0%

L26 OOB TinCanoftheSea (X) vs Booper (L+44)


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Trans-Jordan to Egypt
            1 bomber moved from Southern Italy to Persia
            1 destroyer moved from 97 Sea Zone to 98 Sea Zone
            1 fighter moved from 97 Sea Zone to 98 Sea Zone
            1 fighter moved from 97 Sea Zone to Egypt
    
        Combat - Italians
            Strategic bombing raid in Persia
                    British roll AA dice in Persia : 0/1 hits, 0.17 expected hits
                Bombing raid in Persia rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in Persia causes 5 damage total. 
            Battle in Egypt
                Italians attack with 1 fighter and 2 infantry
                British defend with 1 harbour and 1 infantry
                    Italians roll dice for 1 fighter and 2 infantry in Egypt, round 2 : 2/3 hits, 0.83 expected hits
                    British roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Egypt
                Italians win, taking Egypt from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in 98 Sea Zone
                Italians attack with 1 destroyer and 1 fighter
                Americans defend with 1 submarine
                    Italians roll dice for 1 destroyer and 1 fighter in 98 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
                    Americans roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 98 Sea Zone
                Italians win, taking 98 Sea Zone from Americans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Italians
            1 fighter moved from 98 Sea Zone to Trans-Jordan
            1 fighter moved from Egypt to Trans-Jordan
            1 bomber moved from Persia to Trans-Jordan
            1 infantry moved from Northern Italy to Southern Italy
            1 infantry moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 destroyer placed in 97 Sea Zone
            3 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 12 PUs; end with 12 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.17
    Italians regular : 2.33
    British AA : -0.17
    British regular : -0.33
    

    Savegame


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
    
        Combat - ANZAC
            ANZAC creates battle in territory 42 Sea Zone
            Battle in Celebes
    
        Non Combat Move - ANZAC
            2 submarines moved from 62 Sea Zone to 42 Sea Zone
            1 fighter moved from New South Wales to 42 Sea Zone
            1 fighter moved from Shan State to Eastern Persia
            1 fighter moved from Iraq to Persia
            1 fighter moved from Bryansk to Tambov
    
        Place Units - ANZAC
            1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    
        Combat Move - French
            1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 3 artilleries, 1 fighter and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Nenetsia to Vologda
            1 fighter and 1 tactical_bomber moved from Nenetsia to Vologda
            1 infantry moved from Belarus to Smolensk
            1 infantry moved from Rostov to Volgograd
                  Germans take Volgograd from Russians
            1 infantry moved from Western Ukraine to Bryansk
            9 armour and 9 mech_infantrys moved from Rostov to Northwest Persia
                  Germans take Caucasus from Russians
                  Germans take Northwest Persia from British
            1 bomber moved from Novgorod to Bryansk
            1 bomber moved from Novgorod to Archangel
            1 bomber moved from Western Germany to Smolensk
            1 tactical_bomber moved from Novgorod to Archangel
            1 bomber moved from Western Germany to Bryansk
            1 bomber moved from Western Germany to Smolensk
            1 infantry moved from Ukraine to Bryansk
            1 mech_infantry moved from Eastern Poland to Archangel
            1 infantry moved from Belarus to Smolensk
            1 mech_infantry moved from Eastern Poland to Archangel
    
        Combat - Germans
            Battle in Bryansk
                Germans attack with 2 bombers and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers and 2 infantry in Bryansk, round 2 : 2/4 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Bryansk
                    1 infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Archangel
                Germans attack with 1 bomber, 2 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 bomber, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Smolensk
                Germans attack with 2 bombers and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers and 2 infantry in Smolensk, round 2 : 3/4 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Vologda
                Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Vologda, round 2 : 1/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Vologda
                    1 infantry owned by the Russians lost in Vologda
                Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            3 aaGuns, 8 artilleries, 17 infantry and 8 mech_infantrys moved from Rostov to Ukraine
            2 bombers moved from Bryansk to Novgorod
            2 bombers moved from Smolensk to Novgorod
            1 bomber moved from Archangel to Novgorod
            1 tactical_bomber moved from Archangel to Novgorod
            1 fighter and 1 tactical_bomber moved from Vologda to Novgorod
            1 artillery and 3 infantry moved from Germany to Western Germany
            1 fighter moved from Germany to Western Germany
            1 bomber moved from Novgorod to Western Germany
            1 mech_infantry moved from Eastern Poland to Germany
            5 mech_infantrys moved from Eastern Poland to Ukraine
            1 bomber moved from Novgorod to Germany
            1 infantry moved from Western Germany to Northern Italy
            2 infantry moved from Albania to Yugoslavia
            4 infantry moved from Karelia to Novgorod
    
        Place Units - Germans
            2 armour and 1 mech_infantry placed in Germany
            3 artilleries placed in Ukraine
            3 mech_infantrys placed in Novgorod
            3 mech_infantrys placed in Germany
            1 fighter placed in Western Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Karelia: 1 infantry
            EDIT: Adding units owned by Germans to Finland: 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing ownership of Finland from Americans to Germans
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,5
            Germans collect 60 PUs (2 lost to blockades); end with 60 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 62 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.67
    Germans regular : 0.83
    

    Savegame


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            3 infantry moved from Tambov to Volgograd
            1 fighter moved from Tambov to Volgograd
            2 armour and 1 mech_infantry moved from Russia to Novosibirsk
            1 artillery moved from Russia to Smolensk
            8 infantry moved from Russia to Smolensk
            1 infantry moved from Tambov to Rostov
                  Russians take Rostov from Germans
            2 infantry moved from Tambov to Samara
            39 infantry moved from Tambov to Bryansk
            11 artilleries moved from Tambov to Bryansk
            1 fighter and 1 tactical_bomber moved from Tambov to Novosibirsk
            1 fighter moved from Russia to Samara
            2 fighters moved from Russia to Novosibirsk
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 11 artilleries and 39 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 11 artilleries and 39 infantry in Bryansk, round 2 : 12/50 hits, 12.00 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                    1 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 11 artilleries and 38 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Novosibirsk
                Russians attack with 2 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 2 artilleries and 2 infantry
                    Russians roll dice for 2 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber in Novosibirsk, round 2 : 3/7 hits, 3.33 expected hits
                    Japanese roll dice for 2 artilleries and 2 infantry in Novosibirsk, round 2 : 1/4 hits, 1.33 expected hits
                    1 mech_infantry owned by the Russians lost in Novosibirsk
                    2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Novosibirsk
                    Russians roll dice for 2 armour, 3 fighters and 1 tactical_bomber in Novosibirsk, round 3 : 2/6 hits, 3.17 expected hits
                    Japanese roll dice for 1 artillery in Novosibirsk, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Novosibirsk
                Russians win, taking Novosibirsk from Japanese with 2 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for Russians: 1 mech_infantry
                Casualties for Japanese: 2 artilleries and 2 infantry
            Battle in Volgograd
                Russians attack with 1 fighter and 3 infantry
                Germans defend with 1 factory_minor and 1 infantry
                    Russians roll dice for 1 fighter and 3 infantry in Volgograd, round 2 : 0/4 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                    Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 3 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 4 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Volgograd, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Smolensk
                Russians attack with 1 artillery and 8 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 1 artillery and 8 infantry in Smolensk, round 2 : 3/9 hits, 1.83 expected hits
                    Germans roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 artillery and 8 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in Samara
                Russians attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Samara, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Samara
                Russians win, taking Samara from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Volgograd to Russia
            1 aaGun moved from Russia to Smolensk
            3 aaGuns moved from Tambov to Bryansk
            1 fighter moved from Samara to Russia
            1 tactical_bomber moved from Novosibirsk to Russia
            3 fighters moved from Novosibirsk to Russia
            2 infantry moved from Amur to Buryatia
    
        Place Units - Russians
            10 infantry placed in Russia
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Iraq: 2 armour and 6 mech_infantrys
            EDIT: Adding units owned by Russians to Persia: 2 armour and 6 mech_infantrys
            EDIT: Turning off Edit Mode
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1
            Russians collect 25 PUs (1 lost to blockades); end with 25 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -1.00
    Germans regular : 0.00
    Russians regular : -0.83
    

    Savegame


  • TripleA Manual Gamesave Post: Japanese round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 2 carriers, 2 destroyers and 2 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            4 carriers, 3 destroyers, 4 fighters and 4 tactical_bombers moved from 6 Sea Zone to 26 Sea Zone
            5 artilleries and 4 infantry moved from Hainan to 36 Sea Zone
            5 artilleries, 4 infantry and 5 transports moved from 36 Sea Zone to 39 Sea Zone
            5 artilleries and 4 infantry moved from 39 Sea Zone to India
            2 bombers, 2 fighters and 2 tactical_bombers moved from Hunan to India
            2 battleships and 1 cruiser moved from 36 Sea Zone to 39 Sea Zone
            1 submarine moved from 37 Sea Zone to 44 Sea Zone
            1 destroyer moved from 19 Sea Zone to 35 Sea Zone
            1 cruiser moved from 36 Sea Zone to 39 Sea Zone
            1 transport moved from 36 Sea Zone to 19 Sea Zone
            2 infantry moved from Jehol to 19 Sea Zone
            2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
            2 infantry moved from 20 Sea Zone to Kwangtung
            1 infantry moved from Hunan to Kweichow
            2 infantry moved from Hunan to Kwangsi
            1 fighter and 1 tactical_bomber moved from Hunan to Kwangsi
            1 artillery moved from Hopei to Kweichow
            1 fighter moved from Hunan to Kwangtung
    
        Combat - Japanese
    

    Combat Hit Differential Summary :

    Savegame


  • @Booper Scramble?


  • @TinCanoftheSea

    Yes, scramble the fighter


  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 2 carriers, 2 destroyers and 2 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            4 carriers, 3 destroyers, 4 fighters and 4 tactical_bombers moved from 6 Sea Zone to 26 Sea Zone
            5 artilleries and 4 infantry moved from Hainan to 36 Sea Zone
            5 artilleries, 4 infantry and 5 transports moved from 36 Sea Zone to 39 Sea Zone
            5 artilleries and 4 infantry moved from 39 Sea Zone to India
            2 bombers, 2 fighters and 2 tactical_bombers moved from Hunan to India
            2 battleships and 1 cruiser moved from 36 Sea Zone to 39 Sea Zone
            1 submarine moved from 37 Sea Zone to 44 Sea Zone
            1 destroyer moved from 19 Sea Zone to 35 Sea Zone
            1 cruiser moved from 36 Sea Zone to 39 Sea Zone
            1 transport moved from 36 Sea Zone to 19 Sea Zone
            2 infantry moved from Jehol to 19 Sea Zone
            2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
            2 infantry moved from 20 Sea Zone to Kwangtung
            1 infantry moved from Hunan to Kweichow
            2 infantry moved from Hunan to Kwangsi
            1 fighter and 1 tactical_bomber moved from Hunan to Kwangsi
            1 artillery moved from Hopei to Kweichow
            1 fighter moved from Hunan to Kwangtung
    
        Combat - Japanese
            Americans scrambles 1 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
            Battle in 35 Sea Zone
                Japanese attack with 1 destroyer
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 35 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 44 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 44 Sea Zone
                Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Kweichow
                Japanese attack with 1 artillery and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 4 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                    Japanese roll dice for 1 artillery in Kweichow, round 5 : 1/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Kwangtung
                Japanese attack with 1 fighter and 2 infantry
                British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 fighter and 2 infantry in Kwangtung, round 2 : 0/3 hits, 0.83 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 2 infantry in Kwangtung, round 3 : 0/3 hits, 0.83 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kwangtung
                    Japanese roll dice for 1 fighter and 1 infantry in Kwangtung, round 4 : 2/2 hits, 0.67 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 4 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 mech_infantry
            Battle in 26 Sea Zone
                Japanese attack with 4 carriers, 3 destroyers, 4 fighters and 4 tactical_bombers
                Americans defend with 1 battleship, 2 carriers, 4 destroyers, 2 fighters, 4 submarines, 1 tactical_bomber and 2 transports
                    Japanese roll dice for 4 carriers, 3 destroyers, 4 fighters and 4 tactical_bombers in 26 Sea Zone, round 2 : 6/11 hits, 5.67 expected hits
                Units damaged: 2 carriers owned by the Americans and 1 battleship owned by the Americans
                    Americans roll dice for 4 submarines in 26 Sea Zone, round 2 : 1/4 hits, 0.67 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 1 battleship, 2 carriers, 4 destroyers, 2 fighters, 1 tactical_bomber and 2 transports in 26 Sea Zone, round 2 : 6/10 hits, 4.50 expected hits
                Units damaged: 2 carriers owned by the Japanese
                    1 carrier owned by the Japanese and 3 destroyers owned by the Japanese lost in 26 Sea Zone
                    3 submarines owned by the Americans lost in 26 Sea Zone
                    Americans roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 4 fighters and 4 tactical_bombers in 26 Sea Zone, round 3 : 6/8 hits, 4.67 expected hits
                    Japanese roll dice for 3 carriers in 26 Sea Zone, round 3 : 0/0 hits, 0.00 expected hits
                    Americans roll dice for 1 battleship, 2 carriers, 4 destroyers, 2 fighters, 1 tactical_bomber and 2 transports in 26 Sea Zone, round 3 : 6/10 hits, 4.50 expected hits
                    1 fighter owned by the Japanese, 1 tactical_bomber owned by the Japanese and 3 carriers owned by the Japanese lost in 26 Sea Zone
                    4 destroyers owned by the Americans and 2 carriers owned by the Americans lost in 26 Sea Zone
                1 submarine owned by the Americans submerged
                    Japanese roll dice for 3 fighters and 3 tactical_bombers in 26 Sea Zone, round 4 : 5/6 hits, 3.50 expected hits
                    Americans roll dice for 1 battleship, 2 fighters, 1 tactical_bomber and 2 transports in 26 Sea Zone, round 4 : 3/4 hits, 2.50 expected hits
                    3 fighters owned by the Japanese lost in 26 Sea Zone
                    1 tactical_bomber owned by the Americans, 2 fighters owned by the Americans, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 26 Sea Zone
                    1 transport owned by the Americans lost in 26 Sea Zone
                Japanese win with 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 4 carriers, 3 destroyers, 4 fighters and 1 tactical_bomber
                Casualties for Americans: 1 battleship, 2 carriers, 4 destroyers, 2 fighters, 3 submarines, 1 tactical_bomber and 2 transports
            Battle in Kwangsi
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Chinese defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Kwangsi
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 3 : 2/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Chinese lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Chinese: 1 artillery and 1 infantry
            Battle in India
                Japanese attack with 5 artilleries, 2 bombers, 2 fighters, 4 infantry and 2 tactical_bombers
                British defend with 1 aaGun, 3 artilleries and 9 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    British roll AA dice in India : 1/3 hits, 0.50 expected hits
                    1 tactical_bomber owned by the Japanese lost in India
                    Japanese roll dice for 2 battleships and 2 cruisers in India, round 2 : 2/4 hits, 2.33 expected hits
                    Japanese roll dice for 5 artilleries, 2 bombers, 2 fighters, 4 infantry and 1 tactical_bomber in India, round 2 : 5/14 hits, 6.00 expected hits
                    UK_Pacific roll dice for 1 aaGun, 3 artilleries and 9 infantry in India, round 2 : 4/12 hits, 4.00 expected hits
                    4 infantry owned by the Japanese lost in India
                    1 aaGun owned by the British and 6 infantry owned by the British lost in India
                    Japanese roll dice for 5 artilleries, 2 bombers, 2 fighters and 1 tactical_bomber in India, round 3 : 6/10 hits, 4.67 expected hits
                    UK_Pacific roll dice for 3 artilleries and 3 infantry in India, round 3 : 2/6 hits, 2.00 expected hits
                    2 artilleries owned by the Japanese lost in India
                    3 artilleries owned by the British and 3 infantry owned by the British lost in India
                Japanese captures 16PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking India from UK_Pacific with 3 artilleries, 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 13
                Casualties for Japanese: 2 artilleries, 4 infantry and 1 tactical_bomber
                Casualties for British: 1 aaGun, 3 artilleries and 9 infantry
    
        Non Combat Move - Japanese
            3 tactical_bombers could not land in 26 Sea Zone and were removed
            2 fighters and 1 tactical_bomber moved from India to 39 Sea Zone
            2 carriers moved from 36 Sea Zone to 39 Sea Zone
            2 bombers moved from India to Hunan
            1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan
            1 fighter moved from Kwangtung to Hunan
            1 fighter moved from Kiangsu to Hunan
            1 armour and 2 mech_infantrys moved from Kiangsu to Hunan
    
        Place Units - Japanese
            2 carriers and 2 destroyers placed in 6 Sea Zone
            1 armour and 2 mech_infantrys placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 50 PUs; end with 67 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.33
    Americans regular : 3.67
    Japanese regular : 1.50
    British AA : 0.50
    UK_Pacific regular : 0.00
    

    Savegame


  • @TinCanoftheSea

    I see, you have chosen Maximum Carnage! :)


  • TripleA Manual Gamesave Post: Americans round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 4 fighters, 6 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 mech_infantry moved from Java to 42 Sea Zone
            1 mech_infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
            1 mech_infantry moved from 41 Sea Zone to Sumatra
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            4 fighters moved from 42 Sea Zone to 39 Sea Zone
            2 carriers moved from 42 Sea Zone to 39 Sea Zone
                  Americans take 42 Sea Zone from Japanese
            2 cruisers moved from 42 Sea Zone to 39 Sea Zone
            1 destroyer moved from 42 Sea Zone to 39 Sea Zone
            1 carrier and 2 fighters moved from 42 Sea Zone to 39 Sea Zone
            1 infantry moved from Norway to Finland
            1 bomber moved from Norway to Finland
            1 fighter moved from 112 Sea Zone to Finland
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
    
        Combat - Americans
            Americans creates battle in territory 93 Sea Zone
            Battle in Borneo
            Battle in Normandy Bordeaux
            Battle in Sumatra
            Battle in Finland
                Americans attack with 1 bomber, 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Americans roll dice for 1 bomber, 1 fighter and 1 infantry in Finland, round 2 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Finland
                Americans win, taking 93 Sea Zone from Italians, taking Borneo from Japanese, taking Normandy Bordeaux from Germans, taking Sumatra from Japanese, taking Finland from Germans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in 39 Sea Zone
                Americans attack with 3 carriers, 2 cruisers, 1 destroyer and 4 fighters; ANZAC loiter and taunt
                Japanese defend with 2 battleships, 2 carriers, 2 cruisers, 2 fighters, 1 tactical_bomber and 5 transports
                    Americans roll dice for 3 carriers, 2 cruisers, 1 destroyer and 4 fighters in 39 Sea Zone, round 2 : 3/7 hits, 3.33 expected hits
                Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
                    Japanese roll dice for 2 battleships, 2 carriers, 2 cruisers, 2 fighters, 1 tactical_bomber and 5 transports in 39 Sea Zone, round 2 : 3/9 hits, 4.83 expected hits
                Units damaged: 3 carriers owned by the Americans
                    Americans roll dice for 3 carriers, 2 cruisers, 1 destroyer and 4 fighters in 39 Sea Zone, round 3 : 3/7 hits, 3.33 expected hits
    

    Combat Hit Differential Summary :

    Americans regular : -1.00
    Japanese regular : -1.83
    Germans regular : -0.33
    

    Savegame


  • @TinCanoftheSea

    How do you want to take the casualties? 1st round, we each got 3 hits.

    I took your first 3 - tip 2 BB, tip 1 CV
    Mine - tipped 3 CV

    2nd round, I got 3 more hits for you to take. TripleA suggests sinking the damaged CV and 1 undamaged CV. Let me know your thoughts - thx!

    4d90bb2a-2899-420b-8efe-c3abb5836fb9-image.png


  • @TinCanoftheSea

    If possible, let me know OOL as well.


  • @Booper Yes take out both carriers, and I have a couple ideas about what to take for the next losses if you want to ask again after next dice roll


  • @Booper that’s right! We’ll see how it pans out


  • @TinCanoftheSea

    Hey, I made a mistake with the India SZ attack. I thought the Anzac planes on the 3rd carrier would survive and land, but it turns out they would be trapped and die.

    Are you ok if I reserve 2 CV hit points, and pull that CV and the 2 Anzac fighters out of the battle entirely, like they never entered?

    Thx for considering. Would edit after the battle ends.


  • TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 4 fighters, 6 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 mech_infantry moved from Java to 42 Sea Zone
            1 mech_infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
            1 mech_infantry moved from 41 Sea Zone to Sumatra
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            4 fighters moved from 42 Sea Zone to 39 Sea Zone
            2 carriers moved from 42 Sea Zone to 39 Sea Zone
                  Americans take 42 Sea Zone from Japanese
            2 cruisers moved from 42 Sea Zone to 39 Sea Zone
            1 destroyer moved from 42 Sea Zone to 39 Sea Zone
            1 carrier and 2 fighters moved from 42 Sea Zone to 39 Sea Zone
            1 infantry moved from Norway to Finland
            1 bomber moved from Norway to Finland
            1 fighter moved from 112 Sea Zone to Finland
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
    
        Combat - Americans
            Americans creates battle in territory 93 Sea Zone
            Battle in Borneo
            Battle in Normandy Bordeaux
            Battle in Sumatra
            Battle in Finland
                Americans attack with 1 bomber, 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Americans roll dice for 1 bomber, 1 fighter and 1 infantry in Finland, round 2 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Finland
                Americans win, taking 93 Sea Zone from Italians, taking Borneo from Japanese, taking Normandy Bordeaux from Germans, taking Sumatra from Japanese, taking Finland from Germans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in 39 Sea Zone
                Americans attack with 3 carriers, 2 cruisers, 1 destroyer and 4 fighters; ANZAC loiter and taunt
                Japanese defend with 2 battleships, 2 carriers, 2 cruisers, 2 fighters, 1 tactical_bomber and 5 transports
                    Americans roll dice for 3 carriers, 2 cruisers, 1 destroyer and 4 fighters in 39 Sea Zone, round 2 : 3/7 hits, 3.33 expected hits
                Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
                    Japanese roll dice for 2 battleships, 2 carriers, 2 cruisers, 2 fighters, 1 tactical_bomber and 5 transports in 39 Sea Zone, round 2 : 3/9 hits, 4.83 expected hits
                Units damaged: 3 carriers owned by the Americans
                    Americans roll dice for 3 carriers, 2 cruisers, 1 destroyer and 4 fighters in 39 Sea Zone, round 3 : 3/7 hits, 3.33 expected hits
                    Japanese roll dice for 2 battleships, 2 carriers, 2 cruisers, 2 fighters, 1 tactical_bomber and 5 transports in 39 Sea Zone, round 3 : 7/9 hits, 4.83 expected hits
                    1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Americans and 4 fighters owned by the Americans lost in 39 Sea Zone
                    2 carriers owned by the Japanese lost in 39 Sea Zone
                2 fighters owned by the ANZAC, 1 cruiser owned by the Americans and 2 carriers owned by the Americans retreated to 41 Sea Zone
                Japanese win with 2 battleships, 2 cruisers, 2 fighters, 1 tactical_bomber and 5 transports remaining. Battle score for attacker is -44
                Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer and 4 fighters
                Casualties for Japanese: 2 carriers
                1 tactical_bomber owned by the Japanese and 2 fighters owned by the Japanese forced to land in India
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 41 Sea Zone: 2 carriers
            EDIT: Adding units owned by Americans to 41 Sea Zone: 1 carrier
            EDIT: Turning off Edit Mode
            1 submarine moved from 93 Sea Zone to 92 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer and 3 submarines moved from 91 Sea Zone to 92 Sea Zone
            1 submarine moved from 105 Sea Zone to 91 Sea Zone
            3 transports moved from 112 Sea Zone to 91 Sea Zone
            2 fighters moved from Eastern United States to Gibraltar
            2 fighters moved from United Kingdom to 92 Sea Zone
            1 carrier moved from 112 Sea Zone to 91 Sea Zone
            1 fighter moved from 112 Sea Zone to 91 Sea Zone
            1 destroyer moved from 112 Sea Zone to 91 Sea Zone
            1 fighter moved from Finland to Norway
            1 bomber moved from Finland to Norway
            1 submarine moved from 7 Sea Zone to 14 Sea Zone
            1 carrier and 2 submarines moved from 10 Sea Zone to 30 Sea Zone
            1 submarine moved from 26 Sea Zone to 30 Sea Zone
    
        Place Units - Americans
            3 infantry placed in Norway
            2 infantry placed in Central United States
            4 fighters and 1 infantry placed in Western United States
            1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1
            Americans collect 72 PUs (1 lost to blockades); end with 72 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 97 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Yunnan to Kweichow
            1 fighter moved from Yunnan to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Yunnan
    
        Place Units - Chinese
            3 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 4 PUs
    
        Purchase Units - British
            British repair damage of 5x factory_minor; Remaining resources: 25 PUs; 
            British buy 1 airfield, 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            2 infantry moved from West India to India
            1 mech_infantry moved from Yunnan to India
            3 mech_infantrys moved from Shan State to India
            1 fighter and 1 tactical_bomber moved from Yunnan to India
    
        Combat - British
            Battle in Holland Belgium
            Battle in India
                British attack with 1 fighter, 2 infantry, 4 mech_infantrys and 1 tactical_bomber
                Japanese defend with 1 airfield, 3 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 1 tactical_bomber
                    British roll dice for 1 fighter, 2 infantry, 4 mech_infantrys and 1 tactical_bomber in India, round 2 : 3/8 hits, 2.17 expected hits
                    Japanese roll dice for 3 artilleries, 2 fighters and 1 tactical_bomber in India, round 2 : 4/6 hits, 2.83 expected hits
                    2 mech_infantrys owned by the British and 2 infantry owned by the British lost in India
                    3 artilleries owned by the Japanese lost in India
                    British roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in India, round 3 : 2/4 hits, 1.50 expected hits
                    Japanese roll dice for 2 fighters and 1 tactical_bomber in India, round 3 : 2/3 hits, 1.83 expected hits
                    1 mech_infantry owned by the British and 1 tactical_bomber owned by the British lost in India
                    1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in India
                    British roll dice for 1 fighter and 1 mech_infantry in India, round 4 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 fighter in India, round 4 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the British lost in India
                    1 fighter owned by the Japanese lost in India
                British win, taking Holland Belgium from Germans, taking India from Japanese, taking Borneo from Americans with 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 fighter, 2 infantry, 3 mech_infantrys and 1 tactical_bomber
                Casualties for Japanese: 3 artilleries, 2 fighters and 1 tactical_bomber
    
        Non Combat Move - British
            4 infantry moved from Shan State to Yunnan
            2 artilleries moved from Shan State to Yunnan
            2 infantry moved from Shan State to Yunnan
            2 infantry moved from Anglo Egyptian Sudan to Belgian Congo
            3 infantry moved from Union of South Africa to Rhodesia
            1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 80 Sea Zone to 75 Sea Zone
            1 artillery moved from Shan State to Yunnan
            2 infantry moved from Shan State to Burma
            1 infantry moved from Shan State to Burma
            2 infantry moved from Shan State to Yunnan
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 battleship moved from 91 Sea Zone to 92 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 112 Sea Zone to 110 Sea Zone
            1 fighter moved from Norway to United Kingdom
            3 artilleries, 6 infantry and 1 mech_infantry moved from Iraq to Persia
    
        Place Units - British
            1 artillery and 2 infantry placed in Persia
            1 airfield placed in Gibraltar
    
        Turn Complete - British
            British collect 31 PUs; end with 31 PUs
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,6,3,6
            UK_Pacific collect 14 PUs (3 lost to blockades); end with 14 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.17
    Americans regular : -1.00
    Japanese regular : 1.67
    Germans regular : -0.33
    British regular : 1.67
    

    Savegame


  • @TinCanoftheSea

    In the interest of keeping the game moving, I went ahead and executed the edits as I outlined - you had some super good rolls in India and SZ39 as well. Hope you’re OK with it.

    Lots of carnage for sure!


  • @Booper Yes I think you made the proper correction, I was confused why you were sending the carrier into that battle lol.


  • @Booper Looking at the board, I feel it is somewhat early, but due to multiple errors in my play early on, I don’t see any path to victory for the Axis. Barbarossa is essentially over, as I cannot push you back, let alone hold the line. I did the calculations, and I will not be able to punch through the Middle East, which was my last resort to pummel the Allies, thinking I could then hold onto India as well. In the Pacific, my errors with not protecting my transports early hurt my ability to reinforce the South Pacific, and now what is left of my Navy will mostly be taken out this next turn, meaning Japan is left with no ability to transport troops, and there is a stalemate in China. I can’t win the game with just Italy, haha. What do you think?


  • @TinCanoftheSea

    Yes, I do think the Allies are in a decent position to delay the Axis. Allies generally play for time, and the income advantage. Axis moves fast, or goes for income (or both).

    Things could change with a significant battle, but Japan is going to be hard-pressed having lost 10 or so planes at this point, and not having a significant income. Losing those 2 transports early has snowballed into Japan not being able to hold FIC and Malaya, which makes the land battle extremely challenging. Germany is still OK, but it will be a grind, but possibly doable. Losing Norway does make it tougher, and of course Italy is probably the strongest of be ever seen.

    Anyways, happy to continue though an uphill battle for the Axis for sure. Or if you want to swap sides, or re-match same sides, or just bid for it again, or take a break - could do that.

T-shirts, Hats, and More

Suggested Topics

  • 2
  • 58
  • 32
  • 92
  • 98
  • 134
  • 178
  • 254
Axis & Allies Boardgaming Custom Painted Miniatures

27

Online

18.0k

Users

40.8k

Topics

1.8m

Posts