@pacifiersboard Assumed no scramble to QL
L26 BM4 fasthard(X) vs pacifiersboard(L+21)
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@pacifiersboard full scram to 110? OOL?
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ja, full scramble! OoL mache ich nach dem Wurf?
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TripleA Manual Gamesave Post: Germans round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour and 16 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 5 infantry moved from Bulgaria to Greece 2 armour moved from Yugoslavia to Greece 2 bombers, 4 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone 1 submarine moved from 112 Sea Zone to 110 Sea Zone 1 cruiser moved from 113 Sea Zone to 110 Sea Zone 1 fighter and 2 tactical_bombers moved from Southern Italy to 110 Sea Zone Combat - Germans British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in Greece Germans attack with 2 armour and 5 infantry Neutral_Allies defend with 4 infantry Germans roll dice for 2 armour and 5 infantry in Greece, round 2 : 3/7 hits, 1,83 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 4/4 hits, 1,33 expected hits 4 infantry owned by the Germans lost in Greece 3 infantry owned by the Neutral_Allies lost in Greece Germans roll dice for 2 armour and 1 infantry in Greece, round 3 : 1/3 hits, 1,17 expected hits Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Greece 1 infantry owned by the Neutral_Allies lost in Greece Germans win, taking Greece from Neutral_Allies with 2 armour remaining. Battle score for attacker is -3 Casualties for Germans: 5 infantry Casualties for Neutral_Allies: 4 infantry Battle in 110 Sea Zone Germans attack with 2 bombers, 1 cruiser, 5 fighters, 1 submarine and 5 tactical_bombers British defend with 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 4 fighters, 1 submarine and 1 transport; French defend with 1 fighter British roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 bombers, 5 fighters and 5 tactical_bombers in 110 Sea Zone, round 2 : 7/12 hits, 7,17 expected hitsCombat Hit Differential Summary :
Neutral_Allies regular : 3,33 Germans regular : 0,50 British regular : -0,17 -
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keep a dd, so both cruisers are hit
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TripleA Manual Gamesave Post: Germans round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour and 16 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 5 infantry moved from Bulgaria to Greece 2 armour moved from Yugoslavia to Greece 2 bombers, 4 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone 1 submarine moved from 112 Sea Zone to 110 Sea Zone 1 cruiser moved from 113 Sea Zone to 110 Sea Zone 1 fighter and 2 tactical_bombers moved from Southern Italy to 110 Sea Zone Combat - Germans British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in Greece Germans attack with 2 armour and 5 infantry Neutral_Allies defend with 4 infantry Germans roll dice for 2 armour and 5 infantry in Greece, round 2 : 3/7 hits, 1,83 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 4/4 hits, 1,33 expected hits 4 infantry owned by the Germans lost in Greece 3 infantry owned by the Neutral_Allies lost in Greece Germans roll dice for 2 armour and 1 infantry in Greece, round 3 : 1/3 hits, 1,17 expected hits Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Greece 1 infantry owned by the Neutral_Allies lost in Greece Germans win, taking Greece from Neutral_Allies with 2 armour remaining. Battle score for attacker is -3 Casualties for Germans: 5 infantry Casualties for Neutral_Allies: 4 infantry Battle in 110 Sea Zone Germans attack with 2 bombers, 1 cruiser, 5 fighters, 1 submarine and 5 tactical_bombers British defend with 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 4 fighters, 1 submarine and 1 transport; French defend with 1 fighter British roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 bombers, 5 fighters and 5 tactical_bombers in 110 Sea Zone, round 2 : 7/12 hits, 7,17 expected hits Germans roll dice for 1 cruiser in 110 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits British roll dice for 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 5 fighters and 1 transport in 110 Sea Zone, round 2 : 6/13 hits, 6,67 expected hits 1 submarine owned by the Germans, 2 fighters owned by the Germans, 2 tactical_bombers owned by the Germans and 1 cruiser owned by the Germans lost in 110 Sea Zone 3 destroyers owned by the British, 2 cruisers owned by the British and 1 carrier owned by the British lost in 110 Sea Zone 1 submarine owned by the British submerged Germans roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 3 : 4/8 hits, 4,83 expected hitsCombat Hit Differential Summary :
Neutral_Allies regular : 3,33 Germans regular : -0,83 British regular : -0,83 -
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@fasthard yep, as displayed
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour and 16 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 5 infantry moved from Bulgaria to Greece 2 armour moved from Yugoslavia to Greece 2 bombers, 4 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone 1 submarine moved from 112 Sea Zone to 110 Sea Zone 1 cruiser moved from 113 Sea Zone to 110 Sea Zone 1 fighter and 2 tactical_bombers moved from Southern Italy to 110 Sea Zone Combat - Germans British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in Greece Germans attack with 2 armour and 5 infantry Neutral_Allies defend with 4 infantry Germans roll dice for 2 armour and 5 infantry in Greece, round 2 : 3/7 hits, 1,83 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 4/4 hits, 1,33 expected hits 4 infantry owned by the Germans lost in Greece 3 infantry owned by the Neutral_Allies lost in Greece Germans roll dice for 2 armour and 1 infantry in Greece, round 3 : 1/3 hits, 1,17 expected hits Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Greece 1 infantry owned by the Neutral_Allies lost in Greece Germans win, taking Greece from Neutral_Allies with 2 armour remaining. Battle score for attacker is -3 Casualties for Germans: 5 infantry Casualties for Neutral_Allies: 4 infantry Battle in 110 Sea Zone Germans attack with 2 bombers, 1 cruiser, 5 fighters, 1 submarine and 5 tactical_bombers British defend with 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 4 fighters, 1 submarine and 1 transport; French defend with 1 fighter British roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 bombers, 5 fighters and 5 tactical_bombers in 110 Sea Zone, round 2 : 7/12 hits, 7,17 expected hits Germans roll dice for 1 cruiser in 110 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits British roll dice for 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 5 fighters and 1 transport in 110 Sea Zone, round 2 : 6/13 hits, 6,67 expected hits 1 submarine owned by the Germans, 2 fighters owned by the Germans, 2 tactical_bombers owned by the Germans and 1 cruiser owned by the Germans lost in 110 Sea Zone 3 destroyers owned by the British, 2 cruisers owned by the British and 1 carrier owned by the British lost in 110 Sea Zone 1 submarine owned by the British submerged Germans roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 3 : 4/8 hits, 4,83 expected hits British roll dice for 1 battleship, 1 destroyer, 5 fighters and 1 transport in 110 Sea Zone, round 3 : 5/7 hits, 4,33 expected hits 2 fighters owned by the Germans and 3 tactical_bombers owned by the Germans lost in 110 Sea Zone 1 destroyer owned by the British, 1 fighter owned by the French and 2 fighters owned by the British lost in 110 Sea Zone Germans roll dice for 2 bombers and 1 fighter in 110 Sea Zone, round 4 : 3/3 hits, 1,83 expected hits British roll dice for 1 battleship, 2 fighters and 1 transport in 110 Sea Zone, round 4 : 2/3 hits, 2,00 expected hits 1 bomber owned by the Germans and 1 fighter owned by the Germans lost in 110 Sea Zone 1 battleship owned by the British and 2 fighters owned by the British lost in 110 Sea Zone 1 transport owned by the British lost in 110 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 12 Casualties for Germans: 1 bomber, 1 cruiser, 5 fighters, 1 submarine and 5 tactical_bombers Casualties for British: 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 4 fighters and 1 transport Casualties for French: 1 fighter Non Combat Move - Germans 1 bomber moved from 110 Sea Zone to Western Germany 2 infantry moved from Norway to Finland 5 armour moved from France to Yugoslavia 2 artilleries and 8 infantry moved from Yugoslavia to Romania 3 aaGuns, 1 armour, 3 artilleries and 14 infantry moved from Slovakia Hungary to Romania 6 artilleries and 2 infantry moved from Germany to Slovakia Hungary 1 transport moved from 113 Sea Zone to 114 Sea Zone Place Units - Germans 1 armour and 9 mech_infantrys placed in Germany 7 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 41 PUs; end with 41 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUsCombat Hit Differential Summary :
Neutral_Allies regular : 3,33 Germans regular : 0,33 British regular : -0,17 -
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2 Purchase Units - Russians Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians Combat - Russians Non Combat Move - Russians 3 infantry moved from Ukraine to Western Ukraine 2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Western Ukraine 2 infantry moved from Rostov to Ukraine 1 armour and 1 mech_infantry moved from Bryansk to Belarus 6 infantry moved from Russia to Bryansk 1 aaGun, 1 artillery and 12 infantry moved from Baltic States to Belarus 1 aaGun moved from Novgorod to Belarus 1 artillery and 7 infantry moved from Novgorod to Belarus 6 infantry moved from Yakut S.S.R. to Yenisey 2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R. Place Units - Russians 3 infantry placed in Ukraine 2 infantry and 1 mech_infantry placed in Novgorod 6 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 carrier, 1 infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 3 infantry moved from Hunan to Yunnan 2 bombers, 6 fighters and 5 tactical_bombers moved from Kwangsi to Yunnan Combat - Japanese Battle in Yunnan Japanese attack with 2 bombers, 6 fighters, 3 infantry and 5 tactical_bombers Chinese defend with 4 infantry Japanese roll dice for 2 bombers, 6 fighters, 3 infantry and 5 tactical_bombers in Yunnan, round 2 : 8/16 hits, 8,17 expected hits Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Japanese lost in Yunnan 4 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 bombers, 6 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Japanese: 1 infantry Casualties for Chinese: 4 infantry Non Combat Move - Japanese 1 armour, 1 artillery and 2 infantry moved from Kwangsi to 36 Sea Zone 1 armour, 1 artillery, 2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 36 Sea Zone to 38 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to 38 Sea Zone 2 bombers, 6 fighters and 5 tactical_bombers moved from Yunnan to Kwangsi 2 infantry moved from Siam to French Indo China Japanese take French Indo China from Neutral_Axis 1 infantry moved from Anhwe to Kiangsi 3 artilleries moved from Anhwe to Kiangsi 5 infantry moved from Anhwe to Hunan 1 mech_infantry moved from Jehol to Kiangsi 1 aaGun and 6 infantry moved from Jehol to Anhwe 3 infantry moved from Manchuria to Jehol 2 artilleries and 5 infantry moved from Japan to 6 Sea Zone 2 artilleries, 5 infantry and 4 transports moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Manchuria to 19 Sea Zone 1 marine moved from Japan to 6 Sea Zone 1 cruiser and 1 marine moved from 6 Sea Zone to 19 Sea Zone 2 artilleries, 1 cruiser, 6 infantry, 1 marine and 4 transports moved from 19 Sea Zone to 36 Sea Zone 2 artilleries, 6 infantry and 1 marine moved from 36 Sea Zone to French Indo China 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone 2 fighters moved from Caroline Islands to Kwangsi 1 submarine moved from 34 Sea Zone to 36 Sea Zone 1 artillery moved from Hunan to Kwangsi Place Units - Japanese 1 carrier and 3 transports placed in 6 Sea Zone 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 33 PUs; end with 33 PUsCombat Hit Differential Summary :
Chinese regular : -0,33 Japanese regular : -0,17 -
TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 1 harbour, 1 submarine and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans Non Combat Move - Americans 1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone 1 bomber, 3 fighters and 1 tactical_bomber moved from Wake Island to Guam 1 submarine moved from 18 Sea Zone to 21 Sea Zone 1 destroyer moved from 23 Sea Zone to 21 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 31 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 2 aaGuns and 2 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone 1 aaGun, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Wake Island 1 aaGun and 1 infantry moved from 31 Sea Zone to Wake Island 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 infantry moved from Central United States to Western United States 1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 51 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 51 Sea Zone to 63 Sea Zone Place Units - Americans 1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 1 harbour placed in Guam Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Yunnan 1 fighter moved from Shensi to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 1 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Yunnan 1 fighter owned by the Chinese retreated Japanese win with 2 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 9 infantry moved from Shensi to Szechwan 1 fighter moved from Yunnan to Szechwan Place Units - Chinese 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Purchase Units - British British buy 1 carrier, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 2 cruisers moved from 76 Sea Zone to 98 Sea Zone 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 destroyer moved from 94 Sea Zone to 98 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 98 Sea Zone 1 armour and 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 bomber moved from United Kingdom to Morocco 1 armour and 1 infantry moved from 91 Sea Zone to Morocco Combat - British Battle in Morocco British attack with 1 armour, 1 bomber and 1 infantry Neutral_Axis defend with 1 infantry British roll dice for 1 armour, 1 bomber and 1 infantry in Morocco, round 2 : 2/3 hits, 1,33 expected hits Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis lost in Morocco British win, taking Morocco from Neutral_Axis with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Battle in 98 Sea Zone British attack with 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber Italians defend with 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 2 transports British roll dice for 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 : 3/6 hits, 2,83 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 2 transports in 98 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits Units damaged: 1 carrier owned by the British 1 destroyer owned by the British lost in 98 Sea Zone 1 destroyer owned by the Italians and 1 submarine owned by the Italians lost in 98 Sea Zone British roll dice for 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 3 : 2/5 hits, 2,50 expected hits Italians roll dice for 1 battleship, 2 cruisers and 2 transports in 98 Sea Zone, round 3 : 2/3 hits, 1,67 expected hits 1 destroyer owned by the British and 1 cruiser owned by the British lost in 98 Sea Zone 2 cruisers owned by the Italians lost in 98 Sea Zone British roll dice for 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 4 : 3/3 hits, 1,67 expected hits Italians roll dice for 1 battleship and 2 transports in 98 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits 1 tactical_bomber owned by the British lost in 98 Sea Zone 2 transports owned by the Italians and 1 battleship owned by the Italians lost in 98 Sea Zone British win, taking 98 Sea Zone from Neutral with 1 carrier, 1 cruiser and 1 fighter remaining. Battle score for attacker is 33 Casualties for British: 1 cruiser, 2 destroyers and 1 tactical_bomber Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 2 transports Non Combat Move - British 1 fighter moved from 98 Sea Zone to Egypt 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt 1 armour moved from Ethiopia to Egypt 1 artillery moved from Ethiopia to 76 Sea Zone 1 artillery and 1 transport moved from 76 Sea Zone to 98 Sea Zone 1 artillery moved from 98 Sea Zone to Egypt 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies 1 transport moved from 76 Sea Zone to 71 Sea Zone 2 infantry moved from Rhodesia to Belgian Congo 1 destroyer moved from 39 Sea Zone to 36 Sea Zone 1 battleship moved from 39 Sea Zone to 76 Sea Zone 1 infantry moved from Burma to India 2 infantry moved from Shan State to Burma 1 infantry moved from Malaya to Shan State 1 bomber moved from Morocco to Gibraltar 1 submarine moved from 110 Sea Zone to 105 Sea Zone Place Units - British 1 transport placed in 106 Sea Zone 1 carrier placed in 110 Sea Zone 1 fighter placed in United Kingdom 1 infantry and 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 31 PUs; end with 31 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs Place Units - UK_Pacific 1 artillery, 1 fighter and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Some Units in India change ownership: 1 artillery, 1 fighter and 1 infantryCombat Hit Differential Summary :
Chinese regular : -0,67 Italians regular : 0,50 Japanese regular : 0,33 Neutral_Axis regular : -0,33 British regular : 1,67 -
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2 Purchase Units - Italians Italians buy 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Alexandria to Egypt 1 infantry moved from Kenya to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British Combat - Italians Battle in Egypt Italians attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry British defend with 1 armour, 2 artilleries, 1 fighter, 1 harbour and 1 mech_infantry Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Egypt, round 2 : 1/5 hits, 1,50 expected hits British roll dice for 1 armour, 2 artilleries, 1 fighter and 1 mech_infantry in Egypt, round 2 : 2/5 hits, 2,17 expected hits 2 infantry owned by the Italians lost in Egypt 1 mech_infantry owned by the British lost in Egypt Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Egypt, round 3 : 1/3 hits, 1,17 expected hits British roll dice for 1 armour, 2 artilleries and 1 fighter in Egypt, round 3 : 2/4 hits, 1,83 expected hits 1 mech_infantry owned by the Italians and 1 artillery owned by the Italians lost in Egypt 1 artillery owned by the British lost in Egypt Italians roll dice for 1 armour in Egypt, round 4 : 0/1 hits, 0,50 expected hits British roll dice for 1 armour, 1 artillery and 1 fighter in Egypt, round 4 : 1/3 hits, 1,50 expected hits 1 armour owned by the Italians lost in Egypt British win with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is -12 Casualties for Italians: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry Casualties for British: 1 artillery and 1 mech_infantry Non Combat Move - Italians 1 armour moved from Northern Italy to Romania 1 armour moved from Normandy Bordeaux to Northern Italy 1 mech_infantry moved from Northern Italy to Romania 2 infantry moved from Northern Italy to Southern Italy Place Units - Italians 3 mech_infantrys placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,5 Italians collect 13 PUs; end with 13 PUsCombat Hit Differential Summary :
Italians regular : -1,17 British regular : -0,50 -
TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 submarine; Remaining resources: 4 PUs; Politics - ANZAC ANZAC takes Political Action: Political Action ANZAC To War With Japanese ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - ANZAC 1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands 1 marine moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 destroyer moved from 46 Sea Zone to 21 Sea Zone 1 cruiser moved from 46 Sea Zone to 54 Sea Zone 3 fighters moved from New Zealand to Queensland Combat - ANZAC Battle in Marshall Islands Non Combat Move - ANZAC Place Units - ANZAC 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French 1 destroyer moved from 58 Sea Zone to 56 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour and 11 mech_infantrys; Remaining resources: 1 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 1 armour moved from Romania to Bessarabia Germans take Bessarabia from Russians 1 armour moved from Bessarabia to Eastern Poland Germans take Eastern Poland from Russians 1 mech_infantry moved from Germany to Baltic States Germans take Baltic States from Russians 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians Combat - Germans Non Combat Move - Germans 6 artilleries and 2 infantry moved from Slovakia Hungary to Eastern Poland 1 aaGun, 5 artilleries and 22 infantry moved from Romania to Eastern Poland 1 armour and 8 mech_infantrys moved from Germany to Eastern Poland 7 mech_infantrys moved from Western Germany to Poland 2 armour moved from Greece to Romania 5 armour moved from Yugoslavia to Eastern Poland Place Units - Germans 1 armour and 6 mech_infantrys placed in Germany 4 mech_infantrys placed in Western Germany 1 mech_infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3 Germans collect 41 PUs (3 lost to blockades); end with 42 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUsCombat Hit Differential Summary :







