@VictoryFirst would you like to detonate the mine in Benghazi? Would you then like to defend Benghazi? I1 CM.tsvg
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TripleA Turn Summary for game: World At War
Game History
Round: 2
Combat Move - Yamamoto
1 Bomber moved from Kwajalein to Truk
1 Cruiser moved from 85 Sea Zone to 102 Sea Zone
1 Infantry moved from Kusaie to 102 Sea Zone
1 Infantry moved from 102 Sea Zone to Ponape
Yamamoto take Ponape from Americans
1 Transport moved from 87 Sea Zone to 86 Sea Zone
1 Tank moved from Saipan to 86 Sea Zone
1 Infantry moved from Iwo Jima to 86 Sea Zone
1 Infantry, 1 Tank and 1 Transport moved from 86 Sea Zone to 102 Sea Zone
1 Infantry and 1 Tank moved from 102 Sea Zone to Truk
1 Artillery and 1 Infantry moved from Woleai to Truk
2 Fighters moved from 87 Sea Zone to Truk
1 Battleship moved from 87 Sea Zone to 102 Sea Zone
1 Bomber moved from Saipan to Manila
1 Artillery and 1 Elite moved from Tokyo to 85 Sea Zone
1 Artillery, 1 Elite and 1 Transport moved from 85 Sea Zone to 107 Sea Zone
1 Artillery and 1 Elite moved from 107 Sea Zone to Celebes
2 Fighters moved from 107 Sea Zone to Celebes
2 Transports moved from 92 Sea Zone to 84 Sea Zone
1 Artillery and 1 Infantry moved from Tokyo to 84 Sea Zone
1 Infantry and 1 Tank moved from Kyushu to 84 Sea Zone
1 Transport moved from 92 Sea Zone to 84 Sea Zone
1 Infantry moved from Tohoku to 84 Sea Zone
1 Infantry moved from Tokyo to 84 Sea Zone
1 Artillery, 4 Infantrys, 1 Tank and 3 Transports moved from 84 Sea Zone to 92 Sea Zone
1 Artillery, 4 Infantrys and 1 Tank moved from 92 Sea Zone to Manila
1 Artillery moved from Hong Kong to Kiangsi
Yamamoto take Kiangsi from Chinese
1 Infantry moved from Mindoro to 106 Sea Zone
1 Fighter moved from Peleliu to Truk
1 Infantry and 1 T.Boat moved from 106 Sea Zone to 110 Sea Zone
1 Infantry moved from 110 Sea Zone to Lombok
Yamamoto take Lombok from Dutch
Purchase Units - Yamamoto
Yamamoto buy 1 Adv.Fighter, 1 Destroyer, 1 Elite, 6 Infantrys, 2 Marines, 2 Submarines and 1 T.Boat; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in Manila
Yamamoto attack with 1 Artillery, 1 Bomber, 4 Infantrys and 1 Tank
Americans defend with 1 Artillery and 2 Infantrys
Yamamoto roll dice for 1 Battleship in Manila, round 2 : 0/1 hits, 0.67 expected hits
Yamamoto roll dice for 1 Artillery, 1 Bomber, 4 Infantrys and 1 Tank in Manila, round 2 : 2/7 hits, 2.33 expected hits
Americans roll dice for 1 Artillery and 2 Infantrys in Manila, round 2 : 2/3 hits, 1.00 expected hits
2 Infantrys owned by the Yamamoto lost in Manila
2 Infantrys owned by the Americans lost in Manila
Yamamoto roll dice for 1 Artillery, 1 Bomber, 2 Infantrys and 1 Tank in Manila, round 3 : 3/5 hits, 2.00 expected hits
Americans roll dice for 1 Artillery in Manila, round 3 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Americans lost in Manila
Yamamoto win, taking Manila from Americans with 1 Artillery, 1 Bomber, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 4
Casualties for Yamamoto: 2 Infantrys
Casualties for Americans: 1 Artillery and 2 Infantrys
Battle in Celebes
Yamamoto attack with 1 Artillery, 1 Elite and 2 Fighters
Dutch defend with 1 Infantry
Yamamoto roll dice for 1 Artillery, 1 Elite and 2 Fighters in Celebes, round 2 : 0/4 hits, 1.50 expected hits
Dutch roll dice for 1 Infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits
1 Fighter owned by the Yamamoto lost in Celebes
Yamamoto roll dice for 1 Artillery, 1 Elite and 1 Fighter in Celebes, round 3 : 1/3 hits, 1.17 expected hits
Dutch roll dice for 1 Infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Dutch lost in Celebes
Yamamoto win, taking Celebes from Dutch with 1 Artillery, 1 Elite and 1 Fighter remaining. Battle score for attacker is -6
Casualties for Yamamoto: 1 Fighter
Casualties for Dutch: 1 Infantry
Battle in Truk
Yamamoto attack with 1 Artillery, 1 Bomber, 3 Fighters, 2 Infantrys and 1 Tank
Americans defend with 1 Artillery and 1 Infantry
Yamamoto roll dice for 1 Battleship and 1 Cruiser in Truk, round 2 : 2/2 hits, 1.17 expected hits
1 Artillery owned by the Americans and 1 Infantry owned by the Americans lost in Truk
Yamamoto win, taking Truk from Americans with 1 Artillery, 1 Bomber, 3 Fighters, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 6
Casualties for Americans: 1 Artillery and 1 Infantry
Non Combat Move - Yamamoto
3 Fighters moved from Truk to 102 Sea Zone
2 Carriers and 2 Destroyers moved from 87 Sea Zone to 102 Sea Zone
1 Carrier and 1 Destroyer moved from 107 Sea Zone to 110 Sea Zone
1 Destroyer moved from 106 Sea Zone to 110 Sea Zone
1 Bomber moved from Manila to Hong Kong
1 Destroyer moved from 85 Sea Zone to 107 Sea Zone
1 Bomber moved from Truk to Saipan
1 Fighter moved from Celebes to 110 Sea Zone
Place Units - Yamamoto
1 Elite and 5 Infantrys placed in Hong Kong
1 Destroyer, 2 Submarines and 1 T.Boat placed in 85 Sea Zone
Yamamoto undo move 1.
1 Elite, 3 Infantrys and 2 Marines placed in Hong Kong
1 Adv.Fighter and 3 Infantrys placed in Tokyo
Turn Complete - Yamamoto
Yamamoto collect 69 PUs; end with 69 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.83
Americans regular : 0.67
Dutch regular : 0.33
TripleA Turn Summary for game: World At War
Game History
Round: 2
Combat Move - Chinese
1 Fighter moved from Shensi to Yunnan
3 Infantrys moved from Shensi to Shansi
1 Tank moved from Ningsia to Shansi
1 Infantry moved from Anhwei to Shantung
Chinese take Shantung from Hisaichi
1 Tank moved from Khobdo to Ningsia
1 Tank moved from Gobi Altai to Ningsia
2 Infantrys moved from Gobi Altai to Ningsia
1 Artillery and 3 Infantrys moved from E.Qinghai to Ningsia
6 Infantrys moved from Hsining to E.Qinghai
2 Infantrys moved from E.Sinkiang to Gobi Altai
1 Infantry moved from N.French Indochina to Yunnan
Purchase Units - Chinese
Chinese buy 2 ArmoredCars, 2 Artillerys, 1 Infantry and 5 Tanks; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Shansi
Chinese attack with 3 Infantrys and 1 Tank
Hisaichi defend with 1 Artillery and 1 Infantry
Chinese roll dice for 3 Infantrys and 1 Tank in Shansi, round 2 : 1/4 hits, 1.00 expected hits
Hisaichi roll dice for 1 Artillery and 1 Infantry in Shansi, round 2 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Hisaichi lost in Shansi
Chinese roll dice for 3 Infantrys and 1 Tank in Shansi, round 3 : 1/4 hits, 1.00 expected hits
Hisaichi roll dice for 1 Artillery in Shansi, round 3 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Hisaichi lost in Shansi
Chinese win, taking Shansi from Hisaichi with 3 Infantrys and 1 Tank remaining. Battle score for attacker is 6
Casualties for Hisaichi: 1 Artillery and 1 Infantry
Battle in Yunnan
Chinese attack with 1 Fighter and 1 Infantry
Thai defend with 1 Infantry
Chinese roll dice for 1 Fighter and 1 Infantry in Yunnan, round 2 : 1/2 hits, 0.50 expected hits
Thai roll dice for 1 Infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Thai lost in Yunnan
Chinese win, taking Yunnan from Thai with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Thai: 1 Infantry
Non Combat Move - Chinese
1 Fighter moved from Yunnan to Hupeh
1 Infantry moved from Hunan to Anhwei
1 Infantry moved from Kweichow to Hunan
1 Infantry moved from Hupeh to Kweichow
1 AAGun moved from E.Qinghai to Ningsia
1 AAGun moved from E.Sinkiang to Gobi Altai
Place Units - Chinese
2 ArmoredCars, 2 Artillerys, 1 Infantry and 1 Tank placed in Hsining
4 Tanks placed in Urumqi
Turn Complete - Chinese
Chinese collect 38 PUs; end with 38 PUs
Combat Hit Differential Summary :
Chinese regular : 0.50
Thai regular : -0.33
Hisaichi regular : -1.00
TripleA Turn Summary for game: World At War
Game History
Round: 2
Combat Move - Hisaichi
2 Infantrys moved from Kirin to Vladivostok
2 Tanks moved from Khabarovsk to Vladivostok
2 Fighters moved from Heilungchiang to Vladivostok
2 Artillerys and 3 Tanks moved from Davao to 107 Sea Zone
2 Infantrys moved from Davao to 107 Sea Zone
2 Artillerys, 2 Infantrys, 3 Tanks and 5 Transports moved from 107 Sea Zone to 111 Sea Zone
1 Infantry moved from Mindanao to 111 Sea Zone
1 Infantry moved from Panay to 111 Sea Zone
1 Battleship moved from 107 Sea Zone to 110 Sea Zone
2 Artillerys, 4 Infantrys, 3 Tanks and 5 Transports moved from 111 Sea Zone to 110 Sea Zone
2 Artillerys, 4 Infantrys and 3 Tanks moved from 110 Sea Zone to Banjarmasin
2 Fighters moved from 106 Sea Zone to Banjarmasin
1 Bomber moved from Bangkok to Banjarmasin
1 Infantry and 1 Tank moved from Formosa to 93 Sea Zone
1 Infantry, 1 Tank and 2 Transports moved from 93 Sea Zone to 111 Sea Zone
1 Artillery moved from Mindanao to 111 Sea Zone
1 Artillery, 1 Infantry, 1 Tank and 2 Transports moved from 111 Sea Zone to 110 Sea Zone
1 Artillery, 1 Infantry and 1 Tank moved from 110 Sea Zone to Banjarmasin
1 T.Boat moved from 93 Sea Zone to 84 Sea Zone
1 Infantry moved from Changchun to 84 Sea Zone
1 Infantry moved from 84 Sea Zone to Shantung
1 Infantry moved from Chahar to Suiyuan
Hisaichi take Suiyuan from Chinese
1 Artillery moved from Chahar to Shantung
1 Tank moved from Chahar to Shantung
Purchase Units - Hisaichi
Hisaichi buy 1 Adv.Fighter, 2 Artillerys, 1 Cruiser, 2 Elites, 6 Infantrys and 1 Transport; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Vladivostok
Hisaichi attack with 2 Fighters, 2 Infantrys and 2 Tanks
Russians defend with 1 Bunker
Hisaichi roll dice for 2 Fighters, 2 Infantrys and 2 Tanks in Vladivostok, round 2 : 2/6 hits, 2.00 expected hits
Russians roll dice for 1 Bunker in Vladivostok, round 2 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Hisaichi lost in Vladivostok
1 Bunker owned by the Russians lost in Vladivostok
Hisaichi win, taking Vladivostok from Russians with 2 Fighters, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 Infantry
Casualties for Russians: 1 Bunker
Battle in Shantung
Hisaichi attack with 1 Artillery, 1 Infantry and 1 Tank
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 Artillery, 1 Infantry and 1 Tank in Shantung, round 2 : 3/3 hits, 1.17 expected hits
Chinese roll dice for 1 Infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Shantung
1 Infantry owned by the Chinese lost in Shantung
Hisaichi win, taking Shantung from Chinese with 1 Artillery and 1 Tank remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 1 Infantry
Battle in Banjarmasin
Hisaichi attack with 3 Artillerys, 1 Bomber, 2 Fighters, 5 Infantrys and 4 Tanks
Americans defend with 1 Fighter; Dutch defend with 1 AAGun, 1 Factory, 1 Fighter, 9 Infantrys and 2 Tanks
Dutch roll AA dice in Banjarmasin : 0/3 hits, 0.50 expected hits
Hisaichi roll dice for 1 Battleship in Banjarmasin, round 2 : 1/1 hits, 0.67 expected hits
1 Infantry owned by the Dutch lost in Banjarmasin
Hisaichi roll dice for 3 Artillerys, 1 Bomber, 2 Fighters, 5 Infantrys and 4 Tanks in Banjarmasin, round 2 : 6/15 hits, 5.67 expected hits
Dutch roll dice for 2 Fighters, 8 Infantrys and 2 Tanks in Banjarmasin, round 2 : 6/12 hits, 4.67 expected hits
5 Infantrys owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Banjarmasin
6 Infantrys owned by the Dutch lost in Banjarmasin
Hisaichi roll dice for 2 Artillerys, 1 Bomber, 2 Fighters and 4 Tanks in Banjarmasin, round 3 : 2/9 hits, 4.00 expected hits
Dutch roll dice for 2 Fighters, 2 Infantrys and 2 Tanks in Banjarmasin, round 3 : 3/6 hits, 2.67 expected hits
1 Tank owned by the Hisaichi and 2 Artillerys owned by the Hisaichi lost in Banjarmasin
2 Infantrys owned by the Dutch lost in Banjarmasin
Hisaichi roll dice for 1 Bomber, 2 Fighters and 3 Tanks in Banjarmasin, round 4 : 4/6 hits, 2.83 expected hits
Dutch roll dice for 2 Fighters and 2 Tanks in Banjarmasin, round 4 : 3/4 hits, 2.00 expected hits
2 Tanks owned by the Hisaichi and 1 Fighter owned by the Hisaichi lost in Banjarmasin
1 Fighter owned by the Americans, 1 Fighter owned by the Dutch and 2 Tanks owned by the Dutch lost in Banjarmasin
Hisaichi captures 27PUs while taking Dutch capital
Hisaichi win, taking Banjarmasin from Dutch with 1 Bomber, 1 Fighter and 1 Tank remaining. Battle score for attacker is -1
Casualties for Dutch: 1 Fighter, 9 Infantrys and 2 Tanks
Casualties for Hisaichi: 3 Artillerys, 1 Fighter, 5 Infantrys and 3 Tanks
Casualties for Americans: 1 Fighter
Non Combat Move - Hisaichi
1 Fighter moved from Banjarmasin to 110 Sea Zone
1 Bomber moved from Banjarmasin to Bangkok
1 Carrier moved from 106 Sea Zone to 110 Sea Zone
1 Destroyer and 1 Submarine moved from 106 Sea Zone to 107 Sea Zone
1 Submarine moved from 93 Sea Zone to 107 Sea Zone
1 Destroyer moved from 93 Sea Zone to 107 Sea Zone
1 Artillery and 2 Tanks moved from Chita to Heilungchiang
1 Tank moved from Ayan to Heilungchiang
1 Infantry moved from Chita to Ayan
2 Infantrys moved from Khabarovsk to Heilungchiang
2 Fighters moved from Vladivostok to Heilungchiang
1 AAGun moved from Kirin to Heilungchiang
2 Artillerys and 3 Infantrys moved from Changchun to Kirin
Place Units - Hisaichi
1 Elite and 3 Infantrys placed in Davao
1 Artillery, 1 Elite and 2 Infantrys placed in Liaoning
1 Adv.Fighter, 1 Artillery and 1 Infantry placed in Changchun
1 Cruiser and 1 Transport placed in 84 Sea Zone
Turn Complete - Hisaichi
Hisaichi collect 60 PUs; end with 87 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Dutch AA : -0.50
Russians regular : 0.50
Dutch regular : 2.67
Hisaichi regular : 1.67
TripleA Turn Summary for game: World At War
Game History
Round: 2
Combat Move - British
2 Infantrys moved from Greenland to 8 Sea Zone
1 Destroyer, 2 Infantrys and 1 Transport moved from 8 Sea Zone to 10 Sea Zone
2 Infantrys moved from 10 Sea Zone to Iceland
1 Fighter moved from Montreal to Greenland
2 Artillerys moved from Italian East Africa to Kordofan
1 Infantry moved from Equatoria to Kordofan
3 Infantrys and 1 Tank moved from Nubia to Darfur
1 Infantry moved from French Equatorial Africa to Darfur
1 Artillery and 2 Infantrys moved from Cairo to 56 Sea Zone
1 Transport moved from 56 Sea Zone to 55 Sea Zone
1 Infantry moved from Cyprus to 55 Sea Zone
1 Infantry and 1 Transport moved from 55 Sea Zone to 56 Sea Zone
3 Infantrys moved from 56 Sea Zone to Crete
1 Artillery moved from 56 Sea Zone to Crete
1 Cruiser, 1 Destroyer, 1 Submarine and 2 Transports moved from 57 Sea Zone to 56 Sea Zone
1 Infantry moved from Lower Egypt to New Valley
3 Fighters moved from Cairo to Lower Egypt
3 Fighters moved from Lower Egypt to New Valley
2 Transports moved from 65 Sea Zone to 60 Sea Zone
2 Artillerys and 2 Infantrys moved from Hyderabad to 60 Sea Zone
2 Artillerys, 2 Infantrys and 2 Transports moved from 60 Sea Zone to 65 Sea Zone
2 Artillerys and 2 Infantrys moved from 65 Sea Zone to S.Thailand
1 Fighter moved from Malaya to S.Thailand
1 Artillery and 2 Infantrys moved from Burma to S.Thailand
2 Tanks moved from Assam to S.Thailand
1 Infantry moved from Assam to Burma
1 Infantry moved from Bihar to Assam
1 Infantry moved from Hyderabad to Calcutta
2 Artillerys and 2 Infantrys moved from Rajputana to Baluchistan
1 Infantry moved from Punjab to Baluchistan
1 Infantry moved from Yukon to Alaska
1 Artillery and 1 Infantry moved from West Borneo to Banjarmasin
Purchase Units - British
British buy 2 ArmoredCars, 6 Artillerys, 1 Carrier, 2 Destroyers, 6 Infantrys, 1 Tank and 3 Transports; Remaining resources: 0 PUs;
Combat - British
Battle in Crete
British attack with 1 Artillery and 3 Infantrys
Neutral defend with 1 AAGun and 1 Artillery
British roll dice for 2 Cruisers in Crete, round 2 : 1/2 hits, 1.00 expected hits
1 Artillery owned by the Neutral lost in Crete
British loses 0 PUs for violating Cretes neutrality.
British win, taking Crete from Neutral with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 4
Casualties for Neutral: 1 Artillery
Battle in New Valley
British attack with 3 Fighters and 1 Infantry
Germans defend with 1 Infantry
British roll dice for 3 Fighters and 1 Infantry in New Valley, round 2 : 3/4 hits, 1.17 expected hits
Germans roll dice for 1 Infantry in New Valley, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Germans lost in New Valley
British win, taking New Valley from Germans with 3 Fighters and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 Infantry
Battle in Kordofan
British attack with 2 Artillerys and 1 Infantry
Italians defend with 1 Infantry
British roll dice for 2 Artillerys and 1 Infantry in Kordofan, round 2 : 1/3 hits, 1.00 expected hits
Italians roll dice for 1 Infantry in Kordofan, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Italians lost in Kordofan
British win, taking Kordofan from Italians with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Italians: 1 Infantry
Battle in S.Thailand
British attack with 3 Artillerys, 1 Fighter, 4 Infantrys and 2 Tanks
Thai defend with 1 Infantry
British roll dice for 3 Artillerys, 1 Fighter, 4 Infantrys and 2 Tanks in S.Thailand, round 2 : 4/10 hits, 3.50 expected hits
Thai roll dice for 1 Infantry in S.Thailand, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in S.Thailand
1 Infantry owned by the Thai lost in S.Thailand
British win, taking S.Thailand from Thai with 3 Artillerys, 1 Fighter, 3 Infantrys and 2 Tanks remaining. Battle score for attacker is 0
Casualties for British: 1 Infantry
Casualties for Thai: 1 Infantry
Battle in Banjarmasin
British attack with 1 Artillery and 1 Infantry
Hisaichi defend with 1 AAGun, 1 Factory and 1 Tank
British roll dice for 1 Artillery and 1 Infantry in Banjarmasin, round 2 : 0/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Tank in Banjarmasin, round 2 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the British lost in Banjarmasin
British roll dice for 1 Artillery in Banjarmasin, round 3 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Tank in Banjarmasin, round 3 : 1/1 hits, 0.50 expected hits
1 Artillery owned by the British lost in Banjarmasin
Hisaichi win with 1 Tank remaining. Battle score for attacker is -6
Casualties for British: 1 Artillery and 1 Infantry
Battle in Darfur
British attack with 4 Infantrys and 1 Tank
Italians defend with 1 Infantry
British roll dice for 4 Infantrys and 1 Tank in Darfur, round 2 : 2/5 hits, 1.17 expected hits
Italians roll dice for 1 Infantry in Darfur, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Italians lost in Darfur
British win, taking Darfur from Italians with 4 Infantrys and 1 Tank remaining. Battle score for attacker is 2
Casualties for Italians: 1 Infantry
Battle in Iceland
British attack with 2 Infantrys
Neutral defend with 1 Infantry
British roll dice for 2 Infantrys in Iceland, round 2 : 0/2 hits, 0.33 expected hits
Neutral roll dice for 1 Infantry in Iceland, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 2 Infantrys in Iceland, round 3 : 0/2 hits, 0.33 expected hits
Neutral roll dice for 1 Infantry in Iceland, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in Iceland
British roll dice for 1 Infantry in Iceland, round 4 : 0/1 hits, 0.17 expected hits
Neutral roll dice for 1 Infantry in Iceland, round 4 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in Iceland
Neutral win with 1 Infantry remaining. Battle score for attacker is -4
Casualties for British: 2 Infantrys
Non Combat Move - British
1 Fighter moved from New Valley to 56 Sea Zone
1 Fighter moved from New Valley to 56 Sea Zone
1 Fighter moved from New Valley to Cairo
1 Tank moved from Palestine to Lower Egypt
1 Infantry moved from Palestine to Lower Egypt
1 Submarine moved from 113 Sea Zone to 67 Sea Zone
1 Infantry moved from Scotland to Manchester
1 Artillery and 3 Infantrys moved from Wales to Manchester
1 Infantry moved from French Sudan to Mauritania
1 Infantry moved from Ontario to Quebec
1 Infantry moved from Kenya to Italian East Africa
1 Infantry moved from Rhodesia to Kenya
1 Infantry moved from South Africa to Rhodesia
1 Fighter moved from Malta to E.Morocco
1 Fighter moved from Gibraltar to E.Morocco
1 Fighter moved from S.Thailand to Malaya
Place Units - British
1 Carrier and 1 Destroyer placed in 56 Sea Zone
2 Artillerys and 2 Infantrys placed in Cairo
2 Transports placed in 2 Sea Zone
1 Destroyer and 1 Transport placed in 21 Sea Zone
2 Infantrys placed in Manchester
2 ArmoredCars placed in Cape Town
2 Artillerys and 2 Infantrys placed in Madras
2 Artillerys and 1 Tank placed in Delhi
Turn Complete - British
British collect 99 PUs; end with 99 PUs
Combat Hit Differential Summary :
Italians regular : -0.67
Thai regular : 0.67
Germans regular : -0.33
Neutral regular : 1.00
British regular : 1.33
Hisaichi regular : 1.00
TripleA Turn Summary for game: World At War
Game History
Round: 2
Combat Move - Anzac
1 Transport moved from 122 Sea Zone to 120 Sea Zone
1 Artillery and 1 Infantry moved from Wellington to 120 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 120 Sea Zone to 114 Sea Zone
1 Artillery and 1 Infantry moved from 114 Sea Zone to Queensland
1 Infantry and 1 Tank moved from Western Australia to 67 Sea Zone
1 Infantry and 1 Tank moved from 67 Sea Zone to Lombok
2 Fighters moved from 67 Sea Zone to Lombok
1 Submarine moved from 70 Sea Zone to 67 Sea Zone
1 Infantry moved from Northern Territory to Western Australia
4 Infantrys moved from Canberra to New South Wales
3 Infantrys moved from Port Moresby to West Papua
1 Tank moved from Port Moresby to West Papua
Purchase Units - Anzac
Anzac buy 1 Destroyer, 1 Elite, 1 Factory, 2 Infantrys and 1 Transport; Remaining resources: 0 PUs;
Combat - Anzac
Battle in Lombok
Anzac attack with 2 Fighters, 1 Infantry and 1 Tank
Yamamoto defend with 1 Infantry
Anzac roll dice for 2 Fighters, 1 Infantry and 1 Tank in Lombok, round 2 : 1/4 hits, 1.33 expected hits
Yamamoto roll dice for 1 Infantry in Lombok, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in Lombok
Anzac win, taking Lombok from Yamamoto with 2 Fighters, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
Casualties for Yamamoto: 1 Infantry
Non Combat Move - Anzac
1 Fighter moved from Lombok to 67 Sea Zone
1 Fighter moved from Lombok to 67 Sea Zone
Place Units - Anzac
1 Factory placed in Western Australia
1 Destroyer and 1 Transport placed in 67 Sea Zone
Anzac undo move 2.
1 Elite and 2 Infantrys placed in Broome
1 Destroyer and 1 Transport placed in 114 Sea Zone
Turn Complete - Anzac
Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.33
Anzac regular : -0.33
TripleA Turn Summary for game: World At War
Game History
Round: 2
Combat Move - Dutch
1 Artillery moved from Java to Sumatra
1 Destroyer and 1 Transport moved from 114 Sea Zone to 67 Sea Zone
Non Combat Move - Dutch
Turn Complete - Dutch
Dutch collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War
Game History
Round: 2
Combat Move - Dutch
1 Artillery moved from Java to Sumatra
1 Destroyer and 1 Transport moved from 114 Sea Zone to 67 Sea Zone
Non Combat Move - Dutch
Turn Complete - Dutch
Dutch collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War
Game History
Round: 2
Combat Move - Finns
2 Infantrys moved from Oulu to Lapland
1 Fighter moved from Helsinki to Lapland
1 Tank moved from Tampere to Lapland
Purchase Units - Finns
Finns buy 2 Artillerys and 1 Elite; Remaining resources: 0 PUs;
Combat - Finns
Battle in Lapland
Finns attack with 1 Fighter, 2 Infantrys and 1 Tank
Russians defend with 1 Infantry
Finns roll dice for 1 Fighter, 2 Infantrys and 1 Tank in Lapland, round 2 : 2/4 hits, 1.17 expected hits
Russians roll dice for 1 Infantry in Lapland, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Lapland
Finns win, taking Lapland from Russians with 1 Fighter, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Non Combat Move - Finns
3 Infantrys moved from Tampere to Oulu
1 Fighter moved from Lapland to Tampere
1 Destroyer, 1 Submarine and 1 Transport moved from 22 Sea Zone to 24 Sea Zone
2 Infantrys moved from Helsinki to 24 Sea Zone
2 Infantrys moved from 24 Sea Zone to Oulu
1 Infantry moved from Helsinki to Tampere
Place Units - Finns
2 Artillerys and 1 Elite placed in Helsinki
Turn Complete - Finns
Finns collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Finns regular : 0.83
Russians regular : -0.33
TripleA Turn Summary for game: World At War
Game History
Round: 2
Combat Move - Romanians
1 Infantry moved from E.Romania to Odessa
Romanians take Odessa from Russians
Purchase Units - Romanians
Romanians buy 2 Artillerys, 1 Elite and 1 Infantry; Remaining resources: 0 PUs;
Combat - Romanians
Non Combat Move - Romanians
1 AAGun, 1 Fighter and 3 Infantrys moved from Bucharest to E.Romania
Place Units - Romanians
2 Artillerys, 1 Elite and 1 Infantry placed in Bucharest
Turn Complete - Romanians
Romanians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War
Game History
Round: 2
Combat Move - Thai
1 Infantry moved from N.Thailand to N.French Indochina
Thai take N.French Indochina from French
1 Infantry moved from East And South Borneo to British Borneo
Thai take British Borneo from British
1 Transport moved from 110 Sea Zone to 105 Sea Zone
1 Infantry moved from Bangkok to 105 Sea Zone
1 Infantry and 1 Transport moved from 105 Sea Zone to 110 Sea Zone
1 Infantry moved from 110 Sea Zone to West Borneo
Thai take West Borneo from Dutch
Purchase Units - Thai
Thai buy 1 Elite, 3 Infantrys and 1 Tank; Remaining resources: 0 PUs;
Combat - Thai
Non Combat Move - Thai
Place Units - Thai
1 Elite, 3 Infantrys and 1 Tank placed in Bangkok
Turn Complete - Thai
Thai collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War
Game History
Round: 2
Combat Move - Americans
3 Infantrys moved from Central America to Colombia
1 Infantry and 1 Tank moved from Bahia to Amazon
1 Bomber and 1 Fighter moved from French Guiana to Amazon
2 Infantrys and 1 Tank moved from South Central USA to E.Mexico
1 Artillery, 2 Infantrys and 3 Tanks moved from W.Mexico to E.Mexico
1 Fighter moved from San Francisco to Midway
1 Tank moved from Pearl Harbor to 91 Sea Zone
1 Artillery moved from Oahu to 91 Sea Zone
1 Artillery moved from Pearl Harbor to 91 Sea Zone
1 Infantry moved from Kauai to 91 Sea Zone
4 Infantrys moved from Pearl Harbor to 91 Sea Zone
2 Artillerys, 1 Battleship, 3 Carriers, 3 Destroyers, 5 Fighters, 5 Infantrys, 1 Submarine, 1 Tank and 4 Transports moved from 91 Sea Zone to 88 Sea Zone
2 Artillerys, 5 Fighters, 5 Infantrys and 1 Tank moved from 88 Sea Zone to Wake
1 Artillery and 1 Infantry moved from Koryakia to Kolyma
1 Destroyer, 1 Submarine and 1 Transport moved from 72 Sea Zone to 88 Sea Zone
1 Infantry moved from Midway to 88 Sea Zone
1 Infantry moved from 88 Sea Zone to Wake
1 Fighter moved from Johnston to Wake
1 Infantry moved from Northeast USA to South Atlantic USA
Purchase Units - Americans
Americans buy 2 Adv.Fighters, 2 ArmoredCars, 2 Artillerys, 1 B.Transport, 1 Carrier, 1 Cruiser, 1 Destroyer, 4 Elites, 1 Infantry and 1 Submarine; Remaining resources: 0 PUs;
Combat - Americans
Battle in E.Mexico
Americans attack with 1 Artillery, 4 Infantrys and 4 Tanks
Neutral defend with 1 Infantry
Americans roll dice for 1 Artillery, 4 Infantrys and 4 Tanks in E.Mexico, round 2 : 5/9 hits, 3.17 expected hits
Neutral roll dice for 1 Infantry in E.Mexico, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Americans lost in E.Mexico
1 Infantry owned by the Neutral lost in E.Mexico
Americans loses 0 PUs for violating E.Mexicos neutrality.
Americans win, taking E.Mexico from Neutral with 1 Artillery, 3 Infantrys and 4 Tanks remaining. Battle score for attacker is 0
Casualties for Americans: 1 Infantry
Casualties for Neutral: 1 Infantry
Battle in Amazon
Americans attack with 1 Bomber, 1 Fighter, 1 Infantry and 1 Tank
Neutral defend with 1 Infantry
Americans roll dice for 1 Bomber, 1 Fighter, 1 Infantry and 1 Tank in Amazon, round 2 : 1/4 hits, 1.67 expected hits
Neutral roll dice for 1 Infantry in Amazon, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Amazon
Americans loses 0 PUs for violating Amazons neutrality.
Americans win, taking Amazon from Neutral with 1 Bomber, 1 Fighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
Casualties for Neutral: 1 Infantry
Battle in Wake
Americans attack with 2 Artillerys, 6 Fighters, 6 Infantrys and 1 Tank
Yamamoto defend with 1 Artillery
Americans roll dice for 1 Battleship in Wake, round 2 : 0/1 hits, 0.67 expected hits
Americans roll dice for 2 Artillerys, 6 Fighters, 6 Infantrys and 1 Tank in Wake, round 2 : 3/15 hits, 4.50 expected hits
Yamamoto roll dice for 1 Artillery in Wake, round 2 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Yamamoto lost in Wake
Americans win, taking Wake from Yamamoto with 2 Artillerys, 6 Fighters, 6 Infantrys and 1 Tank remaining. Battle score for attacker is 4
Casualties for Yamamoto: 1 Artillery
Non Combat Move - Americans
6 Fighters moved from Wake to 88 Sea Zone
2 Bombers moved from Pearl Harbor to Midway
1 Bomber moved from Amazon to Bahia
1 Fighter moved from Amazon to Bahia
1 Destroyer and 2 Transports moved from 32 Sea Zone to 26 Sea Zone
Place Units - Americans
3 Elites placed in South Atlantic USA
1 Cruiser, 1 Destroyer and 1 Submarine placed in 91 Sea Zone
1 B.Transport and 1 Carrier placed in 83 Sea Zone
2 Adv.Fighters placed in 83 Sea Zone
2 Artillerys and 1 Elite placed in San Francisco
2 ArmoredCars and 1 Infantry placed in South Central USA
Turn Complete - Americans
Americans collect 96 PUs; end with 96 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.33
Americans regular : -1.00
Neutral regular : 0.33
TripleA Turn Summary for game: World At War
Game History
Round: 3
Combat Move - Germans
1 Infantry moved from Orleanais to Paris
4 ArmoredCars, 2 Artillerys, 6 Infantrys and 11 Tanks moved from Burgundy to Paris
2 Mech.Infs moved from Bavaria to Paris
1 Tank moved from Orleanais to Paris
4 Infantrys moved from Belgium to Picardy
2 Stukas moved from Hamburg to Picardy
4 Infantrys moved from Rhine to Netherlands
1 Bomber moved from Hamburg to Netherlands
2 Adv.Fighters moved from 22 Sea Zone to Netherlands
1 Infantry moved from East Prussia to Lithuania
Germans take Lithuania from Russians
1 Artillery moved from Vinnytsia to Kiev
2 Infantrys moved from Vinnytsia to Kiev
1 Fighter moved from Krakow to Kiev
2 Artillerys and 3 Infantrys moved from Warsaw to Brest
1 Transport moved from 24 Sea Zone to 23 Sea Zone
1 Artillery and 1 Elite moved from Hamburg to 23 Sea Zone
1 Artillery, 1 Elite and 1 Transport moved from 23 Sea Zone to 24 Sea Zone
1 Infantry moved from Danzig to 24 Sea Zone
1 Artillery, 1 Elite and 1 Infantry moved from 24 Sea Zone to Latvia
2 Infantrys moved from Danzig to Brest
1 Artillery and 2 Infantrys moved from Vinnytsia to Donetsk
1 Artillery moved from Hamburg to Netherlands
Purchase Units - Germans
Germans buy 2 ArmoredCars, 2 Artillerys, 1 Factory, 14 Infantrys, 1 Mech.Inf and 5 Tanks; Remaining resources: 0 PUs;
Combat - Germans
Battle in Picardy
Germans attack with 4 Infantrys and 2 Stukas
French defend with 1 Bunker
Germans roll dice for 4 Infantrys and 2 Stukas in Picardy, round 2 : 3/6 hits, 2.00 expected hits
French roll dice for 1 Bunker in Picardy, round 2 : 0/1 hits, 0.50 expected hits
1 Bunker owned by the French lost in Picardy
Germans win, taking Picardy from French with 4 Infantrys and 2 Stukas remaining. Battle score for attacker is 6
Casualties for French: 1 Bunker
Battle in Netherlands
Germans attack with 2 Adv.Fighters, 1 Artillery, 1 Bomber and 4 Infantrys
Neutral defend with 1 Artillery and 3 Infantrys
Germans roll dice for 2 Adv.Fighters, 1 Artillery, 1 Bomber and 4 Infantrys in Netherlands, round 2 : 3/8 hits, 2.83 expected hits
Neutral roll dice for 1 Artillery and 3 Infantrys in Netherlands, round 2 : 2/4 hits, 1.33 expected hits
2 Infantrys owned by the Germans lost in Netherlands
3 Infantrys owned by the Neutral lost in Netherlands
Germans roll dice for 2 Adv.Fighters, 1 Artillery, 1 Bomber and 2 Infantrys in Netherlands, round 3 : 2/6 hits, 2.50 expected hits
Neutral roll dice for 1 Artillery in Netherlands, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Germans lost in Netherlands
1 Artillery owned by the Neutral lost in Netherlands
Germans loses 0 PUs for violating Netherlandss neutrality.
Germans win, taking Netherlands from Neutral with 2 Adv.Fighters, 1 Artillery, 1 Bomber and 1 Infantry remaining. Battle score for attacker is 4
Casualties for Germans: 3 Infantrys
Casualties for Neutral: 1 Artillery and 3 Infantrys
Battle in Kiev
Germans attack with 1 Artillery, 1 Fighter and 2 Infantrys
Russians defend with 1 Infantry
Germans roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Kiev, round 2 : 1/4 hits, 1.17 expected hits
Russians roll dice for 1 Infantry in Kiev, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Kiev
Germans win, taking Kiev from Russians with 1 Artillery, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in Donetsk
Germans attack with 1 Artillery and 2 Infantrys
Russians defend with 1 Infantry
Germans roll dice for 1 Artillery and 2 Infantrys in Donetsk, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 Infantry in Donetsk, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Germans lost in Donetsk
1 Infantry owned by the Russians lost in Donetsk
Germans win, taking Donetsk from Russians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 Infantry
Casualties for Russians: 1 Infantry
Battle in Latvia
Germans attack with 1 Artillery, 1 Elite and 1 Infantry
Russians defend with 1 Artillery and 1 Infantry
Germans roll dice for 1 Battleship and 1 Cruiser in Latvia, round 2 : 0/2 hits, 1.17 expected hits
Germans roll dice for 1 Artillery, 1 Elite and 1 Infantry in Latvia, round 2 : 0/3 hits, 1.00 expected hits
Russians roll dice for 1 Artillery and 1 Infantry in Latvia, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Germans lost in Latvia
Germans roll dice for 1 Artillery and 1 Elite in Latvia, round 3 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 Artillery and 1 Infantry in Latvia, round 3 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Russians lost in Latvia
Germans roll dice for 1 Artillery and 1 Elite in Latvia, round 4 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 Artillery in Latvia, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 Artillery and 1 Elite in Latvia, round 5 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 Artillery in Latvia, round 5 : 1/1 hits, 0.33 expected hits
1 Elite owned by the Germans lost in Latvia
Germans roll dice for 1 Artillery in Latvia, round 6 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 Artillery in Latvia, round 6 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 Artillery in Latvia, round 7 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 Artillery in Latvia, round 7 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 Artillery in Latvia, round 8 : 1/1 hits, 0.33 expected hits
Russians roll dice for 1 Artillery in Latvia, round 8 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Russians lost in Latvia
Germans win, taking Latvia from Russians with 1 Artillery remaining. Battle score for attacker is 1
Casualties for Germans: 1 Elite and 1 Infantry
Casualties for Russians: 1 Artillery and 1 Infantry
Battle in Brest
Germans attack with 2 Artillerys and 5 Infantrys
Neutral defend with 1 Artillery and 2 Infantrys
Germans roll dice for 2 Artillerys and 5 Infantrys in Brest, round 2 : 0/7 hits, 1.83 expected hits
Neutral roll dice for 1 Artillery and 2 Infantrys in Brest, round 2 : 1/3 hits, 1.00 expected hits
1 Infantry owned by the Germans lost in Brest
Germans roll dice for 2 Artillerys and 4 Infantrys in Brest, round 3 : 2/6 hits, 1.67 expected hits
Neutral roll dice for 1 Artillery and 2 Infantrys in Brest, round 3 : 2/3 hits, 1.00 expected hits
2 Infantrys owned by the Germans lost in Brest
2 Infantrys owned by the Neutral lost in Brest
Germans roll dice for 2 Artillerys and 2 Infantrys in Brest, round 4 : 0/4 hits, 1.33 expected hits
Neutral roll dice for 1 Artillery in Brest, round 4 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Germans lost in Brest
Germans roll dice for 2 Artillerys and 1 Infantry in Brest, round 5 : 0/3 hits, 1.00 expected hits
Neutral roll dice for 1 Artillery in Brest, round 5 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 Artillerys and 1 Infantry in Brest, round 6 : 0/3 hits, 1.00 expected hits
Neutral roll dice for 1 Artillery in Brest, round 6 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Germans lost in Brest
Germans roll dice for 2 Artillerys in Brest, round 7 : 0/2 hits, 0.67 expected hits
Neutral roll dice for 1 Artillery in Brest, round 7 : 1/1 hits, 0.33 expected hits
1 Artillery owned by the Germans lost in Brest
Germans roll dice for 1 Artillery in Brest, round 8 : 0/1 hits, 0.33 expected hits
Neutral roll dice for 1 Artillery in Brest, round 8 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 Artillery in Brest, round 9 : 1/1 hits, 0.33 expected hits
Neutral roll dice for 1 Artillery in Brest, round 9 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Neutral lost in Brest
Germans loses 0 PUs for violating Brests neutrality.
Germans win, taking Brest from Neutral with 1 Artillery remaining. Battle score for attacker is -6
Casualties for Germans: 1 Artillery and 5 Infantrys
Casualties for Neutral: 1 Artillery and 2 Infantrys
Battle in Paris
Germans attack with 4 ArmoredCars, 2 Artillerys, 7 Infantrys, 2 Mech.Infs and 12 Tanks
British defend with 2 Fighters; French defend with 1 AAGun, 1 Artillery, 1 Factory, 1 Fighter and 20 Infantrys
Germans roll dice for 4 ArmoredCars, 2 Artillerys, 7 Infantrys, 2 Mech.Infs and 12 Tanks in Paris, round 2 : 12/27 hits, 10.50 expected hits
French roll dice for 1 Artillery, 3 Fighters and 20 Infantrys in Paris, round 2 : 4/24 hits, 8.50 expected hits
4 Infantrys owned by the Germans lost in Paris
12 Infantrys owned by the French lost in Paris
Germans roll dice for 4 ArmoredCars, 2 Artillerys, 3 Infantrys, 2 Mech.Infs and 12 Tanks in Paris, round 3 : 8/23 hits, 9.67 expected hits
French roll dice for 1 Artillery, 3 Fighters and 8 Infantrys in Paris, round 3 : 8/12 hits, 4.50 expected hits
4 ArmoredCars owned by the Germans, 1 Artillery owned by the Germans and 3 Infantrys owned by the Germans lost in Paris
8 Infantrys owned by the French lost in Paris
Germans roll dice for 1 Artillery, 2 Mech.Infs and 12 Tanks in Paris, round 4 : 4/15 hits, 7.00 expected hits
French roll dice for 1 Artillery and 3 Fighters in Paris, round 4 : 1/4 hits, 1.83 expected hits
1 Artillery owned by the Germans lost in Paris
2 Fighters owned by the British, 1 Fighter owned by the French and 1 Artillery owned by the French lost in Paris
Germans captures 40PUs while taking French capital
Germans win, taking Paris from French with 2 Mech.Infs and 12 Tanks remaining. Battle score for attacker is 30
Casualties for Germans: 4 ArmoredCars, 2 Artillerys and 7 Infantrys
Casualties for French: 1 Artillery, 1 Fighter and 20 Infantrys
Casualties for British: 2 Fighters
Non Combat Move - Germans
2 Stukas moved from Picardy to Lorraine
2 Adv.Fighters moved from Netherlands to 23 Sea Zone
1 Carrier, 1 Destroyer and 1 Submarine moved from 22 Sea Zone to 23 Sea Zone
1 Bomber moved from Netherlands to Hamburg
2 Fighters moved from Danzig to Hamburg
2 Artillerys and 4 Infantrys moved from E.Romania to Vinnytsia
1 AAGun moved from Krakow to Vinnytsia
2 Tanks moved from Warsaw to Vinnytsia
1 Transport moved from 24 Sea Zone to 23 Sea Zone
2 Infantrys moved from Hamburg to 23 Sea Zone
2 Infantrys and 1 Transport moved from 23 Sea Zone to 24 Sea Zone
2 Infantrys moved from 24 Sea Zone to East Prussia
2 Tanks moved from Hun to Kufra
1 Fighter moved from Kiev to Vinnytsia
Place Units - Germans
4 Infantrys placed in Warsaw
1 Factory placed in Vinnytsia
2 ArmoredCars and 3 Tanks placed in Bohemia
1 Artillery, 4 Infantrys and 1 Tank placed in Hamburg
1 Artillery and 3 Infantrys placed in Rhine
1 Infantry, 1 Mech.Inf and 1 Tank placed in Bavaria
2 Infantrys placed in Berlin
Turn Complete - Germans
Germans collect 108 PUs; end with 148 PUs
Combat Hit Differential Summary :
French regular : -2.33
Russians regular : -0.67
Germans regular : -11.33
Neutral regular : 3.33
TripleA Turn Summary for game: World At War
Game History
Round: 3
Combat Move - Russians
2 Artillerys and 2 Infantrys moved from Arkhangelsk to 6 Sea Zone
2 Artillerys and 2 Infantrys moved from 6 Sea Zone to Lapland
1 Bomber and 1 Fighter moved from Leningrad to Lapland
1 Artillery, 1 Fighter and 3 Infantrys moved from Kursk to Kiev
1 Artillery and 1 Infantry moved from Kursk to Donetsk
1 Infantry moved from Rostov to Donetsk
1 Elite and 2 Infantrys moved from Georgia to Erzurum
3 Artillerys and 3 Infantrys moved from Uzbekistan to E.Iran
1 Infantry moved from Chimkent to 126 Sea Zone
1 Artillery moved from Chimkent to 126 Sea Zone
1 Artillery and 1 Infantry moved from 126 Sea Zone to Azerbaijan
1 Infantry moved from S.Buryat Mongolia to Chita
1 Tank moved from N.Buryat Mongolia to Chita
1 Infantry moved from N.Buryat Mongolia to Chita
1 Artillery and 1 Infantry moved from Yakutsk to Ayan
Purchase Units - Russians
Russians buy 2 ArmoredCars, 4 Artillerys, 1 Elite, 33 Infantrys and 2 Tanks; Remaining resources: 0 PUs;
Combat - Russians
Battle in Chita
Russians attack with 2 Infantrys and 1 Tank
Hisaichi defend with 1 Infantry
Russians roll dice for 2 Infantrys and 1 Tank in Chita, round 2 : 1/3 hits, 0.83 expected hits
Hisaichi roll dice for 1 Infantry in Chita, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Chita
1 Infantry owned by the Hisaichi lost in Chita
Russians win, taking Chita from Hisaichi with 1 Infantry and 1 Tank remaining. Battle score for attacker is 0
Casualties for Russians: 1 Infantry
Casualties for Hisaichi: 1 Infantry
Battle in Azerbaijan
Russians attack with 1 Artillery and 1 Infantry
Neutral defend with 1 Infantry
Russians roll dice for 1 Artillery and 1 Infantry in Azerbaijan, round 2 : 1/2 hits, 0.67 expected hits
Neutral roll dice for 1 Infantry in Azerbaijan, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Azerbaijan
Russians loses 0 PUs for violating Azerbaijans neutrality.
Russians win, taking Azerbaijan from Neutral with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Neutral: 1 Infantry
Battle in Donetsk
Russians attack with 1 Artillery and 2 Infantrys
Germans defend with 1 Artillery and 1 Infantry
Russians roll dice for 1 Artillery and 2 Infantrys in Donetsk, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 Artillery and 1 Infantry in Donetsk, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Russians lost in Donetsk
Russians roll dice for 1 Artillery and 1 Infantry in Donetsk, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 Artillery and 1 Infantry in Donetsk, round 3 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Russians lost in Donetsk
1 Infantry owned by the Germans lost in Donetsk
Russians roll dice for 1 Artillery in Donetsk, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 Artillery in Donetsk, round 4 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Russians retreated to Kursk
Germans win with 1 Artillery remaining. Battle score for attacker is -2
Casualties for Russians: 2 Infantrys
Casualties for Germans: 1 Infantry
Battle in Erzurum
Russians attack with 1 Elite and 2 Infantrys
Neutral defend with 2 Infantrys
Russians roll dice for 1 Elite and 2 Infantrys in Erzurum, round 2 : 0/3 hits, 0.67 expected hits
Neutral roll dice for 2 Infantrys in Erzurum, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 Elite and 2 Infantrys in Erzurum, round 3 : 0/3 hits, 0.67 expected hits
Neutral roll dice for 2 Infantrys in Erzurum, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 Elite and 2 Infantrys in Erzurum, round 4 : 2/3 hits, 0.67 expected hits
Neutral roll dice for 2 Infantrys in Erzurum, round 4 : 0/2 hits, 0.67 expected hits
2 Infantrys owned by the Neutral lost in Erzurum
Russians loses 0 PUs for violating Erzurums neutrality.
Russians win, taking Erzurum from Neutral with 1 Elite and 2 Infantrys remaining. Battle score for attacker is 4
Casualties for Neutral: 2 Infantrys
Battle in E.Iran
Russians attack with 3 Artillerys and 3 Infantrys
Neutral defend with 1 Bunker and 3 Infantrys
Russians roll dice for 3 Artillerys and 3 Infantrys in E.Iran, round 2 : 1/6 hits, 2.00 expected hits
Units damaged: 1 Bunker owned by the Neutral
Neutral roll dice for 1 Bunker and 3 Infantrys in E.Iran, round 2 : 0/4 hits, 1.50 expected hits
Russians roll dice for 3 Artillerys and 3 Infantrys in E.Iran, round 3 : 1/6 hits, 2.00 expected hits
Neutral roll dice for 1 Bunker and 3 Infantrys in E.Iran, round 3 : 2/4 hits, 1.50 expected hits
2 Infantrys owned by the Russians lost in E.Iran
1 Infantry owned by the Neutral lost in E.Iran
Russians roll dice for 3 Artillerys and 1 Infantry in E.Iran, round 4 : 2/4 hits, 1.33 expected hits
Neutral roll dice for 1 Bunker and 2 Infantrys in E.Iran, round 4 : 0/3 hits, 1.17 expected hits
2 Infantrys owned by the Neutral lost in E.Iran
Russians roll dice for 3 Artillerys and 1 Infantry in E.Iran, round 5 : 1/4 hits, 1.33 expected hits
Neutral roll dice for 1 Bunker in E.Iran, round 5 : 0/1 hits, 0.50 expected hits
1 Bunker owned by the Neutral lost in E.Iran
Russians loses 0 PUs for violating E.Irans neutrality.
Russians win, taking E.Iran from Neutral with 3 Artillerys and 1 Infantry remaining. Battle score for attacker is 8
Casualties for Russians: 2 Infantrys
Casualties for Neutral: 1 Bunker and 3 Infantrys
Battle in Lapland
Russians attack with 2 Artillerys, 1 Bomber, 1 Fighter and 2 Infantrys
Finns defend with 2 Infantrys and 1 Tank
Russians roll dice for 2 Artillerys, 1 Bomber, 1 Fighter and 2 Infantrys in Lapland, round 2 : 2/6 hits, 2.33 expected hits
Finns roll dice for 2 Infantrys and 1 Tank in Lapland, round 2 : 0/3 hits, 1.17 expected hits
2 Infantrys owned by the Finns lost in Lapland
Russians roll dice for 2 Artillerys, 1 Bomber, 1 Fighter and 2 Infantrys in Lapland, round 3 : 3/6 hits, 2.33 expected hits
Finns roll dice for 1 Tank in Lapland, round 3 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Russians lost in Lapland
1 Tank owned by the Finns lost in Lapland
Russians win, taking Lapland from Finns with 2 Artillerys, 1 Bomber, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 7
Casualties for Finns: 2 Infantrys and 1 Tank
Casualties for Russians: 1 Infantry
Battle in Ayan
Russians attack with 1 Artillery and 1 Infantry
Hisaichi defend with 1 Infantry
Russians roll dice for 1 Artillery and 1 Infantry in Ayan, round 2 : 0/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Infantry in Ayan, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Ayan
Russians roll dice for 1 Artillery in Ayan, round 3 : 1/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Infantry in Ayan, round 3 : 1/1 hits, 0.33 expected hits
1 Artillery owned by the Russians lost in Ayan
1 Infantry owned by the Hisaichi lost in Ayan
Hisaichi win with no units remaining. Battle score for attacker is -4
Casualties for Russians: 1 Artillery and 1 Infantry
Casualties for Hisaichi: 1 Infantry
Battle in Kiev
Russians attack with 1 Artillery, 1 Fighter and 3 Infantrys
Germans defend with 1 Artillery and 2 Infantrys
Russians roll dice for 1 Artillery, 1 Fighter and 3 Infantrys in Kiev, round 2 : 4/5 hits, 1.33 expected hits
Germans roll dice for 1 Artillery and 2 Infantrys in Kiev, round 2 : 2/3 hits, 1.00 expected hits
2 Infantrys owned by the Russians lost in Kiev
1 Artillery owned by the Germans and 2 Infantrys owned by the Germans lost in Kiev
Russians win, taking Kiev from Germans with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 4
Casualties for Russians: 2 Infantrys
Casualties for Germans: 1 Artillery and 2 Infantrys
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Lapland: 1 Fighter
EDIT: Adding units owned by Russians to Leningrad: 1 Fighter
EDIT: Turning off Edit Mode
11 Infantrys and 5 Tanks moved from Kursk to Kiev
1 Fighter moved from Kiev to Kursk
10 Infantrys moved from Moscow to Yaroslavl
2 Infantrys moved from Penza to Rostov
2 Tanks moved from Rostov to Kursk
5 Infantrys moved from Stalingrad to Rostov
1 Infantry moved from Kirov to Arkhangelsk
1 Adv.Fighter moved from Sverdlovsk to Yaroslavl
1 Tank moved from Sverdlovsk to Kuybyshev
1 ArmoredCar moved from Sverdlovsk to Kuybyshev
2 Infantrys moved from Sverdlovsk to Perm
2 Infantrys moved from Tashkent to Chimkent
1 AAGun and 2 Infantrys moved from Olyokminsk to N.Buryat Mongolia
2 Infantrys moved from Evenkia to Olyokminsk
1 Infantry moved from Sibirsky to Evenkia
1 Tank moved from Sibirsky to Olyokminsk
2 Infantrys moved from Sibirsky to Evenkia
1 ArmoredCar moved from Sibirsky to Olyokminsk
1 Elite moved from Sibirsky to Evenkia
1 Bomber moved from Lapland to Leningrad
Place Units - Russians
4 Infantrys placed in Leningrad
1 Artillery and 2 Infantrys placed in Kursk
2 Artillerys, 1 Elite and 1 Infantry placed in Arkhangelsk
1 Artillery and 2 Infantrys placed in Georgia
5 Infantrys placed in Stalingrad
10 Infantrys placed in Moscow
2 Infantrys placed in Tashkent
1 ArmoredCar, 4 Infantrys and 1 Tank placed in Sibirsky
1 ArmoredCar, 3 Infantrys and 1 Tank placed in Sverdlovsk
Turn Complete - Russians
Russians collect 101 PUs; end with 101 PUs
Combat Hit Differential Summary :
Finns regular : -0.67
Germans regular : 1.33
Russians regular : 1.00
Neutral regular : -5.00
Hisaichi regular : 2.00
TripleA Turn Summary for game: World At War
Game History
Round: 3
Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Germans from 41 Sea Zone: 1 Destroyer, 4 Submarines and 2 Transports
EDIT: Adding units owned by Germans to 43 Sea Zone: 1 Destroyer, 4 Submarines and 2 Transports
EDIT: Turning off Edit Mode
1 Infantry moved from N.Tunisia to N.Algeria
Italians take N.Algeria from French
Purchase Units - Italians
Italians buy 1 Cruiser, 1 Elite, 1 Factory, 7 Infantrys, 2 Mech.Infs and 1 Tank; Remaining resources: 0 PUs;
Combat - Italians
Non Combat Move - Italians
1 Artillery, 2 Infantrys and 3 Tanks moved from N.Tunisia to N.Algeria
2 ArmoredCars and 2 Tanks moved from Tunis to N.Algeria
1 Artillery, 2 Infantrys and 1 Tank moved from Provence to 43 Sea Zone
1 Artillery and 1 Elite moved from Corsica to 46 Sea Zone
1 Artillery, 1 Carrier, 1 Destroyer, 1 Elite, 2 Fighters and 1 Transport moved from 46 Sea Zone to 48 Sea Zone
3 Transports moved from 48 Sea Zone to 46 Sea Zone
1 AAGun and 1 Elite moved from Rome to 46 Sea Zone
4 Infantrys moved from Rome to 46 Sea Zone
1 AAGun, 1 Elite, 4 Infantrys and 3 Transports moved from 46 Sea Zone to 48 Sea Zone
1 Infantry moved from Tobruk to Kufra
1 Artillery, 2 Elites and 3 Infantrys moved from 48 Sea Zone to Tobruk
1 Infantry moved from 48 Sea Zone to Tobruk
1 AAGun moved from 48 Sea Zone to Tobruk
2 Fighters moved from Campania to Greece
1 Infantry moved from Croatia to Serbia
1 Infantry moved from N.Tunisia to N.Algeria
1 Infantry moved from S.Tunisia to N.Tunisia
Place Units - Italians
1 Factory placed in Greece
2 Infantrys and 2 Mech.Infs placed in Tunis
1 Cruiser placed in 43 Sea Zone
1 Elite and 1 Infantry placed in Provence
4 Infantrys and 1 Tank placed in Rome
Italians undo move 2.
Italians undo move 4.
1 Infantry, 2 Mech.Infs and 1 Tank placed in Tunis
5 Infantrys placed in Rome
Turn Complete - Italians
Italians collect 59 PUs; end with 59 PUs
Combat Hit Differential Summary :
@Entek I forgot to move the German ships in the med this round, so I edited them. Is that OK with you?
@captainwalker No problem with me
TripleA Turn Summary for game: World At War
Game History
Round: 3
Combat Move - French
2 Infantrys moved from Churchill to 1 Sea Zone
1 Destroyer, 2 Infantrys and 1 Transport moved from 1 Sea Zone to 8 Sea Zone
2 Infantrys moved from 8 Sea Zone to Greenland
1 Infantry moved from Italian East Africa to Nubia
2 Infantrys moved from French Equatorial Africa to Darfur
1 Infantry moved from S.Algeria to E.Morocco
Non Combat Move - French
Turn Complete - French
French collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War
Game History
Round: 3
Combat Move - Yamamoto
1 Artillery and 1 Elite moved from Celebes to 107 Sea Zone
1 Artillery, 1 Elite and 1 Transport moved from 107 Sea Zone to 110 Sea Zone
1 Artillery moved from Truk to 102 Sea Zone
1 Infantry moved from Truk to 102 Sea Zone
1 Cruiser moved from 102 Sea Zone to 107 Sea Zone
1 Infantry moved from Peleliu to 107 Sea Zone
1 Infantry moved from 107 Sea Zone to Hollandia
Yamamoto take Hollandia from Dutch
1 Artillery, 1 Battleship, 1 Infantry and 1 Transport moved from 102 Sea Zone to 107 Sea Zone
1 Artillery and 1 Infantry moved from 107 Sea Zone to Jilolo
2 Fighters moved from 102 Sea Zone to Jilolo
1 Fighter moved from 102 Sea Zone to Jilolo
1 Bomber moved from Hong Kong to Hunan
1 Artillery moved from Kiangsi to Hunan
1 Artillery, 2 Infantrys and 1 Tank moved from Manila to 92 Sea Zone
1 Artillery, 1 Elite and 2 Marines moved from Hong Kong to 92 Sea Zone
2 Artillerys moved from Hainan to 92 Sea Zone
4 Artillerys, 1 Battleship, 1 Elite, 2 Infantrys, 2 Marines, 1 Tank and 5 Transports moved from 92 Sea Zone to 110 Sea Zone
5 Artillerys, 2 Elites, 2 Infantrys, 2 Marines and 1 Tank moved from 110 Sea Zone to Malaya
1 Tank moved from Hong Kong to Hunan
Purchase Units - Yamamoto
Yamamoto buy 1 Adv.Fighter, 2 ArmoredCars, 1 Carrier, 1 Cruiser, 1 Elite, 6 Infantrys, 1 Tank and 1 Transport; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in Hunan
Yamamoto attack with 1 Artillery, 1 Bomber and 1 Tank
Chinese defend with 1 Infantry
Yamamoto roll dice for 1 Artillery, 1 Bomber and 1 Tank in Hunan, round 2 : 2/3 hits, 1.50 expected hits
Chinese roll dice for 1 Infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Hunan
Yamamoto win, taking Hunan from Chinese with 1 Artillery, 1 Bomber and 1 Tank remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Battle in Jilolo
Yamamoto attack with 1 Artillery, 3 Fighters and 1 Infantry
Dutch defend with 1 Infantry
Yamamoto roll dice for 1 Battleship and 1 Cruiser in Jilolo, round 2 : 0/2 hits, 1.17 expected hits
Yamamoto roll dice for 1 Artillery, 3 Fighters and 1 Infantry in Jilolo, round 2 : 3/5 hits, 1.67 expected hits
Dutch roll dice for 1 Infantry in Jilolo, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Dutch lost in Jilolo
Yamamoto win, taking Jilolo from Dutch with 1 Artillery, 3 Fighters and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Dutch: 1 Infantry
Battle in Malaya
Yamamoto attack with 5 Artillerys, 2 Elites, 2 Infantrys, 2 Marines and 1 Tank
British defend with 1 AAGun, 1 Bunker, 1 Fighter, 6 Infantrys and 1 Tank
Yamamoto roll dice for 1 Battleship in Malaya, round 2 : 0/1 hits, 0.67 expected hits
Yamamoto roll dice for 5 Artillerys, 2 Elites, 2 Infantrys, 2 Marines and 1 Tank in Malaya, round 2 : 2/12 hits, 5.00 expected hits
Units damaged: 1 Bunker owned by the British
British roll dice for 1 Bunker, 1 Fighter, 6 Infantrys and 1 Tank in Malaya, round 2 : 3/9 hits, 3.50 expected hits
1 Artillery owned by the Yamamoto and 2 Infantrys owned by the Yamamoto lost in Malaya
1 Infantry owned by the British lost in Malaya
Yamamoto roll dice for 4 Artillerys, 2 Elites, 2 Marines and 1 Tank in Malaya, round 3 : 6/9 hits, 4.17 expected hits
British roll dice for 1 Bunker, 1 Fighter, 5 Infantrys and 1 Tank in Malaya, round 3 : 6/8 hits, 3.17 expected hits
2 Elites owned by the Yamamoto and 4 Artillerys owned by the Yamamoto lost in Malaya
1 Tank owned by the British and 5 Infantrys owned by the British lost in Malaya
Yamamoto roll dice for 2 Marines and 1 Tank in Malaya, round 4 : 3/3 hits, 1.50 expected hits
British roll dice for 1 Bunker and 1 Fighter in Malaya, round 4 : 1/2 hits, 1.00 expected hits
1 Marine owned by the Yamamoto lost in Malaya
1 Fighter owned by the British and 1 Bunker owned by the British lost in Malaya
Yamamoto win, taking Malaya from British with 1 Marine and 1 Tank remaining. Battle score for attacker is -3
Casualties for Yamamoto: 5 Artillerys, 2 Elites, 2 Infantrys and 1 Marine
Casualties for British: 1 Bunker, 1 Fighter, 6 Infantrys and 1 Tank
Non Combat Move - Yamamoto
2 Carriers moved from 102 Sea Zone to 107 Sea Zone
3 Fighters moved from Jilolo to 107 Sea Zone
1 Tank moved from Truk to Ponape
1 Infantry moved from Truk to Woleai
2 Destroyers moved from 102 Sea Zone to 85 Sea Zone
2 Tanks moved from Hong Kong to Kwangsi
3 Infantrys moved from Hong Kong to Kwangtung
1 Bomber moved from Hunan to Hong Kong
Place Units - Yamamoto
1 ArmoredCar, 1 Elite, 3 Infantrys and 1 Tank placed in Hong Kong
1 Carrier, 1 Cruiser and 1 Transport placed in 85 Sea Zone
1 ArmoredCar and 3 Infantrys placed in Tokyo
1 Adv.Fighter placed in 85 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Yamamoto from Tokyo: 1 Adv.Fighter
EDIT: Adding units owned by Yamamoto to 85 Sea Zone: 1 Adv.Fighter
EDIT: Removing units owned by Yamamoto from Tokyo: 1 ArmoredCar
EDIT: Adding units owned by Yamamoto to Tokyo: 1 Artillery
EDIT: Removing units owned by Yamamoto from Hong Kong: 1 ArmoredCar
EDIT: Adding units owned by Yamamoto to Hong Kong: 1 Artillery
EDIT: Turning off Edit Mode
Turn Complete - Yamamoto
Yamamoto collect 76 PUs; end with 76 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Yamamoto regular : 0.33
British regular : 2.33
Dutch regular : -0.33