Test summary from TripleA, engine version: 2.6.14366, time: 10:33:19 AM
Savegame
Canuck 12 v Karl7 AA50 1942 grudge match, who is cooler?
-
TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II v3 1942
Game History
Round: 1 Research Technology - Japanese Turning on Edit Mode EDIT: Adding units owned by British to Egypt: 1 artillery EDIT: Adding units owned by British to India: 1 artillery EDIT: Adding units owned by British to Persia: 1 infantry EDIT: Turning off Edit Mode Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 destroyer and 2 transports; Remaining resources: 0 PUs; Combat Move - Japanese 2 infantry moved from French Indo-China Thailand to Yunnan 1 infantry moved from Burma to Yunnan 1 fighter moved from French Indo-China Thailand to 35 Sea Zone 1 battleship, 1 carrier and 2 fighters moved from 38 Sea Zone to 35 Sea Zone 1 infantry moved from Kwangtung to Fukien 1 armour and 1 infantry moved from Japan to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 armour and 1 infantry moved from 61 Sea Zone to Fukien 1 fighter moved from Formosa to Yunnan 1 fighter moved from Manchuria to Yunnan 1 submarine moved from 46 Sea Zone to 53 Sea Zone 1 bomber moved from Japan to 53 Sea Zone 1 fighter moved from Japan to 53 Sea Zone 1 destroyer and 1 fighter moved from 51 Sea Zone to 53 Sea Zone 2 infantry moved from Kiangsu to Hupeh Combat - Japanese Battle in Hupeh Japanese attack with 2 infantry Chinese defend with 1 infantry Japanese roll dice for 2 infantry in Hupeh, round 2 : 0/2 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Hupeh, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hupeh 1 infantry owned by the Japanese retreated to Kiangsu Chinese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry Battle in Fukien Japanese attack with 1 armour and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 2 infantry in Fukien, round 2 : 2/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Fukien, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Fukien 1 infantry owned by the Chinese lost in Fukien Japanese win, taking Fukien from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 fighters and 3 infantry Chinese defend with 1 fighter and 2 infantry Japanese roll dice for 2 fighters and 3 infantry in Yunnan, round 2 : 1/5 hits, 1.50 expected hits Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 2/3 hits, 1.33 expected hits 2 infantry owned by the Japanese lost in Yunnan 1 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 2 fighters and 1 infantry in Yunnan, round 3 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in Yunnan 1 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 2 fighters in Yunnan, round 4 : 0/2 hits, 1.00 expected hits Chinese roll dice for 1 fighter in Yunnan, round 4 : 0/1 hits, 0.67 expected hits Japanese roll dice for 2 fighters in Yunnan, round 5 : 2/2 hits, 1.00 expected hits Chinese roll dice for 1 fighter in Yunnan, round 5 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese lost in Yunnan 1 fighter owned by the Chinese lost in Yunnan Japanese win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Japanese: 1 fighter and 3 infantry Casualties for Chinese: 1 fighter and 2 infantry Battle in 35 Sea Zone Japanese attack with 1 battleship, 1 carrier and 3 fighters British defend with 1 carrier, 1 destroyer, 1 fighter and 1 transport Japanese roll dice for 1 battleship, 1 carrier and 3 fighters in 35 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits British roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 transport in 35 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits 1 destroyer owned by the British, 1 fighter owned by the British and 1 carrier owned by the British lost in 35 Sea Zone 1 transport owned by the British lost in 35 Sea Zone Japanese win with 1 battleship, 1 carrier and 3 fighters remaining. Battle score for attacker is 39 Casualties for British: 1 carrier, 1 destroyer, 1 fighter and 1 transport Battle in 53 Sea Zone Japanese attack with 1 bomber, 1 destroyer, 2 fighters and 1 submarine Americans defend with 1 carrier, 1 destroyer and 1 fighter Japanese roll dice for 1 submarine in 53 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber, 1 destroyer and 2 fighters in 53 Sea Zone, round 2 : 4/4 hits, 2.00 expected hits Americans roll dice for 1 carrier, 1 destroyer and 1 fighter in 53 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits 1 fighter owned by the Japanese and 1 submarine owned by the Japanese lost in 53 Sea Zone 1 destroyer owned by the Americans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 53 Sea Zone Japanese win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 16 Casualties for Japanese: 1 fighter and 1 submarine Casualties for Americans: 1 carrier, 1 destroyer and 1 fighter Non Combat Move - Japanese 1 fighter moved from 53 Sea Zone to 51 Sea Zone 1 bomber moved from 53 Sea Zone to Caroline Islands 1 battleship moved from 62 Sea Zone to 51 Sea Zone 1 cruiser moved from 50 Sea Zone to 51 Sea Zone 1 infantry moved from Kiangsu to Manchuria 1 fighter moved from 35 Sea Zone to 51 Sea Zone 1 fighter moved from Yunnan to French Indo-China Thailand Place Units - Japanese 1 destroyer and 2 transports placed in 62 Sea Zone 1 armour and 1 artillery placed in Japan Turn Complete - Japanese Japanese collect 32 PUs; end with 32 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 37 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 42 PUsCombat Hit Differential Summary :
Chinese regular : 1.67 Americans regular : 0.67 Japanese regular : 3.50 British regular : -1.33 -
TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: World War II v3 1942
Game History
Round: 1 Purchase Units - Russians Russians buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery moved from Caucasus to Eastern Ukraine 1 artillery moved from Russia to Eastern Ukraine 3 infantry moved from Karelia S.S.R. to Belorussia 1 fighter moved from Karelia S.S.R. to Belorussia 1 armour moved from Archangel to Eastern Ukraine 3 infantry moved from Russia to Eastern Ukraine 3 infantry moved from Caucasus to Eastern Ukraine 2 armour moved from Russia to Eastern Ukraine 1 bomber moved from Russia to Belorussia 1 infantry moved from Archangel to Belorussia 1 armour moved from Caucasus to Eastern Ukraine Combat - Russians Battle in Belorussia Russians attack with 1 bomber, 1 fighter and 4 infantry Germans defend with 3 infantry Russians roll dice for 1 bomber, 1 fighter and 4 infantry in Belorussia, round 2 : 1/6 hits, 1.83 expected hits Germans roll dice for 3 infantry in Belorussia, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Belorussia 1 infantry owned by the Germans lost in Belorussia Russians roll dice for 1 bomber, 1 fighter and 3 infantry in Belorussia, round 3 : 2/5 hits, 1.67 expected hits Germans roll dice for 2 infantry in Belorussia, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 1 infantry Casualties for Germans: 3 infantry Battle in Eastern Ukraine Russians attack with 4 armour, 2 artilleries and 6 infantry Germans defend with 2 armour, 1 artillery and 2 infantry Russians roll dice for 4 armour, 2 artilleries and 6 infantry in Eastern Ukraine, round 2 : 4/12 hits, 4.00 expected hits Germans roll dice for 2 armour, 1 artillery and 2 infantry in Eastern Ukraine, round 2 : 3/5 hits, 2.00 expected hits 3 infantry owned by the Russians lost in Eastern Ukraine 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 armour owned by the Germans lost in Eastern Ukraine Russians roll dice for 4 armour, 2 artilleries and 3 infantry in Eastern Ukraine, round 3 : 3/9 hits, 3.50 expected hits Germans roll dice for 1 armour in Eastern Ukraine, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Eastern Ukraine Russians win, taking Eastern Ukraine from Germans with 4 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 11 Casualties for Russians: 3 infantry Casualties for Germans: 2 armour, 1 artillery and 2 infantry Non Combat Move - Russians 1 aaGun moved from Karelia S.S.R. to Archangel 1 bomber moved from Belorussia to Russia 1 fighter moved from Belorussia to Caucasus 2 infantry moved from Kazakh S.S.R. to Persia 2 infantry moved from Novosibirsk to Kazakh S.S.R. 1 infantry moved from Urals to Russia 1 infantry moved from Evenki National Okrug to Urals 3 infantry moved from Soviet Far East to Stanovoj Chrebet 3 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet 1 infantry moved from Yakut S.S.R. to Stanovoj Chrebet Place Units - Russians 1 artillery and 3 infantry placed in Caucasus 2 artilleries and 1 infantry placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Persia: 1 infantry EDIT: Changing ownership of Caucasus from Russians to Russians EDIT: Adding units owned by Russians to Caucasus: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 31 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Persia: 1 infantry EDIT: Adding units owned by Russians to Eastern Ukraine: 1 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans regular : -0.17 Russians regular : -1.00 -
TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: World War II v3 1942
Game History
Round: 1 Purchase Units - Russians Russians buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery moved from Caucasus to Eastern Ukraine 1 artillery moved from Russia to Eastern Ukraine 3 infantry moved from Karelia S.S.R. to Belorussia 1 fighter moved from Karelia S.S.R. to Belorussia 1 armour moved from Archangel to Eastern Ukraine 3 infantry moved from Russia to Eastern Ukraine 3 infantry moved from Caucasus to Eastern Ukraine 2 armour moved from Russia to Eastern Ukraine 1 bomber moved from Russia to Belorussia 1 infantry moved from Archangel to Belorussia 1 armour moved from Caucasus to Eastern Ukraine Combat - Russians Battle in Belorussia Russians attack with 1 bomber, 1 fighter and 4 infantry Germans defend with 3 infantry Russians roll dice for 1 bomber, 1 fighter and 4 infantry in Belorussia, round 2 : 1/6 hits, 1.83 expected hits Germans roll dice for 3 infantry in Belorussia, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Belorussia 1 infantry owned by the Germans lost in Belorussia Russians roll dice for 1 bomber, 1 fighter and 3 infantry in Belorussia, round 3 : 2/5 hits, 1.67 expected hits Germans roll dice for 2 infantry in Belorussia, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 1 infantry Casualties for Germans: 3 infantry Battle in Eastern Ukraine Russians attack with 4 armour, 2 artilleries and 6 infantry Germans defend with 2 armour, 1 artillery and 2 infantry Russians roll dice for 4 armour, 2 artilleries and 6 infantry in Eastern Ukraine, round 2 : 4/12 hits, 4.00 expected hits Germans roll dice for 2 armour, 1 artillery and 2 infantry in Eastern Ukraine, round 2 : 3/5 hits, 2.00 expected hits 3 infantry owned by the Russians lost in Eastern Ukraine 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 armour owned by the Germans lost in Eastern Ukraine Russians roll dice for 4 armour, 2 artilleries and 3 infantry in Eastern Ukraine, round 3 : 3/9 hits, 3.50 expected hits Germans roll dice for 1 armour in Eastern Ukraine, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Eastern Ukraine Russians win, taking Eastern Ukraine from Germans with 4 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 11 Casualties for Russians: 3 infantry Casualties for Germans: 2 armour, 1 artillery and 2 infantry Non Combat Move - Russians 1 aaGun moved from Karelia S.S.R. to Archangel 1 bomber moved from Belorussia to Russia 1 fighter moved from Belorussia to Caucasus 2 infantry moved from Kazakh S.S.R. to Persia 2 infantry moved from Novosibirsk to Kazakh S.S.R. 1 infantry moved from Urals to Russia 1 infantry moved from Evenki National Okrug to Urals 3 infantry moved from Soviet Far East to Stanovoj Chrebet 3 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet 1 infantry moved from Yakut S.S.R. to Stanovoj Chrebet Place Units - Russians 1 artillery and 3 infantry placed in Caucasus 2 artilleries and 1 infantry placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Persia: 1 infantry EDIT: Changing ownership of Caucasus from Russians to Russians EDIT: Adding units owned by Russians to Caucasus: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 31 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Persia: 1 infantry EDIT: Adding units owned by Russians to Eastern Ukraine: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from 4 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 2 Sea Zone: 1 submarine EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans regular : -0.17 Russians regular : -1.00 -
TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II v3 1942
Game History
Round: 1 Purchase Units - Germans Germans buy 2 artilleries, 1 carrier and 5 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 destroyer moved from 13 Sea Zone to 12 Sea Zone 1 fighter moved from France to 12 Sea Zone 1 submarine moved from 8 Sea Zone to 2 Sea Zone 1 submarine moved from 7 Sea Zone to 2 Sea Zone 1 fighter moved from Norway to 2 Sea Zone 1 bomber moved from Germany to 2 Sea Zone 1 fighter moved from Bulgaria Romania to Belorussia 1 fighter moved from East Poland to Belorussia 2 infantry moved from Baltic States to Belorussia 1 artillery moved from East Poland to Belorussia 2 infantry moved from Finland to Karelia S.S.R. Germans take Karelia S.S.R. from Russians 1 fighter moved from Germany to 12 Sea Zone Combat - Germans Battle in Belorussia Germans attack with 1 artillery, 2 fighters and 2 infantry Russians defend with 3 infantry Germans roll dice for 1 artillery, 2 fighters and 2 infantry in Belorussia, round 2 : 1/5 hits, 1.83 expected hits Russians roll dice for 3 infantry in Belorussia, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Germans lost in Belorussia 1 infantry owned by the Russians lost in Belorussia Germans roll dice for 1 artillery and 2 fighters in Belorussia, round 3 : 2/3 hits, 1.33 expected hits Russians roll dice for 2 infantry in Belorussia, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Belorussia Germans win, taking Belorussia from Russians with 1 artillery and 2 fighters remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Battle in 12 Sea Zone Germans attack with 1 destroyer and 2 fighters British defend with 1 cruiser and 1 destroyer Germans roll dice for 1 destroyer and 2 fighters in 12 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits British roll dice for 1 cruiser and 1 destroyer in 12 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits 1 destroyer owned by the British lost in 12 Sea Zone Germans roll dice for 1 destroyer and 2 fighters in 12 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits British roll dice for 1 cruiser in 12 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the British lost in 12 Sea Zone Germans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 20 Casualties for British: 1 cruiser and 1 destroyer Battle in 2 Sea Zone Germans attack with 1 bomber, 1 fighter and 2 submarines British defend with 1 battleship, 1 destroyer and 1 transport; Russians defend with 1 submarine British roll dice for 1 submarine in 2 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 2 submarines in 2 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 battleship owned by the British Germans roll dice for 1 bomber and 1 fighter in 2 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 1 battleship, 1 destroyer and 1 transport in 2 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits 1 destroyer owned by the British and 1 battleship owned by the British lost in 2 Sea Zone 2 submarines owned by the Germans submerged 1 submarine owned by the Russians submerged Germans roll dice for 1 bomber and 1 fighter in 2 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits British roll dice for 1 transport in 2 Sea Zone, round 3 : 0/0 hits, 0.00 expected hits 1 transport owned by the British lost in 2 Sea Zone Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 35 Casualties for British: 1 battleship, 1 destroyer and 1 transport Non Combat Move - Germans 1 fighter moved from 2 Sea Zone to Norway 1 bomber moved from 2 Sea Zone to Norway 1 fighter moved from 12 Sea Zone to France 1 fighter moved from 12 Sea Zone to Morocco Algeria 1 armour moved from Libya to Morocco Algeria 2 fighters moved from Belorussia to 5 Sea Zone 2 infantry moved from Germany to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Karelia S.S.R. 1 armour and 1 infantry moved from Northwestern Europe to France 2 infantry moved from Germany to France 1 infantry moved from Baltic States to East Poland 1 armour moved from Poland to East Poland 2 infantry moved from Bulgaria Romania to East Poland 1 armour moved from Ukraine to East Poland 1 infantry moved from Ukraine to East Poland 1 armour moved from Bulgaria Romania to East Poland 2 armour moved from Germany to East Poland 1 infantry moved from Czechoslovakia Hungary to Poland 1 infantry moved from Czechoslovakia Hungary to Bulgaria Romania 2 infantry moved from Poland to East Poland 1 infantry moved from Libya to Morocco Algeria 1 armour and 1 infantry moved from France to 13 Sea Zone 1 armour, 1 infantry and 1 transport moved from 13 Sea Zone to 14 Sea Zone 1 armour and 1 infantry moved from 14 Sea Zone to Libya Place Units - Germans 1 carrier placed in 5 Sea Zone 2 artilleries and 5 infantry placed in Germany Turn Complete - Germans Germans collect 38 PUs; end with 38 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 43 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 53 PUsCombat Hit Differential Summary :
Russians regular : 0.33 Germans regular : 0.17 British regular : -2.50 -
TripleA Turn Summary: British round 1
TripleA Turn Summary for game: World War II v3 1942
Game History
Round: 1 Purchase Units - British British buy 2 factories; Remaining resources: 1 PUs; Combat Move - British 2 fighters moved from United Kingdom to 12 Sea Zone 1 bomber moved from United Kingdom to Karelia S.S.R. 1 infantry moved from India to Burma British take Burma from Japanese Combat - British Strategic bombing raid in Karelia S.S.R. Bombing raid in Karelia S.S.R. rolls: 3 and causes: 3 damage to unit: factory Bombing raid in Karelia S.S.R. causes 3 damage total. Battle in 12 Sea Zone British attack with 2 fighters Germans defend with 1 destroyer British roll dice for 2 fighters in 12 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Germans roll dice for 1 destroyer in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 12 Sea Zone British win with 2 fighters remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - British 1 fighter moved from 12 Sea Zone to French West Africa 1 fighter moved from 12 Sea Zone to United Kingdom 1 artillery and 1 infantry moved from Union of South Africa to 27 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 23 Sea Zone 1 artillery and 1 infantry moved from 23 Sea Zone to French Equatorial Africa 2 infantry moved from Persia to India 1 artillery moved from Trans-Jordan to Egypt 1 infantry moved from Trans-Jordan to Egypt 1 fighter moved from Australia to India 1 cruiser and 1 transport moved from 1 Sea Zone to 9 Sea Zone 1 bomber moved from Karelia S.S.R. to United Kingdom Place Units - British 1 factory placed in Egypt 1 factory placed in India Turn Complete - British British collect 33 PUs; end with 34 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 39 PUsCombat Hit Differential Summary :
Germans regular : -0.33 British regular : 1.00Dice Statistics:
Total 1 was rolled 20 times 2 was rolled 21 times 3 was rolled 31 times 4 was rolled 23 times 5 was rolled 19 times 6 was rolled 18 times Average roll : 3.409 Median : 3.000 Variance : 0.855 Standard Deviation : 0.925 Total rolls : 132 Null / Other 2 was rolled 1 times 3 was rolled 4 times 4 was rolled 2 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 4.083 Median : 4.000 Variance : 0.909 Standard Deviation : 0.953 Total rolls : 12 Germans Combat 1 was rolled 2 times 2 was rolled 7 times 3 was rolled 11 times 4 was rolled 6 times 5 was rolled 2 times 6 was rolled 4 times Average roll : 3.344 Median : 3.000 Variance : 1.914 Standard Deviation : 1.383 Total rolls : 32 British Combat 2 was rolled 1 times 3 was rolled 4 times 4 was rolled 2 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 4.083 Median : 4.000 Variance : 0.909 Standard Deviation : 0.953 Total rolls : 12 Americans Combat 2 was rolled 1 times 4 was rolled 2 times Average roll : 3.333 Median : 4.000 Variance : 1.750 Standard Deviation : 1.323 Total rolls : 3 Chinese Combat 1 was rolled 4 times 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 2 times 5 was rolled 1 times Average roll : 2.444 Median : 2.000 Variance : 1.188 Standard Deviation : 1.090 Total rolls : 9 Russians Combat 1 was rolled 7 times 2 was rolled 5 times 3 was rolled 5 times 4 was rolled 6 times 5 was rolled 7 times 6 was rolled 7 times Average roll : 3.595 Median : 4.000 Variance : 0.134 Standard Deviation : 0.366 Total rolls : 37 Japanese Combat 1 was rolled 7 times 2 was rolled 5 times 3 was rolled 6 times 4 was rolled 3 times 5 was rolled 3 times 6 was rolled 3 times Average roll : 2.963 Median : 3.000 Variance : 0.596 Standard Deviation : 0.772 Total rolls : 27 -
TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II v3 1942
Game History
Round: 1 Purchase Units - Italians Italians buy 1 destroyer; Remaining resources: 2 PUs; Combat Move - Italians 1 battleship and 1 cruiser moved from 14 Sea Zone to 15 Sea Zone 1 fighter moved from Italy to 15 Sea Zone Combat - Italians Battle in 15 Sea Zone Italians attack with 1 battleship, 1 cruiser and 1 fighter British defend with 1 destroyer Italians roll dice for 1 battleship, 1 cruiser and 1 fighter in 15 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits British roll dice for 1 destroyer in 15 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 15 Sea Zone Italians win with 1 battleship, 1 cruiser and 1 fighter remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Italians 1 fighter moved from 15 Sea Zone to Libya 1 artillery and 1 infantry moved from Italy to 14 Sea Zone 1 infantry moved from 14 Sea Zone to Libya 1 artillery moved from 14 Sea Zone to Libya 2 armour moved from Italy to Czechoslovakia Hungary 2 infantry moved from Balkans to Bulgaria Romania 1 armour moved from Balkans to East Poland 1 infantry moved from Italy to France Place Units - Italians 1 destroyer placed in 14 Sea Zone Turn Complete - Italians Italians collect 10 PUs; end with 12 PUs Turning on Edit Mode EDIT: Changing PUs for Italians from 12 to 17 EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Italians regular : -0.67 British regular : -0.33 -
TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II v3 1942
Game History
Round: 1 Purchase Units - Americans Turning on Edit Mode EDIT: Removing units owned by British from 10 Sea Zone: 1 destroyer EDIT: Adding units owned by British to 10 Sea Zone: 1 transport EDIT: Turning off Edit Mode Americans buy 2 bombers and 1 carrier; Remaining resources: 0 PUs; Purchase Units - Chinese Chinese builds 3 units. Combat Move - Americans 1 submarine moved from 56 Sea Zone to 53 Sea Zone 1 fighter moved from Hawaiian Islands to 53 Sea Zone 1 bomber moved from Western United States to 53 Sea Zone Combat - Americans Battle in 53 Sea Zone Americans attack with 1 bomber, 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 53 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber and 1 fighter in 53 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 53 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 53 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber and 1 fighter in 53 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 53 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 53 Sea Zone Americans win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 bomber moved from 53 Sea Zone to Western United States 1 bomber moved from Eastern United States to Western United States 1 destroyer moved from 20 Sea Zone to 56 Sea Zone 1 fighter moved from 53 Sea Zone to 56 Sea Zone 1 fighter moved from Eastern United States to United Kingdom 1 armour moved from Eastern United States to Western United States 2 infantry moved from Central United States to Eastern United States 1 infantry moved from Alaska to Western Canada Place Units - Americans 1 carrier placed in 56 Sea Zone 2 bombers placed in Western United States Combat Move - Chinese 2 infantry moved from Suiyuan to Kiangsu Combat - Chinese Battle in Kiangsu Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Kiangsu, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsu Chinese win, taking Kiangsu from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Hupeh to Sikang 1 infantry moved from Ningxia to Sikang 1 infantry moved from Chinghai to Sikang Place Units - Chinese 3 infantry placed in Ningxia Turn Complete - Americans Americans collect 38 PUs; end with 38 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 43 PUsCombat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : -1.00 Japanese regular : -1.00 -
TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II v3 1942
Game History
Round: 2 Research Technology - Japanese Purchase Units - Japanese Japanese buy 1 artillery, 2 factories and 1 transport; Remaining resources: 1 PUs; Combat Move - Japanese 1 armour moved from Fukien to Yunnan Japanese take Yunnan from Chinese 1 armour moved from Yunnan to French Indo-China Thailand 1 infantry moved from Fukien to Hupeh Japanese take Hupeh from Chinese 1 infantry moved from Manchuria to Suiyuan Japanese take Suiyuan from Chinese 2 infantry moved from Manchuria to Kiangsu 2 artilleries and 2 infantry moved from Japan to 62 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 62 Sea Zone to 61 Sea Zone 1 transport moved from 61 Sea Zone to 62 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 61 Sea Zone to 36 Sea Zone 1 armour moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 armour and 1 infantry moved from 61 Sea Zone to Kiangsu 1 fighter moved from French Indo-China Thailand to Kiangsu 1 bomber moved from Caroline Islands to Kiangsu Combat - Japanese Battle in Kiangsu Japanese attack with 1 armour, 1 bomber, 1 fighter and 3 infantry Chinese defend with 2 infantry Japanese roll dice for 1 armour, 1 bomber, 1 fighter and 3 infantry in Kiangsu, round 2 : 3/6 hits, 2.17 expected hits Chinese roll dice for 2 infantry in Kiangsu, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Kiangsu 2 infantry owned by the Chinese lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 1 armour, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 bomber moved from Kiangsu to French Indo-China Thailand 1 fighter moved from Kiangsu to 62 Sea Zone 1 fighter moved from 51 Sea Zone to French Indo-China Thailand 2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo-China Thailand 1 battleship, 1 carrier and 2 fighters moved from 35 Sea Zone to 36 Sea Zone 1 cruiser moved from 51 Sea Zone to 36 Sea Zone 1 battleship, 1 carrier and 1 fighter moved from 51 Sea Zone to 62 Sea Zone Place Units - Japanese 1 factory placed in French Indo-China Thailand 1 factory placed in Manchuria 1 artillery placed in Japan 1 transport placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 33 PUs; end with 34 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 39 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 44 PUsCombat Hit Differential Summary :
Chinese regular : 1.33 Japanese regular : 0.83 -
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II v3 1942
Game History
Round: 2 Purchase Units - Russians Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Archangel to Belorussia 1 bomber moved from Russia to Belorussia 2 infantry moved from Caucasus to Ukraine 1 fighter moved from Caucasus to Ukraine 1 submarine moved from 2 Sea Zone to 8 Sea Zone Combat - Russians Battle in Belorussia Russians attack with 1 bomber and 2 infantry Germans defend with 1 artillery Russians roll dice for 1 bomber and 2 infantry in Belorussia, round 2 : 1/3 hits, 1.00 expected hits Germans roll dice for 1 artillery in Belorussia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belorussia 1 artillery owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery Battle in Ukraine Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 infantry moved from Kazakh S.S.R. to Persia 2 infantry moved from Russia to Eastern Ukraine 2 artilleries moved from Russia to Eastern Ukraine 1 artillery moved from Caucasus to Eastern Ukraine 1 fighter moved from Ukraine to Russia 1 bomber moved from Belorussia to Russia 1 aaGun moved from Archangel to Russia 1 aaGun moved from Russia to Eastern Ukraine 1 infantry moved from Urals to Russia 1 infantry moved from Caucasus to Persia 1 infantry moved from Caucasus to Eastern Ukraine Place Units - Russians 1 artillery and 5 infantry placed in Russia 4 infantry placed in Caucasus Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 31 PUsCombat Hit Differential Summary :
Germans regular : 0.33 Russians regular : 1.17 -
TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II v3 1942
Game History
Round: 2 Purchase Units - Germans Germans repair damage of 3x factory; Remaining resources: 50 PUs; Germans buy 2 armour, 3 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Karelia S.S.R. to Belorussia 1 fighter moved from Norway to Belorussia 1 bomber moved from Norway to Belorussia 1 infantry moved from Bulgaria Romania to Ukraine 2 infantry moved from East Poland to Ukraine 2 fighters moved from 5 Sea Zone to Ukraine 1 infantry moved from Karelia S.S.R. to Archangel Germans take Archangel from Russians 1 infantry moved from Karelia S.S.R. to Belorussia Combat - Germans Battle in Belorussia Germans attack with 1 bomber, 1 fighter and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Belorussia, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belorussia Germans win, taking Belorussia from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Ukraine Germans attack with 2 fighters and 3 infantry Russians defend with 2 infantry Germans roll dice for 2 fighters and 3 infantry in Ukraine, round 2 : 2/5 hits, 1.50 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 2 fighters and 3 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 2 fighters moved from Ukraine to East Poland 1 fighter moved from Belorussia to East Poland 1 bomber moved from Belorussia to Germany 1 infantry moved from Poland to East Poland 1 infantry moved from Norway to Finland 1 artillery and 1 infantry moved from Germany to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Karelia S.S.R. 1 infantry moved from Norway to Finland 1 infantry moved from Norway to Finland 1 fighter moved from Morocco Algeria to 5 Sea Zone 1 artillery moved from Germany to Poland 1 infantry moved from Germany to Poland 1 submarine moved from 2 Sea Zone to 6 Sea Zone 1 submarine moved from 2 Sea Zone to 6 Sea Zone 2 infantry moved from Germany to Balkans 1 armour moved from France to Poland 1 infantry moved from Germany to Poland 1 armour, 1 artillery and 2 infantry moved from Morocco Algeria to Libya Place Units - Germans 2 artilleries placed in Karelia S.S.R. 2 armour, 1 artillery and 6 infantry placed in Germany 1 fighter placed in 5 Sea Zone Turn Complete - Germans Germans collect 40 PUs; end with 40 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 45 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 50 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 55 PUsCombat Hit Differential Summary :
Russians regular : -1.00 Germans regular : 0.00 -
TripleA Turn Summary: British round 2
TripleA Turn Summary for game: World War II v3 1942
Game History
Round: 2 Purchase Units - British British buy 2 artilleries, 1 carrier, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from United Kingdom to Germany Combat - British Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory Bombing raid in Germany causes 3 damage total. Non Combat Move - British 1 bomber moved from Germany to United Kingdom 1 cruiser and 1 transport moved from 10 Sea Zone to 9 Sea Zone 1 armour and 1 infantry moved from Eastern Canada to 9 Sea Zone 1 armour, 1 cruiser, 1 infantry and 1 transport moved from 9 Sea Zone to 8 Sea Zone 1 armour and 1 infantry moved from 8 Sea Zone to United Kingdom 1 artillery and 1 infantry moved from French Equatorial Africa to Anglo-Egypt Sudan 1 transport moved from 23 Sea Zone to 18 Sea Zone 1 fighter moved from French West Africa to Egypt 1 infantry moved from Western Canada to Eastern Canada Place Units - British 1 carrier and 1 destroyer placed in 8 Sea Zone 2 artilleries placed in India 2 infantry placed in Egypt 1 infantry placed in United Kingdom Turning on Edit Mode EDIT: Removing units owned by British from Egypt: 1 armour EDIT: Adding units owned by British to Persia: 1 armour EDIT: Removing units owned by British from Burma: 1 infantry EDIT: Adding units owned by British to India: 1 infantry EDIT: Turning off Edit Mode Turn Complete - British British collect 33 PUs; end with 33 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 38 PUsCombat Hit Differential Summary :
Germans AA : -0.17 -
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II v3 1942
Game History
Round: 2 Purchase Units - Italians Italians buy 1 carrier and 1 infantry; Remaining resources: 0 PUs; Non Combat Move - Italians 1 transport moved from 14 Sea Zone to 13 Sea Zone 1 infantry moved from France to 13 Sea Zone 1 infantry and 1 transport moved from 13 Sea Zone to 14 Sea Zone 1 infantry moved from 14 Sea Zone to Libya 1 infantry moved from Bulgaria Romania to Balkans 1 armour moved from Czechoslovakia Hungary to Italy 1 infantry moved from Bulgaria Romania to East Poland 1 armour moved from Czechoslovakia Hungary to East Poland 1 fighter moved from Libya to 14 Sea Zone 1 battleship and 1 cruiser moved from 15 Sea Zone to 14 Sea Zone Place Units - Italians 1 carrier placed in 14 Sea Zone 1 infantry placed in Italy Turn Complete - Italians Italians collect 10 PUs; end with 10 PUs Turning on Edit Mode EDIT: Changing PUs for Italians from 10 to 15 EDIT: Turning off Edit ModeCombat Hit Differential Summary :
-
TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II v3 1942
Game History
Round: 2 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 fighter and 2 transports; Remaining resources: 1 PUs; Purchase Units - Chinese Chinese builds 1 units. Combat Move - Americans 1 bomber moved from United Kingdom to Karelia S.S.R. 1 armour and 1 infantry moved from Western United States to 56 Sea Zone 1 armour, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 56 Sea Zone to 46 Sea Zone 1 armour and 1 infantry moved from 46 Sea Zone to Solomon Islands 1 submarine moved from 53 Sea Zone to 46 Sea Zone 1 fighter moved from 46 Sea Zone to Solomon Islands Combat - Americans Strategic bombing raid in Karelia S.S.R. Bombing raid in Karelia S.S.R. rolls: 5 and causes: 4 damage to unit: factory Bombing raid in Karelia S.S.R. causes 4 damage total. Battle in Solomon Islands Americans attack with 1 armour, 1 fighter and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 battleship and 1 cruiser in Solomon Islands, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Solomon Islands Americans win, taking Solomon Islands from Japanese with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 fighter moved from Solomon Islands to 46 Sea Zone 1 bomber moved from Karelia S.S.R. to United Kingdom 1 fighter moved from United Kingdom to 8 Sea Zone 1 fighter moved from Western United States to 8 Sea Zone 4 bombers moved from Western United States to United Kingdom 1 artillery and 3 infantry moved from Eastern United States to 10 Sea Zone 1 artillery, 1 destroyer, 3 infantry and 2 transports moved from 10 Sea Zone to 8 Sea Zone 1 artillery and 3 infantry moved from 8 Sea Zone to United Kingdom 1 infantry moved from Western Canada to Western United States Place Units - Americans 1 carrier and 1 transport placed in 10 Sea Zone 1 artillery placed in Eastern United States 1 transport placed in 56 Sea Zone 1 fighter placed in Western United States Combat Move - Chinese 1 infantry moved from Sikang to Yunnan Chinese take Yunnan from Japanese 3 infantry moved from Sikang to Hupeh 3 infantry moved from Ningxia to Suiyuan Combat - Chinese Battle in Hupeh Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Hupeh, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hupeh, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hupeh Chinese roll dice for 2 infantry in Hupeh, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hupeh, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Hupeh, round 4 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hupeh, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hupeh Chinese win, taking Hupeh from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Suiyuan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Suiyuan, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuan Chinese win, taking Suiyuan from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Hupeh Turn Complete - Americans Americans collect 38 PUs; end with 39 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUsCombat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : -0.17 Japanese regular : -0.67 -
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II v3 1942
Game History
Round: 3 Research Technology - Japanese Purchase Units - Japanese Japanese buy 3 artilleries, 6 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Japanese 1 infantry moved from French Indo-China Thailand to Burma Japanese take Burma from British Combat - Japanese Non Combat Move - Japanese 1 armour and 1 infantry moved from Kiangsu to 61 Sea Zone 1 armour, 1 infantry and 1 transport moved from 61 Sea Zone to 37 Sea Zone 1 armour and 1 infantry moved from 37 Sea Zone to French Indo-China Thailand 2 transports moved from 36 Sea Zone to 37 Sea Zone 1 carrier moved from 36 Sea Zone to 37 Sea Zone 2 fighters moved from 36 Sea Zone to 37 Sea Zone 1 artillery moved from Japan to 62 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport moved from 62 Sea Zone to 50 Sea Zone 1 battleship and 1 cruiser moved from 36 Sea Zone to 50 Sea Zone 1 artillery moved from 50 Sea Zone to Philippine Islands 1 bomber moved from French Indo-China Thailand to East Indies Place Units - Japanese 1 transport placed in 37 Sea Zone 1 infantry placed in French Indo-China Thailand 1 artillery and 2 infantry placed in Manchuria 2 artilleries and 3 infantry placed in Japan 1 transport placed in 62 Sea Zone Japanese undo move 5. Japanese undo move 4. Japanese undo move 3. Japanese undo move 2. Japanese undo move 1. 1 artillery and 1 infantry placed in French Indo-China Thailand Japanese undo move 1. 2 infantry placed in French Indo-China Thailand 1 artillery and 2 infantry placed in Manchuria 2 artilleries and 2 infantry placed in Japan 2 transports placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 32 PUs; end with 32 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 37 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 42 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II v3 1942
Game History
Round: 3 Purchase Units - Russians Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Russia to Archangel 1 bomber moved from Russia to Archangel 1 artillery moved from Eastern Ukraine to Ukraine 2 infantry moved from Caucasus to Ukraine 1 fighter moved from Russia to Ukraine 1 artillery and 2 infantry moved from Russia to Belorussia Combat - Russians Battle in Belorussia Russians attack with 1 artillery and 2 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery and 2 infantry in Belorussia, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 2 infantry in Belorussia, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Belorussia Russians roll dice for 1 artillery and 2 infantry in Belorussia, round 3 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Belorussia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Ukraine Russians attack with 1 artillery, 1 fighter and 2 infantry Germans defend with 3 infantry Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Ukraine, round 2 : 3/4 hits, 1.33 expected hits Germans roll dice for 3 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Ukraine 3 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 1 infantry Casualties for Germans: 3 infantry Battle in Archangel Russians attack with 1 bomber and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 bomber and 2 infantry in Archangel, round 2 : 0/3 hits, 1.00 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 bomber and 2 infantry in Archangel, round 3 : 0/3 hits, 1.00 expected hits Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 bomber and 2 infantry in Archangel, round 4 : 1/3 hits, 1.00 expected hits Germans roll dice for 1 infantry in Archangel, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 bomber moved from Archangel to Russia 3 infantry moved from Persia to India 2 infantry moved from Russia to Eastern Ukraine 1 infantry moved from Caucasus to Eastern Ukraine 1 infantry moved from Caucasus to Persia 1 fighter moved from Ukraine to Russia 1 submarine moved from 8 Sea Zone to 12 Sea Zone Place Units - Russians 1 artillery and 5 infantry placed in Russia 4 infantry placed in Caucasus Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 31 PUsCombat Hit Differential Summary :
Germans regular : -1.00 Russians regular : 0.00 -
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II v3 1942
Game History
Round: 3 Purchase Units - Germans Germans repair damage of 1x factory, 4x factory; Remaining resources: 50 PUs; Germans buy 2 artilleries, 1 carrier, 1 fighter and 6 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 artilleries moved from Karelia S.S.R. to Belorussia 1 artillery and 1 infantry moved from Karelia S.S.R. to Archangel 1 infantry moved from Karelia S.S.R. to Belorussia 1 infantry moved from East Poland to Belorussia 2 infantry moved from East Poland to Ukraine 1 infantry moved from East Poland to Ukraine 1 bomber moved from Germany to Ukraine 1 fighter moved from East Poland to Ukraine 2 fighters moved from 5 Sea Zone to Archangel 2 fighters moved from East Poland to Belorussia Combat - Germans Battle in Belorussia Germans attack with 2 artilleries, 2 fighters and 2 infantry Russians defend with 1 artillery and 2 infantry Germans roll dice for 2 artilleries, 2 fighters and 2 infantry in Belorussia, round 2 : 4/6 hits, 2.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Belorussia, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans lost in Belorussia 2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Belorussia Germans win, taking Belorussia from Russians with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Ukraine Germans attack with 1 bomber, 1 fighter and 3 infantry Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 bomber, 1 fighter and 3 infantry in Ukraine, round 2 : 2/5 hits, 1.67 expected hits Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Ukraine 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 1 infantry Battle in Archangel Germans attack with 1 artillery, 2 fighters and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Archangel, round 2 : 0/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Germans roll dice for 1 artillery and 2 fighters in Archangel, round 3 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 artillery and 2 fighters remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 2 infantry moved from Poland to East Poland 1 armour moved from Poland to East Poland 1 artillery moved from Poland to East Poland 2 armour moved from Germany to East Poland 1 artillery and 1 infantry moved from Germany to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Baltic States 3 infantry moved from Finland to Karelia S.S.R. 2 infantry moved from Germany to France 1 infantry moved from Germany to France 2 infantry moved from Balkans to 14 Sea Zone 2 infantry moved from 14 Sea Zone to Libya 2 infantry moved from Germany to Poland 2 submarines moved from 6 Sea Zone to 5 Sea Zone 2 fighters moved from Archangel to 5 Sea Zone 1 fighter moved from Belorussia to 5 Sea Zone 1 fighter moved from Ukraine to East Poland 1 bomber moved from Ukraine to Germany 1 fighter moved from Belorussia to East Poland 1 fighter moved from East Poland to Germany Place Units - Germans 1 carrier and 1 fighter placed in 5 Sea Zone 2 artilleries placed in Karelia S.S.R. 6 infantry placed in Germany Turn Complete - Germans Germans collect 40 PUs; end with 40 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 45 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 50 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 55 PUsCombat Hit Differential Summary :
Russians regular : 0.67 Germans regular : -0.00 -
TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World War II v3 1942
Game History
Round: 3 Purchase Units - British British buy 2 armour, 1 fighter and 6 infantry; Remaining resources: 0 PUs; Combat Move - British 1 fighter and 1 infantry moved from India to Burma 1 bomber moved from United Kingdom to Karelia S.S.R. Combat - British Strategic bombing raid in Karelia S.S.R. Bombing raid in Karelia S.S.R. rolls: 1 and causes: 1 damage to unit: factory Bombing raid in Karelia S.S.R. causes 1 damage total. Battle in Burma British attack with 1 fighter and 1 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 1 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 1 infantry in Burma, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British Turning on Edit Mode EDIT: Changing ownership of Morocco Algeria from Germans to British EDIT: Turning off Edit Mode 1 fighter moved from Burma to India 1 armour moved from Persia to India 1 artillery and 1 infantry moved from Anglo-Egypt Sudan to Egypt 2 fighters moved from Egypt to India 1 bomber moved from Karelia S.S.R. to United Kingdom 1 fighter moved from United Kingdom to 10 Sea Zone 1 transport moved from 18 Sea Zone to 9 Sea Zone 1 armour and 1 infantry moved from United Kingdom to 8 Sea Zone 1 armour, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 8 Sea Zone to 12 Sea Zone 1 armour and 1 infantry moved from 12 Sea Zone to Morocco Algeria Place Units - British 2 armour placed in Egypt 3 infantry placed in India 1 fighter and 3 infantry placed in United Kingdom Turn Complete - British British collect 34 PUs; end with 34 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 39 PUsCombat Hit Differential Summary :
Japanese regular : -0.67 British regular : -0.33 -
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II v3 1942
Game History
Round: 3 Purchase Units - Italians Italians buy 1 armour and 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 2 infantry moved from Libya to Morocco Algeria 1 fighter moved from 14 Sea Zone to Morocco Algeria Combat - Italians Battle in Morocco Algeria Italians attack with 1 artillery, 1 fighter and 2 infantry British defend with 1 armour and 1 infantry Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Morocco Algeria, round 2 : 2/4 hits, 1.33 expected hits British roll dice for 1 armour and 1 infantry in Morocco Algeria, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Italians lost in Morocco Algeria 1 infantry owned by the British and 1 armour owned by the British lost in Morocco Algeria Italians win, taking Morocco Algeria from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 5 Casualties for Italians: 1 infantry Casualties for British: 1 armour and 1 infantry Non Combat Move - Italians 1 fighter moved from Morocco Algeria to 14 Sea Zone 1 infantry moved from Balkans to 14 Sea Zone 1 armour moved from Italy to 14 Sea Zone 1 armour and 1 infantry moved from 14 Sea Zone to Libya 1 infantry moved from Italy to France Place Units - Italians 1 fighter placed in 14 Sea Zone 1 armour placed in Italy Turn Complete - Italians Italians collect 10 PUs; end with 10 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 15 PUsCombat Hit Differential Summary :
Italians regular : 0.67 British regular : 0.17 -
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II v3 1942
Game History
Round: 3 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; Purchase Units - Chinese Chinese builds 3 units. Combat Move - Americans 2 fighters moved from 12 Sea Zone to 14 Sea Zone 5 bombers moved from United Kingdom to 14 Sea Zone 1 fighter moved from 46 Sea Zone to 62 Sea Zone 1 armour and 1 infantry moved from Solomon Islands to 46 Sea Zone 1 armour, 1 infantry and 1 transport moved from 46 Sea Zone to 38 Sea Zone 1 armour and 1 infantry moved from 38 Sea Zone to East Indies 3 infantry moved from United Kingdom to 8 Sea Zone 1 artillery moved from United Kingdom to 8 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 8 Sea Zone to 12 Sea Zone 1 artillery and 3 infantry moved from 12 Sea Zone to Morocco Algeria 1 artillery and 1 infantry moved from Eastern United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone 1 artillery and 1 infantry moved from 12 Sea Zone to Morocco Algeria Combat - Americans Battle in 62 Sea Zone Americans attack with 1 fighter Japanese defend with 2 transports 2 transports owned by the Japanese lost in 62 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in 14 Sea Zone Americans attack with 5 bombers and 2 fighters Germans defend with 1 transport; Italians defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 transport Americans roll dice for 5 bombers and 2 fighters in 14 Sea Zone, round 2 : 3/7 hits, 4.33 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 transports in 14 Sea Zone, round 2 : 1/7 hits, 3.67 expected hits 1 fighter owned by the Americans lost in 14 Sea Zone 1 destroyer owned by the Italians and 1 carrier owned by the Italians lost in 14 Sea Zone Americans roll dice for 5 bombers and 1 fighter in 14 Sea Zone, round 3 : 4/6 hits, 3.83 expected hits Italians roll dice for 1 battleship, 2 cruisers, 2 fighters and 2 transports in 14 Sea Zone, round 3 : 3/5 hits, 3.00 expected hits 1 fighter owned by the Americans and 2 bombers owned by the Americans lost in 14 Sea Zone 2 cruisers owned by the Italians and 2 fighters owned by the Italians lost in 14 Sea Zone Americans roll dice for 3 bombers in 14 Sea Zone, round 4 : 3/3 hits, 2.00 expected hits Italians roll dice for 1 battleship and 2 transports in 14 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits 1 transport owned by the Italians, 1 transport owned by the Germans and 1 battleship owned by the Italians lost in 14 Sea Zone Americans win with 3 bombers remaining. Battle score for attacker is 56 Casualties for Americans: 2 bombers and 2 fighters Casualties for Italians: 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 transport Casualties for Germans: 1 transport Battle in East Indies Americans attack with 1 armour and 1 infantry Japanese defend with 1 bomber and 1 infantry Americans roll dice for 1 armour and 1 infantry in East Indies, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 bomber and 1 infantry in East Indies, round 2 : 0/2 hits, 0.50 expected hits Americans roll dice for 1 armour and 1 infantry in East Indies, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 bomber and 1 infantry in East Indies, round 3 : 0/2 hits, 0.50 expected hits 1 bomber owned by the Japanese lost in East Indies Americans roll dice for 1 armour and 1 infantry in East Indies, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in East Indies, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour and 1 infantry in East Indies, round 5 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in East Indies, round 5 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour and 1 infantry in East Indies, round 6 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in East Indies, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in East Indies Americans roll dice for 1 armour in East Indies, round 7 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in East Indies, round 7 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in East Indies Americans win, taking East Indies from Japanese with 1 armour remaining. Battle score for attacker is 12 Casualties for Japanese: 1 bomber and 1 infantry Casualties for Americans: 1 infantry Battle in Morocco Algeria Americans attack with 2 artilleries and 4 infantry Italians defend with 1 artillery and 1 infantry Americans roll dice for 2 artilleries and 4 infantry in Morocco Algeria, round 2 : 2/6 hits, 1.67 expected hits Germans roll dice for 1 artillery and 1 infantry in Morocco Algeria, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Morocco Algeria 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Morocco Algeria Americans win, taking Morocco Algeria from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 1 Casualties for Americans: 2 infantry Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 carrier and 1 fighter moved from 10 Sea Zone to 12 Sea Zone 1 destroyer moved from 8 Sea Zone to 12 Sea Zone 1 carrier moved from 46 Sea Zone to 60 Sea Zone 1 fighter moved from 62 Sea Zone to 60 Sea Zone 1 destroyer moved from 46 Sea Zone to 38 Sea Zone 1 battleship, 1 cruiser and 1 submarine moved from 46 Sea Zone to 56 Sea Zone 3 bombers moved from 14 Sea Zone to Egypt Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from Egypt: 1 bomber EDIT: Adding units owned by Americans to 12 Sea Zone: 1 fighter EDIT: Turning off Edit Mode 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 56 Sea Zone 1 artillery and 1 fighter placed in Western United States Combat Move - Chinese 1 infantry moved from Suiyuan to Kiangsu Chinese take Kiangsu from Japanese 1 infantry moved from Hupeh to Fukien Chinese take Fukien from Japanese 2 infantry moved from Suiyuan to Hupeh 1 infantry moved from Yunnan to Hupeh Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Ningxia Chinese undo move 1. 3 infantry placed in Sikang Turn Complete - Americans Americans collect 39 PUs; end with 39 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUsCombat Hit Differential Summary :
Americans regular : -1.67 Japanese regular : -1.33 Italians regular : -3.33 Germans regular : 1.33Dice Statistics:
Total 1 was rolled 51 times 2 was rolled 48 times 3 was rolled 52 times 4 was rolled 51 times 5 was rolled 49 times 6 was rolled 50 times Average roll : 3.495 Median : 3.000 Variance : 0.036 Standard Deviation : 0.190 Total rolls : 301 Germans Combat 1 was rolled 7 times 2 was rolled 17 times 3 was rolled 18 times 4 was rolled 13 times 5 was rolled 9 times 6 was rolled 9 times Average roll : 3.370 Median : 3.000 Variance : 1.456 Standard Deviation : 1.207 Total rolls : 73 British Combat 1 was rolled 1 times 2 was rolled 2 times 3 was rolled 3 times 4 was rolled 4 times 5 was rolled 3 times 6 was rolled 5 times Average roll : 4.167 Median : 4.000 Variance : 0.588 Standard Deviation : 0.767 Total rolls : 18 Italians Combat 1 was rolled 4 times 2 was rolled 2 times 3 was rolled 1 times 4 was rolled 2 times 5 was rolled 4 times 6 was rolled 7 times Average roll : 4.050 Median : 5.000 Variance : 1.228 Standard Deviation : 1.108 Total rolls : 20 Americans Combat 1 was rolled 7 times 2 was rolled 5 times 3 was rolled 5 times 4 was rolled 10 times 5 was rolled 11 times 6 was rolled 6 times Average roll : 3.705 Median : 4.000 Variance : 0.775 Standard Deviation : 0.880 Total rolls : 44 Chinese Combat 1 was rolled 8 times 2 was rolled 5 times 3 was rolled 2 times 4 was rolled 6 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 2.565 Median : 2.000 Variance : 1.947 Standard Deviation : 1.395 Total rolls : 23 Russians Combat 1 was rolled 13 times 2 was rolled 11 times 3 was rolled 9 times 4 was rolled 10 times 5 was rolled 16 times 6 was rolled 13 times Average roll : 3.611 Median : 4.000 Variance : 0.451 Standard Deviation : 0.671 Total rolls : 72 Japanese Combat 1 was rolled 11 times 2 was rolled 6 times 3 was rolled 14 times 4 was rolled 6 times 5 was rolled 5 times 6 was rolled 9 times Average roll : 3.294 Median : 3.000 Variance : 1.230 Standard Deviation : 1.109 Total rolls : 51 -
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II v3 1942
Game History
Round: 4 Research Technology - Japanese Purchase Units - Japanese Japanese buy 1 artillery, 1 bomber, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Japanese 1 battleship moved from 50 Sea Zone to 60 Sea Zone 1 battleship moved from 50 Sea Zone to 38 Sea Zone 1 artillery and 1 infantry moved from Philippine Islands to 50 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 50 Sea Zone to 38 Sea Zone 1 artillery and 1 infantry moved from 38 Sea Zone to East Indies 2 artilleries and 2 infantry moved from French Indo-China Thailand to 37 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 38 Sea Zone 2 artilleries and 2 infantry moved from 38 Sea Zone to East Indies 2 fighters moved from 37 Sea Zone to 38 Sea Zone 2 fighters moved from 50 Sea Zone to 60 Sea Zone 1 destroyer moved from 50 Sea Zone to 60 Sea Zone 1 armour moved from French Indo-China Thailand to Yunnan Japanese take Yunnan from Chinese 1 armour moved from Yunnan to Fukien 2 infantry moved from French Indo-China Thailand to Fukien 1 infantry moved from Manchuria to Suiyuan Japanese take Suiyuan from Chinese 1 artillery and 1 infantry moved from Manchuria to Kiangsu 1 fighter moved from French Indo-China Thailand to Kiangsu 1 transport moved from 37 Sea Zone to 49 Sea Zone 1 infantry moved from Borneo to 49 Sea Zone 1 infantry and 1 transport moved from 49 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Burma 1 armour moved from French Indo-China Thailand to Burma Combat - Japanese Battle in 38 Sea Zone Japanese attack with 1 battleship, 2 fighters and 3 transports Americans defend with 1 destroyer and 1 transport Japanese roll dice for 1 battleship, 2 fighters and 3 transports in 38 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 1 destroyer and 1 transport in 38 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 38 Sea Zone Japanese win with 1 battleship, 2 fighters and 3 transports remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Battle in East Indies Japanese attack with 3 artilleries and 3 infantry Americans defend with 1 armour Japanese roll dice for 3 artilleries and 3 infantry in East Indies, round 2 : 0/6 hits, 2.00 expected hits British roll dice for 1 armour in East Indies, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese lost in East Indies Japanese roll dice for 3 artilleries and 2 infantry in East Indies, round 3 : 3/5 hits, 1.67 expected hits British roll dice for 1 armour in East Indies, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese lost in East Indies 1 armour owned by the Americans lost in East Indies Japanese win, taking East Indies from British with 3 artilleries and 1 infantry remaining. Battle score for attacker is -1 Casualties for Japanese: 2 infantry Casualties for Americans: 1 armour Battle in Fukien Japanese attack with 1 armour and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 2 infantry in Fukien, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Fukien, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Fukien Japanese win, taking Fukien from Chinese with 1 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kiangsu Japanese attack with 1 artillery, 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kiangsu, round 2 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Kiangsu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsu 1 infantry owned by the Chinese lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in 60 Sea Zone Japanese attack with 1 battleship, 1 destroyer and 2 fighters Americans defend with 1 carrier and 1 fighter Japanese roll dice for 1 battleship, 1 destroyer and 2 fighters in 60 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits Americans roll dice for 1 carrier and 1 fighter in 60 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Units damaged: 1 battleship owned by the Japanese 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 60 Sea Zone Japanese win with 1 battleship, 1 destroyer and 2 fighters remaining. Battle score for attacker is 24 Casualties for Americans: 1 carrier and 1 fighter Battle in Burma Japanese attack with 1 armour and 1 infantry British defend with 1 infantry Japanese roll dice for 1 armour and 1 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from British with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 carrier moved from 37 Sea Zone to 38 Sea Zone 1 carrier moved from 50 Sea Zone to 37 Sea Zone 2 fighters moved from 60 Sea Zone to 37 Sea Zone 1 cruiser moved from 50 Sea Zone to 37 Sea Zone 1 fighter moved from Kiangsu to French Indo-China Thailand Place Units - Japanese 2 transports placed in 62 Sea Zone 1 bomber placed in Japan 2 infantry placed in French Indo-China Thailand 1 artillery and 2 infantry placed in Manchuria Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 39 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 44 PUs 1 unit repaired.Combat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : -0.33 Japanese regular : 1.00 British regular : 0.67





