@VictoryFirst would you like to detonate the mine in Benghazi? Would you then like to defend Benghazi? I1 CM.tsvg
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Test summary from TripleA, engine version: 2.6.14470, time: 9:10:29 PM
Savegame
TripleA Turn Summary for game: World War II v3 1942
Game History
Round: 1
Research Technology - Japanese
Turning on Edit Mode
EDIT: Adding units owned by British to Egypt: 1 artillery
EDIT: Adding units owned by British to India: 1 artillery
EDIT: Adding units owned by British to Persia: 1 infantry
EDIT: Turning off Edit Mode
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer and 2 transports; Remaining resources: 0 PUs;
Combat Move - Japanese
2 infantry moved from French Indo-China Thailand to Yunnan
1 infantry moved from Burma to Yunnan
1 fighter moved from French Indo-China Thailand to 35 Sea Zone
1 battleship, 1 carrier and 2 fighters moved from 38 Sea Zone to 35 Sea Zone
1 infantry moved from Kwangtung to Fukien
1 armour and 1 infantry moved from Japan to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 armour and 1 infantry moved from 61 Sea Zone to Fukien
1 fighter moved from Formosa to Yunnan
1 fighter moved from Manchuria to Yunnan
1 submarine moved from 46 Sea Zone to 53 Sea Zone
1 bomber moved from Japan to 53 Sea Zone
1 fighter moved from Japan to 53 Sea Zone
1 destroyer and 1 fighter moved from 51 Sea Zone to 53 Sea Zone
2 infantry moved from Kiangsu to Hupeh
Combat - Japanese
Battle in Hupeh
Japanese attack with 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 infantry in Hupeh, round 2 : 0/2 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Hupeh, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hupeh
1 infantry owned by the Japanese retreated to Kiangsu
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Fukien
Japanese attack with 1 armour and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 2 infantry in Fukien, round 2 : 2/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Fukien, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Fukien
1 infantry owned by the Chinese lost in Fukien
Japanese win, taking Fukien from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 2 fighters and 3 infantry
Chinese defend with 1 fighter and 2 infantry
Japanese roll dice for 2 fighters and 3 infantry in Yunnan, round 2 : 1/5 hits, 1.50 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 2/3 hits, 1.33 expected hits
2 infantry owned by the Japanese lost in Yunnan
1 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 2 fighters and 1 infantry in Yunnan, round 3 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Japanese lost in Yunnan
1 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 2 fighters in Yunnan, round 4 : 0/2 hits, 1.00 expected hits
Chinese roll dice for 1 fighter in Yunnan, round 4 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 2 fighters in Yunnan, round 5 : 2/2 hits, 1.00 expected hits
Chinese roll dice for 1 fighter in Yunnan, round 5 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese lost in Yunnan
1 fighter owned by the Chinese lost in Yunnan
Japanese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Japanese: 1 fighter and 3 infantry
Casualties for Chinese: 1 fighter and 2 infantry
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 1 carrier and 3 fighters
British defend with 1 carrier, 1 destroyer, 1 fighter and 1 transport
Japanese roll dice for 1 battleship, 1 carrier and 3 fighters in 35 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
British roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 transport in 35 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
1 destroyer owned by the British, 1 fighter owned by the British and 1 carrier owned by the British lost in 35 Sea Zone
1 transport owned by the British lost in 35 Sea Zone
Japanese win with 1 battleship, 1 carrier and 3 fighters remaining. Battle score for attacker is 39
Casualties for British: 1 carrier, 1 destroyer, 1 fighter and 1 transport
Battle in 53 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 2 fighters and 1 submarine
Americans defend with 1 carrier, 1 destroyer and 1 fighter
Japanese roll dice for 1 submarine in 53 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber, 1 destroyer and 2 fighters in 53 Sea Zone, round 2 : 4/4 hits, 2.00 expected hits
Americans roll dice for 1 carrier, 1 destroyer and 1 fighter in 53 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
1 fighter owned by the Japanese and 1 submarine owned by the Japanese lost in 53 Sea Zone
1 destroyer owned by the Americans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 53 Sea Zone
Japanese win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 16
Casualties for Japanese: 1 fighter and 1 submarine
Casualties for Americans: 1 carrier, 1 destroyer and 1 fighter
Non Combat Move - Japanese
1 fighter moved from 53 Sea Zone to 51 Sea Zone
1 bomber moved from 53 Sea Zone to Caroline Islands
1 battleship moved from 62 Sea Zone to 51 Sea Zone
1 cruiser moved from 50 Sea Zone to 51 Sea Zone
1 infantry moved from Kiangsu to Manchuria
1 fighter moved from 35 Sea Zone to 51 Sea Zone
1 fighter moved from Yunnan to French Indo-China Thailand
Place Units - Japanese
1 destroyer and 2 transports placed in 62 Sea Zone
1 armour and 1 artillery placed in Japan
Turn Complete - Japanese
Japanese collect 32 PUs; end with 32 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 37 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 42 PUs
Combat Hit Differential Summary :
Chinese regular : 1.67
Americans regular : 0.67
Japanese regular : 3.50
British regular : -1.33
TripleA Turn Summary for game: World War II v3 1942
Game History
Round: 1
Purchase Units - Russians
Russians buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery moved from Caucasus to Eastern Ukraine
1 artillery moved from Russia to Eastern Ukraine
3 infantry moved from Karelia S.S.R. to Belorussia
1 fighter moved from Karelia S.S.R. to Belorussia
1 armour moved from Archangel to Eastern Ukraine
3 infantry moved from Russia to Eastern Ukraine
3 infantry moved from Caucasus to Eastern Ukraine
2 armour moved from Russia to Eastern Ukraine
1 bomber moved from Russia to Belorussia
1 infantry moved from Archangel to Belorussia
1 armour moved from Caucasus to Eastern Ukraine
Combat - Russians
Battle in Belorussia
Russians attack with 1 bomber, 1 fighter and 4 infantry
Germans defend with 3 infantry
Russians roll dice for 1 bomber, 1 fighter and 4 infantry in Belorussia, round 2 : 1/6 hits, 1.83 expected hits
Germans roll dice for 3 infantry in Belorussia, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians lost in Belorussia
1 infantry owned by the Germans lost in Belorussia
Russians roll dice for 1 bomber, 1 fighter and 3 infantry in Belorussia, round 3 : 2/5 hits, 1.67 expected hits
Germans roll dice for 2 infantry in Belorussia, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 infantry
Casualties for Germans: 3 infantry
Battle in Eastern Ukraine
Russians attack with 4 armour, 2 artilleries and 6 infantry
Germans defend with 2 armour, 1 artillery and 2 infantry
Russians roll dice for 4 armour, 2 artilleries and 6 infantry in Eastern Ukraine, round 2 : 4/12 hits, 4.00 expected hits
Germans roll dice for 2 armour, 1 artillery and 2 infantry in Eastern Ukraine, round 2 : 3/5 hits, 2.00 expected hits
3 infantry owned by the Russians lost in Eastern Ukraine
1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 armour owned by the Germans lost in Eastern Ukraine
Russians roll dice for 4 armour, 2 artilleries and 3 infantry in Eastern Ukraine, round 3 : 3/9 hits, 3.50 expected hits
Germans roll dice for 1 armour in Eastern Ukraine, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Eastern Ukraine
Russians win, taking Eastern Ukraine from Germans with 4 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 11
Casualties for Russians: 3 infantry
Casualties for Germans: 2 armour, 1 artillery and 2 infantry
Non Combat Move - Russians
1 aaGun moved from Karelia S.S.R. to Archangel
1 bomber moved from Belorussia to Russia
1 fighter moved from Belorussia to Caucasus
2 infantry moved from Kazakh S.S.R. to Persia
2 infantry moved from Novosibirsk to Kazakh S.S.R.
1 infantry moved from Urals to Russia
1 infantry moved from Evenki National Okrug to Urals
3 infantry moved from Soviet Far East to Stanovoj Chrebet
3 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
1 infantry moved from Yakut S.S.R. to Stanovoj Chrebet
Place Units - Russians
1 artillery and 3 infantry placed in Caucasus
2 artilleries and 1 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Persia: 1 infantry
EDIT: Changing ownership of Caucasus from Russians to Russians
EDIT: Adding units owned by Russians to Caucasus: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Objective 1: Russians met a national objective for an additional 5 PUs; end with 31 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Persia: 1 infantry
EDIT: Adding units owned by Russians to Eastern Ukraine: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : -0.17
Russians regular : -1.00
TripleA Turn Summary for game: World War II v3 1942
Game History
Round: 1
Purchase Units - Russians
Russians buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery moved from Caucasus to Eastern Ukraine
1 artillery moved from Russia to Eastern Ukraine
3 infantry moved from Karelia S.S.R. to Belorussia
1 fighter moved from Karelia S.S.R. to Belorussia
1 armour moved from Archangel to Eastern Ukraine
3 infantry moved from Russia to Eastern Ukraine
3 infantry moved from Caucasus to Eastern Ukraine
2 armour moved from Russia to Eastern Ukraine
1 bomber moved from Russia to Belorussia
1 infantry moved from Archangel to Belorussia
1 armour moved from Caucasus to Eastern Ukraine
Combat - Russians
Battle in Belorussia
Russians attack with 1 bomber, 1 fighter and 4 infantry
Germans defend with 3 infantry
Russians roll dice for 1 bomber, 1 fighter and 4 infantry in Belorussia, round 2 : 1/6 hits, 1.83 expected hits
Germans roll dice for 3 infantry in Belorussia, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians lost in Belorussia
1 infantry owned by the Germans lost in Belorussia
Russians roll dice for 1 bomber, 1 fighter and 3 infantry in Belorussia, round 3 : 2/5 hits, 1.67 expected hits
Germans roll dice for 2 infantry in Belorussia, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 infantry
Casualties for Germans: 3 infantry
Battle in Eastern Ukraine
Russians attack with 4 armour, 2 artilleries and 6 infantry
Germans defend with 2 armour, 1 artillery and 2 infantry
Russians roll dice for 4 armour, 2 artilleries and 6 infantry in Eastern Ukraine, round 2 : 4/12 hits, 4.00 expected hits
Germans roll dice for 2 armour, 1 artillery and 2 infantry in Eastern Ukraine, round 2 : 3/5 hits, 2.00 expected hits
3 infantry owned by the Russians lost in Eastern Ukraine
1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 armour owned by the Germans lost in Eastern Ukraine
Russians roll dice for 4 armour, 2 artilleries and 3 infantry in Eastern Ukraine, round 3 : 3/9 hits, 3.50 expected hits
Germans roll dice for 1 armour in Eastern Ukraine, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Eastern Ukraine
Russians win, taking Eastern Ukraine from Germans with 4 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 11
Casualties for Russians: 3 infantry
Casualties for Germans: 2 armour, 1 artillery and 2 infantry
Non Combat Move - Russians
1 aaGun moved from Karelia S.S.R. to Archangel
1 bomber moved from Belorussia to Russia
1 fighter moved from Belorussia to Caucasus
2 infantry moved from Kazakh S.S.R. to Persia
2 infantry moved from Novosibirsk to Kazakh S.S.R.
1 infantry moved from Urals to Russia
1 infantry moved from Evenki National Okrug to Urals
3 infantry moved from Soviet Far East to Stanovoj Chrebet
3 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
1 infantry moved from Yakut S.S.R. to Stanovoj Chrebet
Place Units - Russians
1 artillery and 3 infantry placed in Caucasus
2 artilleries and 1 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Persia: 1 infantry
EDIT: Changing ownership of Caucasus from Russians to Russians
EDIT: Adding units owned by Russians to Caucasus: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Objective 1: Russians met a national objective for an additional 5 PUs; end with 31 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Persia: 1 infantry
EDIT: Adding units owned by Russians to Eastern Ukraine: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from 4 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 2 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : -0.17
Russians regular : -1.00
TripleA Turn Summary for game: World War II v3 1942
Game History
Round: 1
Purchase Units - Germans
Germans buy 2 artilleries, 1 carrier and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 destroyer moved from 13 Sea Zone to 12 Sea Zone
1 fighter moved from France to 12 Sea Zone
1 submarine moved from 8 Sea Zone to 2 Sea Zone
1 submarine moved from 7 Sea Zone to 2 Sea Zone
1 fighter moved from Norway to 2 Sea Zone
1 bomber moved from Germany to 2 Sea Zone
1 fighter moved from Bulgaria Romania to Belorussia
1 fighter moved from East Poland to Belorussia
2 infantry moved from Baltic States to Belorussia
1 artillery moved from East Poland to Belorussia
2 infantry moved from Finland to Karelia S.S.R.
Germans take Karelia S.S.R. from Russians
1 fighter moved from Germany to 12 Sea Zone
Combat - Germans
Battle in Belorussia
Germans attack with 1 artillery, 2 fighters and 2 infantry
Russians defend with 3 infantry
Germans roll dice for 1 artillery, 2 fighters and 2 infantry in Belorussia, round 2 : 1/5 hits, 1.83 expected hits
Russians roll dice for 3 infantry in Belorussia, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Germans lost in Belorussia
1 infantry owned by the Russians lost in Belorussia
Germans roll dice for 1 artillery and 2 fighters in Belorussia, round 3 : 2/3 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Belorussia, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Belorussia
Germans win, taking Belorussia from Russians with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Battle in 12 Sea Zone
Germans attack with 1 destroyer and 2 fighters
British defend with 1 cruiser and 1 destroyer
Germans roll dice for 1 destroyer and 2 fighters in 12 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
British roll dice for 1 cruiser and 1 destroyer in 12 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
1 destroyer owned by the British lost in 12 Sea Zone
Germans roll dice for 1 destroyer and 2 fighters in 12 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits
British roll dice for 1 cruiser in 12 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the British lost in 12 Sea Zone
Germans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 20
Casualties for British: 1 cruiser and 1 destroyer
Battle in 2 Sea Zone
Germans attack with 1 bomber, 1 fighter and 2 submarines
British defend with 1 battleship, 1 destroyer and 1 transport; Russians defend with 1 submarine
British roll dice for 1 submarine in 2 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 2 submarines in 2 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Units damaged: 1 battleship owned by the British
Germans roll dice for 1 bomber and 1 fighter in 2 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
British roll dice for 1 battleship, 1 destroyer and 1 transport in 2 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
1 destroyer owned by the British and 1 battleship owned by the British lost in 2 Sea Zone
2 submarines owned by the Germans submerged
1 submarine owned by the Russians submerged
Germans roll dice for 1 bomber and 1 fighter in 2 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
British roll dice for 1 transport in 2 Sea Zone, round 3 : 0/0 hits, 0.00 expected hits
1 transport owned by the British lost in 2 Sea Zone
Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 35
Casualties for British: 1 battleship, 1 destroyer and 1 transport
Non Combat Move - Germans
1 fighter moved from 2 Sea Zone to Norway
1 bomber moved from 2 Sea Zone to Norway
1 fighter moved from 12 Sea Zone to France
1 fighter moved from 12 Sea Zone to Morocco Algeria
1 armour moved from Libya to Morocco Algeria
2 fighters moved from Belorussia to 5 Sea Zone
2 infantry moved from Germany to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Karelia S.S.R.
1 armour and 1 infantry moved from Northwestern Europe to France
2 infantry moved from Germany to France
1 infantry moved from Baltic States to East Poland
1 armour moved from Poland to East Poland
2 infantry moved from Bulgaria Romania to East Poland
1 armour moved from Ukraine to East Poland
1 infantry moved from Ukraine to East Poland
1 armour moved from Bulgaria Romania to East Poland
2 armour moved from Germany to East Poland
1 infantry moved from Czechoslovakia Hungary to Poland
1 infantry moved from Czechoslovakia Hungary to Bulgaria Romania
2 infantry moved from Poland to East Poland
1 infantry moved from Libya to Morocco Algeria
1 armour and 1 infantry moved from France to 13 Sea Zone
1 armour, 1 infantry and 1 transport moved from 13 Sea Zone to 14 Sea Zone
1 armour and 1 infantry moved from 14 Sea Zone to Libya
Place Units - Germans
1 carrier placed in 5 Sea Zone
2 artilleries and 5 infantry placed in Germany
Turn Complete - Germans
Germans collect 38 PUs; end with 38 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 43 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Russians regular : 0.33
Germans regular : 0.17
British regular : -2.50
TripleA Turn Summary for game: World War II v3 1942
Game History
Round: 1
Purchase Units - British
British buy 2 factories; Remaining resources: 1 PUs;
Combat Move - British
2 fighters moved from United Kingdom to 12 Sea Zone
1 bomber moved from United Kingdom to Karelia S.S.R.
1 infantry moved from India to Burma
British take Burma from Japanese
Combat - British
Strategic bombing raid in Karelia S.S.R.
Bombing raid in Karelia S.S.R. rolls: 3 and causes: 3 damage to unit: factory
Bombing raid in Karelia S.S.R. causes 3 damage total.
Battle in 12 Sea Zone
British attack with 2 fighters
Germans defend with 1 destroyer
British roll dice for 2 fighters in 12 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Germans roll dice for 1 destroyer in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 12 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - British
1 fighter moved from 12 Sea Zone to French West Africa
1 fighter moved from 12 Sea Zone to United Kingdom
1 artillery and 1 infantry moved from Union of South Africa to 27 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 23 Sea Zone
1 artillery and 1 infantry moved from 23 Sea Zone to French Equatorial Africa
2 infantry moved from Persia to India
1 artillery moved from Trans-Jordan to Egypt
1 infantry moved from Trans-Jordan to Egypt
1 fighter moved from Australia to India
1 cruiser and 1 transport moved from 1 Sea Zone to 9 Sea Zone
1 bomber moved from Karelia S.S.R. to United Kingdom
Place Units - British
1 factory placed in Egypt
1 factory placed in India
Turn Complete - British
British collect 33 PUs; end with 34 PUs
Objective 2: British met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans regular : -0.33
British regular : 1.00
Dice Statistics:
Total
1 was rolled 20 times
2 was rolled 21 times
3 was rolled 31 times
4 was rolled 23 times
5 was rolled 19 times
6 was rolled 18 times
Average roll : 3.409
Median : 3.000
Variance : 0.855
Standard Deviation : 0.925
Total rolls : 132
Null / Other
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 4.083
Median : 4.000
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12
Germans Combat
1 was rolled 2 times
2 was rolled 7 times
3 was rolled 11 times
4 was rolled 6 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.344
Median : 3.000
Variance : 1.914
Standard Deviation : 1.383
Total rolls : 32
British Combat
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 4.083
Median : 4.000
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12
Americans Combat
2 was rolled 1 times
4 was rolled 2 times
Average roll : 3.333
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 3
Chinese Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 2.444
Median : 2.000
Variance : 1.188
Standard Deviation : 1.090
Total rolls : 9
Russians Combat
1 was rolled 7 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 7 times
Average roll : 3.595
Median : 4.000
Variance : 0.134
Standard Deviation : 0.366
Total rolls : 37
Japanese Combat
1 was rolled 7 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 2.963
Median : 3.000
Variance : 0.596
Standard Deviation : 0.772
Total rolls : 27
TripleA Turn Summary for game: World War II v3 1942
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 2 PUs;
Combat Move - Italians
1 battleship and 1 cruiser moved from 14 Sea Zone to 15 Sea Zone
1 fighter moved from Italy to 15 Sea Zone
Combat - Italians
Battle in 15 Sea Zone
Italians attack with 1 battleship, 1 cruiser and 1 fighter
British defend with 1 destroyer
Italians roll dice for 1 battleship, 1 cruiser and 1 fighter in 15 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
British roll dice for 1 destroyer in 15 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 15 Sea Zone
Italians win with 1 battleship, 1 cruiser and 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Italians
1 fighter moved from 15 Sea Zone to Libya
1 artillery and 1 infantry moved from Italy to 14 Sea Zone
1 infantry moved from 14 Sea Zone to Libya
1 artillery moved from 14 Sea Zone to Libya
2 armour moved from Italy to Czechoslovakia Hungary
2 infantry moved from Balkans to Bulgaria Romania
1 armour moved from Balkans to East Poland
1 infantry moved from Italy to France
Place Units - Italians
1 destroyer placed in 14 Sea Zone
Turn Complete - Italians
Italians collect 10 PUs; end with 12 PUs
Turning on Edit Mode
EDIT: Changing PUs for Italians from 12 to 17
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : -0.67
British regular : -0.33
TripleA Turn Summary for game: World War II v3 1942
Game History
Round: 1
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by British from 10 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 10 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Americans buy 2 bombers and 1 carrier; Remaining resources: 0 PUs;
Purchase Units - Chinese
Chinese builds 3 units.
Combat Move - Americans
1 submarine moved from 56 Sea Zone to 53 Sea Zone
1 fighter moved from Hawaiian Islands to 53 Sea Zone
1 bomber moved from Western United States to 53 Sea Zone
Combat - Americans
Battle in 53 Sea Zone
Americans attack with 1 bomber, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 53 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber and 1 fighter in 53 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer in 53 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 53 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber and 1 fighter in 53 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer in 53 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 53 Sea Zone
Americans win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 bomber moved from 53 Sea Zone to Western United States
1 bomber moved from Eastern United States to Western United States
1 destroyer moved from 20 Sea Zone to 56 Sea Zone
1 fighter moved from 53 Sea Zone to 56 Sea Zone
1 fighter moved from Eastern United States to United Kingdom
1 armour moved from Eastern United States to Western United States
2 infantry moved from Central United States to Eastern United States
1 infantry moved from Alaska to Western Canada
Place Units - Americans
1 carrier placed in 56 Sea Zone
2 bombers placed in Western United States
Combat Move - Chinese
2 infantry moved from Suiyuan to Kiangsu
Combat - Chinese
Battle in Kiangsu
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Kiangsu, round 2 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Hupeh to Sikang
1 infantry moved from Ningxia to Sikang
1 infantry moved from Chinghai to Sikang
Place Units - Chinese
3 infantry placed in Ningxia
Turn Complete - Americans
Americans collect 38 PUs; end with 38 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 43 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Americans regular : -1.00
Japanese regular : -1.00
TripleA Turn Summary for game: World War II v3 1942
Game History
Round: 2
Research Technology - Japanese
Purchase Units - Japanese
Japanese buy 1 artillery, 2 factories and 1 transport; Remaining resources: 1 PUs;
Combat Move - Japanese
1 armour moved from Fukien to Yunnan
Japanese take Yunnan from Chinese
1 armour moved from Yunnan to French Indo-China Thailand
1 infantry moved from Fukien to Hupeh
Japanese take Hupeh from Chinese
1 infantry moved from Manchuria to Suiyuan
Japanese take Suiyuan from Chinese
2 infantry moved from Manchuria to Kiangsu
2 artilleries and 2 infantry moved from Japan to 62 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 62 Sea Zone to 61 Sea Zone
1 transport moved from 61 Sea Zone to 62 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 61 Sea Zone to 36 Sea Zone
1 armour moved from Japan to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 armour and 1 infantry moved from 61 Sea Zone to Kiangsu
1 fighter moved from French Indo-China Thailand to Kiangsu
1 bomber moved from Caroline Islands to Kiangsu
Combat - Japanese
Battle in Kiangsu
Japanese attack with 1 armour, 1 bomber, 1 fighter and 3 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 1 bomber, 1 fighter and 3 infantry in Kiangsu, round 2 : 3/6 hits, 2.17 expected hits
Chinese roll dice for 2 infantry in Kiangsu, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Kiangsu
2 infantry owned by the Chinese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 armour, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 bomber moved from Kiangsu to French Indo-China Thailand
1 fighter moved from Kiangsu to 62 Sea Zone
1 fighter moved from 51 Sea Zone to French Indo-China Thailand
2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo-China Thailand
1 battleship, 1 carrier and 2 fighters moved from 35 Sea Zone to 36 Sea Zone
1 cruiser moved from 51 Sea Zone to 36 Sea Zone
1 battleship, 1 carrier and 1 fighter moved from 51 Sea Zone to 62 Sea Zone
Place Units - Japanese
1 factory placed in French Indo-China Thailand
1 factory placed in Manchuria
1 artillery placed in Japan
1 transport placed in 62 Sea Zone
Turn Complete - Japanese
Japanese collect 33 PUs; end with 34 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 39 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 44 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33
Japanese regular : 0.83
TripleA Turn Summary for game: World War II v3 1942
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Archangel to Belorussia
1 bomber moved from Russia to Belorussia
2 infantry moved from Caucasus to Ukraine
1 fighter moved from Caucasus to Ukraine
1 submarine moved from 2 Sea Zone to 8 Sea Zone
Combat - Russians
Battle in Belorussia
Russians attack with 1 bomber and 2 infantry
Germans defend with 1 artillery
Russians roll dice for 1 bomber and 2 infantry in Belorussia, round 2 : 1/3 hits, 1.00 expected hits
Germans roll dice for 1 artillery in Belorussia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belorussia
1 artillery owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery
Battle in Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 infantry moved from Kazakh S.S.R. to Persia
2 infantry moved from Russia to Eastern Ukraine
2 artilleries moved from Russia to Eastern Ukraine
1 artillery moved from Caucasus to Eastern Ukraine
1 fighter moved from Ukraine to Russia
1 bomber moved from Belorussia to Russia
1 aaGun moved from Archangel to Russia
1 aaGun moved from Russia to Eastern Ukraine
1 infantry moved from Urals to Russia
1 infantry moved from Caucasus to Persia
1 infantry moved from Caucasus to Eastern Ukraine
Place Units - Russians
1 artillery and 5 infantry placed in Russia
4 infantry placed in Caucasus
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Objective 1: Russians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans regular : 0.33
Russians regular : 1.17
TripleA Turn Summary for game: World War II v3 1942
Game History
Round: 2
Purchase Units - Germans
Germans repair damage of 3x factory; Remaining resources: 50 PUs;
Germans buy 2 armour, 3 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Karelia S.S.R. to Belorussia
1 fighter moved from Norway to Belorussia
1 bomber moved from Norway to Belorussia
1 infantry moved from Bulgaria Romania to Ukraine
2 infantry moved from East Poland to Ukraine
2 fighters moved from 5 Sea Zone to Ukraine
1 infantry moved from Karelia S.S.R. to Archangel
Germans take Archangel from Russians
1 infantry moved from Karelia S.S.R. to Belorussia
Combat - Germans
Battle in Belorussia
Germans attack with 1 bomber, 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Belorussia, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belorussia
Germans win, taking Belorussia from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 2 fighters and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 2 fighters and 3 infantry in Ukraine, round 2 : 2/5 hits, 1.50 expected hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 2 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
2 fighters moved from Ukraine to East Poland
1 fighter moved from Belorussia to East Poland
1 bomber moved from Belorussia to Germany
1 infantry moved from Poland to East Poland
1 infantry moved from Norway to Finland
1 artillery and 1 infantry moved from Germany to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Karelia S.S.R.
1 infantry moved from Norway to Finland
1 infantry moved from Norway to Finland
1 fighter moved from Morocco Algeria to 5 Sea Zone
1 artillery moved from Germany to Poland
1 infantry moved from Germany to Poland
1 submarine moved from 2 Sea Zone to 6 Sea Zone
1 submarine moved from 2 Sea Zone to 6 Sea Zone
2 infantry moved from Germany to Balkans
1 armour moved from France to Poland
1 infantry moved from Germany to Poland
1 armour, 1 artillery and 2 infantry moved from Morocco Algeria to Libya
Place Units - Germans
2 artilleries placed in Karelia S.S.R.
2 armour, 1 artillery and 6 infantry placed in Germany
1 fighter placed in 5 Sea Zone
Turn Complete - Germans
Germans collect 40 PUs; end with 40 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Russians regular : -1.00
Germans regular : 0.00
TripleA Turn Summary for game: World War II v3 1942
Game History
Round: 2
Purchase Units - British
British buy 2 artilleries, 1 carrier, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from United Kingdom to Germany
Combat - British
Strategic bombing raid in Germany
Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory
Bombing raid in Germany causes 3 damage total.
Non Combat Move - British
1 bomber moved from Germany to United Kingdom
1 cruiser and 1 transport moved from 10 Sea Zone to 9 Sea Zone
1 armour and 1 infantry moved from Eastern Canada to 9 Sea Zone
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 9 Sea Zone to 8 Sea Zone
1 armour and 1 infantry moved from 8 Sea Zone to United Kingdom
1 artillery and 1 infantry moved from French Equatorial Africa to Anglo-Egypt Sudan
1 transport moved from 23 Sea Zone to 18 Sea Zone
1 fighter moved from French West Africa to Egypt
1 infantry moved from Western Canada to Eastern Canada
Place Units - British
1 carrier and 1 destroyer placed in 8 Sea Zone
2 artilleries placed in India
2 infantry placed in Egypt
1 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 1 armour
EDIT: Adding units owned by British to Persia: 1 armour
EDIT: Removing units owned by British from Burma: 1 infantry
EDIT: Adding units owned by British to India: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Objective 2: British met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans AA : -0.17
TripleA Turn Summary for game: World War II v3 1942
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 carrier and 1 infantry; Remaining resources: 0 PUs;
Non Combat Move - Italians
1 transport moved from 14 Sea Zone to 13 Sea Zone
1 infantry moved from France to 13 Sea Zone
1 infantry and 1 transport moved from 13 Sea Zone to 14 Sea Zone
1 infantry moved from 14 Sea Zone to Libya
1 infantry moved from Bulgaria Romania to Balkans
1 armour moved from Czechoslovakia Hungary to Italy
1 infantry moved from Bulgaria Romania to East Poland
1 armour moved from Czechoslovakia Hungary to East Poland
1 fighter moved from Libya to 14 Sea Zone
1 battleship and 1 cruiser moved from 15 Sea Zone to 14 Sea Zone
Place Units - Italians
1 carrier placed in 14 Sea Zone
1 infantry placed in Italy
Turn Complete - Italians
Italians collect 10 PUs; end with 10 PUs
Turning on Edit Mode
EDIT: Changing PUs for Italians from 10 to 15
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1942
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 fighter and 2 transports; Remaining resources: 1 PUs;
Purchase Units - Chinese
Chinese builds 1 units.
Combat Move - Americans
1 bomber moved from United Kingdom to Karelia S.S.R.
1 armour and 1 infantry moved from Western United States to 56 Sea Zone
1 armour, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 56 Sea Zone to 46 Sea Zone
1 armour and 1 infantry moved from 46 Sea Zone to Solomon Islands
1 submarine moved from 53 Sea Zone to 46 Sea Zone
1 fighter moved from 46 Sea Zone to Solomon Islands
Combat - Americans
Strategic bombing raid in Karelia S.S.R.
Bombing raid in Karelia S.S.R. rolls: 5 and causes: 4 damage to unit: factory
Bombing raid in Karelia S.S.R. causes 4 damage total.
Battle in Solomon Islands
Americans attack with 1 armour, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 battleship and 1 cruiser in Solomon Islands, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Solomon Islands
Americans win, taking Solomon Islands from Japanese with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 fighter moved from Solomon Islands to 46 Sea Zone
1 bomber moved from Karelia S.S.R. to United Kingdom
1 fighter moved from United Kingdom to 8 Sea Zone
1 fighter moved from Western United States to 8 Sea Zone
4 bombers moved from Western United States to United Kingdom
1 artillery and 3 infantry moved from Eastern United States to 10 Sea Zone
1 artillery, 1 destroyer, 3 infantry and 2 transports moved from 10 Sea Zone to 8 Sea Zone
1 artillery and 3 infantry moved from 8 Sea Zone to United Kingdom
1 infantry moved from Western Canada to Western United States
Place Units - Americans
1 carrier and 1 transport placed in 10 Sea Zone
1 artillery placed in Eastern United States
1 transport placed in 56 Sea Zone
1 fighter placed in Western United States
Combat Move - Chinese
1 infantry moved from Sikang to Yunnan
Chinese take Yunnan from Japanese
3 infantry moved from Sikang to Hupeh
3 infantry moved from Ningxia to Suiyuan
Combat - Chinese
Battle in Hupeh
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Hupeh, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Hupeh, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hupeh
Chinese roll dice for 2 infantry in Hupeh, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hupeh, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Hupeh, round 4 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hupeh, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hupeh
Chinese win, taking Hupeh from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Suiyuan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Suiyuan, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuan
Chinese win, taking Suiyuan from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Hupeh
Turn Complete - Americans
Americans collect 38 PUs; end with 39 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : -0.17
Japanese regular : -0.67
TripleA Turn Summary for game: World War II v3 1942
Game History
Round: 3
Research Technology - Japanese
Purchase Units - Japanese
Japanese buy 3 artilleries, 6 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Japanese
1 infantry moved from French Indo-China Thailand to Burma
Japanese take Burma from British
Combat - Japanese
Non Combat Move - Japanese
1 armour and 1 infantry moved from Kiangsu to 61 Sea Zone
1 armour, 1 infantry and 1 transport moved from 61 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to French Indo-China Thailand
2 transports moved from 36 Sea Zone to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
2 fighters moved from 36 Sea Zone to 37 Sea Zone
1 artillery moved from Japan to 62 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport moved from 62 Sea Zone to 50 Sea Zone
1 battleship and 1 cruiser moved from 36 Sea Zone to 50 Sea Zone
1 artillery moved from 50 Sea Zone to Philippine Islands
1 bomber moved from French Indo-China Thailand to East Indies
Place Units - Japanese
1 transport placed in 37 Sea Zone
1 infantry placed in French Indo-China Thailand
1 artillery and 2 infantry placed in Manchuria
2 artilleries and 3 infantry placed in Japan
1 transport placed in 62 Sea Zone
Japanese undo move 5.
Japanese undo move 4.
Japanese undo move 3.
Japanese undo move 2.
Japanese undo move 1.
1 artillery and 1 infantry placed in French Indo-China Thailand
Japanese undo move 1.
2 infantry placed in French Indo-China Thailand
1 artillery and 2 infantry placed in Manchuria
2 artilleries and 2 infantry placed in Japan
2 transports placed in 62 Sea Zone
Turn Complete - Japanese
Japanese collect 32 PUs; end with 32 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 37 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 42 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1942
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Russia to Archangel
1 bomber moved from Russia to Archangel
1 artillery moved from Eastern Ukraine to Ukraine
2 infantry moved from Caucasus to Ukraine
1 fighter moved from Russia to Ukraine
1 artillery and 2 infantry moved from Russia to Belorussia
Combat - Russians
Battle in Belorussia
Russians attack with 1 artillery and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery and 2 infantry in Belorussia, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 2 infantry in Belorussia, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Belorussia
Russians roll dice for 1 artillery and 2 infantry in Belorussia, round 3 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Belorussia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Ukraine
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 3 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Ukraine, round 2 : 3/4 hits, 1.33 expected hits
Germans roll dice for 3 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians lost in Ukraine
3 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 infantry
Casualties for Germans: 3 infantry
Battle in Archangel
Russians attack with 1 bomber and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 bomber and 2 infantry in Archangel, round 2 : 0/3 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 bomber and 2 infantry in Archangel, round 3 : 0/3 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 bomber and 2 infantry in Archangel, round 4 : 1/3 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Archangel, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 bomber moved from Archangel to Russia
3 infantry moved from Persia to India
2 infantry moved from Russia to Eastern Ukraine
1 infantry moved from Caucasus to Eastern Ukraine
1 infantry moved from Caucasus to Persia
1 fighter moved from Ukraine to Russia
1 submarine moved from 8 Sea Zone to 12 Sea Zone
Place Units - Russians
1 artillery and 5 infantry placed in Russia
4 infantry placed in Caucasus
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Objective 1: Russians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans regular : -1.00
Russians regular : 0.00
TripleA Turn Summary for game: World War II v3 1942
Game History
Round: 3
Purchase Units - Germans
Germans repair damage of 1x factory, 4x factory; Remaining resources: 50 PUs;
Germans buy 2 artilleries, 1 carrier, 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 artilleries moved from Karelia S.S.R. to Belorussia
1 artillery and 1 infantry moved from Karelia S.S.R. to Archangel
1 infantry moved from Karelia S.S.R. to Belorussia
1 infantry moved from East Poland to Belorussia
2 infantry moved from East Poland to Ukraine
1 infantry moved from East Poland to Ukraine
1 bomber moved from Germany to Ukraine
1 fighter moved from East Poland to Ukraine
2 fighters moved from 5 Sea Zone to Archangel
2 fighters moved from East Poland to Belorussia
Combat - Germans
Battle in Belorussia
Germans attack with 2 artilleries, 2 fighters and 2 infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 2 artilleries, 2 fighters and 2 infantry in Belorussia, round 2 : 4/6 hits, 2.33 expected hits
Russians roll dice for 1 artillery and 2 infantry in Belorussia, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germans lost in Belorussia
2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Belorussia
Germans win, taking Belorussia from Russians with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Ukraine
Germans attack with 1 bomber, 1 fighter and 3 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 bomber, 1 fighter and 3 infantry in Ukraine, round 2 : 2/5 hits, 1.67 expected hits
Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Ukraine
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Archangel
Germans attack with 1 artillery, 2 fighters and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Archangel, round 2 : 0/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Germans roll dice for 1 artillery and 2 fighters in Archangel, round 3 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 infantry moved from Poland to East Poland
1 armour moved from Poland to East Poland
1 artillery moved from Poland to East Poland
2 armour moved from Germany to East Poland
1 artillery and 1 infantry moved from Germany to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Baltic States
3 infantry moved from Finland to Karelia S.S.R.
2 infantry moved from Germany to France
1 infantry moved from Germany to France
2 infantry moved from Balkans to 14 Sea Zone
2 infantry moved from 14 Sea Zone to Libya
2 infantry moved from Germany to Poland
2 submarines moved from 6 Sea Zone to 5 Sea Zone
2 fighters moved from Archangel to 5 Sea Zone
1 fighter moved from Belorussia to 5 Sea Zone
1 fighter moved from Ukraine to East Poland
1 bomber moved from Ukraine to Germany
1 fighter moved from Belorussia to East Poland
1 fighter moved from East Poland to Germany
Place Units - Germans
1 carrier and 1 fighter placed in 5 Sea Zone
2 artilleries placed in Karelia S.S.R.
6 infantry placed in Germany
Turn Complete - Germans
Germans collect 40 PUs; end with 40 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Russians regular : 0.67
Germans regular : -0.00
TripleA Turn Summary for game: World War II v3 1942
Game History
Round: 3
Purchase Units - British
British buy 2 armour, 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter and 1 infantry moved from India to Burma
1 bomber moved from United Kingdom to Karelia S.S.R.
Combat - British
Strategic bombing raid in Karelia S.S.R.
Bombing raid in Karelia S.S.R. rolls: 1 and causes: 1 damage to unit: factory
Bombing raid in Karelia S.S.R. causes 1 damage total.
Battle in Burma
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter and 1 infantry in Burma, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Morocco Algeria from Germans to British
EDIT: Turning off Edit Mode
1 fighter moved from Burma to India
1 armour moved from Persia to India
1 artillery and 1 infantry moved from Anglo-Egypt Sudan to Egypt
2 fighters moved from Egypt to India
1 bomber moved from Karelia S.S.R. to United Kingdom
1 fighter moved from United Kingdom to 10 Sea Zone
1 transport moved from 18 Sea Zone to 9 Sea Zone
1 armour and 1 infantry moved from United Kingdom to 8 Sea Zone
1 armour, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 8 Sea Zone to 12 Sea Zone
1 armour and 1 infantry moved from 12 Sea Zone to Morocco Algeria
Place Units - British
2 armour placed in Egypt
3 infantry placed in India
1 fighter and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Objective 2: British met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
Japanese regular : -0.67
British regular : -0.33
TripleA Turn Summary for game: World War II v3 1942
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 armour and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 2 infantry moved from Libya to Morocco Algeria
1 fighter moved from 14 Sea Zone to Morocco Algeria
Combat - Italians
Battle in Morocco Algeria
Italians attack with 1 artillery, 1 fighter and 2 infantry
British defend with 1 armour and 1 infantry
Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Morocco Algeria, round 2 : 2/4 hits, 1.33 expected hits
British roll dice for 1 armour and 1 infantry in Morocco Algeria, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Italians lost in Morocco Algeria
1 infantry owned by the British and 1 armour owned by the British lost in Morocco Algeria
Italians win, taking Morocco Algeria from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 infantry
Casualties for British: 1 armour and 1 infantry
Non Combat Move - Italians
1 fighter moved from Morocco Algeria to 14 Sea Zone
1 infantry moved from Balkans to 14 Sea Zone
1 armour moved from Italy to 14 Sea Zone
1 armour and 1 infantry moved from 14 Sea Zone to Libya
1 infantry moved from Italy to France
Place Units - Italians
1 fighter placed in 14 Sea Zone
1 armour placed in Italy
Turn Complete - Italians
Italians collect 10 PUs; end with 10 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians regular : 0.67
British regular : 0.17
TripleA Turn Summary for game: World War II v3 1942
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Purchase Units - Chinese
Chinese builds 3 units.
Combat Move - Americans
2 fighters moved from 12 Sea Zone to 14 Sea Zone
5 bombers moved from United Kingdom to 14 Sea Zone
1 fighter moved from 46 Sea Zone to 62 Sea Zone
1 armour and 1 infantry moved from Solomon Islands to 46 Sea Zone
1 armour, 1 infantry and 1 transport moved from 46 Sea Zone to 38 Sea Zone
1 armour and 1 infantry moved from 38 Sea Zone to East Indies
3 infantry moved from United Kingdom to 8 Sea Zone
1 artillery moved from United Kingdom to 8 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 8 Sea Zone to 12 Sea Zone
1 artillery and 3 infantry moved from 12 Sea Zone to Morocco Algeria
1 artillery and 1 infantry moved from Eastern United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
1 artillery and 1 infantry moved from 12 Sea Zone to Morocco Algeria
Combat - Americans
Battle in 62 Sea Zone
Americans attack with 1 fighter
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 62 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 14 Sea Zone
Americans attack with 5 bombers and 2 fighters
Germans defend with 1 transport; Italians defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 transport
Americans roll dice for 5 bombers and 2 fighters in 14 Sea Zone, round 2 : 3/7 hits, 4.33 expected hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 transports in 14 Sea Zone, round 2 : 1/7 hits, 3.67 expected hits
1 fighter owned by the Americans lost in 14 Sea Zone
1 destroyer owned by the Italians and 1 carrier owned by the Italians lost in 14 Sea Zone
Americans roll dice for 5 bombers and 1 fighter in 14 Sea Zone, round 3 : 4/6 hits, 3.83 expected hits
Italians roll dice for 1 battleship, 2 cruisers, 2 fighters and 2 transports in 14 Sea Zone, round 3 : 3/5 hits, 3.00 expected hits
1 fighter owned by the Americans and 2 bombers owned by the Americans lost in 14 Sea Zone
2 cruisers owned by the Italians and 2 fighters owned by the Italians lost in 14 Sea Zone
Americans roll dice for 3 bombers in 14 Sea Zone, round 4 : 3/3 hits, 2.00 expected hits
Italians roll dice for 1 battleship and 2 transports in 14 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
1 transport owned by the Italians, 1 transport owned by the Germans and 1 battleship owned by the Italians lost in 14 Sea Zone
Americans win with 3 bombers remaining. Battle score for attacker is 56
Casualties for Americans: 2 bombers and 2 fighters
Casualties for Italians: 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 transport
Casualties for Germans: 1 transport
Battle in East Indies
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 bomber and 1 infantry
Americans roll dice for 1 armour and 1 infantry in East Indies, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 bomber and 1 infantry in East Indies, round 2 : 0/2 hits, 0.50 expected hits
Americans roll dice for 1 armour and 1 infantry in East Indies, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 bomber and 1 infantry in East Indies, round 3 : 0/2 hits, 0.50 expected hits
1 bomber owned by the Japanese lost in East Indies
Americans roll dice for 1 armour and 1 infantry in East Indies, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in East Indies, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 armour and 1 infantry in East Indies, round 5 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in East Indies, round 5 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 armour and 1 infantry in East Indies, round 6 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in East Indies, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in East Indies
Americans roll dice for 1 armour in East Indies, round 7 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in East Indies, round 7 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in East Indies
Americans win, taking East Indies from Japanese with 1 armour remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomber and 1 infantry
Casualties for Americans: 1 infantry
Battle in Morocco Algeria
Americans attack with 2 artilleries and 4 infantry
Italians defend with 1 artillery and 1 infantry
Americans roll dice for 2 artilleries and 4 infantry in Morocco Algeria, round 2 : 2/6 hits, 1.67 expected hits
Germans roll dice for 1 artillery and 1 infantry in Morocco Algeria, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Morocco Algeria
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Morocco Algeria
Americans win, taking Morocco Algeria from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 1
Casualties for Americans: 2 infantry
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 carrier and 1 fighter moved from 10 Sea Zone to 12 Sea Zone
1 destroyer moved from 8 Sea Zone to 12 Sea Zone
1 carrier moved from 46 Sea Zone to 60 Sea Zone
1 fighter moved from 62 Sea Zone to 60 Sea Zone
1 destroyer moved from 46 Sea Zone to 38 Sea Zone
1 battleship, 1 cruiser and 1 submarine moved from 46 Sea Zone to 56 Sea Zone
3 bombers moved from 14 Sea Zone to Egypt
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Egypt: 1 bomber
EDIT: Adding units owned by Americans to 12 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 56 Sea Zone
1 artillery and 1 fighter placed in Western United States
Combat Move - Chinese
1 infantry moved from Suiyuan to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Hupeh to Fukien
Chinese take Fukien from Japanese
2 infantry moved from Suiyuan to Hupeh
1 infantry moved from Yunnan to Hupeh
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Ningxia
Chinese undo move 1.
3 infantry placed in Sikang
Turn Complete - Americans
Americans collect 39 PUs; end with 39 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Americans regular : -1.67
Japanese regular : -1.33
Italians regular : -3.33
Germans regular : 1.33
Dice Statistics:
Total
1 was rolled 51 times
2 was rolled 48 times
3 was rolled 52 times
4 was rolled 51 times
5 was rolled 49 times
6 was rolled 50 times
Average roll : 3.495
Median : 3.000
Variance : 0.036
Standard Deviation : 0.190
Total rolls : 301
Germans Combat
1 was rolled 7 times
2 was rolled 17 times
3 was rolled 18 times
4 was rolled 13 times
5 was rolled 9 times
6 was rolled 9 times
Average roll : 3.370
Median : 3.000
Variance : 1.456
Standard Deviation : 1.207
Total rolls : 73
British Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 4.167
Median : 4.000
Variance : 0.588
Standard Deviation : 0.767
Total rolls : 18
Italians Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 4.050
Median : 5.000
Variance : 1.228
Standard Deviation : 1.108
Total rolls : 20
Americans Combat
1 was rolled 7 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 10 times
5 was rolled 11 times
6 was rolled 6 times
Average roll : 3.705
Median : 4.000
Variance : 0.775
Standard Deviation : 0.880
Total rolls : 44
Chinese Combat
1 was rolled 8 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 6 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.565
Median : 2.000
Variance : 1.947
Standard Deviation : 1.395
Total rolls : 23
Russians Combat
1 was rolled 13 times
2 was rolled 11 times
3 was rolled 9 times
4 was rolled 10 times
5 was rolled 16 times
6 was rolled 13 times
Average roll : 3.611
Median : 4.000
Variance : 0.451
Standard Deviation : 0.671
Total rolls : 72
Japanese Combat
1 was rolled 11 times
2 was rolled 6 times
3 was rolled 14 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 9 times
Average roll : 3.294
Median : 3.000
Variance : 1.230
Standard Deviation : 1.109
Total rolls : 51