@ArtofWar1947 Pretty sure this is the wrong game save. Its on turn T15…
L26 BM4 fasthard(X) vs pacifiersboard(L+21)
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour and 11 mech_infantrys; Remaining resources: 1 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 1 armour moved from Romania to Bessarabia Germans take Bessarabia from Russians 1 armour moved from Bessarabia to Eastern Poland Germans take Eastern Poland from Russians 1 mech_infantry moved from Germany to Baltic States Germans take Baltic States from Russians 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians Combat - Germans Non Combat Move - Germans 6 artilleries and 2 infantry moved from Slovakia Hungary to Eastern Poland 1 aaGun, 5 artilleries and 22 infantry moved from Romania to Eastern Poland 1 armour and 8 mech_infantrys moved from Germany to Eastern Poland 7 mech_infantrys moved from Western Germany to Poland 2 armour moved from Greece to Romania 5 armour moved from Yugoslavia to Eastern Poland Place Units - Germans 1 armour and 6 mech_infantrys placed in Germany 4 mech_infantrys placed in Western Germany 1 mech_infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3 Germans collect 41 PUs (3 lost to blockades); end with 42 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Purchase Units - Russians Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 fighter and 1 infantry moved from Novgorod to Vyborg 1 infantry moved from Belarus to Baltic States 1 fighter and 1 tactical_bomber moved from Novgorod to Baltic States 1 infantry and 1 mech_infantry moved from Novgorod to Karelia 2 armour and 2 mech_infantrys moved from Belarus to Karelia 1 infantry moved from Ukraine to Bessarabia Russians take Bessarabia from Germans 1 cruiser moved from 115 Sea Zone to 114 Sea Zone 1 submarine moved from 115 Sea Zone to 113 Sea Zone Combat - Russians Battle in 114 Sea Zone Russians attack with 1 cruiser Germans defend with 1 transport 1 transport owned by the Germans lost in 114 Sea Zone Russians win with 1 cruiser remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Vyborg Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Vyborg, round 2 : 2/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Vyborg Russians win, taking Vyborg from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Karelia Russians attack with 2 armour, 1 infantry and 3 mech_infantrys Germans defend with 1 infantry Russians roll dice for 2 armour, 1 infantry and 3 mech_infantrys in Karelia, round 2 : 3/6 hits, 1,67 expected hits Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Karelia Russians win, taking Karelia from Germans with 2 armour, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Baltic States Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 0/3 hits, 1,33 expected hits Germans roll dice for 1 mech_infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Baltic States, round 3 : 1/3 hits, 1,33 expected hits Germans roll dice for 1 mech_infantry in Baltic States, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Baltic States 1 mech_infantry owned by the Germans lost in Baltic States Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter moved from Vyborg to Russia 1 fighter and 1 tactical_bomber moved from Baltic States to Russia 2 aaGuns, 2 artilleries and 9 infantry moved from Western Ukraine to Bryansk 2 aaGuns, 2 artilleries and 19 infantry moved from Belarus to Bryansk 4 infantry moved from Ukraine to Bryansk 6 infantry moved from Yenisey to Timguska 2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey 1 infantry moved from Bryansk to Belarus 2 infantry moved from Russia to Vologda 4 infantry moved from Russia to Bryansk Place Units - Russians 2 infantry placed in Volgograd 1 artillery and 9 infantry placed in Russia Turn Complete - Russians Russians collect 35 PUs; end with 35 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUsCombat Hit Differential Summary :
Germans regular : -0,33 Russians regular : 1,00 -
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 harbour and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kiangsi to Kwangtung 1 mech_infantry moved from Kiangsi to Kwangtung 2 infantry moved from Yunnan to Burma 1 infantry moved from French Indo China to Shan State 2 fighters and 2 tactical_bombers moved from Kwangsi to Kwangtung 2 fighters moved from Kwangsi to 36 Sea Zone 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Kweichow to Shensi Japanese take Shensi from Chinese 1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 2 bombers moved from Kwangsi to Malaya 1 infantry moved from French Indo China to Shan State 2 artilleries, 6 infantry and 1 marine moved from French Indo China to Shan State 1 carrier moved from 36 Sea Zone to 37 Sea Zone 1 cruiser and 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 2 fighters and 2 tactical_bombers moved from 38 Sea Zone to Burma 1 fighter and 1 tactical_bomber moved from Kwangsi to Burma 1 fighter moved from Kwangsi to Malaya 1 tactical_bomber moved from Kwangsi to Kwangtung 1 fighter moved from Kwangsi to Kwangtung 4 transports moved from 36 Sea Zone to 37 Sea Zone 1 artillery moved from Kwangsi to Kwangtung 1 tactical_bomber moved from Kwangsi to 36 Sea Zone 1 fighter moved from Kwangsi to Malaya Combat - Japanese Battle in Kwangtung Japanese attack with 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Kwangtung, round 2 : 4/9 hits, 4,33 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Burma Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers British defend with 2 infantry Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Burma, round 2 : 2/8 hits, 3,83 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Shan State Japanese attack with 2 artilleries, 8 infantry and 1 marine British defend with 1 infantry Japanese roll dice for 2 artilleries, 8 infantry and 1 marine in Shan State, round 2 : 4/11 hits, 2,50 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shan State 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 artilleries, 7 infantry and 1 marine remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in 36 Sea Zone Japanese attack with 3 fighters, 1 submarine and 2 tactical_bombers British defend with 1 destroyer Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 3 fighters and 2 tactical_bombers in 36 Sea Zone, round 2 : 4/5 hits, 2,83 expected hits British roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Japanese lost in 36 Sea Zone 1 destroyer owned by the British lost in 36 Sea Zone Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for British: 1 destroyer Battle in Malaya Japanese attack with 1 artillery, 2 bombers, 2 fighters and 1 infantry ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 cruiser in Malaya, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 artillery, 2 bombers, 2 fighters and 1 infantry in Malaya, round 2 : 5/6 hits, 3,00 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 artillery, 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 2 fighters moved from Malaya to 37 Sea Zone 2 bombers moved from Malaya to French Indo China 1 fighter and 2 tactical_bombers moved from 36 Sea Zone to French Indo China 3 fighters and 3 tactical_bombers moved from Kwangtung to French Indo China 1 battleship moved from 38 Sea Zone to 37 Sea Zone 1 armour, 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 1 infantry, 1 submarine and 1 transport moved from 38 Sea Zone to 79 Sea Zone 2 fighters and 2 tactical_bombers moved from Burma to 79 Sea Zone 1 fighter and 1 tactical_bomber moved from Burma to French Indo China 1 infantry moved from Hunan to Yunnan 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Chahar 1 aaGun and 2 infantry moved from Anhwe to Hunan 1 carrier and 3 transports moved from 6 Sea Zone to 19 Sea Zone 3 infantry moved from Jehol to 19 Sea Zone 1 carrier, 3 infantry and 3 transports moved from 19 Sea Zone to 20 Sea Zone 3 artilleries moved from Kiangsi to 20 Sea Zone 3 artilleries, 1 carrier, 3 infantry and 3 transports moved from 20 Sea Zone to 36 Sea Zone 3 artilleries and 3 infantry moved from 36 Sea Zone to French Indo China Place Units - Japanese 1 harbour placed in French Indo China 6 infantry placed in Japan Turn Complete - Japanese Japanese collect 44 PUs; end with 44 PUsCombat Hit Differential Summary :
Japanese regular : 1,67 UK_Pacific regular : -1,00 British regular : 0,67 -
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 harbour and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kiangsi to Kwangtung 1 mech_infantry moved from Kiangsi to Kwangtung 2 infantry moved from Yunnan to Burma 1 infantry moved from French Indo China to Shan State 2 fighters and 2 tactical_bombers moved from Kwangsi to Kwangtung 2 fighters moved from Kwangsi to 36 Sea Zone 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Kweichow to Shensi Japanese take Shensi from Chinese 1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 2 bombers moved from Kwangsi to Malaya 1 infantry moved from French Indo China to Shan State 2 artilleries, 6 infantry and 1 marine moved from French Indo China to Shan State 1 carrier moved from 36 Sea Zone to 37 Sea Zone 1 cruiser and 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 2 fighters and 2 tactical_bombers moved from 38 Sea Zone to Burma 1 fighter and 1 tactical_bomber moved from Kwangsi to Burma 1 fighter moved from Kwangsi to Malaya 1 tactical_bomber moved from Kwangsi to Kwangtung 1 fighter moved from Kwangsi to Kwangtung 4 transports moved from 36 Sea Zone to 37 Sea Zone 1 artillery moved from Kwangsi to Kwangtung 1 tactical_bomber moved from Kwangsi to 36 Sea Zone 1 fighter moved from Kwangsi to Malaya Combat - Japanese Battle in Kwangtung Japanese attack with 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Kwangtung, round 2 : 4/9 hits, 4,33 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Burma Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers British defend with 2 infantry Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Burma, round 2 : 2/8 hits, 3,83 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Shan State Japanese attack with 2 artilleries, 8 infantry and 1 marine British defend with 1 infantry Japanese roll dice for 2 artilleries, 8 infantry and 1 marine in Shan State, round 2 : 4/11 hits, 2,50 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shan State 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 artilleries, 7 infantry and 1 marine remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in 36 Sea Zone Japanese attack with 3 fighters, 1 submarine and 2 tactical_bombers British defend with 1 destroyer Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 3 fighters and 2 tactical_bombers in 36 Sea Zone, round 2 : 4/5 hits, 2,83 expected hits British roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Japanese lost in 36 Sea Zone 1 destroyer owned by the British lost in 36 Sea Zone Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for British: 1 destroyer Battle in Malaya Japanese attack with 1 artillery, 2 bombers, 2 fighters and 1 infantry ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 cruiser in Malaya, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 artillery, 2 bombers, 2 fighters and 1 infantry in Malaya, round 2 : 5/6 hits, 3,00 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 artillery, 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 2 fighters moved from Malaya to 37 Sea Zone 2 bombers moved from Malaya to French Indo China 1 fighter and 2 tactical_bombers moved from 36 Sea Zone to French Indo China 3 fighters and 3 tactical_bombers moved from Kwangtung to French Indo China 1 battleship moved from 38 Sea Zone to 37 Sea Zone 1 armour, 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 1 infantry, 1 submarine and 1 transport moved from 38 Sea Zone to 79 Sea Zone 2 fighters and 2 tactical_bombers moved from Burma to 79 Sea Zone 1 fighter and 1 tactical_bomber moved from Burma to French Indo China 1 infantry moved from Hunan to Yunnan 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Chahar 1 aaGun and 2 infantry moved from Anhwe to Hunan 1 carrier and 3 transports moved from 6 Sea Zone to 19 Sea Zone 3 infantry moved from Jehol to 19 Sea Zone 1 carrier, 3 infantry and 3 transports moved from 19 Sea Zone to 20 Sea Zone 3 artilleries moved from Kiangsi to 20 Sea Zone 3 artilleries, 1 carrier, 3 infantry and 3 transports moved from 20 Sea Zone to 36 Sea Zone 3 artilleries and 3 infantry moved from 36 Sea Zone to French Indo China Place Units - Japanese 1 harbour placed in French Indo China 6 infantry placed in Japan Turn Complete - Japanese Japanese collect 44 PUs; end with 44 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 79 Sea Zone: 2 destroyers EDIT: Adding units owned by Japanese to 36 Sea Zone: 2 destroyers EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Japanese regular : 1,67 UK_Pacific regular : -1,00 British regular : 0,67 -
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Purchase Units - Americans Americans buy 2 carriers, 3 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 aaGun and 1 infantry moved from Wake Island to 31 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 31 Sea Zone to 21 Sea Zone 1 transport moved from 21 Sea Zone to 31 Sea Zone 1 aaGun and 1 infantry moved from 21 Sea Zone to Guam 1 carrier moved from 21 Sea Zone to 42 Sea Zone 1 destroyer moved from 21 Sea Zone to 35 Sea Zone 1 destroyer moved from 21 Sea Zone to 43 Sea Zone 1 fighter moved from Wake Island to Guam 1 destroyer moved from 31 Sea Zone to 21 Sea Zone 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 1 carrier, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 31 Sea Zone 2 infantry moved from 31 Sea Zone to Wake Island 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 aaGun moved from Eastern United States to Central United States 1 aaGun, 1 infantry and 1 transport moved from 51 Sea Zone to 63 Sea Zone 2 fighters moved from 21 Sea Zone to Guam Place Units - Americans 1 infantry and 1 marine placed in Western United States 1 carrier placed in 10 Sea Zone 1 carrier and 1 transport placed in 101 Sea Zone 2 infantry placed in Central United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 6 infantry moved from Szechwan to Shensi 1 fighter and 1 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Yunnan 1 fighter owned by the Chinese retreated Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Shensi Chinese attack with 6 infantry Japanese defend with 1 infantry Chinese roll dice for 6 infantry in Shensi, round 2 : 1/6 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 6 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Tsinghai 6 infantry moved from Szechwan to Shensi Place Units - Chinese 2 infantry placed in Tsinghai Chinese undo move 1. Turning on Edit Mode EDIT: Removing units owned by Chinese from Tsinghai: 1 fighter EDIT: Adding units owned by Chinese to Sikang: 1 fighter EDIT: Turning off Edit Mode 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs Purchase Units - British British buy 1 factory_minor, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 unit repaired. 3 fighters and 1 tactical_bomber moved from India to 37 Sea Zone 1 infantry moved from Persia to Eastern Persia 1 infantry moved from Belgian Congo to Kenya British take Kenya from Italians 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 armour moved from Egypt to Alexandria British take Alexandria from Italians 1 armour moved from Alexandria to Egypt 1 infantry and 1 mech_infantry moved from Union of South Africa to 71 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 71 Sea Zone to 83 Sea Zone 1 infantry and 1 mech_infantry moved from 83 Sea Zone to French West Africa 1 bomber moved from Gibraltar to French West Africa 1 battleship moved from 76 Sea Zone to 98 Sea Zone 1 fighter moved from Egypt to Anglo Egyptian Sudan 1 artillery moved from Egypt to 98 Sea Zone 1 artillery and 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone 1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia 1 armour and 1 infantry moved from Morocco to Algeria 1 cruiser moved from 98 Sea Zone to 94 Sea Zone 1 carrier moved from 98 Sea Zone to 94 Sea Zone 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 destroyer moved from 91 Sea Zone to 109 Sea Zone Combat - British Battle in Holland Belgium Battle in Algeria British attack with 1 armour and 1 infantry Neutral_Axis defend with 1 infantry British roll dice for 1 armour and 1 infantry in Algeria, round 2 : 1/2 hits, 0,67 expected hits Neutral_Axis roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis lost in Algeria British win, taking Holland Belgium from Germans, taking Algeria from Neutral_Axis with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Battle in Tunisia British attack with 1 artillery and 1 infantry Neutral_Axis defend with 1 infantry British roll dice for 1 cruiser in Tunisia, round 2 : 1/1 hits, 0,50 expected hits Neutral_Axis roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Tunisia 1 infantry owned by the Neutral_Axis lost in Tunisia British win, taking Tunisia from Neutral_Axis with 1 artillery remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Neutral_Axis: 1 infantry Battle in French West Africa British attack with 1 bomber, 1 infantry and 1 mech_infantry Neutral_Axis defend with 1 infantry British roll dice for 1 bomber, 1 infantry and 1 mech_infantry in French West Africa, round 2 : 2/3 hits, 1,00 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in French West Africa 1 infantry owned by the Neutral_Axis lost in French West Africa British win, taking French West Africa from Neutral_Axis with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Neutral_Axis: 1 infantry Battle in Anglo Egyptian Sudan British attack with 1 fighter and 1 infantry Italians defend with 1 infantry British roll dice for 1 fighter and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Anglo Egyptian Sudan 1 infantry owned by the Italians lost in Anglo Egyptian Sudan British win with 1 fighter remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in 37 Sea Zone British attack with 3 fighters and 1 tactical_bomber Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 5 transports British roll dice for 3 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/4 hits, 2,17 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 5 transports in 37 Sea Zone, round 2 : 2/6 hits, 3,17 expected hits 2 fighters owned by the British lost in 37 Sea Zone British roll dice for 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 3 : 0/2 hits, 1,17 expected hits Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 5 transports in 37 Sea Zone, round 3 : 4/6 hits, 3,17 expected hits 1 tactical_bomber owned by the British and 1 fighter owned by the British lost in 37 Sea Zone Japanese win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 5 transports remaining. Battle score for attacker is -41 Casualties for British: 3 fighters and 1 tactical_bomber Non Combat Move - British 2 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 1 fighter moved from Anglo Egyptian Sudan to Egypt 1 bomber moved from French West Africa to Belgian Congo 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom Place Units - British 1 factory_minor placed in Egypt 3 mech_infantrys placed in Union of South Africa 1 fighter and 1 infantry placed in United Kingdom Turn Complete - British British collect 37 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs Place Units - UK_Pacific 2 artilleries and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 9 PUs; end with 9 PUs Some Units in India change ownership: 2 artilleries and 3 infantryCombat Hit Differential Summary :
Chinese regular : -0,67 Italians regular : 0,67 Japanese regular : 0,00 Neutral_Axis regular : 1,00 British regular : -0,17 -
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Purchase Units - Italians Italians buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Italians 1 artillery and 1 infantry moved from Tobruk to Alexandria Italians take Alexandria from British 1 armour and 1 mech_infantry moved from Romania to Belarus Combat - Italians Battle in Belarus Italians attack with 1 armour and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 armour and 1 mech_infantry in Belarus, round 2 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Belarus Italians win, taking Belarus from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 aaGun, 1 artillery and 3 infantry moved from Yugoslavia to Romania 1 armour and 3 mech_infantrys moved from Northern Italy to Romania 1 aaGun and 1 infantry moved from Yugoslavia to Northern Italy Place Units - Italians 1 infantry and 1 mech_infantry placed in Northern Italy 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5 Italians collect 11 PUs (2 lost to blockades); end with 11 PUsCombat Hit Differential Summary :
Italians regular : 0,33 Russians regular : -0,33 -
TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - ANZAC 1 cruiser and 1 submarine moved from 54 Sea Zone to 37 Sea Zone 2 fighters moved from Queensland to 37 Sea Zone 1 destroyer moved from 21 Sea Zone to 37 Sea Zone ANZAC take 35 Sea Zone from Japanese 1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 marine moved from Dutch New Guinea to New Guinea Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 1 cruiser, 1 destroyer, 2 fighters and 1 submarine Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 5 transports ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 carrier owned by the Japanese ANZAC roll dice for 1 cruiser, 1 destroyer and 2 fighters in 37 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 5 transports in 37 Sea Zone, round 2 : 5/6 hits, 3,17 expected hits 2 fighters owned by the ANZAC, 1 cruiser owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 37 Sea Zone 1 destroyer owned by the Japanese lost in 37 Sea Zone Japanese win with 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 5 transports remaining. Battle score for attacker is -38 Casualties for ANZAC: 1 cruiser, 1 destroyer, 2 fighters and 1 submarine Casualties for Japanese: 1 destroyer Turning on Edit Mode EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Battle in Iwo Jima ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Iwo Jima 1 infantry owned by the Japanese lost in Iwo Jima ANZAC win, taking Iwo Jima from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry 2 fighters owned by the Japanese forced to land in Shan State Non Combat Move - ANZAC Place Units - ANZAC 2 submarines placed in 54 Sea Zone 1 tactical_bomber placed in Queensland Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French 1 destroyer moved from 56 Sea Zone to 42 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : 2,50 ANZAC regular : 0,17 -
@fasthard dice didn’t cooperate ^^
gg probably, but let’s see Japanese turn
(I had to reload and edited your dd back because my sub had missed first time) -
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 infantry and 11 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Poland to Novgorod Germans take Novgorod from Russians 2 mech_infantrys moved from Western Germany to Holland Belgium 1 bomber moved from Western Germany to Holland Belgium Combat - Germans Battle in Holland Belgium Germans attack with 1 bomber and 2 mech_infantrys British defend with 1 infantry Germans roll dice for 1 bomber and 2 mech_infantrys in Holland Belgium, round 2 : 1/3 hits, 1,00 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 1 bomber moved from Holland Belgium to Western Germany 6 mech_infantrys moved from Poland to Belarus 1 aaGun, 7 armour, 11 artilleries, 24 infantry and 8 mech_infantrys moved from Eastern Poland to Belarus 2 armour moved from Romania to Belarus 2 aaGuns moved from Romania to Eastern Poland 1 armour and 7 mech_infantrys moved from Germany to Eastern Poland 2 mech_infantrys moved from Western Germany to Poland Place Units - Germans 1 infantry and 4 mech_infantrys placed in Western Germany 6 mech_infantrys placed in Germany 1 mech_infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4 Germans collect 42 PUs (3 lost to blockades); end with 42 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUsCombat Hit Differential Summary :
Germans regular : 0,00 British regular : -0,33 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - Russians Russians buy 1 armour, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 armour and 1 infantry moved from Karelia to Novgorod 1 armour and 3 mech_infantrys moved from Karelia to Finland 1 infantry moved from Vyborg to Finland 2 fighters and 1 tactical_bomber moved from Russia to Finland Combat - Russians Battle in Novgorod Russians attack with 1 armour and 1 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry Russians roll dice for 1 armour and 1 infantry in Novgorod, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Finland Russians attack with 1 armour, 2 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber Germans defend with 7 infantry Russians roll dice for 1 armour, 2 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Finland, round 2 : 2/8 hits, 2,83 expected hits Germans roll dice for 7 infantry in Finland, round 2 : 3/7 hits, 2,33 expected hits 2 mech_infantrys owned by the Russians and 1 infantry owned by the Russians lost in Finland 2 infantry owned by the Germans lost in Finland Russians roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Finland, round 3 : 1/5 hits, 2,33 expected hits Germans roll dice for 5 infantry in Finland, round 3 : 2/5 hits, 1,67 expected hits 1 mech_infantry owned by the Russians and 1 fighter owned by the Russians lost in Finland 1 infantry owned by the Germans lost in Finland Russians roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Finland, round 4 : 2/3 hits, 1,67 expected hits Germans roll dice for 4 infantry in Finland, round 4 : 1/4 hits, 1,33 expected hits 1 fighter owned by the Russians lost in Finland 2 infantry owned by the Germans lost in Finland Russians roll dice for 1 armour and 1 tactical_bomber in Finland, round 5 : 2/2 hits, 1,17 expected hits Germans roll dice for 2 infantry in Finland, round 5 : 2/2 hits, 0,67 expected hits 1 tactical_bomber owned by the Russians and 1 armour owned by the Russians lost in Finland 2 infantry owned by the Germans lost in Finland Germans win with no units remaining. Battle score for attacker is -31 Casualties for Russians: 1 armour, 2 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber Casualties for Germans: 7 infantry Non Combat Move - Russians 6 infantry moved from Timguska to Novosibirsk 2 aaGuns and 12 infantry moved from Yenisey to Timguska 1 infantry moved from Bessarabia to Ukraine 1 infantry moved from Western Ukraine to Bryansk 4 aaGuns, 4 artilleries and 41 infantry moved from Bryansk to Russia 2 infantry moved from Volgograd to Samara 2 infantry moved from Vologda to Russia Place Units - Russians 10 infantry placed in Russia 1 armour and 2 mech_infantrys placed in Volgograd Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 43 PUsCombat Hit Differential Summary :
Germans regular : 1,67 Russians regular : -0,67





