0%

crocket36 (Allies+39) vs Simon33 (X) OOB

  • 2026 25 24 23 22 19 18

    @simon33 please intercept! dd first. May they fight as hard as last time!

  • 19 17 16

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 6
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 artillery, 1 bomber, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            1 armour moved from Archangel to Novgorod
            2 armour and 1 artillery moved from Novgorod to Karelia
            3 infantry moved from Finland to Karelia
            3 bombers moved from Eastern Poland to Russia
            1 mech_infantry moved from Poland to Western Ukraine
                  Germans take Western Ukraine from Russians
            1 mech_infantry moved from Bessarabia to Ukraine
                  Germans take Ukraine from Russians
            1 armour moved from Belarus to Bryansk
                  Germans take Smolensk from Russians
            6 armour, 5 artilleries, 21 infantry and 10 mech_infantrys moved from Belarus to Bryansk
            3 armour and 8 mech_infantrys moved from Eastern Poland to Bryansk
            1 fighter and 3 tactical_bombers moved from Eastern Poland to Karelia
            1 fighter and 1 tactical_bomber moved from Southern Italy to 92 Sea Zone
    
        Combat - Germans
            Air Battle in Russia
                Germans attacks with 3 units heading to Russia
                Russians launches 2 interceptors out of Russia
                    Attackers Fire,  : 1/3 hits, 0.50 expected hits
                    Defenders Fire,  : 0/2 hits, 0.33 expected hits
                    1 fighter owned by the Russians lost in Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    Russians roll AA dice in Russia : 1/3 hits, 0.50 expected hits
                1 bomber owned by the Germans killed by AA in Russia
                Bombing raid in Russia rolls: 4,8 and causes: 12 damage to unit: factory_major
                Bombing raid in Russia causes 12 damage total. 
            Battle in Karelia
                Germans attack with 2 armour, 1 artillery, 1 fighter, 3 infantry and 3 tactical_bombers
                Russians defend with 4 infantry
                    Germans roll dice for 2 armour, 1 artillery, 1 fighter, 3 infantry and 3 tactical_bombers in Karelia, round 2 : 3/10 hits, 4.50 expected hits
                    Russians roll dice for 4 infantry in Karelia, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Germans lost in Karelia
                    3 infantry owned by the Russians lost in Karelia
                    Germans roll dice for 2 armour, 1 artillery, 1 fighter, 2 infantry and 3 tactical_bombers in Karelia, round 3 : 3/9 hits, 4.33 expected hits
                    Russians roll dice for 1 infantry in Karelia, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Karelia
                    1 infantry owned by the Russians lost in Karelia
                Germans win, taking Karelia from Russians with 2 armour, 1 artillery, 1 fighter, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
                Casualties for Russians: 4 infantry
            Battle in Bryansk
                Germans attack with 10 armour, 5 artilleries, 21 infantry and 18 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 10 armour, 5 artilleries, 21 infantry and 18 mech_infantrys in Bryansk, round 2 : 14/54 hits, 14.00 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 10 armour, 5 artilleries, 21 infantry and 18 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 92 Sea Zone
                Germans attack with 1 fighter and 1 tactical_bomber
                Americans defend with 1 carrier and 1 destroyer
                    Germans roll dice for 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    Americans roll dice for 1 carrier and 1 destroyer in 92 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    1 fighter owned by the Germans lost in 92 Sea Zone
                    1 destroyer owned by the Americans and 1 carrier owned by the Americans lost in 92 Sea Zone
                Germans win with 1 tactical_bomber remaining. Battle score for attacker is 14
                Casualties for Germans: 1 fighter
                Casualties for Americans: 1 carrier and 1 destroyer
            Cleaning up after air battles
    
        Non Combat Move - Germans
            1 tactical_bomber moved from 92 Sea Zone to Southern France
            1 fighter and 3 tactical_bombers moved from Karelia to Novgorod
            5 artilleries and 2 infantry moved from Novgorod to Belarus
            3 aaGuns moved from Belarus to Bryansk
            2 bombers moved from Russia to Novgorod
            1 battleship and 1 cruiser moved from 113 Sea Zone to 112 Sea Zone
            4 mech_infantrys moved from Poland to Belarus
            4 mech_infantrys moved from Germany to Eastern Poland
            1 transport moved from 115 Sea Zone to 114 Sea Zone
            1 artillery and 1 infantry moved from Germany to 114 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            1 artillery and 1 infantry moved from 115 Sea Zone to Finland
            1 fighter and 1 tactical_bomber moved from Eastern Poland to Southern Italy
            1 mech_infantry moved from Western Germany to Southern France
            4 mech_infantrys moved from Western Germany to Poland
            1 artillery moved from Western Germany to Germany
            1 battleship and 1 cruiser moved from 112 Sea Zone to 109 Sea Zone
    
        Place Units - Germans
            3 armour placed in Novgorod
            1 artillery and 3 infantry placed in Germany
            1 bomber and 1 tactical_bomber placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 52 PUs; end with 52 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.33
    Defenders Fire,  : -0.33
    Attackers Fire,  : 0.50
    Russians regular : 0.00
    Germans regular : -2.00
    Russians AA : 0.50
    

    Savegame

  • 2026 25 24 23 22 19 18

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians repair damage of 12x factory_major; Remaining resources: 23 PUs; 
            Russians buy 1 aaGun and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            5 infantry moved from Manchuria to Korea
    
        Non Combat Move - Russians
            2 aaGuns moved from Rostov to Volgograd
    
        Place Units - Russians
            1 aaGun and 6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 19 17 16

    TripleA Manual Gamesave Post: Japanese round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese repair damage of 5x factory_major; Remaining resources: 54 PUs; 0 SuicideAttackTokens; 
            Japanese buy 3 artilleries, 1 carrier, 1 destroyer and 6 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
                  Japanese take 6 Sea Zone from Americans
            3 fighters moved from Japan to 7 Sea Zone
            2 bombers, 1 fighter and 1 tactical_bomber moved from Anhwe to 7 Sea Zone
            1 mech_infantry moved from Kansu to Shensi
            1 artillery moved from Suiyuyan to Shensi
            1 artillery moved from Hopei to Shensi
            1 armour moved from Anhwe to Shensi
            1 artillery and 1 mech_infantry moved from Yunnan to Szechwan
            1 mech_infantry moved from Yunnan to Shensi
            2 artilleries moved from Yunnan to Szechwan
            1 destroyer moved from 39 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 42 Sea Zone
            1 fighter and 1 infantry moved from Anhwe to Shantung
            1 carrier and 2 tactical_bombers moved from 39 Sea Zone to 42 Sea Zone
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 1 carrier, 1 destroyer, 1 fighter and 3 tactical_bombers
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 3 tactical_bombers in 42 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from ANZAC with 1 carrier, 1 destroyer, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in Shensi
                Japanese attack with 1 armour, 2 artilleries and 2 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 2 artilleries and 2 mech_infantrys in Shensi, round 2 : 3/5 hits, 1.83 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 1 armour, 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in 7 Sea Zone
                Japanese attack with 1 battleship, 2 bombers, 1 carrier, 1 destroyer, 5 fighters, 1 submarine and 2 tactical_bombers
                Americans defend with 4 carriers, 2 destroyers and 4 fighters
                    Japanese roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 battleship, 2 bombers, 1 carrier, 1 destroyer, 5 fighters and 2 tactical_bombers in 7 Sea Zone, round 2 : 4/11 hits, 6.17 expected hits
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Japanese regular : -0.83
    ANZAC regular : -0.17
    

    Savegame

  • 19 17 16

    4 hits. OOL?

    2656b947-167a-418a-8b16-a8462d7d1301-image.png

  • 2026 25 24 23 22 19 18

    @simon33 eliminate two carriers.

  • 19 17 16

    TripleA Manual Gamesave Post: Japanese round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese repair damage of 5x factory_major; Remaining resources: 54 PUs; 0 SuicideAttackTokens; 
            Japanese buy 3 artilleries, 1 carrier, 1 destroyer and 6 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
                  Japanese take 6 Sea Zone from Americans
            3 fighters moved from Japan to 7 Sea Zone
            2 bombers, 1 fighter and 1 tactical_bomber moved from Anhwe to 7 Sea Zone
            1 mech_infantry moved from Kansu to Shensi
            1 artillery moved from Suiyuyan to Shensi
            1 artillery moved from Hopei to Shensi
            1 armour moved from Anhwe to Shensi
            1 artillery and 1 mech_infantry moved from Yunnan to Szechwan
            1 mech_infantry moved from Yunnan to Shensi
            2 artilleries moved from Yunnan to Szechwan
            1 destroyer moved from 39 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 42 Sea Zone
            1 fighter and 1 infantry moved from Anhwe to Shantung
            1 carrier and 2 tactical_bombers moved from 39 Sea Zone to 42 Sea Zone
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 1 carrier, 1 destroyer, 1 fighter and 3 tactical_bombers
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 3 tactical_bombers in 42 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from ANZAC with 1 carrier, 1 destroyer, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in Shensi
                Japanese attack with 1 armour, 2 artilleries and 2 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 2 artilleries and 2 mech_infantrys in Shensi, round 2 : 3/5 hits, 1.83 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 1 armour, 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in 7 Sea Zone
                Japanese attack with 1 battleship, 2 bombers, 1 carrier, 1 destroyer, 5 fighters, 1 submarine and 2 tactical_bombers
                Americans defend with 4 carriers, 2 destroyers and 4 fighters
                    Japanese roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 battleship, 2 bombers, 1 carrier, 1 destroyer, 5 fighters and 2 tactical_bombers in 7 Sea Zone, round 2 : 4/11 hits, 6.17 expected hits
                    Americans roll dice for 4 carriers, 2 destroyers and 4 fighters in 7 Sea Zone, round 2 : 6/10 hits, 4.67 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 fighter owned by the Japanese, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 7 Sea Zone
                    2 carriers owned by the Americans lost in 7 Sea Zone
                    Japanese roll dice for 1 battleship, 2 bombers, 4 fighters and 2 tactical_bombers in 7 Sea Zone, round 3 : 2/9 hits, 5.33 expected hits
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Americans regular : 1.33
    Japanese regular : -4.17
    ANZAC regular : -0.17
    

    Savegame

  • 19 17 16

    Man, these dice are terrible!

    bb1f80e2-da4c-435a-be3b-118a88b5061d-image.png

    OOL?

  • 2026 25 24 23 22 19 18

    @simon33 WHAAAAAAAAAAAAAAAAAT!


  • @crockett36 take out both dds.

  • 19 17 16

    TripleA Manual Gamesave Post: Japanese round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese repair damage of 5x factory_major; Remaining resources: 54 PUs; 0 SuicideAttackTokens; 
            Japanese buy 3 artilleries, 1 carrier, 1 destroyer and 6 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
                  Japanese take 6 Sea Zone from Americans
            3 fighters moved from Japan to 7 Sea Zone
            2 bombers, 1 fighter and 1 tactical_bomber moved from Anhwe to 7 Sea Zone
            1 mech_infantry moved from Kansu to Shensi
            1 artillery moved from Suiyuyan to Shensi
            1 artillery moved from Hopei to Shensi
            1 armour moved from Anhwe to Shensi
            1 artillery and 1 mech_infantry moved from Yunnan to Szechwan
            1 mech_infantry moved from Yunnan to Shensi
            2 artilleries moved from Yunnan to Szechwan
            1 destroyer moved from 39 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 42 Sea Zone
            1 fighter and 1 infantry moved from Anhwe to Shantung
            1 carrier and 2 tactical_bombers moved from 39 Sea Zone to 42 Sea Zone
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 1 carrier, 1 destroyer, 1 fighter and 3 tactical_bombers
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 3 tactical_bombers in 42 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from ANZAC with 1 carrier, 1 destroyer, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in Shensi
                Japanese attack with 1 armour, 2 artilleries and 2 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 2 artilleries and 2 mech_infantrys in Shensi, round 2 : 3/5 hits, 1.83 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 1 armour, 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in 7 Sea Zone
                Japanese attack with 1 battleship, 2 bombers, 1 carrier, 1 destroyer, 5 fighters, 1 submarine and 2 tactical_bombers
                Americans defend with 4 carriers, 2 destroyers and 4 fighters
                    Japanese roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 battleship, 2 bombers, 1 carrier, 1 destroyer, 5 fighters and 2 tactical_bombers in 7 Sea Zone, round 2 : 4/11 hits, 6.17 expected hits
                    Americans roll dice for 4 carriers, 2 destroyers and 4 fighters in 7 Sea Zone, round 2 : 6/10 hits, 4.67 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 fighter owned by the Japanese, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 7 Sea Zone
                    2 carriers owned by the Americans lost in 7 Sea Zone
                    Japanese roll dice for 1 battleship, 2 bombers, 4 fighters and 2 tactical_bombers in 7 Sea Zone, round 3 : 2/9 hits, 5.33 expected hits
                    Americans roll dice for 2 carriers, 2 destroyers and 4 fighters in 7 Sea Zone, round 3 : 3/8 hits, 4.00 expected hits
                    1 tactical_bomber owned by the Japanese and 2 fighters owned by the Japanese lost in 7 Sea Zone
                    2 destroyers owned by the Americans lost in 7 Sea Zone
                    Japanese roll dice for 1 battleship, 2 bombers, 2 fighters and 1 tactical_bomber in 7 Sea Zone, round 4 : 5/6 hits, 3.67 expected hits
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Americans regular : 0.33
    Japanese regular : -2.83
    ANZAC regular : -0.17
    

    Savegame

  • 19 17 16

    Finally a decent round. Might have been a misclick but dice have been rolled.

    1f3d5fc8-a237-4358-8c9c-54b673c02ce1-image.png

    OOL?

  • 2026 25 24 23 22 19 18

    @simon33 2 hits on the Lexington and both of her planes. One plane from Yorktown.

  • 2026 25 24 23 22 19 18

    @simon33 2 hits on the Lexington and both of her planes. One plane from Yorktown.

  • 19 17 16

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese repair damage of 5x factory_major; Remaining resources: 54 PUs; 0 SuicideAttackTokens; 
            Japanese buy 3 artilleries, 1 carrier, 1 destroyer and 6 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
                  Japanese take 6 Sea Zone from Americans
            3 fighters moved from Japan to 7 Sea Zone
            2 bombers, 1 fighter and 1 tactical_bomber moved from Anhwe to 7 Sea Zone
            1 mech_infantry moved from Kansu to Shensi
            1 artillery moved from Suiyuyan to Shensi
            1 artillery moved from Hopei to Shensi
            1 armour moved from Anhwe to Shensi
            1 artillery and 1 mech_infantry moved from Yunnan to Szechwan
            1 mech_infantry moved from Yunnan to Shensi
            2 artilleries moved from Yunnan to Szechwan
            1 destroyer moved from 39 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 42 Sea Zone
            1 fighter and 1 infantry moved from Anhwe to Shantung
            1 carrier and 2 tactical_bombers moved from 39 Sea Zone to 42 Sea Zone
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 1 carrier, 1 destroyer, 1 fighter and 3 tactical_bombers
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 3 tactical_bombers in 42 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from ANZAC with 1 carrier, 1 destroyer, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in Shensi
                Japanese attack with 1 armour, 2 artilleries and 2 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 2 artilleries and 2 mech_infantrys in Shensi, round 2 : 3/5 hits, 1.83 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 1 armour, 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in 7 Sea Zone
                Japanese attack with 1 battleship, 2 bombers, 1 carrier, 1 destroyer, 5 fighters, 1 submarine and 2 tactical_bombers
                Americans defend with 4 carriers, 2 destroyers and 4 fighters
                    Japanese roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 battleship, 2 bombers, 1 carrier, 1 destroyer, 5 fighters and 2 tactical_bombers in 7 Sea Zone, round 2 : 4/11 hits, 6.17 expected hits
                    Americans roll dice for 4 carriers, 2 destroyers and 4 fighters in 7 Sea Zone, round 2 : 6/10 hits, 4.67 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 fighter owned by the Japanese, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 7 Sea Zone
                    2 carriers owned by the Americans lost in 7 Sea Zone
                    Japanese roll dice for 1 battleship, 2 bombers, 4 fighters and 2 tactical_bombers in 7 Sea Zone, round 3 : 2/9 hits, 5.33 expected hits
                    Americans roll dice for 2 carriers, 2 destroyers and 4 fighters in 7 Sea Zone, round 3 : 3/8 hits, 4.00 expected hits
                    1 tactical_bomber owned by the Japanese and 2 fighters owned by the Japanese lost in 7 Sea Zone
                    2 destroyers owned by the Americans lost in 7 Sea Zone
                    Japanese roll dice for 1 battleship, 2 bombers, 2 fighters and 1 tactical_bomber in 7 Sea Zone, round 4 : 5/6 hits, 3.67 expected hits
                    Americans roll dice for 2 carriers and 4 fighters in 7 Sea Zone, round 4 : 4/6 hits, 3.33 expected hits
                    1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese and 1 battleship owned by the Japanese lost in 7 Sea Zone
                    1 carrier owned by the Americans and 3 fighters owned by the Americans lost in 7 Sea Zone
                2 bombers owned by the Japanese retreated
                Americans win with 1 carrier and 1 fighter remaining. Battle score for attacker is -28
                Casualties for Japanese: 1 battleship, 1 carrier, 1 destroyer, 5 fighters, 1 submarine and 2 tactical_bombers
                Casualties for Americans: 3 carriers, 2 destroyers and 3 fighters
            Battle in Szechwan
                Japanese attack with 3 artilleries and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 3 artilleries and 1 mech_infantry in Szechwan, round 2 : 1/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 3 artilleries and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Shantung
                Japanese attack with 1 fighter and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter and 1 infantry in Shantung, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 infantry in Shantung, round 3 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Shantung, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shantung
                Japanese win, taking Shantung from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            2 bombers moved from 7 Sea Zone to Japan
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            2 tactical_bombers moved from 42 Sea Zone to 37 Sea Zone
            1 cruiser moved from 39 Sea Zone to 42 Sea Zone
            1 submarine moved from 37 Sea Zone to 39 Sea Zone
            1 carrier, 1 cruiser and 3 transports moved from 39 Sea Zone to 37 Sea Zone
            1 artillery and 2 infantry moved from Kiangsu to Anhwe
            1 artillery and 1 infantry moved from Hunan to Anhwe
            1 fighter moved from Shantung to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
            1 infantry moved from Shan State to French Indo China
    
        Place Units - Japanese
            1 carrier and 1 destroyer placed in 36 Sea Zone
            1 artillery placed in French Indo China
            1 artillery and 2 infantry placed in Malaya
            1 artillery and 2 infantry placed in Kiangsu
            2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 54 PUs; end with 54 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.33
    Americans regular : 1.00
    Japanese regular : -3.50
    ANZAC regular : -0.17
    

    Savegame

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