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The_Good_Captain (Axis) vs. VictoryFirst (Allies) | North Africa, Rommel's Last Push

  • 2026 25

    Small question, you captured the British truck which became German, but also bought a German truck this turn. Now there are two German trucks on the board while there is only one allowed. Shouldn’t the British truck in Mersa Brega be destroyed?

  • 2026 25

    Also, I reread the rules and the flanking bonus means “reroll 8s, 9s and 10s”. So that is equivalent to rolling a d7, not a d8 like you did. Fortunately you did not roll any 8s but maybe good to know for the future 😁

  • 2026 25

    One more comment - you actually also have the option of rolling a battle in edit mode. You ignored the attack and then edited in the correct result afterwards, which is completely fine and even suggested in the game notes, but there is actually another method that you might also like.

    1. Make all your combat moves and click “done”
    2. Then it will ask if you want to fight in the battles. Don’t press anything yet
    3. Enter edit mode
    4. Now click yes
    5. The game will roll for the units, while edit mode is enabled. Now, the special thing is that you can select any number of casualties you want, regardless of what was rolled. So you can basically ignore the roll.
    6. Now you got the forum and roll a round of combat yourself.
    7. Then go back to the game and kill all the units that are 1) killed or 2) retreat from combat
    8. Then repeat step 6-8 until the combat is over

    The advantage of this is that any trucks and supply in the territory will get captured automatically, so no need to have to edit those. Also, it would require less rolling on the forum as you can simply look at the units that rolled and count up the number of hits. Only in special cases, like rerolls, you have to go the forum and roll for those units. Nevertheless, even this method will require some editing as you have to edit spend supply and units that retreated that you had to kill instead. Still, it can be a powerful way if you know what you are doing.

  • 2026 25

    EDIT step 6 is actually not necessary, my bad. In the paragraph below I said you can simply look at the rolls that TripleA made and that will be good enough for most cases. Just not in special cases like rerolls, only then you have to roll on the forum and for the units that have that ability only.

  • 2026 25

    EDIT 2 actually you have to enter edit mode BEFORE you click done in the combat movement phase. Otherwise you won’t be able to enter edit mode if you have only one battle. If there are multiple battles, it is no big deal.

  • 2026 25

    So to illustrate what I mean, I rerolled the battle in local but with edit mode enabled.

    64a90799-f1a9-4c9b-94ec-22ed3b541505-image.png

    I am now able to choose any number of British casualties I want. I look at the rolls and check if they are correct. I can see that the scout car got a hit, the mech and one of the tanks (the first roll corresponds with the unit on top, and then the rolls are paired 1-1 from left to right and top to bottom).

    If the mech or the two tanks rolled 8, 9, or 10, I would have to reroll those units on the forum. If the third die in the ‘3’ column scored a hit, I know that was the AT gun and would need to apply a tank as casualty.

    Since there are three hits, I simply kill all British units.

    7394ac8c-b311-4077-a9fa-531010c1de24-image.png

    In the return fire, one hit is scored. No special things are going on here, so I can simply choose a German casualty as normal.

    045e2d89-c1ea-405e-bced-271a0b6c907e-image.png

    This is the end result, now I need to edit spent supply from El Agheila and Mersa Brega. If it was a more complex battle, I might also need to edit:

    1. Units that exceed the stacking limit
    2. Defenders that retreated

  • @VictoryFirst said in The_Good_Captain (Axis) vs. VictoryFirst (Allies) | North Africa, Rommel's Last Push:

    Small question, you captured the British truck which became German, but also bought a German truck this turn. Now there are two German trucks on the board while there is only one allowed. Shouldn’t the British truck in Mersa Brega be destroyed?

    The Germans captured a British Truck. It’s still a British truck and exists as a British truck with a German control marker under it.

    Page 19. “Captured Allied trucks simply change ownership (place a control marker under them).”

    Am I missing something?


  • @VictoryFirst I’ll try out the edit mode next time!


  • @The_Good_Captain Oh man, you are right. I currently have this implemented the other way around. This means I have to update the module as well as the game notes.


  • @VictoryFirst said in The_Good_Captain (Axis) vs. VictoryFirst (Allies) | North Africa, Rommel's Last Push:

    @The_Good_Captain Oh man, you are right. I currently have this implemented the other way around. This means I have to update the module as well as the game notes.

    Doh! Well, that’s why we’re playing it out =)


  • @The_Good_Captain It is silly because at first this was correctly implemented, but then for some reason I thought it should be the other way around so I changed it. But now I have to change it back again.

  • 2026 25

    Since we are only on turn 1, I went ahead and fixed this. Also because it would be very confusing if the captured Allied trucks look exactly like Axis trucks. You wouldn’t be able to tell if they were captured or bought.

    Also updated the game notes and made sure that you can post a turn summary after the British variable reinforcements. When I ended the variable reinforcements phases, it went immediately to the German turn and I had to do a manual post in the middle of a turn.

    I’ve sent you version 1.1 via email. I will recreate the board state and do the British turn with that module :)

    Also, I noticed you have a yahoo and a gmail. Which one do you prefer to be sent emails to?

  • 2026 25

    Updated one more small thing, it is now version 1.2. Please download that one and ignore version 1.1.

  • 2026 25

    TripleA Turn Summary: Germans round 1

    TripleA Turn Summary for game: North Africa - Rommel’s Last Push

    Game History

    Round: 1
    
        Combat Move - Germans
            Turning on Edit Mode
            1 scoutcar moved from Zella to Mersa Brega
            2 tanks moved from El Agheila to Zella
            2 tanks moved from Zella to Mersa Brega
            1 G-antitank, 1 artillery and 1 mech moved from El Agheila to Mersa Brega
            1 G-fighter moved from Tripoli to Mersa Brega
            1 G-bomber moved from Tripoli to Mersa Brega
    
        Combat - Germans
            EDIT: Battle in Mersa Brega
                EDIT: Germans attack with 1 G-antitank, 1 G-bomber, 1 G-fighter, 1 artillery, 1 mech, 1 scoutcar and 2 tanks
                EDIT: British defend with 1 5-supply, 1 UK-truck, 1 artillery, 1 infantry and 1 matilda
                    EDIT: 3/8 hits, 3,00 expected hits
                    EDIT: 1/3 hits, 1,10 expected hits
                EDIT: 1 scoutcar owned by the Germans and 1 mech owned by the Germans lost in Mersa Brega
                EDIT: 1 artillery owned by the British, 1 infantry owned by the British and 1 matilda owned by the British lost in Mersa Brega
                EDIT: Germans win
                EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 4
            EDIT: Recording Battle Statistics
    
        Non Combat Move - Germans
            EDIT: Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli
            EDIT: Trigger AddCoastRoadMersa Brega: Germans has 1 coast_road placed in Mersa Brega
            EDIT: Resetting and Giving Bonus Movement to Units
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from El Agheila: 1 5-supply
            EDIT: Adding units owned by Germans to El Agheila: 3 1-supplys
            EDIT: Removing units owned by Germans from Mersa Brega: 1 5-supply
            EDIT: Adding units owned by Germans to Mersa Brega: 4 1-supplys
            EDIT: Turning off Edit Mode
            Trigger RemoveCoastRoadMersa Brega: has removed 1 coast_road owned by Germans in Mersa Brega
            1 G-fighter moved from Mersa Brega to El Agheila
            1 mech moved from Tripoli to Mersa Brega
            1 G-bomber moved from Sicily to El Agheila
            1 G-bomber moved from Mersa Brega to El Agheila
    
        Place Units - Germans
            2 1-supplys, 5 infantry, 1 mech and 1 truck placed in Tripoli Convoy G
    
        Assign Convoy Escorts - Germans
            Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-fighter
            Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-bomber
            Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter
            Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber
            Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1
            Trigger 2British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1
            Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 3German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 2British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 3German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 4German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 3German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 1British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 1German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 2German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 2German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 2British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 2German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1
            Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 3British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 1German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 1British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 1German1-supplyTripoli Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 2German1-supplyTripoli Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 3British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1
            Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter
            Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber
            Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-fighter
            Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-bomber
    
        End Turn - Germans
            Germans collect 0 PUs; end with 2 PUs
            Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    EDIT: : -0,10
    

    Savegame

  • 2026 25

    TripleA Manual Gamesave Post: British round 1

    TripleA Manual Gamesave Post for game: North Africa - Rommel’s Last Push

    Game History

    Round: 1
    
        Combat Move - British
            Turning on Edit Mode
            1 UK-scoutcar moved from Desert Zone J to Tripoli
            1 UK-scoutcar moved from Mersa Matruh to Mersa Brega
    
        Combat - British
            EDIT: Battle in Mersa Brega
                EDIT: British attack with 1 UK-scoutcar
                EDIT: Germans defend with 4 1-supplys, 1 G-antitank, 1 UK-truck, 1 artillery, 1 mech and 2 tanks
                    EDIT: 1/1 hits, 0,20 expected hits
    

    Combat Hit Differential Summary :

    EDIT: : 0,80
    

    Savegame

  • 2026 25

    846090ab-9f59-4c79-9cae-c9aab93a0a6b-image.png

    Casualty selection?


  • @VictoryFirst lose the mech

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