I didn’t scramble, as they all seemed worse for you, but let me know if you want to run any of them.
L26 PTV axis-dominion (+6) vs pacifier
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@axis-dominion said in L26 PTV axis-dominion (+6) vs pacifier:
ok we can roll it back. where do you want your sub in that case? i’ll be in meetings soon so feel free to edit and you can just leave my dd to block in 98 instead. i think that’ll be fine but can double check during G turn.
thanks again! I just leave the sub in sz83 then, where it came from?
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sure that works
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go ahead and edit that and my dd as requested and continue on with anz
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TripleA Manual Gamesave Post: ANZAC round 6
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Turning on Edit Mode EDIT: Adding units owned by Americans to 83 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 cruiser, 1 destroyer and 1 submarine moved from 65 Sea Zone to 47 Sea Zone 2 fighters and 1 tactical_bomber moved from Queensland to 47 Sea Zone EDIT: 1 destroyer moved from 96 Sea Zone to 98 Sea Zone Combat - ANZAC Japanese scrambles 3 units out of 55 Sea Zone to defend against the attack in 47 Sea Zone Battle in 47 Sea Zone ANZAC attack with 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport ANZAC roll dice for 1 submarine in 47 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 battleship owned by the Japanese ANZAC roll dice for 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 47 Sea Zone, round 2 : 3/5 hits, 2,50 expected hitsCombat Hit Differential Summary :
ANZAC regular : 1,17 -
I decided to go for sz47 and assumed Japan scrambling. Agreed?
My sub damaged your battleship. Max. def now or keep dd or different?

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yes scramble. and taking a look now
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take out cruiser, tac and dd
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Turning on Edit Mode EDIT: Adding units owned by Americans to 83 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 cruiser, 1 destroyer and 1 submarine moved from 65 Sea Zone to 47 Sea Zone 2 fighters and 1 tactical_bomber moved from Queensland to 47 Sea Zone EDIT: 1 destroyer moved from 96 Sea Zone to 98 Sea Zone Combat - ANZAC Japanese scrambles 3 units out of 55 Sea Zone to defend against the attack in 47 Sea Zone Battle in 47 Sea Zone ANZAC attack with 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport ANZAC roll dice for 1 submarine in 47 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 battleship owned by the Japanese ANZAC roll dice for 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 47 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport in 47 Sea Zone, round 2 : 4/6 hits, 3,33 expected hits 1 fighter owned by the ANZAC, 1 cruiser owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 tactical_bomber owned by the ANZAC lost in 47 Sea Zone 1 tactical_bomber owned by the Japanese, 1 destroyer owned by the Japanese and 1 cruiser owned by the Japanese lost in 47 Sea Zone ANZAC roll dice for 1 submarine in 47 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 fighter in 47 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits Japanese roll dice for 2 fighters in 47 Sea Zone, round 3 : 1/2 hits, 1,33 expected hits Japanese roll dice for 1 battleship and 1 transport in 47 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits 1 fighter owned by the ANZAC lost in 47 Sea Zone ANZAC roll dice for 1 submarine in 47 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 battleship and 1 transport in 47 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits 1 submarine owned by the ANZAC lost in 47 Sea Zone Japanese win with 1 battleship, 2 fighters and 1 transport remaining. Battle score for attacker is -26 Casualties for ANZAC: 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber Casualties for Japanese: 1 cruiser, 1 destroyer and 1 tactical_bomber Moving scrambled unit from 47 Sea Zone to 55 Sea Zone Moving scrambled unit from 47 Sea Zone to 55 Sea Zone Non Combat Move - ANZAC 2 infantry moved from South Australia to New South Wales 1 aaGun moved from Queensland to New South Wales 1 armour and 1 mech_infantry moved from Queensland to New South Wales 1 infantry moved from Queensland to New South Wales 1 fighter moved from Eastern India to Shan State Place Units - ANZAC 1 fighter placed in Queensland 2 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 55 Sea Zone. Rolls: 6,5,6,6,4,6,4 ANZAC collect 10 PUs; end with 10 PUs Combat Move - French Combat - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : 0,00 ANZAC regular : 0,00 -
those battles didn’t quite work out for you did they
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ya, poor play to take those odds
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 aaGun, 1 artillery, 3 fighters, 7 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Finland to Karelia 1 infantry moved from Vyborg to Karelia 1 armour and 1 mech_infantry moved from Leningrad to Archangel Germans take Archangel from Russians 1 armour and 1 mech_infantry moved from Archangel to Karelia 1 infantry moved from Leningrad to Vologda Germans take Vologda from Russians 1 infantry moved from Leningrad to Novgorod Germans take Novgorod from Russians 1 infantry moved from Leningrad to Northern Belarus Germans take Northern Belarus from Russians 1 infantry moved from Baltic States to Eastern Poland Germans take Eastern Poland from Russians 2 infantry moved from Germany to Poland 2 armour moved from Leningrad to Poland 2 fighters moved from 118 Sea Zone to Poland 1 mech_infantry moved from Leningrad to Poland Combat - Germans Battle in Karelia Germans attack with 1 armour, 2 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Karelia, round 2 : 2/4 hits, 1.17 expected hits Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Karelia Germans win, taking Karelia from Russians with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Poland Germans attack with 2 armour, 2 fighters, 2 infantry and 1 mech_infantry Russians defend with 2 infantry Germans roll dice for 2 armour, 2 fighters, 2 infantry and 1 mech_infantry in Poland, round 2 : 1/7 hits, 2.67 expected hits Russians roll dice for 2 infantry in Poland, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Poland 1 infantry owned by the Russians lost in Poland Germans roll dice for 2 armour, 2 fighters, 1 infantry and 1 mech_infantry in Poland, round 3 : 3/6 hits, 2.50 expected hits Russians roll dice for 1 infantry in Poland, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Poland Germans win, taking Poland from Russians with 2 armour, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 8 armour and 1 mech_infantry moved from Leningrad to 118 Sea Zone 1 marine moved from Leningrad to 118 Sea Zone 8 armour, 1 mech_infantry and 9 transports moved from 118 Sea Zone to 115 Sea Zone 8 armour and 1 mech_infantry moved from 115 Sea Zone to Western Germany 1 infantry moved from Western Germany to France 1 infantry moved from Normandy Bordeaux to France 1 submarine moved from 116 Sea Zone to 128 Sea Zone 1 battleship, 3 carriers, 1 cruiser, 2 destroyers and 1 marine moved from 118 Sea Zone to 115 Sea Zone 1 marine moved from 115 Sea Zone to Western Germany 1 fighter moved from Western Germany to United Kingdom 3 fighters moved from Germany to United Kingdom 2 fighters moved from Poland to Western Germany 1 infantry moved from Slovakia Hungary to Yugoslavia 5 artilleries and 3 infantry moved from Germany to Slovakia Hungary Place Units - Germans 1 aaGun and 2 infantry placed in United Kingdom 1 submarine placed in 115 Sea Zone 1 fighter placed in Western Germany 1 infantry placed in Normandy Bordeaux 1 artillery and 2 infantry placed in France 2 fighters placed in 115 Sea Zone 2 infantry placed in Normandy Bordeaux Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 4,5,2,2,5,4 Rolling for Convoy Blockade Damage in 108 Sea Zone. Rolls: 1,4 Germans collect 49 PUs (5 lost to blockades); end with 49 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 52 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Slovakia Hungary: 1 aaGun EDIT: Adding units owned by Germans to Poland: 1 aaGun EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Russians regular : -0.33 Germans regular : -0.33 -
@pacifiersboard said in L26 PTV axis-dominion (+6) vs pacifier:
ya, poor play to take those odds
well, it’s your style of play to take such risks





