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We have had some crazy swings in the dice. Me in Iraq with the Russians. You in the N Pacific. And you took more than your pound of flesh in round 7. Yikes.
@crockett36 I’ve read someone say that the +90 result for x/-10 result for y happens way more often than it should.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 transports moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 3 infantry moved from Southern France to 93 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 3 infantry moved from 92 Sea Zone to Gibraltar
1 cruiser and 1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 carrier moved from 92 Sea Zone to 95 Sea Zone
1 mech_infantry moved from Libya to Tunisia
Italians take Tunisia from French
Combat - Italians
Battle in Gibraltar
Italians attack with 1 artillery and 3 infantry
British defend with 1 artillery, 1 harbour and 1 infantry
Italians roll dice for 1 battleship and 2 cruisers in Gibraltar, round 2 : 3/3 hits, 1.67 expected hits
British roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Gibraltar
1 artillery owned by the British and 1 infantry owned by the British lost in Gibraltar
Italians win, taking Gibraltar from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Italians
1 mech_infantry moved from Romania to Ukraine
1 armour and 1 mech_infantry moved from Bryansk to Caucasus
1 artillery and 1 infantry moved from Libya to Tobruk
Place Units - Italians
1 infantry placed in Southern France
2 fighters placed in Southern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians regular : 1.33
British regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 submarine moved from 60 Sea Zone to 41 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 6 artilleries, 1 fighter and 6 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
3 bombers moved from Greece to Russia
1 fighter and 1 tactical_bomber moved from Greece to Tambov
1 infantry moved from Bryansk to Tambov
1 tactical_bomber moved from Greece to Kazakhstan
1 mech_infantry moved from Caucasus to Kazakhstan
1 fighter and 1 tactical_bomber moved from Southern Italy to 91 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone
2 tactical_bombers moved from Greece to Northwest Persia
1 mech_infantry moved from Caucasus to Northwest Persia
Combat - Germans
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 1/3 hits, 0.50 expected hits
1 bomber owned by the Germans killed by AA in Russia
Bombing raid in Russia rolls: 8,7 and causes: 15 damage to unit: factory_major
Bombing raid in Russia causes 15 damage total.
Battle in 91 Sea Zone
Germans attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 91 Sea Zone
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Tambov
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 110 Sea Zone
Germans attack with 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 tactical_bomber in 110 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Germans
1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Northwest Persia
Germans attack with 1 mech_infantry and 2 tactical_bombers
British defend with 1 mech_infantry
Germans roll dice for 1 mech_infantry and 2 tactical_bombers in Northwest Persia, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from Russians with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Kazakhstan
Germans attack with 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 mech_infantry
Germans roll dice for 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Kazakhstan
1 tactical_bomber owned by the Germans retreated
Russians win with 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Germans
1 tactical_bomber moved from Kazakhstan to Volgograd
1 fighter and 1 tactical_bomber moved from Tambov to Volgograd
10 mech_infantrys moved from Bryansk to Volgograd
6 armour and 5 mech_infantrys moved from Bryansk to Caucasus
10 infantry moved from Bryansk to Western Ukraine
3 aaGuns, 10 artilleries and 12 infantry moved from Bryansk to Ukraine
2 armour, 4 artilleries, 1 infantry and 4 mech_infantrys moved from Novgorod to Belarus
1 artillery and 2 infantry moved from Poland to Eastern Poland
2 mech_infantrys moved from Germany to Eastern Poland
2 artilleries and 2 infantry moved from Norway to Finland
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
1 tactical_bomber moved from 110 Sea Zone to Western Germany
1 infantry moved from Western Germany to Germany
1 mech_infantry moved from Yugoslavia to Bessarabia
2 tactical_bombers moved from Northwest Persia to Caucasus
2 bombers moved from Russia to Ukraine
Place Units - Germans
3 armour placed in Volgograd
3 artilleries placed in Ukraine
3 artilleries placed in Western Ukraine
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Germany
1 fighter placed in Western Germany
Turn Complete - Germans
Germans collect 56 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Combat Hit Differential Summary :
Russians regular : 0.00
Germans regular : -0.50
British regular : 0.67
Russians AA : 0.50
Assumed no scramble from London.
Japan is really suffering.
@simon33 no thanks.
@crockett36 A lot of work to KJF! Not quite there, but I’m hopeful.
@crockett36 It needs to happen a little faster and more area specific so that I can give more to Atlantic. AndrewAAgamer said in a post somewhere that you will look like you are losing on one side and win on the other. I did have that bad luck in Iraq. Russia would be 20 or 25 ipcs stronger rn. Noting all of this for future reference.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 10x factory_major; Remaining resources: 9 PUs;
Russians buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
1 armour moved from Russia to Bryansk
Russians take Bryansk from Germans
1 armour moved from Bryansk to Rostov
Russians take Rostov from Italians
1 artillery moved from Russia to Tambov
1 infantry moved from Chahar to Hopei
Chinese take Hopei from Japanese
2 infantry moved from Chahar to Anhwe
4 infantry moved from Chahar to Suiyuyan
1 infantry moved from Russia to Tambov
1 fighter moved from Persia to Northwest Persia
Combat - Russians
Battle in Anhwe
Russians attack with 2 infantry
Japanese defend with 1 artillery
Russians roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry in Anhwe, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry in Anhwe, round 4 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Anhwe, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Anhwe
1 artillery owned by the Japanese lost in Anhwe
Russians win, taking Anhwe from Japanese with 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Northwest Persia
Russians attack with 1 fighter
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter in Northwest Persia, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter in Northwest Persia, round 3 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 mech_infantry in Northwest Persia, round 3 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Russians lost in Northwest Persia
1 mech_infantry owned by the Germans lost in Northwest Persia
Germans win with no units remaining. Battle score for attacker is -6
Casualties for Russians: 1 fighter
Casualties for Germans: 1 mech_infantry
Battle in Tambov
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Chahar to Suiyuyan
Place Units - Russians
3 infantry placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
Japanese regular : 0.00
Germans regular : 0.00
Russians regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Purchase Units - Japanese
Japanese repair damage of 3x factory_minor; Remaining resources: 50 PUs; 0 SuicideAttackTokens;
Japanese buy 3 artilleries, 1 carrier, 1 destroyer and 4 infantry; Remaining resources: 2 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 2 infantry moved from Malaya to Shan State
2 artilleries and 1 infantry moved from French Indo China to Shan State
1 mech_infantry moved from Yunnan to Anhwe
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 42 Sea Zone
1 destroyer moved from 45 Sea Zone to 42 Sea Zone
1 cruiser moved from 45 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 bomber moved from Japan to Anhwe
1 bomber moved from Japan to Hopei
1 mech_infantry moved from Yunnan to Hopei
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Hopei
Japanese attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 1 mech_infantry in Hopei, round 2 : 0/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber and 1 mech_infantry in Hopei, round 3 : 0/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Hopei
1 bomber owned by the Japanese retreated
Chinese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 mech_infantry
Battle in Shan State
Japanese attack with 3 artilleries and 3 infantry
British defend with 1 aaGun and 3 infantry; Americans defend with 1 bomber
Japanese roll dice for 3 artilleries and 3 infantry in Shan State, round 2 : 1/6 hits, 2.00 expected hits
UK_Pacific roll dice for 1 aaGun, 1 bomber and 3 infantry in Shan State, round 2 : 1/4 hits, 1.17 expected hits
1 infantry owned by the Japanese lost in Shan State
1 aaGun owned by the British lost in Shan State
Japanese roll dice for 3 artilleries and 2 infantry in Shan State, round 3 : 2/5 hits, 1.67 expected hits
UK_Pacific roll dice for 1 bomber and 3 infantry in Shan State, round 3 : 1/4 hits, 1.17 expected hits
1 infantry owned by the Japanese lost in Shan State
1 bomber owned by the Americans and 1 infantry owned by the British lost in Shan State
Japanese roll dice for 3 artilleries and 1 infantry in Shan State, round 4 : 2/4 hits, 1.33 expected hits
UK_Pacific roll dice for 2 infantry in Shan State, round 4 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 3 artilleries and 1 infantry remaining. Battle score for attacker is 20
Casualties for Japanese: 2 infantry
Casualties for British: 1 aaGun and 3 infantry
Casualties for Americans: 1 bomber
Battle in Anhwe
Japanese attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 1 mech_infantry in Anhwe, round 2 : 2/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Hopei to Yunnan
1 bomber moved from Anhwe to Yunnan
1 armour and 2 artilleries moved from Szechwan to Yunnan
1 fighter moved from Hunan to 35 Sea Zone
1 tactical_bomber moved from 19 Sea Zone to 37 Sea Zone
3 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 3 transports moved from 19 Sea Zone to 35 Sea Zone
1 carrier moved from 45 Sea Zone to 42 Sea Zone
1 transport moved from 45 Sea Zone to 37 Sea Zone
Place Units - Japanese
1 carrier and 1 destroyer placed in 37 Sea Zone
1 infantry placed in Malaya
2 artilleries and 1 infantry placed in French Indo China
1 artillery and 2 infantry placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,6,4,6,1,2,1,6,3,6,2,5,4
Japanese collect 41 PUs (9 lost to blockades); end with 43 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Japanese regular : -1.50
UK_Pacific regular : -1.00
ANZAC regular : -0.17
Assumed max D in Shan State.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Purchase Units - Japanese
Japanese repair damage of 3x factory_minor; Remaining resources: 50 PUs; 0 SuicideAttackTokens;
Japanese buy 3 artilleries, 1 carrier, 1 destroyer and 4 infantry; Remaining resources: 2 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 2 infantry moved from Malaya to Shan State
2 artilleries and 1 infantry moved from French Indo China to Shan State
1 mech_infantry moved from Yunnan to Anhwe
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 42 Sea Zone
1 destroyer moved from 45 Sea Zone to 42 Sea Zone
1 cruiser moved from 45 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 bomber moved from Japan to Anhwe
1 bomber moved from Japan to Hopei
1 mech_infantry moved from Yunnan to Hopei
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Hopei
Japanese attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 1 mech_infantry in Hopei, round 2 : 0/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber and 1 mech_infantry in Hopei, round 3 : 0/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Hopei
1 bomber owned by the Japanese retreated
Chinese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 mech_infantry
Battle in Shan State
Japanese attack with 3 artilleries and 3 infantry
British defend with 1 aaGun and 3 infantry; Americans defend with 1 bomber
Japanese roll dice for 3 artilleries and 3 infantry in Shan State, round 2 : 1/6 hits, 2.00 expected hits
UK_Pacific roll dice for 1 aaGun, 1 bomber and 3 infantry in Shan State, round 2 : 1/4 hits, 1.17 expected hits
1 infantry owned by the Japanese lost in Shan State
1 aaGun owned by the British lost in Shan State
Japanese roll dice for 3 artilleries and 2 infantry in Shan State, round 3 : 2/5 hits, 1.67 expected hits
UK_Pacific roll dice for 1 bomber and 3 infantry in Shan State, round 3 : 1/4 hits, 1.17 expected hits
1 infantry owned by the Japanese lost in Shan State
1 bomber owned by the Americans and 1 infantry owned by the British lost in Shan State
Japanese roll dice for 3 artilleries and 1 infantry in Shan State, round 4 : 2/4 hits, 1.33 expected hits
UK_Pacific roll dice for 2 infantry in Shan State, round 4 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 3 artilleries and 1 infantry remaining. Battle score for attacker is 20
Casualties for Japanese: 2 infantry
Casualties for British: 1 aaGun and 3 infantry
Casualties for Americans: 1 bomber
Battle in Anhwe
Japanese attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 1 mech_infantry in Anhwe, round 2 : 2/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Hopei to Yunnan
1 bomber moved from Anhwe to Yunnan
1 armour and 2 artilleries moved from Szechwan to Yunnan
1 fighter moved from Hunan to 35 Sea Zone
1 tactical_bomber moved from 19 Sea Zone to 37 Sea Zone
3 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 3 transports moved from 19 Sea Zone to 35 Sea Zone
1 carrier moved from 45 Sea Zone to 42 Sea Zone
1 transport moved from 45 Sea Zone to 37 Sea Zone
Place Units - Japanese
1 carrier and 1 destroyer placed in 37 Sea Zone
1 infantry placed in Malaya
2 artilleries and 1 infantry placed in French Indo China
1 artillery and 2 infantry placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,6,4,6,1,2,1,6,3,6,2,5,4
Japanese collect 41 PUs (9 lost to blockades); end with 43 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 48 PUs
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Kweichow: 1 armour, 6 artilleries, 2 bombers, 2 infantry and 1 mech_infantry
EDIT: Removing units owned by Japanese from Yunnan: 1 armour, 6 artilleries, 2 bombers, 2 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.00
Japanese regular : -1.50
UK_Pacific regular : -1.00
ANZAC regular : -0.17
@crockett36 said in crocket36 (Allies+39) vs Simon33 (X) OOB:
@crockett36 A lot of work to KJF! Not quite there, but I’m hopeful.
If I knew you would go so hard against Japan, I should have held off until J3.
How are you going with this one?
@simon33 I will try to get to this weekend. After that, I need a week’s break. I’m retiring, and I want to do some UPS videos as advice or stories or best practices.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers and 4 fighters; Remaining resources: 3 PUs;
Combat Move - Americans
1 mech_infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 artillery moved from Jehol to Anhwe
4 fighters moved from 6 Sea Zone to Kiangsu
1 mech_infantry moved from Amur to Jehol
1 infantry moved from Siberia to Amur
1 mech_infantry moved from Soviet Far East to Amur
1 transport moved from 3 Sea Zone to 2 Sea Zone
1 mech_infantry moved from Alaska to 2 Sea Zone
1 mech_infantry and 1 transport moved from 2 Sea Zone to 8 Sea Zone
1 armour and 1 infantry moved from Southeast Mexico to 89 Sea Zone
1 armour, 1 infantry and 1 transport moved from 89 Sea Zone to 101 Sea Zone
1 infantry moved from French Guiana to Brazil
Combat - Americans
Battle in Kiangsu
Americans attack with 4 fighters
Japanese defend with 1 artillery, 1 factory_minor and 2 infantry
Americans roll dice for 4 fighters in Kiangsu, round 2 : 2/4 hits, 2.00 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Kiangsu, round 2 : 1/3 hits, 1.00 expected hits
1 fighter owned by the Americans lost in Kiangsu
2 infantry owned by the Japanese lost in Kiangsu
Americans roll dice for 3 fighters in Kiangsu, round 3 : 3/3 hits, 1.50 expected hits
Japanese roll dice for 1 artillery in Kiangsu, round 3 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Americans lost in Kiangsu
1 artillery owned by the Japanese lost in Kiangsu
Americans win with 2 fighters remaining. Battle score for attacker is -10
Casualties for Americans: 2 fighters
Casualties for Japanese: 1 artillery and 2 infantry
Battle in Anhwe
Americans attack with 1 artillery
Japanese defend with 1 mech_infantry
Americans roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Anhwe
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Americans: 1 artillery
Non Combat Move - Americans
2 fighters moved from Kiangsu to 6 Sea Zone
3 fighters moved from Korea to 6 Sea Zone
Place Units - Americans
3 fighters placed in Korea
1 carrier, 2 destroyers and 1 fighter placed in 101 Sea Zone
Americans undo move 1.
2 fighters placed in 6 Sea Zone
Americans undo move 2.
2 fighters placed in Korea
1 fighter placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans regular : 1.17
Japanese regular : 1.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Shensi to Hopei
1 infantry moved from Shensi to Szechwan
1 infantry moved from Shensi to Hopei
4 infantry moved from Shensi to Tsinghai
1 fighter moved from Tsinghai to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter in Anhwe, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Chinese lost in Anhwe
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -10
Casualties for Chinese: 1 fighter
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shantung
1 infantry placed in Jehol
1 infantry placed in Chahar
1 infantry placed in Sikang
Chinese undo move 3.
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese regular : -0.50
Japanese regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers and 4 fighters; Remaining resources: 3 PUs;
Combat Move - Americans
1 mech_infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 artillery moved from Jehol to Anhwe
4 fighters moved from 6 Sea Zone to Kiangsu
1 mech_infantry moved from Amur to Jehol
1 infantry moved from Siberia to Amur
1 mech_infantry moved from Soviet Far East to Amur
1 transport moved from 3 Sea Zone to 2 Sea Zone
1 mech_infantry moved from Alaska to 2 Sea Zone
1 mech_infantry and 1 transport moved from 2 Sea Zone to 8 Sea Zone
1 armour and 1 infantry moved from Southeast Mexico to 89 Sea Zone
1 armour, 1 infantry and 1 transport moved from 89 Sea Zone to 101 Sea Zone
1 infantry moved from French Guiana to Brazil
Combat - Americans
Battle in Kiangsu
Americans attack with 4 fighters
Japanese defend with 1 artillery, 1 factory_minor and 2 infantry
Americans roll dice for 4 fighters in Kiangsu, round 2 : 2/4 hits, 2.00 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Kiangsu, round 2 : 1/3 hits, 1.00 expected hits
1 fighter owned by the Americans lost in Kiangsu
2 infantry owned by the Japanese lost in Kiangsu
Americans roll dice for 3 fighters in Kiangsu, round 3 : 3/3 hits, 1.50 expected hits
Japanese roll dice for 1 artillery in Kiangsu, round 3 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Americans lost in Kiangsu
1 artillery owned by the Japanese lost in Kiangsu
Americans win with 2 fighters remaining. Battle score for attacker is -10
Casualties for Americans: 2 fighters
Casualties for Japanese: 1 artillery and 2 infantry
Battle in Anhwe
Americans attack with 1 artillery
Japanese defend with 1 mech_infantry
Americans roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Anhwe
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Americans: 1 artillery
Non Combat Move - Americans
2 fighters moved from Kiangsu to 6 Sea Zone
3 fighters moved from Korea to 6 Sea Zone
Place Units - Americans
3 fighters placed in Korea
1 carrier, 2 destroyers and 1 fighter placed in 101 Sea Zone
Americans undo move 1.
2 fighters placed in 6 Sea Zone
Americans undo move 2.
2 fighters placed in Korea
1 fighter placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Shensi to Hopei
1 infantry moved from Shensi to Szechwan
1 infantry moved from Shensi to Hopei
4 infantry moved from Shensi to Tsinghai
1 fighter moved from Tsinghai to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter in Anhwe, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Chinese lost in Anhwe
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -10
Casualties for Chinese: 1 fighter
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shantung
1 infantry placed in Jehol
1 infantry placed in Chahar
1 infantry placed in Sikang
Chinese undo move 3.
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs
Purchase Units - British
British buy 3 armour, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
6 infantry moved from Trans-Jordan to Egypt
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Germans
2 infantry moved from Persia to Northwest Persia
1 artillery moved from Trans-Jordan to Iraq
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
7 infantry moved from Burma to Shan State
1 infantry moved from Burma to Shan State
1 infantry moved from Burma to Shan State
1 bomber moved from Russia to Ukraine
1 bomber moved from Russia to Western Ukraine
1 fighter moved from United Kingdom to 101 Sea Zone
Combat - British
Strategic bombing raid in Ukraine
Germans roll AA dice in Ukraine : 0/1 hits, 0.17 expected hits
Bombing raid in Ukraine rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Ukraine causes 3 damage total.
Strategic bombing raid in Western Ukraine
Germans roll AA dice in Western Ukraine : 0/1 hits, 0.17 expected hits
Bombing raid in Western Ukraine rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Western Ukraine causes 6 damage total.
Battle in Shan State
British attack with 9 infantry
Japanese defend with 3 artilleries and 1 infantry
British roll dice for 9 infantry in Shan State, round 2 : 1/9 hits, 1.50 expected hits
Japanese roll dice for 3 artilleries and 1 infantry in Shan State, round 2 : 0/4 hits, 1.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British roll dice for 9 infantry in Shan State, round 3 : 1/9 hits, 1.50 expected hits
Japanese roll dice for 3 artilleries in Shan State, round 3 : 0/3 hits, 1.00 expected hits
1 artillery owned by the Japanese lost in Shan State
British roll dice for 9 infantry in Shan State, round 4 : 2/9 hits, 1.50 expected hits
Japanese roll dice for 2 artilleries in Shan State, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Shan State
2 artilleries owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 8 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 3 artilleries and 1 infantry
Casualties for British: 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Burma to Yunnan
2 aaGuns moved from Burma to India
1 infantry moved from Burma to India
1 bomber moved from Ukraine to Persia
2 armour moved from Iraq to Persia
1 bomber moved from Western Ukraine to Persia
4 mech_infantrys moved from Iraq to Persia
Place Units - British
2 armour and 1 fighter placed in Persia
1 armour and 2 infantry placed in Union of South Africa
1 infantry placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4,3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2
UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Chinese regular : -0.50
Americans regular : 1.17
Japanese regular : 0.00
Germans AA : -0.33
British regular : -0.50