0% for April

L26 cwglee51 X vs crockett36 L +38 #3

  • 2026 25 24 23 22 19 18

    TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 bomber, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 infantry and 1 mech_infantry moved from Aleutian Islands to 8 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 8 Sea Zone to 7 Sea Zone
            2 bombers moved from Western United States to Aleutian Islands
            1 artillery and 1 infantry moved from Midway to 25 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 7 Sea Zone
            3 fighters moved from Guam to 7 Sea Zone
    
        Non Combat Move - Americans
    
        Place Units - Americans
            2 fighters and 1 transport placed in 101 Sea Zone
            1 armour placed in Eastern United States
            1 destroyer placed in 10 Sea Zone
            1 bomber and 1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Eastern United States: 1 bomber and 1 infantry
            EDIT: Adding units owned by Americans to 10 Sea Zone: 1 carrier
            EDIT: Changing PUs for Americans from 71 to 70
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • 2026 25 24 23 22 19 18

    @cwglee51 exchanged a saved ipc+bomber+infantry for a cv off Ca.

  • 2026 25 24 23 22 19 18

    TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Hopei to Anhwe
                  Chinese take Anhwe from Japanese
            1 infantry moved from Suiyuyan to Chahar
                  Chinese take Chahar from Japanese
            1 infantry moved from Hopei to Kweichow
            1 infantry moved from Hopei to Kweichow
            1 fighter moved from Shensi to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win with 1 fighter remaining. Battle score for attacker is -3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Hopei
            2 artilleries moved from Shensi to Hopei
            1 artillery moved from Suiyuyan to Hopei
            1 infantry moved from Szechwan to Shensi
            2 infantry moved from Szechwan to Sikang
            1 infantry moved from Szechwan to Sikang
    
        Place Units - Chinese
            5 infantry placed in Hopei
            Chinese undo move 1.
            5 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.50
    Japanese regular : 1.33
    

    Savegame


  • @crockett36 about to do British combat and I realize Japan declared war on the Allies and I squandered the US position.


  • @crockett36 Can I redo the Chinese and US turn, not changing any Chinese combat rolls?

  • 2026 25 24 23 22 19 18

    TripleA Manual Gamesave Post: Americans round 3

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 armour, 2 bombers, 1 carrier, 1 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            2 bombers moved from Aleutian Islands to Japan
            1 tactical_bomber moved from Guam to Japan
            2 destroyers moved from 7 Sea Zone to 6 Sea Zone
            1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                  Americans take 19 Sea Zone from Japanese
            1 destroyer moved from 6 Sea Zone to 18 Sea Zone
            1 infantry and 1 mech_infantry moved from Aleutian Islands to 8 Sea Zone
            1 artillery and 1 infantry moved from Midway to 25 Sea Zone
            1 fighter moved from 7 Sea Zone to Japan
            2 fighters moved from 7 Sea Zone to Japan
            3 fighters moved from Guam to Japan
            1 artillery and 1 infantry moved from Eastern United States to Quebec
            1 transport moved from 101 Sea Zone to 106 Sea Zone
            1 armour moved from Central United States to Eastern United States
            1 infantry moved from Central United States to Eastern United States
            1 destroyer moved from 101 Sea Zone to 106 Sea Zone
            1 carrier moved from 101 Sea Zone to 106 Sea Zone
            1 cruiser moved from 101 Sea Zone to 106 Sea Zone
            1 bomber moved from Western United States to Korea
    
        Combat - Americans
            Air Battle in Japan
    

    Combat Hit Differential Summary :

    Savegame

  • 2026 25 24 23 22 19 18

    I will not change the Chinese moves at all

  • 2026 25 24 23 22 19 18

    Would you like to intercept?


  • @crockett36 no intercepts

  • 2026 25 24 23 22 19 18

    TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 armour, 2 bombers, 1 carrier, 1 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            2 bombers moved from Aleutian Islands to Japan
            1 tactical_bomber moved from Guam to Japan
            2 destroyers moved from 7 Sea Zone to 6 Sea Zone
            1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                  Americans take 19 Sea Zone from Japanese
            1 destroyer moved from 6 Sea Zone to 18 Sea Zone
            1 infantry and 1 mech_infantry moved from Aleutian Islands to 8 Sea Zone
            1 artillery and 1 infantry moved from Midway to 25 Sea Zone
            1 fighter moved from 7 Sea Zone to Japan
            2 fighters moved from 7 Sea Zone to Japan
            3 fighters moved from Guam to Japan
            1 artillery and 1 infantry moved from Eastern United States to Quebec
            1 transport moved from 101 Sea Zone to 106 Sea Zone
            1 armour moved from Central United States to Eastern United States
            1 infantry moved from Central United States to Eastern United States
            1 destroyer moved from 101 Sea Zone to 106 Sea Zone
            1 carrier moved from 101 Sea Zone to 106 Sea Zone
            1 cruiser moved from 101 Sea Zone to 106 Sea Zone
            1 bomber moved from Western United States to Korea
    
        Combat - Americans
            Air Battle in Japan
                Americans attacks with 9 units heading to Japan
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Japan
                    Japanese roll AA dice in Japan : 0/1 hits, 0.17 expected hits
                    Japanese roll AA dice in Japan : 0/2 hits, 0.33 expected hits
                Bombing raid in Japan rolls: 3,6 and causes: 9 damage to unit: factory_major
                Bombing raid in Japan rolls: 1 and causes: 1 damage to unit: airfield
                Bombing raid in Japan causes 10 damage total.  Damaged units is as follows: factory_major = 9, airfield = 1
            Cleaning up after air battles
    
        Non Combat Move - Americans
            2 bombers moved from Japan to Korea
            1 submarine moved from 7 Sea Zone to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
            1 carrier moved from 7 Sea Zone to 6 Sea Zone
            1 carrier and 1 cruiser moved from 7 Sea Zone to 6 Sea Zone
            1 cruiser moved from 7 Sea Zone to 6 Sea Zone
            1 carrier moved from 7 Sea Zone to 6 Sea Zone
            1 battleship moved from 7 Sea Zone to 6 Sea Zone
            5 fighters moved from Japan to 6 Sea Zone
            1 tactical_bomber moved from Japan to 6 Sea Zone
            1 fighter moved from Japan to 6 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 8 Sea Zone to 6 Sea Zone
            1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
            1 fighter moved from 6 Sea Zone to Korea
            1 bomber moved from Western United States to Korea
    
        Place Units - Americans
            1 carrier placed in 101 Sea Zone
            2 bombers placed in Eastern United States
            1 armour and 1 infantry placed in Eastern United States
            1 transport placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Japanese AA : -0.50
    

    Savegame

  • 2026 25 24 23 22 19 18

    TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Hopei to Chahar
                  Chinese take Chahar from Japanese
            1 infantry moved from Hopei to Anhwe
                  Chinese take Anhwe from Japanese
            1 infantry moved from Suiyuyan to Chahar
            1 artillery moved from Suiyuyan to Chahar
            2 infantry moved from Hopei to Kweichow
            1 fighter moved from Shensi to Kweichow
            2 artilleries moved from Shensi to Szechwan
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Szechwan
    
        Place Units - Chinese
            5 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Japanese regular : -0.67
    

    Savegame

  • 2026 25 24 23 22 19 18

    TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 armour, 2 bombers, 1 carrier, 1 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            2 bombers moved from Aleutian Islands to Japan
            1 tactical_bomber moved from Guam to Japan
            2 destroyers moved from 7 Sea Zone to 6 Sea Zone
            1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                  Americans take 19 Sea Zone from Japanese
            1 destroyer moved from 6 Sea Zone to 18 Sea Zone
            1 infantry and 1 mech_infantry moved from Aleutian Islands to 8 Sea Zone
            1 artillery and 1 infantry moved from Midway to 25 Sea Zone
            1 fighter moved from 7 Sea Zone to Japan
            2 fighters moved from 7 Sea Zone to Japan
            3 fighters moved from Guam to Japan
            1 artillery and 1 infantry moved from Eastern United States to Quebec
            1 transport moved from 101 Sea Zone to 106 Sea Zone
            1 armour moved from Central United States to Eastern United States
            1 infantry moved from Central United States to Eastern United States
            1 destroyer moved from 101 Sea Zone to 106 Sea Zone
            1 carrier moved from 101 Sea Zone to 106 Sea Zone
            1 cruiser moved from 101 Sea Zone to 106 Sea Zone
            1 bomber moved from Western United States to Korea
    
        Combat - Americans
            Air Battle in Japan
                Americans attacks with 9 units heading to Japan
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Japan
                    Japanese roll AA dice in Japan : 0/1 hits, 0.17 expected hits
                    Japanese roll AA dice in Japan : 0/2 hits, 0.33 expected hits
                Bombing raid in Japan rolls: 3,6 and causes: 9 damage to unit: factory_major
                Bombing raid in Japan rolls: 1 and causes: 1 damage to unit: airfield
                Bombing raid in Japan causes 10 damage total.  Damaged units is as follows: factory_major = 9, airfield = 1
            Cleaning up after air battles
    
        Non Combat Move - Americans
            2 bombers moved from Japan to Korea
            1 submarine moved from 7 Sea Zone to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
            1 carrier moved from 7 Sea Zone to 6 Sea Zone
            1 carrier and 1 cruiser moved from 7 Sea Zone to 6 Sea Zone
            1 cruiser moved from 7 Sea Zone to 6 Sea Zone
            1 carrier moved from 7 Sea Zone to 6 Sea Zone
            1 battleship moved from 7 Sea Zone to 6 Sea Zone
            5 fighters moved from Japan to 6 Sea Zone
            1 tactical_bomber moved from Japan to 6 Sea Zone
            1 fighter moved from Japan to 6 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 8 Sea Zone to 6 Sea Zone
            1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
            1 fighter moved from 6 Sea Zone to Korea
            1 bomber moved from Western United States to Korea
    
        Place Units - Americans
            1 carrier placed in 101 Sea Zone
            2 bombers placed in Eastern United States
            1 armour and 1 infantry placed in Eastern United States
            1 transport placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Hopei to Chahar
                  Chinese take Chahar from Japanese
            1 infantry moved from Hopei to Anhwe
                  Chinese take Anhwe from Japanese
            1 infantry moved from Suiyuyan to Chahar
            1 artillery moved from Suiyuyan to Chahar
            2 infantry moved from Hopei to Kweichow
            1 fighter moved from Shensi to Kweichow
            2 artilleries moved from Shensi to Szechwan
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Szechwan
    
        Place Units - Chinese
            5 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
    
        Purchase Units - British
            British buy 3 destroyers and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 destroyers; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 destroyer moved from 39 Sea Zone to 38 Sea Zone
            1 infantry moved from West India to India
            1 infantry moved from Kenya to 72 Sea Zone
            1 submarine moved from 92 Sea Zone to 93 Sea Zone
            2 artilleries moved from Egypt to Trans-Jordan
            3 infantry moved from Egypt to Alexandria
            1 destroyer moved from 106 Sea Zone to 104 Sea Zone
            1 infantry moved from Kenya to 72 Sea Zone
            2 infantry and 1 transport moved from 72 Sea Zone to 79 Sea Zone
            1 submarine moved from 39 Sea Zone to 42 Sea Zone
            1 submarine moved from 39 Sea Zone to 43 Sea Zone
            1 submarine moved from 39 Sea Zone to 44 Sea Zone
            1 infantry moved from Belgian Congo to Kenya
            1 armour moved from Ethiopia to Egypt
            1 carrier, 1 destroyer and 2 fighters moved from 98 Sea Zone to 92 Sea Zone
            1 submarine moved from 93 Sea Zone to 92 Sea Zone
            1 infantry moved from Northwest Persia to Persia
            1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 cruiser moved from 39 Sea Zone to 41 Sea Zone
    
        Combat - British
            Battle in 43 Sea Zone
                British attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 43 Sea Zone
                British win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 44 Sea Zone
                British attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                British win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 42 Sea Zone
                British attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 42 Sea Zone
                British win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 41 Sea Zone
                British attack with 1 cruiser
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 41 Sea Zone
                British win, taking 41 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - British
            2 infantry moved from 79 Sea Zone to West India
    
        Place Units - British
            1 transport placed in 106 Sea Zone
            2 destroyers placed in 106 Sea Zone
            1 destroyer placed in 98 Sea Zone
    
        Turn Complete - British
            British collect 31 PUs; end with 31 PUs
    
        Place Units - UK_Pacific
            2 destroyers placed in 39 Sea Zone
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 7 PUs
            Some Units in 39 Sea Zone change ownership: 2 destroyers
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Japanese regular : -0.67
    Japanese AA : -0.50
    

    Savegame


  • TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Bessarabia to Ukraine
                  Italians take Ukraine from Russians
            1 armour and 1 mech_infantry moved from Algeria to Morocco
            1 bomber moved from Libya to Morocco
            1 artillery moved from Italian Somaliland to British Somaliland
                  Italians take British Somaliland from British
    
        Combat - Italians
            Italians creates battle in territory 97 Sea Zone
            Battle in Morocco
                Italians attack with 1 armour, 1 bomber and 1 mech_infantry
                French defend with 1 infantry
                    Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Morocco, round 2 : 1/3 hits, 1.33 expected hits
                    French roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Morocco
                    1 infantry owned by the French lost in Morocco
                Italians win, taking 97 Sea Zone from British, taking Morocco from French with 1 armour and 1 bomber remaining. Battle score for attacker is -1
                Casualties for Italians: 1 mech_infantry
                Casualties for French: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Morocco to Southern France
            2 fighters moved from Southern Italy to Southern France
            1 fighter moved from Southern Italy to Southern France
            2 aaGuns moved from Northern Italy to Southern France
            2 infantry moved from Albania to Yugoslavia
    
        Place Units - Italians
            1 fighter and 1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    French regular : 0.67
    Italians regular : -0.33
    

    Savegame

  • 2026 25 24 23 22 19 18

    TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy nothing; Remaining resources: 16 PUs; 
    
        Combat Move - ANZAC
            1 destroyer and 1 submarine moved from 62 Sea Zone to 55 Sea Zone
            1 transport moved from 61 Sea Zone to 54 Sea Zone
    
        Combat - ANZAC
            Battle in 55 Sea Zone
                ANZAC attack with 1 destroyer and 1 submarine
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 55 Sea Zone
                    ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 55 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 55 Sea Zone
                ANZAC win with 1 destroyer remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 26 PUs
    
        Combat Move - French
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            1 fighter moved from Malta to Trans-Jordan
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0.67
    ANZAC regular : 0.00
    

    Savegame


  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 fighters, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 112 Sea Zone to 104 Sea Zone
            1 bomber moved from Western Germany to Belarus
            1 infantry moved from Eastern Poland to Belarus
            10 mech_infantrys moved from Germany to Baltic States
            1 fighter and 1 tactical_bomber moved from Western Germany to 113 Sea Zone
            1 destroyer moved from 112 Sea Zone to 113 Sea Zone
            1 mech_infantry moved from Bessarabia to Rostov
                  Germans take Rostov from Russians
            8 armour moved from Bessarabia to Western Ukraine
                  Germans take Western Ukraine from Russians
            18 infantry moved from Bessarabia to Western Ukraine
            5 artilleries moved from Bessarabia to Western Ukraine
            10 mech_infantrys moved from Eastern Poland to Western Ukraine
            1 infantry moved from Eastern Poland to Western Ukraine
            2 infantry moved from Norway to 112 Sea Zone
            2 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
            1 cruiser moved from 112 Sea Zone to 113 Sea Zone
            2 bombers moved from Western Germany to Archangel
            1 bomber moved from Western Germany to Archangel
            2 infantry moved from 127 Sea Zone to Archangel
            1 bomber moved from Western Germany to Archangel
            1 fighter and 1 tactical_bomber moved from Gibraltar to 104 Sea Zone
    
        Combat - Germans
            Battle in 113 Sea Zone
                Germans attack with 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
                Russians defend with 1 cruiser
                    Germans roll dice for 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 113 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 cruiser owned by the Germans lost in 113 Sea Zone
                    1 cruiser owned by the Russians lost in 113 Sea Zone
                Germans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 cruiser
                Casualties for Russians: 1 cruiser
            Battle in Archangel
                Germans attack with 4 bombers and 2 infantry
                Russians defend with 2 armour and 1 infantry
                    Germans roll dice for 4 bombers and 2 infantry in Archangel, round 2 : 4/6 hits, 3.00 expected hits
                    Russians roll dice for 2 armour and 1 infantry in Archangel, round 2 : 2/3 hits, 1.33 expected hits
                    2 infantry owned by the Germans lost in Archangel
                    1 infantry owned by the Russians and 2 armour owned by the Russians lost in Archangel
                Germans win with 4 bombers remaining. Battle score for attacker is 9
                Casualties for Germans: 2 infantry
                Casualties for Russians: 2 armour and 1 infantry
            Battle in Baltic States
                Germans attack with 10 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 10 mech_infantrys in Baltic States, round 2 : 0/10 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Baltic States
                    Germans roll dice for 9 mech_infantrys in Baltic States, round 3 : 3/9 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Baltic States
                    1 infantry owned by the Russians lost in Baltic States
                Germans win, taking Baltic States from Russians with 8 mech_infantrys remaining. Battle score for attacker is -5
                Casualties for Germans: 2 mech_infantrys
                Casualties for Russians: 1 infantry
            Battle in Belarus
                Germans attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 infantry in Belarus, round 2 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 104 Sea Zone
                Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                British defend with 1 destroyer
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Germans lost in 104 Sea Zone
                    1 destroyer owned by the British lost in 104 Sea Zone
                Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Germans: 1 submarine
                Casualties for British: 1 destroyer
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from 104 Sea Zone to Holland Belgium
            1 mech_infantry moved from Western Germany to Poland
            4 bombers moved from Archangel to Eastern Poland
            1 bomber moved from Belarus to Eastern Poland
            1 infantry moved from Romania to Eastern Poland
            2 armour and 1 mech_infantry moved from Yugoslavia to Eastern Poland
            3 aaGuns moved from Bessarabia to Western Ukraine
            1 aaGun moved from Eastern Poland to Western Ukraine
            1 fighter and 1 tactical_bomber moved from 113 Sea Zone to Western Germany
            1 aaGun moved from Western Germany to Holland Belgium
            1 fighter and 1 tactical_bomber moved from Gibraltar to Holland Belgium
            1 fighter and 1 tactical_bomber moved from Gibraltar to Southern Italy
            4 infantry moved from Greece to Bulgaria
    
        Place Units - Germans
            1 infantry placed in Western Germany
            4 fighters and 1 tactical_bomber placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 48 PUs; end with 48 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 53 Optional[PUs]
    

    Combat Hit Differential Summary :

    Russians regular : 2.17
    Germans regular : 0.50
    British regular : 0.67
    

    Savegame

  • 2026 25 24 23 22 19 18

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 2 armour, 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            14 mech_infantrys moved from Bryansk to Volgograd
            2 armour, 2 artilleries and 12 infantry moved from Bryansk to Russia
            1 infantry moved from Bryansk to Russia
            1 infantry moved from Novgorod to Belarus
            1 artillery moved from Finland to Norway
            5 infantry moved from Finland to Norway
            2 infantry moved from Finland to Norway
            1 infantry moved from Finland to Norway
            1 infantry moved from Finland to Norway
            1 infantry moved from Finland to Norway
            1 infantry moved from Finland to Norway
            1 submarine moved from 119 Sea Zone to 125 Sea Zone
            1 tactical_bomber moved from Vyborg to Belarus
            1 fighter moved from Vyborg to 127 Sea Zone
            1 fighter moved from Vyborg to Belarus
            3 infantry moved from Finland to Norway
    
        Combat - Russians
            Battle in 127 Sea Zone
                Russians attack with 1 fighter
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 127 Sea Zone
                Russians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in Norway
                Russians attack with 1 artillery and 14 infantry
                Germans defend with 5 infantry
                    Russians roll dice for 1 artillery and 14 infantry in Norway, round 2 : 3/15 hits, 2.83 expected hits
                    Germans roll dice for 5 infantry in Norway, round 2 : 3/5 hits, 1.67 expected hits
                    3 infantry owned by the Russians lost in Norway
                    3 infantry owned by the Germans lost in Norway
                    Russians roll dice for 1 artillery and 11 infantry in Norway, round 3 : 1/12 hits, 2.33 expected hits
                    Germans roll dice for 2 infantry in Norway, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Norway
                    1 infantry owned by the Germans lost in Norway
                    Russians roll dice for 1 artillery and 10 infantry in Norway, round 4 : 1/11 hits, 2.17 expected hits
                    Germans roll dice for 1 infantry in Norway, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Norway
                Russians win, taking Norway from Germans with 1 artillery and 10 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 4 infantry
                Casualties for Germans: 5 infantry
            Battle in Belarus
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Belarus to Russia
            1 tactical_bomber moved from Belarus to Russia
            2 aaGuns moved from Bryansk to Russia
            2 aaGuns moved from Vyborg to Finland
            1 aaGun moved from Finland to Norway
            1 fighter moved from 127 Sea Zone to Vologda
            1 mech_infantry moved from Volgograd to Caucasus
    
        Place Units - Russians
            10 infantry placed in Russia
            1 infantry placed in Novgorod
            2 armour and 1 mech_infantry placed in Volgograd
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5
            Russians collect 34 PUs (3 lost to blockades); end with 34 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 Optional[PUs]; end with 39 Optional[PUs]
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 45 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Russia: 1 infantry
            EDIT: Adding units owned by Russians to Tambov: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans regular : 1.00
    Russians regular : -2.67
    

    Savegame


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese repair damage of 1x airfield, 3x factory_major; Remaining resources: 55 PUs; 6 SuicideAttackTokens; 
            Japanese buy 1 factory_minor and 4 fighters; Remaining resources: 3 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
            3 fighters moved from Manchuria to 19 Sea Zone
            1 tactical_bomber moved from Japan to 18 Sea Zone
            3 fighters moved from Japan to 18 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to 54 Sea Zone
            1 battleship moved from 37 Sea Zone to 55 Sea Zone
            1 submarine moved from 37 Sea Zone to 41 Sea Zone
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone
            1 mech_infantry moved from Yunnan to Anhwe
            2 bombers moved from Kwangsi to Anhwe
            1 infantry moved from Shan State to Burma
                  Japanese take Burma from UK_Pacific
            1 destroyer moved from 37 Sea Zone to 43 Sea Zone
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 38 Sea Zone
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
            1 destroyer moved from 37 Sea Zone to 42 Sea Zone
            1 destroyer moved from 37 Sea Zone to 44 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kwangsi to 43 Sea Zone
            1 fighter moved from 35 Sea Zone to 44 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
    
        Combat - Japanese
            Battle in 54 Sea Zone
                Japanese attack with 1 tactical_bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 54 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 43 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                British defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
                    British roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the British lost in 43 Sea Zone
                Japanese win, taking 43 Sea Zone from UK_Pacific with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 1 submarine
            Battle in 38 Sea Zone
                Japanese attack with 1 fighter and 1 tactical_bomber
                British defend with 1 destroyer
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 38 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    British roll dice for 1 destroyer in 38 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 38 Sea Zone
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in 55 Sea Zone
                Japanese attack with 1 battleship and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 battleship and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 destroyer owned by the ANZAC lost in 55 Sea Zone
                Japanese win with 1 battleship and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in 18 Sea Zone
                Japanese attack with 3 fighters and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 3 fighters and 1 tactical_bomber in 18 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits
                    Americans roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 18 Sea Zone
                Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 44 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                British defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    British roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the British lost in 44 Sea Zone
                Japanese win, taking 44 Sea Zone from UK_Pacific with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 1 submarine
            Battle in 41 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                British defend with 1 cruiser
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
                    British roll dice for 1 cruiser in 41 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
                    British roll dice for 1 cruiser in 41 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    1 submarine owned by the Japanese lost in 41 Sea Zone
                    1 cruiser owned by the British lost in 41 Sea Zone
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
                Casualties for British: 1 cruiser
            Battle in 42 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                British defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    British roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the British lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from UK_Pacific with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 1 submarine
            Battle in 19 Sea Zone
                Japanese attack with 3 fighters and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 19 Sea Zone
                Japanese win, taking 19 Sea Zone from Americans with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Anhwe
                Japanese attack with 2 bombers and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 bombers and 1 mech_infantry in Anhwe, round 2 : 0/3 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Anhwe
                    Japanese roll dice for 2 bombers in Anhwe, round 3 : 2/2 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win with 2 bombers remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            3 fighters and 1 tactical_bomber moved from 18 Sea Zone to Manchuria
            3 fighters moved from 19 Sea Zone to Manchuria
            3 artilleries and 2 infantry moved from Yunnan to Hunan
            1 artillery and 1 infantry moved from Kwangtung to Kwangsi
            1 infantry moved from Philippines to 35 Sea Zone
            1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
            1 infantry moved from French Indo China to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
            2 infantry moved from 37 Sea Zone to Malaya
            1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 37 Sea Zone
            1 tactical_bomber moved from 55 Sea Zone to 37 Sea Zone
            1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
            1 fighter moved from 44 Sea Zone to 55 Sea Zone
            2 carriers moved from 35 Sea Zone to 55 Sea Zone
            1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 37 Sea Zone
            1 fighter moved from 41 Sea Zone to 37 Sea Zone
            1 tactical_bomber moved from 41 Sea Zone to Malaya
            1 fighter moved from 42 Sea Zone to 55 Sea Zone
            1 tactical_bomber moved from 44 Sea Zone to 55 Sea Zone
            1 tactical_bomber moved from 42 Sea Zone to Malaya
            2 bombers moved from Anhwe to Malaya
            1 armour moved from Malaya to French Indo China
    
        Place Units - Japanese
            1 factory_minor placed in Malaya
            4 fighters placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,3,3,6,2,5,4,1,6,4,5,5,3,2,2,1
            Japanese collect 44 PUs (8 lost to blockades); end with 47 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Americans regular : -0.67
    Japanese regular : -0.17
    ANZAC regular : 0.67
    British regular : -0.83
    

    Savegame

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