Good luck, and have fun! And as you said a few years back: May the best German win ;-)
The best of luck to you too, may the best Anglo-Saxon win ;-)
2d8: 4, 2
1d8: 4
2d10: 6, 7
1d10: 3
1d10: 9
1d10: 10
UK inf/arty [dice 2d10]
UK armor [dice 1d10]
2d10: 1, 8
1d10: 4
Small question, you captured the British truck which became German, but also bought a German truck this turn. Now there are two German trucks on the board while there is only one allowed. Shouldn’t the British truck in Mersa Brega be destroyed?
Also, I reread the rules and the flanking bonus means “reroll 8s, 9s and 10s”. So that is equivalent to rolling a d7, not a d8 like you did. Fortunately you did not roll any 8s but maybe good to know for the future 😁
One more comment - you actually also have the option of rolling a battle in edit mode. You ignored the attack and then edited in the correct result afterwards, which is completely fine and even suggested in the game notes, but there is actually another method that you might also like.
The advantage of this is that any trucks and supply in the territory will get captured automatically, so no need to have to edit those. Also, it would require less rolling on the forum as you can simply look at the units that rolled and count up the number of hits. Only in special cases, like rerolls, you have to go the forum and roll for those units. Nevertheless, even this method will require some editing as you have to edit spend supply and units that retreated that you had to kill instead. Still, it can be a powerful way if you know what you are doing.
EDIT step 6 is actually not necessary, my bad. In the paragraph below I said you can simply look at the rolls that TripleA made and that will be good enough for most cases. Just not in special cases like rerolls, only then you have to roll on the forum and for the units that have that ability only.
EDIT 2 actually you have to enter edit mode BEFORE you click done in the combat movement phase. Otherwise you won’t be able to enter edit mode if you have only one battle. If there are multiple battles, it is no big deal.
So to illustrate what I mean, I rerolled the battle in local but with edit mode enabled.

I am now able to choose any number of British casualties I want. I look at the rolls and check if they are correct. I can see that the scout car got a hit, the mech and one of the tanks (the first roll corresponds with the unit on top, and then the rolls are paired 1-1 from left to right and top to bottom).
If the mech or the two tanks rolled 8, 9, or 10, I would have to reroll those units on the forum. If the third die in the ‘3’ column scored a hit, I know that was the AT gun and would need to apply a tank as casualty.
Since there are three hits, I simply kill all British units.

In the return fire, one hit is scored. No special things are going on here, so I can simply choose a German casualty as normal.

This is the end result, now I need to edit spent supply from El Agheila and Mersa Brega. If it was a more complex battle, I might also need to edit:
@VictoryFirst said in The_Good_Captain (Axis) vs. VictoryFirst (Allies) | North Africa, Rommel's Last Push:
Small question, you captured the British truck which became German, but also bought a German truck this turn. Now there are two German trucks on the board while there is only one allowed. Shouldn’t the British truck in Mersa Brega be destroyed?
The Germans captured a British Truck. It’s still a British truck and exists as a British truck with a German control marker under it.
Page 19. “Captured Allied trucks simply change ownership (place a control marker under them).”
Am I missing something?
@VictoryFirst I’ll try out the edit mode next time!
@The_Good_Captain Oh man, you are right. I currently have this implemented the other way around. This means I have to update the module as well as the game notes.
@VictoryFirst said in The_Good_Captain (Axis) vs. VictoryFirst (Allies) | North Africa, Rommel's Last Push:
@The_Good_Captain Oh man, you are right. I currently have this implemented the other way around. This means I have to update the module as well as the game notes.
Doh! Well, that’s why we’re playing it out =)
@The_Good_Captain It is silly because at first this was correctly implemented, but then for some reason I thought it should be the other way around so I changed it. But now I have to change it back again.
Since we are only on turn 1, I went ahead and fixed this. Also because it would be very confusing if the captured Allied trucks look exactly like Axis trucks. You wouldn’t be able to tell if they were captured or bought.
Also updated the game notes and made sure that you can post a turn summary after the British variable reinforcements. When I ended the variable reinforcements phases, it went immediately to the German turn and I had to do a manual post in the middle of a turn.
I’ve sent you version 1.1 via email. I will recreate the board state and do the British turn with that module :)
Also, I noticed you have a yahoo and a gmail. Which one do you prefer to be sent emails to?
Updated one more small thing, it is now version 1.2. Please download that one and ignore version 1.1.
TripleA Turn Summary for game: North Africa - Rommel’s Last Push
Game History
Round: 1
Combat Move - Germans
Turning on Edit Mode
1 scoutcar moved from Zella to Mersa Brega
2 tanks moved from El Agheila to Zella
2 tanks moved from Zella to Mersa Brega
1 G-antitank, 1 artillery and 1 mech moved from El Agheila to Mersa Brega
1 G-fighter moved from Tripoli to Mersa Brega
1 G-bomber moved from Tripoli to Mersa Brega
Combat - Germans
EDIT: Battle in Mersa Brega
EDIT: Germans attack with 1 G-antitank, 1 G-bomber, 1 G-fighter, 1 artillery, 1 mech, 1 scoutcar and 2 tanks
EDIT: British defend with 1 5-supply, 1 UK-truck, 1 artillery, 1 infantry and 1 matilda
EDIT: 3/8 hits, 3,00 expected hits
EDIT: 1/3 hits, 1,10 expected hits
EDIT: 1 scoutcar owned by the Germans and 1 mech owned by the Germans lost in Mersa Brega
EDIT: 1 artillery owned by the British, 1 infantry owned by the British and 1 matilda owned by the British lost in Mersa Brega
EDIT: Germans win
EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 4
EDIT: Recording Battle Statistics
Non Combat Move - Germans
EDIT: Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli
EDIT: Trigger AddCoastRoadMersa Brega: Germans has 1 coast_road placed in Mersa Brega
EDIT: Resetting and Giving Bonus Movement to Units
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from El Agheila: 1 5-supply
EDIT: Adding units owned by Germans to El Agheila: 3 1-supplys
EDIT: Removing units owned by Germans from Mersa Brega: 1 5-supply
EDIT: Adding units owned by Germans to Mersa Brega: 4 1-supplys
EDIT: Turning off Edit Mode
Trigger RemoveCoastRoadMersa Brega: has removed 1 coast_road owned by Germans in Mersa Brega
1 G-fighter moved from Mersa Brega to El Agheila
1 mech moved from Tripoli to Mersa Brega
1 G-bomber moved from Sicily to El Agheila
1 G-bomber moved from Mersa Brega to El Agheila
Place Units - Germans
2 1-supplys, 5 infantry, 1 mech and 1 truck placed in Tripoli Convoy G
Assign Convoy Escorts - Germans
Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-fighter
Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-bomber
Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter
Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber
Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1
Trigger 2British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1
Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 3German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 2British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 3German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 4German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 3German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 1British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 1German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 2German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 2German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 2British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 2German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1
Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 3British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 1German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 1British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 1German1-supplyTripoli Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 2German1-supplyTripoli Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1
Trigger 3British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1
Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter
Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber
Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-fighter
Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-bomber
End Turn - Germans
Germans collect 0 PUs; end with 2 PUs
Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 27 PUs
Combat Hit Differential Summary :
EDIT: : -0,10
TripleA Manual Gamesave Post for game: North Africa - Rommel’s Last Push
Game History
Round: 1
Combat Move - British
Turning on Edit Mode
1 UK-scoutcar moved from Desert Zone J to Tripoli
1 UK-scoutcar moved from Mersa Matruh to Mersa Brega
Combat - British
EDIT: Battle in Mersa Brega
EDIT: British attack with 1 UK-scoutcar
EDIT: Germans defend with 4 1-supplys, 1 G-antitank, 1 UK-truck, 1 artillery, 1 mech and 2 tanks
EDIT: 1/1 hits, 0,20 expected hits
Combat Hit Differential Summary :
EDIT: : 0,80

Casualty selection?