Scramble sz54?
Karl7 (Allies+18) vs Simon33 (Axis) BM rematch
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14 Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 3 fighters, 5 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Turkey to Caucasus Russians take Caucasus from Germans 1 armour moved from Caucasus to Turkey 2 mech_infantrys moved from Iraq to Greece 1 infantry moved from Normandy Bordeaux to Holland Belgium Americans take Holland Belgium from Germans 1 fighter moved from Iraq to Greece 1 submarine moved from 33 Sea Zone to 19 Sea Zone 1 bomber moved from Caroline Islands to 19 Sea Zone 2 fighters moved from Iraq to 72 Sea Zone 1 fighter moved from Spain to Greece Combat - Americans Battle in 72 Sea Zone Americans attack with 2 fighters Japanese defend with 1 transport 1 transport owned by the Japanese lost in 72 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 19 Sea Zone Americans attack with 1 bomber and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 19 Sea Zone Americans win, taking 19 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Greece Americans attack with 2 fighters and 2 mech_infantrys Italians defend with 1 airfield and 1 infantry Americans roll dice for 2 fighters and 2 mech_infantrys in Greece, round 2 : 0/4 hits, 1.33 expected hits Italians roll dice for 1 infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters and 2 mech_infantrys in Greece, round 3 : 0/4 hits, 1.33 expected hits Italians roll dice for 1 infantry in Greece, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters and 2 mech_infantrys in Greece, round 4 : 1/4 hits, 1.33 expected hits Italians roll dice for 1 infantry in Greece, round 4 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Greece 1 infantry owned by the Italians lost in Greece Americans win, taking Greece from Italians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Americans: 1 mech_infantry Casualties for Italians: 1 infantry Non Combat Move - Americans 2 fighters moved from Greece to Turkey 1 fighter moved from Turkey to Persia 1 mech_infantry moved from Iraq to Persia 1 fighter moved from Eastern United States to Spain 1 infantry moved from Spain to Normandy Bordeaux 1 infantry moved from Spain to Normandy Bordeaux 1 fighter moved from Eastern United States to 91 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Spain 2 fighters moved from 72 Sea Zone to Union of South Africa 1 carrier moved from 26 Sea Zone to 33 Sea Zone 3 transports moved from 11 Sea Zone to 10 Sea Zone 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from 19 Sea Zone to Marianas 1 destroyer moved from 92 Sea Zone to 91 Sea Zone Place Units - Americans 2 artilleries and 1 infantry placed in Spain 3 infantry placed in Turkey 1 fighter and 2 mech_infantrys placed in Iraq 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone 1 armour, 2 fighters and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 65 PUs; end with 65 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 100 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 105 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 1 PU; end with 3 PUs Purchase Units - British British buy 1 armour, 1 artillery, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from Turkey to Western Ukraine Combat - British Strategic bombing raid in Western Ukraine Germans roll AA dice in Western Ukraine : 0/1 hits, 0.17 expected hits Bombing raid in Western Ukraine rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Western Ukraine causes 5 damage total. Non Combat Move - British 1 bomber moved from Western Ukraine to Russia 8 fighters moved from Turkey to Kansu 2 tactical_bombers moved from Turkey to Persia 2 fighters moved from Saudi Arabia to Union of South Africa 3 mech_infantrys moved from Saudi Arabia to Persia 1 mech_infantry moved from Egypt to Belgian Congo 6 artilleries and 9 infantry moved from Northwest Persia to Persia 2 infantry moved from Quebec to 106 Sea Zone 2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Spain 1 battleship, 2 carriers, 4 cruisers, 3 destroyers, 4 fighters and 2 transports moved from 100 Sea Zone to 98 Sea Zone 1 armour moved from Egypt to Belgian Congo 1 armour moved from Egypt to Iraq 3 fighters moved from 98 Sea Zone to Egypt Place Units - British 1 artillery and 2 infantry placed in Union of South Africa 1 armour and 2 infantry placed in Persia 3 mech_infantrys placed in Saudi Arabia 3 infantry placed in Egypt Turn Complete - British British collect 34 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Americans regular : -2.33 Italians regular : 0.00 Japanese regular : -0.33 Germans AA : -0.17 -
TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14 Purchase Units - Italians Italians buy 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Sikang to Caucasus Italians take Caucasus from Russians 4 fighters moved from Western Germany to Holland Belgium 1 infantry moved from France to Holland Belgium 1 bomber moved from Southern Italy to Holland Belgium 3 fighters moved from Southern Italy to Holland Belgium Combat - Italians Battle in Holland Belgium Italians attack with 1 bomber, 7 fighters and 1 infantry Americans defend with 1 infantry Italians roll dice for 1 bomber, 7 fighters and 1 infantry in Holland Belgium, round 2 : 4/9 hits, 4.33 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Italians win, taking Holland Belgium from Americans with 1 bomber, 7 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Italians 1 bomber and 3 fighters moved from Holland Belgium to Southern Italy 3 fighters moved from Holland Belgium to Western Germany 1 artillery and 2 infantry moved from Yugoslavia to Romania 1 mech_infantry moved from Eastern Poland to Ukraine 1 fighter moved from Holland Belgium to Southern Italy Place Units - Italians 1 mech_infantry placed in Southern France Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,4,5,3,4,2,5,3,4 Italians collect 6 PUs (8 lost to blockades); end with 6 PUsCombat Hit Differential Summary :
Americans regular : -0.33 Italians regular : -0.33 -
TripleA Move Summary: French round 14
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14 Combat Move - French -
TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans repair damage of 5x factory_minor; Remaining resources: 73 PUs; Germans buy 1 armour, 1 fighter, 15 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Turkmenistan to Volgograd 1 fighter and 1 tactical_bomber moved from Ukraine to Volgograd 2 bombers moved from Novgorod to Volgograd 1 armour moved from Bryansk to Rostov Germans take Tambov from Russians 59 artilleries, 26 infantry and 6 mech_infantrys moved from Bryansk to Rostov Combat - Germans Battle in Volgograd Germans attack with 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 3/5 hits, 2.67 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the Germans lost in Volgograd 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 2 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -8 Casualties for Germans: 1 tactical_bomber Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 1 armour, 59 artilleries, 26 infantry and 6 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 armour, 59 artilleries, 26 infantry and 6 mech_infantrys in Rostov, round 2 : 24/92 hits, 30.83 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 armour, 59 artilleries, 26 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 bombers and 1 fighter moved from Volgograd to Ukraine 6 artilleries and 5 infantry moved from Novgorod to Belarus 1 aaGun moved from Bryansk to Rostov 5 mech_infantrys moved from Western Ukraine to Ukraine 3 mech_infantrys moved from Poland to Novgorod 1 bomber moved from Western Germany to Ukraine 1 fighter moved from Southern Italy to Western Ukraine 1 submarine moved from 112 Sea Zone to 124 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 113 Sea Zone 1 aaGun, 4 artilleries and 3 infantry moved from France to Southern France 4 mech_infantrys moved from Western Germany to Southern France 1 fighter moved from Southern France to Southern Italy Place Units - Germans 3 infantry placed in Ukraine 1 armour, 1 fighter and 1 mech_infantry placed in Novgorod 3 infantry placed in Western Ukraine 9 infantry and 1 mech_infantry placed in Western Germany 1 mech_infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,1,5,6,5,4,6,5,5 Germans collect 56 PUs (2 lost to blockades); end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUsCombat Hit Differential Summary :
Russians regular : 0.33 Germans regular : -6.50 -
TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15 Purchase Units - Russians Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Russia to Bryansk Russians take Bryansk from Germans 1 armour moved from Bryansk to Russia 1 artillery and 1 infantry moved from Samara to Kazakhstan 1 artillery and 2 infantry moved from Samara to Volgograd 1 infantry moved from Russia to Tambov Russians take Tambov from Germans 1 tactical_bomber moved from Russia to Kazakhstan Combat - Russians Battle in Volgograd Russians attack with 1 artillery and 2 infantry Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 artillery and 2 infantry in Volgograd, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Kazakhstan Russians attack with 1 artillery, 1 infantry and 1 tactical_bomber Japanese defend with 2 infantry Russians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/3 hits, 1.17 expected hits Japanese roll dice for 2 infantry in Kazakhstan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Kazakhstan 2 infantry owned by the Japanese lost in Kazakhstan Russians win, taking Kazakhstan from Japanese with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Russians 1 tactical_bomber moved from Kazakhstan to Russia 3 aaGuns, 14 artilleries and 75 infantry moved from Russia to Tambov Place Units - Russians 2 artilleries and 4 infantry placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 17 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUsCombat Hit Differential Summary :
Japanese regular : 0.33 Germans regular : 0.67 Russians regular : 1.00 -
TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15 Purchase Units - Japanese Japanese buy 4 artilleries, 1 carrier, 2 destroyers, 1 fighter, 5 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Mozambique to Rhodesia Japanese take Rhodesia from British 1 artillery and 2 infantry moved from Mozambique to Union of South Africa 1 artillery, 1 infantry and 1 transport moved from 75 Sea Zone to 71 Sea Zone 1 artillery and 1 infantry moved from 71 Sea Zone to Union of South Africa 1 fighter and 1 tactical_bomber moved from 75 Sea Zone to Union of South Africa 2 bombers moved from India to Union of South Africa 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 3 fighters moved from Japan to 19 Sea Zone 2 tactical_bombers moved from 35 Sea Zone to 19 Sea Zone 2 tactical_bombers moved from 35 Sea Zone to Guam 1 fighter moved from 35 Sea Zone to 42 Sea Zone 1 fighter moved from 35 Sea Zone to Guam 7 fighters moved from 35 Sea Zone to Guam 1 artillery moved from India to 39 Sea Zone 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 1 destroyer moved from 37 Sea Zone to 44 Sea Zone 1 artillery and 1 transport moved from 39 Sea Zone to 37 Sea Zone 1 infantry moved from Shan State to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 37 Sea Zone to 20 Sea Zone 5 fighters moved from 35 Sea Zone to 20 Sea Zone 3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone 1 infantry moved from Tsinghai to Kazakhstan 1 fighter and 1 tactical_bomber moved from Sikang to Kazakhstan Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 fighter and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 armour Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 armour in Java, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese lost in Java Japanese roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 armour in Java, round 3 : 1/1 hits, 0.50 expected hits 1 artillery owned by the Japanese lost in Java 1 armour owned by the ANZAC lost in Java ANZAC win with no units remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery and 1 infantry Casualties for ANZAC: 1 armour Battle in Union of South Africa Japanese attack with 2 artilleries, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber British defend with 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry; Americans defend with 2 fighters Japanese roll dice for 2 artilleries, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Union of South Africa, round 2 : 5/9 hits, 4.00 expected hits British roll dice for 1 artillery, 4 fighters and 2 infantry in Union of South Africa, round 2 : 4/7 hits, 3.67 expected hits 3 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Union of South Africa 1 artillery owned by the British, 2 infantry owned by the British and 2 fighters owned by the British lost in Union of South Africa Japanese roll dice for 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber in Union of South Africa, round 3 : 3/5 hits, 2.83 expected hits British roll dice for 2 fighters in Union of South Africa, round 3 : 1/2 hits, 1.33 expected hits 1 bomber owned by the Japanese lost in Union of South Africa 2 fighters owned by the Americans lost in Union of South Africa Japanese win, taking Union of South Africa from British with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 23 Casualties for Japanese: 1 artillery, 1 bomber and 3 infantry Casualties for British: 1 artillery, 2 fighters and 2 infantry Casualties for Americans: 2 fighters Battle in 20 Sea Zone Japanese attack with 1 destroyer and 5 fighters Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 5 fighters in 20 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 20 Sea Zone Japanese win, taking 20 Sea Zone from Americans with 1 destroyer and 5 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Guam Japanese attack with 1 artillery, 8 fighters, 1 infantry and 2 tactical_bombers Americans defend with 1 airfield and 1 infantry Japanese roll dice for 1 artillery, 8 fighters, 1 infantry and 2 tactical_bombers in Guam, round 2 : 6/12 hits, 6.00 expected hits Americans roll dice for 1 infantry in Guam, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Guam Japanese win, taking Guam from Americans with 1 artillery, 8 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in 44 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 44 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Kazakhstan Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 artillery Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 artillery in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kazakhstan 1 artillery owned by the Russians lost in Kazakhstan Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for Russians: 1 artillery Battle in 19 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 2 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 3 fighters and 2 tactical_bombers in 19 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 19 Sea Zone Japanese win, taking 19 Sea Zone from Americans with 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Japanese 1 fighter could not land in 35 Sea Zone and was removed 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Japan 2 fighters and 1 tactical_bomber moved from 19 Sea Zone to 35 Sea Zone 5 fighters moved from 20 Sea Zone to 35 Sea Zone 3 fighters and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone 1 battleship moved from 37 Sea Zone to 35 Sea Zone 1 fighter moved from 42 Sea Zone to 35 Sea Zone 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 1 infantry moved from Shensi to Tsinghai 2 infantry moved from Kweichow to Shensi 1 infantry moved from Szechwan to Shensi 1 fighter and 1 tactical_bomber moved from Hopei to Szechwan 1 fighter and 1 tactical_bomber moved from Kazakhstan to Sikang 1 infantry moved from Anhwe to Kweichow 2 infantry moved from Kiangsu to Anhwe 1 fighter moved from Kiangsu to Szechwan 8 fighters and 2 tactical_bombers moved from Guam to 35 Sea Zone 1 bomber moved from Union of South Africa to Mozambique 1 fighter and 1 tactical_bomber moved from Union of South Africa to 71 Sea Zone 1 carrier and 1 destroyer moved from 75 Sea Zone to 71 Sea Zone 1 fighter moved from India to Eastern Persia 1 artillery and 1 infantry moved from Yunnan to Szechwan 1 infantry moved from French Indo China to Yunnan 1 fighter moved from India to Szechwan Place Units - Japanese 1 transport placed in 39 Sea Zone 1 artillery and 1 infantry placed in India 1 carrier and 2 destroyers placed in 37 Sea Zone 2 artilleries and 1 infantry placed in French Indo China 1 artillery and 2 infantry placed in Kiangsu 1 fighter and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 73 PUs; end with 73 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUsCombat Hit Differential Summary :
Americans regular : -0.67 Japanese regular : 2.33 ANZAC regular : 0.83 Russians regular : 0.67 British regular : 0.00 -
TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15 Purchase Units - Americans Americans buy 4 artilleries, 1 destroyer, 5 fighters, 7 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 1 bomber moved from Marianas to Guam 1 fighter moved from 33 Sea Zone to 21 Sea Zone 2 infantry moved from Turkey to Caucasus 1 fighter moved from Turkey to Caucasus 1 fighter moved from Iraq to Caucasus 5 fighters moved from Persia to Caucasus 2 infantry moved from Normandy Bordeaux to Holland Belgium 3 fighters moved from Spain to Holland Belgium Combat - Americans Battle in Soviet Far East Battle in 21 Sea Zone Americans attack with 1 fighter and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 21 Sea Zone Americans win, taking Soviet Far East from Japanese with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Holland Belgium Americans attack with 3 fighters and 2 infantry Italians defend with 1 infantry Americans roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 2/5 hits, 1.83 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium 1 infantry owned by the Italians lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Italians: 1 infantry Battle in Guam Americans attack with 1 artillery, 1 bomber and 1 infantry Japanese defend with 1 airfield, 1 artillery and 1 infantry Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Guam, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Guam, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Guam Americans win, taking Guam from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Battle in Caucasus Americans attack with 7 fighters and 2 infantry Italians defend with 1 mech_infantry Americans roll dice for 7 fighters and 2 infantry in Caucasus, round 2 : 5/9 hits, 3.83 expected hits Italians roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Caucasus 1 mech_infantry owned by the Italians lost in Caucasus Americans win, taking Caucasus from Italians with 7 fighters and 1 infantry remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Italians: 1 mech_infantry Non Combat Move - Americans 7 fighters moved from Caucasus to Tambov 1 armour moved from Turkey to Persia 2 mech_infantrys moved from Iraq to Persia 1 mech_infantry moved from Greece to Turkey 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 3 fighters moved from Holland Belgium to Spain 2 infantry moved from Spain to Normandy Bordeaux 3 transports moved from 91 Sea Zone to 92 Sea Zone 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 destroyer and 1 submarine moved from 91 Sea Zone to 109 Sea Zone 2 fighters moved from 91 Sea Zone to United Kingdom 1 cruiser moved from 91 Sea Zone to 92 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 carrier moved from 91 Sea Zone to 92 Sea Zone 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 bomber moved from Guam to Marianas 1 fighter moved from 21 Sea Zone to 33 Sea Zone 1 destroyer and 2 submarines moved from 26 Sea Zone to 33 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone Place Units - Americans 1 fighter and 2 infantry placed in Turkey 1 fighter, 1 infantry and 1 mech_infantry placed in Iraq 3 artilleries placed in Spain 1 destroyer and 1 submarine placed in 10 Sea Zone 2 fighters placed in Western United States Americans undo move 3. 2 artilleries and 1 fighter placed in Spain 2 artilleries and 4 infantry placed in Eastern United States Turn Complete - Americans Americans collect 65 PUs; end with 65 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 100 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 105 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 1 infantry moved from Kansu to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Kansu Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs Purchase Units - British British buy 1 armour, 1 artillery, 1 fighter, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 armour and 1 mech_infantry moved from Belgian Congo to Rhodesia 1 fighter moved from Egypt to Rhodesia 3 infantry moved from Egypt to 98 Sea Zone 3 infantry and 2 transports moved from 98 Sea Zone to 76 Sea Zone 1 mech_infantry moved from Saudi Arabia to 76 Sea Zone 3 infantry, 1 mech_infantry and 2 transports moved from 76 Sea Zone to 72 Sea Zone 3 infantry and 1 mech_infantry moved from 72 Sea Zone to Mozambique 1 fighter moved from Egypt to Mozambique 1 fighter moved from Egypt to Rhodesia 1 battleship and 4 cruisers moved from 98 Sea Zone to 72 Sea Zone Combat - British Battle in Rhodesia British attack with 1 armour, 2 fighters and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 1 armour, 2 fighters and 1 mech_infantry in Rhodesia, round 2 : 2/4 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Rhodesia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Rhodesia British win, taking Rhodesia from Japanese with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Mozambique British attack with 1 fighter, 3 infantry and 1 mech_infantry Japanese defend with 1 bomber British roll dice for 1 battleship and 3 cruisers in Mozambique, round 2 : 3/4 hits, 2.17 expected hits Japanese roll dice for 1 bomber in Mozambique, round 2 : 0/1 hits, 0.17 expected hits 1 bomber owned by the Japanese lost in Mozambique British win, taking Mozambique from Japanese with 1 fighter, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 14 Casualties for Japanese: 1 bomber Non Combat Move - British 2 carriers and 1 destroyer moved from 98 Sea Zone to 72 Sea Zone 2 destroyers moved from 98 Sea Zone to 81 Sea Zone 1 fighter moved from 98 Sea Zone to 72 Sea Zone 1 fighter moved from Mozambique to 72 Sea Zone 2 fighters moved from Rhodesia to 72 Sea Zone 1 armour moved from Iraq to Persia 2 mech_infantrys moved from Saudi Arabia to Persia 5 fighters moved from Kansu to Russia 3 fighters moved from Kansu to Tambov 1 destroyer moved from 91 Sea Zone to 109 Sea Zone 1 transport moved from 91 Sea Zone to 109 Sea Zone Place Units - British 1 transport placed in 81 Sea Zone 1 artillery, 1 fighter and 1 infantry placed in Egypt 1 armour and 1 mech_infantry placed in Saudi Arabia 3 infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5,1,3,4,2 British collect 32 PUs (1 lost to blockades); end with 32 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : 2.00 Italians regular : 0.67 Japanese regular : -1.50 Germans regular : 0.67 British regular : 1.17Dice Statistics:
Total 1 was rolled 437 times 2 was rolled 453 times 3 was rolled 505 times 4 was rolled 426 times 5 was rolled 503 times 6 was rolled 472 times Average roll : 3.544 Median : 4.000 Variance : 1.981 Standard Deviation : 1.407 Total rolls : 2796 Null / Other 1 was rolled 75 times 2 was rolled 81 times 3 was rolled 77 times 4 was rolled 64 times 5 was rolled 84 times 6 was rolled 84 times Average roll : 3.544 Median : 3.000 Variance : 0.615 Standard Deviation : 0.784 Total rolls : 465 Germans Combat 1 was rolled 111 times 2 was rolled 113 times 3 was rolled 142 times 4 was rolled 120 times 5 was rolled 144 times 6 was rolled 125 times Average roll : 3.593 Median : 4.000 Variance : 1.341 Standard Deviation : 1.158 Total rolls : 755 British Combat 1 was rolled 59 times 2 was rolled 53 times 3 was rolled 59 times 4 was rolled 56 times 5 was rolled 66 times 6 was rolled 52 times Average roll : 3.501 Median : 4.000 Variance : 0.376 Standard Deviation : 0.614 Total rolls : 345 Italians Combat 1 was rolled 27 times 2 was rolled 24 times 3 was rolled 31 times 4 was rolled 26 times 5 was rolled 23 times 6 was rolled 27 times Average roll : 3.475 Median : 3.000 Variance : 0.251 Standard Deviation : 0.501 Total rolls : 158 Americans Combat 1 was rolled 28 times 2 was rolled 24 times 3 was rolled 31 times 4 was rolled 24 times 5 was rolled 37 times 6 was rolled 31 times Average roll : 3.634 Median : 4.000 Variance : 0.706 Standard Deviation : 0.840 Total rolls : 175 Neutral_Axis Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 1 times Average roll : 2.000 Median : 2.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 75 times 2 was rolled 81 times 3 was rolled 77 times 4 was rolled 64 times 5 was rolled 84 times 6 was rolled 84 times Average roll : 3.544 Median : 3.000 Variance : 0.615 Standard Deviation : 0.784 Total rolls : 465 French Combat 1 was rolled 9 times 2 was rolled 5 times 3 was rolled 9 times 4 was rolled 5 times 5 was rolled 1 times 6 was rolled 7 times Average roll : 3.139 Median : 3.000 Variance : 1.314 Standard Deviation : 1.146 Total rolls : 36 ANZAC Combat 1 was rolled 9 times 2 was rolled 11 times 3 was rolled 11 times 4 was rolled 7 times 5 was rolled 4 times 6 was rolled 8 times Average roll : 3.200 Median : 3.000 Variance : 0.721 Standard Deviation : 0.849 Total rolls : 50 Neutral_True Combat 1 was rolled 3 times 2 was rolled 3 times 3 was rolled 3 times 4 was rolled 2 times 5 was rolled 3 times 6 was rolled 8 times Average roll : 4.045 Median : 4.500 Variance : 1.111 Standard Deviation : 1.054 Total rolls : 22 Neutral_Allies Combat 2 was rolled 3 times 3 was rolled 1 times 4 was rolled 5 times 6 was rolled 1 times Average roll : 3.500 Median : 4.000 Variance : 2.148 Standard Deviation : 1.466 Total rolls : 10 Chinese Combat 1 was rolled 8 times 2 was rolled 4 times 3 was rolled 14 times 4 was rolled 8 times 5 was rolled 10 times 6 was rolled 10 times Average roll : 3.704 Median : 4.000 Variance : 1.019 Standard Deviation : 1.009 Total rolls : 54 UK_Pacific Combat 1 was rolled 1 times 2 was rolled 3 times 3 was rolled 4 times 4 was rolled 3 times 5 was rolled 5 times Average roll : 3.500 Median : 3.500 Variance : 1.156 Standard Deviation : 1.075 Total rolls : 16 Russians Combat 1 was rolled 31 times 2 was rolled 47 times 3 was rolled 45 times 4 was rolled 42 times 5 was rolled 42 times 6 was rolled 35 times Average roll : 3.504 Median : 3.000 Variance : 0.777 Standard Deviation : 0.882 Total rolls : 242 -
@Karl7 edit coming
hold on
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TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15 Purchase Units - Americans Americans buy 4 artilleries, 1 destroyer, 5 fighters, 7 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 1 bomber moved from Marianas to Guam 1 fighter moved from 33 Sea Zone to 21 Sea Zone 2 infantry moved from Turkey to Caucasus 1 fighter moved from Turkey to Caucasus 1 fighter moved from Iraq to Caucasus 5 fighters moved from Persia to Caucasus 2 infantry moved from Normandy Bordeaux to Holland Belgium 3 fighters moved from Spain to Holland Belgium Combat - Americans Battle in Soviet Far East Battle in 21 Sea Zone Americans attack with 1 fighter and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 21 Sea Zone Americans win, taking Soviet Far East from Japanese with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Holland Belgium Americans attack with 3 fighters and 2 infantry Italians defend with 1 infantry Americans roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 2/5 hits, 1.83 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium 1 infantry owned by the Italians lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Italians: 1 infantry Battle in Guam Americans attack with 1 artillery, 1 bomber and 1 infantry Japanese defend with 1 airfield, 1 artillery and 1 infantry Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Guam, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Guam, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Guam Americans win, taking Guam from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Battle in Caucasus Americans attack with 7 fighters and 2 infantry Italians defend with 1 mech_infantry Americans roll dice for 7 fighters and 2 infantry in Caucasus, round 2 : 5/9 hits, 3.83 expected hits Italians roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Caucasus 1 mech_infantry owned by the Italians lost in Caucasus Americans win, taking Caucasus from Italians with 7 fighters and 1 infantry remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Italians: 1 mech_infantry Non Combat Move - Americans 7 fighters moved from Caucasus to Tambov 1 armour moved from Turkey to Persia 2 mech_infantrys moved from Iraq to Persia 1 mech_infantry moved from Greece to Turkey 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 3 fighters moved from Holland Belgium to Spain 2 infantry moved from Spain to Normandy Bordeaux 3 transports moved from 91 Sea Zone to 92 Sea Zone 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 destroyer and 1 submarine moved from 91 Sea Zone to 109 Sea Zone 2 fighters moved from 91 Sea Zone to United Kingdom 1 cruiser moved from 91 Sea Zone to 92 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 carrier moved from 91 Sea Zone to 92 Sea Zone 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 bomber moved from Guam to Marianas 1 fighter moved from 21 Sea Zone to 33 Sea Zone 1 destroyer and 2 submarines moved from 26 Sea Zone to 33 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone Place Units - Americans 1 fighter and 2 infantry placed in Turkey 1 fighter, 1 infantry and 1 mech_infantry placed in Iraq 3 artilleries placed in Spain 1 destroyer and 1 submarine placed in 10 Sea Zone 2 fighters placed in Western United States Americans undo move 3. 2 artilleries and 1 fighter placed in Spain 2 artilleries and 4 infantry placed in Eastern United States Turn Complete - Americans Americans collect 65 PUs; end with 65 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 100 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 105 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 1 infantry moved from Kansu to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Kansu Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs Purchase Units - British British buy 1 armour, 1 artillery, 1 fighter, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 armour and 1 mech_infantry moved from Belgian Congo to Rhodesia 1 fighter moved from Egypt to Rhodesia 3 infantry moved from Egypt to 98 Sea Zone 3 infantry and 2 transports moved from 98 Sea Zone to 76 Sea Zone 1 mech_infantry moved from Saudi Arabia to 76 Sea Zone 3 infantry, 1 mech_infantry and 2 transports moved from 76 Sea Zone to 72 Sea Zone 3 infantry and 1 mech_infantry moved from 72 Sea Zone to Mozambique 1 fighter moved from Egypt to Mozambique 1 fighter moved from Egypt to Rhodesia 1 battleship and 4 cruisers moved from 98 Sea Zone to 72 Sea Zone Combat - British Battle in Rhodesia British attack with 1 armour, 2 fighters and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 1 armour, 2 fighters and 1 mech_infantry in Rhodesia, round 2 : 2/4 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Rhodesia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Rhodesia British win, taking Rhodesia from Japanese with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Mozambique British attack with 1 fighter, 3 infantry and 1 mech_infantry Japanese defend with 1 bomber British roll dice for 1 battleship and 3 cruisers in Mozambique, round 2 : 3/4 hits, 2.17 expected hits Japanese roll dice for 1 bomber in Mozambique, round 2 : 0/1 hits, 0.17 expected hits 1 bomber owned by the Japanese lost in Mozambique British win, taking Mozambique from Japanese with 1 fighter, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 14 Casualties for Japanese: 1 bomber Non Combat Move - British 2 carriers and 1 destroyer moved from 98 Sea Zone to 72 Sea Zone 2 destroyers moved from 98 Sea Zone to 81 Sea Zone 1 fighter moved from 98 Sea Zone to 72 Sea Zone 1 fighter moved from Mozambique to 72 Sea Zone 2 fighters moved from Rhodesia to 72 Sea Zone 1 armour moved from Iraq to Persia 2 mech_infantrys moved from Saudi Arabia to Persia 5 fighters moved from Kansu to Russia 3 fighters moved from Kansu to Tambov 1 destroyer moved from 91 Sea Zone to 109 Sea Zone 1 transport moved from 91 Sea Zone to 109 Sea Zone Place Units - British 1 transport placed in 81 Sea Zone 1 artillery, 1 fighter and 1 infantry placed in Egypt 1 armour and 1 mech_infantry placed in Saudi Arabia 3 infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5,1,3,4,2 British collect 32 PUs (1 lost to blockades); end with 32 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by Americans from Russia: 5 fighters EDIT: Adding units owned by Americans to Kansu: 5 fighters EDIT: Removing units owned by Americans from Tambov: 3 fighters EDIT: Adding units owned by Americans to Kansu: 3 fighters EDIT: Removing units owned by British from Persia: 1 tactical_bomber EDIT: Adding units owned by British to Tambov: 1 tactical_bomber EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : 2.00 Italians regular : 0.67 Japanese regular : -1.50 Germans regular : 0.67 British regular : 1.17Dice Statistics:
Total 1 was rolled 437 times 2 was rolled 453 times 3 was rolled 505 times 4 was rolled 426 times 5 was rolled 503 times 6 was rolled 472 times Average roll : 3.544 Median : 4.000 Variance : 1.981 Standard Deviation : 1.407 Total rolls : 2796 Null / Other 1 was rolled 75 times 2 was rolled 81 times 3 was rolled 77 times 4 was rolled 64 times 5 was rolled 84 times 6 was rolled 84 times Average roll : 3.544 Median : 3.000 Variance : 0.615 Standard Deviation : 0.784 Total rolls : 465 Germans Combat 1 was rolled 111 times 2 was rolled 113 times 3 was rolled 142 times 4 was rolled 120 times 5 was rolled 144 times 6 was rolled 125 times Average roll : 3.593 Median : 4.000 Variance : 1.341 Standard Deviation : 1.158 Total rolls : 755 British Combat 1 was rolled 59 times 2 was rolled 53 times 3 was rolled 59 times 4 was rolled 56 times 5 was rolled 66 times 6 was rolled 52 times Average roll : 3.501 Median : 4.000 Variance : 0.376 Standard Deviation : 0.614 Total rolls : 345 Italians Combat 1 was rolled 27 times 2 was rolled 24 times 3 was rolled 31 times 4 was rolled 26 times 5 was rolled 23 times 6 was rolled 27 times Average roll : 3.475 Median : 3.000 Variance : 0.251 Standard Deviation : 0.501 Total rolls : 158 Americans Combat 1 was rolled 28 times 2 was rolled 24 times 3 was rolled 31 times 4 was rolled 24 times 5 was rolled 37 times 6 was rolled 31 times Average roll : 3.634 Median : 4.000 Variance : 0.706 Standard Deviation : 0.840 Total rolls : 175 Neutral_Axis Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 1 times Average roll : 2.000 Median : 2.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 75 times 2 was rolled 81 times 3 was rolled 77 times 4 was rolled 64 times 5 was rolled 84 times 6 was rolled 84 times Average roll : 3.544 Median : 3.000 Variance : 0.615 Standard Deviation : 0.784 Total rolls : 465 French Combat 1 was rolled 9 times 2 was rolled 5 times 3 was rolled 9 times 4 was rolled 5 times 5 was rolled 1 times 6 was rolled 7 times Average roll : 3.139 Median : 3.000 Variance : 1.314 Standard Deviation : 1.146 Total rolls : 36 ANZAC Combat 1 was rolled 9 times 2 was rolled 11 times 3 was rolled 11 times 4 was rolled 7 times 5 was rolled 4 times 6 was rolled 8 times Average roll : 3.200 Median : 3.000 Variance : 0.721 Standard Deviation : 0.849 Total rolls : 50 Neutral_True Combat 1 was rolled 3 times 2 was rolled 3 times 3 was rolled 3 times 4 was rolled 2 times 5 was rolled 3 times 6 was rolled 8 times Average roll : 4.045 Median : 4.500 Variance : 1.111 Standard Deviation : 1.054 Total rolls : 22 Neutral_Allies Combat 2 was rolled 3 times 3 was rolled 1 times 4 was rolled 5 times 6 was rolled 1 times Average roll : 3.500 Median : 4.000 Variance : 2.148 Standard Deviation : 1.466 Total rolls : 10 Chinese Combat 1 was rolled 8 times 2 was rolled 4 times 3 was rolled 14 times 4 was rolled 8 times 5 was rolled 10 times 6 was rolled 10 times Average roll : 3.704 Median : 4.000 Variance : 1.019 Standard Deviation : 1.009 Total rolls : 54 UK_Pacific Combat 1 was rolled 1 times 2 was rolled 3 times 3 was rolled 4 times 4 was rolled 3 times 5 was rolled 5 times Average roll : 3.500 Median : 3.500 Variance : 1.156 Standard Deviation : 1.075 Total rolls : 16 Russians Combat 1 was rolled 31 times 2 was rolled 47 times 3 was rolled 45 times 4 was rolled 42 times 5 was rolled 42 times 6 was rolled 35 times Average roll : 3.504 Median : 3.000 Variance : 0.777 Standard Deviation : 0.882 Total rolls : 242 -
TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15 Purchase Units - Americans Americans buy 4 artilleries, 1 destroyer, 5 fighters, 7 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 1 bomber moved from Marianas to Guam 1 fighter moved from 33 Sea Zone to 21 Sea Zone 2 infantry moved from Turkey to Caucasus 1 fighter moved from Turkey to Caucasus 1 fighter moved from Iraq to Caucasus 5 fighters moved from Persia to Caucasus 2 infantry moved from Normandy Bordeaux to Holland Belgium 3 fighters moved from Spain to Holland Belgium Combat - Americans Battle in Soviet Far East Battle in 21 Sea Zone Americans attack with 1 fighter and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 21 Sea Zone Americans win, taking Soviet Far East from Japanese with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Holland Belgium Americans attack with 3 fighters and 2 infantry Italians defend with 1 infantry Americans roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 2/5 hits, 1.83 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium 1 infantry owned by the Italians lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Italians: 1 infantry Battle in Guam Americans attack with 1 artillery, 1 bomber and 1 infantry Japanese defend with 1 airfield, 1 artillery and 1 infantry Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Guam, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Guam, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Guam Americans win, taking Guam from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Battle in Caucasus Americans attack with 7 fighters and 2 infantry Italians defend with 1 mech_infantry Americans roll dice for 7 fighters and 2 infantry in Caucasus, round 2 : 5/9 hits, 3.83 expected hits Italians roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Caucasus 1 mech_infantry owned by the Italians lost in Caucasus Americans win, taking Caucasus from Italians with 7 fighters and 1 infantry remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Italians: 1 mech_infantry Non Combat Move - Americans 7 fighters moved from Caucasus to Tambov 1 armour moved from Turkey to Persia 2 mech_infantrys moved from Iraq to Persia 1 mech_infantry moved from Greece to Turkey 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 3 fighters moved from Holland Belgium to Spain 2 infantry moved from Spain to Normandy Bordeaux 3 transports moved from 91 Sea Zone to 92 Sea Zone 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 destroyer and 1 submarine moved from 91 Sea Zone to 109 Sea Zone 2 fighters moved from 91 Sea Zone to United Kingdom 1 cruiser moved from 91 Sea Zone to 92 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 carrier moved from 91 Sea Zone to 92 Sea Zone 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 bomber moved from Guam to Marianas 1 fighter moved from 21 Sea Zone to 33 Sea Zone 1 destroyer and 2 submarines moved from 26 Sea Zone to 33 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone Place Units - Americans 1 fighter and 2 infantry placed in Turkey 1 fighter, 1 infantry and 1 mech_infantry placed in Iraq 3 artilleries placed in Spain 1 destroyer and 1 submarine placed in 10 Sea Zone 2 fighters placed in Western United States Americans undo move 3. 2 artilleries and 1 fighter placed in Spain 2 artilleries and 4 infantry placed in Eastern United States Turn Complete - Americans Americans collect 65 PUs; end with 65 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 100 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 105 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 1 infantry moved from Kansu to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Kansu Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs Purchase Units - British British buy 1 armour, 1 artillery, 1 fighter, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 armour and 1 mech_infantry moved from Belgian Congo to Rhodesia 1 fighter moved from Egypt to Rhodesia 3 infantry moved from Egypt to 98 Sea Zone 3 infantry and 2 transports moved from 98 Sea Zone to 76 Sea Zone 1 mech_infantry moved from Saudi Arabia to 76 Sea Zone 3 infantry, 1 mech_infantry and 2 transports moved from 76 Sea Zone to 72 Sea Zone 3 infantry and 1 mech_infantry moved from 72 Sea Zone to Mozambique 1 fighter moved from Egypt to Mozambique 1 fighter moved from Egypt to Rhodesia 1 battleship and 4 cruisers moved from 98 Sea Zone to 72 Sea Zone Combat - British Battle in Rhodesia British attack with 1 armour, 2 fighters and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 1 armour, 2 fighters and 1 mech_infantry in Rhodesia, round 2 : 2/4 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Rhodesia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Rhodesia British win, taking Rhodesia from Japanese with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Mozambique British attack with 1 fighter, 3 infantry and 1 mech_infantry Japanese defend with 1 bomber British roll dice for 1 battleship and 3 cruisers in Mozambique, round 2 : 3/4 hits, 2.17 expected hits Japanese roll dice for 1 bomber in Mozambique, round 2 : 0/1 hits, 0.17 expected hits 1 bomber owned by the Japanese lost in Mozambique British win, taking Mozambique from Japanese with 1 fighter, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 14 Casualties for Japanese: 1 bomber Non Combat Move - British 2 carriers and 1 destroyer moved from 98 Sea Zone to 72 Sea Zone 2 destroyers moved from 98 Sea Zone to 81 Sea Zone 1 fighter moved from 98 Sea Zone to 72 Sea Zone 1 fighter moved from Mozambique to 72 Sea Zone 2 fighters moved from Rhodesia to 72 Sea Zone 1 armour moved from Iraq to Persia 2 mech_infantrys moved from Saudi Arabia to Persia 5 fighters moved from Kansu to Russia 3 fighters moved from Kansu to Tambov 1 destroyer moved from 91 Sea Zone to 109 Sea Zone 1 transport moved from 91 Sea Zone to 109 Sea Zone Place Units - British 1 transport placed in 81 Sea Zone 1 artillery, 1 fighter and 1 infantry placed in Egypt 1 armour and 1 mech_infantry placed in Saudi Arabia 3 infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5,1,3,4,2 British collect 32 PUs (1 lost to blockades); end with 32 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by Americans from Russia: 5 fighters EDIT: Adding units owned by Americans to Kansu: 5 fighters EDIT: Removing units owned by Americans from Tambov: 3 fighters EDIT: Adding units owned by Americans to Kansu: 3 fighters EDIT: Removing units owned by British from Persia: 1 tactical_bomber EDIT: Adding units owned by British to Tambov: 1 tactical_bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Russia: 1 bomber EDIT: Adding units owned by British to Egypt: 1 bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Persia: 1 tactical_bomber EDIT: Adding units owned by British to Tambov: 1 tactical_bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Tambov: 1 tactical_bomber EDIT: Adding units owned by British to Persia: 1 tactical_bomber EDIT: Removing units owned by British from 72 Sea Zone: 1 fighter EDIT: Adding units owned by British to Tambov: 1 fighter EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : 2.00 Italians regular : 0.67 Japanese regular : -1.50 Germans regular : 0.67 British regular : 1.17Dice Statistics:
Total 1 was rolled 437 times 2 was rolled 453 times 3 was rolled 505 times 4 was rolled 426 times 5 was rolled 503 times 6 was rolled 472 times Average roll : 3.544 Median : 4.000 Variance : 1.981 Standard Deviation : 1.407 Total rolls : 2796 Null / Other 1 was rolled 75 times 2 was rolled 81 times 3 was rolled 77 times 4 was rolled 64 times 5 was rolled 84 times 6 was rolled 84 times Average roll : 3.544 Median : 3.000 Variance : 0.615 Standard Deviation : 0.784 Total rolls : 465 Germans Combat 1 was rolled 111 times 2 was rolled 113 times 3 was rolled 142 times 4 was rolled 120 times 5 was rolled 144 times 6 was rolled 125 times Average roll : 3.593 Median : 4.000 Variance : 1.341 Standard Deviation : 1.158 Total rolls : 755 British Combat 1 was rolled 59 times 2 was rolled 53 times 3 was rolled 59 times 4 was rolled 56 times 5 was rolled 66 times 6 was rolled 52 times Average roll : 3.501 Median : 4.000 Variance : 0.376 Standard Deviation : 0.614 Total rolls : 345 Italians Combat 1 was rolled 27 times 2 was rolled 24 times 3 was rolled 31 times 4 was rolled 26 times 5 was rolled 23 times 6 was rolled 27 times Average roll : 3.475 Median : 3.000 Variance : 0.251 Standard Deviation : 0.501 Total rolls : 158 Americans Combat 1 was rolled 28 times 2 was rolled 24 times 3 was rolled 31 times 4 was rolled 24 times 5 was rolled 37 times 6 was rolled 31 times Average roll : 3.634 Median : 4.000 Variance : 0.706 Standard Deviation : 0.840 Total rolls : 175 Neutral_Axis Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 1 times Average roll : 2.000 Median : 2.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 75 times 2 was rolled 81 times 3 was rolled 77 times 4 was rolled 64 times 5 was rolled 84 times 6 was rolled 84 times Average roll : 3.544 Median : 3.000 Variance : 0.615 Standard Deviation : 0.784 Total rolls : 465 French Combat 1 was rolled 9 times 2 was rolled 5 times 3 was rolled 9 times 4 was rolled 5 times 5 was rolled 1 times 6 was rolled 7 times Average roll : 3.139 Median : 3.000 Variance : 1.314 Standard Deviation : 1.146 Total rolls : 36 ANZAC Combat 1 was rolled 9 times 2 was rolled 11 times 3 was rolled 11 times 4 was rolled 7 times 5 was rolled 4 times 6 was rolled 8 times Average roll : 3.200 Median : 3.000 Variance : 0.721 Standard Deviation : 0.849 Total rolls : 50 Neutral_True Combat 1 was rolled 3 times 2 was rolled 3 times 3 was rolled 3 times 4 was rolled 2 times 5 was rolled 3 times 6 was rolled 8 times Average roll : 4.045 Median : 4.500 Variance : 1.111 Standard Deviation : 1.054 Total rolls : 22 Neutral_Allies Combat 2 was rolled 3 times 3 was rolled 1 times 4 was rolled 5 times 6 was rolled 1 times Average roll : 3.500 Median : 4.000 Variance : 2.148 Standard Deviation : 1.466 Total rolls : 10 Chinese Combat 1 was rolled 8 times 2 was rolled 4 times 3 was rolled 14 times 4 was rolled 8 times 5 was rolled 10 times 6 was rolled 10 times Average roll : 3.704 Median : 4.000 Variance : 1.019 Standard Deviation : 1.009 Total rolls : 54 UK_Pacific Combat 1 was rolled 1 times 2 was rolled 3 times 3 was rolled 4 times 4 was rolled 3 times 5 was rolled 5 times Average roll : 3.500 Median : 3.500 Variance : 1.156 Standard Deviation : 1.075 Total rolls : 16 Russians Combat 1 was rolled 31 times 2 was rolled 47 times 3 was rolled 45 times 4 was rolled 42 times 5 was rolled 42 times 6 was rolled 35 times Average roll : 3.504 Median : 3.000 Variance : 0.777 Standard Deviation : 0.882 Total rolls : 242





