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World at War Captain Walker vs cds

  • 2026 23 21 20 19 17 16 15 13

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World At War

    Game History

    Round: 4
    
        Combat Move - French
            1 Infantry moved from Normandy to Picardy
                  French take Picardy from Germans
            1 Artillery, 1 Elite and 1 Infantry moved from Greenland to 2 Sea Zone
            1 Artillery, 1 Cruiser, 1 Destroyer, 1 Elite, 1 Infantry and 1 Transport moved from 2 Sea Zone to 16 Sea Zone
            1 Artillery, 1 Elite and 1 Infantry moved from 16 Sea Zone to Azores
            1 Infantry moved from Aquitaine to Languedoc
                  French take Languedoc from Italians
    
        Purchase Units - French
            French buy 1 Adv.Fighter, 5 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - French
            Battle in Azores
                French attack with 1 Artillery, 1 Elite and 1 Infantry
                Neutral defend with 1 Infantry
                    French roll dice for 1 Cruiser in Azores, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Neutral lost in Azores
                French loses 0 PUs for violating Azoress neutrality.
                French win, taking Azores from Neutral with 1 Artillery, 1 Elite and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
    
        Non Combat Move - French
            1 AAGun moved from Brittany to 20 Sea Zone
            1 Infantry moved from Italian East Africa to Equatoria
    
        Place Units - French
            1 Adv.Fighter, 1 Infantry and 2 Tanks placed in E.Morocco
            3 Infantrys placed in Normandy
            1 Infantry placed in Churchill
    
        Turn Complete - French
            French collect 31 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    French regular : 0.50
    

    Savegame


  • TripleA Turn Summary: Yamamoto round 4

    TripleA Turn Summary for game: World At War

    Game History

    Round: 4
    
        Combat Move - Yamamoto
            1 Artillery and 1 Infantry moved from Kyushu to 93 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 93 Sea Zone to 112 Sea Zone
            1 Artillery and 1 Infantry moved from 112 Sea Zone to Tanimbar
            1 Fighter moved from West Papua to Tanimbar
            1 Bomber moved from Flores to Timor
            1 Tank moved from Broome to Perth
                  Yamamoto take Western Australia from Anzac
                  Yamamoto take Perth from Anzac
            1 Tank moved from Java to 67 Sea Zone
            1 Tank and 1 Transport moved from 67 Sea Zone to 113 Sea Zone
            1 Infantry moved from West Papua to 113 Sea Zone
            1 Transport moved from 67 Sea Zone to 113 Sea Zone
            1 Artillery and 1 Marine moved from Merauke to 113 Sea Zone
            1 Artillery, 1 Infantry, 1 Marine and 1 Tank moved from 113 Sea Zone to Townsville
            1 Elite moved from Davao to 107 Sea Zone
            1 Artillery moved from Mindanao to 107 Sea Zone
            1 Artillery, 1 Elite and 1 Transport moved from 107 Sea Zone to 113 Sea Zone
            1 Artillery and 1 Elite moved from 113 Sea Zone to Townsville
            5 Bombers moved from West Papua to Townsville
            1 Fighter moved from 114 Sea Zone to Townsville
            2 Transports moved from 67 Sea Zone to 110 Sea Zone
            3 Infantrys moved from Banjarmasin to 110 Sea Zone
            1 T.Boat moved from 111 Sea Zone to 107 Sea Zone
            1 Infantry moved from Mindanao to 107 Sea Zone
            1 Infantry moved from 107 Sea Zone to Jilolo
            1 Infantry moved from Hollandia to 112 Sea Zone
            1 Infantry and 1 T.Boat moved from 112 Sea Zone to 107 Sea Zone
            1 Infantry moved from 107 Sea Zone to Jilolo
            1 Infantry and 1 Transport moved from 110 Sea Zone to 111 Sea Zone
            1 Infantry moved from 111 Sea Zone to Panay
            2 Infantrys and 1 Transport moved from 110 Sea Zone to 111 Sea Zone
            2 Infantrys moved from 111 Sea Zone to Celebes
            1 Bomber moved from Tokyo to Celebes
            1 Bomber moved from Tokyo to Jilolo
            1 Infantry moved from Kyushu to 85 Sea Zone
            1 Cruiser and 1 Infantry moved from 85 Sea Zone to 93 Sea Zone
            1 Infantry moved from 93 Sea Zone to Panay
            1 Carrier moved from 93 Sea Zone to 94 Sea Zone
            1 Destroyer moved from 93 Sea Zone to 94 Sea Zone
            1 Battleship moved from 101 Sea Zone to 94 Sea Zone
            1 Submarine moved from 85 Sea Zone to 94 Sea Zone
            1 Submarine moved from 85 Sea Zone to 101 Sea Zone
            1 Submarine moved from 85 Sea Zone to 94 Sea Zone
            1 Submarine moved from 85 Sea Zone to 94 Sea Zone
            1 Destroyer moved from 93 Sea Zone to 94 Sea Zone
            3 Fighters moved from West Papua to 108 Sea Zone
            2 Infantrys moved from Kyushu to 85 Sea Zone
            1 B.Transport and 2 Infantrys moved from 85 Sea Zone to 86 Sea Zone
            1 Infantry moved from Minamitori to 86 Sea Zone
            1 Adv.Fighter moved from 85 Sea Zone to Panay
            1 B.Transport and 3 Infantrys moved from 86 Sea Zone to 94 Sea Zone
            3 Infantrys moved from 94 Sea Zone to Saipan
            1 Transport moved from 112 Sea Zone to 107 Sea Zone
            2 Infantrys moved from Davao to 107 Sea Zone
            2 Infantrys and 1 Transport moved from 107 Sea Zone to 112 Sea Zone
            2 Infantrys moved from 112 Sea Zone to Timor
            1 Tank moved from Port Moresby to Hollandia
            1 Tank moved from Shanghai to Peking
            1 Fighter moved from West Papua to Saipan
            1 Fighter moved from West Papua to 94 Sea Zone
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 Adv.Fighter, 3 Elites, 7 Infantrys, 3 Mech.Infs and 3 S.Submarines; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Celebes
                Yamamoto attack with 1 Bomber and 2 Infantrys
                Dutch defend with 1 Infantry
                    Yamamoto roll dice for 1 Bomber and 2 Infantrys in Celebes, round 2 : 1/0 hits, 1.00 expected hits
                    Dutch roll dice for 1 Infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Dutch lost in Celebes
                Yamamoto win, taking Celebes from Dutch with 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Dutch: 1 Infantry
            Battle in Jilolo
                Yamamoto attack with 1 Bomber and 2 Infantrys
                Dutch defend with 1 Infantry
                    Yamamoto roll dice for 1 Bomber and 2 Infantrys in Jilolo, round 2 : 1/0 hits, 1.00 expected hits
                    Dutch roll dice for 1 Infantry in Jilolo, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Dutch lost in Jilolo
                Yamamoto win, taking Jilolo from Dutch with 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Dutch: 1 Infantry
            Battle in Townsville
                Yamamoto attack with 2 Artillerys, 5 Bombers, 1 Elite, 1 Fighter, 1 Infantry, 1 Marine and 1 Tank
                Anzac defend with 1 AAGun, 1 Bunker, 1 Factory and 7 Infantrys
                    Anzac roll AA dice in Townsville : 1/0 hits, 1.00 expected hits
                    1 Bomber owned by the Yamamoto lost in Townsville
                    Yamamoto roll dice for 2 Artillerys, 4 Bombers, 1 Elite, 1 Fighter, 1 Infantry, 1 Marine and 1 Tank in Townsville, round 2 : 6/1 hits, 5.50 expected hits
                Units damaged: 1 Bunker owned by the Anzac
                    Anzac roll dice for 1 Bunker and 7 Infantrys in Townsville, round 2 : 3/1 hits, 2.83 expected hits
                    1 Elite owned by the Yamamoto, 1 Infantry owned by the Yamamoto and 1 Fighter owned by the Yamamoto lost in Townsville
                    5 Infantrys owned by the Anzac lost in Townsville
                    Yamamoto roll dice for 2 Artillerys, 4 Bombers, 1 Marine and 1 Tank in Townsville, round 3 : 4/1 hits, 4.50 expected hits
                    Anzac roll dice for 1 Bunker and 2 Infantrys in Townsville, round 3 : 1/1 hits, 1.17 expected hits
                    1 Artillery owned by the Yamamoto lost in Townsville
                    2 Infantrys owned by the Anzac and 1 Bunker owned by the Anzac lost in Townsville
                Yamamoto win, taking Townsville from Anzac with 1 Artillery, 4 Bombers, 1 Marine and 1 Tank remaining. Battle score for attacker is -11
                Casualties for Yamamoto: 1 Artillery, 1 Bomber, 1 Elite, 1 Fighter and 1 Infantry
                Casualties for Anzac: 1 Bunker and 7 Infantrys
            Battle in Panay
                Yamamoto attack with 1 Adv.Fighter and 2 Infantrys
                Americans defend with 1 Infantry
                    Yamamoto roll dice for 1 Cruiser in Panay, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Americans lost in Panay
                Yamamoto win, taking Panay from Americans with 1 Adv.Fighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Americans: 1 Infantry
            Battle in Tanimbar
                Yamamoto attack with 1 Artillery, 1 Fighter and 1 Infantry
                Dutch defend with 1 Infantry
                    Yamamoto roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Tanimbar, round 2 : 1/0 hits, 1.00 expected hits
                    Dutch roll dice for 1 Infantry in Tanimbar, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Dutch lost in Tanimbar
                Yamamoto win, taking Tanimbar from Dutch with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Dutch: 1 Infantry
            Battle in Timor
                Yamamoto attack with 1 Bomber and 2 Infantrys
                Dutch defend with 1 Infantry
                    Yamamoto roll dice for 1 Bomber and 2 Infantrys in Timor, round 2 : 1/0 hits, 1.00 expected hits
                    Dutch roll dice for 1 Infantry in Timor, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Dutch lost in Timor
                Yamamoto win, taking Timor from Dutch with 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Dutch: 1 Infantry
            Battle in 108 Sea Zone
                Yamamoto attack with 3 Fighters
                British defend with 1 Submarine
                    Yamamoto roll dice for 3 Fighters in 108 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
                    1 Submarine owned by the British lost in 108 Sea Zone
                Yamamoto win with 3 Fighters remaining. Battle score for attacker is 7
                Casualties for British: 1 Submarine
    
        Non Combat Move - Yamamoto
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 Adv.Fighter moved from Panay to 101 Sea Zone
            1 Fighter moved from 108 Sea Zone to Saipan
            1 Fighter moved from 108 Sea Zone to Saipan
            1 Fighter moved from 108 Sea Zone to Saipan
            EDIT: 1 Tank moved from Hollandia to West Papua
            1 Bomber moved from Celebes to Hollandia
            1 Bomber moved from Jilolo to Hollandia
            1 Fighter moved from Tanimbar to Hollandia
            1 Bomber moved from Timor to Hollandia
            4 Bombers moved from Townsville to Hollandia
    
        Place Units - Yamamoto
            1 Adv.Fighter and 3 S.Submarines placed in 85 Sea Zone
            3 Mech.Infs placed in Broome
            3 Elites placed in Port Moresby
            4 Infantrys placed in Davao
            3 Infantrys placed in Tokyo
            Turning on Edit Mode
            EDIT: Removing units owned by Yamamoto from Townsville: 1 Artillery
            EDIT: Adding units owned by Yamamoto to West Papua: 1 Fighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - Yamamoto
            Yamamoto collect 90 PUs; end with 90 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.50
    Anzac regular : -0.00
    Anzac AA : 0.00
    Dutch regular : -1.33
    

    Savegame

  • 2026 23 21 20 19 17 16 15 13

    @cds this game is over for me. Wasn’t used to the low luck and the allies don’t have any chance now…


  • @captainwalker

    I dont think its over yet, Allies are very strong still. Only getting stronger with each round, seeing US is taking all of south america and keeps pushing in the pacific.

    I need to learn from this game, and I think you can do aswell. Even a game lost is a win in the long term, because you learn how to play in another way then you are used too.

    But if you feel strongly about stopping, I regret it, but I wont hold it against you. I still have much to learn, each round is new and has lots of opportunities. I hope we can play on, and see what will happen. Like I said, I hope you learn from me aswell as I do from you. I think you are just overwhelmed with the situation as it is. I am always pushing for quick victory’s, because I feel a war of attrition the Axis will always loose in the long run. They need to take out a lot of small players quickly, or otherwise they will become a pain in the ass later on.


  • @captainwalker

    Have you reconsidered ;) Hopefully you want to play on again (fingers crossed)

  • 2026 23 21 20 19 17 16 15 13

    @cds the allies have lost Cairo, Malaya, Syria and Australia… there is no hope for them now.
    I’ll play another game if you want, but this one is over…well played.


  • @captainwalker

    Yeah, like I already said its important to be quick and take out key points in order to match the Allies in pu and tuv.

    Too bad we cant continue that other game, but I am open for a new one. Hopefully you dont mind LL again?


  • @captainwalker

    Still looking to play with Axis again, seeing thats the one I am most comfortable with still. Allies are a step higher, need to see what there possibilty’s are from other players.

  • 2026 23 21 20 19 17 16 15 13

    @cds that’s fine… let me know when it’s set up


  • @captainwalker

    Thats something I still not know how to do. Perhaps youll be able to set it up again, Ill take it from there like last time. Thanks!

  • 2026 23 21 20 19 17 16 15 13

    @cds Actually you wouldn’t have to start another game thread… you could just start another game on this one.


  • @captainwalker

    Okay, starting one here. Whats your OOL for sz24. Attacking AIR only (2 ftr 1 bmb)

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