@Bolfry FISHY FISHY!
Game Broken?
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Ok, so I’ve only played a few times, but it seems that “Rommel’s Last Push” is a non-starter to the extent that if the Germans attack and take Mersa Brega round 1, the UK just counter attacks all in with everything they got, including a potential bomber in the final Suez convoy zone they can deploy, wiping the Germans out.
No more push to Cairo. Not even close. The rest of the game is just “hold on” for minor Axis victory at best.
Anyone else get this result?
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@Karl7 Give credit where credit is due, buddy.
I think you mean “Did Canuck12 break the game with his incredibly bold counter to the German opener!?”
For what it’s worth, I think there are probably a few adjustments Germany could make, not committing all units to the battle for example, getting some in flanking position for a follow up, etc. (Or maybe the British counter goes bad due to dice and then the UK is fucked?)
But just like Karl, I’m curious what other people’s experience with the openners is. Seems like most British fall back, often all the way to Cairo before making a stand. Could there be something to a first-turn bomber reinforcement and a full-scale attack of Mersa Brega UK 1?
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The goal of the Project Manager and Playtesters was to create, as much as possible, a balanced game. Therefore, in an ideal world, both sides are fighting tooth and nail to only obtain a Minor Victory.
We envisioned the only time either side would get a Total Victory was if the skill level of the opposing players was vastly different OR if one side rolled poorly and the other side rolled great. In other words, Total Victories should be rare.
Major Victories would happen more often than Total, due to the same reasons as above but not to the same degree, but the majority of the games should end in Minor Victories. That is intentional and if that is what you are experiencing then all is going according to plan.
If one side had an easier path to victory than the other then the game would need a Bid. Our goal was to make both sides equally capable of victory so no Bid would be required to balance the game. Players should be happy to take either side as both sides have the same chance of winning.





