0% for April

L26 PTV Mikawagunichi (X+14) vs Surfer

  • 2026 25 24

    TripleA Manual Gamesave Post: Italians round 5

    TripleA Manual Gamesave Post for game: WW2 Path to Victory

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 6 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Syria to Trans-Jordan
                  Italians take Trans-Jordan from British
            1 armour moved from Leningrad to Northern Belarus
                  Italians take Northern Belarus from Russians
            1 armour moved from Northern Belarus to Leningrad
            1 armour moved from Rostov to Northern Caucasus
            1 bomber moved from Southern Italy to Northern Caucasus
    
        Combat - Italians
            Battle in Northern Caucasus
                Italians attack with 1 armour and 1 bomber
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour and 1 bomber in Northern Caucasus, round 2 : 2/2 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Northern Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Northern Caucasus
                Italians win, taking Northern Caucasus from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Northern Caucasus to Ukraine
            1 infantry moved from Cyprus to 101 Sea Zone
            1 infantry and 3 transports moved from 101 Sea Zone to 99 Sea Zone
            1 artillery moved from Southern Italy to 99 Sea Zone
            2 infantry moved from Southern Italy to 99 Sea Zone
            2 infantry moved from Northern Italy to 99 Sea Zone
            1 artillery, 5 infantry and 3 transports moved from 99 Sea Zone to 101 Sea Zone
            1 artillery and 5 infantry moved from 101 Sea Zone to Syria
            1 artillery and 2 infantry moved from Libya to Tunisia
            1 battleship, 2 cruisers and 2 destroyers moved from 97 Sea Zone to 99 Sea Zone
            1 battleship moved from 99 Sea Zone to 101 Sea Zone
            2 infantry moved from Northern Italy to Yugoslavia
    
        Place Units - Italians
            1 submarine placed in 99 Sea Zone
            3 infantry placed in Southern Italy
            3 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 20 PUs; end with 20 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Ukraine: 1 infantry
            EDIT: Adding units owned by Italians to Kursk: 1 infantry
            EDIT: Changing ownership of Kursk from Russians to Italians
            EDIT: Changing PUs for Italians from 23 to 24
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians regular : 1.00
    Russians regular : -0.33
    

    Savegame

  • 2026 25 24 23 22 21 20

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from 55 Sea Zone to 49 Sea Zone
            1 infantry moved from New Zealand to 65 Sea Zone
            1 infantry and 1 transport moved from 65 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Celebes
    
        Combat - ANZAC
            Battle in Celebes
            Battle in 49 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 49 Sea Zone
                ANZAC win, taking Celebes from Japanese with 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 fighter moved from 49 Sea Zone to 55 Sea Zone
            1 destroyer moved from 65 Sea Zone to 56 Sea Zone
            1 cruiser and 3 submarines moved from 65 Sea Zone to 55 Sea Zone
            1 aaGun, 1 artillery and 1 infantry moved from New South Wales to South Australia
            1 aaGun, 1 armour, 2 fighters, 3 infantry, 1 marine and 2 mech_infantrys moved from New South Wales to Queensland
            1 infantry moved from Rhodesia to Belgian Congo
    
        Place Units - ANZAC
            1 destroyer placed in 64 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 12 PUs; end with 12 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 78 Sea Zone to 82 Sea Zone
            1 fighter moved from Gibraltar to United Kingdom
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2026 25 24

    TripleA Manual Gamesave Post: Germans round 6

    TripleA Manual Gamesave Post for game: WW2 Path to Victory

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 23 infantry; Remaining resources: 0 PUs; 
            Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
    
        Combat Move - Germans
            3 infantry moved from Western Germany to Holland Belgium
            1 fighter and 2 tactical_bombers moved from France to Holland Belgium
            4 bombers, 1 fighter and 1 tactical_bomber moved from Southern Italy to Holland Belgium
    
        Combat - Germans
            Battle in Holland Belgium
                Germans attack with 4 bombers, 2 fighters, 3 infantry and 3 tactical_bombers
                British defend with 1 artillery and 3 infantry
                    Germans roll dice for 4 bombers, 2 fighters, 3 infantry and 3 tactical_bombers in Holland Belgium, round 2 : 4/12 hits, 5.33 expected hits
                    British roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Germans lost in Holland Belgium
                    1 artillery owned by the British and 3 infantry owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 4 bombers, 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Germans: 2 infantry
                Casualties for British: 1 artillery and 3 infantry
    
        Non Combat Move - Germans
            3 infantry moved from Southern France to France
            1 aaGun moved from Normandy Bordeaux to Holland Belgium
            1 infantry moved from France to Normandy Bordeaux
            1 artillery and 4 infantry moved from Western Germany to France
            4 bombers and 2 fighters moved from Holland Belgium to Western Germany
            1 tactical_bomber moved from Holland Belgium to Western Germany
            2 tactical_bombers moved from Holland Belgium to France
            1 aaGun moved from Baltic States to Leningrad
            1 artillery and 1 infantry moved from Vyborg to Leningrad
            2 infantry moved from Finland to Vyborg
            2 infantry moved from Norway to Finland
            2 fighters and 1 tactical_bomber moved from 101 Sea Zone to Northern Caucasus
            2 aaGuns, 5 artilleries and 24 infantry moved from Rostov to Northern Caucasus
            1 tactical_bomber moved from Southern Italy to Northern Caucasus
            1 fighter moved from Southern Italy to France
            2 transports moved from 101 Sea Zone to 99 Sea Zone
    
        Place Units - Germans
            10 infantry placed in Western Germany
            10 infantry placed in Germany
            3 infantry placed in France
    
        Turn Complete - Germans
            Germans collect 52 PUs; end with 52 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 60 PUs
            Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -1.33
    British regular : 0.67
    

    Savegame

  • 2026 25 24 23 22 21 20

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 3 artilleries and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour moved from Smolensk to Northern Belarus
                  Russians take Northern Belarus from Italians
            1 armour moved from Northern Belarus to Smolensk
            1 infantry moved from Bryansk to Kursk
            1 tactical_bomber moved from Smolensk to Kursk
            1 fighter moved from Russia to Kursk
            2 artilleries and 11 infantry moved from Korea to Northern Manchuria
    
        Combat - Russians
            Battle in Kursk
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Italians defend with 1 infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kursk, round 2 : 0/3 hits, 1.33 expected hits
                    Italians roll dice for 1 infantry in Kursk, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kursk, round 3 : 0/3 hits, 1.33 expected hits
                    Italians roll dice for 1 infantry in Kursk, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kursk, round 4 : 2/3 hits, 1.33 expected hits
                    Italians roll dice for 1 infantry in Kursk, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Kursk
                Russians win, taking Kursk from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Northern Manchuria
                Russians attack with 2 artilleries and 11 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 2 artilleries and 11 infantry in Northern Manchuria, round 2 : 5/13 hits, 2.83 expected hits
                    Japanese roll dice for 1 infantry in Northern Manchuria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Northern Manchuria
                Russians win, taking Northern Manchuria from Japanese with 2 artilleries and 11 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            2 aaGuns moved from Korea to Northern Manchuria
            8 infantry moved from Samara to Stalingrad
            2 infantry moved from Urals to Samara
            6 infantry moved from Russia to Samara
            2 infantry moved from Russia to Smolensk
            1 infantry moved from Smolensk to Bryansk
            2 infantry moved from Southern Belarus to Smolensk
            1 tactical_bomber moved from Kursk to Russia
            1 fighter moved from Kursk to Russia
            1 infantry moved from Russia to Smolensk
            1 infantry moved from Russia to Samara
            1 submarine moved from 93 Sea Zone to 108 Sea Zone
    
        Place Units - Russians
            3 artilleries placed in Stalingrad
            8 infantry placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 6,2
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1
            Russians collect 30 PUs (3 lost to blockades); end with 30 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    Italians regular : -1.00
    Russians regular : 0.17
    

    Savegame

  • 2026 25 24

    TripleA Manual Gamesave Post: Japanese round 6

    TripleA Manual Gamesave Post for game: WW2 Path to Victory

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 airfield, 1 artillery, 1 carrier, 8 infantry, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter moved from Caroline Islands to 48 Sea Zone
            1 fighter and 1 tactical_bomber moved from Caroline Islands to 56 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Celebes
            1 destroyer moved from 43 Sea Zone to 56 Sea Zone
            2 infantry moved from Java to 43 Sea Zone
            2 infantry and 1 transport moved from 43 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Celebes
            3 fighters and 3 tactical_bombers moved from 43 Sea Zone to 56 Sea Zone
            1 submarine moved from 132 Sea Zone to 45 Sea Zone
            1 infantry moved from Shan State to Yunnan
            1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from French Indo China to Yunnan
            6 artilleries and 5 infantry moved from Kweichow to Yunnan
            1 infantry moved from Siberia to Sakha
                  Japanese take Sakha from Russians
            1 infantry moved from Siberia to Amur
                  Japanese take Amur from Russians
            1 transport moved from 5 Sea Zone to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
            2 bombers moved from Anhwe to Yunnan
    
        Combat - Japanese
            Battle in 48 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 48 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 6
                Casualties for Americans: 1 transport
            Battle in 45 Sea Zone
                Japanese attack with 1 submarine and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 45 Sea Zone
                Japanese win, taking 45 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 transport
            Battle in Korea
            Battle in 56 Sea Zone
                Japanese attack with 1 destroyer, 4 fighters and 4 tactical_bombers
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 4 fighters and 4 tactical_bombers in 56 Sea Zone, round 2 : 6/9 hits, 5.00 expected hits
                    ANZAC roll dice for 1 destroyer in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 56 Sea Zone
                    1 destroyer owned by the ANZAC lost in 56 Sea Zone
                Japanese win, taking Korea from Russians with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 destroyer
                Casualties for ANZAC: 1 destroyer
            Battle in Celebes
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Celebes, round 2 : 2/4 hits, 1.50 expected hits
                    ANZAC roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Celebes
                Japanese win, taking Celebes from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Yunnan
                Japanese attack with 1 armour, 7 artilleries, 2 bombers, 11 infantry and 1 mech_infantry
                British defend with 1 artillery and 2 infantry
                    Japanese roll dice for 1 armour, 7 artilleries, 2 bombers, 11 infantry and 1 mech_infantry in Yunnan, round 2 : 7/22 hits, 7.17 expected hits
                    Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                    1 artillery owned by the British and 2 infantry owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 armour, 7 artilleries, 2 bombers, 10 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 artillery and 2 infantry
    
        Non Combat Move - Japanese
            2 bombers moved from Yunnan to French Indo China
            1 infantry moved from Szechwan to Yunnan
            1 infantry moved from Hopei to Szechwan
            1 infantry moved from Hunan to Kweichow
            1 infantry moved from Anhwe to Hopei
            1 artillery moved from Kiangsi to Hunan
            1 aaGun moved from Kiangsi to Hunan
            1 aaGun moved from Anhwe to Hopei
            1 aaGun moved from Jehol to Anhwe
            1 infantry moved from Honan to Anhwe
            2 infantry moved from Midway to 25 Sea Zone
            1 infantry moved from Japan to 7 Sea Zone
            1 infantry moved from Japan to 7 Sea Zone
            1 carrier, 1 destroyer, 2 infantry and 1 transport moved from 7 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to Davao
            1 fighter moved from 48 Sea Zone to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from Celebes to 43 Sea Zone
            2 fighters and 2 tactical_bombers moved from 56 Sea Zone to 43 Sea Zone
            2 fighters moved from 56 Sea Zone to Java
            2 tactical_bombers moved from 56 Sea Zone to Java
            1 fighter and 1 tactical_bomber moved from 24 Sea Zone to 36 Sea Zone
            1 submarine moved from 6 Sea Zone to 36 Sea Zone
            1 fighter moved from 7 Sea Zone to 36 Sea Zone
            1 fighter moved from 7 Sea Zone to Davao
            1 tactical_bomber moved from 25 Sea Zone to 36 Sea Zone
            1 fighter moved from 36 Sea Zone to Davao
            1 carrier, 1 destroyer, 2 infantry and 1 transport moved from 25 Sea Zone to 7 Sea Zone
            1 carrier and 1 transport moved from 24 Sea Zone to 7 Sea Zone
            1 transport moved from 5 Sea Zone to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
            2 infantry moved from 7 Sea Zone to Japan
            1 fighter and 1 tactical_bomber moved from Jehol to Davao
    
        Place Units - Japanese
            1 carrier and 1 submarine placed in 6 Sea Zone
            1 artillery and 2 infantry placed in French Indo China
            2 tactical_bombers placed in 6 Sea Zone
            6 infantry placed in Japan
            1 airfield placed in Java
    
        Turn Complete - Japanese
            Japanese collect 64 PUs; end with 64 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Japanese regular : 1.33
    ANZAC regular : 0.33
    

    Savegame

  • 2026 25 24 23 22 21 20

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            6 infantry moved from Tsinghai to Hopei
            2 infantry moved from Tsinghai to Honan
            6 infantry moved from Inner Mongolia to Shansi
            3 infantry moved from Inner Mongolia to Honan
            1 infantry moved from Inner Mongolia to Shansi
    
        Combat - Chinese
            Battle in Shansi
                Chinese attack with 7 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 7 infantry in Shansi, round 2 : 3/7 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shansi
                Chinese win, taking Shansi from Japanese with 7 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 6 infantry
                Japanese defend with 1 aaGun and 1 infantry
                    Chinese roll dice for 6 infantry in Hopei, round 2 : 1/6 hits, 1.00 expected hits
                    Japanese roll dice for 1 aaGun and 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                    1 aaGun owned by the Japanese lost in Hopei
                    Chinese roll dice for 5 infantry in Hopei, round 3 : 0/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 5 infantry in Hopei, round 4 : 0/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 5 infantry in Hopei, round 5 : 2/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 5 infantry remaining. Battle score for attacker is 5
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 aaGun and 1 infantry
            Battle in Honan
                Chinese attack with 5 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 5 infantry in Honan, round 2 : 0/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Honan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Honan
                    Chinese roll dice for 4 infantry in Honan, round 3 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Honan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Honan
                Chinese win, taking Honan from Japanese with 4 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Inner Mongolia to Kansu
            1 fighter moved from Burma to Kansu
    
        Place Units - Chinese
            1 infantry placed in Kansu
            1 infantry placed in Shansi
            Chinese undo move 2.
            1 infantry placed in Honan
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.83
    Japanese regular : -0.33
    

    Savegame

  • 2026 25 24 23 22 21 20

    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 infantry moved from Morocco to 93 Sea Zone
            2 infantry and 1 transport moved from 93 Sea Zone to 115 Sea Zone
            2 infantry moved from 115 Sea Zone to Norway
            2 fighters moved from 113 Sea Zone to 115 Sea Zone
            1 destroyer moved from 122 Sea Zone to 115 Sea Zone
            1 marine moved from New Guinea to Dutch New Guinea
                  Americans take Dutch New Guinea from Japanese
            1 marine moved from Solomon Islands to 55 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 55 Sea Zone
            1 artillery, 1 battleship, 2 cruisers, 1 infantry, 1 marine and 1 transport moved from 55 Sea Zone to 49 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from 49 Sea Zone to Gilbert Islands
            3 fighters moved from 55 Sea Zone to Gilbert Islands
            1 tactical_bomber moved from Queensland to Gilbert Islands
            1 marine moved from United Kingdom to 113 Sea Zone
            1 cruiser and 1 marine moved from 113 Sea Zone to 115 Sea Zone
            1 marine moved from 115 Sea Zone to Norway
            1 bomber moved from Gibraltar to 115 Sea Zone
    
        Combat - Americans
            Battle in Norway
            Battle in Gilbert Islands
                Americans attack with 1 artillery, 3 fighters, 1 infantry, 1 marine and 1 tactical_bomber
                Japanese defend with 1 artillery and 1 infantry
                    Americans roll dice for 1 battleship and 2 cruisers in Gilbert Islands, round 2 : 2/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Gilbert Islands, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Gilbert Islands
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Gilbert Islands
                Americans win, taking Norway from Germans, taking Gilbert Islands from Japanese with 3 fighters, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Americans: 1 artillery and 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - Americans
            3 fighters and 1 tactical_bomber moved from Gilbert Islands to 49 Sea Zone
            3 carriers and 2 fighters moved from 55 Sea Zone to 49 Sea Zone
            3 destroyers moved from 55 Sea Zone to 49 Sea Zone
            4 submarines moved from 55 Sea Zone to 49 Sea Zone
            1 carrier, 2 destroyers and 2 submarines moved from 11 Sea Zone to 27 Sea Zone
            1 fighter moved from Queensland to 27 Sea Zone
            1 destroyer moved from 28 Sea Zone to 49 Sea Zone
            1 carrier, 1 fighter and 3 submarines moved from 28 Sea Zone to 27 Sea Zone
            1 carrier moved from 28 Sea Zone to 27 Sea Zone
            1 fighter moved from 55 Sea Zone to 27 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 104 Sea Zone
            2 aaGuns and 2 infantry moved from Eastern United States to 104 Sea Zone
            2 aaGuns, 1 artillery, 3 infantry and 3 transports moved from 104 Sea Zone to 126 Sea Zone
            2 aaGuns, 1 artillery and 3 infantry moved from 126 Sea Zone to Iceland
            1 artillery and 3 infantry moved from United Kingdom to 113 Sea Zone
            1 artillery, 1 carrier, 3 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
            1 artillery and 3 infantry moved from 115 Sea Zone to Norway
            1 bomber moved from 115 Sea Zone to United Kingdom
            1 carrier moved from 93 Sea Zone to 115 Sea Zone
            1 submarine moved from 104 Sea Zone to 93 Sea Zone
            1 fighter moved from Eastern United States to Gibraltar
    
        Place Units - Americans
            1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 11 Sea Zone
            1 artillery, 1 fighter and 1 infantry placed in Western United States
            2 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            6 infantry moved from Tsinghai to Hopei
            2 infantry moved from Tsinghai to Honan
            6 infantry moved from Inner Mongolia to Shansi
            3 infantry moved from Inner Mongolia to Honan
            1 infantry moved from Inner Mongolia to Shansi
    
        Combat - Chinese
            Battle in Shansi
                Chinese attack with 7 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 7 infantry in Shansi, round 2 : 3/7 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shansi
                Chinese win, taking Shansi from Japanese with 7 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 6 infantry
                Japanese defend with 1 aaGun and 1 infantry
                    Chinese roll dice for 6 infantry in Hopei, round 2 : 1/6 hits, 1.00 expected hits
                    Japanese roll dice for 1 aaGun and 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                    1 aaGun owned by the Japanese lost in Hopei
                    Chinese roll dice for 5 infantry in Hopei, round 3 : 0/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 5 infantry in Hopei, round 4 : 0/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 5 infantry in Hopei, round 5 : 2/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 5 infantry remaining. Battle score for attacker is 5
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 aaGun and 1 infantry
            Battle in Honan
                Chinese attack with 5 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 5 infantry in Honan, round 2 : 0/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Honan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Honan
                    Chinese roll dice for 4 infantry in Honan, round 3 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Honan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Honan
                Chinese win, taking Honan from Japanese with 4 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Inner Mongolia to Kansu
            1 fighter moved from Burma to Kansu
    
        Place Units - Chinese
            1 infantry placed in Kansu
            1 infantry placed in Shansi
            Chinese undo move 2.
            1 infantry placed in Honan
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 11 PUs
    
        Purchase Units - British
            British buy 1 fighter, 5 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            7 infantry moved from Iraq to Trans-Jordan
            1 fighter and 1 tactical_bomber moved from Egypt to Trans-Jordan
            1 destroyer moved from 82 Sea Zone to 40 Sea Zone
            1 fighter moved from 82 Sea Zone to 40 Sea Zone
            1 tactical_bomber moved from 82 Sea Zone to 40 Sea Zone
            1 bomber moved from Gibraltar to Trans-Jordan
            1 fighter moved from French Equatorial Africa to Trans-Jordan
    
        Combat - British
            Battle in 40 Sea Zone
                British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Japanese defend with 1 submarine
                    British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 40 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 submarine in 40 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 40 Sea Zone
                British win, taking 40 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Trans-Jordan
                British attack with 1 bomber, 2 fighters, 7 infantry and 1 tactical_bomber
                Italians defend with 2 infantry
                    British roll dice for 1 bomber, 2 fighters, 7 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 3/11 hits, 3.33 expected hits
                    Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Italians lost in Trans-Jordan
                British win, taking Trans-Jordan from Italians with 1 bomber, 2 fighters, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Italians: 2 infantry
    
        Non Combat Move - British
            1 aaGun and 5 infantry moved from Egypt to Trans-Jordan
            2 artilleries moved from Egypt to Trans-Jordan
            1 bomber and 1 fighter moved from Trans-Jordan to Egypt
            2 transports moved from 82 Sea Zone to 74 Sea Zone
            1 transport moved from 74 Sea Zone to 73 Sea Zone
            1 infantry moved from Tanganyika Territory to Kenya
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            1 armour moved from French Equatorial Africa to Egypt
            1 tactical_bomber moved from Trans-Jordan to Egypt
            1 fighter moved from 40 Sea Zone to Eastern India
            2 aaGuns, 3 artilleries and 13 infantry moved from Burma to Eastern India
            1 carrier and 1 cruiser moved from 82 Sea Zone to 78 Sea Zone
            1 tactical_bomber moved from 40 Sea Zone to Eastern India
            1 fighter moved from Trans-Jordan to 78 Sea Zone
            1 battleship and 1 cruiser moved from 55 Sea Zone to 49 Sea Zone
            1 aaGun and 3 infantry moved from United Kingdom to 113 Sea Zone
            1 aaGun, 3 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
            3 infantry moved from 115 Sea Zone to Norway
            1 aaGun moved from 115 Sea Zone to Norway
            1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 113 Sea Zone to 115 Sea Zone
            1 fighter moved from United Kingdom to 115 Sea Zone
    
        Place Units - British
            2 infantry and 1 mech_infantry placed in Egypt
            3 infantry placed in Union of South Africa
            1 fighter placed in United Kingdom
            2 submarines placed in 113 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 4,2
            British collect 37 PUs (2 lost to blockades); end with 37 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
    
        Place Units - UK_Pacific
            2 artilleries and 1 infantry placed in Eastern India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 7 PUs; end with 7 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
            Some Units in Eastern India change ownership: 2 artilleries and 1 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0.83
    Americans regular : 0.33
    Italians regular : -0.67
    Japanese regular : 0.83
    British regular : -0.83
    

    Savegame

  • 2026 25 24

    TripleA Manual Gamesave Post: Italians round 6

    TripleA Manual Gamesave Post for game: WW2 Path to Victory

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 bomber and 1 infantry moved from Ukraine to Kursk
            1 armour moved from Northern Caucasus to Southern Caucasus
                  Italians take Southern Caucasus from Russians
            1 armour moved from Southern Caucasus to Northwest Persia
                  Italians take Northwest Persia from British
            1 armour moved from Leningrad to Northern Belarus
                  Italians take Northern Belarus from Russians
            1 armour moved from Northern Belarus to Leningrad
            1 armour, 3 artilleries, 4 infantry and 1 mech_infantry moved from Tunisia to Algeria
            1 submarine moved from 99 Sea Zone to 94 Sea Zone
            1 fighter and 2 tactical_bombers moved from Southern Italy to 94 Sea Zone
            2 fighters moved from 101 Sea Zone to 94 Sea Zone
            1 infantry moved from Syria to Iraq
                  Italians take Iraq from British
    
        Combat - Italians
            Battle in Kursk
                Italians attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 bomber and 1 infantry in Kursk, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Kursk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Kursk
                Italians win, taking Kursk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Algeria
                Italians attack with 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry
                British defend with 1 infantry
                    Italians roll dice for 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry in Algeria, round 2 : 4/9 hits, 3.00 expected hits
                    British roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Algeria
                Italians win, taking Algeria from British with 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in 94 Sea Zone
                Italians attack with 3 fighters, 1 submarine and 2 tactical_bombers
                British defend with 1 destroyer
                    Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 3 fighters and 2 tactical_bombers in 94 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits
                    British roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 94 Sea Zone
                Italians win with 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
    
        Non Combat Move - Italians
            1 fighter and 2 tactical_bombers moved from 94 Sea Zone to Southern France
            2 fighters moved from 94 Sea Zone to 96 Sea Zone
            1 destroyer moved from 99 Sea Zone to 96 Sea Zone
            1 carrier moved from 101 Sea Zone to 96 Sea Zone
            2 cruisers and 1 destroyer moved from 99 Sea Zone to 95 Sea Zone
            1 infantry moved from Normandy Bordeaux to Southern France
            2 infantry moved from Yugoslavia to Romania
            1 infantry moved from Northern Italy to Yugoslavia
            1 battleship and 3 transports moved from 101 Sea Zone to 99 Sea Zone
            1 aaGun and 3 infantry moved from Southern Italy to 99 Sea Zone
            2 infantry moved from Northern Italy to 99 Sea Zone
            1 aaGun, 1 battleship, 5 infantry and 3 transports moved from 99 Sea Zone to 101 Sea Zone
            1 aaGun and 5 infantry moved from 101 Sea Zone to Syria
            1 bomber moved from Kursk to Southern Italy
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            5 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6
            Italians collect 25 PUs; end with 25 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 34 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.17
    Russians regular : -0.33
    British regular : -0.67
    

    Savegame

  • 2026 25 24

    @surfer Assumed no scramble to 94

  • 2026 25 24 23 22 21 20

    TripleA Manual Gamesave Post: ANZAC round 6

    TripleA Manual Gamesave Post for game: WW2 Path to Victory

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 55 Sea Zone to 45 Sea Zone
    
        Combat - ANZAC
            Battle in 45 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 submarine and 1 transport
    

    Combat Hit Differential Summary :

    Savegame

  • 2026 25 24 23 22 21 20

    @surfer Submerge sub or fight to save transport?

  • 2026 25 24

    @surfer submerge

  • 2026 25 24 23 22 21 20

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 55 Sea Zone to 45 Sea Zone
    
        Combat - ANZAC
            Battle in 45 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 submarine and 1 transport
                1 submarine owned by the Japanese submerged
                    1 transport owned by the Japanese lost in 45 Sea Zone
                ANZAC win, taking 45 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 marine moved from Queensland to 55 Sea Zone
            1 cruiser and 1 marine moved from 55 Sea Zone to 49 Sea Zone
            1 marine moved from 49 Sea Zone to Gilbert Islands
            1 submarine moved from 55 Sea Zone to 49 Sea Zone
            1 aaGun, 1 armour, 2 fighters, 3 infantry and 2 mech_infantrys moved from Queensland to New South Wales
            1 aaGun, 1 artillery and 1 infantry moved from South Australia to New South Wales
            1 submarine moved from 55 Sea Zone to 65 Sea Zone
            1 destroyer moved from 64 Sea Zone to 50 Sea Zone
            1 infantry moved from Belgian Congo to Anglo-Egyptian Sudan
    
        Place Units - ANZAC
            2 infantry placed in New South Wales
            1 submarine placed in 64 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 82 Sea Zone to 78 Sea Zone
            1 fighter moved from United Kingdom to Gibraltar
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2026 25 24

    TripleA Manual Gamesave Post: Germans round 7

    TripleA Manual Gamesave Post for game: WW2 Path to Victory

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 artilleries, 3 fighters and 9 infantry; Remaining resources: 0 PUs; 
            Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
    
        Combat Move - Germans
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from Northern Caucasus to 101 Sea Zone
            1 fighter and 1 tactical_bomber moved from Northern Caucasus to Syria
            2 aaGuns, 5 artilleries and 24 infantry moved from Northern Caucasus to Southern Caucasus
            2 transports moved from 99 Sea Zone to 95 Sea Zone
            2 artilleries and 2 infantry moved from France to Southern France
            1 fighter moved from France to Western Germany
            10 infantry moved from Germany to Poland
            2 tactical_bombers moved from France to Germany
            2 infantry moved from Vyborg to Finland
            7 armour and 7 mech_infantrys moved from Leningrad to Vyborg
            4 infantry moved from Western Germany to France
    
        Place Units - Germans
            3 fighters placed in Western Germany
            1 artillery and 9 infantry placed in Germany
            1 artillery placed in France
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 108 Sea Zone. Rolls: 6,2
            Germans collect 47 PUs (2 lost to blockades); end with 47 PUs
            Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 50 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 53 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2026 25 24 23 22 21 20

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 3 armour, 3 artilleries and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Yaroslavl to Vologda
                  Russians take Vologda from Germans
            1 infantry moved from Smolensk to Novgorod
                  Russians take Novgorod from Germans
            1 infantry moved from Smolensk to Northern Belarus
                  Russians take Northern Belarus from Italians
            5 infantry moved from Bryansk to Kursk
            1 infantry moved from Stalingrad to Rostov
                  Russians take Rostov from Italians
            1 infantry moved from Stalingrad to Northern Caucasus
                  Russians take Northern Caucasus from Italians
            1 tactical_bomber moved from Russia to Kursk
            1 fighter moved from Russia to Kursk
            1 fighter moved from Russia to Kursk
    
        Combat - Russians
            Battle in Kursk
                Russians attack with 2 fighters, 5 infantry and 1 tactical_bomber
                Italians defend with 1 infantry
                    Russians roll dice for 2 fighters, 5 infantry and 1 tactical_bomber in Kursk, round 2 : 3/8 hits, 2.50 expected hits
                    Italians roll dice for 1 infantry in Kursk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Kursk
                    1 infantry owned by the Italians lost in Kursk
                Russians win, taking Kursk from Italians with 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Kursk to Russia
            1 tactical_bomber moved from Kursk to Russia
            2 aaGuns, 1 armour, 3 artilleries, 29 infantry and 1 mech_infantry moved from Smolensk to Novgorod
            1 aaGun moved from Bryansk to Kursk
            4 infantry moved from Stalingrad to Rostov
            8 artilleries and 34 infantry moved from Stalingrad to Northern Caucasus
            9 infantry moved from Samara to Stalingrad
            8 infantry moved from Russia to Smolensk
            1 armour and 1 mech_infantry moved from Samara to Smolensk
            1 aaGun and 4 infantry moved from Yaroslavl to Novgorod
    
        Place Units - Russians
            2 armour and 1 mech_infantry placed in Stalingrad
            1 armour and 3 artilleries placed in Russia
    
        Turn Complete - Russians
            Russians collect 30 PUs; end with 30 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.67
    Russians regular : 0.50
    

    Savegame

  • 2026 25 24 23 22 21 20

    @mikawagunichi This is an interesting choice. Neglect the Russians to take US + Egypt. Building up the home front with lots of inf. I’m not seeing how this will work out.

  • 2026 25 24

    TripleA Manual Gamesave Post: Japanese round 7

    TripleA Manual Gamesave Post for game: WW2 Path to Victory

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 4 armour, 2 carriers, 3 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from Yunnan to Burma
                  Japanese take Burma from UK_Pacific
            1 armour moved from Burma to Yunnan
            1 infantry moved from Sakha to Buryatia
                  Japanese take Buryatia from Russians
            1 infantry moved from Amur to Buryatia
            1 submarine moved from 43 Sea Zone to 40 Sea Zone
            2 bombers moved from French Indo China to 40 Sea Zone
            2 fighters and 2 tactical_bombers moved from Java to 40 Sea Zone
            1 submarine moved from 45 Sea Zone to 35 Sea Zone
            1 destroyer moved from 43 Sea Zone to 45 Sea Zone
            3 fighters and 3 tactical_bombers moved from 43 Sea Zone to 45 Sea Zone
            1 infantry moved from Szechwan to Tsinghai
                  Japanese take Tsinghai from Chinese
    
        Combat - Japanese
            Battle in 40 Sea Zone
                Japanese attack with 2 bombers, 2 fighters, 1 submarine and 2 tactical_bombers
                British defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 40 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 40 Sea Zone, round 2 : 1/6 hits, 3.33 expected hits
                    British roll dice for 1 destroyer in 40 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 40 Sea Zone
                    1 destroyer owned by the British lost in 40 Sea Zone
                Japanese win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for British: 1 destroyer
            Battle in 45 Sea Zone
                Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 45 Sea Zone, round 2 : 2/7 hits, 3.83 expected hits
                    ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 45 Sea Zone
                Japanese win, taking 45 Sea Zone from ANZAC with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
    
        Non Combat Move - Japanese
            1 artillery and 2 infantry moved from French Indo China to Yunnan
            1 infantry moved from Kweichow to Hunan
            1 artillery moved from Hunan to Kweichow
            1 infantry moved from Yunnan to Szechwan
            2 transports moved from 7 Sea Zone to 6 Sea Zone
            8 infantry moved from Japan to 6 Sea Zone
            8 infantry and 4 transports moved from 6 Sea Zone to 21 Sea Zone
            8 infantry moved from 21 Sea Zone to Kwangtung
            1 carrier moved from 6 Sea Zone to 21 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
            2 carriers and 1 destroyer moved from 7 Sea Zone to 35 Sea Zone
            1 submarine moved from 36 Sea Zone to 132 Sea Zone
            3 infantry and 1 marine moved from Java to 43 Sea Zone
            2 battleships, 3 carriers, 3 cruisers, 1 destroyer, 3 infantry, 1 marine and 2 transports moved from 43 Sea Zone to 35 Sea Zone
            3 fighters and 3 tactical_bombers moved from 45 Sea Zone to 35 Sea Zone
            3 infantry and 1 marine moved from 35 Sea Zone to Caroline Islands
            2 infantry moved from Davao to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 6 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
            1 fighter moved from Davao to 21 Sea Zone
            2 carriers, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone
            3 fighters moved from 35 Sea Zone to Caroline Islands
            2 bombers, 2 fighters and 2 tactical_bombers moved from 40 Sea Zone to Java
            2 fighters and 1 tactical_bomber moved from Davao to 35 Sea Zone
            4 infantry moved from Korea to Southern Manchuria
            2 infantry moved from 6 Sea Zone to Korea
    
        Place Units - Japanese
            2 carriers and 2 transports placed in 6 Sea Zone
            2 armour, 3 infantry and 1 mech_infantry placed in Japan
            2 armour placed in French Indo China
            Japanese undo move 2.
            1 armour, 3 infantry and 1 mech_infantry placed in Japan
            1 armour placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 64 PUs; end with 64 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -4.50
    ANZAC regular : -0.17
    British regular : 0.67
    

    Savegame

  • 2026 25 24

    @surfer I was wondering if you’d take the opening to push toward Romania or try to chase down army group south. Should be interesting

  • 2026 25 24 23 22 21 20

    PTV rule: I scramble a ftr from CV to SZ that is adjacent to my territory. Let’s say the ftr lives. At the end of the battle, TripleA gives me the option of landing either on CV or on land.
    I don’t think this is correct. As long as the CV is undamaged, I would think you have to go back to the CV.

    What is the rule here?

  • 2026 25 24

    @surfer - Return of Scrambled Planes: A scrambling plane must return to the place from which it scrambled, unless that place is no longer a viable landing spot (either because the territory was taken, or the scrambling carrier was damaged/destroyed). If the place from which the plane scrambled is no longer a viable landing spot, the plane may land in any available spot that is adjacent to or in the battle zone itself. Note: Per the foregoing rule, scrambled planes may land in eligible Friendly-Neutral territories that have already been attacked by the other side (play enforced)

    Copied from rules thread

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