@Booper said in L26 G40 OOB Booper (L+49) v BobbaRossa (X):
Oops, I see you’ve already rolled, no worries
Sorry! Yeah, I’d already rolled :(. Your ground troops were inspired by the lack of air cover :D. They all performed quite well.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery, 1 carrier, 4 fighters and 8 infantry; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
2 artilleries, 3 fighters and 10 infantry moved from Gibraltar to Spain
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
1 artillery moved from Normandy Bordeaux to Spain
1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 fighter moved from 110 Sea Zone to Spain
1 fighter moved from United Kingdom to Spain
7 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 8 infantry and 5 transports moved from 101 Sea Zone to 90 Sea Zone
6 transports moved from 91 Sea Zone to 89 Sea Zone
1 artillery, 8 infantry and 5 transports moved from 90 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from Iraq to Turkey
1 armour moved from Persia to Turkey
6 fighters moved from Cyprus to Turkey
1 bomber moved from Northern Territory to 42 Sea Zone
1 submarine moved from 33 Sea Zone to 19 Sea Zone
7 infantry moved from 91 Sea Zone to Spain
1 cruiser moved from 110 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in 42 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Turkey
Americans attack with 1 armour, 1 artillery, 6 fighters and 3 infantry
Neutral_True defend with 8 infantry
Americans roll dice for 1 armour, 1 artillery, 6 fighters and 3 infantry in Turkey, round 2 : 4/11 hits, 4.50 expected hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 1/8 hits, 2.67 expected hits
1 infantry owned by the Americans lost in Turkey
4 infantry owned by the Neutral_True lost in Turkey
Americans roll dice for 1 armour, 1 artillery, 6 fighters and 2 infantry in Turkey, round 3 : 5/10 hits, 4.33 expected hits
Neutral_True roll dice for 4 infantry in Turkey, round 3 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Americans lost in Turkey
4 infantry owned by the Neutral_True lost in Turkey
Americans win, taking Turkey from Neutral_True with 1 armour, 1 artillery, 6 fighters and 1 infantry remaining. Battle score for attacker is 18
Casualties for Americans: 2 infantry
Casualties for Neutral_True: 8 infantry
Battle in Spain
Americans attack with 3 artilleries, 5 fighters and 17 infantry
Neutral_True defend with 6 infantry
Americans roll dice for 1 cruiser in Spain, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 3 artilleries, 5 fighters and 17 infantry in Spain, round 2 : 7/25 hits, 6.83 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2.00 expected hits
3 infantry owned by the Americans lost in Spain
6 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 3 artilleries, 5 fighters and 14 infantry remaining. Battle score for attacker is 9
Casualties for Americans: 3 infantry
Casualties for Neutral_True: 6 infantry
Battle in Southern France
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 artillery, 1 factory_minor and 1 harbour
Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 artillery in Southern France, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Southern France, round 4 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 artillery in Southern France, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Southern France
Americans roll dice for 1 artillery in Southern France, round 5 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery in Southern France, round 5 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery in Southern France, round 6 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery in Southern France, round 6 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Southern France
Italians win with 1 artillery remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantry
Battle in 19 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 19 Sea Zone
Americans win, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 carrier and 1 destroyer moved from 110 Sea Zone to 91 Sea Zone
3 fighters moved from Cyprus to Russia
6 fighters moved from Turkey to Persia
1 aaGun moved from Iraq to Turkey
1 submarine moved from 92 Sea Zone to 91 Sea Zone
3 transports moved from 102 Sea Zone to 101 Sea Zone
3 fighters moved from Eastern United States to Gibraltar
3 fighters moved from Spain to 98 Sea Zone
2 fighters moved from Spain to Gibraltar
1 carrier and 2 fighters moved from 26 Sea Zone to 33 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from 42 Sea Zone to Northern Territory
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 89 Sea Zone: 6 transports
EDIT: Adding units owned by Americans to 101 Sea Zone: 6 transports
EDIT: Turning off Edit Mode
1 airfield and 3 fighters placed in Iraq
1 carrier placed in 10 Sea Zone
1 fighter placed in Western United States
1 artillery and 8 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 1 PU; end with 1 PU
Purchase Units - British
British buy 2 armour, 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Persia to Eastern Persia
British take Eastern Persia from Japanese
1 armour moved from Eastern Persia to Persia
1 mech_infantry moved from Persia to Caucasus
1 mech_infantry moved from Iraq to Caucasus
1 bomber moved from Russia to Ukraine
1 tactical_bomber moved from 98 Sea Zone to Caucasus
2 fighters moved from Egypt to Caucasus
5 submarines moved from 98 Sea Zone to 97 Sea Zone
British take 97 Sea Zone from Italians
1 artillery and 1 infantry moved from 91 Sea Zone to Portugal
1 battleship and 2 destroyers moved from 110 Sea Zone to 91 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Portugal
1 fighter moved from United Kingdom to Portugal
3 fighters moved from Russia to Kansu
1 fighter moved from Russia to Kansu
1 mech_infantry moved from Egypt to 98 Sea Zone
1 infantry moved from Trans-Jordan to 98 Sea Zone
1 cruiser moved from 98 Sea Zone to 81 Sea Zone
1 battleship moved from 98 Sea Zone to 81 Sea Zone
1 infantry, 1 mech_infantry and 2 transports moved from 98 Sea Zone to 81 Sea Zone
2 carriers, 3 cruisers, 3 destroyers and 3 fighters moved from 98 Sea Zone to 81 Sea Zone
1 infantry and 1 mech_infantry moved from 81 Sea Zone to Saudi Arabia
2 armour moved from Persia to Saudi Arabia
2 fighters moved from Persia to Russia
Combat - British
Strategic bombing raid in Ukraine
Germans roll AA dice in Ukraine : 0/1 hits, 0.17 expected hits
Bombing raid in Ukraine rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Ukraine causes 5 damage total.
Battle in Saudi Arabia
British attack with 2 armour, 1 infantry and 1 mech_infantry
Neutral_True defend with 2 infantry
British roll dice for 1 battleship and 1 cruiser in Saudi Arabia, round 2 : 0/2 hits, 1.17 expected hits
British roll dice for 2 armour, 1 infantry and 1 mech_infantry in Saudi Arabia, round 2 : 2/4 hits, 1.33 expected hits
Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Neutral_True lost in Saudi Arabia
British win, taking Saudi Arabia from Neutral_True with 2 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Portugal
British attack with 1 artillery, 1 fighter and 3 infantry
Neutral_True defend with 2 infantry
British roll dice for 1 battleship in Portugal, round 2 : 1/1 hits, 0.67 expected hits
British roll dice for 1 artillery, 1 fighter and 3 infantry in Portugal, round 2 : 2/5 hits, 1.50 expected hits
Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Portugal
2 infantry owned by the Neutral_True lost in Portugal
British win, taking Portugal from Neutral_True with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Neutral_True: 2 infantry
Battle in Caucasus
British attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Italians defend with 1 mech_infantry
British roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 3/5 hits, 2.00 expected hits
Italians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Caucasus
British win, taking Caucasus from Italians with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Caucasus to Turkey
3 artilleries, 4 infantry and 1 mech_infantry moved from Iraq to Turkey
8 armour moved from Persia to Turkey
1 fighter moved from Portugal to Spain
1 bomber moved from Ukraine to Russia
Place Units - British
1 armour and 2 fighters placed in Persia
1 armour and 2 mech_infantrys placed in Egypt
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : -2.17
Japanese regular : -0.33
Italians regular : 0.00
Germans AA : -0.17
Neutral_True regular : -1.33
British regular : 1.33
Dice Statistics:
Total
1 was rolled 308 times
2 was rolled 286 times
3 was rolled 345 times
4 was rolled 274 times
5 was rolled 350 times
6 was rolled 312 times
Average roll : 3.538
Median : 3.000
Variance : 2.491
Standard Deviation : 1.578
Total rolls : 1875
Null / Other
1 was rolled 45 times
2 was rolled 43 times
3 was rolled 39 times
4 was rolled 35 times
5 was rolled 42 times
6 was rolled 35 times
Average roll : 3.381
Median : 3.000
Variance : 0.373
Standard Deviation : 0.611
Total rolls : 239
Germans Combat
1 was rolled 71 times
2 was rolled 64 times
3 was rolled 95 times
4 was rolled 69 times
5 was rolled 95 times
6 was rolled 84 times
Average roll : 3.638
Median : 4.000
Variance : 1.936
Standard Deviation : 1.391
Total rolls : 478
British Combat
1 was rolled 45 times
2 was rolled 43 times
3 was rolled 39 times
4 was rolled 35 times
5 was rolled 42 times
6 was rolled 35 times
Average roll : 3.381
Median : 3.000
Variance : 0.373
Standard Deviation : 0.611
Total rolls : 239
Italians Combat
1 was rolled 24 times
2 was rolled 19 times
3 was rolled 20 times
4 was rolled 23 times
5 was rolled 21 times
6 was rolled 19 times
Average roll : 3.437
Median : 3.500
Variance : 0.176
Standard Deviation : 0.420
Total rolls : 126
Americans Combat
1 was rolled 23 times
2 was rolled 16 times
3 was rolled 26 times
4 was rolled 20 times
5 was rolled 28 times
6 was rolled 24 times
Average roll : 3.628
Median : 4.000
Variance : 0.683
Standard Deviation : 0.826
Total rolls : 137
Neutral_Axis Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 55 times
2 was rolled 60 times
3 was rolled 60 times
4 was rolled 46 times
5 was rolled 69 times
6 was rolled 63 times
Average roll : 3.575
Median : 4.000
Variance : 0.860
Standard Deviation : 0.928
Total rolls : 353
French Combat
1 was rolled 9 times
2 was rolled 5 times
3 was rolled 9 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 7 times
Average roll : 3.139
Median : 3.000
Variance : 1.314
Standard Deviation : 1.146
Total rolls : 36
ANZAC Combat
1 was rolled 7 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 8 times
Average roll : 3.353
Median : 3.000
Variance : 0.707
Standard Deviation : 0.841
Total rolls : 34
Neutral_True Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 8 times
Average roll : 4.045
Median : 4.500
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 22
Neutral_Allies Combat
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 5 times
6 was rolled 1 times
Average roll : 3.500
Median : 4.000
Variance : 2.148
Standard Deviation : 1.466
Total rolls : 10
Chinese Combat
1 was rolled 8 times
2 was rolled 2 times
3 was rolled 14 times
4 was rolled 8 times
5 was rolled 10 times
6 was rolled 10 times
Average roll : 3.769
Median : 4.000
Variance : 1.516
Standard Deviation : 1.231
Total rolls : 52
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 5 times
Average roll : 3.500
Median : 3.500
Variance : 1.156
Standard Deviation : 1.075
Total rolls : 16
Russians Combat
1 was rolled 16 times
2 was rolled 17 times
3 was rolled 28 times
4 was rolled 20 times
5 was rolled 31 times
6 was rolled 18 times
Average roll : 3.669
Median : 4.000
Variance : 1.530
Standard Deviation : 1.237
Total rolls : 130
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Italians
1 fighter moved from Southern Italy to Holland Belgium
1 fighter and 1 infantry moved from Western Germany to Holland Belgium
1 bomber moved from Greece to Holland Belgium
1 fighter moved from Greece to Holland Belgium
1 fighter moved from Greece to Holland Belgium
1 fighter moved from Greece to Holland Belgium
Combat - Italians
Battle in Holland Belgium
Italians attack with 1 bomber, 5 fighters and 1 infantry
Americans defend with 1 infantry
Italians roll dice for 1 bomber, 5 fighters and 1 infantry in Holland Belgium, round 2 : 4/7 hits, 3.33 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 1 bomber, 5 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 artillery and 4 infantry moved from Greece to Bulgaria
1 bomber and 1 fighter moved from Holland Belgium to Southern Italy
4 fighters moved from Holland Belgium to Western Germany
1 artillery and 1 infantry moved from Western Germany to France
1 mech_infantry moved from Southern Italy to Greater Southern Germany
Place Units - Italians
3 infantry placed in Southern France
2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,3,5,5,5,2,5,6,4
Italians collect 9 PUs (7 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Italians regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Java
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 4 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Java, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Java
1 artillery owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
1 aaGun and 1 infantry moved from Queensland to Northern Territory
1 infantry moved from Iraq to Persia
Place Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 submarine
EDIT: Adding units owned by ANZAC to 33 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 submarine placed in 54 Sea Zone
1 transport placed in 62 Sea Zone
2 infantry placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Iraq to Persia
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Java
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 4 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Java, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Java
1 artillery owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
1 aaGun and 1 infantry moved from Queensland to Northern Territory
1 infantry moved from Iraq to Persia
Place Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 submarine
EDIT: Adding units owned by ANZAC to 33 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 submarine placed in 54 Sea Zone
1 transport placed in 62 Sea Zone
2 infantry placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Iraq to Persia
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 70 PUs;
Germans buy 10 artilleries, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Germans
1 infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
1 infantry moved from Volgograd to Samara
Germans take Samara from Russians
5 armour and 11 mech_infantrys moved from Volgograd to Caucasus
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Bryansk to Belarus
Germans take Smolensk from Russians
5 armour and 10 mech_infantrys moved from Bryansk to Caucasus
Combat - Germans
Battle in Caucasus
Germans attack with 10 armour and 21 mech_infantrys
British defend with 2 mech_infantrys
Germans roll dice for 10 armour and 21 mech_infantrys in Caucasus, round 2 : 11/31 hits, 8.50 expected hits
Russians roll dice for 2 mech_infantrys in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
2 mech_infantrys owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 10 armour and 20 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 mech_infantrys
Non Combat Move - Germans
1 mech_infantry moved from Volgograd to Afghanistan
Germans take Afghanistan from Neutral_True
1 aaGun moved from Bryansk to Western Ukraine
3 artilleries, 3 infantry and 3 mech_infantrys moved from Novgorod to Belarus
2 bombers moved from Novgorod to Ukraine
2 mech_infantrys moved from Romania to Ukraine
8 mech_infantrys moved from Poland to Belarus
1 aaGun moved from Novgorod to Belarus
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 artillery moved from Finland to Sweden
Germans take Sweden from Neutral_True
1 infantry moved from Finland to Karelia
3 infantry moved from Finland to Karelia
2 infantry moved from Finland to Sweden
8 mech_infantrys moved from Western Germany to Southern France
1 aaGun, 2 artilleries and 1 mech_infantry moved from France to Southern France
2 fighters and 1 tactical_bomber moved from Western Germany to Southern France
1 aaGun moved from Western Germany to Switzerland
Germans take Switzerland from Neutral_True
2 fighters and 1 tactical_bomber moved from Greece to Southern France
1 fighter and 1 tactical_bomber moved from Greece to Southern France
6 infantry moved from Bryansk to Western Ukraine
10 infantry moved from Bryansk to Ukraine
4 infantry moved from Bryansk to Rostov
1 aaGun moved from Bryansk to Ukraine
10 artilleries moved from Bryansk to Western Ukraine
10 artilleries moved from Bryansk to Ukraine
29 artilleries moved from Bryansk to Rostov
1 fighter and 1 tactical_bomber moved from Greece to Rostov
Place Units - Germans
3 infantry placed in Western Ukraine
2 artilleries and 1 infantry placed in France
3 artilleries placed in Ukraine
3 artilleries placed in Novgorod
3 mech_infantrys placed in Western Germany
1 artillery and 1 infantry placed in Western Germany
1 artillery and 1 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,1,3,1,4,6,3,5,4
Germans collect 59 PUs (2 lost to blockades); end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 64 Optional[PUs]
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Combat Hit Differential Summary :
Russians regular : 0.33
Germans regular : 2.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Combat Move - Russians
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
2 infantry moved from Russia to Bryansk
1 artillery and 2 infantry moved from Russia to Samara
1 tactical_bomber moved from Russia to Bryansk
14 artilleries and 71 infantry moved from Russia to Tambov
Combat - Russians
Battle in Bryansk
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Russians roll dice for 1 infantry and 1 tactical_bomber in Bryansk, round 3 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry and 1 tactical_bomber in Bryansk, round 4 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Bryansk, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Italians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Samara, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 14 artilleries and 71 infantry
Germans defend with 1 infantry
Russians roll dice for 14 artilleries and 71 infantry in Tambov, round 2 : 17/85 hits, 18.83 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 14 artilleries and 71 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 aaGuns moved from Russia to Tambov
1 aaGun moved from Russia to Tambov
1 tactical_bomber moved from Bryansk to Russia
1 armour and 5 mech_infantrys moved from Urals to Kansu
Place Units - Russians
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 14 PUs; end with 14 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians regular : 0.00
Germans regular : -0.67
Russians regular : -2.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 5 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Japanese
1 armour moved from West India to Afghanistan
Japanese take Eastern Persia from British
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from 35 Sea Zone to 42 Sea Zone
2 fighters moved from 37 Sea Zone to Java
1 destroyer moved from 37 Sea Zone to 20 Sea Zone
1 destroyer moved from 20 Sea Zone to 19 Sea Zone
3 fighters and 1 tactical_bomber moved from Kiangsu to 19 Sea Zone
3 fighters moved from Japan to 19 Sea Zone
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery, 2 fighters and 1 infantry
ANZAC defend with 1 artillery
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 2 : 2/4 hits, 1.67 expected hits
ANZAC roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 6 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 6 fighters and 1 tactical_bomber in 19 Sea Zone, round 2 : 3/8 hits, 4.00 expected hits
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 19 Sea Zone
Japanese win, taking 19 Sea Zone from Americans with 1 destroyer, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
2 fighters moved from 19 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Kiangsu
2 fighters moved from 19 Sea Zone to 35 Sea Zone
1 carrier and 1 submarine moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from 42 Sea Zone to 35 Sea Zone
2 fighters moved from Java to 37 Sea Zone
1 carrier and 1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 mech_infantry moved from West India to Afghanistan
5 infantry moved from Shensi to Sikang
1 armour and 1 mech_infantry moved from Yunnan to Sikang
1 aaGun moved from Shensi to Sikang
1 infantry moved from Szechwan to Sikang
1 infantry moved from Kweichow to Szechwan
1 artillery moved from Yunnan to Kweichow
1 infantry moved from Hopei to Shensi
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Tsagaan Olom to Suiyuyan
1 artillery moved from Anhwe to Hopei
1 infantry moved from Kiangsu to Anhwe
2 infantry moved from Manchuria to Amur
1 armour moved from Central Mongolia to Shensi
1 infantry moved from Buyant-Uhaa to Amur
1 infantry moved from Jehol to Chahar
1 infantry moved from Chahar to Hopei
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Shan State to Yunnan
2 bombers moved from French Indo China to India
1 artillery moved from West India to India
1 infantry moved from India to West India
1 fighter moved from 19 Sea Zone to Kiangsu
2 infantry moved from Shensi to Sikang
Place Units - Japanese
1 carrier, 1 destroyer and 1 transport placed in 39 Sea Zone
1 destroyer and 1 transport placed in 37 Sea Zone
1 artillery placed in Malaya
3 infantry placed in Kiangsu
1 artillery and 2 infantry placed in French Indo China
1 fighter placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1
Japanese collect 71 PUs (2 lost to blockades); end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans regular : -0.17
Japanese regular : -0.67
ANZAC regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 airfield, 1 destroyer, 2 factory_minors, 2 fighters, 4 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 33 Sea Zone to 19 Sea Zone
1 bomber moved from Northern Territory to 42 Sea Zone
Combat - Americans
Battle in 42 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 19 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 19 Sea Zone
1 destroyer owned by the Japanese lost in 19 Sea Zone
Japanese win with no units remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Greece from Italians to Americans
EDIT: Turning off Edit Mode
1 bomber moved from 42 Sea Zone to Caroline Islands
2 submarines moved from 26 Sea Zone to 33 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Gibraltar to Spain
5 transports moved from 91 Sea Zone to 89 Sea Zone
1 artillery and 8 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 6 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 8 infantry moved from 91 Sea Zone to Spain
1 fighter moved from Western United States to 91 Sea Zone
1 infantry moved from Turkey to Greece
3 fighters moved from Persia to Kansu
2 fighters moved from Persia to Russia
3 fighters moved from 81 Sea Zone to Persia
3 transports moved from 101 Sea Zone to 11 Sea Zone
5 transports moved from 89 Sea Zone to 101 Sea Zone
2 infantry moved from Spain to Normandy Bordeaux
1 infantry moved from Northern Territory to Queensland
Place Units - Americans
1 factory_minor placed in Turkey
1 airfield and 1 factory_minor placed in Spain
3 mech_infantrys placed in Iraq
4 infantry placed in Eastern United States
1 destroyer and 2 submarines placed in 10 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs
Purchase Units - British
British buy 2 armour, 1 factory_minor, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
8 armour, 3 artilleries, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber moved from Turkey to Caucasus
7 fighters and 1 tactical_bomber moved from Russia to Caucasus
1 bomber moved from Russia to Caucasus
5 fighters moved from Kansu to Caucasus
2 armour and 2 fighters moved from Persia to Caucasus
1 infantry moved from Saudi Arabia to 81 Sea Zone
1 armour moved from Egypt to 81 Sea Zone
1 armour moved from Saudi Arabia to 81 Sea Zone
2 armour, 1 battleship, 2 carriers, 4 cruisers, 3 destroyers, 1 infantry and 2 transports moved from 81 Sea Zone to 100 Sea Zone
2 armour and 1 infantry moved from 100 Sea Zone to Caucasus
Combat - British
Battle in Caucasus
British attack with 12 armour, 3 artilleries, 1 bomber, 16 fighters, 5 infantry, 1 mech_infantry and 2 tactical_bombers
Germans defend with 10 armour and 20 mech_infantrys
British roll dice for 1 battleship and 2 cruisers in Caucasus, round 2 : 1/3 hits, 1.67 expected hits
British roll dice for 12 armour, 3 artilleries, 1 bomber, 16 fighters, 5 infantry, 1 mech_infantry and 2 tactical_bombers in Caucasus, round 2 : 13/40 hits, 18.50 expected hits
Germans roll dice for 10 armour and 20 mech_infantrys in Caucasus, round 2 : 13/30 hits, 11.67 expected hits
1 mech_infantry owned by the British, 3 artilleries owned by the British, 5 infantry owned by the British and 4 armour owned by the British lost in Caucasus
14 mech_infantrys owned by the Germans lost in Caucasus
British roll dice for 8 armour, 1 bomber, 16 fighters and 2 tactical_bombers in Caucasus, round 3 : 11/27 hits, 14.00 expected hits
Germans roll dice for 10 armour and 6 mech_infantrys in Caucasus, round 3 : 7/16 hits, 7.00 expected hits
7 armour owned by the British lost in Caucasus
5 armour owned by the Germans and 6 mech_infantrys owned by the Germans lost in Caucasus
British roll dice for 1 armour, 1 bomber, 16 fighters and 2 tactical_bombers in Caucasus, round 4 : 10/20 hits, 10.50 expected hits
Germans roll dice for 5 armour in Caucasus, round 4 : 3/5 hits, 2.50 expected hits
2 fighters owned by the British and 1 armour owned by the British lost in Caucasus
5 armour owned by the Germans lost in Caucasus
British win with 1 bomber, 14 fighters and 2 tactical_bombers remaining. Battle score for attacker is 17
Casualties for British: 12 armour, 3 artilleries, 2 fighters, 5 infantry and 1 mech_infantry
Casualties for Germans: 10 armour and 20 mech_infantrys
Non Combat Move - British
4 fighters moved from Caucasus to 100 Sea Zone
1 bomber moved from Caucasus to Turkey
1 artillery and 2 infantry moved from Portugal to Spain
1 transport moved from 91 Sea Zone to 106 Sea Zone
1 armour moved from Saudi Arabia to Persia
1 fighter moved from Caucasus to Saudi Arabia
2 mech_infantrys moved from Egypt to Saudi Arabia
1 fighter moved from Caucasus to Saudi Arabia
8 fighters and 2 tactical_bombers moved from Caucasus to Turkey
Place Units - British
3 infantry placed in Persia
1 factory_minor placed in Saudi Arabia
2 armour and 1 mech_infantry placed in Egypt
2 infantry placed in Quebec
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from Russia: 1 armour
EDIT: Adding units owned by British to Urals: 1 armour
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0.67
Japanese regular : 0.67
Germans regular : 1.83
British regular : -9.67
Dice Statistics:
Total
1 was rolled 306 times
2 was rolled 301 times
3 was rolled 359 times
4 was rolled 293 times
5 was rolled 356 times
6 was rolled 328 times
Average roll : 3.554
Median : 4.000
Variance : 2.100
Standard Deviation : 1.449
Total rolls : 1943
Germans Combat
1 was rolled 83 times
2 was rolled 82 times
3 was rolled 108 times
4 was rolled 84 times
5 was rolled 109 times
6 was rolled 96 times
Average roll : 3.609
Median : 4.000
Variance : 1.407
Standard Deviation : 1.186
Total rolls : 562
British Combat
1 was rolled 57 times
2 was rolled 51 times
3 was rolled 54 times
4 was rolled 54 times
5 was rolled 64 times
6 was rolled 48 times
Average roll : 3.491
Median : 4.000
Variance : 0.463
Standard Deviation : 0.680
Total rolls : 328
Italians Combat
1 was rolled 26 times
2 was rolled 20 times
3 was rolled 22 times
4 was rolled 24 times
5 was rolled 21 times
6 was rolled 23 times
Average roll : 3.463
Median : 3.500
Variance : 0.173
Standard Deviation : 0.416
Total rolls : 136
Americans Combat
1 was rolled 23 times
2 was rolled 17 times
3 was rolled 27 times
4 was rolled 20 times
5 was rolled 28 times
6 was rolled 25 times
Average roll : 3.629
Median : 4.000
Variance : 0.643
Standard Deviation : 0.802
Total rolls : 140
Neutral_Axis Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 59 times
2 was rolled 61 times
3 was rolled 64 times
4 was rolled 47 times
5 was rolled 71 times
6 was rolled 68 times
Average roll : 3.578
Median : 4.000
Variance : 0.963
Standard Deviation : 0.981
Total rolls : 370
French Combat
1 was rolled 9 times
2 was rolled 5 times
3 was rolled 9 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 7 times
Average roll : 3.139
Median : 3.000
Variance : 1.314
Standard Deviation : 1.146
Total rolls : 36
ANZAC Combat
1 was rolled 9 times
2 was rolled 8 times
3 was rolled 9 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 8 times
Average roll : 3.195
Median : 3.000
Variance : 0.871
Standard Deviation : 0.933
Total rolls : 41
Neutral_True Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 8 times
Average roll : 4.045
Median : 4.500
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 22
Neutral_Allies Combat
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 5 times
6 was rolled 1 times
Average roll : 3.500
Median : 4.000
Variance : 2.148
Standard Deviation : 1.466
Total rolls : 10
Chinese Combat
1 was rolled 8 times
2 was rolled 2 times
3 was rolled 14 times
4 was rolled 8 times
5 was rolled 10 times
6 was rolled 10 times
Average roll : 3.769
Median : 4.000
Variance : 1.516
Standard Deviation : 1.231
Total rolls : 52
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 5 times
Average roll : 3.500
Median : 3.500
Variance : 1.156
Standard Deviation : 1.075
Total rolls : 16
Russians Combat
1 was rolled 27 times
2 was rolled 45 times
3 was rolled 43 times
4 was rolled 37 times
5 was rolled 41 times
6 was rolled 34 times
Average roll : 3.537
Median : 3.000
Variance : 0.977
Standard Deviation : 0.989
Total rolls : 227
going to make some NCMs, hold on
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 airfield, 1 destroyer, 2 factory_minors, 2 fighters, 4 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 33 Sea Zone to 19 Sea Zone
1 bomber moved from Northern Territory to 42 Sea Zone
Combat - Americans
Battle in 42 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 19 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 19 Sea Zone
1 destroyer owned by the Japanese lost in 19 Sea Zone
Japanese win with no units remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Greece from Italians to Americans
EDIT: Turning off Edit Mode
1 bomber moved from 42 Sea Zone to Caroline Islands
2 submarines moved from 26 Sea Zone to 33 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Gibraltar to Spain
5 transports moved from 91 Sea Zone to 89 Sea Zone
1 artillery and 8 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 6 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 8 infantry moved from 91 Sea Zone to Spain
1 fighter moved from Western United States to 91 Sea Zone
1 infantry moved from Turkey to Greece
3 fighters moved from Persia to Kansu
2 fighters moved from Persia to Russia
3 fighters moved from 81 Sea Zone to Persia
3 transports moved from 101 Sea Zone to 11 Sea Zone
5 transports moved from 89 Sea Zone to 101 Sea Zone
2 infantry moved from Spain to Normandy Bordeaux
1 infantry moved from Northern Territory to Queensland
Place Units - Americans
1 factory_minor placed in Turkey
1 airfield and 1 factory_minor placed in Spain
3 mech_infantrys placed in Iraq
4 infantry placed in Eastern United States
1 destroyer and 2 submarines placed in 10 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs
Purchase Units - British
British buy 2 armour, 1 factory_minor, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
8 armour, 3 artilleries, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber moved from Turkey to Caucasus
7 fighters and 1 tactical_bomber moved from Russia to Caucasus
1 bomber moved from Russia to Caucasus
5 fighters moved from Kansu to Caucasus
2 armour and 2 fighters moved from Persia to Caucasus
1 infantry moved from Saudi Arabia to 81 Sea Zone
1 armour moved from Egypt to 81 Sea Zone
1 armour moved from Saudi Arabia to 81 Sea Zone
2 armour, 1 battleship, 2 carriers, 4 cruisers, 3 destroyers, 1 infantry and 2 transports moved from 81 Sea Zone to 100 Sea Zone
2 armour and 1 infantry moved from 100 Sea Zone to Caucasus
Combat - British
Battle in Caucasus
British attack with 12 armour, 3 artilleries, 1 bomber, 16 fighters, 5 infantry, 1 mech_infantry and 2 tactical_bombers
Germans defend with 10 armour and 20 mech_infantrys
British roll dice for 1 battleship and 2 cruisers in Caucasus, round 2 : 1/3 hits, 1.67 expected hits
British roll dice for 12 armour, 3 artilleries, 1 bomber, 16 fighters, 5 infantry, 1 mech_infantry and 2 tactical_bombers in Caucasus, round 2 : 13/40 hits, 18.50 expected hits
Germans roll dice for 10 armour and 20 mech_infantrys in Caucasus, round 2 : 13/30 hits, 11.67 expected hits
1 mech_infantry owned by the British, 3 artilleries owned by the British, 5 infantry owned by the British and 4 armour owned by the British lost in Caucasus
14 mech_infantrys owned by the Germans lost in Caucasus
British roll dice for 8 armour, 1 bomber, 16 fighters and 2 tactical_bombers in Caucasus, round 3 : 11/27 hits, 14.00 expected hits
Germans roll dice for 10 armour and 6 mech_infantrys in Caucasus, round 3 : 7/16 hits, 7.00 expected hits
7 armour owned by the British lost in Caucasus
5 armour owned by the Germans and 6 mech_infantrys owned by the Germans lost in Caucasus
British roll dice for 1 armour, 1 bomber, 16 fighters and 2 tactical_bombers in Caucasus, round 4 : 10/20 hits, 10.50 expected hits
Germans roll dice for 5 armour in Caucasus, round 4 : 3/5 hits, 2.50 expected hits
2 fighters owned by the British and 1 armour owned by the British lost in Caucasus
5 armour owned by the Germans lost in Caucasus
British win with 1 bomber, 14 fighters and 2 tactical_bombers remaining. Battle score for attacker is 17
Casualties for British: 12 armour, 3 artilleries, 2 fighters, 5 infantry and 1 mech_infantry
Casualties for Germans: 10 armour and 20 mech_infantrys
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 2 fighters
EDIT: Adding units owned by Americans to Eastern United States: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Volgograd from Germans to British
EDIT: Changing ownership of Volgograd from British to Russians
EDIT: Turning off Edit Mode
4 fighters moved from Caucasus to 100 Sea Zone
1 bomber moved from Caucasus to Turkey
1 artillery and 2 infantry moved from Portugal to Spain
1 transport moved from 91 Sea Zone to 106 Sea Zone
1 armour moved from Saudi Arabia to Persia
1 fighter moved from Caucasus to Saudi Arabia
2 mech_infantrys moved from Egypt to Saudi Arabia
1 fighter moved from Caucasus to Saudi Arabia
8 fighters and 2 tactical_bombers moved from Caucasus to Turkey
6 artilleries and 9 infantry moved from Persia to Northwest Persia
1 fighter moved from Spain to Gibraltar
1 armour moved from Russia to Volgograd
Place Units - British
3 infantry placed in Persia
1 factory_minor placed in Saudi Arabia
2 armour and 1 mech_infantry placed in Egypt
2 infantry placed in Quebec
Turning on Edit Mode
EDIT: Removing units owned by Americans from Gibraltar: 1 fighter
EDIT: Adding units owned by Americans to Spain: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 0.67
Japanese regular : 0.67
Germans regular : 1.83
British regular : -9.67
Dice Statistics:
Total
1 was rolled 306 times
2 was rolled 301 times
3 was rolled 359 times
4 was rolled 293 times
5 was rolled 356 times
6 was rolled 328 times
Average roll : 3.554
Median : 4.000
Variance : 2.100
Standard Deviation : 1.449
Total rolls : 1943
Germans Combat
1 was rolled 83 times
2 was rolled 82 times
3 was rolled 108 times
4 was rolled 84 times
5 was rolled 109 times
6 was rolled 96 times
Average roll : 3.609
Median : 4.000
Variance : 1.407
Standard Deviation : 1.186
Total rolls : 562
British Combat
1 was rolled 57 times
2 was rolled 51 times
3 was rolled 54 times
4 was rolled 54 times
5 was rolled 64 times
6 was rolled 48 times
Average roll : 3.491
Median : 4.000
Variance : 0.463
Standard Deviation : 0.680
Total rolls : 328
Italians Combat
1 was rolled 26 times
2 was rolled 20 times
3 was rolled 22 times
4 was rolled 24 times
5 was rolled 21 times
6 was rolled 23 times
Average roll : 3.463
Median : 3.500
Variance : 0.173
Standard Deviation : 0.416
Total rolls : 136
Americans Combat
1 was rolled 23 times
2 was rolled 17 times
3 was rolled 27 times
4 was rolled 20 times
5 was rolled 28 times
6 was rolled 25 times
Average roll : 3.629
Median : 4.000
Variance : 0.643
Standard Deviation : 0.802
Total rolls : 140
Neutral_Axis Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 59 times
2 was rolled 61 times
3 was rolled 64 times
4 was rolled 47 times
5 was rolled 71 times
6 was rolled 68 times
Average roll : 3.578
Median : 4.000
Variance : 0.963
Standard Deviation : 0.981
Total rolls : 370
French Combat
1 was rolled 9 times
2 was rolled 5 times
3 was rolled 9 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 7 times
Average roll : 3.139
Median : 3.000
Variance : 1.314
Standard Deviation : 1.146
Total rolls : 36
ANZAC Combat
1 was rolled 9 times
2 was rolled 8 times
3 was rolled 9 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 8 times
Average roll : 3.195
Median : 3.000
Variance : 0.871
Standard Deviation : 0.933
Total rolls : 41
Neutral_True Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 8 times
Average roll : 4.045
Median : 4.500
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 22
Neutral_Allies Combat
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 5 times
6 was rolled 1 times
Average roll : 3.500
Median : 4.000
Variance : 2.148
Standard Deviation : 1.466
Total rolls : 10
Chinese Combat
1 was rolled 8 times
2 was rolled 2 times
3 was rolled 14 times
4 was rolled 8 times
5 was rolled 10 times
6 was rolled 10 times
Average roll : 3.769
Median : 4.000
Variance : 1.516
Standard Deviation : 1.231
Total rolls : 52
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 5 times
Average roll : 3.500
Median : 3.500
Variance : 1.156
Standard Deviation : 1.075
Total rolls : 16
Russians Combat
1 was rolled 27 times
2 was rolled 45 times
3 was rolled 43 times
4 was rolled 37 times
5 was rolled 41 times
6 was rolled 34 times
Average roll : 3.537
Median : 3.000
Variance : 0.977
Standard Deviation : 0.989
Total rolls : 227
I forgot to take Volgagrad w/UK tank, so I edited, if ok. It was a walk in
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber and 3 fighters moved from Southern Italy to Greece
3 fighters moved from Western Germany to Greece
2 infantry moved from Bulgaria to Greece
Combat - Italians
Battle in Greece
Italians attack with 1 bomber, 6 fighters and 2 infantry
Americans defend with 1 airfield and 1 infantry
Italians roll dice for 1 bomber, 6 fighters and 2 infantry in Greece, round 2 : 4/9 hits, 4.00 expected hits
Americans roll dice for 1 infantry in Greece, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Greece
1 infantry owned by the Americans lost in Greece
Italians win, taking Greece from Americans with 1 bomber, 6 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 fighters moved from Greece to Yugoslavia
EDIT: 3 fighters moved from Yugoslavia to Western Germany
1 bomber moved from Greece to Southern Italy
1 artillery and 2 infantry moved from Bulgaria to Yugoslavia
EDIT: 3 fighters moved from Greece to Southern Italy
1 artillery and 1 infantry moved from France to Southern France
1 mech_infantry moved from Greater Southern Germany to Eastern Poland
1 infantry moved from Holland Belgium to France
1 armour and 1 mech_infantry moved from Shensi to Sikang
Place Units - Italians
3 infantry placed in Southern France
Turn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,6,4,2,3,5,3,2,5
Italians collect 4 PUs (11 lost to blockades); end with 4 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Italians regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 19 Sea Zone
ANZAC take 19 Sea Zone from Japanese
1 submarine moved from 54 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
2 infantry moved from 33 Sea Zone to Caroline Islands
2 aaGuns, 1 fighter and 2 infantry moved from Northern Territory to Queensland
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 armour, 1 infantry and 1 marine placed in Queensland
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
The Wehrmacht’s mobile units have been putty in your hands. I can’t believe you smoked them in Caucasus, I assumed they were safe.
I was also wondering what you were planning for before the Neutral crush. I think I should have been able to see that you were planning that one.
I was wondering whether I should concede this game there but there might be some possibilities for the Axis. Not sure though.
My dice were terrible in the Cauc… but still got it done.
I don’t think the Axis are done here. Still very powerful.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 12 artilleries, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter, 2 infantry and 1 tactical_bomber moved from Rostov to Volgograd
2 bombers moved from Ukraine to Volgograd
1 armour moved from Belarus to Bryansk
Germans take Smolensk from Russians
3 artilleries and 3 infantry moved from Belarus to Bryansk
29 artilleries and 2 infantry moved from Rostov to Bryansk
1 mech_infantry moved from Afghanistan to Turkmenistan
Germans take Turkmenistan from Russians
15 artilleries and 11 infantry moved from Ukraine to Bryansk
12 artilleries and 10 infantry moved from Western Ukraine to Bryansk
Combat - Germans
Battle in Bryansk
Germans attack with 1 armour, 59 artilleries and 26 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 59 artilleries and 26 infantry in Bryansk, round 2 : 29/86 hits, 28.83 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 armour, 59 artilleries and 26 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 armour; Russians defend with 1 factory_minor
Germans roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 5/6 hits, 2.83 expected hits
Russians roll dice for 1 armour in Volgograd, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Germans lost in Volgograd
1 armour owned by the British lost in Volgograd
Germans win, taking Volgograd from Russians with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 1 armour
Non Combat Move - Germans
2 bombers moved from Volgograd to Novgorod
1 infantry moved from Archangel to Novgorod
4 infantry moved from Karelia to Novgorod
1 aaGun moved from Belarus to Bryansk
1 fighter and 1 tactical_bomber moved from Volgograd to Ukraine
5 mech_infantrys moved from Belarus to Western Ukraine
6 mech_infantrys moved from Belarus to Bryansk
1 artillery and 1 infantry moved from Germany to Poland
1 artillery and 8 infantry moved from Sweden to Finland
2 artilleries and 1 infantry moved from France to Southern France
1 aaGun and 2 infantry moved from Switzerland to France
1 artillery and 1 infantry moved from Western Germany to France
3 mech_infantrys moved from Western Germany to Poland
1 fighter and 1 tactical_bomber moved from Southern France to Southern Italy
4 infantry moved from Afghanistan to Eastern Persia
Place Units - Germans
3 artilleries placed in Ukraine
3 artilleries placed in Western Ukraine
3 artilleries placed in Novgorod
3 artilleries placed in France
5 infantry and 4 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,1,1,5,2,1,6,4,6
Germans collect 58 PUs (2 lost to blockades); end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Combat Hit Differential Summary :
Russians regular : 0.17
Germans regular : 2.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 12 artilleries, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter, 2 infantry and 1 tactical_bomber moved from Rostov to Volgograd
2 bombers moved from Ukraine to Volgograd
1 armour moved from Belarus to Bryansk
Germans take Smolensk from Russians
3 artilleries and 3 infantry moved from Belarus to Bryansk
29 artilleries and 2 infantry moved from Rostov to Bryansk
1 mech_infantry moved from Afghanistan to Turkmenistan
Germans take Turkmenistan from Russians
15 artilleries and 11 infantry moved from Ukraine to Bryansk
12 artilleries and 10 infantry moved from Western Ukraine to Bryansk
Combat - Germans
Battle in Bryansk
Germans attack with 1 armour, 59 artilleries and 26 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 59 artilleries and 26 infantry in Bryansk, round 2 : 29/86 hits, 28.83 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 armour, 59 artilleries and 26 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 armour; Russians defend with 1 factory_minor
Germans roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 5/6 hits, 2.83 expected hits
Russians roll dice for 1 armour in Volgograd, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Germans lost in Volgograd
1 armour owned by the British lost in Volgograd
Germans win, taking Volgograd from Russians with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 1 armour
Non Combat Move - Germans
2 bombers moved from Volgograd to Novgorod
1 infantry moved from Archangel to Novgorod
4 infantry moved from Karelia to Novgorod
1 aaGun moved from Belarus to Bryansk
1 fighter and 1 tactical_bomber moved from Volgograd to Ukraine
5 mech_infantrys moved from Belarus to Western Ukraine
6 mech_infantrys moved from Belarus to Bryansk
1 artillery and 1 infantry moved from Germany to Poland
1 artillery and 8 infantry moved from Sweden to Finland
2 artilleries and 1 infantry moved from France to Southern France
1 aaGun and 2 infantry moved from Switzerland to France
1 artillery and 1 infantry moved from Western Germany to France
3 mech_infantrys moved from Western Germany to Poland
1 fighter and 1 tactical_bomber moved from Southern France to Southern Italy
4 infantry moved from Afghanistan to Eastern Persia
Place Units - Germans
3 artilleries placed in Ukraine
3 artilleries placed in Western Ukraine
3 artilleries placed in Novgorod
3 artilleries placed in France
5 infantry and 4 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,1,1,5,2,1,6,4,6
Germans collect 58 PUs (2 lost to blockades); end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Ukraine: 4 mech_infantrys
EDIT: Adding units owned by Germans to Ukraine: 4 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bryansk: 3 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to Ukraine: 3 mech_infantrys
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : 0.17
Germans regular : 2.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14
Purchase Units - Russians
Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
1 infantry moved from Tambov to Rostov
Russians take Rostov from Germans
2 infantry moved from Tambov to Volgograd
1 tactical_bomber moved from Russia to Volgograd
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Italians
Combat - Russians
Battle in Volgograd
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Volgograd to Russia
2 infantry moved from Tambov to Samara
1 artillery moved from Tambov to Samara
3 aaGuns, 13 artilleries and 66 infantry moved from Tambov to Russia
Place Units - Russians
1 artillery and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 18 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Combat Hit Differential Summary :
Germans regular : 0.67
Russians regular : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14
Purchase Units - Russians
Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
1 infantry moved from Tambov to Rostov
Russians take Rostov from Germans
2 infantry moved from Tambov to Volgograd
1 tactical_bomber moved from Russia to Volgograd
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Italians
Combat - Russians
Battle in Volgograd
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Volgograd to Russia
2 infantry moved from Tambov to Samara
1 artillery moved from Tambov to Samara
3 aaGuns, 13 artilleries and 66 infantry moved from Tambov to Russia
Place Units - Russians
1 artillery and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 18 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Combat Hit Differential Summary :
Germans regular : 0.67
Russians regular : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 2 artilleries, 3 destroyers, 2 fighters, 5 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Sikang to Kazakhstan
2 bombers moved from India to Kazakhstan
1 destroyer moved from 37 Sea Zone to 19 Sea Zone
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
3 fighters moved from Japan to 6 Sea Zone
1 fighter moved from 35 Sea Zone to 6 Sea Zone
10 fighters and 5 tactical_bombers moved from 35 Sea Zone to 19 Sea Zone
4 fighters moved from 35 Sea Zone to 19 Sea Zone
Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 destroyer and 4 fighters
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 4 fighters in 6 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
ANZAC roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from ANZAC with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Kazakhstan
Japanese attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 bombers and 2 infantry in Kazakhstan, round 2 : 2/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 14 fighters and 5 tactical_bombers
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 14 fighters and 5 tactical_bombers in 19 Sea Zone, round 2 : 13/20 hits, 10.67 expected hits
ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 19 Sea Zone
Japanese win, taking 19 Sea Zone from ANZAC with 1 destroyer, 14 fighters and 5 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Non Combat Move - Japanese
3 fighters moved from 6 Sea Zone to 35 Sea Zone
14 fighters and 5 tactical_bombers moved from 19 Sea Zone to 35 Sea Zone
1 carrier moved from 37 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Mozambique
Japanese take Mozambique from Neutral_True
1 artillery moved from Malaya to 37 Sea Zone
1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 75 Sea Zone
1 carrier and 1 destroyer moved from 39 Sea Zone to 75 Sea Zone
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from India to 75 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
3 infantry moved from Amur to Buryatia
1 artillery moved from Hopei to Shensi
1 artillery moved from Kweichow to Shensi
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Kiangsu to Anhwe
6 infantry moved from Sikang to Shensi
1 infantry moved from Szechwan to Shensi
2 bombers moved from Kazakhstan to India
1 armour and 1 mech_infantry moved from Afghanistan to Sikang
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Sikang to Szechwan
1 fighter and 1 tactical_bomber moved from Kiangsu to Hopei
1 fighter moved from Buryatia to Hopei
2 fighters moved from 37 Sea Zone to India
1 battleship moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from Shensi to India
1 tactical_bomber moved from Shensi to Sikang
1 fighter moved from Hopei to Sikang
1 armour moved from Shensi to Szechwan
10 artilleries and 18 infantry moved from West India to Eastern Persia
1 artillery moved from French Indo China to Yunnan
1 infantry moved from French Indo China to Shan State
1 infantry moved from French Indo China to Yunnan
Place Units - Japanese
1 artillery and 2 infantry placed in French Indo China
3 infantry placed in Kiangsu
1 artillery placed in India
1 destroyer and 1 transport placed in 39 Sea Zone
2 destroyers and 1 transport placed in 37 Sea Zone
2 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,4
Japanese collect 70 PUs (5 lost to blockades); end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Japanese regular : 3.33
ANZAC regular : -0.33
Russians regular : -0.33