0%

L26 PTV axis-dominion (+6) vs pacifier


  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 fighter moved from 94 Sea Zone to 101 Sea Zone
            1 destroyer, 1 fighter and 1 tactical_bomber moved from 5 Sea Zone to 6 Sea Zone
            1 destroyer and 1 fighter moved from 5 Sea Zone to 7 Sea Zone
            1 fighter moved from Wake Island to 7 Sea Zone
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 5,5
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 3,6
            Battle in 101 Sea Zone
                Americans attack with 1 fighter
                Italians defend with 2 transports
                    2 transports owned by the Italians lost in 101 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 12
                Casualties for Italians: 2 transports
            Battle in 6 Sea Zone
                Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                    1 destroyer owned by the Americans lost in 6 Sea Zone
                    1 submarine owned by the Japanese lost in 6 Sea Zone
                Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 submarine
            Battle in 7 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 2 fighters in 7 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 7 Sea Zone
                Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 1 marine moved from 5 Sea Zone to 16 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
            2 fighters moved from 7 Sea Zone to 16 Sea Zone
            1 destroyer moved from 32 Sea Zone to 28 Sea Zone
            1 destroyer moved from 32 Sea Zone to 16 Sea Zone
            1 infantry moved from Marshall Islands to 32 Sea Zone
            1 artillery moved from Wake Island to 32 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 28 Sea Zone
            1 artillery and 1 infantry moved from 28 Sea Zone to Hawaiian Islands
            2 fighters moved from Wake Island to Hawaiian Islands
            2 infantry moved from Western United States to 11 Sea Zone
            2 infantry and 1 transport moved from 11 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Southeast Mexico
            1 armour and 3 infantry moved from Brazil to Suriname
            1 transport moved from 87 Sea Zone to 90 Sea Zone
            1 carrier and 2 destroyers moved from 104 Sea Zone to 107 Sea Zone
            1 destroyer and 3 submarines moved from 104 Sea Zone to 93 Sea Zone
            1 destroyer moved from 93 Sea Zone to 113 Sea Zone
            1 fighter and 1 tactical_bomber moved from Eastern United States to 107 Sea Zone
            3 bombers moved from Eastern United States to Iceland
            1 carrier moved from 94 Sea Zone to 107 Sea Zone
            2 carriers, 2 fighters and 1 tactical_bomber moved from 94 Sea Zone to 100 Sea Zone
            1 fighter moved from 101 Sea Zone to 100 Sea Zone
            1 submarine moved from 82 Sea Zone to 83 Sea Zone
    
        Place Units - Americans
            3 transports placed in 104 Sea Zone
            1 armour and 1 artillery placed in Central United States
            1 carrier and 1 destroyer placed in 11 Sea Zone
            2 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kansu to Tsinghai
            1 infantry moved from Eastern Sinkiang to Tsinghai
            1 fighter moved from Burma to Tsinghai
    
        Combat - Chinese
            Battle in Tsinghai
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Tsinghai
                    1 infantry owned by the Japanese lost in Tsinghai
                Chinese win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Tsinghai to Eastern Sinkiang
            1 infantry moved from Burma to Yunnan
    
        Place Units - Chinese
            1 infantry placed in Kansu
            2 infantry placed in Eastern Sinkiang
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 12 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 mech_infantry; Remaining resources: 2 PUs; 
    
        Combat Move - British
            1 infantry moved from Shan State to French Indo China
                  UK_Pacific take French Indo China from Japanese
            2 infantry moved from Egypt to 83 Sea Zone
            2 infantry and 1 transport moved from 83 Sea Zone to 100 Sea Zone
            1 cruiser moved from 83 Sea Zone to 100 Sea Zone
            1 cruiser moved from 96 Sea Zone to 100 Sea Zone
            2 fighters moved from 96 Sea Zone to Crete
            2 infantry moved from 100 Sea Zone to Crete
            2 fighters and 1 tactical_bomber moved from 100 Sea Zone to Eastern Poland
            1 bomber moved from Egypt to Crete
            3 submarines moved from 83 Sea Zone to 100 Sea Zone
            1 armour and 1 mech_infantry moved from Egypt to Iraq
            1 infantry moved from Southern Persia to Iraq
            1 artillery and 3 infantry moved from Trans-Jordan to Iraq
    
        Combat - British
            Battle in Crete
                British attack with 1 bomber, 2 fighters and 2 infantry
                Italians defend with 1 infantry
                    British roll dice for 2 cruisers in Crete, round 2 : 1/2 hits, 1,00 expected hits
                    Italians roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Crete
                British win, taking Crete from Italians with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Iraq
                British attack with 1 armour, 1 artillery, 4 infantry and 1 mech_infantry
                Neutral_Axis defend with 3 infantry
                    British roll dice for 1 armour, 1 artillery, 4 infantry and 1 mech_infantry in Iraq, round 2 : 3/7 hits, 2,00 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the British lost in Iraq
                    3 infantry owned by the Neutral_Axis lost in Iraq
                British win, taking Iraq from Neutral_Axis with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for British: 1 infantry
                Casualties for Neutral_Axis: 3 infantry
    
        Non Combat Move - British
            2 fighters moved from Crete to 100 Sea Zone
            1 bomber moved from Crete to Eastern Poland
            1 artillery moved from Tunisia to 96 Sea Zone
            1 artillery and 1 transport moved from 96 Sea Zone to 100 Sea Zone
            1 artillery moved from 100 Sea Zone to Trans-Jordan
            1 aaGun and 2 infantry moved from Shan State to Burma
            1 transport moved from 96 Sea Zone to 93 Sea Zone
            1 carrier moved from 96 Sea Zone to 100 Sea Zone
            1 infantry moved from Burma to Eastern India
    
        Place Units - UK_Pacific
            1 mech_infantry placed in Eastern India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 6,6
                Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 3,3,1,2,6,3,1
            UK_Pacific collect 9 PUs (1 lost to blockades); end with 11 PUs
            Some Units in Eastern India change ownership: 1 mech_infantry
            Turning on Edit Mode
            EDIT: Removing units owned by British from Burma: 2 aaGuns, 2 artilleries and 10 infantry
            EDIT: Adding units owned by British to Shan State: 2 aaGuns, 2 artilleries and 10 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : 1,17
    Americans regular : 0,17
    Italians regular : -0,33
    Japanese regular : 1,33
    Neutral_Axis regular : 0,00
    British regular : 1,00
    

    Savegame

  • 25 24 22 21 20 19 18 16 15

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 carrier; Remaining resources: 5 PUs; 
    
        Combat Move - Italians
            2 artilleries moved from Albania to Bulgaria
            1 fighter and 1 tactical_bomber moved from Austria to Bulgaria
            1 armour moved from Albania to Bulgaria
    
        Combat - Italians
            Battle in Bulgaria
                Italians attack with 1 armour, 2 artilleries, 1 fighter and 1 tactical_bomber
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour, 2 artilleries, 1 fighter and 1 tactical_bomber in Bulgaria, round 2 : 2/5 hits, 2.33 expected hits
                    Russians roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bulgaria
                Italians win, taking Bulgaria from Russians with 1 armour, 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 aaGun moved from Albania to Bulgaria
            1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 submarines moved from 97 Sea Zone to 99 Sea Zone
            1 fighter and 1 tactical_bomber moved from Bulgaria to Slovakia Hungary
    
        Place Units - Italians
            1 carrier placed in 99 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Slovakia Hungary: 1 fighter
            EDIT: Adding units owned by Italians to 99 Sea Zone: 1 fighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.33
    Russians regular : -0.33
    

    Savegame

  • 25 24 22 21 20 19 18 16 15

    …bump #1



  • excuse the delay of our so far nicely paced game, please! Hopefully I will have resumed by Tuesday

  • 25 24 22 21 20 19 18 16 15

    sounds good, thanks for the update


  • TripleA Move Summary: French round 5

    TripleA Move Summary for game: WW2 Path to Victory

    Game History

    Round: 5
    
        Combat Move - French
    

    Savegame


  • @axis-dominion

    what a long time for such a tiny turn ^^ thx for your patience!


  • @pacifiersboard said in L26 PTV axis-dominion (+6) vs pacifier:

    @axis-dominion

    what a long time for such a tiny turn ^^ thx for your patience!

    yeah lol i don’t even remember what we were doing in this game, gotta take a good look again

  • 25 24 22 21 20 19 18 16 15

    before we continue: do you plan to take long breaks like this again? it’s very jarring tbh, like i had everything planned out for what i was going to do and now i’m feeling dizzy from looking at a complex game and trying to remember what i was doing.

    also the momentum factor: this is a fun, very engaging game but really takes the wind (and joy) out of it if we experience more long gaps like this.

  • 25 24 22 21 20 19 18 16 15

    @pacifiersboard plz lmk before i continue any further. thanks.


  • @axis-dominion

    I am sorry about having taken the joy of the game from you! I don’t plan on such breaks honestly, it has been connected to health issues and medical treatment and unfortunately it is likely to happen again without me knowing much in advance. (If life lets me go I will be travelling from 28th of March to 7th of April, but with option of play during that time.)

    So do you want to continue and maybe simply time me out if suitable?

T-shirts, Hats, and More

Suggested Topics

  • 53
  • 41
  • 70
  • 29
  • 88
  • 114
  • 189
  • 115
Axis & Allies Boardgaming Custom Painted Miniatures

17

Online

18.0k

Users

40.8k

Topics

1.8m

Posts