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2025 BM4 Playoff Adam514 (Axis) vs axis-dominion (Allies+19)

  • 19 17

    Bid: ftr scotland, sub 106, inf yunnan

    Good luck and have fun.

  • 19 17

    TripleA Move Summary: Germans round 1

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 1
    
        Purchase Units - Germans
            Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Germans To War With Americans
                Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Germans and Americans from Neutrality to War
                Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
                Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
                Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            1 submarine moved from 103 Sea Zone to 101 Sea Zone
            1 submarine moved from 118 Sea Zone to 106 Sea Zone
            1 submarine moved from 117 Sea Zone to 116 Sea Zone
            1 submarine moved from 116 Sea Zone to 106 Sea Zone
            1 submarine moved from 108 Sea Zone to 110 Sea Zone
            3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
            1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
            3 armour moved from Greater Southern Germany to France
            1 armour and 1 infantry moved from Romania to Yugoslavia
            1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia
            2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
            1 armour moved from Poland to Yugoslavia
            1 fighter moved from Slovakia Hungary to Yugoslavia
            1 tactical_bomber moved from Poland to Yugoslavia
            1 battleship moved from 113 Sea Zone to 110 Sea Zone
            1 fighter moved from Holland Belgium to 110 Sea Zone
            2 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
            2 bombers moved from Germany to 110 Sea Zone
            1 tactical_bomber moved from Germany to Yugoslavia
            1 fighter moved from Norway to 110 Sea Zone
    

    Savegame

  • 19 17

    Scramble sz110 and submerge sz106?


  • @Adam514 said in 2025 BM4 Playoff Adam514 (Axis) vs axis-dominion (Allies+19):

    Scramble sz110 and submerge sz106?

    no scramble.

    Sub fights and if you get a hit before I do in 106, kill the destroyer and then submerge

    glhf!

  • 19 17

    TripleA Turn Summary: Germans round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 1
    
        Purchase Units - Germans
            Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Germans To War With Americans
                Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Germans and Americans from Neutrality to War
                Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
                Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
                Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            1 submarine moved from 103 Sea Zone to 101 Sea Zone
            1 submarine moved from 118 Sea Zone to 106 Sea Zone
            1 submarine moved from 117 Sea Zone to 116 Sea Zone
            1 submarine moved from 116 Sea Zone to 106 Sea Zone
            1 submarine moved from 108 Sea Zone to 110 Sea Zone
            3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
            1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
            3 armour moved from Greater Southern Germany to France
            1 armour and 1 infantry moved from Romania to Yugoslavia
            1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia
            2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
            1 armour moved from Poland to Yugoslavia
            1 fighter moved from Slovakia Hungary to Yugoslavia
            1 tactical_bomber moved from Poland to Yugoslavia
            1 battleship moved from 113 Sea Zone to 110 Sea Zone
            1 fighter moved from Holland Belgium to 110 Sea Zone
            2 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
            2 bombers moved from Germany to 110 Sea Zone
            1 tactical_bomber moved from Germany to Yugoslavia
            1 fighter moved from Norway to 110 Sea Zone
    
        Combat - Germans
            Battle in 106 Sea Zone
                Germans attack with 2 submarines
                British defend with 1 destroyer, 1 submarine and 1 transport
                    British roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Germans lost in 106 Sea Zone
                1 submarine owned by the Germans retreated to 116 Sea Zone
                British win with 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is -6
                Casualties for Germans: 1 submarine
            Battle in 110 Sea Zone
                Germans attack with 1 battleship, 2 bombers, 4 fighters, 1 submarine and 3 tactical_bombers
                British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the British
                    Germans roll dice for 1 battleship, 2 bombers, 4 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 8/10 hits, 6.00 expected hits
                    British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                Units damaged: 1 battleship owned by the Germans
                    1 submarine owned by the Germans lost in 110 Sea Zone
                    1 cruiser owned by the French, 1 cruiser owned by the British and 1 battleship owned by the British lost in 110 Sea Zone
                Germans win with 1 battleship, 2 bombers, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 38
                Casualties for Germans: 1 submarine
                Casualties for British: 1 battleship and 1 cruiser
                Casualties for French: 1 cruiser
            Battle in 101 Sea Zone
                Germans attack with 1 submarine
                Americans defend with 1 cruiser and 1 transport
                    Germans roll dice for 1 submarine in 101 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 cruiser and 1 transport in 101 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 submarine owned by the Germans lost in 101 Sea Zone
                Americans win with 1 cruiser and 1 transport remaining. Battle score for attacker is -6
                Casualties for Germans: 1 submarine
            Battle in Yugoslavia
                Germans attack with 3 armour, 2 artilleries, 1 fighter, 9 infantry and 2 tactical_bombers
                Neutral_Allies defend with 5 infantry
                    Germans roll dice for 3 armour, 2 artilleries, 1 fighter, 9 infantry and 2 tactical_bombers in Yugoslavia, round 2 : 5/17 hits, 5.83 expected hits
                    Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 1/5 hits, 1.67 expected hits
                    1 infantry owned by the Germans lost in Yugoslavia
                    5 infantry owned by the Neutral_Allies lost in Yugoslavia
                Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter, 8 infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
                Casualties for Germans: 1 infantry
                Casualties for Neutral_Allies: 5 infantry
            Battle in France
                Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys
                British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
                    Germans roll dice for 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys in France, round 2 : 7/20 hits, 6.33 expected hits
                    French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 3/11 hits, 4.33 expected hits
                    3 infantry owned by the Germans lost in France
                    1 aaGun owned by the French and 6 infantry owned by the French lost in France
                    Germans roll dice for 6 armour, 3 artilleries, 4 infantry and 4 mech_infantrys in France, round 3 : 5/17 hits, 5.83 expected hits
                    French roll dice for 2 armour, 2 artilleries and 1 fighter in France, round 3 : 3/5 hits, 2.33 expected hits
                    3 infantry owned by the Germans lost in France
                    1 armour owned by the French, 1 fighter owned by the French, 1 artillery owned by the British, 1 armour owned by the British and 1 artillery owned by the French lost in France
                Germans captures 19PUs while taking French capital
                Germans converts factory_major into different units
                Germans win, taking France from French with 6 armour, 3 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 35
                Casualties for Germans: 6 infantry
                Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
                Casualties for British: 1 armour and 1 artillery
            Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
            triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French
    
        Non Combat Move - Germans
            2 bombers, 4 fighters and 3 tactical_bombers moved from 110 Sea Zone to Western Germany
            3 infantry moved from Norway to Finland
                  Germans take Finland from Neutral_Axis
            1 infantry moved from Romania to Bulgaria
                  Germans take Bulgaria from Neutral_Axis
            1 fighter and 1 tactical_bomber moved from Yugoslavia to Southern Italy
            1 tactical_bomber moved from Yugoslavia to Western Germany
            1 transport moved from 114 Sea Zone to 113 Sea Zone
            2 infantry moved from Denmark to 113 Sea Zone
            2 infantry moved from 113 Sea Zone to Germany
            2 aaGuns, 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary
            1 aaGun moved from Germany to Poland
            2 infantry moved from Poland to Slovakia Hungary
            1 submarine moved from 124 Sea Zone to 112 Sea Zone
            1 cruiser moved from 114 Sea Zone to 113 Sea Zone
    
        Place Units - Germans
            6 artilleries and 2 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 39 PUs; end with 58 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.50
    French regular : -0.67
    Neutral_Allies regular : -0.67
    Germans regular : 0.67
    British regular : 0.83
    

    Savegame

  • 19 17

    Turn complete.

  • 25 24 22 21 20 19 18 16 15

    TripleA Turn Summary: Russians round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 1
    
        Purchase Units - Russians
            Russians buy 1 fighter, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
    
        Non Combat Move - Russians
            2 aaGuns and 6 infantry moved from Sakha to Amur
            6 infantry moved from Buryatia to Amur
            1 armour and 1 mech_infantry moved from Volgograd to Sikang
            1 armour and 1 mech_infantry moved from Russia to Kazakhstan
            1 fighter and 1 tactical_bomber moved from Russia to Yunnan
            1 submarine moved from 127 Sea Zone to 111 Sea Zone
            1 artillery and 6 infantry moved from Novgorod to Belarus
            1 infantry moved from Archangel to Belarus
            3 infantry moved from Baltic States to Belarus
            2 infantry moved from Eastern Poland to Belarus
            1 aaGun moved from Novgorod to Belarus
            2 infantry moved from Karelia to Novgorod
            3 infantry moved from Vyborg to Novgorod
            2 infantry moved from Bessarabia to Western Ukraine
            3 infantry moved from Ukraine to Western Ukraine
            2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk
            1 fighter moved from Novgorod to Russia
            2 infantry moved from Caucasus to Rostov
    
        Place Units - Russians
            1 fighter placed in Russia
            3 mech_infantrys placed in Volgograd
            3 infantry placed in Novgorod
            2 infantry placed in Ukraine
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 22 21 20 19 18 16 15

    turn complete

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