you still need to do anzac and dutch turns
Canuck 12 v Karl7 AA50 1942 grudge match, who is cooler?
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TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World War II v3 1942
Game History
Round: 3 Purchase Units - British British buy 4 armour and 1 fighter; Remaining resources: 13 PUs; Combat Move - British 1 bomber moved from United Kingdom to Karelia S.S.R. Combat - British Strategic bombing raid in Karelia S.S.R. Germans roll AA dice in Karelia S.S.R. : 0/1 hits, 0.17 expected hits Bombing raid in Karelia S.S.R. rolls: 3 and causes: 3 damage to unit: factory Bombing raid in Karelia S.S.R. causes 3 damage total. Non Combat Move - British 1 bomber moved from Karelia S.S.R. to United Kingdom 1 submarine moved from 3 Sea Zone to 2 Sea Zone 1 artillery and 1 infantry moved from Panama to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 10 Sea Zone 1 artillery and 1 infantry moved from 10 Sea Zone to Eastern United States Place Units - British 1 armour and 1 fighter placed in Egypt 3 armour placed in India Turn Complete - British British collect 31 PUs; end with 44 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 49 PUsCombat Hit Differential Summary :
Germans AA : -0.17 -
TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World War II v3 1942
Game History
Round: 3 Purchase Units - British British buy 4 armour and 1 fighter; Remaining resources: 13 PUs; Combat Move - British 1 artillery and 1 infantry moved from Panama to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 12 Sea Zone 1 artillery and 1 infantry moved from 12 Sea Zone to Gibraltar 1 bomber moved from United Kingdom to Gibraltar Combat - British Battle in Gibraltar British attack with 1 artillery, 1 bomber and 1 infantry Italians defend with 1 artillery British roll dice for 1 artillery, 1 bomber and 1 infantry in Gibraltar, round 2 : 1/3 hits, 1.33 expected hits Italians roll dice for 1 artillery in Gibraltar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Gibraltar 1 artillery owned by the Italians lost in Gibraltar British win, taking Gibraltar from Italians with 1 artillery and 1 bomber remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Italians: 1 artillery Non Combat Move - British 1 bomber moved from Gibraltar to United Kingdom 1 submarine moved from 3 Sea Zone to 2 Sea Zone Place Units - British 1 armour and 1 fighter placed in Egypt 3 armour placed in India Turn Complete - British British collect 31 PUs; end with 44 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 49 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 54 PUsCombat Hit Differential Summary :
Italians regular : 0.67 British regular : -0.33 -
TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World War II v3 1942
Game History
Round: 3 Purchase Units - British British buy 4 armour and 1 fighter; Remaining resources: 13 PUs; Combat Move - British 1 artillery and 1 infantry moved from Panama to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 12 Sea Zone 1 artillery and 1 infantry moved from 12 Sea Zone to Gibraltar 1 bomber moved from United Kingdom to Gibraltar Combat - British Battle in Gibraltar British attack with 1 artillery, 1 bomber and 1 infantry Italians defend with 1 artillery British roll dice for 1 artillery, 1 bomber and 1 infantry in Gibraltar, round 2 : 1/3 hits, 1.33 expected hits Italians roll dice for 1 artillery in Gibraltar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Gibraltar 1 artillery owned by the Italians lost in Gibraltar British win, taking Gibraltar from Italians with 1 artillery and 1 bomber remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Italians: 1 artillery Non Combat Move - British 1 bomber moved from Gibraltar to United Kingdom 1 submarine moved from 3 Sea Zone to 2 Sea Zone Place Units - British 1 armour and 1 fighter placed in Egypt 3 armour placed in India Turn Complete - British British collect 31 PUs; end with 44 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 49 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 54 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 1 artillery EDIT: Adding units owned by Russians to Caucasus: 1 artillery EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Italians regular : 0.67 British regular : -0.33 -
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II v3 1942
Game History
Round: 3 Purchase Units - Italians Italians buy 2 armour and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from France to 13 Sea Zone 1 infantry and 1 transport moved from 13 Sea Zone to 14 Sea Zone 1 infantry moved from Libya to 14 Sea Zone 2 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone 2 infantry moved from 13 Sea Zone to Gibraltar 1 destroyer moved from 13 Sea Zone to 12 Sea Zone Combat - Italians Battle in 12 Sea Zone Italians attack with 1 destroyer British defend with 1 transport 1 transport owned by the British lost in 12 Sea Zone Italians win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Gibraltar Italians attack with 2 infantry British defend with 1 artillery Italians roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 artillery in Gibraltar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Gibraltar 1 artillery owned by the British lost in Gibraltar Italians win, taking Gibraltar from British with 1 infantry remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for British: 1 artillery Non Combat Move - Italians 2 armour moved from Italy to Bulgaria Romania 3 armour moved from Baltic States to Karelia S.S.R. 1 fighter moved from Bulgaria Romania to Libya Place Units - Italians 2 armour and 3 infantry placed in Italy Turn Complete - Italians Italians collect 10 PUs; end with 10 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 15 PUsCombat Hit Differential Summary :
Italians regular : -0.17 British regular : 0.67 -
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II v3 1942
Game History
Round: 3 Purchase Units - Americans Americans buy 1 artillery, 3 destroyers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - Chinese Chinese builds 2 units. Combat Move - Americans 2 infantry moved from Solomon Islands to 46 Sea Zone 2 infantry and 1 transport moved from 46 Sea Zone to 49 Sea Zone 2 infantry moved from 49 Sea Zone to Borneo 2 infantry moved from Caroline Islands to 51 Sea Zone 2 infantry and 1 transport moved from 51 Sea Zone to 50 Sea Zone 2 infantry moved from 50 Sea Zone to Philippine Islands 2 fighters moved from 51 Sea Zone to Philippine Islands 1 bomber moved from United Kingdom to Karelia S.S.R. 1 bomber moved from United Kingdom to Germany Combat - Americans Strategic bombing raid in Karelia S.S.R. Germans roll AA dice in Karelia S.S.R. : 0/1 hits, 0.17 expected hits Bombing raid in Karelia S.S.R. rolls: 3 and causes: 3 damage to unit: factory Bombing raid in Karelia S.S.R. causes 3 damage total. Strategic bombing raid in Germany Germans roll AA dice in Germany : 1/1 hits, 0.17 expected hits 1 bomber owned by the Americans killed by AA in Germany Bombing raid in Germany causes 0 damage total. Battle in Borneo Americans attack with 2 infantry Japanese defend with 1 infantry Americans roll dice for 2 infantry in Borneo, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Borneo, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Borneo Americans roll dice for 1 infantry in Borneo, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Borneo, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 infantry in Borneo, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Borneo, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Borneo Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Americans: 2 infantry Battle in Philippine Islands Americans attack with 2 fighters and 2 infantry Japanese defend with 2 infantry Americans roll dice for 2 fighters and 2 infantry in Philippine Islands, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Philippine Islands, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Philippine Islands 2 infantry owned by the Japanese lost in Philippine Islands Americans win, taking Philippine Islands from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Americans 2 fighters moved from Philippine Islands to 51 Sea Zone 1 bomber moved from Hawaiian Islands to Caroline Islands 1 armour and 1 infantry moved from Western United States to 56 Sea Zone 1 armour, 1 carrier, 2 destroyers, 1 fighter, 1 infantry and 1 transport moved from 56 Sea Zone to 51 Sea Zone 1 armour and 1 infantry moved from 51 Sea Zone to Caroline Islands 1 bomber moved from Karelia S.S.R. to United Kingdom Place Units - Americans 1 transport placed in 56 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 fighter placed in Western United States 1 destroyer placed in 56 Sea Zone 2 destroyers placed in 10 Sea Zone Combat Move - Chinese 1 infantry moved from Yunnan to Fukien Chinese take Fukien from Japanese 1 infantry moved from Ningxia to Chinghai Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Yunnan 1 infantry placed in Chinghai Turn Complete - Americans Americans collect 40 PUs; end with 40 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 45 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 50 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 55 PUsCombat Hit Differential Summary :
Americans regular : 0.00 Japanese regular : 1.33 Germans AA : 0.67 -
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II v3 1942
Game History
Round: 4 Research Technology - Japanese Purchase Units - Japanese Japanese buy 3 armour, 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 0 PUs; Combat Move - Japanese 1 bomber moved from French Indo-China Thailand to Philippine Islands 2 infantry moved from French Indo-China Thailand to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 50 Sea Zone 2 infantry moved from 50 Sea Zone to Philippine Islands 2 infantry moved from Suiyuan to Ningxia 1 armour moved from Manchuria to Ningxia 1 armour moved from Manchuria to Fukien 1 armour and 1 infantry moved from Hupeh to Yunnan 1 infantry moved from French Indo-China Thailand to Fukien 1 fighter moved from 36 Sea Zone to 49 Sea Zone 1 fighter moved from 36 Sea Zone to 50 Sea Zone 1 fighter moved from 36 Sea Zone to Fukien 1 fighter moved from Burma to Yunnan 1 fighter moved from Manchuria to Fukien Combat - Japanese Battle in 50 Sea Zone Japanese attack with 1 fighter and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 50 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 49 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 49 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Philippine Islands Japanese attack with 1 bomber and 2 infantry Americans defend with 1 infantry Japanese roll dice for 1 bomber and 2 infantry in Philippine Islands, round 2 : 1/3 hits, 1.00 expected hits Americans roll dice for 1 infantry in Philippine Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Philippine Islands Japanese win, taking Philippine Islands from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Fukien Japanese attack with 1 armour, 2 fighters and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 2 fighters and 1 infantry in Fukien, round 2 : 3/4 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Fukien, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Fukien Japanese win, taking Fukien from Chinese with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Ningxia Japanese attack with 1 armour and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 2 infantry in Ningxia, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Ningxia, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 2 infantry in Ningxia, round 3 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Ningxia, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 2 infantry in Ningxia, round 4 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Ningxia, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 2 infantry in Ningxia, round 5 : 2/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Ningxia, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Ningxia Japanese win, taking Ningxia from Chinese with 1 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 1 armour, 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Yunnan, round 2 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 destroyer moved from 36 Sea Zone to 60 Sea Zone 2 battleships, 2 carriers, 1 cruiser and 3 transports moved from 36 Sea Zone to 62 Sea Zone 1 fighter moved from Japan to 62 Sea Zone 5 infantry moved from Japan to 62 Sea Zone 1 infantry moved from Manchuria to Suiyuan 5 infantry moved from 62 Sea Zone to Manchuria 1 infantry moved from French Indo-China Thailand to Burma 1 fighter moved from Yunnan to Burma 2 fighters moved from Fukien to Burma 1 fighter moved from 50 Sea Zone to French Indo-China Thailand 1 fighter moved from 49 Sea Zone to French Indo-China Thailand 1 bomber moved from Philippine Islands to French Indo-China Thailand Place Units - Japanese 2 infantry placed in Burma 2 armour placed in French Indo-China Thailand 1 armour and 2 infantry placed in Manchuria 1 destroyer and 1 fighter placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 37 PUs; end with 37 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 42 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 47 PUsCombat Hit Differential Summary :
Chinese regular : -2.00 Americans regular : -0.33 Japanese regular : -0.17 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II v3 1942
Game History
Round: 4 Purchase Units - Russians Russians buy 4 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour, 1 artillery and 1 infantry moved from Caucasus to Ukraine 2 infantry moved from Belorussia to East Poland 1 artillery moved from Belorussia to East Poland 2 infantry moved from Belorussia to Baltic States 1 bomber moved from Russia to Baltic States 1 fighter moved from Russia to East Poland Combat - Russians Battle in East Poland Russians attack with 1 artillery, 1 fighter and 2 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery, 1 fighter and 2 infantry in East Poland, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in East Poland, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in East Poland Russians roll dice for 1 artillery, 1 fighter and 2 infantry in East Poland, round 3 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in East Poland, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in East Poland Russians win, taking East Poland from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Ukraine Russians attack with 1 armour, 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 armour, 1 artillery and 1 infantry in Ukraine, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Baltic States Russians attack with 1 bomber and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 bomber and 2 infantry in Baltic States, round 2 : 0/3 hits, 1.00 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 bomber and 2 infantry in Baltic States, round 3 : 2/3 hits, 1.00 expected hits Germans roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from East Poland to Russia 1 bomber moved from Baltic States to Russia 1 aaGun moved from Russia to Caucasus 1 artillery and 2 infantry moved from Belorussia to Eastern Ukraine 1 aaGun, 2 armour, 2 artilleries and 10 infantry moved from Belorussia to Russia 1 armour moved from Russia to Caucasus Place Units - Russians 1 artillery and 2 infantry placed in Caucasus 3 artilleries and 3 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 32 PUsCombat Hit Differential Summary :
Germans regular : -2.00 Russians regular : -0.83 -
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II v3 1942
Game History
Round: 4 Purchase Units - Germans Germans repair damage of 3x factory, 4x factory; Remaining resources: 45 PUs; Germans buy 6 armour and 5 infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 infantry moved from Bulgaria Romania to Ukraine 2 fighters moved from Bulgaria Romania to Ukraine 1 fighter moved from Poland to Ukraine 1 bomber moved from Karelia S.S.R. to Russia 1 infantry moved from Karelia S.S.R. to Archangel 1 fighter moved from 5 Sea Zone to Archangel 1 artillery moved from Poland to East Poland 1 artillery moved from Poland to Baltic States 2 infantry moved from Poland to Baltic States 2 infantry moved from Poland to East Poland 1 infantry moved from Poland to East Poland 1 infantry moved from Poland to Baltic States 1 fighter moved from 5 Sea Zone to East Poland 1 infantry moved from Poland to Baltic States 1 infantry moved from Poland to East Poland 1 infantry moved from Poland to East Poland 8 armour, 1 artillery and 14 infantry moved from Karelia S.S.R. to Belorussia Combat - Germans Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/1 hits, 0.17 expected hits Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory Bombing raid in Russia causes 4 damage total. Battle in Belorussia Germans attack with 8 armour, 1 artillery and 14 infantry Russians defend with 1 infantry Germans roll dice for 8 armour, 1 artillery and 14 infantry in Belorussia, round 2 : 8/23 hits, 6.83 expected hits Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belorussia Germans win, taking Belorussia from Russians with 8 armour, 1 artillery and 14 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in East Poland Germans attack with 1 artillery, 1 fighter and 5 infantry Russians defend with 1 artillery and 2 infantry Germans roll dice for 1 artillery, 1 fighter and 5 infantry in East Poland, round 2 : 1/7 hits, 1.83 expected hits Russians roll dice for 1 artillery and 2 infantry in East Poland, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Germans lost in East Poland 1 infantry owned by the Russians lost in East Poland Germans roll dice for 1 artillery, 1 fighter and 3 infantry in East Poland, round 3 : 4/5 hits, 1.50 expected hits Russians roll dice for 1 artillery and 1 infantry in East Poland, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in East Poland Germans win, taking East Poland from Russians with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Ukraine Germans attack with 3 fighters and 3 infantry Russians defend with 1 armour, 1 artillery and 1 infantry Germans roll dice for 3 fighters and 3 infantry in Ukraine, round 2 : 3/6 hits, 2.00 expected hits Russians roll dice for 1 armour, 1 artillery and 1 infantry in Ukraine, round 2 : 2/3 hits, 1.17 expected hits 2 infantry owned by the Germans lost in Ukraine 1 infantry owned by the Russians, 1 armour owned by the Russians and 1 artillery owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Casualties for Russians: 1 armour, 1 artillery and 1 infantry Battle in Archangel Germans attack with 1 fighter and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 1 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel 1 fighter owned by the Germans retreated Russians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 1 infantry Battle in Baltic States Germans attack with 1 artillery and 4 infantry Russians defend with 2 infantry Germans roll dice for 1 artillery and 4 infantry in Baltic States, round 2 : 1/5 hits, 1.17 expected hits Russians roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Baltic States 1 infantry owned by the Russians lost in Baltic States Germans roll dice for 1 artillery and 3 infantry in Baltic States, round 3 : 1/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 1 artillery and 1 infantry moved from Germany to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Karelia S.S.R. 2 armour moved from France to Poland 1 infantry moved from Germany to Poland 1 fighter moved from Archangel to Karelia S.S.R. 2 fighters moved from Ukraine to 5 Sea Zone 1 fighter moved from East Poland to Karelia S.S.R. 1 fighter moved from Ukraine to Poland 1 bomber moved from Russia to Karelia S.S.R. Place Units - Germans 2 infantry placed in Karelia S.S.R. 6 armour and 2 infantry placed in Germany 1 infantry placed in France Turn Complete - Germans Germans collect 38 PUs; end with 38 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 43 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 53 PUsCombat Hit Differential Summary :
Russians regular : 1.50 Germans regular : 3.00 Russians AA : -0.17Dice Statistics:
Total 1 was rolled 79 times 2 was rolled 86 times 3 was rolled 84 times 4 was rolled 76 times 5 was rolled 72 times 6 was rolled 86 times Average roll : 3.484 Median : 3.000 Variance : 0.348 Standard Deviation : 0.590 Total rolls : 483 Null / Other 1 was rolled 23 times 2 was rolled 23 times 3 was rolled 23 times 4 was rolled 16 times 5 was rolled 17 times 6 was rolled 24 times Average roll : 3.421 Median : 3.000 Variance : 0.496 Standard Deviation : 0.704 Total rolls : 126 Germans Combat 1 was rolled 23 times 2 was rolled 23 times 3 was rolled 23 times 4 was rolled 16 times 5 was rolled 17 times 6 was rolled 24 times Average roll : 3.421 Median : 3.000 Variance : 0.496 Standard Deviation : 0.704 Total rolls : 126 British Combat 1 was rolled 1 times 2 was rolled 4 times 3 was rolled 5 times 4 was rolled 5 times 5 was rolled 6 times 6 was rolled 3 times Average roll : 3.833 Median : 4.000 Variance : 0.696 Standard Deviation : 0.834 Total rolls : 24 Italians Combat 1 was rolled 1 times 2 was rolled 2 times 4 was rolled 2 times Average roll : 2.600 Median : 2.000 Variance : 1.208 Standard Deviation : 1.099 Total rolls : 5 Americans Combat 1 was rolled 2 times 2 was rolled 6 times 3 was rolled 2 times 4 was rolled 7 times 5 was rolled 4 times 6 was rolled 3 times Average roll : 3.583 Median : 4.000 Variance : 0.957 Standard Deviation : 0.978 Total rolls : 24 Chinese Combat 1 was rolled 4 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 5 times 5 was rolled 3 times 6 was rolled 5 times Average roll : 3.577 Median : 3.500 Variance : 0.293 Standard Deviation : 0.542 Total rolls : 26 Russians Combat 1 was rolled 10 times 2 was rolled 10 times 3 was rolled 11 times 4 was rolled 9 times 5 was rolled 10 times 6 was rolled 18 times Average roll : 3.779 Median : 4.000 Variance : 0.826 Standard Deviation : 0.909 Total rolls : 68 Japanese Combat 1 was rolled 15 times 2 was rolled 15 times 3 was rolled 14 times 4 was rolled 16 times 5 was rolled 15 times 6 was rolled 9 times Average roll : 3.333 Median : 3.000 Variance : 0.386 Standard Deviation : 0.621 Total rolls : 84 -
TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World War II v3 1942
Game History
Round: 4 Purchase Units - British British buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 3 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from United Kingdom to Karelia S.S.R. Combat - British Strategic bombing raid in Karelia S.S.R. Germans roll AA dice in Karelia S.S.R. : 0/1 hits, 0.17 expected hits Bombing raid in Karelia S.S.R. rolls: 6 and causes: 4 damage to unit: factory Bombing raid in Karelia S.S.R. causes 4 damage total. Non Combat Move - British 1 bomber moved from Karelia S.S.R. to United Kingdom 2 fighters moved from United Kingdom to 2 Sea Zone 1 fighter moved from Egypt to India 2 armour moved from Egypt to Persia Place Units - British 1 carrier, 1 destroyer and 2 transports placed in 2 Sea Zone 1 armour and 1 artillery placed in Egypt 3 infantry placed in India British undo move 3. British undo move 2. 1 armour and 1 infantry placed in Egypt 1 artillery and 2 infantry placed in India Turn Complete - British British collect 31 PUs; end with 31 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 36 PUsCombat Hit Differential Summary :
Germans AA : -0.17 -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II v3 1942
Game History
Round: 4 Purchase Units - Italians Italians buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Gibraltar to 13 Sea Zone 1 infantry and 1 transport moved from 13 Sea Zone to 18 Sea Zone 1 infantry moved from 18 Sea Zone to Brazil Italians take Brazil from Americans Combat - Italians Non Combat Move - Italians 1 battleship and 2 cruisers moved from 13 Sea Zone to 14 Sea Zone 1 destroyer moved from 12 Sea Zone to 14 Sea Zone 2 armour moved from Bulgaria Romania to Belorussia 2 armour moved from Karelia S.S.R. to Belorussia 1 fighter moved from Libya to France 3 infantry moved from Italy to France 2 armour moved from Italy to Bulgaria Romania Place Units - Italians 1 transport placed in 14 Sea Zone 1 armour and 1 infantry placed in Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 18 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II v3 1942
Game History
Round: 4 Purchase Units - Italians Italians buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Gibraltar to 13 Sea Zone 1 infantry and 1 transport moved from 13 Sea Zone to 18 Sea Zone 1 infantry moved from 18 Sea Zone to Brazil Italians take Brazil from Americans Combat - Italians Non Combat Move - Italians 1 battleship and 2 cruisers moved from 13 Sea Zone to 14 Sea Zone 1 destroyer moved from 12 Sea Zone to 14 Sea Zone 2 armour moved from Bulgaria Romania to Belorussia 2 armour moved from Karelia S.S.R. to Belorussia 1 fighter moved from Libya to France 3 infantry moved from Italy to France 2 armour moved from Italy to Bulgaria Romania Place Units - Italians 1 transport placed in 14 Sea Zone 1 armour and 1 infantry placed in Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 18 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Karelia S.S.R.: 1 armour EDIT: Adding units owned by Italians to Belorussia: 1 armour EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II v3 1942
Game History
Round: 4 Purchase Units - Americans Americans buy 3 artilleries, 2 destroyers, 2 infantry and 3 transports; Remaining resources: 0 PUs; Purchase Units - Chinese Chinese builds 1 units. Combat Move - Americans 2 infantry moved from Eastern United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone 2 infantry moved from 12 Sea Zone to Gibraltar British take Gibraltar from Italians 1 destroyer moved from 10 Sea Zone to 18 Sea Zone 1 bomber moved from United Kingdom to Germany 1 armour and 1 infantry moved from Caroline Islands to 51 Sea Zone 1 armour, 1 infantry and 1 transport moved from 51 Sea Zone to 50 Sea Zone 1 armour and 1 infantry moved from 50 Sea Zone to Philippine Islands 1 submarine moved from 51 Sea Zone to 60 Sea Zone 1 submarine moved from 51 Sea Zone to 50 Sea Zone 1 bomber moved from Caroline Islands to 60 Sea Zone 3 fighters moved from 51 Sea Zone to Philippine Islands Combat - Americans Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory Bombing raid in Germany causes 5 damage total. Battle in 18 Sea Zone Americans attack with 1 destroyer Italians defend with 1 transport 1 transport owned by the Italians lost in 18 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 50 Sea Zone Americans attack with 1 submarine and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 50 Sea Zone Americans win with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Philippine Islands Americans attack with 1 armour, 3 fighters and 1 infantry Japanese defend with 2 infantry Americans roll dice for 1 armour, 3 fighters and 1 infantry in Philippine Islands, round 2 : 1/5 hits, 2.17 expected hits Japanese roll dice for 2 infantry in Philippine Islands, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Philippine Islands 1 infantry owned by the Japanese lost in Philippine Islands Americans roll dice for 1 armour and 3 fighters in Philippine Islands, round 3 : 1/4 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Philippine Islands, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Philippine Islands Americans win, taking Philippine Islands from Japanese with 1 armour and 3 fighters remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Japanese: 2 infantry Battle in 60 Sea Zone Americans attack with 1 bomber and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 60 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in 60 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 60 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 60 Sea Zone 1 destroyer owned by the Japanese lost in 60 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 bomber moved from 60 Sea Zone to Caroline Islands 3 fighters moved from Philippine Islands to 51 Sea Zone 1 artillery and 1 infantry moved from Western United States to 56 Sea Zone 1 fighter moved from Western United States to 51 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 56 Sea Zone to 51 Sea Zone 1 artillery and 1 infantry moved from 51 Sea Zone to Caroline Islands 1 destroyer moved from 10 Sea Zone to 12 Sea Zone 1 bomber moved from Germany to United Kingdom Place Units - Americans 1 transport placed in 10 Sea Zone 1 artillery placed in Eastern United States 2 destroyers and 2 transports placed in 56 Sea Zone 2 artilleries and 2 infantry placed in Western United States Combat Move - Chinese 1 infantry moved from Sikang to Hupeh Chinese take Hupeh from Japanese 1 infantry moved from Chinghai to Sikang Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang Chinese undo move 1. 1 infantry placed in Hupeh Turn Complete - Americans Americans collect 37 PUs; end with 37 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 42 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 47 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 52 PUsCombat Hit Differential Summary :
Americans regular : -2.17 Japanese regular : 0.67 Germans AA : -0.17 -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II v3 1942
Game History
Round: 5 Research Technology - Japanese Purchase Units - Japanese Japanese buy 3 armour, 2 artilleries and 8 infantry; Remaining resources: 0 PUs; Combat Move - Japanese 2 infantry moved from Manchuria to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 50 Sea Zone 2 infantry moved from 50 Sea Zone to Philippine Islands 1 destroyer moved from 62 Sea Zone to 50 Sea Zone 1 fighter moved from 62 Sea Zone to 50 Sea Zone 1 bomber moved from French Indo-China Thailand to Philippine Islands 1 infantry moved from Suiyuan to Hupeh 1 infantry moved from Fukien to Hupeh 2 infantry moved from Ningxia to Sikang 3 fighters moved from Burma to Hupeh 2 fighters moved from French Indo-China Thailand to Sikang Combat - Japanese Battle in 50 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 transport Americans defend with 1 submarine and 1 transport Japanese roll dice for 1 destroyer, 1 fighter and 1 transport in 50 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Americans roll dice for 1 submarine in 50 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 transport in 50 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits 1 submarine owned by the Americans lost in 50 Sea Zone 1 transport owned by the Americans lost in 50 Sea Zone Japanese win with 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 13 Casualties for Americans: 1 submarine and 1 transport Battle in Philippine Islands Japanese attack with 1 bomber and 2 infantry Americans defend with 1 armour Japanese roll dice for 1 bomber and 2 infantry in Philippine Islands, round 2 : 1/3 hits, 1.00 expected hits Americans roll dice for 1 armour in Philippine Islands, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese lost in Philippine Islands 1 armour owned by the Americans lost in Philippine Islands Japanese win, taking Philippine Islands from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is 2 Casualties for Japanese: 1 infantry Casualties for Americans: 1 armour Battle in Hupeh Japanese attack with 3 fighters and 2 infantry Chinese defend with 2 infantry Japanese roll dice for 3 fighters and 2 infantry in Hupeh, round 2 : 3/5 hits, 1.83 expected hits Chinese roll dice for 2 infantry in Hupeh, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Hupeh 2 infantry owned by the Chinese lost in Hupeh Japanese win with 3 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Chinese: 2 infantry Battle in Sikang Japanese attack with 2 fighters and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 2 fighters and 2 infantry in Sikang, round 2 : 1/4 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 armour and 3 infantry moved from Manchuria to 62 Sea Zone 1 armour, 3 infantry and 2 transports moved from 62 Sea Zone to 36 Sea Zone 1 infantry moved from Yunnan to Burma 1 armour moved from Yunnan to Burma 2 armour moved from French Indo-China Thailand to Burma 1 armour and 3 infantry moved from 36 Sea Zone to French Indo-China Thailand 1 armour moved from Fukien to Burma 1 armour moved from Ningxia to Sikang 1 armour moved from Sikang to Yunnan 1 fighter moved from 62 Sea Zone to Japan 2 battleships, 2 carriers and 1 cruiser moved from 62 Sea Zone to 36 Sea Zone 1 fighter moved from 50 Sea Zone to 36 Sea Zone 2 fighters moved from Hupeh to French Indo-China Thailand 2 fighters moved from Sikang to French Indo-China Thailand 1 fighter moved from Hupeh to French Indo-China Thailand 1 bomber moved from Philippine Islands to French Indo-China Thailand 1 infantry moved from Manchuria to Suiyuan 1 infantry moved from Manchuria to Suiyuan Place Units - Japanese 2 artilleries placed in Burma 2 armour placed in French Indo-China Thailand 1 armour and 2 infantry placed in Manchuria 6 infantry placed in Japan Turning on Edit Mode EDIT: Removing units owned by Japanese from French Indo-China Thailand: 2 fighters EDIT: Adding units owned by Japanese to Burma: 2 fighters EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 37 PUs; end with 37 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 42 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 47 PUsCombat Hit Differential Summary :
Chinese regular : 1.00 Americans regular : 0.33 Japanese regular : 1.00 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II v3 1942
Game History
Round: 5 Purchase Units - Russians Russians repair damage of 4x factory; Remaining resources: 28 PUs; Russians buy 9 infantry; Remaining resources: 1 PUs; Combat Move - Russians 8 infantry moved from Stanovoj Chrebet to Buryatia S.S.R. Russians take Buryatia S.S.R. from Japanese 1 infantry moved from Eastern Ukraine to Ukraine 1 bomber and 1 fighter moved from Russia to Ukraine 1 submarine moved from 2 Sea Zone to 6 Sea Zone Combat - Russians Battle in Ukraine Russians attack with 1 bomber, 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 bomber, 1 fighter and 1 infantry in Ukraine, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 bomber and 1 fighter moved from Ukraine to Russia 1 armour, 1 artillery and 2 infantry moved from Caucasus to Russia 1 artillery moved from Eastern Ukraine to Russia Place Units - Russians 6 infantry placed in Russia 3 infantry placed in Caucasus Turn Complete - Russians Russians collect 25 PUs; end with 26 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 31 PUsCombat Hit Differential Summary :
Germans regular : -0.33 Russians regular : -0.33 -
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II v3 1942
Game History
Round: 5 Purchase Units - Germans Germans repair damage of 4x factory, 4x factory; Remaining resources: 45 PUs; Germans buy 6 armour and 5 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Karelia S.S.R. to Archangel 2 infantry moved from East Poland to Ukraine 1 infantry moved from East Poland to Eastern Ukraine 1 bomber moved from Karelia S.S.R. to Russia 1 fighter moved from Poland to Ukraine 2 fighters moved from Karelia S.S.R. to Eastern Ukraine 2 fighters moved from 5 Sea Zone to Archangel Combat - Germans Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/1 hits, 0.17 expected hits Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory Bombing raid in Russia causes 3 damage total. Battle in Eastern Ukraine Germans attack with 2 fighters and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 fighters and 1 infantry in Eastern Ukraine, round 2 : 0/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Eastern Ukraine, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 fighters and 1 infantry in Eastern Ukraine, round 3 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Eastern Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Ukraine Germans win, taking Eastern Ukraine from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 2 fighters and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 fighters and 2 infantry in Archangel, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Ukraine Germans attack with 1 fighter and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 fighters moved from Archangel to 5 Sea Zone 2 infantry moved from Germany to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Karelia S.S.R. 2 fighters moved from Eastern Ukraine to Karelia S.S.R. 1 fighter moved from Ukraine to Poland 8 armour, 1 artillery and 14 infantry moved from Belorussia to Eastern Ukraine 1 artillery moved from East Poland to Eastern Ukraine 2 armour moved from Poland to Eastern Ukraine 1 infantry moved from Karelia S.S.R. to Finland 1 infantry moved from Baltic States to Belorussia 1 artillery and 2 infantry moved from Baltic States to East Poland 1 infantry moved from Poland to East Poland 6 armour moved from Germany to East Poland 1 artillery moved from Karelia S.S.R. to Finland 1 bomber moved from Russia to Karelia S.S.R. Place Units - Germans 2 infantry placed in Karelia S.S.R. 4 armour and 3 infantry placed in Germany Germans undo move 2. 6 armour and 1 infantry placed in Germany 2 infantry placed in France Turn Complete - Germans Germans collect 41 PUs; end with 41 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 46 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 56 PUsCombat Hit Differential Summary :
Russians regular : -1.33 Germans regular : -0.50 Russians AA : -0.17 -
TripleA Turn Summary: British round 5
TripleA Turn Summary for game: World War II v3 1942
Game History
Round: 5 Purchase Units - British British buy 1 carrier, 1 fighter and 4 infantry; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from United Kingdom to Karelia S.S.R. 2 transports moved from 2 Sea Zone to 6 Sea Zone 1 infantry moved from United Kingdom to 6 Sea Zone 1 infantry moved from United Kingdom to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Norway British take Norway from Germans 1 infantry moved from 6 Sea Zone to Northwestern Europe British take Northwestern Europe from Germans 1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 2 Sea Zone to 6 Sea Zone 2 armour moved from Persia to India 1 fighter moved from United Kingdom to 6 Sea Zone Combat - British Strategic bombing raid in Karelia S.S.R. Germans roll AA dice in Karelia S.S.R. : 0/1 hits, 0.17 expected hits Bombing raid in Karelia S.S.R. rolls: 6 and causes: 4 damage to unit: factory Bombing raid in Karelia S.S.R. causes 4 damage total. Non Combat Move - British 1 bomber moved from Karelia S.S.R. to United Kingdom Place Units - British 2 infantry placed in India 2 infantry placed in United Kingdom 1 carrier and 1 fighter placed in 6 Sea Zone Turn Complete - British British collect 36 PUs; end with 36 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 41 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 46 PUsCombat Hit Differential Summary :
Germans AA : -0.17 -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II v3 1942
Game History
Round: 5 Purchase Units - Italians Italians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Italy to 14 Sea Zone 1 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone 1 infantry moved from France to 13 Sea Zone 2 infantry moved from 13 Sea Zone to Gibraltar 1 battleship, 2 cruisers and 1 destroyer moved from 14 Sea Zone to 13 Sea Zone 1 fighter moved from France to Gibraltar Combat - Italians Battle in Gibraltar Italians attack with 1 fighter and 2 infantry Americans defend with 2 infantry Italians roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 fighter and 2 infantry in Gibraltar, round 2 : 1/3 hits, 0.83 expected hits British roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Gibraltar Italians win, taking Gibraltar from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Non Combat Move - Italians 1 fighter moved from Gibraltar to France 5 armour moved from Belorussia to Eastern Ukraine 2 armour moved from Bulgaria Romania to Eastern Ukraine 1 armour moved from Italy to Bulgaria Romania Place Units - Italians 6 infantry placed in Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 18 PUsCombat Hit Differential Summary :
Italians regular : -0.00 British regular : -0.67 -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II v3 1942
Game History
Round: 5 Purchase Units - Italians Italians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Italy to 14 Sea Zone 1 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone 1 infantry moved from France to 13 Sea Zone 2 infantry moved from 13 Sea Zone to Gibraltar 1 battleship, 2 cruisers and 1 destroyer moved from 14 Sea Zone to 13 Sea Zone 1 fighter moved from France to Gibraltar Combat - Italians Battle in Gibraltar Italians attack with 1 fighter and 2 infantry Americans defend with 2 infantry Italians roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 fighter and 2 infantry in Gibraltar, round 2 : 1/3 hits, 0.83 expected hits British roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Gibraltar Italians win, taking Gibraltar from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Non Combat Move - Italians 1 fighter moved from Gibraltar to France 5 armour moved from Belorussia to Eastern Ukraine 2 armour moved from Bulgaria Romania to Eastern Ukraine 1 armour moved from Italy to Bulgaria Romania Place Units - Italians 6 infantry placed in Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 18 PUsCombat Hit Differential Summary :
Italians regular : -0.00 British regular : -0.67 -
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II v3 1942
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 1 destroyer, 3 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - Chinese Chinese builds 1 units. Combat Move - Americans 1 artillery and 1 infantry moved from Eastern United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone 1 artillery and 1 infantry moved from 12 Sea Zone to Gibraltar 1 transport moved from 12 Sea Zone to 10 Sea Zone 1 bomber moved from United Kingdom to Gibraltar 1 destroyer moved from 12 Sea Zone to 6 Sea Zone 1 destroyer moved from 18 Sea Zone to 12 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 51 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 51 Sea Zone to 50 Sea Zone 1 artillery and 1 infantry moved from 50 Sea Zone to Philippine Islands 2 destroyers moved from 51 Sea Zone to 50 Sea Zone 1 destroyer moved from 51 Sea Zone to 50 Sea Zone 1 bomber moved from Caroline Islands to Philippine Islands 4 fighters moved from 51 Sea Zone to India Combat - Americans Battle in Gibraltar Americans attack with 1 artillery, 1 bomber and 1 infantry Italians defend with 2 infantry Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Gibraltar, round 2 : 1/3 hits, 1.33 expected hits Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Gibraltar Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Gibraltar, round 3 : 0/3 hits, 1.33 expected hits Italians roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Gibraltar, round 4 : 2/3 hits, 1.33 expected hits Italians roll dice for 1 infantry in Gibraltar, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Battle in 50 Sea Zone Americans attack with 3 destroyers and 1 transport Japanese defend with 1 destroyer and 1 transport Americans roll dice for 3 destroyers and 1 transport in 50 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 50 Sea Zone 1 transport owned by the Japanese lost in 50 Sea Zone Americans win with 3 destroyers and 1 transport remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Battle in Philippine Islands Americans attack with 1 artillery, 1 bomber and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Philippine Islands, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Philippine Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Philippine Islands Americans win, taking Philippine Islands from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 2 artilleries and 2 infantry moved from Western United States to 56 Sea Zone 2 artilleries, 2 destroyers, 2 infantry and 2 transports moved from 56 Sea Zone to 51 Sea Zone 2 artilleries and 2 infantry moved from 51 Sea Zone to Caroline Islands 1 bomber moved from Gibraltar to United Kingdom 1 bomber moved from Philippine Islands to Caroline Islands Place Units - Americans 1 destroyer and 1 transport placed in 56 Sea Zone 1 artillery, 3 fighters and 1 infantry placed in Western United States Combat Move - Chinese 1 infantry moved from Chinghai to Ningxia Chinese take Ningxia from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Hupeh Turn Complete - Americans Americans collect 37 PUs; end with 37 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 42 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 47 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 52 PUsCombat Hit Differential Summary :
Americans regular : -1.33 Japanese regular : -0.67 Italians regular : -1.33 -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II v3 1942
Game History
Round: 6 Research Technology - Japanese Purchase Units - Japanese Japanese buy 2 fighters and 9 infantry; Remaining resources: 0 PUs; Combat Move - Japanese 3 armour moved from French Indo-China Thailand to India 7 armour, 3 artilleries, 2 fighters and 7 infantry moved from Burma to India 1 armour moved from Yunnan to India 1 bomber and 3 fighters moved from French Indo-China Thailand to India 1 fighter moved from 36 Sea Zone to India 2 battleships and 1 cruiser moved from 36 Sea Zone to 35 Sea Zone 3 infantry moved from French Indo-China Thailand to 36 Sea Zone 2 carriers, 3 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone 3 infantry moved from 35 Sea Zone to India 2 infantry moved from Sikang to Hupeh 1 armour moved from Manchuria to Hupeh 2 infantry moved from Suiyuan to Manchuria Combat - Japanese Battle in India Japanese attack with 11 armour, 3 artilleries, 1 bomber, 6 fighters and 10 infantry British defend with 1 aaGun, 8 armour, 1 artillery, 1 factory, 3 fighters and 7 infantry; Americans defend with 4 fighters; Russians defend with 3 armour British roll AA dice in India : 1/7 hits, 1.17 expected hits 1 fighter owned by the Japanese lost in India Japanese roll dice for 2 battleships and 1 cruiser in India, round 2 : 2/3 hits, 1.83 expected hits Japanese roll dice for 11 armour, 3 artilleries, 1 bomber, 5 fighters and 10 infantry in India, round 2 : 14/30 hits, 11.83 expected hits British roll dice for 11 armour, 1 artillery, 7 fighters and 7 infantry in India, round 2 : 13/26 hits, 12.83 expected hits 10 infantry owned by the Japanese and 3 artilleries owned by the Japanese lost in India 2 armour owned by the Russians, 1 artillery owned by the British, 7 infantry owned by the British and 6 armour owned by the British lost in India Japanese roll dice for 11 armour, 1 bomber and 5 fighters in India, round 3 : 9/17 hits, 8.67 expected hits British roll dice for 3 armour and 7 fighters in India, round 3 : 7/10 hits, 6.17 expected hits 7 armour owned by the Japanese lost in India 1 armour owned by the Russians, 3 fighters owned by the Americans, 3 fighters owned by the British and 2 armour owned by the British lost in India Japanese roll dice for 4 armour, 1 bomber and 5 fighters in India, round 4 : 4/10 hits, 5.17 expected hits British roll dice for 1 fighter in India, round 4 : 1/1 hits, 0.67 expected hits 1 armour owned by the Japanese lost in India 1 fighter owned by the Americans lost in India Japanese win, taking India from British with 3 armour, 1 bomber and 5 fighters remaining. Battle score for attacker is 58 Casualties for Japanese: 8 armour, 3 artilleries, 1 fighter and 10 infantry Casualties for British: 8 armour, 1 artillery, 3 fighters and 7 infantry Casualties for Russians: 3 armour Casualties for Americans: 4 fighters Battle in Hupeh Japanese attack with 1 armour and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 2 infantry in Hupeh, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hupeh Japanese win, taking Hupeh from Chinese with 1 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 4 fighters moved from India to 35 Sea Zone 1 fighter moved from India to Yunnan 1 bomber moved from India to Yunnan Place Units - Japanese 2 infantry placed in Burma 2 infantry placed in French Indo-China Thailand 3 infantry placed in Manchuria 2 fighters and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 37 PUs; end with 37 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 42 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 47 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 52 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : 1.67 British AA : -0.17 British regular : 1.33Dice Statistics:
Total 1 was rolled 80 times 2 was rolled 95 times 3 was rolled 105 times 4 was rolled 91 times 5 was rolled 83 times 6 was rolled 97 times Average roll : 3.532 Median : 3.000 Variance : 0.780 Standard Deviation : 0.883 Total rolls : 551 Germans Combat 1 was rolled 25 times 2 was rolled 24 times 3 was rolled 28 times 4 was rolled 18 times 5 was rolled 21 times 6 was rolled 26 times Average roll : 3.451 Median : 3.000 Variance : 0.463 Standard Deviation : 0.681 Total rolls : 142 British Combat 1 was rolled 7 times 2 was rolled 13 times 3 was rolled 15 times 4 was rolled 14 times 5 was rolled 14 times 6 was rolled 7 times Average roll : 3.514 Median : 3.500 Variance : 0.976 Standard Deviation : 0.988 Total rolls : 70 Italians Combat 1 was rolled 1 times 2 was rolled 2 times 3 was rolled 3 times 4 was rolled 3 times 5 was rolled 2 times 6 was rolled 3 times Average roll : 3.857 Median : 4.000 Variance : 0.256 Standard Deviation : 0.506 Total rolls : 14 Americans Combat 1 was rolled 4 times 2 was rolled 10 times 3 was rolled 9 times 4 was rolled 12 times 5 was rolled 6 times 6 was rolled 11 times Average roll : 3.750 Median : 4.000 Variance : 0.928 Standard Deviation : 0.963 Total rolls : 52 Chinese Combat 1 was rolled 5 times 2 was rolled 4 times 3 was rolled 6 times 4 was rolled 6 times 5 was rolled 3 times 6 was rolled 6 times Average roll : 3.533 Median : 3.500 Variance : 0.276 Standard Deviation : 0.525 Total rolls : 30 Russians Combat 1 was rolled 11 times 2 was rolled 10 times 3 was rolled 13 times 4 was rolled 9 times 5 was rolled 12 times 6 was rolled 21 times Average roll : 3.842 Median : 4.000 Variance : 1.244 Standard Deviation : 1.116 Total rolls : 76 Japanese Combat 1 was rolled 27 times 2 was rolled 32 times 3 was rolled 31 times 4 was rolled 29 times 5 was rolled 25 times 6 was rolled 23 times Average roll : 3.371 Median : 3.000 Variance : 0.366 Standard Deviation : 0.605 Total rolls : 167





