@mikawagunichi said in L26 PTV Adam514 (Axis+11) vs mikawagunichi (Allies):
@Adam514 do you want to edit 37?
Yes I do haha, thank you.
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 5
Purchase Units - Italians
Italians buy 6 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Syria to Trans-Jordan
Italians take Trans-Jordan from British
1 armour moved from Leningrad to Northern Belarus
Italians take Northern Belarus from Russians
1 armour moved from Northern Belarus to Leningrad
1 armour moved from Rostov to Northern Caucasus
1 bomber moved from Southern Italy to Northern Caucasus
Combat - Italians
Battle in Northern Caucasus
Italians attack with 1 armour and 1 bomber
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 bomber in Northern Caucasus, round 2 : 2/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Northern Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Northern Caucasus
Italians win, taking Northern Caucasus from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Northern Caucasus to Ukraine
1 infantry moved from Cyprus to 101 Sea Zone
1 infantry and 3 transports moved from 101 Sea Zone to 99 Sea Zone
1 artillery moved from Southern Italy to 99 Sea Zone
2 infantry moved from Southern Italy to 99 Sea Zone
2 infantry moved from Northern Italy to 99 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 99 Sea Zone to 101 Sea Zone
1 artillery and 5 infantry moved from 101 Sea Zone to Syria
1 artillery and 2 infantry moved from Libya to Tunisia
1 battleship, 2 cruisers and 2 destroyers moved from 97 Sea Zone to 99 Sea Zone
1 battleship moved from 99 Sea Zone to 101 Sea Zone
2 infantry moved from Northern Italy to Yugoslavia
Place Units - Italians
1 submarine placed in 99 Sea Zone
3 infantry placed in Southern Italy
3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Ukraine: 1 infantry
EDIT: Adding units owned by Italians to Kursk: 1 infantry
EDIT: Changing ownership of Kursk from Russians to Italians
EDIT: Changing PUs for Italians from 23 to 24
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : 1.00
Russians regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from 55 Sea Zone to 49 Sea Zone
1 infantry moved from New Zealand to 65 Sea Zone
1 infantry and 1 transport moved from 65 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Celebes
Combat - ANZAC
Battle in Celebes
Battle in 49 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 49 Sea Zone
ANZAC win, taking Celebes from Japanese with 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from 49 Sea Zone to 55 Sea Zone
1 destroyer moved from 65 Sea Zone to 56 Sea Zone
1 cruiser and 3 submarines moved from 65 Sea Zone to 55 Sea Zone
1 aaGun, 1 artillery and 1 infantry moved from New South Wales to South Australia
1 aaGun, 1 armour, 2 fighters, 3 infantry, 1 marine and 2 mech_infantrys moved from New South Wales to Queensland
1 infantry moved from Rhodesia to Belgian Congo
Place Units - ANZAC
1 destroyer placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 78 Sea Zone to 82 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 23 infantry; Remaining resources: 0 PUs;
Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
Combat Move - Germans
3 infantry moved from Western Germany to Holland Belgium
1 fighter and 2 tactical_bombers moved from France to Holland Belgium
4 bombers, 1 fighter and 1 tactical_bomber moved from Southern Italy to Holland Belgium
Combat - Germans
Battle in Holland Belgium
Germans attack with 4 bombers, 2 fighters, 3 infantry and 3 tactical_bombers
British defend with 1 artillery and 3 infantry
Germans roll dice for 4 bombers, 2 fighters, 3 infantry and 3 tactical_bombers in Holland Belgium, round 2 : 4/12 hits, 5.33 expected hits
British roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Germans lost in Holland Belgium
1 artillery owned by the British and 3 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 4 bombers, 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Germans: 2 infantry
Casualties for British: 1 artillery and 3 infantry
Non Combat Move - Germans
3 infantry moved from Southern France to France
1 aaGun moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from France to Normandy Bordeaux
1 artillery and 4 infantry moved from Western Germany to France
4 bombers and 2 fighters moved from Holland Belgium to Western Germany
1 tactical_bomber moved from Holland Belgium to Western Germany
2 tactical_bombers moved from Holland Belgium to France
1 aaGun moved from Baltic States to Leningrad
1 artillery and 1 infantry moved from Vyborg to Leningrad
2 infantry moved from Finland to Vyborg
2 infantry moved from Norway to Finland
2 fighters and 1 tactical_bomber moved from 101 Sea Zone to Northern Caucasus
2 aaGuns, 5 artilleries and 24 infantry moved from Rostov to Northern Caucasus
1 tactical_bomber moved from Southern Italy to Northern Caucasus
1 fighter moved from Southern Italy to France
2 transports moved from 101 Sea Zone to 99 Sea Zone
Place Units - Germans
10 infantry placed in Western Germany
10 infantry placed in Germany
3 infantry placed in France
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 60 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Germans regular : -1.33
British regular : 0.67
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6
Purchase Units - Russians
Russians buy 3 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Smolensk to Northern Belarus
Russians take Northern Belarus from Italians
1 armour moved from Northern Belarus to Smolensk
1 infantry moved from Bryansk to Kursk
1 tactical_bomber moved from Smolensk to Kursk
1 fighter moved from Russia to Kursk
2 artilleries and 11 infantry moved from Korea to Northern Manchuria
Combat - Russians
Battle in Kursk
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kursk, round 2 : 0/3 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Kursk, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kursk, round 3 : 0/3 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Kursk, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kursk, round 4 : 2/3 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Kursk, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Kursk
Russians win, taking Kursk from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Northern Manchuria
Russians attack with 2 artilleries and 11 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 artilleries and 11 infantry in Northern Manchuria, round 2 : 5/13 hits, 2.83 expected hits
Japanese roll dice for 1 infantry in Northern Manchuria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Northern Manchuria
Russians win, taking Northern Manchuria from Japanese with 2 artilleries and 11 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
2 aaGuns moved from Korea to Northern Manchuria
8 infantry moved from Samara to Stalingrad
2 infantry moved from Urals to Samara
6 infantry moved from Russia to Samara
2 infantry moved from Russia to Smolensk
1 infantry moved from Smolensk to Bryansk
2 infantry moved from Southern Belarus to Smolensk
1 tactical_bomber moved from Kursk to Russia
1 fighter moved from Kursk to Russia
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Samara
1 submarine moved from 93 Sea Zone to 108 Sea Zone
Place Units - Russians
3 artilleries placed in Stalingrad
8 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1
Russians collect 30 PUs (3 lost to blockades); end with 30 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33
Italians regular : -1.00
Russians regular : 0.17
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 airfield, 1 artillery, 1 carrier, 8 infantry, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from Caroline Islands to 48 Sea Zone
1 fighter and 1 tactical_bomber moved from Caroline Islands to 56 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Celebes
1 destroyer moved from 43 Sea Zone to 56 Sea Zone
2 infantry moved from Java to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Celebes
3 fighters and 3 tactical_bombers moved from 43 Sea Zone to 56 Sea Zone
1 submarine moved from 132 Sea Zone to 45 Sea Zone
1 infantry moved from Shan State to Yunnan
1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from French Indo China to Yunnan
6 artilleries and 5 infantry moved from Kweichow to Yunnan
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Siberia to Amur
Japanese take Amur from Russians
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
2 bombers moved from Anhwe to Yunnan
Combat - Japanese
Battle in 48 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 48 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 submarine and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win, taking 45 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 transport
Battle in Korea
Battle in 56 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 4 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer, 4 fighters and 4 tactical_bombers in 56 Sea Zone, round 2 : 6/9 hits, 5.00 expected hits
ANZAC roll dice for 1 destroyer in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 56 Sea Zone
1 destroyer owned by the ANZAC lost in 56 Sea Zone
Japanese win, taking Korea from Russians with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 destroyer
Battle in Celebes
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Celebes, round 2 : 2/4 hits, 1.50 expected hits
ANZAC roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Yunnan
Japanese attack with 1 armour, 7 artilleries, 2 bombers, 11 infantry and 1 mech_infantry
British defend with 1 artillery and 2 infantry
Japanese roll dice for 1 armour, 7 artilleries, 2 bombers, 11 infantry and 1 mech_infantry in Yunnan, round 2 : 7/22 hits, 7.17 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese lost in Yunnan
1 artillery owned by the British and 2 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 7 artilleries, 2 bombers, 10 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 2 infantry
Non Combat Move - Japanese
2 bombers moved from Yunnan to French Indo China
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Hopei to Szechwan
1 infantry moved from Hunan to Kweichow
1 infantry moved from Anhwe to Hopei
1 artillery moved from Kiangsi to Hunan
1 aaGun moved from Kiangsi to Hunan
1 aaGun moved from Anhwe to Hopei
1 aaGun moved from Jehol to Anhwe
1 infantry moved from Honan to Anhwe
2 infantry moved from Midway to 25 Sea Zone
1 infantry moved from Japan to 7 Sea Zone
1 infantry moved from Japan to 7 Sea Zone
1 carrier, 1 destroyer, 2 infantry and 1 transport moved from 7 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Davao
1 fighter moved from 48 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Celebes to 43 Sea Zone
2 fighters and 2 tactical_bombers moved from 56 Sea Zone to 43 Sea Zone
2 fighters moved from 56 Sea Zone to Java
2 tactical_bombers moved from 56 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 24 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from 7 Sea Zone to 36 Sea Zone
1 fighter moved from 7 Sea Zone to Davao
1 tactical_bomber moved from 25 Sea Zone to 36 Sea Zone
1 fighter moved from 36 Sea Zone to Davao
1 carrier, 1 destroyer, 2 infantry and 1 transport moved from 25 Sea Zone to 7 Sea Zone
1 carrier and 1 transport moved from 24 Sea Zone to 7 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
2 infantry moved from 7 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from Jehol to Davao
Place Units - Japanese
1 carrier and 1 submarine placed in 6 Sea Zone
1 artillery and 2 infantry placed in French Indo China
2 tactical_bombers placed in 6 Sea Zone
6 infantry placed in Japan
1 airfield placed in Java
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Japanese regular : 1.33
ANZAC regular : 0.33
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
6 infantry moved from Tsinghai to Hopei
2 infantry moved from Tsinghai to Honan
6 infantry moved from Inner Mongolia to Shansi
3 infantry moved from Inner Mongolia to Honan
1 infantry moved from Inner Mongolia to Shansi
Combat - Chinese
Battle in Shansi
Chinese attack with 7 infantry
Japanese defend with 1 infantry
Chinese roll dice for 7 infantry in Shansi, round 2 : 3/7 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shansi
Chinese win, taking Shansi from Japanese with 7 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 6 infantry
Japanese defend with 1 aaGun and 1 infantry
Chinese roll dice for 6 infantry in Hopei, round 2 : 1/6 hits, 1.00 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
1 aaGun owned by the Japanese lost in Hopei
Chinese roll dice for 5 infantry in Hopei, round 3 : 0/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 5 infantry in Hopei, round 4 : 0/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 5 infantry in Hopei, round 5 : 2/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 5 infantry remaining. Battle score for attacker is 5
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 aaGun and 1 infantry
Battle in Honan
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Honan, round 2 : 0/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Honan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Honan
Chinese roll dice for 4 infantry in Honan, round 3 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Honan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Honan
Chinese win, taking Honan from Japanese with 4 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Inner Mongolia to Kansu
1 fighter moved from Burma to Kansu
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Shansi
Chinese undo move 2.
1 infantry placed in Honan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese regular : 0.83
Japanese regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Morocco to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Norway
2 fighters moved from 113 Sea Zone to 115 Sea Zone
1 destroyer moved from 122 Sea Zone to 115 Sea Zone
1 marine moved from New Guinea to Dutch New Guinea
Americans take Dutch New Guinea from Japanese
1 marine moved from Solomon Islands to 55 Sea Zone
1 artillery and 1 infantry moved from Queensland to 55 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 1 infantry, 1 marine and 1 transport moved from 55 Sea Zone to 49 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 49 Sea Zone to Gilbert Islands
3 fighters moved from 55 Sea Zone to Gilbert Islands
1 tactical_bomber moved from Queensland to Gilbert Islands
1 marine moved from United Kingdom to 113 Sea Zone
1 cruiser and 1 marine moved from 113 Sea Zone to 115 Sea Zone
1 marine moved from 115 Sea Zone to Norway
1 bomber moved from Gibraltar to 115 Sea Zone
Combat - Americans
Battle in Norway
Battle in Gilbert Islands
Americans attack with 1 artillery, 3 fighters, 1 infantry, 1 marine and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 battleship and 2 cruisers in Gilbert Islands, round 2 : 2/3 hits, 1.67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Gilbert Islands, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Gilbert Islands
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Gilbert Islands
Americans win, taking Norway from Germans, taking Gilbert Islands from Japanese with 3 fighters, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Americans
3 fighters and 1 tactical_bomber moved from Gilbert Islands to 49 Sea Zone
3 carriers and 2 fighters moved from 55 Sea Zone to 49 Sea Zone
3 destroyers moved from 55 Sea Zone to 49 Sea Zone
4 submarines moved from 55 Sea Zone to 49 Sea Zone
1 carrier, 2 destroyers and 2 submarines moved from 11 Sea Zone to 27 Sea Zone
1 fighter moved from Queensland to 27 Sea Zone
1 destroyer moved from 28 Sea Zone to 49 Sea Zone
1 carrier, 1 fighter and 3 submarines moved from 28 Sea Zone to 27 Sea Zone
1 carrier moved from 28 Sea Zone to 27 Sea Zone
1 fighter moved from 55 Sea Zone to 27 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 104 Sea Zone
2 aaGuns and 2 infantry moved from Eastern United States to 104 Sea Zone
2 aaGuns, 1 artillery, 3 infantry and 3 transports moved from 104 Sea Zone to 126 Sea Zone
2 aaGuns, 1 artillery and 3 infantry moved from 126 Sea Zone to Iceland
1 artillery and 3 infantry moved from United Kingdom to 113 Sea Zone
1 artillery, 1 carrier, 3 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 3 infantry moved from 115 Sea Zone to Norway
1 bomber moved from 115 Sea Zone to United Kingdom
1 carrier moved from 93 Sea Zone to 115 Sea Zone
1 submarine moved from 104 Sea Zone to 93 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
Place Units - Americans
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 11 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Western United States
2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
6 infantry moved from Tsinghai to Hopei
2 infantry moved from Tsinghai to Honan
6 infantry moved from Inner Mongolia to Shansi
3 infantry moved from Inner Mongolia to Honan
1 infantry moved from Inner Mongolia to Shansi
Combat - Chinese
Battle in Shansi
Chinese attack with 7 infantry
Japanese defend with 1 infantry
Chinese roll dice for 7 infantry in Shansi, round 2 : 3/7 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shansi
Chinese win, taking Shansi from Japanese with 7 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 6 infantry
Japanese defend with 1 aaGun and 1 infantry
Chinese roll dice for 6 infantry in Hopei, round 2 : 1/6 hits, 1.00 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
1 aaGun owned by the Japanese lost in Hopei
Chinese roll dice for 5 infantry in Hopei, round 3 : 0/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 5 infantry in Hopei, round 4 : 0/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 5 infantry in Hopei, round 5 : 2/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 5 infantry remaining. Battle score for attacker is 5
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 aaGun and 1 infantry
Battle in Honan
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Honan, round 2 : 0/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Honan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Honan
Chinese roll dice for 4 infantry in Honan, round 3 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Honan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Honan
Chinese win, taking Honan from Japanese with 4 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Inner Mongolia to Kansu
1 fighter moved from Burma to Kansu
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Shansi
Chinese undo move 2.
1 infantry placed in Honan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUs
Purchase Units - British
British buy 1 fighter, 5 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
7 infantry moved from Iraq to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Egypt to Trans-Jordan
1 destroyer moved from 82 Sea Zone to 40 Sea Zone
1 fighter moved from 82 Sea Zone to 40 Sea Zone
1 tactical_bomber moved from 82 Sea Zone to 40 Sea Zone
1 bomber moved from Gibraltar to Trans-Jordan
1 fighter moved from French Equatorial Africa to Trans-Jordan
Combat - British
Battle in 40 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 submarine
British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 40 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 submarine in 40 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 40 Sea Zone
British win, taking 40 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Trans-Jordan
British attack with 1 bomber, 2 fighters, 7 infantry and 1 tactical_bomber
Italians defend with 2 infantry
British roll dice for 1 bomber, 2 fighters, 7 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 3/11 hits, 3.33 expected hits
Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 bomber, 2 fighters, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Non Combat Move - British
1 aaGun and 5 infantry moved from Egypt to Trans-Jordan
2 artilleries moved from Egypt to Trans-Jordan
1 bomber and 1 fighter moved from Trans-Jordan to Egypt
2 transports moved from 82 Sea Zone to 74 Sea Zone
1 transport moved from 74 Sea Zone to 73 Sea Zone
1 infantry moved from Tanganyika Territory to Kenya
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 armour moved from French Equatorial Africa to Egypt
1 tactical_bomber moved from Trans-Jordan to Egypt
1 fighter moved from 40 Sea Zone to Eastern India
2 aaGuns, 3 artilleries and 13 infantry moved from Burma to Eastern India
1 carrier and 1 cruiser moved from 82 Sea Zone to 78 Sea Zone
1 tactical_bomber moved from 40 Sea Zone to Eastern India
1 fighter moved from Trans-Jordan to 78 Sea Zone
1 battleship and 1 cruiser moved from 55 Sea Zone to 49 Sea Zone
1 aaGun and 3 infantry moved from United Kingdom to 113 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
3 infantry moved from 115 Sea Zone to Norway
1 aaGun moved from 115 Sea Zone to Norway
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 113 Sea Zone to 115 Sea Zone
1 fighter moved from United Kingdom to 115 Sea Zone
Place Units - British
2 infantry and 1 mech_infantry placed in Egypt
3 infantry placed in Union of South Africa
1 fighter placed in United Kingdom
2 submarines placed in 113 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 4,2
British collect 37 PUs (2 lost to blockades); end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Place Units - UK_Pacific
2 artilleries and 1 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in Eastern India change ownership: 2 artilleries and 1 infantry
Combat Hit Differential Summary :
Chinese regular : 0.83
Americans regular : 0.33
Italians regular : -0.67
Japanese regular : 0.83
British regular : -0.83
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 6
Purchase Units - Italians
Italians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber and 1 infantry moved from Ukraine to Kursk
1 armour moved from Northern Caucasus to Southern Caucasus
Italians take Southern Caucasus from Russians
1 armour moved from Southern Caucasus to Northwest Persia
Italians take Northwest Persia from British
1 armour moved from Leningrad to Northern Belarus
Italians take Northern Belarus from Russians
1 armour moved from Northern Belarus to Leningrad
1 armour, 3 artilleries, 4 infantry and 1 mech_infantry moved from Tunisia to Algeria
1 submarine moved from 99 Sea Zone to 94 Sea Zone
1 fighter and 2 tactical_bombers moved from Southern Italy to 94 Sea Zone
2 fighters moved from 101 Sea Zone to 94 Sea Zone
1 infantry moved from Syria to Iraq
Italians take Iraq from British
Combat - Italians
Battle in Kursk
Italians attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 1 infantry in Kursk, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Kursk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kursk
Italians win, taking Kursk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Algeria
Italians attack with 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry in Algeria, round 2 : 4/9 hits, 3.00 expected hits
British roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Algeria
Italians win, taking Algeria from British with 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 94 Sea Zone
Italians attack with 3 fighters, 1 submarine and 2 tactical_bombers
British defend with 1 destroyer
Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 3 fighters and 2 tactical_bombers in 94 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits
British roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 94 Sea Zone
Italians win with 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Italians
1 fighter and 2 tactical_bombers moved from 94 Sea Zone to Southern France
2 fighters moved from 94 Sea Zone to 96 Sea Zone
1 destroyer moved from 99 Sea Zone to 96 Sea Zone
1 carrier moved from 101 Sea Zone to 96 Sea Zone
2 cruisers and 1 destroyer moved from 99 Sea Zone to 95 Sea Zone
1 infantry moved from Normandy Bordeaux to Southern France
2 infantry moved from Yugoslavia to Romania
1 infantry moved from Northern Italy to Yugoslavia
1 battleship and 3 transports moved from 101 Sea Zone to 99 Sea Zone
1 aaGun and 3 infantry moved from Southern Italy to 99 Sea Zone
2 infantry moved from Northern Italy to 99 Sea Zone
1 aaGun, 1 battleship, 5 infantry and 3 transports moved from 99 Sea Zone to 101 Sea Zone
1 aaGun and 5 infantry moved from 101 Sea Zone to Syria
1 bomber moved from Kursk to Southern Italy
Place Units - Italians
3 infantry placed in Southern Italy
5 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6
Italians collect 25 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 34 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 37 PUs
Combat Hit Differential Summary :
Italians regular : 0.17
Russians regular : -0.33
British regular : -0.67
@surfer Assumed no scramble to 94
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 55 Sea Zone to 45 Sea Zone
Combat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 submarine and 1 transport
Combat Hit Differential Summary :
@surfer Submerge sub or fight to save transport?
@surfer submerge
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 55 Sea Zone to 45 Sea Zone
Combat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese submerged
1 transport owned by the Japanese lost in 45 Sea Zone
ANZAC win, taking 45 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 marine moved from Queensland to 55 Sea Zone
1 cruiser and 1 marine moved from 55 Sea Zone to 49 Sea Zone
1 marine moved from 49 Sea Zone to Gilbert Islands
1 submarine moved from 55 Sea Zone to 49 Sea Zone
1 aaGun, 1 armour, 2 fighters, 3 infantry and 2 mech_infantrys moved from Queensland to New South Wales
1 aaGun, 1 artillery and 1 infantry moved from South Australia to New South Wales
1 submarine moved from 55 Sea Zone to 65 Sea Zone
1 destroyer moved from 64 Sea Zone to 50 Sea Zone
1 infantry moved from Belgian Congo to Anglo-Egyptian Sudan
Place Units - ANZAC
2 infantry placed in New South Wales
1 submarine placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 82 Sea Zone to 78 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 3 fighters and 9 infantry; Remaining resources: 0 PUs;
Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
Combat Move - Germans
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Northern Caucasus to 101 Sea Zone
1 fighter and 1 tactical_bomber moved from Northern Caucasus to Syria
2 aaGuns, 5 artilleries and 24 infantry moved from Northern Caucasus to Southern Caucasus
2 transports moved from 99 Sea Zone to 95 Sea Zone
2 artilleries and 2 infantry moved from France to Southern France
1 fighter moved from France to Western Germany
10 infantry moved from Germany to Poland
2 tactical_bombers moved from France to Germany
2 infantry moved from Vyborg to Finland
7 armour and 7 mech_infantrys moved from Leningrad to Vyborg
4 infantry moved from Western Germany to France
Place Units - Germans
3 fighters placed in Western Germany
1 artillery and 9 infantry placed in Germany
1 artillery placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 108 Sea Zone. Rolls: 6,2
Germans collect 47 PUs (2 lost to blockades); end with 47 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 50 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 53 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 7
Purchase Units - Russians
Russians buy 3 armour, 3 artilleries and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Yaroslavl to Vologda
Russians take Vologda from Germans
1 infantry moved from Smolensk to Novgorod
Russians take Novgorod from Germans
1 infantry moved from Smolensk to Northern Belarus
Russians take Northern Belarus from Italians
5 infantry moved from Bryansk to Kursk
1 infantry moved from Stalingrad to Rostov
Russians take Rostov from Italians
1 infantry moved from Stalingrad to Northern Caucasus
Russians take Northern Caucasus from Italians
1 tactical_bomber moved from Russia to Kursk
1 fighter moved from Russia to Kursk
1 fighter moved from Russia to Kursk
Combat - Russians
Battle in Kursk
Russians attack with 2 fighters, 5 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians roll dice for 2 fighters, 5 infantry and 1 tactical_bomber in Kursk, round 2 : 3/8 hits, 2.50 expected hits
Italians roll dice for 1 infantry in Kursk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kursk
1 infantry owned by the Italians lost in Kursk
Russians win, taking Kursk from Italians with 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Russians
2 fighters moved from Kursk to Russia
1 tactical_bomber moved from Kursk to Russia
2 aaGuns, 1 armour, 3 artilleries, 29 infantry and 1 mech_infantry moved from Smolensk to Novgorod
1 aaGun moved from Bryansk to Kursk
4 infantry moved from Stalingrad to Rostov
8 artilleries and 34 infantry moved from Stalingrad to Northern Caucasus
9 infantry moved from Samara to Stalingrad
8 infantry moved from Russia to Smolensk
1 armour and 1 mech_infantry moved from Samara to Smolensk
1 aaGun and 4 infantry moved from Yaroslavl to Novgorod
Place Units - Russians
2 armour and 1 mech_infantry placed in Stalingrad
1 armour and 3 artilleries placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Italians regular : 0.67
Russians regular : 0.50
@mikawagunichi This is an interesting choice. Neglect the Russians to take US + Egypt. Building up the home front with lots of inf. I’m not seeing how this will work out.
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 4 armour, 2 carriers, 3 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Yunnan
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Amur to Buryatia
1 submarine moved from 43 Sea Zone to 40 Sea Zone
2 bombers moved from French Indo China to 40 Sea Zone
2 fighters and 2 tactical_bombers moved from Java to 40 Sea Zone
1 submarine moved from 45 Sea Zone to 35 Sea Zone
1 destroyer moved from 43 Sea Zone to 45 Sea Zone
3 fighters and 3 tactical_bombers moved from 43 Sea Zone to 45 Sea Zone
1 infantry moved from Szechwan to Tsinghai
Japanese take Tsinghai from Chinese
Combat - Japanese
Battle in 40 Sea Zone
Japanese attack with 2 bombers, 2 fighters, 1 submarine and 2 tactical_bombers
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 40 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 40 Sea Zone, round 2 : 1/6 hits, 3.33 expected hits
British roll dice for 1 destroyer in 40 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 40 Sea Zone
1 destroyer owned by the British lost in 40 Sea Zone
Japanese win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for British: 1 destroyer
Battle in 45 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 45 Sea Zone, round 2 : 2/7 hits, 3.83 expected hits
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 45 Sea Zone
Japanese win, taking 45 Sea Zone from ANZAC with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Non Combat Move - Japanese
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 infantry moved from Kweichow to Hunan
1 artillery moved from Hunan to Kweichow
1 infantry moved from Yunnan to Szechwan
2 transports moved from 7 Sea Zone to 6 Sea Zone
8 infantry moved from Japan to 6 Sea Zone
8 infantry and 4 transports moved from 6 Sea Zone to 21 Sea Zone
8 infantry moved from 21 Sea Zone to Kwangtung
1 carrier moved from 6 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
2 carriers and 1 destroyer moved from 7 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 132 Sea Zone
3 infantry and 1 marine moved from Java to 43 Sea Zone
2 battleships, 3 carriers, 3 cruisers, 1 destroyer, 3 infantry, 1 marine and 2 transports moved from 43 Sea Zone to 35 Sea Zone
3 fighters and 3 tactical_bombers moved from 45 Sea Zone to 35 Sea Zone
3 infantry and 1 marine moved from 35 Sea Zone to Caroline Islands
2 infantry moved from Davao to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Davao to 21 Sea Zone
2 carriers, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone
3 fighters moved from 35 Sea Zone to Caroline Islands
2 bombers, 2 fighters and 2 tactical_bombers moved from 40 Sea Zone to Java
2 fighters and 1 tactical_bomber moved from Davao to 35 Sea Zone
4 infantry moved from Korea to Southern Manchuria
2 infantry moved from 6 Sea Zone to Korea
Place Units - Japanese
2 carriers and 2 transports placed in 6 Sea Zone
2 armour, 3 infantry and 1 mech_infantry placed in Japan
2 armour placed in French Indo China
Japanese undo move 2.
1 armour, 3 infantry and 1 mech_infantry placed in Japan
1 armour placed in French Indo China
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Japanese regular : -4.50
ANZAC regular : -0.17
British regular : 0.67
@surfer I was wondering if you’d take the opening to push toward Romania or try to chase down army group south. Should be interesting
PTV rule: I scramble a ftr from CV to SZ that is adjacent to my territory. Let’s say the ftr lives. At the end of the battle, TripleA gives me the option of landing either on CV or on land.
I don’t think this is correct. As long as the CV is undamaged, I would think you have to go back to the CV.
What is the rule here?
@surfer - Return of Scrambled Planes: A scrambling plane must return to the place from which it scrambled, unless that place is no longer a viable landing spot (either because the territory was taken, or the scrambling carrier was damaged/destroyed). If the place from which the plane scrambled is no longer a viable landing spot, the plane may land in any available spot that is adjacent to or in the battle zone itself. Note: Per the foregoing rule, scrambled planes may land in eligible Friendly-Neutral territories that have already been attacked by the other side (play enforced)
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