TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 armour, 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Hit Differential Summary :
Game History
Round: 25
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 destroyer and 11 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Belarus to Novgorod
Germans take Novgorod from Americans
1 bomber moved from Northern Italy to Gibraltar
1 bomber moved from Northern Italy to Gibraltar
1 bomber moved from Northern Italy to United Kingdom
Combat - Germans
Strategic bombing raid in United Kingdom
British roll AA dice in United Kingdom : 1/1 hits, 0.17 expected hits
1 bomber owned by the Germans killed by AA in United Kingdom
Bombing raid in United Kingdom causes 0 damage total.
Strategic bombing raid in Gibraltar
British roll AA dice in Gibraltar : 0/2 hits, 0.33 expected hits
Bombing raid in Gibraltar rolls: 6,5 and causes: 6 damage to unit: harbour
Bombing raid in Gibraltar causes 6 damage total.
Non Combat Move - Germans
2 bombers moved from Gibraltar to Southern France
1 bomber moved from Greece to Western Germany
25 infantry moved from Belarus to Novgorod
3 mech_infantrys moved from Belarus to Novgorod
2 infantry moved from France to Southern France
12 bombers moved from Belarus to Western Germany
3 infantry moved from Eastern Poland to Belarus
3 infantry moved from Samara to Vologda
3 mech_infantrys moved from Russia to Belarus
3 fighters and 3 tactical_bombers moved from Samara to Eastern Poland
1 bomber moved from Persia to Western Germany
48 infantry moved from Western Germany to France
2 artilleries moved from Western Germany to France
2 mech_infantrys moved from Germany to Eastern Poland
20 mech_infantrys moved from Germany to Western Germany
15 infantry moved from Germany to Western Germany
2 infantry moved from France to Southern France
1 infantry moved from France to Southern France
3 infantry moved from Smolensk to Belarus
Place Units - Germans
3 artilleries placed in Persia
10 mech_infantrys placed in Western Germany
1 mech_infantry placed in France
1 destroyer placed in 113 Sea Zone
Germans undo move 4.
1 destroyer placed in 110 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,3,6,1,5,6,2,1,3,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,3
Germans collect 49 PUs (4 lost to blockades); end with 49 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 51 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 71 PUs
Combat Hit Differential Summary :
British AA : 0.50
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 25
Purchase Units - Japanese
Combat Hit Differential Summary :
Nice move. Here I was thinking I was going to get to raid Rome for a Turn.
@AndrewAAGamer TY may cost a few bombers we will see J25.tsvg
Game History
Round: 25
Purchase Units - Japanese
Japanese repair damage of 5x factory_minor; Remaining resources: 85 PUs; 3 SuicideAttackTokens;
Japanese buy 3 airfields, 2 carriers and 1 destroyer; Remaining resources: 0 PUs; 3 SuicideAttackTokens;
Combat Move - Japanese
Combat - Japanese
Japanese creates battle in territory 39 Sea Zone
Non Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from French Indo China to 37 Sea Zone
1 tactical_bomber moved from French Indo China to 37 Sea Zone
2 fighters and 1 tactical_bomber moved from French Indo China to Siam
2 fighters and 1 tactical_bomber moved from French Indo China to Shan State
1 fighter and 2 tactical_bombers moved from French Indo China to Malaya
1 bomber moved from French Indo China to Malaya
2 submarines moved from 39 Sea Zone to 37 Sea Zone
13 artilleries and 31 infantry moved from West India to Eastern Persia
10 infantry moved from West India to India
1 armour and 1 mech_infantry moved from Yunnan to Siam
2 mech_infantrys moved from Yunnan to Shan State
1 mech_infantry moved from Yunnan to Siam
1 mech_infantry moved from Yunnan to Shan State
Place Units - Japanese
2 carriers and 1 destroyer placed in 37 Sea Zone
1 airfield placed in Malaya
1 airfield placed in Shan State
1 airfield placed in Siam
Turn Complete - Japanese
Total Cost from Convoy Blockades: 35
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3,5,6,2,3,5,5,6,1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,4,6,2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6,4,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,2,3,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,5,6,6,1,3,5,2,6,3,1,2,2,2,1,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,1,2,2,4,3,3,2,1,4,2
Japanese collect 24 PUs (35 lost to blockades); end with 24 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 25
Purchase Units - Americans
Americans buy 2 fighters, 1 harbour, 13 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
4 fighters and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
4 bombers and 13 fighters moved from Norway to 110 Sea Zone
Combat - Americans
Battle in 110 Sea Zone
Americans attack with 4 bombers, 17 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 bombers and 17 fighters in 110 Sea Zone, round 2 : 13/21 hits, 11.17 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 4 bombers, 17 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
2 fighters moved from 110 Sea Zone to 91 Sea Zone
4 bombers and 15 fighters moved from 110 Sea Zone to Norway
5 infantry moved from Karelia to Finland
1 aaGun and 3 infantry moved from Norway to Finland
4 transports moved from 64 Sea Zone to 101 Sea Zone
2 fighters moved from Western United States to 6 Sea Zone
2 carriers moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Wake Island
3 fighters moved from Wake Island to 19 Sea Zone
3 fighters moved from 19 Sea Zone to Philippines
1 carrier and 3 destroyers moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 20 Sea Zone to 36 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
5 submarines moved from 6 Sea Zone to 20 Sea Zone
Place Units - Americans
2 fighters placed in Western United States
10 infantry placed in Central United States
1 harbour placed in Morocco
3 infantry placed in Norway
4 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 73 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Purchase Units - British
British repair damage of 4x harbour; Remaining resources: 28 PUs;
British buy 4 infantry and 2 submarines; Remaining resources: 4 PUs;
Combat Move - British
Non Combat Move - British
6 fighters moved from Karelia to Norway
2 aaGuns, 1 fighter and 8 infantry moved from Karelia to Finland
1 aaGun and 1 infantry moved from Norway to Finland
6 submarines moved from 81 Sea Zone to 97 Sea Zone
8 infantry moved from Egypt to Trans-Jordan
2 aaGuns, 2 armour and 28 mech_infantrys moved from Iraq to Trans-Jordan
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Union of South Africa to Rhodesia
2 submarines moved from 80 Sea Zone to 39 Sea Zone
2 submarines moved from 80 Sea Zone to 81 Sea Zone
1 submarine moved from 71 Sea Zone to 80 Sea Zone
Place Units - British
3 infantry placed in Iraq
2 submarines placed in 71 Sea Zone
1 infantry placed in Union of South Africa
Turn Complete - British
British collect 32 PUs; end with 36 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 1.50
Germans regular : -0.33
Game History
Round: 25
Purchase Units - Italians
Italians buy 1 fighter and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Belarus to Karelia
Italians take Karelia from Americans
2 mech_infantrys moved from Belarus to Karelia
1 bomber moved from Greece to Egypt
1 fighter moved from Persia to Greece
Combat - Italians
Strategic bombing raid in Egypt
British roll AA dice in Egypt : 0/1 hits, 0.17 expected hits
Bombing raid in Egypt rolls: 7 and causes: 4 damage to unit: harbour
Bombing raid in Egypt causes 4 damage total.
Non Combat Move - Italians
1 bomber moved from Egypt to Greece
1 fighter moved from Greece to Southern Italy
1 aaGun, 1 artillery, 4 fighters, 22 infantry and 2 tactical_bombers moved from Northern Italy to Southern Italy
3 infantry moved from Belarus to Novgorod
1 infantry moved from Persia to Northwest Persia
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
5 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,5,5,2,1,4,6,5,5,5,4
Italians collect 18 PUs (9 lost to blockades); end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 25 PUs
Combat Hit Differential Summary :
British AA : -0.17
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 25
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 5 PUs;
Combat Move - ANZAC
2 submarines moved from 39 Sea Zone to 37 Sea Zone
1 fighter moved from Java to 37 Sea Zone
1 fighter moved from Java to 37 Sea Zone
1 fighter moved from Java to 37 Sea Zone
1 fighter moved from Java to 37 Sea Zone
2 submarines moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 20 Sea Zone to 37 Sea Zone
1 fighter moved from Queensland to 37 Sea Zone
1 fighter moved from Queensland to 37 Sea Zone
1 bomber moved from Queensland to 37 Sea Zone
3 destroyers moved from 54 Sea Zone to 37 Sea Zone
Combat - ANZAC
Combat Hit Differential Summary :
Scramble?

TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 25
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 5 PUs;
Combat Move - ANZAC
2 submarines moved from 39 Sea Zone to 37 Sea Zone
1 fighter moved from Java to 37 Sea Zone
1 fighter moved from Java to 37 Sea Zone
1 fighter moved from Java to 37 Sea Zone
1 fighter moved from Java to 37 Sea Zone
2 submarines moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 20 Sea Zone to 37 Sea Zone
1 fighter moved from Queensland to 37 Sea Zone
1 fighter moved from Queensland to 37 Sea Zone
1 bomber moved from Queensland to 37 Sea Zone
3 destroyers moved from 54 Sea Zone to 37 Sea Zone
Combat - ANZAC
Japanese scrambles 3 units out of Siam to defend against the attack in 37 Sea Zone
Japanese scrambles 3 units out of Shan State to defend against the attack in 37 Sea Zone
Japanese scrambles 3 units out of Malaya to defend against the attack in 37 Sea Zone
Battle in 37 Sea Zone
ANZAC attack with 1 bomber, 3 destroyers, 6 fighters and 10 submarines
Japanese defend with 2 carriers, 1 destroyer, 7 fighters, 2 submarines and 6 tactical_bombers
ANZAC roll dice for 10 submarines in 37 Sea Zone, round 2 : 3/10 hits, 3.33 expected hits
Units damaged: 2 carriers owned by the Japanese
ANZAC roll dice for 1 bomber, 3 destroyers and 6 fighters in 37 Sea Zone, round 2 : 6/10 hits, 4.67 expected hits
Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 2 carriers, 1 destroyer, 7 fighters and 6 tactical_bombers in 37 Sea Zone, round 2 : 7/16 hits, 8.67 expected hits
7 submarines owned by the ANZAC lost in 37 Sea Zone
3 tactical_bombers owned by the Japanese, 2 carriers owned by the Japanese and 2 submarines owned by the Japanese lost in 37 Sea Zone
ANZAC roll dice for 3 submarines in 37 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
ANZAC roll dice for 1 bomber, 3 destroyers and 6 fighters in 37 Sea Zone, round 3 : 4/10 hits, 4.67 expected hits
Japanese roll dice for 1 destroyer, 7 fighters and 3 tactical_bombers in 37 Sea Zone, round 3 : 6/11 hits, 6.50 expected hits
3 destroyers owned by the ANZAC and 3 submarines owned by the ANZAC lost in 37 Sea Zone
1 fighter owned by the Japanese, 3 tactical_bombers owned by the Japanese and 1 destroyer owned by the Japanese lost in 37 Sea Zone
ANZAC roll dice for 1 bomber and 6 fighters in 37 Sea Zone, round 4 : 4/7 hits, 3.67 expected hits
Japanese roll dice for 6 fighters in 37 Sea Zone, round 4 : 4/6 hits, 4.00 expected hits
4 fighters owned by the ANZAC lost in 37 Sea Zone
4 fighters owned by the Japanese lost in 37 Sea Zone
ANZAC roll dice for 1 bomber and 2 fighters in 37 Sea Zone, round 5 : 3/3 hits, 1.67 expected hits
Japanese roll dice for 2 fighters in 37 Sea Zone, round 5 : 0/2 hits, 1.33 expected hits
2 fighters owned by the Japanese lost in 37 Sea Zone
ANZAC win with 1 bomber and 2 fighters remaining. Battle score for attacker is 64
Casualties for ANZAC: 3 destroyers, 4 fighters and 10 submarines
Casualties for Japanese: 2 carriers, 1 destroyer, 7 fighters, 2 submarines and 6 tactical_bombers
Non Combat Move - ANZAC
1 bomber moved from 37 Sea Zone to Philippines
1 carrier and 1 destroyer moved from 19 Sea Zone to 36 Sea Zone
2 fighters moved from 37 Sea Zone to 36 Sea Zone
1 destroyer moved from 33 Sea Zone to 36 Sea Zone
4 infantry moved from Queensland to 54 Sea Zone
4 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
Place Units - ANZAC
2 submarines placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Combat Move - French
Combat - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -3.83
ANZAC regular : 2.00
Game History
Round: 26
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 bomber, 1 destroyer, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Western Germany to United Kingdom
1 bomber moved from Western Germany to United Kingdom
1 bomber moved from Western Germany to United Kingdom
1 infantry moved from Northwest Persia to Persia
Combat - Germans
Strategic bombing raid in United Kingdom
British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits
British roll AA dice in United Kingdom : 1/1 hits, 0.17 expected hits
1 bomber owned by the Germans killed by AA in United Kingdom
British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits
Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: airfield
Bombing raid in United Kingdom causes 9 damage total. Damaged units is as follows: factory_major = 6, airfield = 3
Non Combat Move - Germans
2 bombers moved from United Kingdom to Western Germany
2 bombers moved from Southern France to Western Germany
3 fighters and 3 tactical_bombers moved from Eastern Poland to Western Germany
3 mech_infantrys moved from Belarus to Karelia
26 infantry and 3 mech_infantrys moved from Novgorod to Karelia
6 infantry moved from Belarus to Novgorod
2 mech_infantrys moved from Eastern Poland to Novgorod
5 infantry moved from Southern France to France
30 mech_infantrys moved from Western Germany to Southern Italy
1 mech_infantry moved from France to Southern Italy
3 infantry moved from Vologda to Archangel
Place Units - Germans
1 bomber placed in Western Germany
1 infantry placed in France
9 mech_infantrys placed in Western Germany
Germans undo move 3.
3 mech_infantrys placed in Novgorod
6 mech_infantrys placed in Western Germany
3 artilleries placed in Persia
1 destroyer placed in 110 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,3,1,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,5
Germans collect 51 PUs (2 lost to blockades); end with 51 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 53 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 73 PUs
Combat Hit Differential Summary :
British AA : 0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 26
Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
Game History
Round: 26
Purchase Units - Japanese
Japanese buy 1 aaGun and 8 infantry; Remaining resources: 0 PUs; 3 SuicideAttackTokens;
Combat Move - Japanese
Non Combat Move - Japanese
13 artilleries and 31 infantry moved from Eastern Persia to Persia
1 bomber moved from Malaya to Japan
10 infantry moved from India to Burma
1 armour and 2 mech_infantrys moved from Siam to French Indo China
3 mech_infantrys moved from Shan State to French Indo China
2 mech_infantrys moved from Malaya to French Indo China
1 mech_infantry moved from Malaya to French Indo China
Place Units - Japanese
1 aaGun and 2 infantry placed in Kwangtung
3 infantry placed in Malaya
3 infantry placed in Manchuria
Turn Complete - Japanese
Total Cost from Convoy Blockades: 30
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,4,5,3,4,6,4,4
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,4,4,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,5,6,1,5,6,4,3,1,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,3,6,2,2,4,1,2,3,4,4,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,3,3,4,2,2,4,2
Japanese collect 29 PUs (30 lost to blockades); end with 29 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 26
Purchase Units - Americans
Americans buy 1 aaGun, 2 carriers, 4 fighters, 1 harbour and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
9 carriers, 3 destroyers and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
4 bombers and 15 fighters moved from Norway to 110 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
Combat - Americans
Battle in Formosa
Battle in 110 Sea Zone
Americans attack with 4 bombers, 9 carriers, 3 destroyers, 17 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win, taking Formosa from Japanese with 4 bombers, 9 carriers, 3 destroyers, 17 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
1 fighter moved from 110 Sea Zone to Norway
1 aaGun and 8 infantry moved from Finland to Norway
1 armour, 25 artilleries, 44 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour, 25 artilleries, 42 infantry, 2 mech_infantrys and 35 transports moved from 91 Sea Zone to 64 Sea Zone
16 infantry moved from Central United States to 101 Sea Zone
16 infantry and 8 transports moved from 101 Sea Zone to 64 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 carrier moved from 19 Sea Zone to 6 Sea Zone
2 fighters moved from Western United States to 6 Sea Zone
2 carriers moved from 26 Sea Zone to 6 Sea Zone
1 carrier moved from 6 Sea Zone to 21 Sea Zone
1 carrier moved from 6 Sea Zone to 19 Sea Zone
1 carrier moved from 19 Sea Zone to 20 Sea Zone
1 fighter moved from 19 Sea Zone to 21 Sea Zone
1 submarine moved from 20 Sea Zone to 19 Sea Zone
1 destroyer moved from 19 Sea Zone to 20 Sea Zone
2 fighters moved from Wake Island to 20 Sea Zone
3 submarines moved from 20 Sea Zone to 36 Sea Zone
1 submarine moved from 20 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from Philippines to 21 Sea Zone
4 bombers moved from 110 Sea Zone to Eastern United States
Place Units - Americans
1 harbour placed in Southeast Mexico
2 carriers placed in 10 Sea Zone
4 fighters placed in Western United States
1 aaGun and 2 infantry placed in Norway
Turn Complete - Americans
Americans collect 73 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Purchase Units - British
British repair damage of 2x factory_minor; Remaining resources: 34 PUs;
Turning on Edit Mode
EDIT: Changing PUs for British from 34 to 33
EDIT: Changing unit bombing damage for these British owned units to: airfield = 2
EDIT: Turning off Edit Mode
British buy 1 fighter, 5 infantry and 1 submarine; Remaining resources: 2 PUs;
Combat Move - British
Non Combat Move - British
3 aaGuns, 1 fighter and 9 infantry moved from Finland to Norway
4 fighters moved from Norway to 110 Sea Zone
3 artilleries and 5 infantry moved from Morocco to 91 Sea Zone
3 artilleries, 2 carriers, 3 cruisers, 3 destroyers, 5 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
3 artilleries and 5 infantry moved from 110 Sea Zone to United Kingdom
1 submarine moved from 97 Sea Zone to 93 Sea Zone
2 submarines moved from 81 Sea Zone to 99 Sea Zone
2 submarines moved from 71 Sea Zone to 81 Sea Zone
2 aaGuns, 2 armour, 8 infantry and 28 mech_infantrys moved from Trans-Jordan to Iraq
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
Place Units - British
1 fighter and 2 infantry placed in Iraq
1 submarine placed in 81 Sea Zone
3 infantry placed in Union of South Africa
Turn Complete - British
British collect 32 PUs; end with 34 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 0.67
Germans regular : -0.33
@AndrewAAGamer Well played. Not much to do against that coming at Japan. Ill report here soon.
Thank you for a really tough game. After your great move with Italy early on and the drubbing of the minor Allied fleet in SZ91 I felt the Allies were behind for 80% of the game.
Sinking the IJN got the Allies back into the game but I felt you were still ahead, especially with your well planned defense of Europe. I felt like the Allies couldn’t land and hold anywhere to make inroads against Germany.
Ironically, your good move keeping the Allies from sacking Rome cost you as after the debacle of ANZAC knocking out the Japanese air force Tokyo was suddenly an option and the Allied fleet was in a perfect position to take advantage of that where otherwise they would have been in the Med.
Fortunate circumstance for me.
As always a tough well played game. Thank you…