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2v2 Final: Daaras and FranceNeedsMorePower (L) vs Gamerman01 and Booper (X)


  • @FranceNeedsMorePower

    Yes, full 3 fighter scramble


  • @FranceNeedsMorePower @Daaras

    BTW, one of the US carriers has 2 UK planes on it. If that US carrier is damaged in any way, the planes cannot take off and participate in the presumed follow-up attack by the UK.

    You would likely be better served if you withhold this carrier from the attack, and just move it into range so the UK fig and tac can fight on UK’s turn. @gamerman01 and I are both in agreement, that you can make this change to the attack. The rule is fairly obscure, and I only just learned of it myself fairly recently.


  • @Booper I never would have noticed that! Thanks you so much! Yes I will adjust that movemeant. I appreciate the grace. I will use edit to move that carrier back.


  • @Booper I didn’t save my turn so I will not have to use edit anyway. Just wanted to let you all know


  • @Booper How should I address hits on your units? The way the engine does it or something diffrent?Screenshot 2026-04-12 092719.png


  • @Booper I’m also aware I accidently brought my transports in I fixed that already.


  • @Booper Sorry for so many replies but I’m actually not doing the attack any more.


  • @FranceNeedsMorePower said in 2v2 Final: Daaras and FranceNeedsMorePower (L) vs Gamerman01 and Booper (X):

    @Booper Sorry for so many replies but I’m actually not doing the attack any more.

    OK, that’s fine.

    Just an fyi, if this were an official league game, you’d be committed to making the attack upon the scramble request. Even more so after dice have been rolled.

    Let’s play on!


  • @Booper I was not aware of that. Moving forward I will consider my turn more before asking for a scramble. I thought because there were various other times in this game were you guys reposted turns and made adjustments, also after the dice have been rolled, that I would be allowed to change my move. I also believe I rolled the dice in a local file not in the actually live game. I could be wrong. To me it seemed fit to ask what would happen so I could play around with my turn to see what was best. I also don’t think I ever sent and actually turn file after the scramble question. Can you explain to me what the difference is so I can play properly moving forward.

    Thinking more through this are you just reminding me that this would not be a legal option in an extra league game? Meaning the other re-do’s were also wouldn’t be legal? I’m just trying to understand the rules in case if down the road I try a league game.

    Thanks!


  • @FranceNeedsMorePower I did nto mean to say extra league game not sure why auto-correct spelling did that.


  • TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 1 PUs; 
    

    Combat Hit Differential Summary :

    Savegame


  • @FranceNeedsMorePower

    Well, the moderator of the league is gamerman01, so he knows best, but I will take a quick stab at it here.

    1. Attack orders/Scramble requests:
    • Generally once you send the request, these attack orders become locked in. You can’t ask about scrambling, get a response you don’t really like, then change your mind and change up the attacks.
    1. Attack rolls:
      Once you start, you have to at least finish 1 round of attacks and then retreat if you made a mistake or its not going your way. You can do as much “simulation” gaming as you wish with local rolls, but once they are sent to the dice server, thy are locked in and cannot be changed. If there is an obvious blunder made, like in your case bringing in the transports, that can be addressed after the attacks are resolved - that would have been an easy edit back.

    2. When is it OK to make edits?
      Generally, when all the main dice rolls have completed, the Non-Combat Move phase is moves unaffected by dice. Most players allow virtually as much edits as you need here, provided the other side hasn’t started their turn. If you have significant edits to make, you should post quickly and ask the other player to hold off until you complete them. Forgotten obvious walk-in attacks or killing of defenseless transports are a bit more gray, but most players here will allow this to take place as well if you missed something. If it is justifiable that the move “would not have been affected by any of the dice outcomes”, this is usually permitted, but should be requested, as your opponent could technically deny it, as it needed to be included with your initial Combat phase declarations. Most people here are pretty casual and out for a fun game, so aren’t sticklers about this, but then some are.


  • I confirm, those are good explanations about the technicalities and realities of league play.


  • @FranceNeedsMorePower @Daaras @gamerman01

    Ok, it looks like you ran the same series of attacks twice. I’m ok with you pulling out of the USA Gib SZ attack, but you should keep the original rolls for the other attacks that came through the dice server for USA.

    Also, you did a Chinese infantry + fighter attack on Anhwe, but it doesn’t appear in the 2nd attacks.

    @Daaras are you able to reconstruct what happened from the marti dice?
    @FranceNeedsMorePower can you talk to us about the Chinese attack on Anhwe?

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