Dont have a good feeling about this game.
NewenR85 (X) v Mike64 G40 OOB # 2
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 fighter and 13 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Shensi to Sikang 1 artillery moved from Shensi to Sikang 5 infantry moved from Jehol to Chahar 3 infantry moved from Manchuria to Amur 1 infantry moved from Soviet Far East to Siberia 1 artillery, 2 battleships, 4 carriers, 3 cruisers, 6 destroyers, 4 fighters, 5 infantry, 5 submarines, 2 tactical_bombers and 3 transports moved from 6 Sea Zone to 26 Sea Zone 5 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands 3 infantry moved from Kwangsi to French Indo China 1 tactical_bomber moved from Hunan to French Indo China 1 bomber moved from Hunan to French Indo China 3 infantry moved from Kwangtung to Kwangsi 3 infantry moved from Anhwe to Hunan 3 infantry moved from Kiangsu to Anhwe 1 tactical_bomber moved from Shensi to Sikang 1 fighter moved from Shensi to Sikang 2 artilleries, 1 fighter, 12 infantry and 1 tactical_bomber moved from Shensi to Kweichow Combat - Japanese Battle in Hawaiian Islands Japanese attack with 1 artillery and 5 infantry Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 2 battleships and 3 cruisers in Hawaiian Islands, round 2 : 2/5 hits, 2,83 expected hits Americans roll dice for 2 infantry in Hawaiian Islands, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Hawaiian Islands 2 infantry owned by the Americans lost in Hawaiian Islands Japanese win, taking Hawaiian Islands from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Americans: 2 infantry Battle in French Indo China Japanese attack with 1 bomber, 3 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 bomber, 3 infantry and 1 tactical_bomber in French Indo China, round 2 : 1/5 hits, 1,67 expected hits UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 1 bomber, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Sikang Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 2 mech_infantrys Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Sikang, round 2 : 1/4 hits, 1,83 expected hits Chinese roll dice for 2 mech_infantrys in Sikang, round 2 : 0/2 hits, 0,67 expected hits 1 mech_infantry owned by the British lost in Sikang Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Sikang, round 3 : 1/4 hits, 1,83 expected hits Chinese roll dice for 1 mech_infantry in Sikang, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Sikang 1 mech_infantry owned by the British lost in Sikang Japanese win, taking Sikang from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for British: 2 mech_infantrys Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 fighter moved from Sikang to Kweichow 1 tactical_bomber moved from Sikang to Kweichow 1 tactical_bomber moved from French Indo China to Hunan 1 bomber moved from French Indo China to Hunan Place Units - Japanese 3 infantry placed in Kwangtung 3 infantry placed in Kiangsu 3 infantry placed in Manchuria 1 fighter and 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 44 PUs; end with 44 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 49 PUsCombat Hit Differential Summary :
Chinese regular : 0,00 Americans regular : 1,33 Japanese regular : -3,17 UK_Pacific regular : -0,33 -
TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 fighter, 5 infantry, 4 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans Combat - Americans Americans creates battle in territory 35 Sea Zone Non Combat Move - Americans 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 carrier and 2 submarines moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from Western United States to 91 Sea Zone 2 artilleries and 4 infantry moved from Central United States to 101 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco 4 infantry moved from Central United States to Western United States 1 transport moved from 10 Sea Zone to 89 Sea Zone 2 submarines moved from 10 Sea Zone to 89 Sea Zone 2 fighters moved from 35 Sea Zone to Yunnan 1 infantry moved from Queensland to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 battleship, 8 carriers, 3 cruisers, 4 destroyers, 9 fighters, 1 submarine, 1 tactical_bomber and 2 transports moved from 35 Sea Zone to 33 Sea Zone Place Units - Americans 1 carrier placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in Western United States 1 artillery, 2 infantry, 4 mech_infantrys and 1 tactical_bomber placed in Western United States 1 artillery and 3 infantry placed in Central United States Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Szechwan Chinese take Szechwan from Japanese 19 infantry moved from Kansu to Shensi Chinese take Shensi from Japanese 1 fighter moved from Kansu to Yunnan Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 fighter, 5 infantry, 4 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans Combat - Americans Americans creates battle in territory 35 Sea Zone Non Combat Move - Americans 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 carrier and 2 submarines moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from Western United States to 91 Sea Zone 2 artilleries and 4 infantry moved from Central United States to 101 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco 4 infantry moved from Central United States to Western United States 1 transport moved from 10 Sea Zone to 89 Sea Zone 2 submarines moved from 10 Sea Zone to 89 Sea Zone 2 fighters moved from 35 Sea Zone to Yunnan 1 infantry moved from Queensland to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 battleship, 8 carriers, 3 cruisers, 4 destroyers, 9 fighters, 1 submarine, 1 tactical_bomber and 2 transports moved from 35 Sea Zone to 33 Sea Zone Place Units - Americans 1 carrier placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in Western United States 1 artillery, 2 infantry, 4 mech_infantrys and 1 tactical_bomber placed in Western United States 1 artillery and 3 infantry placed in Central United States Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Szechwan Chinese take Szechwan from Japanese 19 infantry moved from Kansu to Shensi Chinese take Shensi from Japanese 1 fighter moved from Kansu to Yunnan Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs Purchase Units - British British buy 5 infantry and 3 submarines; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 2 submarines; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Novosibirsk to Sikang 1 armour and 2 mech_infantrys moved from Turkmenistan to Sikang 1 infantry moved from Shan State to French Indo China 7 artilleries, 1 bomber, 3 fighters, 10 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Yunnan to Hunan 1 infantry moved from Yunnan to Hunan 1 artillery and 1 infantry moved from Yunnan to French Indo China 1 infantry moved from Shan State to French Indo China 1 infantry moved from Morocco to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone 1 infantry moved from 96 Sea Zone to Malta Combat - British Battle in Malta Battle in Hunan British attack with 7 artilleries, 1 bomber, 3 fighters, 11 infantry, 3 mech_infantrys and 1 tactical_bomber Japanese defend with 1 aaGun, 1 armour, 2 artilleries, 2 bombers, 4 fighters, 7 infantry and 2 tactical_bombers Japanese roll AA dice in Hunan : 0/3 hits, 0.50 expected hits British roll dice for 7 artilleries, 1 bomber, 3 fighters, 11 infantry, 3 mech_infantrys and 1 tactical_bomber in Hunan, round 2 : 8/26 hits, 8.67 expected hits Japanese roll dice for 1 aaGun, 1 armour, 2 artilleries, 2 bombers, 4 fighters, 7 infantry and 2 tactical_bombers in Hunan, round 2 : 6/18 hits, 7.50 expected hits 6 infantry owned by the British lost in Hunan 5 infantry owned by the Japanese, 2 bombers owned by the Japanese and 1 aaGun owned by the Japanese lost in Hunan British roll dice for 7 artilleries, 1 bomber, 3 fighters, 5 infantry, 3 mech_infantrys and 1 tactical_bomber in Hunan, round 3 : 9/20 hits, 7.67 expected hits Japanese roll dice for 1 armour, 2 artilleries, 4 fighters, 2 infantry and 2 tactical_bombers in Hunan, round 3 : 9/11 hits, 5.50 expected hits 4 artilleries owned by the British and 5 infantry owned by the British lost in Hunan 2 tactical_bombers owned by the Japanese, 2 infantry owned by the Japanese, 2 fighters owned by the Japanese, 2 artilleries owned by the Japanese and 1 armour owned by the Japanese lost in Hunan 1 tactical_bomber owned by the British, 1 bomber owned by the British and 3 fighters owned by the British retreated 3 mech_infantrys owned by the British and 3 artilleries owned by the British retreated to Yunnan Japanese win, taking 35 Sea Zone from Japanese, taking Malta from Italians with 2 fighters remaining. Battle score for attacker is 57 Casualties for British: 4 artilleries and 11 infantry Casualties for Japanese: 1 aaGun, 1 armour, 2 artilleries, 2 bombers, 2 fighters, 7 infantry and 2 tactical_bombers Battle in French Indo China British attack with 1 artillery and 3 infantry Japanese defend with 3 infantry British roll dice for 1 artillery and 3 infantry in French Indo China, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 3 infantry in French Indo China, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the British lost in French Indo China 1 infantry owned by the Japanese lost in French Indo China British roll dice for 1 artillery and 2 infantry in French Indo China, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in French Indo China, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in French Indo China 1 artillery owned by the British and 2 infantry owned by the British retreated to Yunnan Japanese win with 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 2 infantry Battle in Sikang British attack with 1 armour and 3 mech_infantrys Japanese defend with 1 artillery British roll dice for 1 armour and 3 mech_infantrys in Sikang, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Sikang British win, taking Sikang from Japanese with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - British 2 artilleries and 4 infantry moved from Burma to Yunnan 5 mech_infantrys moved from India to Yunnan 1 armour and 1 mech_infantry moved from Eastern Persia to India 1 armour and 2 mech_infantrys moved from Persia to West India 1 mech_infantry moved from Egypt to Iraq 1 bomber, 3 fighters and 1 tactical_bomber moved from Hunan to Yunnan Place Units - British 1 submarine placed in 98 Sea Zone 2 submarines placed in 80 Sea Zone 2 infantry placed in Quebec 3 infantry placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 33 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs Place Units - UK_Pacific 2 submarines placed in 39 Sea Zone 2 artilleries placed in India Turn Complete - UK_Pacific UK_Pacific collect 18 PUs; end with 18 PUs Units Change Ownership Some Units in India change ownership: 2 artilleries Some Units in 39 Sea Zone change ownership: 2 submarinesCombat Hit Differential Summary :
Japanese regular : 1.00 Japanese AA : -0.50 British regular : 0.83 -
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10 Purchase Units - Italians Italians buy nothing; Remaining resources: 1 PUs; Combat Move - Italians Non Combat Move - Italians 1 aaGun moved from Romania to Bulgaria Turn Complete - Italians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,4,3,6,1 Italians collect 5 PUs (6 lost to blockades); end with 6 PUsCombat Hit Differential Summary :
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@mike64 wow only 1 for Italians…
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 tactical_bomber; Remaining resources: 3 PUs; Combat Move - ANZAC 2 fighters moved from India to Yunnan 1 transport moved from 62 Sea Zone to 45 Sea Zone 2 infantry moved from Egypt to Trans-Jordan 1 tactical_bomber moved from New South Wales to 33 Sea Zone Non Combat Move - ANZAC 1 artillery and 3 infantry moved from Philippines to 35 Sea Zone 1 artillery, 4 carriers, 1 cruiser, 1 destroyer, 5 fighters, 3 infantry and 2 transports moved from 35 Sea Zone to 33 Sea Zone 1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands 2 aaGuns moved from Queensland to New South Wales Place Units - ANZAC 1 artillery, 1 infantry and 1 tactical_bomber placed in New South Wales Turning on Edit Mode EDIT: Adding units owned by Americans to Caroline Islands: 1 armour, 1 artillery and 1 infantry EDIT: Removing units owned by Americans from Philippines: 1 armour, 1 artillery and 1 infantry EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 11 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 Optional[PUs]; end with 19 Optional[PUs] Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsCombat Hit Differential Summary :
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edited US pieces to Caroline Islands. could not get them to load on transports during US turn.
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 tactical_bomber; Remaining resources: 3 PUs; Combat Move - ANZAC 2 fighters moved from India to Yunnan 1 transport moved from 62 Sea Zone to 45 Sea Zone 2 infantry moved from Egypt to Trans-Jordan 1 tactical_bomber moved from New South Wales to 33 Sea Zone Non Combat Move - ANZAC 1 artillery and 3 infantry moved from Philippines to 35 Sea Zone 1 artillery, 4 carriers, 1 cruiser, 1 destroyer, 5 fighters, 3 infantry and 2 transports moved from 35 Sea Zone to 33 Sea Zone 1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands 2 aaGuns moved from Queensland to New South Wales Place Units - ANZAC 1 artillery, 1 infantry and 1 tactical_bomber placed in New South Wales Turning on Edit Mode EDIT: Adding units owned by Americans to Caroline Islands: 1 armour, 1 artillery and 1 infantry EDIT: Removing units owned by Americans from Philippines: 1 armour, 1 artillery and 1 infantry EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 11 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 Optional[PUs]; end with 19 Optional[PUs] Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 artillery, 1 cruiser, 1 fighter, 4 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Archangel to Nenetsia Germans take Nenetsia from Russians 1 bomber moved from Eastern Poland to Germany 1 infantry moved from Western Ukraine to Ukraine Germans take Ukraine from Russians 1 infantry moved from Western Ukraine to Ukraine 1 fighter moved from Eastern Poland to Ukraine 3 armour moved from Romania to Ukraine 1 armour moved from Germany to Eastern Poland 2 infantry moved from Bessarabia to Ukraine 1 infantry moved from Bessarabia to Western Ukraine Combat - Germans Non Combat Move - Germans 1 fighter moved from Ukraine to Romania Place Units - Germans 1 cruiser placed in 112 Sea Zone 1 fighter placed in Romania 1 tactical_bomber placed in France 3 infantry placed in Novgorod 2 armour placed in Romania 1 artillery and 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,3,2,4,2 Germans collect 49 PUs (5 lost to blockades); end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 54 Optional[PUs] Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 artillery, 1 cruiser, 1 fighter, 4 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Archangel to Nenetsia Germans take Nenetsia from Russians 1 bomber moved from Eastern Poland to Germany 1 infantry moved from Western Ukraine to Ukraine Germans take Ukraine from Russians 1 infantry moved from Western Ukraine to Ukraine 1 fighter moved from Eastern Poland to Ukraine 3 armour moved from Romania to Ukraine 1 armour moved from Germany to Eastern Poland 2 infantry moved from Bessarabia to Ukraine 1 infantry moved from Bessarabia to Western Ukraine Combat - Germans Non Combat Move - Germans 1 fighter moved from Ukraine to Romania Place Units - Germans 1 cruiser placed in 112 Sea Zone 1 fighter placed in Romania 1 tactical_bomber placed in France 3 infantry placed in Novgorod 2 armour placed in Romania 1 artillery and 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,3,2,4,2 Germans collect 49 PUs (5 lost to blockades); end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 54 Optional[PUs] Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUsCombat Hit Differential Summary :





