@Booper no scrambles, thanks
Karl7 (Allies+18) vs Simon33 (Axis) BM rematch
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9 Purchase Units - Russians Russians repair damage of 2x factory_major; Remaining resources: 23 PUs; Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Russia to Bryansk Russians take Bryansk from Germans 1 armour moved from Bryansk to Russia 1 armour moved from Vologda to Archangel Russians take Archangel from Germans 1 armour moved from Archangel to Vologda 1 armour moved from Russia to Smolensk Russians take Smolensk from Germans 1 armour moved from Smolensk to Russia Combat - Russians Non Combat Move - Russians 1 aaGun and 9 infantry moved from Amur to Buryatia 1 aaGun, 1 armour, 4 infantry and 3 mech_infantrys moved from Samara to Tambov 1 mech_infantry moved from Kazakhstan to Tambov 1 infantry moved from Novosibirsk to Kazakhstan 1 artillery and 13 infantry moved from Russia to Tambov 3 infantry moved from Novosibirsk to Vologda 3 infantry moved from Vologda to Russia 2 mech_infantrys moved from Vologda to Russia 1 armour moved from Vologda to Russia 1 armour moved from Vologda to Russia Place Units - Russians 2 artilleries and 5 infantry placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 21 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 25 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9 Purchase Units - Japanese Japanese buy 4 artilleries, 1 carrier, 1 destroyer, 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 armour, 11 artilleries, 14 infantry and 2 mech_infantrys moved from Burma to India 1 infantry moved from Shan State to 37 Sea Zone 1 artillery moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone 2 fighters moved from 37 Sea Zone to Java 2 bombers moved from Philippines to Java 2 artilleries and 2 infantry moved from 42 Sea Zone to Java 11 fighters and 3 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone 1 armour, 2 artilleries and 5 infantry moved from Siberia to Sakha Japanese take Sakha from Russians 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Sikang to Kazakhstan 1 tactical_bomber moved from Yunnan to Kazakhstan 1 fighter moved from Yunnan to Kazakhstan 1 tactical_bomber moved from Yunnan to Suiyuyan 1 fighter moved from Kiangsu to Suiyuyan Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 destroyer, 11 fighters, 3 tactical_bombers and 2 transports ANZAC defend with 1 submarine and 2 transports Japanese roll dice for 1 destroyer, 11 fighters, 3 tactical_bombers and 2 transports in 42 Sea Zone, round 2 : 6/15 hits, 7.83 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 2 transports in 42 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits 2 transports owned by the ANZAC and 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 destroyer, 11 fighters, 3 tactical_bombers and 2 transports remaining. Battle score for attacker is 20 Casualties for ANZAC: 1 submarine and 2 transports Battle in Java Japanese attack with 2 artilleries, 2 bombers, 2 fighters and 2 infantry ANZAC defend with 2 artilleries and 2 infantry Japanese roll dice for 2 artilleries, 2 bombers, 2 fighters and 2 infantry in Java, round 2 : 2/8 hits, 3.67 expected hits ANZAC roll dice for 2 artilleries and 2 infantry in Java, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese lost in Java 2 infantry owned by the ANZAC lost in Java Japanese roll dice for 2 artilleries, 2 bombers, 2 fighters and 1 infantry in Java, round 3 : 1/7 hits, 3.33 expected hits ANZAC roll dice for 2 artilleries in Java, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Java 1 artillery owned by the ANZAC lost in Java Japanese roll dice for 2 artilleries, 2 bombers and 2 fighters in Java, round 4 : 0/6 hits, 3.00 expected hits ANZAC roll dice for 1 artillery in Java, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 artilleries, 2 bombers and 2 fighters in Java, round 5 : 4/6 hits, 3.00 expected hits ANZAC roll dice for 1 artillery in Java, round 5 : 0/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 2 artilleries, 2 bombers and 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 2 infantry Casualties for ANZAC: 2 artilleries and 2 infantry Battle in India Japanese attack with 2 armour, 11 artilleries, 14 infantry and 2 mech_infantrys British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 2 armour, 11 artilleries, 14 infantry and 2 mech_infantrys in India, round 2 : 11/29 hits, 9.17 expected hits UK_Pacific roll dice for 2 infantry in India, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in India Japanese captures 8PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 2 armour, 11 artilleries, 14 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Kazakhstan Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kazakhstan 1 infantry owned by the Russians lost in Kazakhstan Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Suiyuyan Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Suiyuyan, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Kazakhstan to Sikang 1 mech_infantry moved from Shensi to Sikang 1 fighter and 1 tactical_bomber moved from Suiyuyan to Shensi 1 artillery moved from Kweichow to Shensi 1 artillery moved from Hunan to Kweichow 1 infantry moved from Anhwe to Hunan 1 infantry moved from Anhwe to Chahar 1 artillery moved from Anhwe to Hopei 1 artillery moved from Yunnan to Szechwan 1 infantry moved from Szechwan to Shensi 1 infantry moved from Hopei to Shensi 1 carrier moved from 37 Sea Zone to 35 Sea Zone 2 bombers moved from Java to Shan State 2 tactical_bombers moved from Shan State to 35 Sea Zone 2 fighters moved from Java to 37 Sea Zone 11 fighters and 3 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone 2 infantry moved from Kiangsu to Anhwe 1 tactical_bomber moved from Shan State to Kiangsu 1 transport moved from 5 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Siberia 1 artillery and 2 infantry moved from French Indo China to Yunnan Place Units - Japanese 1 carrier, 1 destroyer and 1 transport placed in 37 Sea Zone 2 artilleries and 1 infantry placed in French Indo China 1 artillery and 2 infantry placed in Kiangsu 1 artillery, 1 fighter and 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2 Japanese collect 65 PUs (3 lost to blockades); end with 73 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Philippines: 1 fighter EDIT: Adding units owned by Japanese to Kiangsu: 1 fighter EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : -6.67 UK_Pacific regular : -0.67 ANZAC regular : -0.83 Russians regular : 0.67 -
TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9 Purchase Units - Americans Americans buy 3 fighters, 8 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 7 Sea Zone to 5 Sea Zone 1 submarine moved from 33 Sea Zone to 42 Sea Zone 1 bomber moved from Caroline Islands to 42 Sea Zone 1 infantry and 1 mech_infantry moved from Normandy Bordeaux to Southern France 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 1 transport moved from 110 Sea Zone to 102 Sea Zone 1 fighter moved from United Kingdom to Holland Belgium 1 fighter moved from Gibraltar to Southern France Combat - Americans Battle in 5 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 5 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Holland Belgium Americans attack with 1 fighter and 2 infantry Italians defend with 1 infantry Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Southern France Americans attack with 1 fighter, 1 infantry and 1 mech_infantry Italians defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Southern France, round 2 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Southern France 1 infantry owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Italians: 1 infantry Battle in 42 Sea Zone Americans attack with 1 bomber and 1 submarine Japanese defend with 1 destroyer and 2 transports Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in 42 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer and 2 transports in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone 2 transports owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 22 Casualties for Japanese: 1 destroyer and 2 transports Non Combat Move - Americans 1 bomber moved from 42 Sea Zone to Queensland 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 33 Sea Zone to 19 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Midway to Caroline Islands 1 fighter moved from Western United States to 26 Sea Zone 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from Holland Belgium to United Kingdom 1 fighter moved from Southern France to 110 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 fighter moved from Gibraltar to Egypt 2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco 2 fighters moved from Eastern United States to Gibraltar Place Units - Americans 2 submarines and 1 transport placed in 10 Sea Zone 2 infantry placed in Western United States 3 transports placed in 101 Sea Zone 3 fighters and 6 infantry placed in Eastern United States Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter and 1 infantry moved from Kansu to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan 1 infantry owned by the Japanese lost in Suiyuyan Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Kansu Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUs Purchase Units - British British buy 2 artilleries, 3 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from Vologda to Western Ukraine Combat - British Strategic bombing raid in Western Ukraine Germans roll AA dice in Western Ukraine : 0/1 hits, 0.17 expected hits Bombing raid in Western Ukraine rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Western Ukraine causes 3 damage total. Non Combat Move - British 1 bomber moved from Western Ukraine to Russia 3 aaGuns, 5 artilleries, 1 fighter, 20 infantry and 1 tactical_bomber moved from West India to Eastern Persia 1 fighter moved from Russia to Kansu 1 destroyer moved from 77 Sea Zone to 81 Sea Zone Place Units - British 1 artillery and 2 infantry placed in Egypt 1 artillery and 1 infantry placed in Union of South Africa 1 transport placed in 71 Sea Zone 1 transport placed in 110 Sea Zone Turn Complete - British British collect 28 PUs; end with 28 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : -0.17 Japanese regular : 0.33 Italians regular : 0.67 Germans AA : -0.17 Germans regular : -0.33 -
TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9 Purchase Units - Americans Americans buy 3 fighters, 8 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 7 Sea Zone to 5 Sea Zone 1 submarine moved from 33 Sea Zone to 42 Sea Zone 1 bomber moved from Caroline Islands to 42 Sea Zone 1 infantry and 1 mech_infantry moved from Normandy Bordeaux to Southern France 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 1 transport moved from 110 Sea Zone to 102 Sea Zone 1 fighter moved from United Kingdom to Holland Belgium 1 fighter moved from Gibraltar to Southern France Combat - Americans Battle in 5 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 5 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Holland Belgium Americans attack with 1 fighter and 2 infantry Italians defend with 1 infantry Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Southern France Americans attack with 1 fighter, 1 infantry and 1 mech_infantry Italians defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Southern France, round 2 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Southern France 1 infantry owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Italians: 1 infantry Battle in 42 Sea Zone Americans attack with 1 bomber and 1 submarine Japanese defend with 1 destroyer and 2 transports Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in 42 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer and 2 transports in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone 2 transports owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 22 Casualties for Japanese: 1 destroyer and 2 transports Non Combat Move - Americans 1 bomber moved from 42 Sea Zone to Queensland 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 33 Sea Zone to 19 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Midway to Caroline Islands 1 fighter moved from Western United States to 26 Sea Zone 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from Holland Belgium to United Kingdom 1 fighter moved from Southern France to 110 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 fighter moved from Gibraltar to Egypt 2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco 2 fighters moved from Eastern United States to Gibraltar Place Units - Americans 2 submarines and 1 transport placed in 10 Sea Zone 2 infantry placed in Western United States 3 transports placed in 101 Sea Zone 3 fighters and 6 infantry placed in Eastern United States Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter and 1 infantry moved from Kansu to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan 1 infantry owned by the Japanese lost in Suiyuyan Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Kansu Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUs Purchase Units - British British buy 2 artilleries, 3 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from Vologda to Western Ukraine Combat - British Strategic bombing raid in Western Ukraine Germans roll AA dice in Western Ukraine : 0/1 hits, 0.17 expected hits Bombing raid in Western Ukraine rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Western Ukraine causes 3 damage total. Non Combat Move - British 1 bomber moved from Western Ukraine to Russia 3 aaGuns, 5 artilleries, 1 fighter, 20 infantry and 1 tactical_bomber moved from West India to Eastern Persia 1 fighter moved from Russia to Kansu 1 destroyer moved from 77 Sea Zone to 81 Sea Zone Place Units - British 1 artillery and 2 infantry placed in Egypt 1 artillery and 1 infantry placed in Union of South Africa 1 transport placed in 71 Sea Zone 1 transport placed in 110 Sea Zone Turn Complete - British British collect 28 PUs; end with 28 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : -0.17 Japanese regular : 0.33 Italians regular : 0.67 Germans AA : -0.17 Germans regular : -0.33 -
TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9 Purchase Units - Italians Italians buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Northern Italy to Southern France 1 bomber and 1 fighter moved from Greece to Holland Belgium 1 fighter moved from Southern Italy to Holland Belgium 1 mech_infantry moved from Eastern Poland to Bryansk Italians take Bryansk from Russians 1 armour and 1 mech_infantry moved from Caucasus to Sikang Italians take Kazakhstan from Russians 2 fighters moved from Southern Italy to Southern France 2 fighters moved from Greece to Southern France Combat - Italians Battle in Holland Belgium Italians attack with 1 bomber, 2 fighters and 1 infantry Americans defend with 2 infantry Italians roll dice for 1 bomber, 2 fighters and 1 infantry in Holland Belgium, round 2 : 2/4 hits, 1.83 expected hits Americans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Holland Belgium Italians win, taking Holland Belgium from Americans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Southern France Italians attack with 4 fighters and 1 infantry Americans defend with 1 factory_minor, 1 harbour and 1 mech_infantry Italians roll dice for 4 fighters and 1 infantry in Southern France, round 2 : 2/5 hits, 2.17 expected hits Americans roll dice for 1 mech_infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Southern France Italians win, taking Southern France from Americans with 4 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Non Combat Move - Italians 2 fighters moved from Southern France to Southern Italy 1 fighter moved from Holland Belgium to Western Germany 1 fighter moved from Holland Belgium to Western Germany 1 bomber moved from Holland Belgium to Southern Italy 1 fighter moved from Southern France to Greece 1 fighter moved from Southern France to Southern Italy 1 infantry moved from Northern Italy to Western Germany 1 artillery and 1 infantry moved from Northern Italy to Western Germany 2 aaGuns, 1 artillery and 1 infantry moved from Northern Italy to Southern Italy Place Units - Italians 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,1,4,2,1,2,5 Italians collect 9 PUs (11 lost to blockades); end with 10 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 12 PUsCombat Hit Differential Summary :
Americans regular : -1.00 Italians regular : 0.00 -
TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 artillery, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC ANZAC creates battle in territory 6 Sea Zone Non Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 41 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands Place Units - ANZAC 1 submarine placed in 54 Sea Zone 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in Queensland 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Combat - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans repair damage of 3x factory_minor; Remaining resources: 69 PUs; Germans buy 9 artilleries, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Rostov to Volgograd Germans take Volgograd from Russians 1 artillery and 3 infantry moved from Belarus to Archangel Germans take Archangel from Russians 5 armour and 3 mech_infantrys moved from Novgorod to Archangel 1 armour and 5 mech_infantrys moved from Eastern Poland to Archangel Combat - Germans Non Combat Move - Germans 7 armour and 12 mech_infantrys moved from Trans-Jordan to Persia 2 tactical_bombers moved from Trans-Jordan to Greece 1 fighter moved from Caucasus to Greece 1 aaGun, 1 armour, 21 artilleries, 14 infantry and 4 mech_infantrys moved from Rostov to Bryansk 1 aaGun, 8 artilleries and 2 infantry moved from Ukraine to Bryansk 4 armour and 5 mech_infantrys moved from Caucasus to Bryansk 3 artilleries moved from Western Ukraine to Bryansk 1 aaGun moved from Belarus to Archangel 11 artilleries moved from Belarus to Bryansk 2 fighters moved from Western Germany to Greece 2 mech_infantrys moved from Western Germany to Poland Place Units - Germans 6 mech_infantrys placed in Germany 3 infantry placed in Novgorod 3 artilleries placed in Western Ukraine 3 artilleries placed in Ukraine 3 artilleries placed in Persia Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,5,4,6,4,4,2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2,5,3,1,2,4,3,4,1,2 Germans collect 51 PUs (5 lost to blockades); end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 60 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10 Purchase Units - Russians Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Tambov to Volgograd 1 tactical_bomber moved from Russia to Volgograd 1 artillery and 1 infantry moved from Tambov to Rostov Combat - Russians Battle in Volgograd Russians attack with 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Rostov Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Russians roll dice for 1 artillery in Rostov, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 infantry in Rostov, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Rostov Germans win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Russians 1 armour and 1 mech_infantry moved from Vologda to Novosibirsk 2 mech_infantrys moved from Tambov to Novosibirsk 2 aaGuns, 1 armour, 11 artilleries, 39 infantry and 2 mech_infantrys moved from Tambov to Russia 1 aaGun and 10 infantry moved from Vologda to Russia 1 tactical_bomber moved from Volgograd to Tambov 1 tactical_bomber moved from Tambov to Russia 1 aaGun and 9 infantry moved from Buryatia to Yakut S.S.R. 2 mech_infantrys moved from Russia to Novosibirsk Place Units - Russians 1 artillery and 7 infantry placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 17 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUsCombat Hit Differential Summary :
Germans regular : 0.67 Russians regular : -0.50 -
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 carrier, 2 destroyers, 2 fighters, 8 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Shensi to Tsinghai Japanese take Tsinghai from Chinese 1 armour moved from Sakha to Buryatia Japanese take Amur from Russians Japanese take Buryatia from Russians 2 artilleries and 5 infantry moved from Sakha to Buryatia 2 infantry moved from Siberia to Amur 1 armour, 11 artilleries, 14 infantry and 2 mech_infantrys moved from India to West India Japanese take West India from UK_Pacific 1 infantry moved from Shan State to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon 1 destroyer and 2 fighters moved from 37 Sea Zone to 41 Sea Zone 2 bombers moved from Shan State to 41 Sea Zone Combat - Japanese Battle in Ceylon Battle in 41 Sea Zone Japanese attack with 2 bombers, 1 destroyer and 2 fighters ANZAC defend with 1 submarine Japanese roll dice for 2 bombers, 1 destroyer and 2 fighters in 41 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 41 Sea Zone Japanese win, taking Ceylon from UK_Pacific, taking 41 Sea Zone from Neutral with 2 bombers, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 infantry moved from Chahar to Suiyuyan 1 artillery moved from Hopei to Shensi 1 artillery moved from Kweichow to Shensi 1 artillery moved from Szechwan to Shensi 1 artillery moved from Yunnan to Kweichow 1 infantry moved from Anhwe to Chahar 1 infantry moved from Anhwe to Hopei 1 artillery moved from Kiangsu to Anhwe 2 infantry moved from Yunnan to Szechwan 2 artilleries and 1 infantry moved from French Indo China to Yunnan 1 artillery moved from Shan State to Yunnan 1 fighter and 1 tactical_bomber moved from Sikang to India 1 fighter moved from Shensi to India 1 tactical_bomber moved from Shensi to Kiangsu 1 carrier moved from 37 Sea Zone to 41 Sea Zone 2 bombers moved from 41 Sea Zone to French Indo China 1 fighter moved from Japan to Philippines 2 infantry moved from Kiangsu to Anhwe 1 fighter moved from Japan to 37 Sea Zone 1 cruiser moved from 35 Sea Zone to 37 Sea Zone Place Units - Japanese 1 carrier, 1 destroyer and 1 transport placed in 37 Sea Zone 1 destroyer placed in 39 Sea Zone 3 infantry placed in French Indo China 1 infantry placed in India 1 infantry placed in India 3 infantry placed in Kiangsu Japanese undo move 5. 2 fighters and 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,5 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,5 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6 Japanese collect 71 PUs (2 lost to blockades); end with 71 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUsCombat Hit Differential Summary :
Japanese regular : -0.67 ANZAC regular : -0.17 -
TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 5 fighters, 4 infantry and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 2 infantry moved from Normandy Bordeaux to Southern France 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 1 fighter moved from United Kingdom to Holland Belgium 1 fighter moved from 110 Sea Zone to Southern France 1 armour moved from Egypt to Iraq British take Trans-Jordan from Germans Americans take Iraq from Italians Combat - Americans Americans creates battle in territory 19 Sea Zone Battle in Holland Belgium Americans attack with 1 fighter and 2 infantry Italians defend with 1 infantry Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Americans roll dice for 1 fighter and 1 infantry in Holland Belgium, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Holland Belgium Americans win, taking 19 Sea Zone from Japanese, taking Holland Belgium from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Italians: 1 infantry Battle in Southern France Americans attack with 1 fighter and 2 infantry Italians defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 fighter and 2 infantry in Southern France, round 2 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Southern France 1 infantry owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - Americans 1 fighter moved from Southern France to 110 Sea Zone 1 fighter moved from Holland Belgium to United Kingdom 1 artillery and 3 infantry moved from Egypt to Trans-Jordan 3 fighters moved from Egypt to Cyprus 1 fighter moved from 98 Sea Zone to Cyprus 2 fighters moved from Gibraltar to Cyprus 3 transports moved from 98 Sea Zone to 92 Sea Zone 2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 3 fighters moved from Eastern United States to Gibraltar 6 infantry moved from Eastern United States to 101 Sea Zone 6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 6 infantry moved from 91 Sea Zone to Morocco 2 transports moved from 110 Sea Zone to 102 Sea Zone 1 transport moved from 102 Sea Zone to 101 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 fighter moved from Caroline Islands to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 submarine moved from 5 Sea Zone to 6 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 19 Sea Zone to 20 Sea Zone 1 bomber moved from Queensland to Caroline Islands 2 infantry moved from Western United States to 10 Sea Zone 2 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 110 Sea Zone to 92 Sea Zone Place Units - Americans 1 carrier placed in 10 Sea Zone 2 fighters placed in Western United States 2 transports placed in 101 Sea Zone 2 artilleries, 3 fighters and 4 infantry placed in Eastern United States Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 1 infantry moved from Kansu to Tsinghai Combat - Chinese Battle in Tsinghai Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai 1 fighter owned by the Chinese retreated Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Tsinghai to Kansu Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 1 PU; end with 1 PU Purchase Units - British British buy 1 airfield, 1 destroyer, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 armour and 1 infantry moved from Egypt to 98 Sea Zone 1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone 1 armour and 1 infantry moved from 80 Sea Zone to Persia 5 artilleries, 1 fighter, 20 infantry and 1 tactical_bomber moved from Eastern Persia to Persia 1 destroyer moved from 81 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Persia 1 bomber moved from Russia to Persia 1 fighter moved from 98 Sea Zone to Persia 1 battleship and 3 cruisers moved from 98 Sea Zone to 80 Sea Zone Combat - British Battle in Persia British attack with 1 armour, 6 artilleries, 1 bomber, 2 fighters, 22 infantry and 1 tactical_bomber Germans defend with 7 armour, 3 artilleries, 1 factory_minor and 15 mech_infantrys British roll dice for 1 battleship and 3 cruisers in Persia, round 2 : 4/4 hits, 2.17 expected hits British roll dice for 1 armour, 6 artilleries, 1 bomber, 2 fighters, 22 infantry and 1 tactical_bomber in Persia, round 2 : 14/33 hits, 9.50 expected hits Germans roll dice for 7 armour, 3 artilleries and 15 mech_infantrys in Persia, round 2 : 10/25 hits, 9.50 expected hits 10 infantry owned by the British lost in Persia 3 artilleries owned by the Germans and 15 mech_infantrys owned by the Germans lost in Persia British roll dice for 1 armour, 6 artilleries, 1 bomber, 2 fighters, 12 infantry and 1 tactical_bomber in Persia, round 3 : 9/23 hits, 7.83 expected hits Germans roll dice for 7 armour in Persia, round 3 : 3/7 hits, 3.50 expected hits 3 infantry owned by the British lost in Persia 7 armour owned by the Germans lost in Persia British win, taking Persia from Germans with 1 armour, 6 artilleries, 1 bomber, 2 fighters, 9 infantry and 1 tactical_bomber remaining. Battle score for attacker is 75 Casualties for British: 13 infantry Casualties for Germans: 7 armour, 3 artilleries and 15 mech_infantrys Non Combat Move - British 3 aaGuns moved from Eastern Persia to Persia 2 carriers moved from 98 Sea Zone to 80 Sea Zone 2 fighters and 1 tactical_bomber moved from Persia to 80 Sea Zone 1 cruiser and 2 destroyers moved from 98 Sea Zone to 80 Sea Zone 1 bomber moved from Persia to Iraq 8 armour and 1 mech_infantry moved from Egypt to Iraq 3 artilleries and 4 infantry moved from Egypt to Trans-Jordan 1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 3 fighters and 1 tactical_bomber moved from Tambov to Russia Place Units - British 1 airfield placed in Cyprus 1 destroyer placed in 110 Sea Zone 1 infantry and 2 mech_infantrys placed in Egypt Turn Complete - British British collect 31 PUs; end with 31 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : -0.83 Japanese regular : 0.67 Italians regular : 0.67 Germans regular : 0.33 British regular : 7.50Dice Statistics:
Total 1 was rolled 226 times 2 was rolled 196 times 3 was rolled 256 times 4 was rolled 203 times 5 was rolled 258 times 6 was rolled 223 times Average roll : 3.543 Median : 4.000 Variance : 2.466 Standard Deviation : 1.570 Total rolls : 1362 Germans Combat 1 was rolled 64 times 2 was rolled 58 times 3 was rolled 89 times 4 was rolled 65 times 5 was rolled 89 times 6 was rolled 75 times Average roll : 3.641 Median : 4.000 Variance : 2.017 Standard Deviation : 1.420 Total rolls : 440 British Combat 1 was rolled 44 times 2 was rolled 36 times 3 was rolled 34 times 4 was rolled 30 times 5 was rolled 37 times 6 was rolled 29 times Average roll : 3.319 Median : 3.000 Variance : 0.708 Standard Deviation : 0.842 Total rolls : 210 Italians Combat 1 was rolled 20 times 2 was rolled 17 times 3 was rolled 14 times 4 was rolled 19 times 5 was rolled 20 times 6 was rolled 15 times Average roll : 3.448 Median : 4.000 Variance : 0.322 Standard Deviation : 0.568 Total rolls : 105 French Combat 1 was rolled 9 times 2 was rolled 2 times 3 was rolled 8 times 4 was rolled 4 times 5 was rolled 1 times 6 was rolled 5 times Average roll : 3.034 Median : 3.000 Variance : 1.815 Standard Deviation : 1.347 Total rolls : 29 ANZAC Combat 1 was rolled 6 times 2 was rolled 4 times 3 was rolled 4 times 4 was rolled 2 times 6 was rolled 3 times Average roll : 2.737 Median : 2.000 Variance : 1.157 Standard Deviation : 1.076 Total rolls : 19 Americans Combat 1 was rolled 10 times 2 was rolled 8 times 3 was rolled 17 times 4 was rolled 10 times 5 was rolled 11 times 6 was rolled 15 times Average roll : 3.690 Median : 4.000 Variance : 0.840 Standard Deviation : 0.917 Total rolls : 71 Neutral_Allies Combat 2 was rolled 3 times 3 was rolled 1 times 4 was rolled 5 times 6 was rolled 1 times Average roll : 3.500 Median : 4.000 Variance : 2.148 Standard Deviation : 1.466 Total rolls : 10 Chinese Combat 1 was rolled 7 times 2 was rolled 2 times 3 was rolled 14 times 4 was rolled 5 times 5 was rolled 10 times 6 was rolled 10 times Average roll : 3.812 Median : 4.000 Variance : 1.915 Standard Deviation : 1.384 Total rolls : 48 UK_Pacific Combat 1 was rolled 1 times 2 was rolled 3 times 3 was rolled 4 times 4 was rolled 3 times 5 was rolled 5 times Average roll : 3.500 Median : 3.500 Variance : 1.156 Standard Deviation : 1.075 Total rolls : 16 Russians Combat 1 was rolled 16 times 2 was rolled 14 times 3 was rolled 28 times 4 was rolled 20 times 5 was rolled 29 times 6 was rolled 17 times Average roll : 3.669 Median : 4.000 Variance : 1.653 Standard Deviation : 1.286 Total rolls : 124 Neutral_Axis Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 1 times Average roll : 2.000 Median : 2.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 48 times 2 was rolled 48 times 3 was rolled 42 times 4 was rolled 40 times 5 was rolled 56 times 6 was rolled 53 times Average roll : 3.582 Median : 4.000 Variance : 0.660 Standard Deviation : 0.813 Total rolls : 287 -
TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 5 fighters, 4 infantry and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 2 infantry moved from Normandy Bordeaux to Southern France 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 1 fighter moved from United Kingdom to Holland Belgium 1 fighter moved from 110 Sea Zone to Southern France 1 armour moved from Egypt to Iraq British take Trans-Jordan from Germans Americans take Iraq from Italians Combat - Americans Americans creates battle in territory 19 Sea Zone Battle in Holland Belgium Americans attack with 1 fighter and 2 infantry Italians defend with 1 infantry Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Americans roll dice for 1 fighter and 1 infantry in Holland Belgium, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Holland Belgium Americans win, taking 19 Sea Zone from Japanese, taking Holland Belgium from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Italians: 1 infantry Battle in Southern France Americans attack with 1 fighter and 2 infantry Italians defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 fighter and 2 infantry in Southern France, round 2 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Southern France 1 infantry owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - Americans 1 fighter moved from Southern France to 110 Sea Zone 1 fighter moved from Holland Belgium to United Kingdom 1 artillery and 3 infantry moved from Egypt to Trans-Jordan 3 fighters moved from Egypt to Cyprus 1 fighter moved from 98 Sea Zone to Cyprus 2 fighters moved from Gibraltar to Cyprus 3 transports moved from 98 Sea Zone to 92 Sea Zone 2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 3 fighters moved from Eastern United States to Gibraltar 6 infantry moved from Eastern United States to 101 Sea Zone 6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 6 infantry moved from 91 Sea Zone to Morocco 2 transports moved from 110 Sea Zone to 102 Sea Zone 1 transport moved from 102 Sea Zone to 101 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 fighter moved from Caroline Islands to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 submarine moved from 5 Sea Zone to 6 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 19 Sea Zone to 20 Sea Zone 1 bomber moved from Queensland to Caroline Islands 2 infantry moved from Western United States to 10 Sea Zone 2 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 110 Sea Zone to 92 Sea Zone Place Units - Americans 1 carrier placed in 10 Sea Zone 2 fighters placed in Western United States 2 transports placed in 101 Sea Zone 2 artilleries, 3 fighters and 4 infantry placed in Eastern United States Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 1 infantry moved from Kansu to Tsinghai Combat - Chinese Battle in Tsinghai Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai 1 fighter owned by the Chinese retreated Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Tsinghai to Kansu Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 1 PU; end with 1 PU Purchase Units - British British buy 1 airfield, 1 destroyer, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 armour and 1 infantry moved from Egypt to 98 Sea Zone 1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone 1 armour and 1 infantry moved from 80 Sea Zone to Persia 5 artilleries, 1 fighter, 20 infantry and 1 tactical_bomber moved from Eastern Persia to Persia 1 destroyer moved from 81 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Persia 1 bomber moved from Russia to Persia 1 fighter moved from 98 Sea Zone to Persia 1 battleship and 3 cruisers moved from 98 Sea Zone to 80 Sea Zone Combat - British Battle in Persia British attack with 1 armour, 6 artilleries, 1 bomber, 2 fighters, 22 infantry and 1 tactical_bomber Germans defend with 7 armour, 3 artilleries, 1 factory_minor and 15 mech_infantrys British roll dice for 1 battleship and 3 cruisers in Persia, round 2 : 4/4 hits, 2.17 expected hits British roll dice for 1 armour, 6 artilleries, 1 bomber, 2 fighters, 22 infantry and 1 tactical_bomber in Persia, round 2 : 14/33 hits, 9.50 expected hits Germans roll dice for 7 armour, 3 artilleries and 15 mech_infantrys in Persia, round 2 : 10/25 hits, 9.50 expected hits 10 infantry owned by the British lost in Persia 3 artilleries owned by the Germans and 15 mech_infantrys owned by the Germans lost in Persia British roll dice for 1 armour, 6 artilleries, 1 bomber, 2 fighters, 12 infantry and 1 tactical_bomber in Persia, round 3 : 9/23 hits, 7.83 expected hits Germans roll dice for 7 armour in Persia, round 3 : 3/7 hits, 3.50 expected hits 3 infantry owned by the British lost in Persia 7 armour owned by the Germans lost in Persia British win, taking Persia from Germans with 1 armour, 6 artilleries, 1 bomber, 2 fighters, 9 infantry and 1 tactical_bomber remaining. Battle score for attacker is 75 Casualties for British: 13 infantry Casualties for Germans: 7 armour, 3 artilleries and 15 mech_infantrys Non Combat Move - British 3 aaGuns moved from Eastern Persia to Persia 2 carriers moved from 98 Sea Zone to 80 Sea Zone 2 fighters and 1 tactical_bomber moved from Persia to 80 Sea Zone 1 cruiser and 2 destroyers moved from 98 Sea Zone to 80 Sea Zone 1 bomber moved from Persia to Iraq 8 armour and 1 mech_infantry moved from Egypt to Iraq 3 artilleries and 4 infantry moved from Egypt to Trans-Jordan 1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 3 fighters and 1 tactical_bomber moved from Tambov to Russia Place Units - British 1 airfield placed in Cyprus 1 destroyer placed in 110 Sea Zone 1 infantry and 2 mech_infantrys placed in Egypt Turn Complete - British British collect 31 PUs; end with 31 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by Americans from Egypt: 1 aaGun EDIT: Adding units owned by Americans to Trans-Jordan: 1 aaGun EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : -0.83 Japanese regular : 0.67 Italians regular : 0.67 Germans regular : 0.33 British regular : 7.50Dice Statistics:
Total 1 was rolled 226 times 2 was rolled 196 times 3 was rolled 256 times 4 was rolled 203 times 5 was rolled 258 times 6 was rolled 223 times Average roll : 3.543 Median : 4.000 Variance : 2.466 Standard Deviation : 1.570 Total rolls : 1362 Germans Combat 1 was rolled 64 times 2 was rolled 58 times 3 was rolled 89 times 4 was rolled 65 times 5 was rolled 89 times 6 was rolled 75 times Average roll : 3.641 Median : 4.000 Variance : 2.017 Standard Deviation : 1.420 Total rolls : 440 British Combat 1 was rolled 44 times 2 was rolled 36 times 3 was rolled 34 times 4 was rolled 30 times 5 was rolled 37 times 6 was rolled 29 times Average roll : 3.319 Median : 3.000 Variance : 0.708 Standard Deviation : 0.842 Total rolls : 210 Italians Combat 1 was rolled 20 times 2 was rolled 17 times 3 was rolled 14 times 4 was rolled 19 times 5 was rolled 20 times 6 was rolled 15 times Average roll : 3.448 Median : 4.000 Variance : 0.322 Standard Deviation : 0.568 Total rolls : 105 French Combat 1 was rolled 9 times 2 was rolled 2 times 3 was rolled 8 times 4 was rolled 4 times 5 was rolled 1 times 6 was rolled 5 times Average roll : 3.034 Median : 3.000 Variance : 1.815 Standard Deviation : 1.347 Total rolls : 29 ANZAC Combat 1 was rolled 6 times 2 was rolled 4 times 3 was rolled 4 times 4 was rolled 2 times 6 was rolled 3 times Average roll : 2.737 Median : 2.000 Variance : 1.157 Standard Deviation : 1.076 Total rolls : 19 Americans Combat 1 was rolled 10 times 2 was rolled 8 times 3 was rolled 17 times 4 was rolled 10 times 5 was rolled 11 times 6 was rolled 15 times Average roll : 3.690 Median : 4.000 Variance : 0.840 Standard Deviation : 0.917 Total rolls : 71 Neutral_Allies Combat 2 was rolled 3 times 3 was rolled 1 times 4 was rolled 5 times 6 was rolled 1 times Average roll : 3.500 Median : 4.000 Variance : 2.148 Standard Deviation : 1.466 Total rolls : 10 Chinese Combat 1 was rolled 7 times 2 was rolled 2 times 3 was rolled 14 times 4 was rolled 5 times 5 was rolled 10 times 6 was rolled 10 times Average roll : 3.812 Median : 4.000 Variance : 1.915 Standard Deviation : 1.384 Total rolls : 48 UK_Pacific Combat 1 was rolled 1 times 2 was rolled 3 times 3 was rolled 4 times 4 was rolled 3 times 5 was rolled 5 times Average roll : 3.500 Median : 3.500 Variance : 1.156 Standard Deviation : 1.075 Total rolls : 16 Russians Combat 1 was rolled 16 times 2 was rolled 14 times 3 was rolled 28 times 4 was rolled 20 times 5 was rolled 29 times 6 was rolled 17 times Average roll : 3.669 Median : 4.000 Variance : 1.653 Standard Deviation : 1.286 Total rolls : 124 Neutral_Axis Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 1 times Average roll : 2.000 Median : 2.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 48 times 2 was rolled 48 times 3 was rolled 42 times 4 was rolled 40 times 5 was rolled 56 times 6 was rolled 53 times Average roll : 3.582 Median : 4.000 Variance : 0.660 Standard Deviation : 0.813 Total rolls : 287 -
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10 Purchase Units - Italians Italians buy 1 destroyer; Remaining resources: 4 PUs; Combat Move - Italians 1 fighter moved from Western Germany to Holland Belgium 1 bomber and 1 fighter moved from Southern Italy to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium Combat - Italians Battle in Holland Belgium Italians attack with 1 bomber, 2 fighters and 1 infantry Americans defend with 1 infantry Italians roll dice for 1 bomber, 2 fighters and 1 infantry in Holland Belgium, round 2 : 1/4 hits, 1.83 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Italians win, taking Holland Belgium from Americans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Italians 1 fighter moved from Holland Belgium to Southern Italy 1 fighter moved from Holland Belgium to Western Germany 1 fighter moved from Western Germany to Greece 1 bomber moved from Holland Belgium to Greece 1 armour and 1 mech_infantry moved from Sikang to Shensi 1 artillery and 1 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,4,6,3,6,2,4 Italians collect 10 PUs (5 lost to blockades); end with 14 PUsCombat Hit Differential Summary :
Americans regular : -0.33 Italians regular : -0.83 -
TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 1 submarine placed in 54 Sea Zone 1 transport placed in 62 Sea Zone 1 artillery placed in Queensland Turn Complete - ANZAC ANZAC collect 15 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Normandy Bordeaux to Southern France Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : 0.33 -
TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 6 artilleries, 6 infantry and 8 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 bomber moved from Greece to Volgograd 1 infantry moved from Rostov to Volgograd 5 armour moved from Bryansk to Volgograd Germans take Tambov from Russians 9 mech_infantrys moved from Bryansk to Volgograd 6 armour and 6 mech_infantrys moved from Archangel to Bryansk Germans take Smolensk from Russians 1 artillery and 1 infantry moved from Archangel to Vologda 2 bombers moved from Greece to Vologda Combat - Germans Battle in Volgograd Germans attack with 5 armour, 1 bomber, 1 infantry and 9 mech_infantrys Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 5 armour, 1 bomber, 1 infantry and 9 mech_infantrys in Volgograd, round 2 : 6/16 hits, 4.83 expected hits Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 5 armour, 1 bomber, 1 infantry and 9 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Vologda Germans attack with 1 artillery, 2 bombers and 1 infantry Russians defend with 2 infantry Germans roll dice for 1 artillery, 2 bombers and 1 infantry in Vologda, round 2 : 2/4 hits, 2.00 expected hits Russians roll dice for 2 infantry in Vologda, round 2 : 2/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Vologda 2 infantry owned by the Russians lost in Vologda Germans win with 2 bombers remaining. Battle score for attacker is -1 Casualties for Germans: 1 artillery and 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 2 mech_infantrys moved from Archangel to Bryansk 1 aaGun and 2 infantry moved from Archangel to Novgorod 2 bombers moved from Vologda to Novgorod 3 artilleries moved from Western Ukraine to Bryansk 3 artilleries moved from Ukraine to Bryansk 1 bomber moved from Volgograd to Greece 2 mech_infantrys moved from Poland to Novgorod 2 mech_infantrys moved from Germany to Northern Italy 1 aaGun moved from Western Germany to Northern Italy 2 infantry moved from Western Germany to France 1 aaGun moved from Western Germany to France 1 mech_infantry moved from Germany to France 3 mech_infantrys moved from Germany to Eastern Poland 1 battleship, 1 cruiser, 1 destroyer and 2 submarines moved from 112 Sea Zone to 113 Sea Zone Place Units - Germans 3 infantry placed in Western Ukraine 3 infantry placed in Ukraine 3 artilleries placed in Novgorod 3 artilleries placed in France 8 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,5,6,6,4,5,1 Germans collect 53 PUs (2 lost to blockades); end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 61 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUsCombat Hit Differential Summary :
Russians regular : 0.67 Germans regular : 1.17 -
I thought I was winning this game until I lost those troops in Persia. Now it will be interesting.
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11 Purchase Units - Russians Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 1 armour moved from Russia to Tambov Russians take Tambov from Germans 1 armour moved from Tambov to Russia 1 armour moved from Russia to Smolensk Russians take Smolensk from Germans 1 armour moved from Smolensk to Russia 1 mech_infantry moved from Russia to Archangel Russians take Archangel from Germans 1 infantry moved from Buyant-Uhaa to Jehol Chinese take Jehol from Japanese 1 infantry moved from Buyant-Uhaa to Manchuria Chinese take Manchuria from Japanese Combat - Russians Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 infantry moved from Ulaanbaatar to Yakut S.S.R. 1 infantry moved from Dzavhan to Yakut S.S.R. 2 infantry moved from Olgiy to Kansu 1 armour and 5 mech_infantrys moved from Novosibirsk to Urals Place Units - Russians 1 artillery and 5 infantry placed in Russia Turn Complete - Russians Russians collect 14 PUs; end with 14 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 16 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 18 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11 Purchase Units - Japanese Japanese buy 4 artilleries, 1 destroyer, 3 fighters and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Buryatia to Ulaanbaatar Japanese take Ulaanbaatar from Russians 1 armour moved from Ulaanbaatar to Buryatia 2 infantry moved from Amur to Manchuria 1 fighter and 1 tactical_bomber moved from Kiangsu to Manchuria 1 fighter moved from Japan to Jehol 1 tactical_bomber moved from Kiangsu to Jehol 1 infantry moved from Anhwe to Jehol 1 artillery and 1 infantry moved from Ceylon to 39 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 2 fighters moved from 41 Sea Zone to Java 1 destroyer moved from 41 Sea Zone to 44 Sea Zone 3 fighters moved from Philippines to 44 Sea Zone 3 tactical_bombers moved from 35 Sea Zone to 44 Sea Zone 11 fighters and 2 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone 1 destroyer moved from 37 Sea Zone to 19 Sea Zone 2 fighters moved from Japan to 19 Sea Zone 1 fighter moved from 37 Sea Zone to 44 Sea Zone 1 armour moved from West India to Eastern Persia Japanese take Eastern Persia from British 1 armour moved from Eastern Persia to West India Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 destroyer, 11 fighters, 2 tactical_bombers and 1 transport Americans defend with 1 submarine; ANZAC defend with 1 transport Japanese roll dice for 1 destroyer, 11 fighters, 2 tactical_bombers and 1 transport in 42 Sea Zone, round 2 : 7/14 hits, 7.17 expected hits Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 transport in 42 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits 1 transport owned by the ANZAC and 1 submarine owned by the Americans lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Americans with 1 destroyer, 11 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 13 Casualties for Americans: 1 submarine Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 1 artillery, 2 fighters and 1 infantry ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 2 : 2/4 hits, 1.67 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 artillery and 1 infantry Battle in Manchuria Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Manchuria, round 2 : 1/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Jehol Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Jehol, round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Jehol 1 infantry owned by the Russians lost in Jehol Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in 44 Sea Zone Japanese attack with 1 destroyer, 4 fighters and 3 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 4 fighters and 3 tactical_bombers in 44 Sea Zone, round 2 : 5/8 hits, 4.33 expected hits ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from Neutral with 1 destroyer, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 19 Sea Zone Japanese attack with 1 destroyer and 2 fighters Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 2 fighters in 19 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Japanese lost in 19 Sea Zone 1 submarine owned by the Americans lost in 19 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 submarine Non Combat Move - Japanese 4 fighters moved from 44 Sea Zone to 35 Sea Zone 3 fighters moved from 35 Sea Zone to Philippines 2 fighters moved from Java to 37 Sea Zone 1 carrier and 1 cruiser moved from 37 Sea Zone to 35 Sea Zone 1 carrier moved from 41 Sea Zone to 37 Sea Zone 11 fighters moved from 42 Sea Zone to 35 Sea Zone 3 tactical_bombers moved from 44 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone 1 mech_infantry moved from West India to India 1 infantry moved from West India to India 1 artillery moved from Kweichow to Shensi 2 infantry moved from Szechwan to Shensi 1 artillery moved from Yunnan to Szechwan 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Suiyuyan to Shensi 1 infantry moved from Anhwe to Chahar 1 artillery moved from Anhwe to Kweichow 1 fighter and 1 tactical_bomber moved from Jehol to Kiangsu 1 fighter and 1 tactical_bomber moved from Manchuria to Kiangsu 1 infantry moved from Kiangsu to Anhwe 1 artillery moved from Yunnan to Szechwan 1 artillery and 1 infantry moved from Yunnan to Kweichow 2 fighters moved from 19 Sea Zone to Kiangsu 2 infantry moved from Kiangsu to Anhwe 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 2 infantry moved from French Indo China to Yunnan Place Units - Japanese 1 destroyer and 2 fighters placed in 37 Sea Zone Japanese undo move 1. 1 destroyer placed in 37 Sea Zone 2 infantry placed in Malaya 2 artilleries and 1 infantry placed in French Indo China 3 infantry placed in India 1 artillery and 2 infantry placed in Kiangsu 1 artillery, 3 fighters and 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6 Japanese collect 70 PUs (2 lost to blockades); end with 70 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUsCombat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : 0.67 Japanese regular : 0.67 ANZAC regular : -0.83 -
sorry, thinking on this one
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11 Purchase Units - Americans Americans buy 1 factory_minor, 3 fighters, 1 harbour, 9 infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Iraq to Northwest Persia Americans take Northwest Persia from Germans 1 armour moved from Northwest Persia to Persia 1 bomber moved from Caroline Islands to 44 Sea Zone 1 submarine moved from 33 Sea Zone to 44 Sea Zone 1 submarine moved from 33 Sea Zone to 19 Sea Zone Combat - Americans Americans creates battle in territory 20 Sea Zone Battle in 44 Sea Zone Americans attack with 1 bomber and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in 44 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 44 Sea Zone 1 destroyer owned by the Japanese lost in 44 Sea Zone Americans win, taking 20 Sea Zone from Japanese with 1 bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 bomber moved from 44 Sea Zone to Northern Territory 1 infantry moved from Queensland to Northern Territory 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 carrier moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone 1 aaGun, 1 artillery and 3 infantry moved from Trans-Jordan to Iraq 3 fighters moved from Gibraltar to Cyprus 3 fighters moved from Eastern United States to Gibraltar 1 infantry moved from Southern France to Normandy Bordeaux 6 infantry moved from Morocco to 92 Sea Zone 6 infantry and 3 transports moved from 92 Sea Zone to 91 Sea Zone 6 infantry moved from 91 Sea Zone to Gibraltar 2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 103 Sea Zone 2 transports moved from 102 Sea Zone to 101 Sea Zone 3 transports moved from 91 Sea Zone to 101 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 103 Sea Zone to 91 Sea Zone 2 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar 3 transports moved from 110 Sea Zone to 103 Sea Zone 3 transports moved from 103 Sea Zone to 102 Sea Zone Place Units - Americans 1 factory_minor and 1 harbour placed in Iraq Turning on Edit Mode EDIT: Removing units owned by Americans from 93 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 92 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 submarine placed in 93 Sea Zone 2 infantry placed in Southern France 3 fighters and 7 infantry placed in Eastern United States 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese 1 fighter and 1 infantry moved from Kansu to Tsinghai Combat - Chinese Battle in Tsinghai Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai 1 fighter owned by the Chinese retreated Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Tsinghai to Kansu Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUs Purchase Units - British British buy 2 armour, 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Persia to Eastern Persia British take Eastern Persia from Japanese 1 armour moved from Eastern Persia to Persia 1 mech_infantry moved from Iraq to Caucasus Russians take Caucasus from Italians 1 bomber moved from Iraq to Volgograd 4 submarines moved from 97 Sea Zone to 98 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 1 fighter moved from United Kingdom to Holland Belgium Combat - British Strategic bombing raid in Volgograd Germans roll AA dice in Volgograd : 0/1 hits, 0.17 expected hits Bombing raid in Volgograd rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Volgograd causes 6 damage total. Battle in Holland Belgium British attack with 1 fighter and 2 infantry Italians defend with 1 infantry British roll dice for 1 battleship in Holland Belgium, round 2 : 0/1 hits, 0.67 expected hits British roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 2 infantry in Holland Belgium, round 3 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Holland Belgium British roll dice for 1 fighter and 1 infantry in Holland Belgium, round 4 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 1 infantry in Holland Belgium, round 5 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Holland Belgium 1 fighter owned by the British retreated Germans win with 1 infantry remaining. Battle score for attacker is -6 Casualties for British: 2 infantry Non Combat Move - British 1 fighter moved from Holland Belgium to 110 Sea Zone 1 fighter moved from 110 Sea Zone to United Kingdom 2 fighters moved from 80 Sea Zone to Persia 1 battleship, 2 carriers, 4 cruisers, 3 destroyers, 1 submarine, 1 tactical_bomber and 2 transports moved from 80 Sea Zone to 98 Sea Zone 7 armour moved from Iraq to Persia 1 armour moved from Iraq to Persia 3 artilleries and 4 infantry moved from Trans-Jordan to Iraq 2 mech_infantrys moved from Egypt to Iraq 1 infantry moved from Egypt to Trans-Jordan 1 bomber moved from Volgograd to Russia Place Units - British 2 armour and 1 mech_infantry placed in Persia 2 fighters placed in 98 Sea Zone 1 mech_infantry placed in Egypt British undo move 2. 2 fighters placed in Egypt Turn Complete - British British collect 31 PUs; end with 31 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : 0.00 Japanese regular : 1.33 Germans AA : -0.17 Germans regular : 0.67 British regular : -3.67 -
TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11 Purchase Units - Italians Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber and 1 fighter moved from Greece to Caucasus 1 mech_infantry moved from Bryansk to Caucasus 1 artillery and 1 infantry moved from Northern Italy to Southern France 1 fighter moved from Western Germany to Southern France 1 fighter moved from Greece to Southern France 1 fighter moved from Southern Italy to 93 Sea Zone 2 fighters moved from Southern Italy to Southern France 1 destroyer moved from 97 Sea Zone to 93 Sea Zone Italians take 97 Sea Zone from British Combat - Italians Battle in 93 Sea Zone Italians attack with 1 destroyer and 1 fighter Americans defend with 1 submarine Italians roll dice for 1 destroyer and 1 fighter in 93 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Italians lost in 93 Sea Zone Americans and Italians reach a stalemate . Battle score for attacker is -8 Casualties for Italians: 1 destroyer Battle in Southern France Italians attack with 1 artillery, 4 fighters and 1 infantry French defend with 1 infantry; Americans defend with 1 factory_minor, 1 harbour and 2 infantry Italians roll dice for 1 artillery, 4 fighters and 1 infantry in Southern France, round 2 : 3/6 hits, 2.67 expected hits Americans roll dice for 3 infantry in Southern France, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Italians lost in Southern France 2 infantry owned by the Americans and 1 infantry owned by the French lost in Southern France Italians win, taking Southern France from Americans with 1 artillery and 4 fighters remaining. Battle score for attacker is 6 Casualties for Italians: 1 infantry Casualties for French: 1 infantry Casualties for Americans: 2 infantry Battle in Caucasus Italians attack with 1 bomber, 1 fighter and 1 mech_infantry British defend with 1 mech_infantry Italians roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Caucasus, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Caucasus Italians win, taking Caucasus from Russians with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Italians 1 bomber and 1 fighter moved from Caucasus to Greece 1 infantry moved from Holland Belgium to Western Germany 1 fighter moved from 93 Sea Zone to Greece 2 fighters moved from Southern France to Southern Italy 1 fighter moved from Southern France to Greece 1 fighter moved from Southern France to Western Germany Place Units - Italians 1 fighter and 1 mech_infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2 Italians collect 15 PUs (3 lost to blockades); end with 15 PUsCombat Hit Differential Summary :
Americans regular : 0.83 Italians regular : 0.17 Russians regular : -0.33





