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Simon33 (Axis) vs VictoryFirst (Allies+50) G40

  • 19 17 16

    Are you still enjoying this game?

  • 19 17 16

    bump #3…

  • 19 17 16

    bump #4…

  • S simon33 referenced this topic on
  • 2026 25

    @simon33

    Hi Simon, sorry for leaving this game. I was too busy at the time. You said I couldn’t stop Pacific Victory. I looked at the game and don’t think that is true. Would you agree to play this game out as a friendly match?

  • 19 17 16

    Alright, I can give it a go, low priority though.

  • 2026 25

    TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 4 carriers, 1 destroyer and 3 transports; Remaining resources: 5 PUs; 
    
        Combat Move - Americans
            1 artillery, 2 infantry and 3 mech_infantrys moved from Albania to Yugoslavia
            3 mech_infantrys moved from Greece to Yugoslavia
    
        Combat - Americans
            Battle in Yugoslavia
                Americans attack with 1 artillery, 2 infantry and 6 mech_infantrys
                Germans defend with 1 artillery, 2 infantry and 1 mech_infantry
                    Americans roll dice for 1 artillery, 2 infantry and 6 mech_infantrys in Yugoslavia, round 2 : 1/9 hits, 1,83 expected hits
                    Germans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Yugoslavia, round 2 : 2/4 hits, 1,33 expected hits
                    2 infantry owned by the Americans lost in Yugoslavia
                    1 infantry owned by the Germans lost in Yugoslavia
                    Americans roll dice for 1 artillery and 6 mech_infantrys in Yugoslavia, round 3 : 2/7 hits, 1,50 expected hits
                    Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Yugoslavia, round 3 : 1/3 hits, 1,00 expected hits
                    1 mech_infantry owned by the Americans lost in Yugoslavia
                    1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Yugoslavia
                    Americans roll dice for 1 artillery and 5 mech_infantrys in Yugoslavia, round 4 : 1/6 hits, 1,33 expected hits
                    Germans roll dice for 1 artillery in Yugoslavia, round 4 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in Yugoslavia
                Americans win, taking Yugoslavia from Germans with 1 artillery and 5 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Americans: 2 infantry and 1 mech_infantry
                Casualties for Germans: 1 artillery, 2 infantry and 1 mech_infantry
    
        Non Combat Move - Americans
            3 bombers moved from Greece to India
            5 fighters moved from Southern France to Syria
            2 fighters and 1 tactical_bomber moved from 95 Sea Zone to Iraq
            3 carriers, 1 cruiser, 2 destroyers and 12 transports moved from 95 Sea Zone to 92 Sea Zone
            6 fighters moved from Western United States to Central America
            1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 submarine moved from 89 Sea Zone to 11 Sea Zone
    
        Place Units - Americans
            4 carriers, 1 destroyer and 3 transports placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 5,6
                Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 6,4
                Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 4,4
            Americans collect 60 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,67
    Germans regular : 0,33
    

    Savegame

  • 2026 25

    TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 4 carriers, 1 destroyer and 3 transports; Remaining resources: 5 PUs; 
    
        Combat Move - Americans
            1 artillery, 2 infantry and 3 mech_infantrys moved from Albania to Yugoslavia
            3 mech_infantrys moved from Greece to Yugoslavia
    
        Combat - Americans
            Battle in Yugoslavia
                Americans attack with 1 artillery, 2 infantry and 6 mech_infantrys
                Germans defend with 1 artillery, 2 infantry and 1 mech_infantry
                    Americans roll dice for 1 artillery, 2 infantry and 6 mech_infantrys in Yugoslavia, round 2 : 1/9 hits, 1,83 expected hits
                    Germans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Yugoslavia, round 2 : 2/4 hits, 1,33 expected hits
                    2 infantry owned by the Americans lost in Yugoslavia
                    1 infantry owned by the Germans lost in Yugoslavia
                    Americans roll dice for 1 artillery and 6 mech_infantrys in Yugoslavia, round 3 : 2/7 hits, 1,50 expected hits
                    Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Yugoslavia, round 3 : 1/3 hits, 1,00 expected hits
                    1 mech_infantry owned by the Americans lost in Yugoslavia
                    1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Yugoslavia
                    Americans roll dice for 1 artillery and 5 mech_infantrys in Yugoslavia, round 4 : 1/6 hits, 1,33 expected hits
                    Germans roll dice for 1 artillery in Yugoslavia, round 4 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in Yugoslavia
                Americans win, taking Yugoslavia from Germans with 1 artillery and 5 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Americans: 2 infantry and 1 mech_infantry
                Casualties for Germans: 1 artillery, 2 infantry and 1 mech_infantry
    
        Non Combat Move - Americans
            3 bombers moved from Greece to India
            5 fighters moved from Southern France to Syria
            2 fighters and 1 tactical_bomber moved from 95 Sea Zone to Iraq
            3 carriers, 1 cruiser, 2 destroyers and 12 transports moved from 95 Sea Zone to 92 Sea Zone
            6 fighters moved from Western United States to Central America
            1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 submarine moved from 89 Sea Zone to 11 Sea Zone
    
        Place Units - Americans
            4 carriers, 1 destroyer and 3 transports placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 5,6
                Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 6,4
                Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 4,4
            Americans collect 60 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            3 artilleries and 26 infantry moved from Shensi to Kweichow
                  Chinese take Kweichow from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 infantry moved from Sikang to Szechwan
            1 infantry moved from Tsinghai to Sikang
            1 fighter moved from Shensi to Sikang
    
        Place Units - Chinese
            2 infantry placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 8 PUs
    
        Purchase Units - British
            British buy 3 fighters; Remaining resources: 3 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
    
        Combat - British
    
        Non Combat Move - British
            1 fighter moved from Southern France to United Kingdom
            1 aaGun and 1 transport moved from 95 Sea Zone to 92 Sea Zone
            3 fighters moved from Egypt to Persia
            2 armour moved from Persia to Eastern Persia
            1 armour moved from Egypt to Iraq
            4 fighters moved from Russia to Persia
            1 artillery, 1 fighter and 4 infantry moved from Shensi to Kweichow
    
        Place Units - British
            3 fighters placed in Persia
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 3,1
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,5
            British collect 32 PUs (1 lost to blockades); end with 35 PUs
    
        Place Units - UK_Pacific
            1 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2
            UK_Pacific collect 3 PUs (2 lost to blockades); end with 4 PUs
            Some Units in India change ownership: 1 infantry
    

    Combat Hit Differential Summary :

    Americans regular : -0,67
    Germans regular : 0,33
    

    Savegame

  • 19 17 16

    TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 9
    
        Combat Move - Italians
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
    
        Non Combat Move - Italians
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,5,5
            Italians collect 2 PUs (6 lost to blockades); end with 2 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2026 25

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New South Wales to Queensland
            2 fighters moved from New South Wales to Queensland
    
        Combat - ANZAC
            Battle in Queensland
                ANZAC attack with 2 fighters and 1 infantry
                Japanese defend with 1 airfield, 1 harbour and 1 infantry
                    ANZAC roll dice for 2 fighters and 1 infantry in Queensland, round 2 : 1/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 infantry in Queensland, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Queensland
                    1 infantry owned by the Japanese lost in Queensland
                ANZAC win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            2 fighters moved from Queensland to New South Wales
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
    
        Place Units - ANZAC
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 3 PUs; end with 3 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Persia to Northwest Persia
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0,67
    ANZAC regular : -0,17
    

    Savegame

  • 19 17 16

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 8x factory_major; Remaining resources: 62 PUs; 
            Germans buy 2 artilleries and 18 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Bulgaria to Greece
                  Germans take Greece from Americans
            1 infantry moved from Bulgaria to Albania
                  Italians take Albania from Americans
            6 artilleries and 11 infantry moved from Bulgaria to Yugoslavia
            2 bombers and 1 fighter moved from Romania to Archangel
            2 artilleries, 1 fighter and 5 infantry moved from Novgorod to Archangel
            1 bomber moved from Western Germany to Archangel
            1 artillery and 1 infantry moved from Norway to 112 Sea Zone
            1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
            1 artillery and 1 infantry moved from 127 Sea Zone to Archangel
            1 submarine moved from 112 Sea Zone to 104 Sea Zone
            1 fighter moved from Western Germany to 104 Sea Zone
            2 artilleries and 2 infantry moved from Northern Italy to Southern France
            5 artilleries and 12 infantry moved from Romania to Yugoslavia
            15 armour and 1 mech_infantry moved from Caucasus to Volgograd
            1 fighter and 1 tactical_bomber moved from Western Germany to Southern France
    
        Combat - Germans
            Battle in Volgograd
                Germans attack with 15 armour and 1 mech_infantry
                Russians defend with 1 factory_minor and 1 mech_infantry
                    Germans roll dice for 15 armour and 1 mech_infantry in Volgograd, round 2 : 6/16 hits, 7.67 expected hits
                    Russians roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Volgograd
                    1 mech_infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 15 armour remaining. Battle score for attacker is 0
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 mech_infantry
            Battle in Archangel
                Germans attack with 3 artilleries, 3 bombers, 2 fighters and 6 infantry
                Russians defend with 2 aaGuns, 1 armour and 10 infantry
                    Russians roll AA dice in Archangel : 2/5 hits, 0.83 expected hits
                    2 fighters owned by the Germans lost in Archangel
                    Germans roll dice for 1 battleship and 1 cruiser in Archangel, round 2 : 0/2 hits, 1.17 expected hits
                    Germans roll dice for 3 artilleries, 3 bombers and 6 infantry in Archangel, round 2 : 4/12 hits, 4.50 expected hits
                    Russians roll dice for 2 aaGuns, 1 armour and 10 infantry in Archangel, round 2 : 4/11 hits, 3.83 expected hits
                    1 artillery owned by the Germans and 3 infantry owned by the Germans lost in Archangel
                    2 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Archangel
                    Germans roll dice for 2 artilleries, 3 bombers and 3 infantry in Archangel, round 3 : 3/8 hits, 3.50 expected hits
                    Russians roll dice for 1 armour and 8 infantry in Archangel, round 3 : 3/9 hits, 3.17 expected hits
                    3 infantry owned by the Germans lost in Archangel
                    3 infantry owned by the Russians lost in Archangel
                    Germans roll dice for 2 artilleries and 3 bombers in Archangel, round 4 : 4/5 hits, 2.67 expected hits
                    Russians roll dice for 1 armour and 5 infantry in Archangel, round 4 : 2/6 hits, 2.17 expected hits
                    2 artilleries owned by the Germans lost in Archangel
                    4 infantry owned by the Russians lost in Archangel
                    Germans roll dice for 3 bombers in Archangel, round 5 : 3/3 hits, 2.00 expected hits
                    Russians roll dice for 1 armour and 1 infantry in Archangel, round 5 : 0/2 hits, 0.83 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Russians lost in Archangel
                Germans win with 3 bombers remaining. Battle score for attacker is -4
                Casualties for Germans: 3 artilleries, 2 fighters and 6 infantry
                Casualties for Russians: 2 aaGuns, 1 armour and 10 infantry
            Battle in Yugoslavia
                Germans attack with 11 artilleries and 23 infantry
                Americans defend with 1 artillery and 5 mech_infantrys
                    Germans roll dice for 11 artilleries and 23 infantry in Yugoslavia, round 2 : 7/34 hits, 9.33 expected hits
                    Americans roll dice for 1 artillery and 5 mech_infantrys in Yugoslavia, round 2 : 2/6 hits, 2.00 expected hits
                    2 infantry owned by the Germans lost in Yugoslavia
                    1 artillery owned by the Americans and 5 mech_infantrys owned by the Americans lost in Yugoslavia
                Germans win, taking Yugoslavia from Americans with 11 artilleries and 21 infantry remaining. Battle score for attacker is 18
                Casualties for Germans: 2 infantry
                Casualties for Americans: 1 artillery and 5 mech_infantrys
            Battle in 104 Sea Zone
                Germans attack with 1 fighter and 1 submarine
                ANZAC defend with 1 destroyer
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 fighter in 104 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    ANZAC roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 104 Sea Zone
                Germans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Southern France
                Germans attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 1 artillery; Americans defend with 1 factory_minor, 1 harbour and 3 infantry
                    Germans roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Southern France, round 2 : 1/6 hits, 2.50 expected hits
                    Americans roll dice for 1 artillery and 3 infantry in Southern France, round 2 : 0/4 hits, 1.33 expected hits
                    1 infantry owned by the Americans lost in Southern France
                    Germans roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Southern France, round 3 : 4/6 hits, 2.50 expected hits
                    Americans roll dice for 1 artillery and 2 infantry in Southern France, round 3 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Germans lost in Southern France
                    2 infantry owned by the Americans and 1 artillery owned by the British lost in Southern France
                Germans win, taking Southern France from Americans with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for Americans: 3 infantry
                Casualties for Germans: 1 infantry
                Casualties for British: 1 artillery
    
        Non Combat Move - Germans
            2 fighters moved from Germany to Novgorod
            3 bombers moved from Archangel to Novgorod
            4 artilleries and 4 infantry moved from Baltic States to Novgorod
            1 carrier and 1 destroyer moved from 112 Sea Zone to 127 Sea Zone
            1 fighter moved from Western Germany to Novgorod
            1 fighter and 1 tactical_bomber moved from Southern France to Western Germany
            1 fighter moved from 104 Sea Zone to Holland Belgium
            1 mech_infantry moved from Northern Italy to Holland Belgium
            3 aaGuns, 10 artilleries and 7 infantry moved from Northern Italy to Western Germany
            1 aaGun moved from Romania to Yugoslavia
            1 aaGun, 1 artillery, 12 infantry and 3 mech_infantrys moved from Poland to Germany
            1 submarine moved from 112 Sea Zone to 125 Sea Zone
            1 submarine moved from 112 Sea Zone to 113 Sea Zone
            1 mech_infantry moved from Southern Italy to Western Germany
    
        Place Units - Germans
            10 infantry placed in Western Germany
            2 artilleries and 8 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,3,5
            Germans collect 47 PUs (5 lost to blockades); end with 47 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.33
    ANZAC regular : -0.67
    Russians regular : -0.33
    Germans regular : -4.00
    Russians AA : 1.17
    

    Savegame

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