@666 No Scrambles, sir - let’s have some fun!
L26 OOB TinCanoftheSea (X) vs Booper (L+44)
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TripleA Manual Gamesave Post: Americans round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 4 fighters, 6 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Java to 42 Sea Zone 1 mech_infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 mech_infantry moved from 41 Sea Zone to Sumatra 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 4 fighters moved from 42 Sea Zone to 39 Sea Zone 2 carriers moved from 42 Sea Zone to 39 Sea Zone Americans take 42 Sea Zone from Japanese 2 cruisers moved from 42 Sea Zone to 39 Sea Zone 1 destroyer moved from 42 Sea Zone to 39 Sea Zone 1 carrier and 2 fighters moved from 42 Sea Zone to 39 Sea Zone 1 infantry moved from Norway to Finland 1 bomber moved from Norway to Finland 1 fighter moved from 112 Sea Zone to Finland 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux Combat - Americans Americans creates battle in territory 93 Sea Zone Battle in Borneo Battle in Normandy Bordeaux Battle in Sumatra Battle in Finland Americans attack with 1 bomber, 1 fighter and 1 infantry Germans defend with 1 infantry Americans roll dice for 1 bomber, 1 fighter and 1 infantry in Finland, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Finland Americans win, taking 93 Sea Zone from Italians, taking Borneo from Japanese, taking Normandy Bordeaux from Germans, taking Sumatra from Japanese, taking Finland from Germans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 39 Sea Zone Americans attack with 3 carriers, 2 cruisers, 1 destroyer and 4 fighters; ANZAC loiter and taunt Japanese defend with 2 battleships, 2 carriers, 2 cruisers, 2 fighters, 1 tactical_bomber and 5 transports Americans roll dice for 3 carriers, 2 cruisers, 1 destroyer and 4 fighters in 39 Sea Zone, round 2 : 3/7 hits, 3.33 expected hits Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese Japanese roll dice for 2 battleships, 2 carriers, 2 cruisers, 2 fighters, 1 tactical_bomber and 5 transports in 39 Sea Zone, round 2 : 3/9 hits, 4.83 expected hits Units damaged: 3 carriers owned by the Americans Americans roll dice for 3 carriers, 2 cruisers, 1 destroyer and 4 fighters in 39 Sea Zone, round 3 : 3/7 hits, 3.33 expected hitsCombat Hit Differential Summary :
Americans regular : -1.00 Japanese regular : -1.83 Germans regular : -0.33 -
How do you want to take the casualties? 1st round, we each got 3 hits.
I took your first 3 - tip 2 BB, tip 1 CV
Mine - tipped 3 CV2nd round, I got 3 more hits for you to take. TripleA suggests sinking the damaged CV and 1 undamaged CV. Let me know your thoughts - thx!

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If possible, let me know OOL as well.
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@Booper Yes take out both carriers, and I have a couple ideas about what to take for the next losses if you want to ask again after next dice roll
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@Booper that’s right! We’ll see how it pans out
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Hey, I made a mistake with the India SZ attack. I thought the Anzac planes on the 3rd carrier would survive and land, but it turns out they would be trapped and die.
Are you ok if I reserve 2 CV hit points, and pull that CV and the 2 Anzac fighters out of the battle entirely, like they never entered?
Thx for considering. Would edit after the battle ends.
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 4 fighters, 6 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Java to 42 Sea Zone 1 mech_infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 mech_infantry moved from 41 Sea Zone to Sumatra 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 4 fighters moved from 42 Sea Zone to 39 Sea Zone 2 carriers moved from 42 Sea Zone to 39 Sea Zone Americans take 42 Sea Zone from Japanese 2 cruisers moved from 42 Sea Zone to 39 Sea Zone 1 destroyer moved from 42 Sea Zone to 39 Sea Zone 1 carrier and 2 fighters moved from 42 Sea Zone to 39 Sea Zone 1 infantry moved from Norway to Finland 1 bomber moved from Norway to Finland 1 fighter moved from 112 Sea Zone to Finland 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux Combat - Americans Americans creates battle in territory 93 Sea Zone Battle in Borneo Battle in Normandy Bordeaux Battle in Sumatra Battle in Finland Americans attack with 1 bomber, 1 fighter and 1 infantry Germans defend with 1 infantry Americans roll dice for 1 bomber, 1 fighter and 1 infantry in Finland, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Finland Americans win, taking 93 Sea Zone from Italians, taking Borneo from Japanese, taking Normandy Bordeaux from Germans, taking Sumatra from Japanese, taking Finland from Germans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 39 Sea Zone Americans attack with 3 carriers, 2 cruisers, 1 destroyer and 4 fighters; ANZAC loiter and taunt Japanese defend with 2 battleships, 2 carriers, 2 cruisers, 2 fighters, 1 tactical_bomber and 5 transports Americans roll dice for 3 carriers, 2 cruisers, 1 destroyer and 4 fighters in 39 Sea Zone, round 2 : 3/7 hits, 3.33 expected hits Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese Japanese roll dice for 2 battleships, 2 carriers, 2 cruisers, 2 fighters, 1 tactical_bomber and 5 transports in 39 Sea Zone, round 2 : 3/9 hits, 4.83 expected hits Units damaged: 3 carriers owned by the Americans Americans roll dice for 3 carriers, 2 cruisers, 1 destroyer and 4 fighters in 39 Sea Zone, round 3 : 3/7 hits, 3.33 expected hits Japanese roll dice for 2 battleships, 2 carriers, 2 cruisers, 2 fighters, 1 tactical_bomber and 5 transports in 39 Sea Zone, round 3 : 7/9 hits, 4.83 expected hits 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Americans and 4 fighters owned by the Americans lost in 39 Sea Zone 2 carriers owned by the Japanese lost in 39 Sea Zone 2 fighters owned by the ANZAC, 1 cruiser owned by the Americans and 2 carriers owned by the Americans retreated to 41 Sea Zone Japanese win with 2 battleships, 2 cruisers, 2 fighters, 1 tactical_bomber and 5 transports remaining. Battle score for attacker is -44 Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer and 4 fighters Casualties for Japanese: 2 carriers 1 tactical_bomber owned by the Japanese and 2 fighters owned by the Japanese forced to land in India Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 41 Sea Zone: 2 carriers EDIT: Adding units owned by Americans to 41 Sea Zone: 1 carrier EDIT: Turning off Edit Mode 1 submarine moved from 93 Sea Zone to 92 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 carrier, 1 cruiser, 1 destroyer and 3 submarines moved from 91 Sea Zone to 92 Sea Zone 1 submarine moved from 105 Sea Zone to 91 Sea Zone 3 transports moved from 112 Sea Zone to 91 Sea Zone 2 fighters moved from Eastern United States to Gibraltar 2 fighters moved from United Kingdom to 92 Sea Zone 1 carrier moved from 112 Sea Zone to 91 Sea Zone 1 fighter moved from 112 Sea Zone to 91 Sea Zone 1 destroyer moved from 112 Sea Zone to 91 Sea Zone 1 fighter moved from Finland to Norway 1 bomber moved from Finland to Norway 1 submarine moved from 7 Sea Zone to 14 Sea Zone 1 carrier and 2 submarines moved from 10 Sea Zone to 30 Sea Zone 1 submarine moved from 26 Sea Zone to 30 Sea Zone Place Units - Americans 3 infantry placed in Norway 2 infantry placed in Central United States 4 fighters and 1 infantry placed in Western United States 1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1 Americans collect 72 PUs (1 lost to blockades); end with 72 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 97 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Yunnan to Kweichow 1 fighter moved from Yunnan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Kweichow to Yunnan Place Units - Chinese 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs Purchase Units - British British repair damage of 5x factory_minor; Remaining resources: 25 PUs; British buy 1 airfield, 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 transport moved from 91 Sea Zone to 101 Sea Zone 2 infantry moved from West India to India 1 mech_infantry moved from Yunnan to India 3 mech_infantrys moved from Shan State to India 1 fighter and 1 tactical_bomber moved from Yunnan to India Combat - British Battle in Holland Belgium Battle in India British attack with 1 fighter, 2 infantry, 4 mech_infantrys and 1 tactical_bomber Japanese defend with 1 airfield, 3 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 1 tactical_bomber British roll dice for 1 fighter, 2 infantry, 4 mech_infantrys and 1 tactical_bomber in India, round 2 : 3/8 hits, 2.17 expected hits Japanese roll dice for 3 artilleries, 2 fighters and 1 tactical_bomber in India, round 2 : 4/6 hits, 2.83 expected hits 2 mech_infantrys owned by the British and 2 infantry owned by the British lost in India 3 artilleries owned by the Japanese lost in India British roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in India, round 3 : 2/4 hits, 1.50 expected hits Japanese roll dice for 2 fighters and 1 tactical_bomber in India, round 3 : 2/3 hits, 1.83 expected hits 1 mech_infantry owned by the British and 1 tactical_bomber owned by the British lost in India 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in India British roll dice for 1 fighter and 1 mech_infantry in India, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 fighter in India, round 4 : 1/1 hits, 0.67 expected hits 1 fighter owned by the British lost in India 1 fighter owned by the Japanese lost in India British win, taking Holland Belgium from Germans, taking India from Japanese, taking Borneo from Americans with 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for British: 1 fighter, 2 infantry, 3 mech_infantrys and 1 tactical_bomber Casualties for Japanese: 3 artilleries, 2 fighters and 1 tactical_bomber Non Combat Move - British 4 infantry moved from Shan State to Yunnan 2 artilleries moved from Shan State to Yunnan 2 infantry moved from Shan State to Yunnan 2 infantry moved from Anglo Egyptian Sudan to Belgian Congo 3 infantry moved from Union of South Africa to Rhodesia 1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 80 Sea Zone to 75 Sea Zone 1 artillery moved from Shan State to Yunnan 2 infantry moved from Shan State to Burma 1 infantry moved from Shan State to Burma 2 infantry moved from Shan State to Yunnan 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 battleship moved from 91 Sea Zone to 92 Sea Zone 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 112 Sea Zone to 110 Sea Zone 1 fighter moved from Norway to United Kingdom 3 artilleries, 6 infantry and 1 mech_infantry moved from Iraq to Persia Place Units - British 1 artillery and 2 infantry placed in Persia 1 airfield placed in Gibraltar Turn Complete - British British collect 31 PUs; end with 31 PUs Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,6,3,6 UK_Pacific collect 14 PUs (3 lost to blockades); end with 14 PUsCombat Hit Differential Summary :
Chinese regular : 0.17 Americans regular : -1.00 Japanese regular : 1.67 Germans regular : -0.33 British regular : 1.67 -
In the interest of keeping the game moving, I went ahead and executed the edits as I outlined - you had some super good rolls in India and SZ39 as well. Hope you’re OK with it.
Lots of carnage for sure!
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@Booper Yes I think you made the proper correction, I was confused why you were sending the carrier into that battle lol.
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@Booper Looking at the board, I feel it is somewhat early, but due to multiple errors in my play early on, I don’t see any path to victory for the Axis. Barbarossa is essentially over, as I cannot push you back, let alone hold the line. I did the calculations, and I will not be able to punch through the Middle East, which was my last resort to pummel the Allies, thinking I could then hold onto India as well. In the Pacific, my errors with not protecting my transports early hurt my ability to reinforce the South Pacific, and now what is left of my Navy will mostly be taken out this next turn, meaning Japan is left with no ability to transport troops, and there is a stalemate in China. I can’t win the game with just Italy, haha. What do you think?
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Yes, I do think the Allies are in a decent position to delay the Axis. Allies generally play for time, and the income advantage. Axis moves fast, or goes for income (or both).
Things could change with a significant battle, but Japan is going to be hard-pressed having lost 10 or so planes at this point, and not having a significant income. Losing those 2 transports early has snowballed into Japan not being able to hold FIC and Malaya, which makes the land battle extremely challenging. Germany is still OK, but it will be a grind, but possibly doable. Losing Norway does make it tougher, and of course Italy is probably the strongest of be ever seen.
Anyways, happy to continue though an uphill battle for the Axis for sure. Or if you want to swap sides, or re-match same sides, or just bid for it again, or take a break - could do that.





