0%

L26 PTV axis-dominion (+6) vs pacifier

  • 25 24 22 21 20 19 18 16 15

    damage bb and take out a cruiser


  • 25 24 22 21 20 19 18 16 15

    take cruiser and fig out


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 6
    
        Purchase Units - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Bessarabia: 2 aaGuns
            EDIT: Adding units owned by Russians to Romania: 2 aaGuns
            EDIT: Turning off Edit Mode
            Americans buy 1 armour, 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry, 2 tactical_bombers and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 1 armour and 1 mech_infantry moved from Bessarabia to Romania
            3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 33 Sea Zone
            2 fighters moved from Hawaiian Islands to 33 Sea Zone
            1 destroyer moved from 28 Sea Zone to 33 Sea Zone
            1 artillery moved from Hawaiian Islands to 28 Sea Zone
            1 artillery and 1 transport moved from 28 Sea Zone to 32 Sea Zone
            1 infantry moved from Wake Island to 32 Sea Zone
            1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
            1 battleship, 1 cruiser and 1 marine moved from 16 Sea Zone to 32 Sea Zone
            1 marine moved from 32 Sea Zone to Marshall Islands
            1 cruiser moved from 16 Sea Zone to 32 Sea Zone
    
        Combat - Americans
            Japanese scrambles 2 units out of 34 Sea Zone to defend against the attack in 33 Sea Zone
            Battle in Marshall Islands
                Americans attack with 1 artillery, 1 infantry and 1 marine
                Japanese defend with 1 infantry
                    Americans roll dice for 1 battleship and 2 cruisers in Marshall Islands, round 2 : 2/3 hits, 1,67 expected hits
                    Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Marshall Islands
                Americans win, taking Marshall Islands from Japanese with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 33 Sea Zone
                Americans attack with 1 destroyer, 5 fighters and 1 tactical_bomber
                Japanese defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 4 fighters and 2 transports
                    Americans roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 33 Sea Zone, round 2 : 2/7 hits, 3,50 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Japanese roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 4 fighters and 2 transports in 33 Sea Zone, round 2 : 4/9 hits, 4,83 expected hits
                    1 destroyer owned by the Americans and 3 fighters owned by the Americans lost in 33 Sea Zone
                    1 cruiser owned by the Japanese lost in 33 Sea Zone
                    Americans roll dice for 2 fighters and 1 tactical_bomber in 33 Sea Zone, round 3 : 2/3 hits, 1,67 expected hits
                    Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 2 transports in 33 Sea Zone, round 3 : 4/8 hits, 4,33 expected hits
                    1 tactical_bomber owned by the Americans and 2 fighters owned by the Americans lost in 33 Sea Zone
                    1 fighter owned by the Japanese and 1 cruiser owned by the Japanese lost in 33 Sea Zone
                Japanese win with 1 battleship, 1 carrier, 1 destroyer, 3 fighters and 2 transports remaining. Battle score for attacker is -36
                Casualties for Americans: 1 destroyer, 5 fighters and 1 tactical_bomber
                Casualties for Japanese: 2 cruisers and 1 fighter
            Moving scrambled unit from 33 Sea Zone to 34 Sea Zone
    
        Non Combat Move - Americans
            2 carriers and 2 destroyers moved from 16 Sea Zone to 32 Sea Zone
            1 carrier and 1 destroyer moved from 11 Sea Zone to 32 Sea Zone
            1 armour and 1 artillery moved from Central United States to 104 Sea Zone
            1 mech_infantry moved from Eastern United States to 104 Sea Zone
            1 armour, 1 artillery, 1 mech_infantry and 3 transports moved from 104 Sea Zone to 91 Sea Zone
            1 mech_infantry moved from Southeast Mexico to 91 Sea Zone
            2 infantry moved from Southeast Mexico to 91 Sea Zone
            1 armour, 1 artillery, 2 infantry, 2 mech_infantrys and 4 transports moved from 91 Sea Zone to 90 Sea Zone
            1 armour and 3 infantry moved from Suriname to 90 Sea Zone
            2 armour, 1 artillery, 5 infantry, 2 mech_infantrys and 5 transports moved from 90 Sea Zone to 93 Sea Zone
            2 submarines moved from 93 Sea Zone to 112 Sea Zone
            1 submarine moved from 93 Sea Zone to 108 Sea Zone
            1 destroyer moved from 113 Sea Zone to 93 Sea Zone
            2 destroyers moved from 107 Sea Zone to 94 Sea Zone
            2 carriers moved from 107 Sea Zone to 93 Sea Zone
            1 fighter and 1 tactical_bomber moved from 107 Sea Zone to 93 Sea Zone
            2 fighters moved from Eastern United States to 93 Sea Zone
            3 bombers moved from Iceland to Algeria
            1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 93 Sea Zone to 94 Sea Zone
            1 armour, 2 infantry and 1 mech_infantry moved from 94 Sea Zone to Algeria
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco
            2 carriers and 1 fighter moved from 100 Sea Zone to 94 Sea Zone
            1 submarine moved from 83 Sea Zone to 96 Sea Zone
    
        Place Units - Americans
            3 transports placed in 104 Sea Zone
            1 fighter and 2 tactical_bombers placed in Eastern United States
            1 armour and 1 mech_infantry placed in Central United States
            1 artillery and 3 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Tsinghai to Szechwan
            1 fighter moved from Eastern Sinkiang to Szechwan
            1 infantry moved from Burma to Yunnan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Yunnan
                Chinese attack with 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Eastern Sinkiang
            2 infantry moved from Eastern Sinkiang to Tsinghai
            1 infantry moved from Kansu to Tsinghai
    
        Place Units - Chinese
            4 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 tactical_bomber; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 infantry moved from Burma to Yunnan
            1 fighter and 1 tactical_bomber moved from Eastern India to Yunnan
            2 artilleries and 9 infantry moved from Burma to Shan State
            1 armour and 1 mech_infantry moved from Eastern India to Shan State
    
        Combat - British
            Battle in Yunnan
                British attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                British win, taking Yunnan from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Shan State
                British attack with 1 armour, 2 artilleries, 9 infantry and 1 mech_infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 armour, 2 artilleries, 9 infantry and 1 mech_infantry in Shan State, round 2 : 4/13 hits, 3,33 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Shan State
                    1 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 1 armour, 2 artilleries, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            2 aaGuns moved from Burma to Shan State
            1 fighter and 1 tactical_bomber moved from Yunnan to Eastern India
            1 infantry moved from Eastern India to Burma
            1 armour and 1 mech_infantry moved from Iraq to Baluchistan
            1 artillery and 1 infantry moved from Trans-Jordan to 100 Sea Zone
            2 infantry moved from Crete to 100 Sea Zone
            1 artillery, 1 carrier, 2 cruisers, 2 fighters, 3 infantry, 3 submarines and 2 transports moved from 100 Sea Zone to 94 Sea Zone
            1 artillery and 3 infantry moved from 94 Sea Zone to Algeria
            1 artillery moved from Egypt to Trans-Jordan
            1 artillery and 3 infantry moved from Iraq to Trans-Jordan
            1 transport moved from 93 Sea Zone to 109 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to Quebec
            1 bomber moved from Eastern Poland to Algeria
            2 fighters and 1 tactical_bomber moved from Eastern Poland to Romania
    
        Place Units - UK_Pacific
            1 tactical_bomber placed in Eastern India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 5,3
            UK_Pacific collect 5 PUs (3 lost to blockades); end with 6 PUs
            Some Units in Eastern India change ownership: 1 tactical_bomber
    

    Combat Hit Differential Summary :

    Chinese regular : 0,00
    Americans regular : -0,83
    Japanese regular : -1,17
    British regular : 0,33
    

    Savegame

  • 25 24 22 21 20 19 18 16 15

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 2 destroyers and 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 destroyer moved from 99 Sea Zone to 96 Sea Zone
            2 fighters moved from 99 Sea Zone to 96 Sea Zone
    
        Combat - Italians
            Battle in 96 Sea Zone
                Italians attack with 1 destroyer and 2 fighters
                Americans defend with 1 submarine
                    Italians roll dice for 1 destroyer and 2 fighters in 96 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Americans roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 96 Sea Zone
                Italians win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Italians
            1 battleship, 2 carriers, 2 cruisers, 2 submarines and 2 tactical_bombers moved from 99 Sea Zone to 97 Sea Zone
            2 fighters moved from 96 Sea Zone to 97 Sea Zone
            1 armour moved from Bulgaria to Slovakia Hungary
            1 aaGun and 1 artillery moved from Bulgaria to Albania
            1 tactical_bomber moved from Slovakia Hungary to Southern Italy
    
        Place Units - Italians
            2 destroyers placed in 97 Sea Zone
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.17
    Italians regular : -0.33
    

    Savegame


  • @axis-dominion

    oh, I missed that it must be a surface warship in order to have planes from carriers be able to scramble for defense

  • 25 24 22 21 20 19 18 16 15

    ok we can roll it back. where do you want your sub in that case? i’ll be in meetings soon so feel free to edit and you can just leave my dd to block in 98 instead. i think that’ll be fine but can double check during G turn.

  • 25 24 22 21 20 19 18 16 15

    meanwhile feel free to continue with anz and just go max def if you decide to hit 33, spare the bb over a fig. thanks

  • 25 24 22 21 20 19 18 16 15

    if you happen to roll REALLY poorly i might decide something diff from max defense, but otherwise probably best to go with max


  • @axis-dominion said in L26 PTV axis-dominion (+6) vs pacifier:

    ok we can roll it back. where do you want your sub in that case? i’ll be in meetings soon so feel free to edit and you can just leave my dd to block in 98 instead. i think that’ll be fine but can double check during G turn.

    thanks again! I just leave the sub in sz83 then, where it came from?

  • 25 24 22 21 20 19 18 16 15

    sure that works

  • 25 24 22 21 20 19 18 16 15

    go ahead and edit that and my dd as requested and continue on with anz


  • TripleA Manual Gamesave Post: ANZAC round 6

    TripleA Manual Gamesave Post for game: WW2 Path to Victory

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 83 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            1 cruiser, 1 destroyer and 1 submarine moved from 65 Sea Zone to 47 Sea Zone
            2 fighters and 1 tactical_bomber moved from Queensland to 47 Sea Zone
            EDIT: 1 destroyer moved from 96 Sea Zone to 98 Sea Zone
    
        Combat - ANZAC
            Japanese scrambles 3 units out of 55 Sea Zone to defend against the attack in 47 Sea Zone
            Battle in 47 Sea Zone
                ANZAC attack with 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport
                    ANZAC roll dice for 1 submarine in 47 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    ANZAC roll dice for 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 47 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits
    

    Combat Hit Differential Summary :

    ANZAC regular : 1,17
    

    Savegame


  • @axis-dominion

    I decided to go for sz47 and assumed Japan scrambling. Agreed?

    My sub damaged your battleship. Max. def now or keep dd or different?

    ed9ff1af-444f-4baa-9078-9f9fd95c8949-image.png

  • 25 24 22 21 20 19 18 16 15

    yes scramble. and taking a look now

  • 25 24 22 21 20 19 18 16 15

    take out cruiser, tac and dd


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 83 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            1 cruiser, 1 destroyer and 1 submarine moved from 65 Sea Zone to 47 Sea Zone
            2 fighters and 1 tactical_bomber moved from Queensland to 47 Sea Zone
            EDIT: 1 destroyer moved from 96 Sea Zone to 98 Sea Zone
    
        Combat - ANZAC
            Japanese scrambles 3 units out of 55 Sea Zone to defend against the attack in 47 Sea Zone
            Battle in 47 Sea Zone
                ANZAC attack with 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport
                    ANZAC roll dice for 1 submarine in 47 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    ANZAC roll dice for 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 47 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits
                    Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport in 47 Sea Zone, round 2 : 4/6 hits, 3,33 expected hits
                    1 fighter owned by the ANZAC, 1 cruiser owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 tactical_bomber owned by the ANZAC lost in 47 Sea Zone
                    1 tactical_bomber owned by the Japanese, 1 destroyer owned by the Japanese and 1 cruiser owned by the Japanese lost in 47 Sea Zone
                    ANZAC roll dice for 1 submarine in 47 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 fighter in 47 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 2 fighters in 47 Sea Zone, round 3 : 1/2 hits, 1,33 expected hits
                    Japanese roll dice for 1 battleship and 1 transport in 47 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits
                    1 fighter owned by the ANZAC lost in 47 Sea Zone
                    ANZAC roll dice for 1 submarine in 47 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 battleship and 1 transport in 47 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits
                    1 submarine owned by the ANZAC lost in 47 Sea Zone
                Japanese win with 1 battleship, 2 fighters and 1 transport remaining. Battle score for attacker is -26
                Casualties for ANZAC: 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
                Casualties for Japanese: 1 cruiser, 1 destroyer and 1 tactical_bomber
            Moving scrambled unit from 47 Sea Zone to 55 Sea Zone
            Moving scrambled unit from 47 Sea Zone to 55 Sea Zone
    
        Non Combat Move - ANZAC
            2 infantry moved from South Australia to New South Wales
            1 aaGun moved from Queensland to New South Wales
            1 armour and 1 mech_infantry moved from Queensland to New South Wales
            1 infantry moved from Queensland to New South Wales
            1 fighter moved from Eastern India to Shan State
    
        Place Units - ANZAC
            1 fighter placed in Queensland
            2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 55 Sea Zone. Rolls: 6,5,6,6,4,6,4
            ANZAC collect 10 PUs; end with 10 PUs
    
        Combat Move - French
    
        Combat - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0,00
    ANZAC regular : 0,00
    

    Savegame

  • 25 24 22 21 20 19 18 16 15

    those battles didn’t quite work out for you did they


  • @axis-dominion

    ya, poor play to take those odds

  • 25 24 22 21 20 19 18 16 15

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 aaGun, 1 artillery, 3 fighters, 7 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Finland to Karelia
            1 infantry moved from Vyborg to Karelia
            1 armour and 1 mech_infantry moved from Leningrad to Archangel
                  Germans take Archangel from Russians
            1 armour and 1 mech_infantry moved from Archangel to Karelia
            1 infantry moved from Leningrad to Vologda
                  Germans take Vologda from Russians
            1 infantry moved from Leningrad to Novgorod
                  Germans take Novgorod from Russians
            1 infantry moved from Leningrad to Northern Belarus
                  Germans take Northern Belarus from Russians
            1 infantry moved from Baltic States to Eastern Poland
                  Germans take Eastern Poland from Russians
            2 infantry moved from Germany to Poland
            2 armour moved from Leningrad to Poland
            2 fighters moved from 118 Sea Zone to Poland
            1 mech_infantry moved from Leningrad to Poland
    
        Combat - Germans
            Battle in Karelia
                Germans attack with 1 armour, 2 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Karelia, round 2 : 2/4 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Karelia
                Germans win, taking Karelia from Russians with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Poland
                Germans attack with 2 armour, 2 fighters, 2 infantry and 1 mech_infantry
                Russians defend with 2 infantry
                    Germans roll dice for 2 armour, 2 fighters, 2 infantry and 1 mech_infantry in Poland, round 2 : 1/7 hits, 2.67 expected hits
                    Russians roll dice for 2 infantry in Poland, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Poland
                    1 infantry owned by the Russians lost in Poland
                    Germans roll dice for 2 armour, 2 fighters, 1 infantry and 1 mech_infantry in Poland, round 3 : 3/6 hits, 2.50 expected hits
                    Russians roll dice for 1 infantry in Poland, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Poland
                Germans win, taking Poland from Russians with 2 armour, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            8 armour and 1 mech_infantry moved from Leningrad to 118 Sea Zone
            1 marine moved from Leningrad to 118 Sea Zone
            8 armour, 1 mech_infantry and 9 transports moved from 118 Sea Zone to 115 Sea Zone
            8 armour and 1 mech_infantry moved from 115 Sea Zone to Western Germany
            1 infantry moved from Western Germany to France
            1 infantry moved from Normandy Bordeaux to France
            1 submarine moved from 116 Sea Zone to 128 Sea Zone
            1 battleship, 3 carriers, 1 cruiser, 2 destroyers and 1 marine moved from 118 Sea Zone to 115 Sea Zone
            1 marine moved from 115 Sea Zone to Western Germany
            1 fighter moved from Western Germany to United Kingdom
            3 fighters moved from Germany to United Kingdom
            2 fighters moved from Poland to Western Germany
            1 infantry moved from Slovakia Hungary to Yugoslavia
            5 artilleries and 3 infantry moved from Germany to Slovakia Hungary
    
        Place Units - Germans
            1 aaGun and 2 infantry placed in United Kingdom
            1 submarine placed in 115 Sea Zone
            1 fighter placed in Western Germany
            1 infantry placed in Normandy Bordeaux
            1 artillery and 2 infantry placed in France
            2 fighters placed in 115 Sea Zone
            2 infantry placed in Normandy Bordeaux
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 4,5,2,2,5,4
                Rolling for Convoy Blockade Damage in 108 Sea Zone. Rolls: 1,4
            Germans collect 49 PUs (5 lost to blockades); end with 49 PUs
            Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 52 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Slovakia Hungary: 1 aaGun
            EDIT: Adding units owned by Germans to Poland: 1 aaGun
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Russians regular : -0.33
    Germans regular : -0.33
    

    Savegame

T-shirts, Hats, and More

Suggested Topics

  • 5
  • 43
  • 106
  • 45
  • 57
  • 85
  • 96
  • 119
Axis & Allies Boardgaming Custom Painted Miniatures

27

Online

18.0k

Users

40.8k

Topics

1.8m

Posts