TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 armour, 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Hit Differential Summary :
TripleA Turn Summary for game: Classic League
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 aaGun and 8 infantry; Remaining resources: 2 PUs;
Combat Move - Americans
1 submarine moved from Hawaii Sea Zone to Japan Sea Zone
Combat - Americans
Battle in Japan Sea Zone
Americans attack with 1 submarine
Japanese defend with 3 transports
Americans roll dice for 1 submarine in Japan Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 transport owned by the Japanese lost in Japan Sea Zone
Japanese roll dice for 2 transports in Japan Sea Zone, round 2 : 1/2 hits, 0,33 expected hits
1 submarine owned by the Americans lost in Japan Sea Zone
Japanese win with 2 transports remaining. Battle score for attacker is 0
Casualties for Japanese: 1 transport
Casualties for Americans: 1 submarine
Non Combat Move - Americans
1 infantry moved from Karelia S.S.R. to Russia
1 bomber moved from Karelia S.S.R. to Novosibirsk
1 aaGun and 6 infantry moved from Finland Norway to Karelia S.S.R.
4 transports moved from North Sea Zone to East Canada Sea Zone
8 infantry moved from West Canada to East Canada Sea Zone
8 infantry and 4 transports moved from East Canada Sea Zone to North Sea Zone
8 infantry moved from North Sea Zone to Finland Norway
1 fighter moved from West Canada to Karelia S.S.R.
1 fighter moved from West US to West Canada
8 infantry moved from West US to West Canada
1 infantry moved from Karelia S.S.R. to Russia
Place Units - Americans
1 aaGun placed in East US
8 infantry placed in West US
Turn Complete - Americans
Americans collect 31 PUs; end with 33 PUs
Combat Hit Differential Summary :
Americans regular : 0,67
Japanese regular : 0,67
TripleA Turn Summary for game: Classic League
Game History
Round: 5
Purchase Units - Russians
Russians buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Novosibirsk to Yakut S.S.R.
2 fighters moved from Novosibirsk to Yakut S.S.R.
1 fighter moved from Karelia S.S.R. to Yakut S.S.R.
1 submarine moved from Midway Sea Zone to Japan Sea Zone
1 infantry moved from Finland Norway to North Sea Zone
1 infantry and 1 transport moved from North Sea Zone to West Africa Sea Zone
1 infantry moved from West Africa Sea Zone to French West Africa
British take French West Africa from Germans
Combat - Russians
Battle in Yakut S.S.R.
Russians attack with 3 fighters and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 fighters and 1 infantry in Yakut S.S.R., round 2 : 2/4 hits, 1,67 expected hits
Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Yakut S.S.R.
Russians win, taking Yakut S.S.R. from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Japan Sea Zone
Russians attack with 1 submarine
Japanese defend with 2 transports
Russians roll dice for 1 submarine in Japan Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 transport owned by the Japanese lost in Japan Sea Zone
Japanese roll dice for 1 transport in Japan Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Russians roll dice for 1 submarine in Japan Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 transport owned by the Japanese lost in Japan Sea Zone
Russians win with 1 submarine remaining. Battle score for attacker is 16
Casualties for Japanese: 2 transports
Non Combat Move - Russians
3 fighters moved from Yakut S.S.R. to Novosibirsk
1 infantry moved from Kazakh S.S.R. to Novosibirsk
5 infantry moved from Russia to Novosibirsk
9 infantry moved from Russia to Karelia S.S.R.
Place Units - Russians
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 25 PUs
Combat Hit Differential Summary :
Japanese regular : -0,50
Russians regular : 1,67
Game History
Round: 5
Purchase Units - Germans
Germans buy 13 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Ukraine S.S.R. to Caucasus
2 fighters moved from Ukraine S.S.R. to Caucasus
1 bomber moved from West Europe to Karelia S.S.R.
2 fighters moved from West Europe to West Africa Sea Zone
Combat - Germans
Strategic bombing raid in Karelia S.S.R.
Americans roll AA dice in Karelia S.S.R. : 1/1 hits, 0.17 expected hits
1 bomber owned by the Germans killed by AA in Karelia S.S.R.
Bombing raid costs 0 PUs
Battle in Caucasus
Germans attack with 2 fighters and 1 infantry
British defend with 1 infantry
Germans roll dice for 2 fighters and 1 infantry in Caucasus, round 2 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in West Africa Sea Zone
Germans attack with 2 fighters
Russians defend with 1 transport
Germans roll dice for 2 fighters in West Africa Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 transport in West Africa Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 transport owned by the Russians lost in West Africa Sea Zone
Germans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Russians: 1 transport
Non Combat Move - Germans
2 fighters moved from West Africa Sea Zone to West Europe
2 fighters moved from Caucasus to Ukraine S.S.R.
1 fighter moved from Ukraine S.S.R. to East Europe
2 armour moved from Germany to Ukraine S.S.R.
3 armour moved from Germany to East Europe
8 infantry moved from East Europe to Ukraine S.S.R.
10 infantry moved from Germany to East Europe
1 aaGun moved from South Europe to East Europe
Place Units - Germans
13 infantry placed in Germany
Turn Complete - Germans
Germans collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
Americans AA : 0.83
Russians regular : -0.50
Germans regular : 0.83
G5.tsvg Allies: +13.37
TripleA Turn Summary for game: Classic League
Game History
Round: 5
Purchase Units - British
British buy 1 aaGun and 7 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Karelia S.S.R. to Caucasus
2 fighters moved from Karelia S.S.R. to Caucasus
1 bomber moved from Novosibirsk to Caucasus
1 infantry moved from Congo to French Equatorial Africa
British take French Equatorial Africa from Germans
1 infantry moved from Anglo Sudan Egypt to Libya
British take Libya from Germans
Combat - British
Battle in Caucasus
British attack with 1 bomber, 2 fighters and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 bomber, 2 fighters and 1 infantry in Caucasus, round 2 : 1/4 hits, 1,83 expected hits
Germans roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Caucasus
1 infantry owned by the Germans lost in Caucasus
British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - British
2 fighters moved from Caucasus to Karelia S.S.R.
1 bomber moved from Caucasus to Novosibirsk
1 infantry moved from Russia to Novosibirsk
1 infantry moved from Karelia S.S.R. to Russia
6 infantry moved from Finland Norway to Karelia S.S.R.
5 infantry moved from United Kingdom to North Sea Zone
5 infantry moved from North Sea Zone to Finland Norway
2 infantry moved from South Africa to Kenya-Rhodesia
1 battleship moved from East Mediteranean Sea Zone to Mozambique Sea Zone
Place Units - British
6 infantry placed in United Kingdom
1 aaGun and 1 infantry placed in South Africa
Turn Complete - British
British collect 24 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans regular : 0,67
British regular : -0,83
It’s difficult for me to find anything that worked at all for the axis in this game. Would you like to play another? I’m afraid I was not even aware of what your strategy is/was. Perhaps a new game with (hopefully) different results would be a better test.
Congrats! Shall we go again? Same bid placement for me if you’re down to go again.
for completeness, the dice affect after J5 was +15.33 Allies.
@VictoryFirst lastly, here is my proton email for the next game.
Yep… I totally understand your concession. If the dice don’t work with you then there is not a lot you can do. I actually felt sorry for you at multiple points in the game. Like when I destroyed the transports in Japan Sea Zone, in my playtest I didn’t destroy any transport, and once I did the turn for real, I suddenly destroyed everything. As if that would help you get back in the game…
Let’s play again. I also don’t like to win like this lol. I get a thread up in a minute.
Could you post the result here: https://www.axisandallies.org/forums/topic/30808/post-league-game-results-here/4273
If you don’t know what to post, it should look something like this:
2026 Classic VictoryFirst (Allies) wins against The_Good_Captain (Axis+9)
@VictoryFirst I don’t think any of that should take away from the fact that you won. I will explain in a DM.