sea Zone to 26 Sea Zone 1 fighter moved from 91 Sea Zone to Gibraltar Place Units - ANZAC 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Combat Move - French Non Combat Move - French 1 fighter moved from 91 Sea Zone to Gibraltar 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 79 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
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@VictoryFirst Always calculate all possible fighters that can reach in relation to the income of how many carriers the attackers can produce. Also be weary of the allied combo drops. Example. If italy has control of southern France, they drop a carrier on their turn, Germany sends fighters from Western Germany for example to 91 or 92 and land there in 93.
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@gamerman01 Friendly reminder Germany is up!
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Yep yep, thanks, major stress in immediate family right now, and it was packed Easter weekend
Looking forward to the moves!
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TripleA Manual Gamesave Post: Germans round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 3 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 3 fighters moved from Southern Italy to 92 Sea Zone 2 tactical_bombers moved from Southern Italy to 92 Sea Zone 1 bomber moved from Normandy Bordeaux to 92 Sea Zone 2 bombers moved from Western Germany to 92 Sea Zone 1 armour moved from Novgorod to Archangel Germans take Archangel from Russians 1 armour moved from Archangel to Novgorod 1 tactical_bomber moved from Western Germany to 92 Sea Zone 2 infantry moved from Bessarabia to Western Ukraine 1 tactical_bomber moved from Eastern Poland to Western Ukraine 3 armour, 5 artilleries, 20 infantry and 2 mech_infantrys moved from Bessarabia to Ukraine 5 armour and 11 mech_infantrys moved from Eastern Poland to Ukraine Combat - GermansCombat Hit Differential Summary :
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Scramble to 92, and if so, which planes?
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@gamerman01 Please scramble two ANZAC fighters and one French fighter!
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 3 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 3 fighters moved from Southern Italy to 92 Sea Zone 2 tactical_bombers moved from Southern Italy to 92 Sea Zone 1 bomber moved from Normandy Bordeaux to 92 Sea Zone 2 bombers moved from Western Germany to 92 Sea Zone 1 armour moved from Novgorod to Archangel Germans take Archangel from Russians 1 armour moved from Archangel to Novgorod 1 tactical_bomber moved from Western Germany to 92 Sea Zone 2 infantry moved from Bessarabia to Western Ukraine 1 tactical_bomber moved from Eastern Poland to Western Ukraine 3 armour, 5 artilleries, 20 infantry and 2 mech_infantrys moved from Bessarabia to Ukraine 5 armour and 11 mech_infantrys moved from Eastern Poland to Ukraine Combat - Germans British scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone Battle in Ukraine Germans attack with 8 armour, 5 artilleries, 20 infantry and 13 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 8 armour, 5 artilleries, 20 infantry and 13 mech_infantrys in Ukraine, round 2 : 13/46 hits, 12.00 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 8 armour, 5 artilleries, 19 infantry and 13 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 infantry and 1 tactical_bomber in Western Ukraine, round 3 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Germans roll dice for 1 infantry and 1 tactical_bomber in Western Ukraine, round 4 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Ukraine 1 tactical_bomber owned by the Germans retreated Russians win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Germans: 2 infantry Battle in 92 Sea Zone Germans attack with 3 bombers, 3 fighters and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 fighter; ANZAC defend with 2 fighters Germans roll dice for 3 bombers, 3 fighters and 3 tactical_bombers in 92 Sea Zone, round 2 : 9/9 hits, 5.50 expected hits British roll dice for 1 battleship, 1 cruiser and 3 fighters in 92 Sea Zone, round 2 : 2/5 hits, 3.17 expected hits 2 tactical_bombers owned by the Germans lost in 92 Sea Zone 2 fighters owned by the ANZAC, 1 cruiser owned by the British, 1 battleship owned by the British and 1 fighter owned by the French lost in 92 Sea Zone Germans win with 3 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 40 Casualties for Germans: 2 tactical_bombers Casualties for ANZAC: 2 fighters Casualties for French: 1 fighter Casualties for British: 1 battleship and 1 cruiser Non Combat Move - Germans 2 fighters moved from 92 Sea Zone to 93 Sea Zone 1 fighter moved from Eastern Poland to Southern Italy 1 fighter moved from Western Germany to Southern Italy 1 fighter moved from 92 Sea Zone to Southern France 1 tactical_bomber moved from 92 Sea Zone to Southern France 3 bombers moved from 92 Sea Zone to Southern Italy 1 tactical_bomber moved from Western Ukraine to Yugoslavia 3 aaGuns moved from Bessarabia to Ukraine 7 infantry moved from Novgorod to Baltic States 1 aaGun and 1 infantry moved from Vyborg to Novgorod 1 destroyer moved from 115 Sea Zone to 112 Sea Zone 1 aaGun moved from Eastern Poland to Bessarabia 7 mech_infantrys moved from Germany to Eastern Poland 1 artillery and 4 infantry moved from Germany to Slovakia Hungary 1 aaGun moved from Normandy Bordeaux to France 3 infantry moved from Normandy Bordeaux to Southern France 1 infantry moved from Belarus to Eastern Poland Place Units - Germans 1 carrier and 1 submarine placed in 112 Sea Zone 3 infantry placed in Novgorod 3 fighters placed in Western Germany Turn Complete - Germans Germans collect 50 PUs; end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUsCombat Hit Differential Summary :
Russians regular : 1.67 Germans regular : 2.17 British regular : -1.17 -
Lol I hoped you wouldn’t be THAT successful in SZ 92.
And Germany buying a carrier and a submarine this turn is interesting to say the least.
Pretty interesting stuff so far, let’s see if I can react well to it.
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Pretty busy right now, I am playing a lot of difficult games that require a lot of thinking time. I will do my turn here probably tomorrow.
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Don’t feel rushed, and,
I think I’ll move Classic todayThanks for letting me know - helps!
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - Russians Russians buy 1 armour, 8 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Vologda to Archangel Russians take Archangel from Germans 1 infantry moved from Bryansk to Belarus Russians take Belarus from Germans Combat - Russians Non Combat Move - Russians 1 armour moved from Iraq to Egypt 1 armour and 1 mech_infantry moved from Sikang to Kazakhstan 1 armour and 3 mech_infantrys moved from Russia to Kazakhstan 3 fighters moved from Caucasus to Bryansk 1 tactical_bomber moved from Russia to Bryansk 1 tactical_bomber moved from Caucasus to Bryansk 1 fighter moved from Caucasus to Kazakhstan 1 fighter moved from Russia to Kazakhstan 1 infantry moved from Caucasus to Kazakhstan 1 infantry moved from Rostov to Caucasus 2 infantry moved from Rostov to Tambov 2 infantry moved from Russia to Samara 1 infantry moved from Russia to Vologda 4 infantry moved from Russia to Bryansk 1 infantry moved from Bryansk to Rostov 2 aaGuns and 17 infantry moved from Yenisey to Timguska 1 infantry moved from Yakut S.S.R. to Yenisey 1 fighter moved from Kazakhstan to Bryansk 1 infantry moved from Russia to Samara Place Units - Russians 3 infantry placed in Volgograd 1 armour, 5 infantry and 1 mech_infantry placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Kazakhstan: 1 fighter EDIT: Adding units owned by Russians to Bryansk: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 29 PUs; end with 30 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 33 PUsCombat Hit Differential Summary :
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I started around noon, but interrupted by yardwork because my son came with a chainsaw.
Finishing this J4 soon!
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 armour, 2 destroyers, 3 infantry, 1 mech_infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Celebes to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone 1 infantry moved from Hunan to Yunnan Japanese take Yunnan from Chinese 1 infantry moved from Hopei to Kweichow 1 artillery moved from Sakha to Buryatia Japanese take Buryatia from Russians 1 transport moved from 19 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Amur 1 fighter and 1 tactical_bomber moved from Japan to 8 Sea Zone 1 submarine moved from 6 Sea Zone to 8 Sea Zone 2 infantry and 1 transport moved from 45 Sea Zone to 46 Sea Zone 2 infantry moved from 46 Sea Zone to New Guinea 1 submarine moved from 33 Sea Zone to 16 Sea Zone 2 fighters moved from 33 Sea Zone to 16 Sea Zone 1 fighter and 2 tactical_bombers moved from Anhwe to Kweichow 1 fighter moved from French Indo China to Kweichow Combat - Japanese Battle in New Guinea Battle in Amur Battle in 8 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 8 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 8 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 8 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 8 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 8 Sea Zone 1 destroyer owned by the Americans lost in 8 Sea Zone Japanese win, taking New Guinea from ANZAC, taking Amur from Russians with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in 16 Sea Zone Japanese attack with 2 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters in 16 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 16 Sea Zone Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Kweichow Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Kweichow, round 2 : 1/5 hits, 2.50 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 aaGun, 5 artilleries and 10 infantry moved from Hunan to Yunnan 1 artillery and 2 infantry moved from French Indo China to Yunnan 1 carrier moved from 20 Sea Zone to 6 Sea Zone 1 carrier moved from 35 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 8 Sea Zone to 6 Sea Zone 2 fighters moved from 16 Sea Zone to 6 Sea Zone 1 infantry moved from Soviet Far East to Siberia 1 fighter moved from Anhwe to Japan 1 submarine moved from 35 Sea Zone to 33 Sea Zone 1 artillery and 3 infantry moved from Java to 42 Sea Zone 2 infantry moved from Sumatra to 41 Sea Zone 2 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 3 infantry and 2 transports moved from 42 Sea Zone to 37 Sea Zone 1 artillery and 5 infantry moved from 37 Sea Zone to Shan State 2 bombers moved from Caroline Islands to Philippines 1 fighter and 1 tactical_bomber moved from French Indo China to 33 Sea Zone 1 armour moved from French Indo China to Hunan 1 mech_infantry moved from Hopei to Hunan 1 infantry moved from Jehol to Manchuria 1 fighter moved from Anhwe to Sakha 1 infantry moved from Jehol to Chahar 1 aaGun moved from Jehol to Chahar 1 fighter moved from Kweichow to Manchuria 1 fighter and 1 tactical_bomber moved from Kweichow to Chahar 1 tactical_bomber moved from French Indo China to Shan State 1 tactical_bomber moved from Kweichow to Chahar 1 fighter and 2 tactical_bombers moved from French Indo China to Anhwe Place Units - Japanese 2 destroyers, 4 submarines and 1 transport placed in 6 Sea Zone Japanese undo move 1. 1 infantry placed in Malaya 2 submarines placed in 37 Sea Zone 2 infantry and 1 mech_infantry placed in French Indo China 1 armour placed in Japan 2 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 64 PUs; end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : 0.00 Japanese regular : -2.67





