@DoManMacgee There is a version 1.55 that solves the mines problems
@The_Good_Captain When playing against Eric, it is advisable to use the same version as his (1.5) and not 1.55. Use 1.55 only after your game has finished.
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 fighter and 10 infantry moved from Tsinghai to Kansu
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 3
Purchase Units - Germans
Germans buy 2 artilleries, 1 carrier, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
9 armour and 4 mech_infantrys moved from Eastern Poland to Novgorod
1 artillery and 2 infantry moved from Baltic States to Novgorod
1 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
2 fighters moved from Norway to Novgorod
3 fighters and 1 tactical_bomber moved from Western Germany to Novgorod
2 bombers moved from Greece to Novgorod
1 bomber moved from Greece to Belarus
1 infantry moved from Greece to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Syria
1 tactical_bomber moved from Southern Italy to Bessarabia
1 infantry moved from Eastern Poland to Bessarabia
1 infantry moved from Eastern Poland to Bessarabia
2 infantry moved from Eastern Poland to Belarus
Combat - Germans
Battle in Syria
Battle in Bessarabia
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Syria from French, taking Bessarabia from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Belarus, round 2 : 2/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 9 armour, 1 artillery, 2 bombers, 5 fighters, 4 infantry, 4 mech_infantrys and 1 tactical_bomber
Russians defend with 1 aaGun, 1 airfield, 4 armour, 5 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 12 infantry and 1 tactical_bomber
Russians roll AA dice in Novgorod : 0/3 hits, 0.50 expected hits
Germans roll dice for 9 armour, 1 artillery, 2 bombers, 5 fighters, 4 infantry, 4 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 : 8/26 hits, 10.83 expected hits
Russians roll dice for 1 aaGun, 4 armour, 5 artilleries, 1 fighter, 12 infantry and 1 tactical_bomber in Novgorod, round 2 : 6/23 hits, 8.83 expected hits
4 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Novgorod
7 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Novgorod
Germans roll dice for 9 armour, 1 artillery, 2 bombers, 5 fighters, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 3 : 12/20 hits, 9.83 expected hits
Russians roll dice for 4 armour, 5 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber in Novgorod, round 3 : 8/16 hits, 6.50 expected hits
1 artillery owned by the Germans, 5 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Novgorod
5 infantry owned by the Russians, 2 armour owned by the Russians and 5 artilleries owned by the Russians lost in Novgorod
Germans roll dice for 4 armour, 2 bombers, 5 fighters and 1 tactical_bomber in Novgorod, round 4 : 7/12 hits, 6.50 expected hits
Russians roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Novgorod, round 4 : 3/4 hits, 2.17 expected hits
3 armour owned by the Germans lost in Novgorod
1 tactical_bomber owned by the Russians, 1 fighter owned by the Russians and 2 armour owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 armour, 2 bombers, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 26
Casualties for Germans: 8 armour, 1 artillery, 4 infantry and 4 mech_infantrys
Casualties for Russians: 1 aaGun, 4 armour, 5 artilleries, 1 fighter, 12 infantry and 1 tactical_bomber
Non Combat Move - Germans
2 bombers moved from Novgorod to Baltic States
1 bomber moved from Belarus to Baltic States
1 artillery moved from Eastern Poland to Romania
1 artillery and 1 infantry moved from Eastern Poland to Romania
2 mech_infantrys moved from Germany to Romania
1 mech_infantry moved from Germany to Baltic States
2 armour moved from Yugoslavia to Romania
1 armour moved from Germany to Baltic States
1 fighter moved from Southern Italy to Western Germany
1 aaGun and 1 infantry moved from Norway to Finland
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
2 mech_infantrys moved from Western Germany to Poland
5 fighters and 1 tactical_bomber moved from Novgorod to Baltic States
3 infantry moved from Northern Italy to Western Germany
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 tactical_bomber moved from Bessarabia to Romania
Place Units - Germans
1 infantry placed in France
1 artillery and 2 infantry placed in Western Germany
1 artillery placed in France
1 infantry placed in Western Germany
2 mech_infantrys placed in Germany
1 fighter placed in Western Germany
1 carrier placed in 112 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 carrier
EDIT: Adding units owned by Germans to Western Germany: 1 fighter
EDIT: Adding units owned by Germans to Western Germany: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 53 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Russians regular : -1.17
Germans regular : 1.00
Russians AA : -0.50
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 3
Purchase Units - British
British buy 1 carrier, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from United Kingdom to 99 Sea Zone
2 infantry moved from Trans-Jordan to Syria
1 tactical_bomber moved from 80 Sea Zone to Syria
Combat - British
Battle in 99 Sea Zone
British attack with 1 bomber
Germans defend with 1 transport; Italians defend with 1 infantry
1 transport owned by the Germans and 1 infantry owned by the Italians lost in 99 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 transport
Casualties for Italians: 1 infantry
Battle in Syria
British attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
British roll dice for 2 infantry and 1 tactical_bomber in Syria, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 2 infantry and 1 tactical_bomber in Syria, round 3 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Syria, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Syria
British win, taking Syria from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
1 carrier, 1 cruiser and 3 submarines moved from 80 Sea Zone to 81 Sea Zone
1 fighter moved from India to 81 Sea Zone
1 tactical_bomber moved from Syria to Trans-Jordan
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
2 aaGuns, 1 artillery and 9 infantry moved from India to West India
1 armour moved from Morocco to Tunisia
1 carrier, 1 fighter and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 fighter moved from United Kingdom to 109 Sea Zone
1 aaGun moved from United Kingdom to Scotland
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 bomber moved from 99 Sea Zone to Cyprus
Place Units - British
3 mech_infantrys placed in Persia
1 infantry placed in United Kingdom
1 carrier placed in 109 Sea Zone
Turn Complete - British
British collect 32 PUs; end with 32 PUs
Place Units - UK_Pacific
1 aaGun placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Some Units in India change ownership: 1 aaGun
Combat Hit Differential Summary :
Germans regular : -0.67
British regular : -0.67
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 destroyer and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 unit repaired.
1 bomber moved from Southern Italy to Cyprus
1 fighter and 1 tactical_bomber moved from Alexandria to Southern Italy
1 armour moved from Eastern Poland to Archangel
Italians take Archangel from Russians
1 armour moved from Eastern Poland to Romania
Combat - Italians
Battle in Cyprus
Italians attack with 1 bomber
British defend with 1 bomber
Italians roll dice for 1 bomber in Cyprus, round 2 : 1/1 hits, 0.67 expected hits
British roll dice for 1 bomber in Cyprus, round 2 : 0/1 hits, 0.17 expected hits
1 bomber owned by the British lost in Cyprus
Italians win with 1 bomber remaining. Battle score for attacker is 12
Casualties for British: 1 bomber
Non Combat Move - Italians
1 infantry and 1 mech_infantry moved from Alexandria to Tobruk
1 artillery and 1 infantry moved from Northern Italy to France
1 infantry moved from Southern Italy to Northern Italy
1 bomber moved from Cyprus to Southern Italy
Place Units - Italians
1 infantry placed in Southern Italy
1 infantry placed in Northern Italy
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 9 PUs; end with 10 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians regular : 0.33
British regular : -0.17
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Germans
2 fighters moved from Ukraine to Belarus
2 mech_infantrys moved from Bryansk to Belarus
3 mech_infantrys moved from Bryansk to Archangel
5 mech_infantrys moved from Russia to Archangel
2 artilleries and 2 infantry moved from Ukraine to Bessarabia
Combat - Russians
Battle in Bessarabia
Russians attack with 2 artilleries and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 2 artilleries and 2 infantry in Bessarabia, round 2 : 0/4 hits, 1.33 expected hits
Germans roll dice for 2 infantry in Bessarabia, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Bessarabia
Russians roll dice for 2 artilleries and 1 infantry in Bessarabia, round 3 : 2/3 hits, 1.00 expected hits
Germans roll dice for 2 infantry in Bessarabia, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Bessarabia
2 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Germans: 2 infantry
Battle in Belarus
Russians attack with 2 fighters and 2 mech_infantrys
Germans defend with 2 infantry
Russians roll dice for 2 fighters and 2 mech_infantrys in Belarus, round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Russians lost in Belarus
2 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 2 infantry
Battle in Archangel
Russians attack with 8 mech_infantrys
Italians defend with 1 armour
Russians roll dice for 8 mech_infantrys in Archangel, round 2 : 3/8 hits, 1.33 expected hits
Italians roll dice for 1 armour in Archangel, round 2 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the Russians lost in Archangel
1 armour owned by the Italians lost in Archangel
Russians win, taking Archangel from Italians with 7 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Russians: 1 mech_infantry
Casualties for Italians: 1 armour
Non Combat Move - Russians
2 fighters moved from Belarus to Ukraine
1 mech_infantry moved from Russia to Bryansk
5 infantry moved from Sakha to Amur
Place Units - Russians
2 infantry and 1 mech_infantry placed in Ukraine
6 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Tsinghai: 4 infantry
EDIT: Adding units owned by Russians to Kansu: 4 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : 0.50
Germans regular : 1.00
Russians regular : 2.00
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 airfield, 1 artillery, 1 destroyer, 3 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
COMMENT: change buy. drop 2 fighters & 1 DD (28) for 2 transports (14), 2 inf (6), 2 art(8)=28
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Shensi to Sikang
1 armour, 2 artilleries and 7 infantry moved from Burma to India
1 artillery and 3 infantry moved from Shan State to 38 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 38 Sea Zone to 39 Sea Zone
1 artillery and 3 infantry moved from 39 Sea Zone to India
2 infantry moved from Shan State to 37 Sea Zone
1 battleship moved from 38 Sea Zone to 39 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 61 Sea Zone
2 infantry moved from 61 Sea Zone to South Australia
1 cruiser moved from 56 Sea Zone to 61 Sea Zone
2 fighters moved from 56 Sea Zone to South Australia
1 bomber moved from Caroline Islands to South Australia
3 fighters and 1 tactical_bomber moved from Caroline Islands to 16 Sea Zone
Combat - Japanese
Battle in India
Japanese attack with 1 armour, 3 artilleries and 10 infantry
British defend with 1 aaGun and 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 1 battleship in India, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 armour, 3 artilleries and 10 infantry in India, round 2 : 1/14 hits, 3.67 expected hits
UK_Pacific roll dice for 1 aaGun and 1 infantry in India, round 2 : 0/1 hits, 0.33 expected hits
1 aaGun owned by the British and 1 infantry owned by the British lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 3 artilleries and 10 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun and 1 infantry
Battle in South Australia
Japanese attack with 1 bomber, 2 fighters and 2 infantry
Americans defend with 1 artillery and 1 infantry; ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 cruiser in South Australia, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 bomber, 2 fighters and 2 infantry in South Australia, round 2 : 2/5 hits, 2.00 expected hits
ANZAC roll dice for 2 artilleries and 2 infantry in South Australia, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Japanese lost in South Australia
1 infantry owned by the ANZAC, 1 artillery owned by the ANZAC and 1 infantry owned by the Americans lost in South Australia
Japanese roll dice for 1 bomber, 2 fighters and 1 infantry in South Australia, round 3 : 1/4 hits, 1.83 expected hits
ANZAC roll dice for 1 artillery in South Australia, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in South Australia
Japanese win, taking South Australia from ANZAC with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
1 submarine moved from 35 Sea Zone to 6 Sea Zone
3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
3 fighters moved from Japan to Suiyuyan
1 carrier and 1 destroyer moved from 38 Sea Zone to 39 Sea Zone
3 submarines moved from 37 Sea Zone to 39 Sea Zone
1 transport moved from 56 Sea Zone to 37 Sea Zone
1 infantry moved from Yunnan to Shan State
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 39 Sea Zone
2 carriers moved from 35 Sea Zone to 6 Sea Zone
2 fighters moved from South Australia to Western Australia
1 bomber moved from South Australia to Western Australia
1 fighter and 1 tactical_bomber moved from Shan State to Suiyuyan
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 tactical_bomber moved from French Indo China to Suiyuyan
1 fighter moved from French Indo China to Suiyuyan
Place Units - Japanese
1 airfield placed in Suiyuyan
3 fighters placed in Japan
1 destroyer placed in 6 Sea Zone
1 artillery and 1 infantry placed in French Indo China
1 transport placed in 36 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
EDIT: Removing units owned by Japanese from Japan: 2 fighters
EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 transports
EDIT: Adding units owned by Japanese to Japan: 2 artilleries and 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 68 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Americans regular : -0.17
Japanese regular : -3.17
ANZAC regular : -0.67
UK_Pacific regular : -0.33
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 3 bombers, 1 harbour, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
1 submarine moved from 7 Sea Zone to 16 Sea Zone
3 fighters moved from Midway to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to South Australia
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Scotland to 112 Sea Zone
3 bombers moved from United Kingdom to 112 Sea Zone
2 fighters moved from 109 Sea Zone to 112 Sea Zone
1 submarine moved from 109 Sea Zone to 112 Sea Zone
1 destroyer moved from 109 Sea Zone to 112 Sea Zone
1 carrier moved from 109 Sea Zone to 112 Sea Zone
1 carrier and 2 destroyers moved from 91 Sea Zone to 112 Sea Zone
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
1 fighter and 12 infantry moved from Kansu to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 4
Purchase Units - Germans
Germans buy 1 airfield, 1 carrier, 2 destroyers, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Romania to Bessarabia
1 fighter and 1 tactical_bomber moved from Baltic States to 112 Sea Zone
2 bombers moved from Baltic States to 112 Sea Zone
1 bomber moved from Baltic States to 112 Sea Zone
1 tactical_bomber moved from Romania to Eastern Poland
1 fighter moved from Baltic States to Eastern Poland
1 artillery and 1 mech_infantry moved from Romania to Bessarabia
1 mech_infantry moved from Romania to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
Combat - Germans
Battle in 112 Sea Zone
Germans attack with 3 bombers, 1 fighter and 1 tactical_bomber
Americans defend with 2 destroyers
Germans roll dice for 3 bombers, 1 fighter and 1 tactical_bomber in 112 Sea Zone, round 2 : 3/5 hits, 3.17 expected hits
Americans roll dice for 2 destroyers in 112 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 bomber owned by the Germans lost in 112 Sea Zone
2 destroyers owned by the Americans lost in 112 Sea Zone
Germans win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 bomber
Casualties for Americans: 2 destroyers
Battle in Bessarabia
Germans attack with 2 artilleries, 1 infantry and 1 mech_infantry
Russians defend with 2 artilleries
Germans roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Bessarabia, round 2 : 0/4 hits, 1.33 expected hits
Russians roll dice for 2 artilleries in Bessarabia, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Bessarabia, round 3 : 0/4 hits, 1.33 expected hits
Russians roll dice for 2 artilleries in Bessarabia, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Bessarabia
Germans roll dice for 2 artilleries and 1 mech_infantry in Bessarabia, round 4 : 1/3 hits, 1.00 expected hits
Russians roll dice for 2 artilleries in Bessarabia, round 4 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Russians lost in Bessarabia
Germans roll dice for 2 artilleries and 1 mech_infantry in Bessarabia, round 5 : 3/3 hits, 1.00 expected hits
Russians roll dice for 1 artillery in Bessarabia, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Bessarabia
1 artillery owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 2 artilleries
Battle in Eastern Poland
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Eastern Poland
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Eastern Poland to Western Germany
2 bombers moved from 112 Sea Zone to Western Germany
3 fighters moved from Baltic States to Norway
2 armour moved from Romania to Yugoslavia
1 artillery moved from Western Germany to France
1 aaGun moved from Baltic States to Novgorod
2 mech_infantrys moved from Poland to Novgorod
1 armour and 1 mech_infantry moved from Baltic States to Novgorod
1 aaGun and 3 infantry moved from Finland to Norway
2 armour moved from Yugoslavia to Northern Italy
1 mech_infantry moved from Germany to Northern Italy
1 infantry moved from Finland to Norway
1 artillery moved from Finland to Norway
Place Units - Germans
1 carrier and 2 destroyers placed in 112 Sea Zone
1 fighter and 2 infantry placed in Western Germany
1 airfield placed in Norway
Germans undo move 2.
2 infantry placed in Novgorod
1 fighter placed in Western Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Americans regular : 0.33
Russians regular : 0.33
Germans regular : -1.33
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 4
Purchase Units - British
British buy 3 armour and 2 transports; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Egypt to Alexandria
Combat - British
Battle in Alexandria
British attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
British roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Alexandria
British win, taking Alexandria from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
1 carrier, 1 cruiser, 1 fighter, 3 submarines and 1 transport moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Syria to 98 Sea Zone
1 carrier, 1 cruiser, 1 fighter, 1 infantry, 3 submarines and 1 transport moved from 98 Sea Zone to 94 Sea Zone
1 infantry moved from 94 Sea Zone to Algeria
1 tactical_bomber moved from Trans-Jordan to 94 Sea Zone
3 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Syria to Trans-Jordan
3 mech_infantrys moved from Persia to West India
1 destroyer moved from 110 Sea Zone to 109 Sea Zone
2 fighters moved from United Kingdom to Scotland
Place Units - British
3 armour placed in Persia
2 transports placed in 109 Sea Zone
Turn Complete - British
British collect 32 PUs; end with 32 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans regular : -0.33
British regular : 0.33
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 battleship, 2 destroyers and 1 submarine moved from 97 Sea Zone to 94 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from Southern Italy to 94 Sea Zone
1 infantry and 1 mech_infantry moved from Tobruk to Libya
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Syria
Combat - Italians
Battle in Syria
Battle in 94 Sea Zone
Italians attack with 1 battleship, 1 bomber, 2 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber
British defend with 1 carrier, 1 cruiser, 1 fighter, 3 submarines, 1 tactical_bomber and 1 transport
Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 battleship, 1 bomber, 2 destroyers, 2 fighters and 1 tactical_bomber in 94 Sea Zone, round 2 : 2/7 hits, 3.67 expected hits
Combat Hit Differential Summary :
Italians regular : -2.00
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 battleship, 2 destroyers and 1 submarine moved from 97 Sea Zone to 94 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from Southern Italy to 94 Sea Zone
1 infantry and 1 mech_infantry moved from Tobruk to Libya
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Syria
Combat - Italians
Battle in Syria
Battle in 94 Sea Zone
Italians attack with 1 battleship, 1 bomber, 2 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber
British defend with 1 carrier, 1 cruiser, 1 fighter, 3 submarines, 1 tactical_bomber and 1 transport
Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 battleship, 1 bomber, 2 destroyers, 2 fighters and 1 tactical_bomber in 94 Sea Zone, round 2 : 2/7 hits, 3.67 expected hits
British roll dice for 3 submarines in 94 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
British roll dice for 1 fighter and 1 tactical_bomber in 94 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Units damaged: 1 battleship owned by the Italians
British roll dice for 1 carrier, 1 cruiser and 1 transport in 94 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
1 submarine owned by the Italians lost in 94 Sea Zone
2 submarines owned by the British lost in 94 Sea Zone
Italians roll dice for 1 battleship, 1 bomber, 2 destroyers, 2 fighters and 1 tactical_bomber in 94 Sea Zone, round 3 : 4/7 hits, 3.67 expected hits
British roll dice for 1 submarine in 94 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
British roll dice for 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport in 94 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits
1 destroyer owned by the Italians and 1 battleship owned by the Italians lost in 94 Sea Zone
1 tactical_bomber owned by the British, 1 submarine owned by the British and 1 carrier owned by the British lost in 94 Sea Zone
Italians roll dice for 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber in 94 Sea Zone, round 4 : 1/5 hits, 2.67 expected hits
British roll dice for 1 cruiser, 1 fighter and 1 transport in 94 Sea Zone, round 4 : 1/2 hits, 1.17 expected hits
1 destroyer owned by the Italians lost in 94 Sea Zone
1 cruiser owned by the British lost in 94 Sea Zone
1 tactical_bomber owned by the Italians, 1 bomber owned by the Italians and 2 fighters owned by the Italians retreated
British win, taking Syria from British with 1 fighter and 1 transport remaining. Battle score for attacker is 15
Casualties for Italians: 1 battleship, 2 destroyers and 1 submarine
Casualties for British: 1 carrier, 1 cruiser, 3 submarines and 1 tactical_bomber
Turning on Edit Mode
EDIT: Removing units owned by British from 94 Sea Zone: 1 fighter and 1 transport
EDIT: Turning off Edit Mode
Battle in Libya
Italians attack with 1 infantry and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 infantry and 1 mech_infantry in Libya, round 2 : 0/2 hits, 0.33 expected hits
French roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 infantry and 1 mech_infantry in Libya, round 3 : 0/2 hits, 0.33 expected hits
French roll dice for 1 infantry in Libya, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 infantry and 1 mech_infantry in Libya, round 4 : 0/2 hits, 0.33 expected hits
French roll dice for 1 infantry in Libya, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Libya
Italians roll dice for 1 mech_infantry in Libya, round 5 : 0/1 hits, 0.17 expected hits
French roll dice for 1 infantry in Libya, round 5 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Libya
French win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Italians: 1 infantry and 1 mech_infantry
Non Combat Move - Italians
1 bomber, 2 fighters and 1 tactical_bomber moved from 94 Sea Zone to Southern Italy
1 aaGun, 1 artillery and 3 infantry moved from Northern Italy to France
1 armour moved from Romania to Northern Italy
Place Units - Italians
1 armour and 1 infantry placed in Northern Italy
1 submarine placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 9 PUs; end with 9 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 14 PUs
Combat Hit Differential Summary :
French regular : 0.67
Italians regular : -4.50
British regular : -0.83
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 airfields; Remaining resources: 8 PUs;
Combat Move - Russians
5 infantry moved from Ukraine to Bessarabia
2 fighters moved from Ukraine to Novgorod
7 mech_infantrys moved from Archangel to Novgorod
1 mech_infantry moved from Belarus to Novgorod
1 mech_infantry moved from Bryansk to Novgorod
1 armour moved from Ukraine to Bessarabia
1 armour and 7 mech_infantrys moved from Ukraine to Eastern Poland
5 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
Combat - Russians
Battle in Bessarabia
Russians attack with 1 armour and 5 infantry
Germans defend with 1 artillery and 1 mech_infantry
Russians roll dice for 1 armour and 5 infantry in Bessarabia, round 2 : 0/6 hits, 1.33 expected hits
Germans roll dice for 1 artillery and 1 mech_infantry in Bessarabia, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 armour and 5 infantry in Bessarabia, round 3 : 2/6 hits, 1.33 expected hits
Germans roll dice for 1 artillery and 1 mech_infantry in Bessarabia, round 3 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 armour and 5 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 artillery and 1 mech_infantry
Battle in Eastern Poland
Russians attack with 1 armour and 7 mech_infantrys
Germans defend with 1 mech_infantry
Russians roll dice for 1 armour and 7 mech_infantrys in Eastern Poland, round 2 : 1/8 hits, 1.67 expected hits
Germans roll dice for 1 mech_infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Eastern Poland
1 mech_infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 armour and 6 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 mech_infantry
Battle in Novgorod
Russians attack with 2 fighters and 9 mech_infantrys
Germans defend with 1 aaGun, 1 airfield, 2 armour, 1 factory_minor, 1 harbour, 2 infantry and 3 mech_infantrys
Germans roll AA dice in Novgorod : 0/2 hits, 0.33 expected hits
Russians roll dice for 2 fighters and 9 mech_infantrys in Novgorod, round 2 : 0/11 hits, 2.50 expected hits
Germans roll dice for 1 aaGun, 2 armour, 2 infantry and 3 mech_infantrys in Novgorod, round 2 : 2/7 hits, 2.67 expected hits
2 mech_infantrys owned by the Russians lost in Novgorod
Russians roll dice for 2 fighters and 7 mech_infantrys in Novgorod, round 3 : 2/9 hits, 2.17 expected hits
Germans roll dice for 1 aaGun, 2 armour, 2 infantry and 3 mech_infantrys in Novgorod, round 3 : 2/7 hits, 2.67 expected hits
2 mech_infantrys owned by the Russians lost in Novgorod
1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Novgorod
Russians roll dice for 2 fighters and 5 mech_infantrys in Novgorod, round 4 : 2/7 hits, 1.83 expected hits
Germans roll dice for 2 armour, 1 infantry and 3 mech_infantrys in Novgorod, round 4 : 2/6 hits, 2.33 expected hits
2 mech_infantrys owned by the Russians lost in Novgorod
1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Novgorod
Russians roll dice for 2 fighters and 3 mech_infantrys in Novgorod, round 5 : 1/5 hits, 1.50 expected hits
Germans roll dice for 2 armour and 2 mech_infantrys in Novgorod, round 5 : 1/4 hits, 1.67 expected hits
1 mech_infantry owned by the Russians lost in Novgorod
1 mech_infantry owned by the Germans lost in Novgorod
Russians roll dice for 2 fighters and 2 mech_infantrys in Novgorod, round 6 : 0/4 hits, 1.33 expected hits
Germans roll dice for 2 armour and 1 mech_infantry in Novgorod, round 6 : 3/3 hits, 1.33 expected hits
1 mech_infantry owned by the Russians and 2 fighters owned by the Russians lost in Novgorod
Russians roll dice for 1 mech_infantry in Novgorod, round 7 : 0/1 hits, 0.17 expected hits
Germans roll dice for 2 armour and 1 mech_infantry in Novgorod, round 7 : 0/3 hits, 1.33 expected hits
Russians roll dice for 1 mech_infantry in Novgorod, round 8 : 0/1 hits, 0.17 expected hits
Germans roll dice for 2 armour and 1 mech_infantry in Novgorod, round 8 : 1/3 hits, 1.33 expected hits
1 mech_infantry owned by the Russians lost in Novgorod
Germans win with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -37
Casualties for Russians: 2 fighters and 9 mech_infantrys
Casualties for Germans: 1 aaGun, 2 infantry and 2 mech_infantrys
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
3 mech_infantrys moved from Russia to Archangel
3 mech_infantrys moved from Russia to Belarus
1 aaGun moved from Ukraine to Bessarabia
Place Units - Russians
1 airfield placed in Archangel
1 airfield placed in Belarus
Turn Complete - Russians
Russians collect 33 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans AA : -0.33
Germans regular : -3.00
Russians regular : -6.00
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 airfields; Remaining resources: 8 PUs;
Combat Move - Russians
5 infantry moved from Ukraine to Bessarabia
2 fighters moved from Ukraine to Novgorod
7 mech_infantrys moved from Archangel to Novgorod
1 mech_infantry moved from Belarus to Novgorod
1 mech_infantry moved from Bryansk to Novgorod
1 armour moved from Ukraine to Bessarabia
1 armour and 7 mech_infantrys moved from Ukraine to Eastern Poland
5 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
Combat - Russians
Battle in Bessarabia
Russians attack with 1 armour and 5 infantry
Germans defend with 1 artillery and 1 mech_infantry
Russians roll dice for 1 armour and 5 infantry in Bessarabia, round 2 : 0/6 hits, 1.33 expected hits
Germans roll dice for 1 artillery and 1 mech_infantry in Bessarabia, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 armour and 5 infantry in Bessarabia, round 3 : 2/6 hits, 1.33 expected hits
Germans roll dice for 1 artillery and 1 mech_infantry in Bessarabia, round 3 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 armour and 5 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 artillery and 1 mech_infantry
Battle in Eastern Poland
Russians attack with 1 armour and 7 mech_infantrys
Germans defend with 1 mech_infantry
Russians roll dice for 1 armour and 7 mech_infantrys in Eastern Poland, round 2 : 1/8 hits, 1.67 expected hits
Germans roll dice for 1 mech_infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Eastern Poland
1 mech_infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 armour and 6 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 mech_infantry
Battle in Novgorod
Russians attack with 2 fighters and 9 mech_infantrys
Germans defend with 1 aaGun, 1 airfield, 2 armour, 1 factory_minor, 1 harbour, 2 infantry and 3 mech_infantrys
Germans roll AA dice in Novgorod : 0/2 hits, 0.33 expected hits
Russians roll dice for 2 fighters and 9 mech_infantrys in Novgorod, round 2 : 0/11 hits, 2.50 expected hits
Germans roll dice for 1 aaGun, 2 armour, 2 infantry and 3 mech_infantrys in Novgorod, round 2 : 2/7 hits, 2.67 expected hits
2 mech_infantrys owned by the Russians lost in Novgorod
Russians roll dice for 2 fighters and 7 mech_infantrys in Novgorod, round 3 : 2/9 hits, 2.17 expected hits
Germans roll dice for 1 aaGun, 2 armour, 2 infantry and 3 mech_infantrys in Novgorod, round 3 : 2/7 hits, 2.67 expected hits
2 mech_infantrys owned by the Russians lost in Novgorod
1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Novgorod
Russians roll dice for 2 fighters and 5 mech_infantrys in Novgorod, round 4 : 2/7 hits, 1.83 expected hits
Germans roll dice for 2 armour, 1 infantry and 3 mech_infantrys in Novgorod, round 4 : 2/6 hits, 2.33 expected hits
2 mech_infantrys owned by the Russians lost in Novgorod
1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Novgorod
Russians roll dice for 2 fighters and 3 mech_infantrys in Novgorod, round 5 : 1/5 hits, 1.50 expected hits
Germans roll dice for 2 armour and 2 mech_infantrys in Novgorod, round 5 : 1/4 hits, 1.67 expected hits
1 mech_infantry owned by the Russians lost in Novgorod
1 mech_infantry owned by the Germans lost in Novgorod
Russians roll dice for 2 fighters and 2 mech_infantrys in Novgorod, round 6 : 0/4 hits, 1.33 expected hits
Germans roll dice for 2 armour and 1 mech_infantry in Novgorod, round 6 : 3/3 hits, 1.33 expected hits
1 mech_infantry owned by the Russians and 2 fighters owned by the Russians lost in Novgorod
Russians roll dice for 1 mech_infantry in Novgorod, round 7 : 0/1 hits, 0.17 expected hits
Germans roll dice for 2 armour and 1 mech_infantry in Novgorod, round 7 : 0/3 hits, 1.33 expected hits
Russians roll dice for 1 mech_infantry in Novgorod, round 8 : 0/1 hits, 0.17 expected hits
Germans roll dice for 2 armour and 1 mech_infantry in Novgorod, round 8 : 1/3 hits, 1.33 expected hits
1 mech_infantry owned by the Russians lost in Novgorod
Germans win with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -37
Casualties for Russians: 2 fighters and 9 mech_infantrys
Casualties for Germans: 1 aaGun, 2 infantry and 2 mech_infantrys
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
3 mech_infantrys moved from Russia to Archangel
3 mech_infantrys moved from Russia to Belarus
1 aaGun moved from Ukraine to Bessarabia
Place Units - Russians
1 airfield placed in Archangel
1 airfield placed in Belarus
Turn Complete - Russians
Russians collect 33 PUs; end with 41 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Kansu: 4 infantry
EDIT: Adding units owned by Russians to Tsinghai: 4 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans AA : -0.33
Germans regular : -3.00
Russians regular : -6.00
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 destroyer, 7 fighters and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Siberia
2 artilleries and 1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
5 fighters and 2 tactical_bombers moved from Suiyuyan to Tsinghai
2 infantry moved from Sikang to Tsinghai
1 infantry moved from Shan State to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
4 artilleries and 7 infantry moved from Shensi to Tsinghai
1 infantry moved from Korea to 6 Sea Zone
1 artillery and 2 infantry moved from Korea to Manchuria
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 17 Sea Zone
1 battleship and 1 destroyer moved from 35 Sea Zone to 17 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 17 Sea Zone
2 carriers moved from 6 Sea Zone to 17 Sea Zone
1 fighter moved from 6 Sea Zone to Manchuria
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
1 fighter moved from Japan to 17 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to Tanganyika Territory
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French Madagascar
2 artilleries and 2 infantry moved from 17 Sea Zone to Iwo Jima
1 fighter moved from 17 Sea Zone to Iwo Jima
Combat - Japanese
Battle in Siberia
Battle in French Madagascar
Battle in Tanganyika Territory
Turning on Edit Mode
EDIT: Removing units owned by Americans from 17 Sea Zone: 1 cruiser
EDIT: Changing unit hit damage for these Americans owned units to: battleship = 1
EDIT: Turning off Edit Mode
Battle in Manchuria
Japanese attack with 2 artilleries, 1 fighter and 5 infantry
Russians defend with 5 infantry
Japanese roll dice for 2 artilleries, 1 fighter and 5 infantry in Manchuria, round 2 : 2/8 hits, 2.33 expected hits
Chinese roll dice for 5 infantry in Manchuria, round 2 : 2/5 hits, 1.67 expected hits
2 infantry owned by the Japanese lost in Manchuria
2 infantry owned by the Russians lost in Manchuria
Japanese roll dice for 2 artilleries, 1 fighter and 3 infantry in Manchuria, round 3 : 1/6 hits, 2.00 expected hits
Chinese roll dice for 3 infantry in Manchuria, round 3 : 3/3 hits, 1.00 expected hits
3 infantry owned by the Japanese lost in Manchuria
1 infantry owned by the Russians lost in Manchuria
Japanese roll dice for 2 artilleries and 1 fighter in Manchuria, round 4 : 0/3 hits, 1.17 expected hits
Chinese roll dice for 2 infantry in Manchuria, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 artilleries and 1 fighter in Manchuria, round 5 : 2/3 hits, 1.17 expected hits
Chinese roll dice for 2 infantry in Manchuria, round 5 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Japanese lost in Manchuria
2 infantry owned by the Russians lost in Manchuria
Japanese win, taking Siberia from Russians, taking French Madagascar from French, taking Tanganyika Territory from British, taking Manchuria from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery and 5 infantry
Casualties for Russians: 5 infantry
Battle in Tsinghai
Japanese attack with 4 artilleries, 5 fighters, 9 infantry and 2 tactical_bombers
Chinese defend with 1 fighter and 13 infantry; Russians defend with 4 infantry
Japanese roll dice for 4 artilleries, 5 fighters, 9 infantry and 2 tactical_bombers in Tsinghai, round 2 : 8/20 hits, 7.33 expected hits
Chinese roll dice for 1 fighter and 17 infantry in Tsinghai, round 2 : 4/18 hits, 6.33 expected hits
4 infantry owned by the Japanese lost in Tsinghai
4 infantry owned by the Russians and 4 infantry owned by the Chinese lost in Tsinghai
Japanese roll dice for 4 artilleries, 5 fighters, 5 infantry and 2 tactical_bombers in Tsinghai, round 3 : 6/16 hits, 6.67 expected hits
Chinese roll dice for 1 fighter and 9 infantry in Tsinghai, round 3 : 4/10 hits, 3.67 expected hits
4 infantry owned by the Japanese lost in Tsinghai
6 infantry owned by the Chinese lost in Tsinghai
Japanese roll dice for 4 artilleries, 5 fighters, 1 infantry and 2 tactical_bombers in Tsinghai, round 4 : 7/12 hits, 5.50 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Tsinghai, round 4 : 2/4 hits, 1.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Tsinghai
3 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 3 artilleries, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 30
Casualties for Japanese: 1 artillery and 9 infantry
Casualties for Chinese: 1 fighter and 13 infantry
Casualties for Russians: 4 infantry
Battle in 17 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 2 transports
Americans defend with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport
Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 tactical_bomber and 2 transports in 17 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits
Americans roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport in 17 Sea Zone, round 2 : 1/5 hits, 2.67 expected hits
1 submarine owned by the Japanese lost in 17 Sea Zone
1 destroyer owned by the Americans and 1 carrier owned by the Americans lost in 17 Sea Zone
Japanese roll dice for 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 tactical_bomber and 2 transports in 17 Sea Zone, round 3 : 2/6 hits, 3.00 expected hits
Americans roll dice for 1 battleship, 2 fighters and 1 transport in 17 Sea Zone, round 3 : 3/3 hits, 2.00 expected hits
Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
2 fighters owned by the Americans lost in 17 Sea Zone
Japanese roll dice for 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 tactical_bomber and 2 transports in 17 Sea Zone, round 4 : 2/6 hits, 3.00 expected hits
Americans roll dice for 1 battleship and 1 transport in 17 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
1 carrier owned by the Japanese lost in 17 Sea Zone
1 transport owned by the Americans and 1 battleship owned by the Americans lost in 17 Sea Zone
Japanese win with 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 49
Casualties for Japanese: 1 carrier and 1 submarine
Casualties for Americans: 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport
Battle in Iwo Jima
Japanese attack with 2 artilleries, 1 fighter and 2 infantry
Americans defend with 2 infantry
Japanese roll dice for 2 artilleries, 1 fighter and 2 infantry in Iwo Jima, round 2 : 2/5 hits, 1.83 expected hits
Americans roll dice for 2 infantry in Iwo Jima, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Iwo Jima
Japanese win, taking Iwo Jima from Americans with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 0
EDIT: Removing units owned by Japanese from 17 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 fighter moved from Iwo Jima to 17 Sea Zone
1 fighter moved from 17 Sea Zone to Japan
1 tactical_bomber moved from 17 Sea Zone to Japan
1 fighter moved from Manchuria to Korea
5 fighters and 2 tactical_bombers moved from Tsinghai to Yunnan
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to India
1 cruiser and 1 transport moved from 61 Sea Zone to 62 Sea Zone
1 carrier and 1 destroyer moved from 56 Sea Zone to 62 Sea Zone
2 fighters moved from Western Australia to 62 Sea Zone
1 bomber moved from Western Australia to Caroline Islands
Place Units - Japanese
1 destroyer and 1 submarine placed in 6 Sea Zone
3 fighters placed in India
4 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 72 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : -1.00
Japanese regular : -2.33
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 5
Purchase Units - Americans
Americans buy nothing; Remaining resources: 73 PUs;
Combat Move - Americans
1 bomber moved from United Kingdom to 99 Sea Zone
2 bombers moved from United Kingdom to Novgorod
2 armour and 2 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 6 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
2 armour, 2 artilleries, 6 infantry, 2 mech_infantrys and 6 transports moved from 91 Sea Zone to 110 Sea Zone
3 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 infantry moved from 110 Sea Zone to Holland Belgium
1 armour moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour, 1 artillery and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 destroyer moved from 7 Sea Zone to 17 Sea Zone
1 submarine moved from 16 Sea Zone to 17 Sea Zone
1 destroyer moved from 25 Sea Zone to 17 Sea Zone
2 infantry moved from Johnston Island to 30 Sea Zone
2 infantry and 1 transport moved from 30 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
Combat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 4,1,5
1 destroyer owned by the Americans lost in 17 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4,6,3
Battle in 99 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in Southern France
Battle in Novgorod
Americans attack with 2 bombers
Germans defend with 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Americans roll dice for 2 bombers in Novgorod, round 2 : 0/2 hits, 1.33 expected hits
Germans roll dice for 2 armour and 1 mech_infantry in Novgorod, round 2 : 2/3 hits, 1.33 expected hits
2 bombers owned by the Americans lost in Novgorod
Germans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Southern France from Germans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -24
Casualties for Americans: 2 bombers
Battle in 17 Sea Zone
Americans attack with 1 destroyer, 1 infantry, 1 submarine and 1 transport
Japanese defend with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 transports
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 destroyer and 1 transport in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 transports in 17 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Americans, 2 infantry owned by the Americans and 1 transport owned by the Americans lost in 17 Sea Zone
Japanese win with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 transports remaining. Battle score for attacker is -27
Casualties for Americans: 1 destroyer, 2 infantry, 1 submarine and 1 transport
2 fighters owned by the Japanese forced to land in Iwo Jima
Non Combat Move - Americans
1 bomber moved from 99 Sea Zone to Cyprus
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to United Kingdom
2 fighters moved from Gibraltar to 109 Sea Zone
3 bombers moved from Eastern United States to United Kingdom
Turn Complete - Americans
Americans collect 60 PUs; end with 133 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 143 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 148 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 153 PUs
Combat Hit Differential Summary :
Americans regular : -1.00
Japanese regular : 0.33
Germans regular : 0.67
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Himalayas
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 5
Purchase Units - Germans
Germans buy 1 battleship, 1 destroyer, 2 fighters and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Editing Political Relationship for Mongolians and Germans from Strict_Neutral to Unfriendly_Neutral
EDIT: Editing Political Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
EDIT: Editing Political Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
EDIT: Editing Political Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
EDIT: Editing Political Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
EDIT: Editing Political Relationship for Neutral_True and Germans from Strict_Neutral to Unfriendly_Neutral
EDIT: Turning off Edit Mode
8 infantry moved from Western Germany to Holland Belgium
2 artilleries and 4 infantry moved from France to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Normandy Bordeaux
1 armour and 1 mech_infantry moved from Northern Italy to Southern France
1 armour moved from Northern Italy to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Western Germany to Southern France
2 armour and 1 mech_infantry moved from Novgorod to Belarus
1 bomber moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Holland Belgium
1 artillery, 2 fighters and 5 infantry moved from Norway to Sweden
1 fighter moved from Western Germany to Sweden
1 fighter moved from Norway to Sweden
Combat - Germans
Battle in Sweden
Germans attack with 1 artillery, 4 fighters and 5 infantry
Neutral_True defend with 6 infantry
Germans roll dice for 1 artillery, 4 fighters and 5 infantry in Sweden, round 2 : 3/10 hits, 3.33 expected hits
Neutral_True roll dice for 6 infantry in Sweden, round 2 : 2/6 hits, 2.00 expected hits
2 infantry owned by the Germans lost in Sweden
3 infantry owned by the Neutral_True lost in Sweden
Germans roll dice for 1 artillery, 4 fighters and 3 infantry in Sweden, round 3 : 3/8 hits, 3.00 expected hits
Neutral_True roll dice for 3 infantry in Sweden, round 3 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Germans lost in Sweden
3 infantry owned by the Neutral_True lost in Sweden
Germans win, taking Sweden from Neutral_True with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 4 infantry
Casualties for Neutral_True: 6 infantry
Battle in Holland Belgium
Germans attack with 2 bombers and 8 infantry
Americans defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Germans roll dice for 2 bombers and 8 infantry in Holland Belgium, round 2 : 4/10 hits, 2.67 expected hits
Americans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Holland Belgium, round 2 : 3/6 hits, 2.17 expected hits
3 infantry owned by the Germans lost in Holland Belgium
3 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Holland Belgium
Germans roll dice for 2 bombers and 5 infantry in Holland Belgium, round 3 : 4/7 hits, 2.17 expected hits
Americans roll dice for 1 armour and 1 artillery in Holland Belgium, round 3 : 2/2 hits, 0.83 expected hits
2 infantry owned by the Germans lost in Holland Belgium
1 armour owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 2 bombers and 3 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 5 infantry
Casualties for Americans: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Battle in Normandy Bordeaux
Germans attack with 1 armour, 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
Americans defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Germans roll dice for 1 armour, 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 3/9 hits, 3.33 expected hits
Americans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/6 hits, 2.17 expected hits
2 infantry owned by the Germans lost in Normandy Bordeaux
3 infantry owned by the Americans lost in Normandy Bordeaux
Germans roll dice for 1 armour, 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 3 : 3/7 hits, 3.00 expected hits
Americans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Normandy Bordeaux, round 3 : 2/3 hits, 1.17 expected hits
1 infantry owned by the Germans and 1 tactical_bomber owned by the Germans lost in Normandy Bordeaux
1 armour owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 armour, 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry and 1 tactical_bomber
Casualties for Americans: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Battle in Southern France
Germans attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 harbour and 2 infantry
Germans roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Southern France, round 2 : 1/4 hits, 1.83 expected hits
Americans roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Southern France
Germans roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Southern France, round 3 : 1/4 hits, 1.83 expected hits
Americans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Belarus
Germans attack with 2 armour and 1 mech_infantry
Russians defend with 1 airfield and 3 mech_infantrys
Germans roll dice for 2 armour and 1 mech_infantry in Belarus, round 2 : 2/3 hits, 1.17 expected hits
Russians roll dice for 3 mech_infantrys in Belarus, round 2 : 1/3 hits, 1.00 expected hits
1 mech_infantry owned by the Germans lost in Belarus
2 mech_infantrys owned by the Russians lost in Belarus
Germans roll dice for 2 armour in Belarus, round 3 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 mech_infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 2 armour remaining. Battle score for attacker is 8
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 3 mech_infantrys
Non Combat Move - Germans
3 fighters moved from Sweden to Norway
1 fighter moved from Sweden to Norway
2 bombers moved from Holland Belgium to Western Germany
1 fighter and 1 tactical_bomber moved from Southern France to 112 Sea Zone
1 fighter moved from Normandy Bordeaux to Western Germany
1 fighter moved from Norway to Western Germany
1 aaGun moved from Western Germany to Holland Belgium
1 destroyer moved from 112 Sea Zone to 111 Sea Zone
1 destroyer moved from 112 Sea Zone to 119 Sea Zone
Place Units - Germans
1 battleship, 1 destroyer and 2 submarines placed in 112 Sea Zone
1 fighter placed in Western Germany
1 fighter placed in Novgorod
Germans undo move 3.
1 fighter placed in Western Germany
Turn Complete - Germans
Germans collect 54 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Americans regular : 1.67
Russians regular : -0.33
Germans regular : 1.67
Neutral_True regular : 1.00
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 5
Purchase Units - British
British buy nothing; Remaining resources: 32 PUs;
Politics - British
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Combat Move - British
1 infantry moved from Trans-Jordan to Syria
1 armour and 1 mech_infantry moved from Egypt to Syria
3 armour moved from Persia to Iraq
1 armour, 1 artillery and 4 infantry moved from United Kingdom to 109 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Holland Belgium
1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
2 fighters moved from 109 Sea Zone to Normandy Bordeaux
1 fighter moved from Scotland to Holland Belgium
1 fighter moved from Scotland to Normandy Bordeaux
Combat - British
Battle in Syria
British attack with 1 armour, 1 infantry and 1 mech_infantry
Italians defend with 2 infantry
British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Syria, round 2 : 2/3 hits, 0.83 expected hits
Italians roll dice for 2 infantry in Syria, round 2 : 2/2 hits, 0.67 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the British lost in Syria
2 infantry owned by the Italians lost in Syria
British win, taking Syria from Italians with 1 armour remaining. Battle score for attacker is -1
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Italians: 2 infantry
Battle in Iraq
British attack with 3 armour
Neutral_Axis defend with 3 infantry
British roll dice for 3 armour in Iraq, round 2 : 1/3 hits, 1.50 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Neutral_Axis lost in Iraq
British roll dice for 3 armour in Iraq, round 3 : 2/3 hits, 1.50 expected hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 2/2 hits, 0.67 expected hits
2 armour owned by the British lost in Iraq
2 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 armour remaining. Battle score for attacker is -3
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 2 armour
Battle in Holland Belgium
British attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 aaGun and 3 infantry
Germans roll AA dice in Holland Belgium : 1/1 hits, 0.17 expected hits
1 fighter owned by the British lost in Holland Belgium
British roll dice for 1 armour, 1 artillery and 2 infantry in Holland Belgium, round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 aaGun and 3 infantry in Holland Belgium, round 2 : 0/3 hits, 1.00 expected hits
1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Holland Belgium
British roll dice for 1 armour, 1 artillery and 2 infantry in Holland Belgium, round 3 : 2/4 hits, 1.33 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 fighter
Casualties for Germans: 1 aaGun and 3 infantry
Battle in Normandy Bordeaux
British attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour, 2 artilleries and 1 infantry
British roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/6 hits, 2.50 expected hits
Germans roll dice for 1 armour, 2 artilleries and 1 infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1.50 expected hits
1 fighter owned by the British lost in Normandy Bordeaux
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Normandy Bordeaux
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 3 : 2/5 hits, 2.00 expected hits
Germans roll dice for 1 armour and 1 artillery in Normandy Bordeaux, round 3 : 1/2 hits, 0.83 expected hits
1 fighter owned by the British lost in Normandy Bordeaux
1 artillery owned by the Germans and 1 armour owned by the Germans lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for British: 2 fighters
Casualties for Germans: 1 armour, 2 artilleries and 1 infantry
Non Combat Move - British
2 carriers, 2 destroyers and 2 fighters moved from 109 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2
British collect 36 PUs (2 lost to blockades); end with 68 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Italians regular : 1.33
Germans AA : 0.83
Germans regular : -2.00
Neutral_Axis regular : 0.33
British regular : 2.00
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 5
Purchase Units - Italians
Italians buy nothing; Remaining resources: 14 PUs;
Combat Move - Italians
2 armour moved from Northern Italy to Holland Belgium
1 artillery and 2 infantry moved from France to Normandy Bordeaux
1 artillery and 2 infantry moved from France to Holland Belgium
1 tactical_bomber moved from Southern Italy to Holland Belgium
1 bomber moved from Southern Italy to Normandy Bordeaux
2 fighters moved from Southern Italy to Holland Belgium
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 artillery, 1 bomber and 2 infantry
British defend with 2 infantry
Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Normandy Bordeaux, round 2 : 0/4 hits, 1.50 expected hits
British roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Normandy Bordeaux
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Normandy Bordeaux, round 3 : 2/3 hits, 1.33 expected hits
British roll dice for 2 infantry in Normandy Bordeaux, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for British: 2 infantry
Battle in Holland Belgium
Italians attack with 2 armour, 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 armour, 1 artillery and 2 infantry
Italians roll dice for 2 armour, 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 4/8 hits, 3.50 expected hits
British roll dice for 1 armour, 1 artillery and 2 infantry in Holland Belgium, round 2 : 1/4 hits, 1.50 expected hits
1 infantry owned by the Italians lost in Holland Belgium
1 artillery owned by the British, 2 infantry owned by the British and 1 armour owned by the British lost in Holland Belgium
Italians win, taking Holland Belgium from British with 2 armour, 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Italians: 1 infantry
Casualties for British: 1 armour, 1 artillery and 2 infantry
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Changing ownership of Western Australia from Japanese to ANZAC
EDIT: Turning off Edit Mode
2 fighters and 1 tactical_bomber moved from Holland Belgium to France
1 bomber moved from Normandy Bordeaux to France
EDIT: 3 artilleries and 6 infantry moved from South Australia to Western Australia
Turn Complete - Italians
Italians collect 10 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians regular : -0.33
British regular : -0.83