Posted it over there!
Thank you too and of course good luck in the rest of the tournament as well!
Gamerman01 (Axis+14) vs. VictoryFirst (Allies) | Classic 2026 Tournament, 2nd Round
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We play this tournament game with the following rules:
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Russia Restricted Turn 1
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All neutrals are impassable
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No tech until round 4
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Units can be placed in enemy seas
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New ICs can be bought
Axis bid: infantry Libya, Algeria, French Indo China, tank Kwangtung
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TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: Classic League
Game History
Round: 1 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians Non Combat Move - Russians 1 submarine and 1 transport moved from Karelia Sea Zone to North Sea Zone 5 infantry moved from Caucasus to Karelia S.S.R. 1 infantry moved from Russia to Caucasus 1 infantry moved from Russia to Novosibirsk 2 armour, 1 fighter and 2 infantry moved from Russia to Karelia S.S.R. 2 infantry moved from Evenki National Okrug to Novosibirsk 1 armour and 2 infantry moved from Soviet Far East to Yakut S.S.R. Place Units - Russians 8 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 24 PUs; end with 24 PUsCombat Hit Differential Summary :
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Column rolling North Sea, will roll sub attack by itself
[dice 1d6<=2]
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1d6<=2: 3; Hits: 0
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4 fighters [dice 4d6<=3]
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4d6<=3: 2, 3, 1, 1; Hits: 4
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Allied defense, 2 transports, 1 submarine, 1 battleship
[dice 2d6<=1]
[dice 1d6<=2]
[dice 1d6<=4] -
2d6<=1: 1, 1; Hits: 2
1d6<=2: 3; Hits: 0
1d6<=4: 6; Hits: 0 -
TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: Classic League
Game History
Round: 1 Purchase Units - Germans Germans buy 10 infantry; Remaining resources: 2 PUs; Combat Move - Germans 1 fighter moved from Finland Norway to North Sea Zone 1 fighter moved from West Europe to East Canada Sea Zone 1 bomber moved from Germany to East Canada Sea Zone 1 submarine moved from West Spain Sea Zone to West Mediteranean Sea Zone 1 infantry moved from South Europe to Central Mediteranean Sea Zone 1 battleship, 1 infantry and 1 transport moved from Central Mediteranean Sea Zone to West Mediteranean Sea Zone 1 infantry moved from West Mediteranean Sea Zone to Gibraltar 1 infantry moved from Algeria to French West Africa Germans take French West Africa from British 1 infantry moved from Libya to French Equatorial Africa Germans take French Equatorial Africa from British 1 fighter moved from Ukraine S.S.R. to North Sea Zone 1 fighter moved from Germany to North Sea Zone 1 fighter moved from East Europe to North Sea Zone 1 submarine and 1 transport moved from Baltic Sea Zone to North Sea Zone Combat - Germans Battle in East Canada Sea Zone Germans attack with 1 bomber and 1 fighter British defend with 1 transport Germans roll dice for 1 bomber and 1 fighter in East Canada Sea Zone, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 1 transport in East Canada Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 transport owned by the British lost in East Canada Sea Zone Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8 Casualties for British: 1 transport Battle in West Mediteranean Sea Zone Germans attack with 1 battleship, 1 submarine and 1 transport British defend with 1 battleship Germans roll dice for 1 submarine in West Mediteranean Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 battleship and 1 transport in West Mediteranean Sea Zone, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 battleship in West Mediteranean Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 1 battleship owned by the British lost in West Mediteranean Sea Zone Germans win with 1 battleship, 1 submarine and 1 transport remaining. Battle score for attacker is 24 Casualties for British: 1 battleship Battle in Gibraltar Turning on Edit Mode EDIT: Removing units owned by Germans from North Sea Zone: 1 submarine and 1 transport EDIT: Removing units owned by British from North Sea Zone: 1 battleship and 1 transport EDIT: Removing units owned by Russians from North Sea Zone: 1 submarine and 1 transport EDIT: Turning off Edit Mode Battle in North Sea Zone Germans attack with 4 fighters Non Combat Move - Germans 1 fighter moved from East Canada Sea Zone to West Europe 1 fighter moved from North Sea Zone to West Europe 3 fighters moved from North Sea Zone to East Europe 1 aaGun, 1 armour and 1 infantry moved from South Europe to East Europe 1 infantry moved from Algeria to French Equatorial Africa 1 armour and 1 infantry moved from Libya to French Equatorial Africa 2 armour moved from West Europe to East Europe 2 armour and 4 infantry moved from Germany to East Europe 2 armour and 3 infantry moved from Ukraine S.S.R. to East Europe 1 bomber moved from East Canada Sea Zone to West Europe Place Units - Germans 10 infantry placed in Germany Turn Complete - Germans Germans collect 34 PUs; end with 36 PUsCombat Hit Differential Summary :
Germans regular : 0.83 British regular : -0.83 -
Game on! Interesting you took Gibraltar.
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TripleA Manual Gamesave Post: British round 1
TripleA Manual Gamesave Post for game: Classic League
Game History
Round: 1 Purchase Units - British British buy nothing; Remaining resources: 30 PUs; Combat Move - British 1 submarine moved from East Mediteranean Sea Zone to West Mediteranean Sea Zone 1 bomber moved from United Kingdom to West Mediteranean Sea ZoneCombat Hit Differential Summary :
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Not sure if TripleA will roll this battle correctly. I also don’t understand how the “column” rolling exactly works.
UK submarine surprise strike:
[dice 1d6<=2] -
1d6<=2: 5; Hits: 0
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UK bomber
[dice 1d6<=4]
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1d6<=4: 4; Hits: 1
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@gamerman01 Up to you to choose a casualty - choice between a submarine, transport or battleship.
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@VictoryFirst said in Gamerman01 (Axis+14) vs. VictoryFirst (Allies) | Classic 2026 Tournament, 2nd Round:
I also don’t understand how the “column” rolling exactly works.
Never mind, found it in the rules. Column 1 is all units attacking/defending at 1, which is rolled first and then the defender has to apply casualties. Then column 2 is rolled, etc.
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Sink the submarine, thanks
I’m glad you found the rule :) -
Alright, Germans roll back
Transport [dice 1d6<=1]
submarine [dice 1d6<=2]
battleship [dice 1d6<=4]





