complete
Karl7 (Allies+18) vs Simon33 (Axis) BM rematch
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 armour, 1 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 33 Sea Zone to 19 Sea Zone ANZAC take 19 Sea Zone from Japanese 1 submarine moved from 54 Sea Zone to 42 Sea Zone ANZAC take 42 Sea Zone from Japanese 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone Combat - ANZAC Non Combat Move - ANZAC 2 infantry moved from 33 Sea Zone to Caroline Islands 2 aaGuns, 1 fighter and 2 infantry moved from Northern Territory to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 armour, 1 infantry and 1 marine placed in Queensland Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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The Wehrmacht’s mobile units have been putty in your hands. I can’t believe you smoked them in Caucasus, I assumed they were safe.
I was also wondering what you were planning for before the Neutral crush. I think I should have been able to see that you were planning that one.
I was wondering whether I should concede this game there but there might be some possibilities for the Axis. Not sure though.
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My dice were terrible in the Cauc… but still got it done.
I don’t think the Axis are done here. Still very powerful.
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 12 artilleries, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 fighter, 2 infantry and 1 tactical_bomber moved from Rostov to Volgograd 2 bombers moved from Ukraine to Volgograd 1 armour moved from Belarus to Bryansk Germans take Smolensk from Russians 3 artilleries and 3 infantry moved from Belarus to Bryansk 29 artilleries and 2 infantry moved from Rostov to Bryansk 1 mech_infantry moved from Afghanistan to Turkmenistan Germans take Turkmenistan from Russians 15 artilleries and 11 infantry moved from Ukraine to Bryansk 12 artilleries and 10 infantry moved from Western Ukraine to Bryansk Combat - Germans Battle in Bryansk Germans attack with 1 armour, 59 artilleries and 26 infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 59 artilleries and 26 infantry in Bryansk, round 2 : 29/86 hits, 28.83 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 armour, 59 artilleries and 26 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 armour; Russians defend with 1 factory_minor Germans roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 5/6 hits, 2.83 expected hits Russians roll dice for 1 armour in Volgograd, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans lost in Volgograd 1 armour owned by the British lost in Volgograd Germans win, taking Volgograd from Russians with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 1 armour Non Combat Move - Germans 2 bombers moved from Volgograd to Novgorod 1 infantry moved from Archangel to Novgorod 4 infantry moved from Karelia to Novgorod 1 aaGun moved from Belarus to Bryansk 1 fighter and 1 tactical_bomber moved from Volgograd to Ukraine 5 mech_infantrys moved from Belarus to Western Ukraine 6 mech_infantrys moved from Belarus to Bryansk 1 artillery and 1 infantry moved from Germany to Poland 1 artillery and 8 infantry moved from Sweden to Finland 2 artilleries and 1 infantry moved from France to Southern France 1 aaGun and 2 infantry moved from Switzerland to France 1 artillery and 1 infantry moved from Western Germany to France 3 mech_infantrys moved from Western Germany to Poland 1 fighter and 1 tactical_bomber moved from Southern France to Southern Italy 4 infantry moved from Afghanistan to Eastern Persia Place Units - Germans 3 artilleries placed in Ukraine 3 artilleries placed in Western Ukraine 3 artilleries placed in Novgorod 3 artilleries placed in France 5 infantry and 4 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,1,1,5,2,1,6,4,6 Germans collect 58 PUs (2 lost to blockades); end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUsCombat Hit Differential Summary :
Russians regular : 0.17 Germans regular : 2.33 -
TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 12 artilleries, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 fighter, 2 infantry and 1 tactical_bomber moved from Rostov to Volgograd 2 bombers moved from Ukraine to Volgograd 1 armour moved from Belarus to Bryansk Germans take Smolensk from Russians 3 artilleries and 3 infantry moved from Belarus to Bryansk 29 artilleries and 2 infantry moved from Rostov to Bryansk 1 mech_infantry moved from Afghanistan to Turkmenistan Germans take Turkmenistan from Russians 15 artilleries and 11 infantry moved from Ukraine to Bryansk 12 artilleries and 10 infantry moved from Western Ukraine to Bryansk Combat - Germans Battle in Bryansk Germans attack with 1 armour, 59 artilleries and 26 infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 59 artilleries and 26 infantry in Bryansk, round 2 : 29/86 hits, 28.83 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 armour, 59 artilleries and 26 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 armour; Russians defend with 1 factory_minor Germans roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 5/6 hits, 2.83 expected hits Russians roll dice for 1 armour in Volgograd, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans lost in Volgograd 1 armour owned by the British lost in Volgograd Germans win, taking Volgograd from Russians with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 1 armour Non Combat Move - Germans 2 bombers moved from Volgograd to Novgorod 1 infantry moved from Archangel to Novgorod 4 infantry moved from Karelia to Novgorod 1 aaGun moved from Belarus to Bryansk 1 fighter and 1 tactical_bomber moved from Volgograd to Ukraine 5 mech_infantrys moved from Belarus to Western Ukraine 6 mech_infantrys moved from Belarus to Bryansk 1 artillery and 1 infantry moved from Germany to Poland 1 artillery and 8 infantry moved from Sweden to Finland 2 artilleries and 1 infantry moved from France to Southern France 1 aaGun and 2 infantry moved from Switzerland to France 1 artillery and 1 infantry moved from Western Germany to France 3 mech_infantrys moved from Western Germany to Poland 1 fighter and 1 tactical_bomber moved from Southern France to Southern Italy 4 infantry moved from Afghanistan to Eastern Persia Place Units - Germans 3 artilleries placed in Ukraine 3 artilleries placed in Western Ukraine 3 artilleries placed in Novgorod 3 artilleries placed in France 5 infantry and 4 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,1,1,5,2,1,6,4,6 Germans collect 58 PUs (2 lost to blockades); end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Western Ukraine: 4 mech_infantrys EDIT: Adding units owned by Germans to Ukraine: 4 mech_infantrys EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Bryansk: 3 mech_infantrys EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to Ukraine: 3 mech_infantrys EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Russians regular : 0.17 Germans regular : 2.33 -
TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14 Purchase Units - Russians Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Russia to Smolensk Russians take Smolensk from Germans 1 armour moved from Smolensk to Russia 1 infantry moved from Tambov to Rostov Russians take Rostov from Germans 2 infantry moved from Tambov to Volgograd 1 tactical_bomber moved from Russia to Volgograd 1 infantry moved from Samara to Kazakhstan Russians take Kazakhstan from Italians Combat - Russians Battle in Volgograd Russians attack with 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd 1 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 tactical_bomber moved from Volgograd to Russia 2 infantry moved from Tambov to Samara 1 artillery moved from Tambov to Samara 3 aaGuns, 13 artilleries and 66 infantry moved from Tambov to Russia Place Units - Russians 1 artillery and 4 infantry placed in Russia Turn Complete - Russians Russians collect 18 PUs; end with 18 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUsCombat Hit Differential Summary :
Germans regular : 0.67 Russians regular : 0.17 -
TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14 Purchase Units - Russians Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Russia to Smolensk Russians take Smolensk from Germans 1 armour moved from Smolensk to Russia 1 infantry moved from Tambov to Rostov Russians take Rostov from Germans 2 infantry moved from Tambov to Volgograd 1 tactical_bomber moved from Russia to Volgograd 1 infantry moved from Samara to Kazakhstan Russians take Kazakhstan from Italians Combat - Russians Battle in Volgograd Russians attack with 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd 1 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 tactical_bomber moved from Volgograd to Russia 2 infantry moved from Tambov to Samara 1 artillery moved from Tambov to Samara 3 aaGuns, 13 artilleries and 66 infantry moved from Tambov to Russia Place Units - Russians 1 artillery and 4 infantry placed in Russia Turn Complete - Russians Russians collect 18 PUs; end with 18 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUsCombat Hit Differential Summary :
Germans regular : 0.67 Russians regular : 0.17 -
TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14 Purchase Units - Japanese Japanese buy 2 artilleries, 3 destroyers, 2 fighters, 5 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Sikang to Kazakhstan 2 bombers moved from India to Kazakhstan 1 destroyer moved from 37 Sea Zone to 19 Sea Zone 1 destroyer moved from 35 Sea Zone to 6 Sea Zone 3 fighters moved from Japan to 6 Sea Zone 1 fighter moved from 35 Sea Zone to 6 Sea Zone 10 fighters and 5 tactical_bombers moved from 35 Sea Zone to 19 Sea Zone 4 fighters moved from 35 Sea Zone to 19 Sea Zone Combat - Japanese Battle in 6 Sea Zone Japanese attack with 1 destroyer and 4 fighters ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer and 4 fighters in 6 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits ANZAC roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 6 Sea Zone Japanese win, taking 6 Sea Zone from ANZAC with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Kazakhstan Japanese attack with 2 bombers and 2 infantry Russians defend with 1 infantry Japanese roll dice for 2 bombers and 2 infantry in Kazakhstan, round 2 : 2/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Japanese win, taking Kazakhstan from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 19 Sea Zone Japanese attack with 1 destroyer, 14 fighters and 5 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 14 fighters and 5 tactical_bombers in 19 Sea Zone, round 2 : 13/20 hits, 10.67 expected hits ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 19 Sea Zone Japanese win, taking 19 Sea Zone from ANZAC with 1 destroyer, 14 fighters and 5 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Non Combat Move - Japanese 3 fighters moved from 6 Sea Zone to 35 Sea Zone 14 fighters and 5 tactical_bombers moved from 19 Sea Zone to 35 Sea Zone 1 carrier moved from 37 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone 1 artillery and 1 infantry moved from 72 Sea Zone to Mozambique Japanese take Mozambique from Neutral_True 1 artillery moved from Malaya to 37 Sea Zone 1 infantry moved from Shan State to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 75 Sea Zone 1 carrier and 1 destroyer moved from 39 Sea Zone to 75 Sea Zone 1 destroyer moved from 37 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from India to 75 Sea Zone 1 fighter moved from 6 Sea Zone to Japan 3 infantry moved from Amur to Buryatia 1 artillery moved from Hopei to Shensi 1 artillery moved from Kweichow to Shensi 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Kiangsu to Anhwe 6 infantry moved from Sikang to Shensi 1 infantry moved from Szechwan to Shensi 2 bombers moved from Kazakhstan to India 1 armour and 1 mech_infantry moved from Afghanistan to Sikang 1 infantry moved from Yunnan to Kweichow 1 infantry moved from Yunnan to Szechwan 1 mech_infantry moved from Sikang to Szechwan 1 fighter and 1 tactical_bomber moved from Kiangsu to Hopei 1 fighter moved from Buryatia to Hopei 2 fighters moved from 37 Sea Zone to India 1 battleship moved from 35 Sea Zone to 37 Sea Zone 1 fighter moved from Shensi to India 1 tactical_bomber moved from Shensi to Sikang 1 fighter moved from Hopei to Sikang 1 armour moved from Shensi to Szechwan 10 artilleries and 18 infantry moved from West India to Eastern Persia 1 artillery moved from French Indo China to Yunnan 1 infantry moved from French Indo China to Shan State 1 infantry moved from French Indo China to Yunnan Place Units - Japanese 1 artillery and 2 infantry placed in French Indo China 3 infantry placed in Kiangsu 1 artillery placed in India 1 destroyer and 1 transport placed in 39 Sea Zone 2 destroyers and 1 transport placed in 37 Sea Zone 2 fighters placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,1 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,4 Japanese collect 70 PUs (5 lost to blockades); end with 70 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUsCombat Hit Differential Summary :
Japanese regular : 3.33 ANZAC regular : -0.33 Russians regular : -0.33 -
TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14 Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 3 fighters, 5 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Turkey to Caucasus Russians take Caucasus from Germans 1 armour moved from Caucasus to Turkey 2 mech_infantrys moved from Iraq to Greece 1 infantry moved from Normandy Bordeaux to Holland Belgium Americans take Holland Belgium from Germans 1 fighter moved from Iraq to Greece 1 submarine moved from 33 Sea Zone to 19 Sea Zone 1 bomber moved from Caroline Islands to 19 Sea Zone 2 fighters moved from Iraq to 72 Sea Zone 1 fighter moved from Spain to Greece Combat - Americans Battle in 72 Sea Zone Americans attack with 2 fighters Japanese defend with 1 transport 1 transport owned by the Japanese lost in 72 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 19 Sea Zone Americans attack with 1 bomber and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 19 Sea Zone Americans win, taking 19 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Greece Americans attack with 2 fighters and 2 mech_infantrys Italians defend with 1 airfield and 1 infantry Americans roll dice for 2 fighters and 2 mech_infantrys in Greece, round 2 : 0/4 hits, 1.33 expected hits Italians roll dice for 1 infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters and 2 mech_infantrys in Greece, round 3 : 0/4 hits, 1.33 expected hits Italians roll dice for 1 infantry in Greece, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters and 2 mech_infantrys in Greece, round 4 : 1/4 hits, 1.33 expected hits Italians roll dice for 1 infantry in Greece, round 4 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Greece 1 infantry owned by the Italians lost in Greece Americans win, taking Greece from Italians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Americans: 1 mech_infantry Casualties for Italians: 1 infantry Non Combat Move - Americans 2 fighters moved from Greece to Turkey 1 fighter moved from Turkey to Persia 1 mech_infantry moved from Iraq to Persia 1 fighter moved from Eastern United States to Spain 1 infantry moved from Spain to Normandy Bordeaux 1 infantry moved from Spain to Normandy Bordeaux 1 fighter moved from Eastern United States to 91 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Spain 2 fighters moved from 72 Sea Zone to Union of South Africa 1 carrier moved from 26 Sea Zone to 33 Sea Zone 3 transports moved from 11 Sea Zone to 10 Sea Zone 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from 19 Sea Zone to Marianas 1 destroyer moved from 92 Sea Zone to 91 Sea Zone Place Units - Americans 2 artilleries and 1 infantry placed in Spain 3 infantry placed in Turkey 1 fighter and 2 mech_infantrys placed in Iraq 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone 1 armour, 2 fighters and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 65 PUs; end with 65 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 100 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 105 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 1 PU; end with 3 PUs Purchase Units - British British buy 1 armour, 1 artillery, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from Turkey to Western Ukraine Combat - British Strategic bombing raid in Western Ukraine Germans roll AA dice in Western Ukraine : 0/1 hits, 0.17 expected hits Bombing raid in Western Ukraine rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Western Ukraine causes 5 damage total. Non Combat Move - British 1 bomber moved from Western Ukraine to Russia 8 fighters moved from Turkey to Kansu 2 tactical_bombers moved from Turkey to Persia 2 fighters moved from Saudi Arabia to Union of South Africa 3 mech_infantrys moved from Saudi Arabia to Persia 1 mech_infantry moved from Egypt to Belgian Congo 6 artilleries and 9 infantry moved from Northwest Persia to Persia 2 infantry moved from Quebec to 106 Sea Zone 2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Spain 1 battleship, 2 carriers, 4 cruisers, 3 destroyers, 4 fighters and 2 transports moved from 100 Sea Zone to 98 Sea Zone 1 armour moved from Egypt to Belgian Congo 1 armour moved from Egypt to Iraq 3 fighters moved from 98 Sea Zone to Egypt Place Units - British 1 artillery and 2 infantry placed in Union of South Africa 1 armour and 2 infantry placed in Persia 3 mech_infantrys placed in Saudi Arabia 3 infantry placed in Egypt Turn Complete - British British collect 34 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Americans regular : -2.33 Italians regular : 0.00 Japanese regular : -0.33 Germans AA : -0.17 -
TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14 Purchase Units - Italians Italians buy 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Sikang to Caucasus Italians take Caucasus from Russians 4 fighters moved from Western Germany to Holland Belgium 1 infantry moved from France to Holland Belgium 1 bomber moved from Southern Italy to Holland Belgium 3 fighters moved from Southern Italy to Holland Belgium Combat - Italians Battle in Holland Belgium Italians attack with 1 bomber, 7 fighters and 1 infantry Americans defend with 1 infantry Italians roll dice for 1 bomber, 7 fighters and 1 infantry in Holland Belgium, round 2 : 4/9 hits, 4.33 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Italians win, taking Holland Belgium from Americans with 1 bomber, 7 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Italians 1 bomber and 3 fighters moved from Holland Belgium to Southern Italy 3 fighters moved from Holland Belgium to Western Germany 1 artillery and 2 infantry moved from Yugoslavia to Romania 1 mech_infantry moved from Eastern Poland to Ukraine 1 fighter moved from Holland Belgium to Southern Italy Place Units - Italians 1 mech_infantry placed in Southern France Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,4,5,3,4,2,5,3,4 Italians collect 6 PUs (8 lost to blockades); end with 6 PUsCombat Hit Differential Summary :
Americans regular : -0.33 Italians regular : -0.33 -
TripleA Move Summary: French round 14
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14 Combat Move - French -
TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans repair damage of 5x factory_minor; Remaining resources: 73 PUs; Germans buy 1 armour, 1 fighter, 15 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Turkmenistan to Volgograd 1 fighter and 1 tactical_bomber moved from Ukraine to Volgograd 2 bombers moved from Novgorod to Volgograd 1 armour moved from Bryansk to Rostov Germans take Tambov from Russians 59 artilleries, 26 infantry and 6 mech_infantrys moved from Bryansk to Rostov Combat - Germans Battle in Volgograd Germans attack with 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 3/5 hits, 2.67 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the Germans lost in Volgograd 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 2 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -8 Casualties for Germans: 1 tactical_bomber Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 1 armour, 59 artilleries, 26 infantry and 6 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 armour, 59 artilleries, 26 infantry and 6 mech_infantrys in Rostov, round 2 : 24/92 hits, 30.83 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 armour, 59 artilleries, 26 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 bombers and 1 fighter moved from Volgograd to Ukraine 6 artilleries and 5 infantry moved from Novgorod to Belarus 1 aaGun moved from Bryansk to Rostov 5 mech_infantrys moved from Western Ukraine to Ukraine 3 mech_infantrys moved from Poland to Novgorod 1 bomber moved from Western Germany to Ukraine 1 fighter moved from Southern Italy to Western Ukraine 1 submarine moved from 112 Sea Zone to 124 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 113 Sea Zone 1 aaGun, 4 artilleries and 3 infantry moved from France to Southern France 4 mech_infantrys moved from Western Germany to Southern France 1 fighter moved from Southern France to Southern Italy Place Units - Germans 3 infantry placed in Ukraine 1 armour, 1 fighter and 1 mech_infantry placed in Novgorod 3 infantry placed in Western Ukraine 9 infantry and 1 mech_infantry placed in Western Germany 1 mech_infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,1,5,6,5,4,6,5,5 Germans collect 56 PUs (2 lost to blockades); end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUsCombat Hit Differential Summary :
Russians regular : 0.33 Germans regular : -6.50 -
TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15 Purchase Units - Russians Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Russia to Bryansk Russians take Bryansk from Germans 1 armour moved from Bryansk to Russia 1 artillery and 1 infantry moved from Samara to Kazakhstan 1 artillery and 2 infantry moved from Samara to Volgograd 1 infantry moved from Russia to Tambov Russians take Tambov from Germans 1 tactical_bomber moved from Russia to Kazakhstan Combat - Russians Battle in Volgograd Russians attack with 1 artillery and 2 infantry Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 artillery and 2 infantry in Volgograd, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Kazakhstan Russians attack with 1 artillery, 1 infantry and 1 tactical_bomber Japanese defend with 2 infantry Russians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/3 hits, 1.17 expected hits Japanese roll dice for 2 infantry in Kazakhstan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Kazakhstan 2 infantry owned by the Japanese lost in Kazakhstan Russians win, taking Kazakhstan from Japanese with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Russians 1 tactical_bomber moved from Kazakhstan to Russia 3 aaGuns, 14 artilleries and 75 infantry moved from Russia to Tambov Place Units - Russians 2 artilleries and 4 infantry placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 17 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUsCombat Hit Differential Summary :
Japanese regular : 0.33 Germans regular : 0.67 Russians regular : 1.00 -
TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15 Purchase Units - Japanese Japanese buy 4 artilleries, 1 carrier, 2 destroyers, 1 fighter, 5 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Mozambique to Rhodesia Japanese take Rhodesia from British 1 artillery and 2 infantry moved from Mozambique to Union of South Africa 1 artillery, 1 infantry and 1 transport moved from 75 Sea Zone to 71 Sea Zone 1 artillery and 1 infantry moved from 71 Sea Zone to Union of South Africa 1 fighter and 1 tactical_bomber moved from 75 Sea Zone to Union of South Africa 2 bombers moved from India to Union of South Africa 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 3 fighters moved from Japan to 19 Sea Zone 2 tactical_bombers moved from 35 Sea Zone to 19 Sea Zone 2 tactical_bombers moved from 35 Sea Zone to Guam 1 fighter moved from 35 Sea Zone to 42 Sea Zone 1 fighter moved from 35 Sea Zone to Guam 7 fighters moved from 35 Sea Zone to Guam 1 artillery moved from India to 39 Sea Zone 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 1 destroyer moved from 37 Sea Zone to 44 Sea Zone 1 artillery and 1 transport moved from 39 Sea Zone to 37 Sea Zone 1 infantry moved from Shan State to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 37 Sea Zone to 20 Sea Zone 5 fighters moved from 35 Sea Zone to 20 Sea Zone 3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone 1 infantry moved from Tsinghai to Kazakhstan 1 fighter and 1 tactical_bomber moved from Sikang to Kazakhstan Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 fighter and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 armour Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 armour in Java, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese lost in Java Japanese roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 armour in Java, round 3 : 1/1 hits, 0.50 expected hits 1 artillery owned by the Japanese lost in Java 1 armour owned by the ANZAC lost in Java ANZAC win with no units remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery and 1 infantry Casualties for ANZAC: 1 armour Battle in Union of South Africa Japanese attack with 2 artilleries, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber British defend with 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry; Americans defend with 2 fighters Japanese roll dice for 2 artilleries, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Union of South Africa, round 2 : 5/9 hits, 4.00 expected hits British roll dice for 1 artillery, 4 fighters and 2 infantry in Union of South Africa, round 2 : 4/7 hits, 3.67 expected hits 3 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Union of South Africa 1 artillery owned by the British, 2 infantry owned by the British and 2 fighters owned by the British lost in Union of South Africa Japanese roll dice for 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber in Union of South Africa, round 3 : 3/5 hits, 2.83 expected hits British roll dice for 2 fighters in Union of South Africa, round 3 : 1/2 hits, 1.33 expected hits 1 bomber owned by the Japanese lost in Union of South Africa 2 fighters owned by the Americans lost in Union of South Africa Japanese win, taking Union of South Africa from British with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 23 Casualties for Japanese: 1 artillery, 1 bomber and 3 infantry Casualties for British: 1 artillery, 2 fighters and 2 infantry Casualties for Americans: 2 fighters Battle in 20 Sea Zone Japanese attack with 1 destroyer and 5 fighters Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 5 fighters in 20 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 20 Sea Zone Japanese win, taking 20 Sea Zone from Americans with 1 destroyer and 5 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Guam Japanese attack with 1 artillery, 8 fighters, 1 infantry and 2 tactical_bombers Americans defend with 1 airfield and 1 infantry Japanese roll dice for 1 artillery, 8 fighters, 1 infantry and 2 tactical_bombers in Guam, round 2 : 6/12 hits, 6.00 expected hits Americans roll dice for 1 infantry in Guam, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Guam Japanese win, taking Guam from Americans with 1 artillery, 8 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in 44 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 44 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Kazakhstan Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 artillery Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 artillery in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kazakhstan 1 artillery owned by the Russians lost in Kazakhstan Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for Russians: 1 artillery Battle in 19 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 2 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 3 fighters and 2 tactical_bombers in 19 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 19 Sea Zone Japanese win, taking 19 Sea Zone from Americans with 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Japanese 1 fighter could not land in 35 Sea Zone and was removed 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Japan 2 fighters and 1 tactical_bomber moved from 19 Sea Zone to 35 Sea Zone 5 fighters moved from 20 Sea Zone to 35 Sea Zone 3 fighters and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone 1 battleship moved from 37 Sea Zone to 35 Sea Zone 1 fighter moved from 42 Sea Zone to 35 Sea Zone 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 1 infantry moved from Shensi to Tsinghai 2 infantry moved from Kweichow to Shensi 1 infantry moved from Szechwan to Shensi 1 fighter and 1 tactical_bomber moved from Hopei to Szechwan 1 fighter and 1 tactical_bomber moved from Kazakhstan to Sikang 1 infantry moved from Anhwe to Kweichow 2 infantry moved from Kiangsu to Anhwe 1 fighter moved from Kiangsu to Szechwan 8 fighters and 2 tactical_bombers moved from Guam to 35 Sea Zone 1 bomber moved from Union of South Africa to Mozambique 1 fighter and 1 tactical_bomber moved from Union of South Africa to 71 Sea Zone 1 carrier and 1 destroyer moved from 75 Sea Zone to 71 Sea Zone 1 fighter moved from India to Eastern Persia 1 artillery and 1 infantry moved from Yunnan to Szechwan 1 infantry moved from French Indo China to Yunnan 1 fighter moved from India to Szechwan Place Units - Japanese 1 transport placed in 39 Sea Zone 1 artillery and 1 infantry placed in India 1 carrier and 2 destroyers placed in 37 Sea Zone 2 artilleries and 1 infantry placed in French Indo China 1 artillery and 2 infantry placed in Kiangsu 1 fighter and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 73 PUs; end with 73 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUsCombat Hit Differential Summary :
Americans regular : -0.67 Japanese regular : 2.33 ANZAC regular : 0.83 Russians regular : 0.67 British regular : 0.00 -
TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15 Purchase Units - Americans Americans buy 4 artilleries, 1 destroyer, 5 fighters, 7 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 1 bomber moved from Marianas to Guam 1 fighter moved from 33 Sea Zone to 21 Sea Zone 2 infantry moved from Turkey to Caucasus 1 fighter moved from Turkey to Caucasus 1 fighter moved from Iraq to Caucasus 5 fighters moved from Persia to Caucasus 2 infantry moved from Normandy Bordeaux to Holland Belgium 3 fighters moved from Spain to Holland Belgium Combat - Americans Battle in Soviet Far East Battle in 21 Sea Zone Americans attack with 1 fighter and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 21 Sea Zone Americans win, taking Soviet Far East from Japanese with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Holland Belgium Americans attack with 3 fighters and 2 infantry Italians defend with 1 infantry Americans roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 2/5 hits, 1.83 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium 1 infantry owned by the Italians lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Italians: 1 infantry Battle in Guam Americans attack with 1 artillery, 1 bomber and 1 infantry Japanese defend with 1 airfield, 1 artillery and 1 infantry Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Guam, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Guam, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Guam Americans win, taking Guam from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Battle in Caucasus Americans attack with 7 fighters and 2 infantry Italians defend with 1 mech_infantry Americans roll dice for 7 fighters and 2 infantry in Caucasus, round 2 : 5/9 hits, 3.83 expected hits Italians roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Caucasus 1 mech_infantry owned by the Italians lost in Caucasus Americans win, taking Caucasus from Italians with 7 fighters and 1 infantry remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Italians: 1 mech_infantry Non Combat Move - Americans 7 fighters moved from Caucasus to Tambov 1 armour moved from Turkey to Persia 2 mech_infantrys moved from Iraq to Persia 1 mech_infantry moved from Greece to Turkey 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 3 fighters moved from Holland Belgium to Spain 2 infantry moved from Spain to Normandy Bordeaux 3 transports moved from 91 Sea Zone to 92 Sea Zone 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 destroyer and 1 submarine moved from 91 Sea Zone to 109 Sea Zone 2 fighters moved from 91 Sea Zone to United Kingdom 1 cruiser moved from 91 Sea Zone to 92 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 carrier moved from 91 Sea Zone to 92 Sea Zone 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 bomber moved from Guam to Marianas 1 fighter moved from 21 Sea Zone to 33 Sea Zone 1 destroyer and 2 submarines moved from 26 Sea Zone to 33 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone Place Units - Americans 1 fighter and 2 infantry placed in Turkey 1 fighter, 1 infantry and 1 mech_infantry placed in Iraq 3 artilleries placed in Spain 1 destroyer and 1 submarine placed in 10 Sea Zone 2 fighters placed in Western United States Americans undo move 3. 2 artilleries and 1 fighter placed in Spain 2 artilleries and 4 infantry placed in Eastern United States Turn Complete - Americans Americans collect 65 PUs; end with 65 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 100 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 105 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 1 infantry moved from Kansu to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Kansu Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs Purchase Units - British British buy 1 armour, 1 artillery, 1 fighter, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 armour and 1 mech_infantry moved from Belgian Congo to Rhodesia 1 fighter moved from Egypt to Rhodesia 3 infantry moved from Egypt to 98 Sea Zone 3 infantry and 2 transports moved from 98 Sea Zone to 76 Sea Zone 1 mech_infantry moved from Saudi Arabia to 76 Sea Zone 3 infantry, 1 mech_infantry and 2 transports moved from 76 Sea Zone to 72 Sea Zone 3 infantry and 1 mech_infantry moved from 72 Sea Zone to Mozambique 1 fighter moved from Egypt to Mozambique 1 fighter moved from Egypt to Rhodesia 1 battleship and 4 cruisers moved from 98 Sea Zone to 72 Sea Zone Combat - British Battle in Rhodesia British attack with 1 armour, 2 fighters and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 1 armour, 2 fighters and 1 mech_infantry in Rhodesia, round 2 : 2/4 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Rhodesia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Rhodesia British win, taking Rhodesia from Japanese with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Mozambique British attack with 1 fighter, 3 infantry and 1 mech_infantry Japanese defend with 1 bomber British roll dice for 1 battleship and 3 cruisers in Mozambique, round 2 : 3/4 hits, 2.17 expected hits Japanese roll dice for 1 bomber in Mozambique, round 2 : 0/1 hits, 0.17 expected hits 1 bomber owned by the Japanese lost in Mozambique British win, taking Mozambique from Japanese with 1 fighter, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 14 Casualties for Japanese: 1 bomber Non Combat Move - British 2 carriers and 1 destroyer moved from 98 Sea Zone to 72 Sea Zone 2 destroyers moved from 98 Sea Zone to 81 Sea Zone 1 fighter moved from 98 Sea Zone to 72 Sea Zone 1 fighter moved from Mozambique to 72 Sea Zone 2 fighters moved from Rhodesia to 72 Sea Zone 1 armour moved from Iraq to Persia 2 mech_infantrys moved from Saudi Arabia to Persia 5 fighters moved from Kansu to Russia 3 fighters moved from Kansu to Tambov 1 destroyer moved from 91 Sea Zone to 109 Sea Zone 1 transport moved from 91 Sea Zone to 109 Sea Zone Place Units - British 1 transport placed in 81 Sea Zone 1 artillery, 1 fighter and 1 infantry placed in Egypt 1 armour and 1 mech_infantry placed in Saudi Arabia 3 infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5,1,3,4,2 British collect 32 PUs (1 lost to blockades); end with 32 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : 2.00 Italians regular : 0.67 Japanese regular : -1.50 Germans regular : 0.67 British regular : 1.17Dice Statistics:
Total 1 was rolled 437 times 2 was rolled 453 times 3 was rolled 505 times 4 was rolled 426 times 5 was rolled 503 times 6 was rolled 472 times Average roll : 3.544 Median : 4.000 Variance : 1.981 Standard Deviation : 1.407 Total rolls : 2796 Null / Other 1 was rolled 75 times 2 was rolled 81 times 3 was rolled 77 times 4 was rolled 64 times 5 was rolled 84 times 6 was rolled 84 times Average roll : 3.544 Median : 3.000 Variance : 0.615 Standard Deviation : 0.784 Total rolls : 465 Germans Combat 1 was rolled 111 times 2 was rolled 113 times 3 was rolled 142 times 4 was rolled 120 times 5 was rolled 144 times 6 was rolled 125 times Average roll : 3.593 Median : 4.000 Variance : 1.341 Standard Deviation : 1.158 Total rolls : 755 British Combat 1 was rolled 59 times 2 was rolled 53 times 3 was rolled 59 times 4 was rolled 56 times 5 was rolled 66 times 6 was rolled 52 times Average roll : 3.501 Median : 4.000 Variance : 0.376 Standard Deviation : 0.614 Total rolls : 345 Italians Combat 1 was rolled 27 times 2 was rolled 24 times 3 was rolled 31 times 4 was rolled 26 times 5 was rolled 23 times 6 was rolled 27 times Average roll : 3.475 Median : 3.000 Variance : 0.251 Standard Deviation : 0.501 Total rolls : 158 Americans Combat 1 was rolled 28 times 2 was rolled 24 times 3 was rolled 31 times 4 was rolled 24 times 5 was rolled 37 times 6 was rolled 31 times Average roll : 3.634 Median : 4.000 Variance : 0.706 Standard Deviation : 0.840 Total rolls : 175 Neutral_Axis Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 1 times Average roll : 2.000 Median : 2.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 75 times 2 was rolled 81 times 3 was rolled 77 times 4 was rolled 64 times 5 was rolled 84 times 6 was rolled 84 times Average roll : 3.544 Median : 3.000 Variance : 0.615 Standard Deviation : 0.784 Total rolls : 465 French Combat 1 was rolled 9 times 2 was rolled 5 times 3 was rolled 9 times 4 was rolled 5 times 5 was rolled 1 times 6 was rolled 7 times Average roll : 3.139 Median : 3.000 Variance : 1.314 Standard Deviation : 1.146 Total rolls : 36 ANZAC Combat 1 was rolled 9 times 2 was rolled 11 times 3 was rolled 11 times 4 was rolled 7 times 5 was rolled 4 times 6 was rolled 8 times Average roll : 3.200 Median : 3.000 Variance : 0.721 Standard Deviation : 0.849 Total rolls : 50 Neutral_True Combat 1 was rolled 3 times 2 was rolled 3 times 3 was rolled 3 times 4 was rolled 2 times 5 was rolled 3 times 6 was rolled 8 times Average roll : 4.045 Median : 4.500 Variance : 1.111 Standard Deviation : 1.054 Total rolls : 22 Neutral_Allies Combat 2 was rolled 3 times 3 was rolled 1 times 4 was rolled 5 times 6 was rolled 1 times Average roll : 3.500 Median : 4.000 Variance : 2.148 Standard Deviation : 1.466 Total rolls : 10 Chinese Combat 1 was rolled 8 times 2 was rolled 4 times 3 was rolled 14 times 4 was rolled 8 times 5 was rolled 10 times 6 was rolled 10 times Average roll : 3.704 Median : 4.000 Variance : 1.019 Standard Deviation : 1.009 Total rolls : 54 UK_Pacific Combat 1 was rolled 1 times 2 was rolled 3 times 3 was rolled 4 times 4 was rolled 3 times 5 was rolled 5 times Average roll : 3.500 Median : 3.500 Variance : 1.156 Standard Deviation : 1.075 Total rolls : 16 Russians Combat 1 was rolled 31 times 2 was rolled 47 times 3 was rolled 45 times 4 was rolled 42 times 5 was rolled 42 times 6 was rolled 35 times Average roll : 3.504 Median : 3.000 Variance : 0.777 Standard Deviation : 0.882 Total rolls : 242 -
@Karl7 edit coming
hold on
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TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15 Purchase Units - Americans Americans buy 4 artilleries, 1 destroyer, 5 fighters, 7 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 1 bomber moved from Marianas to Guam 1 fighter moved from 33 Sea Zone to 21 Sea Zone 2 infantry moved from Turkey to Caucasus 1 fighter moved from Turkey to Caucasus 1 fighter moved from Iraq to Caucasus 5 fighters moved from Persia to Caucasus 2 infantry moved from Normandy Bordeaux to Holland Belgium 3 fighters moved from Spain to Holland Belgium Combat - Americans Battle in Soviet Far East Battle in 21 Sea Zone Americans attack with 1 fighter and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 21 Sea Zone Americans win, taking Soviet Far East from Japanese with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Holland Belgium Americans attack with 3 fighters and 2 infantry Italians defend with 1 infantry Americans roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 2/5 hits, 1.83 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium 1 infantry owned by the Italians lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Italians: 1 infantry Battle in Guam Americans attack with 1 artillery, 1 bomber and 1 infantry Japanese defend with 1 airfield, 1 artillery and 1 infantry Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Guam, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Guam, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Guam Americans win, taking Guam from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Battle in Caucasus Americans attack with 7 fighters and 2 infantry Italians defend with 1 mech_infantry Americans roll dice for 7 fighters and 2 infantry in Caucasus, round 2 : 5/9 hits, 3.83 expected hits Italians roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Caucasus 1 mech_infantry owned by the Italians lost in Caucasus Americans win, taking Caucasus from Italians with 7 fighters and 1 infantry remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Italians: 1 mech_infantry Non Combat Move - Americans 7 fighters moved from Caucasus to Tambov 1 armour moved from Turkey to Persia 2 mech_infantrys moved from Iraq to Persia 1 mech_infantry moved from Greece to Turkey 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 3 fighters moved from Holland Belgium to Spain 2 infantry moved from Spain to Normandy Bordeaux 3 transports moved from 91 Sea Zone to 92 Sea Zone 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 destroyer and 1 submarine moved from 91 Sea Zone to 109 Sea Zone 2 fighters moved from 91 Sea Zone to United Kingdom 1 cruiser moved from 91 Sea Zone to 92 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 carrier moved from 91 Sea Zone to 92 Sea Zone 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 bomber moved from Guam to Marianas 1 fighter moved from 21 Sea Zone to 33 Sea Zone 1 destroyer and 2 submarines moved from 26 Sea Zone to 33 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone Place Units - Americans 1 fighter and 2 infantry placed in Turkey 1 fighter, 1 infantry and 1 mech_infantry placed in Iraq 3 artilleries placed in Spain 1 destroyer and 1 submarine placed in 10 Sea Zone 2 fighters placed in Western United States Americans undo move 3. 2 artilleries and 1 fighter placed in Spain 2 artilleries and 4 infantry placed in Eastern United States Turn Complete - Americans Americans collect 65 PUs; end with 65 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 100 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 105 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 1 infantry moved from Kansu to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Kansu Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs Purchase Units - British British buy 1 armour, 1 artillery, 1 fighter, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 armour and 1 mech_infantry moved from Belgian Congo to Rhodesia 1 fighter moved from Egypt to Rhodesia 3 infantry moved from Egypt to 98 Sea Zone 3 infantry and 2 transports moved from 98 Sea Zone to 76 Sea Zone 1 mech_infantry moved from Saudi Arabia to 76 Sea Zone 3 infantry, 1 mech_infantry and 2 transports moved from 76 Sea Zone to 72 Sea Zone 3 infantry and 1 mech_infantry moved from 72 Sea Zone to Mozambique 1 fighter moved from Egypt to Mozambique 1 fighter moved from Egypt to Rhodesia 1 battleship and 4 cruisers moved from 98 Sea Zone to 72 Sea Zone Combat - British Battle in Rhodesia British attack with 1 armour, 2 fighters and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 1 armour, 2 fighters and 1 mech_infantry in Rhodesia, round 2 : 2/4 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Rhodesia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Rhodesia British win, taking Rhodesia from Japanese with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Mozambique British attack with 1 fighter, 3 infantry and 1 mech_infantry Japanese defend with 1 bomber British roll dice for 1 battleship and 3 cruisers in Mozambique, round 2 : 3/4 hits, 2.17 expected hits Japanese roll dice for 1 bomber in Mozambique, round 2 : 0/1 hits, 0.17 expected hits 1 bomber owned by the Japanese lost in Mozambique British win, taking Mozambique from Japanese with 1 fighter, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 14 Casualties for Japanese: 1 bomber Non Combat Move - British 2 carriers and 1 destroyer moved from 98 Sea Zone to 72 Sea Zone 2 destroyers moved from 98 Sea Zone to 81 Sea Zone 1 fighter moved from 98 Sea Zone to 72 Sea Zone 1 fighter moved from Mozambique to 72 Sea Zone 2 fighters moved from Rhodesia to 72 Sea Zone 1 armour moved from Iraq to Persia 2 mech_infantrys moved from Saudi Arabia to Persia 5 fighters moved from Kansu to Russia 3 fighters moved from Kansu to Tambov 1 destroyer moved from 91 Sea Zone to 109 Sea Zone 1 transport moved from 91 Sea Zone to 109 Sea Zone Place Units - British 1 transport placed in 81 Sea Zone 1 artillery, 1 fighter and 1 infantry placed in Egypt 1 armour and 1 mech_infantry placed in Saudi Arabia 3 infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5,1,3,4,2 British collect 32 PUs (1 lost to blockades); end with 32 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by Americans from Russia: 5 fighters EDIT: Adding units owned by Americans to Kansu: 5 fighters EDIT: Removing units owned by Americans from Tambov: 3 fighters EDIT: Adding units owned by Americans to Kansu: 3 fighters EDIT: Removing units owned by British from Persia: 1 tactical_bomber EDIT: Adding units owned by British to Tambov: 1 tactical_bomber EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : 2.00 Italians regular : 0.67 Japanese regular : -1.50 Germans regular : 0.67 British regular : 1.17Dice Statistics:
Total 1 was rolled 437 times 2 was rolled 453 times 3 was rolled 505 times 4 was rolled 426 times 5 was rolled 503 times 6 was rolled 472 times Average roll : 3.544 Median : 4.000 Variance : 1.981 Standard Deviation : 1.407 Total rolls : 2796 Null / Other 1 was rolled 75 times 2 was rolled 81 times 3 was rolled 77 times 4 was rolled 64 times 5 was rolled 84 times 6 was rolled 84 times Average roll : 3.544 Median : 3.000 Variance : 0.615 Standard Deviation : 0.784 Total rolls : 465 Germans Combat 1 was rolled 111 times 2 was rolled 113 times 3 was rolled 142 times 4 was rolled 120 times 5 was rolled 144 times 6 was rolled 125 times Average roll : 3.593 Median : 4.000 Variance : 1.341 Standard Deviation : 1.158 Total rolls : 755 British Combat 1 was rolled 59 times 2 was rolled 53 times 3 was rolled 59 times 4 was rolled 56 times 5 was rolled 66 times 6 was rolled 52 times Average roll : 3.501 Median : 4.000 Variance : 0.376 Standard Deviation : 0.614 Total rolls : 345 Italians Combat 1 was rolled 27 times 2 was rolled 24 times 3 was rolled 31 times 4 was rolled 26 times 5 was rolled 23 times 6 was rolled 27 times Average roll : 3.475 Median : 3.000 Variance : 0.251 Standard Deviation : 0.501 Total rolls : 158 Americans Combat 1 was rolled 28 times 2 was rolled 24 times 3 was rolled 31 times 4 was rolled 24 times 5 was rolled 37 times 6 was rolled 31 times Average roll : 3.634 Median : 4.000 Variance : 0.706 Standard Deviation : 0.840 Total rolls : 175 Neutral_Axis Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 1 times Average roll : 2.000 Median : 2.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 75 times 2 was rolled 81 times 3 was rolled 77 times 4 was rolled 64 times 5 was rolled 84 times 6 was rolled 84 times Average roll : 3.544 Median : 3.000 Variance : 0.615 Standard Deviation : 0.784 Total rolls : 465 French Combat 1 was rolled 9 times 2 was rolled 5 times 3 was rolled 9 times 4 was rolled 5 times 5 was rolled 1 times 6 was rolled 7 times Average roll : 3.139 Median : 3.000 Variance : 1.314 Standard Deviation : 1.146 Total rolls : 36 ANZAC Combat 1 was rolled 9 times 2 was rolled 11 times 3 was rolled 11 times 4 was rolled 7 times 5 was rolled 4 times 6 was rolled 8 times Average roll : 3.200 Median : 3.000 Variance : 0.721 Standard Deviation : 0.849 Total rolls : 50 Neutral_True Combat 1 was rolled 3 times 2 was rolled 3 times 3 was rolled 3 times 4 was rolled 2 times 5 was rolled 3 times 6 was rolled 8 times Average roll : 4.045 Median : 4.500 Variance : 1.111 Standard Deviation : 1.054 Total rolls : 22 Neutral_Allies Combat 2 was rolled 3 times 3 was rolled 1 times 4 was rolled 5 times 6 was rolled 1 times Average roll : 3.500 Median : 4.000 Variance : 2.148 Standard Deviation : 1.466 Total rolls : 10 Chinese Combat 1 was rolled 8 times 2 was rolled 4 times 3 was rolled 14 times 4 was rolled 8 times 5 was rolled 10 times 6 was rolled 10 times Average roll : 3.704 Median : 4.000 Variance : 1.019 Standard Deviation : 1.009 Total rolls : 54 UK_Pacific Combat 1 was rolled 1 times 2 was rolled 3 times 3 was rolled 4 times 4 was rolled 3 times 5 was rolled 5 times Average roll : 3.500 Median : 3.500 Variance : 1.156 Standard Deviation : 1.075 Total rolls : 16 Russians Combat 1 was rolled 31 times 2 was rolled 47 times 3 was rolled 45 times 4 was rolled 42 times 5 was rolled 42 times 6 was rolled 35 times Average roll : 3.504 Median : 3.000 Variance : 0.777 Standard Deviation : 0.882 Total rolls : 242 -
TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15 Purchase Units - Americans Americans buy 4 artilleries, 1 destroyer, 5 fighters, 7 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 1 bomber moved from Marianas to Guam 1 fighter moved from 33 Sea Zone to 21 Sea Zone 2 infantry moved from Turkey to Caucasus 1 fighter moved from Turkey to Caucasus 1 fighter moved from Iraq to Caucasus 5 fighters moved from Persia to Caucasus 2 infantry moved from Normandy Bordeaux to Holland Belgium 3 fighters moved from Spain to Holland Belgium Combat - Americans Battle in Soviet Far East Battle in 21 Sea Zone Americans attack with 1 fighter and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 21 Sea Zone Americans win, taking Soviet Far East from Japanese with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Holland Belgium Americans attack with 3 fighters and 2 infantry Italians defend with 1 infantry Americans roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 2/5 hits, 1.83 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium 1 infantry owned by the Italians lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Italians: 1 infantry Battle in Guam Americans attack with 1 artillery, 1 bomber and 1 infantry Japanese defend with 1 airfield, 1 artillery and 1 infantry Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Guam, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Guam, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Guam Americans win, taking Guam from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Battle in Caucasus Americans attack with 7 fighters and 2 infantry Italians defend with 1 mech_infantry Americans roll dice for 7 fighters and 2 infantry in Caucasus, round 2 : 5/9 hits, 3.83 expected hits Italians roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Caucasus 1 mech_infantry owned by the Italians lost in Caucasus Americans win, taking Caucasus from Italians with 7 fighters and 1 infantry remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Italians: 1 mech_infantry Non Combat Move - Americans 7 fighters moved from Caucasus to Tambov 1 armour moved from Turkey to Persia 2 mech_infantrys moved from Iraq to Persia 1 mech_infantry moved from Greece to Turkey 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 3 fighters moved from Holland Belgium to Spain 2 infantry moved from Spain to Normandy Bordeaux 3 transports moved from 91 Sea Zone to 92 Sea Zone 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 destroyer and 1 submarine moved from 91 Sea Zone to 109 Sea Zone 2 fighters moved from 91 Sea Zone to United Kingdom 1 cruiser moved from 91 Sea Zone to 92 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 carrier moved from 91 Sea Zone to 92 Sea Zone 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 bomber moved from Guam to Marianas 1 fighter moved from 21 Sea Zone to 33 Sea Zone 1 destroyer and 2 submarines moved from 26 Sea Zone to 33 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone Place Units - Americans 1 fighter and 2 infantry placed in Turkey 1 fighter, 1 infantry and 1 mech_infantry placed in Iraq 3 artilleries placed in Spain 1 destroyer and 1 submarine placed in 10 Sea Zone 2 fighters placed in Western United States Americans undo move 3. 2 artilleries and 1 fighter placed in Spain 2 artilleries and 4 infantry placed in Eastern United States Turn Complete - Americans Americans collect 65 PUs; end with 65 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 100 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 105 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 1 infantry moved from Kansu to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Kansu Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs Purchase Units - British British buy 1 armour, 1 artillery, 1 fighter, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 armour and 1 mech_infantry moved from Belgian Congo to Rhodesia 1 fighter moved from Egypt to Rhodesia 3 infantry moved from Egypt to 98 Sea Zone 3 infantry and 2 transports moved from 98 Sea Zone to 76 Sea Zone 1 mech_infantry moved from Saudi Arabia to 76 Sea Zone 3 infantry, 1 mech_infantry and 2 transports moved from 76 Sea Zone to 72 Sea Zone 3 infantry and 1 mech_infantry moved from 72 Sea Zone to Mozambique 1 fighter moved from Egypt to Mozambique 1 fighter moved from Egypt to Rhodesia 1 battleship and 4 cruisers moved from 98 Sea Zone to 72 Sea Zone Combat - British Battle in Rhodesia British attack with 1 armour, 2 fighters and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 1 armour, 2 fighters and 1 mech_infantry in Rhodesia, round 2 : 2/4 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Rhodesia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Rhodesia British win, taking Rhodesia from Japanese with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Mozambique British attack with 1 fighter, 3 infantry and 1 mech_infantry Japanese defend with 1 bomber British roll dice for 1 battleship and 3 cruisers in Mozambique, round 2 : 3/4 hits, 2.17 expected hits Japanese roll dice for 1 bomber in Mozambique, round 2 : 0/1 hits, 0.17 expected hits 1 bomber owned by the Japanese lost in Mozambique British win, taking Mozambique from Japanese with 1 fighter, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 14 Casualties for Japanese: 1 bomber Non Combat Move - British 2 carriers and 1 destroyer moved from 98 Sea Zone to 72 Sea Zone 2 destroyers moved from 98 Sea Zone to 81 Sea Zone 1 fighter moved from 98 Sea Zone to 72 Sea Zone 1 fighter moved from Mozambique to 72 Sea Zone 2 fighters moved from Rhodesia to 72 Sea Zone 1 armour moved from Iraq to Persia 2 mech_infantrys moved from Saudi Arabia to Persia 5 fighters moved from Kansu to Russia 3 fighters moved from Kansu to Tambov 1 destroyer moved from 91 Sea Zone to 109 Sea Zone 1 transport moved from 91 Sea Zone to 109 Sea Zone Place Units - British 1 transport placed in 81 Sea Zone 1 artillery, 1 fighter and 1 infantry placed in Egypt 1 armour and 1 mech_infantry placed in Saudi Arabia 3 infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5,1,3,4,2 British collect 32 PUs (1 lost to blockades); end with 32 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by Americans from Russia: 5 fighters EDIT: Adding units owned by Americans to Kansu: 5 fighters EDIT: Removing units owned by Americans from Tambov: 3 fighters EDIT: Adding units owned by Americans to Kansu: 3 fighters EDIT: Removing units owned by British from Persia: 1 tactical_bomber EDIT: Adding units owned by British to Tambov: 1 tactical_bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Russia: 1 bomber EDIT: Adding units owned by British to Egypt: 1 bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Persia: 1 tactical_bomber EDIT: Adding units owned by British to Tambov: 1 tactical_bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Tambov: 1 tactical_bomber EDIT: Adding units owned by British to Persia: 1 tactical_bomber EDIT: Removing units owned by British from 72 Sea Zone: 1 fighter EDIT: Adding units owned by British to Tambov: 1 fighter EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : 2.00 Italians regular : 0.67 Japanese regular : -1.50 Germans regular : 0.67 British regular : 1.17Dice Statistics:
Total 1 was rolled 437 times 2 was rolled 453 times 3 was rolled 505 times 4 was rolled 426 times 5 was rolled 503 times 6 was rolled 472 times Average roll : 3.544 Median : 4.000 Variance : 1.981 Standard Deviation : 1.407 Total rolls : 2796 Null / Other 1 was rolled 75 times 2 was rolled 81 times 3 was rolled 77 times 4 was rolled 64 times 5 was rolled 84 times 6 was rolled 84 times Average roll : 3.544 Median : 3.000 Variance : 0.615 Standard Deviation : 0.784 Total rolls : 465 Germans Combat 1 was rolled 111 times 2 was rolled 113 times 3 was rolled 142 times 4 was rolled 120 times 5 was rolled 144 times 6 was rolled 125 times Average roll : 3.593 Median : 4.000 Variance : 1.341 Standard Deviation : 1.158 Total rolls : 755 British Combat 1 was rolled 59 times 2 was rolled 53 times 3 was rolled 59 times 4 was rolled 56 times 5 was rolled 66 times 6 was rolled 52 times Average roll : 3.501 Median : 4.000 Variance : 0.376 Standard Deviation : 0.614 Total rolls : 345 Italians Combat 1 was rolled 27 times 2 was rolled 24 times 3 was rolled 31 times 4 was rolled 26 times 5 was rolled 23 times 6 was rolled 27 times Average roll : 3.475 Median : 3.000 Variance : 0.251 Standard Deviation : 0.501 Total rolls : 158 Americans Combat 1 was rolled 28 times 2 was rolled 24 times 3 was rolled 31 times 4 was rolled 24 times 5 was rolled 37 times 6 was rolled 31 times Average roll : 3.634 Median : 4.000 Variance : 0.706 Standard Deviation : 0.840 Total rolls : 175 Neutral_Axis Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 1 times Average roll : 2.000 Median : 2.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 75 times 2 was rolled 81 times 3 was rolled 77 times 4 was rolled 64 times 5 was rolled 84 times 6 was rolled 84 times Average roll : 3.544 Median : 3.000 Variance : 0.615 Standard Deviation : 0.784 Total rolls : 465 French Combat 1 was rolled 9 times 2 was rolled 5 times 3 was rolled 9 times 4 was rolled 5 times 5 was rolled 1 times 6 was rolled 7 times Average roll : 3.139 Median : 3.000 Variance : 1.314 Standard Deviation : 1.146 Total rolls : 36 ANZAC Combat 1 was rolled 9 times 2 was rolled 11 times 3 was rolled 11 times 4 was rolled 7 times 5 was rolled 4 times 6 was rolled 8 times Average roll : 3.200 Median : 3.000 Variance : 0.721 Standard Deviation : 0.849 Total rolls : 50 Neutral_True Combat 1 was rolled 3 times 2 was rolled 3 times 3 was rolled 3 times 4 was rolled 2 times 5 was rolled 3 times 6 was rolled 8 times Average roll : 4.045 Median : 4.500 Variance : 1.111 Standard Deviation : 1.054 Total rolls : 22 Neutral_Allies Combat 2 was rolled 3 times 3 was rolled 1 times 4 was rolled 5 times 6 was rolled 1 times Average roll : 3.500 Median : 4.000 Variance : 2.148 Standard Deviation : 1.466 Total rolls : 10 Chinese Combat 1 was rolled 8 times 2 was rolled 4 times 3 was rolled 14 times 4 was rolled 8 times 5 was rolled 10 times 6 was rolled 10 times Average roll : 3.704 Median : 4.000 Variance : 1.019 Standard Deviation : 1.009 Total rolls : 54 UK_Pacific Combat 1 was rolled 1 times 2 was rolled 3 times 3 was rolled 4 times 4 was rolled 3 times 5 was rolled 5 times Average roll : 3.500 Median : 3.500 Variance : 1.156 Standard Deviation : 1.075 Total rolls : 16 Russians Combat 1 was rolled 31 times 2 was rolled 47 times 3 was rolled 45 times 4 was rolled 42 times 5 was rolled 42 times 6 was rolled 35 times Average roll : 3.504 Median : 3.000 Variance : 0.777 Standard Deviation : 0.882 Total rolls : 242 -
TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15 Purchase Units - Italians Italians buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Ukraine to Caucasus 1 bomber moved from Southern Italy to Caucasus 1 armour moved from Sikang to Kazakhstan Italians take Kazakhstan from Russians 1 armour moved from Kazakhstan to Sikang Combat - Italians Battle in Caucasus Italians attack with 1 bomber and 1 mech_infantry Americans defend with 1 infantry Italians roll dice for 1 bomber and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Caucasus 1 infantry owned by the Americans lost in Caucasus Italians win with 1 bomber remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for Americans: 1 infantry Non Combat Move - Italians 1 mech_infantry moved from Southern France to Greater Southern Germany 1 artillery and 2 infantry moved from Romania to Bulgaria 1 bomber moved from Caucasus to Ukraine Place Units - Italians 2 infantry placed in Southern France Turn Complete - Italians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,4,3,1,4,6,2,6,5 Italians collect 7 PUs (6 lost to blockades); end with 7 PUsCombat Hit Differential Summary :
Italians regular : 0.17 Russians regular : 0.67 -
TripleA Move Summary: French round 15
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15 Combat Move - French





