@666 No Scrambles, sir - let’s have some fun!
L26 OOB TinCanoftheSea (X) vs Booper (L+44)
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1d6<=2: 6; Hits: 0
1d6<=3: 2; Hits: 1
1d6<=4: 6; Hits: 0
1d6<=2: 5; Hits: 0 -
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Purchase Units - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from France: 1 artillery and 2 infantry EDIT: Removing units owned by Germans from Western Germany: 1 infantry EDIT: Adding units owned by Germans to Germany: 1 artillery and 3 infantry EDIT: Removing units owned by Germans from Western Germany: 1 fighter EDIT: Removing units owned by Germans from Western Germany: 1 aaGun EDIT: Adding units owned by Germans to Germany: 1 aaGun and 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Americans buy 1 carrier, 1 factory_minor, 2 fighters, 1 harbour and 2 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 submarine moved from 92 Sea Zone to 98 Sea Zone 1 submarine moved from 33 Sea Zone to 35 Sea Zone 4 fighters moved from 33 Sea Zone to 35 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 armour moved from Norway to Finland Americans take Finland from Germans 1 armour moved from Finland to Norway 1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone 1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java 1 bomber moved from United Kingdom to France Combat - Americans Strategic bombing raid in France Germans roll AA dice in France : 0/1 hits, 0.17 expected hits Bombing raid in France rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in France causes 6 damage total. Battle in Java Battle in 98 Sea Zone Americans attack with 1 submarine Italians defend with 2 transports 2 transports owned by the Italians lost in 98 Sea Zone Americans win, taking Java from Japanese, taking 98 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14 Casualties for Italians: 2 transports Battle in 35 Sea Zone Americans attack with 4 fighters, 1 submarine and 1 transport Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 35 Sea Zone 1 destroyer owned by the Japanese lost in 35 Sea Zone Americans win with 4 fighters and 1 transport remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Philippines Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Japanese from 16 Sea Zone: 1 destroyer EDIT: Removing units owned by Americans from 26 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 7 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 4 fighters moved from 35 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 3 carriers and 1 fighter moved from 33 Sea Zone to 42 Sea Zone 2 cruisers moved from 33 Sea Zone to 42 Sea Zone 1 destroyer moved from 33 Sea Zone to 42 Sea Zone 1 battleship and 3 destroyers moved from 33 Sea Zone to 26 Sea Zone 1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 infantry moved from Gibraltar to 91 Sea Zone 4 submarines moved from 92 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway 1 bomber moved from France to Norway 2 fighters moved from 92 Sea Zone to United Kingdom 1 carrier moved from 91 Sea Zone to 112 Sea Zone 2 fighters moved from 91 Sea Zone to 112 Sea Zone 1 carrier moved from 92 Sea Zone to 91 Sea Zone 1 cruiser moved from 92 Sea Zone to 91 Sea Zone 1 artillery moved from Central United States to 101 Sea Zone 1 aaGun moved from Eastern United States to 101 Sea Zone 1 aaGun, 1 artillery and 2 transports moved from 101 Sea Zone to 88 Sea Zone 2 infantry moved from Suriname to 88 Sea Zone 1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone 1 aaGun and 1 artillery moved from 91 Sea Zone to Gibraltar 2 infantry moved from 91 Sea Zone to Gibraltar 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 submarine moved from 91 Sea Zone to 105 Sea Zone Place Units - Americans 1 carrier placed in 10 Sea Zone 2 submarines placed in 10 Sea Zone 2 fighters placed in Eastern United States 1 factory_minor and 1 harbour placed in Norway Turn Complete - Americans Americans collect 63 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 89 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery moved from Yunnan to Kwangsi 3 infantry moved from Yunnan to Kwangsi 1 infantry moved from Yunnan to Kweichow 1 fighter moved from Yunnan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kwangsi Chinese attack with 1 artillery and 3 infantry Japanese defend with 2 mech_infantrys Chinese roll dice for 1 artillery and 3 infantry in Kwangsi, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 2 mech_infantrys in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Kwangsi 1 mech_infantry owned by the Japanese lost in Kwangsi Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangsi 1 mech_infantry owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 2 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 mech_infantrys Non Combat Move - Chinese 1 fighter moved from Kweichow to Yunnan Place Units - Chinese 2 infantry placed in Szechwan 1 artillery placed in Yunnan Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 10 PUs Purchase Units - British British buy 1 artillery, 1 fighter and 5 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Yunnan to Kwangtung 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangtung 1 infantry moved from Anglo Egyptian Sudan to Egypt British take Egypt from Italians Combat - British Battle in Kwangtung British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 harbour and 1 mech_infantry British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 mech_infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kwangtung British win, taking Kwangtung from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Chinese from Szechwan: 2 infantry EDIT: Turning off Edit Mode 1 fighter and 1 tactical_bomber moved from Kwangtung to Yunnan 2 infantry moved from Burma to India 1 transport moved from 83 Sea Zone to 91 Sea Zone 1 infantry moved from Kenya to 72 Sea Zone 1 artillery moved from Kenya to 72 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Iraq 1 artillery and 2 infantry moved from Persia to Iraq 1 artillery, 3 infantry and 1 mech_infantry moved from Northwest Persia to Iraq 1 battleship, 1 cruiser and 1 destroyer moved from 72 Sea Zone to 80 Sea Zone 2 infantry moved from Kenya to Anglo Egyptian Sudan 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 battleship and 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 1 destroyer moved from 109 Sea Zone to 112 Sea Zone 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun moved from United Kingdom to 110 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Norway 1 aaGun moved from 112 Sea Zone to Norway 1 fighter moved from United Kingdom to Norway 2 infantry moved from India to West India 4 artilleries moved from Yunnan to Shan State 9 infantry moved from Yunnan to Shan State 1 mech_infantry moved from India to Yunnan 3 mech_infantrys moved from India to Shan State Place Units - British Turning on Edit Mode EDIT: Adding units owned by Chinese to Yunnan: 2 infantry EDIT: Turning off Edit Mode 1 artillery and 2 infantry placed in Persia 3 infantry placed in Union of South Africa 1 fighter placed in United Kingdom Turn Complete - British British collect 30 PUs; end with 30 PUs Place Units - UK_Pacific 3 artilleries and 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,2 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,3,1,6 UK_Pacific collect 11 PUs (5 lost to blockades); end with 11 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 16 PUs Some Units in India change ownership: 3 artilleries and 2 infantryCombat Hit Differential Summary :
Chinese regular : 0.50 Americans regular : 0.67 Japanese regular : 1.00 Germans AA : -0.17 British regular : 0.67 -
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Purchase Units - Italians Italians buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Trans-Jordan to Egypt 1 bomber moved from Southern Italy to Persia 1 destroyer moved from 97 Sea Zone to 98 Sea Zone 1 fighter moved from 97 Sea Zone to 98 Sea Zone 1 fighter moved from 97 Sea Zone to Egypt Combat - Italians Strategic bombing raid in Persia British roll AA dice in Persia : 0/1 hits, 0.17 expected hits Bombing raid in Persia rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Persia causes 5 damage total. Battle in Egypt Italians attack with 1 fighter and 2 infantry British defend with 1 harbour and 1 infantry Italians roll dice for 1 fighter and 2 infantry in Egypt, round 2 : 2/3 hits, 0.83 expected hits British roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Egypt Italians win, taking Egypt from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 98 Sea Zone Italians attack with 1 destroyer and 1 fighter Americans defend with 1 submarine Italians roll dice for 1 destroyer and 1 fighter in 98 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Americans roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 98 Sea Zone Italians win, taking 98 Sea Zone from Americans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Italians 1 fighter moved from 98 Sea Zone to Trans-Jordan 1 fighter moved from Egypt to Trans-Jordan 1 bomber moved from Persia to Trans-Jordan 1 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 destroyer placed in 97 Sea Zone 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUsCombat Hit Differential Summary :
Americans regular : -0.17 Italians regular : 2.33 British AA : -0.17 British regular : -0.33 -
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC ANZAC creates battle in territory 42 Sea Zone Battle in Celebes Non Combat Move - ANZAC 2 submarines moved from 62 Sea Zone to 42 Sea Zone 1 fighter moved from New South Wales to 42 Sea Zone 1 fighter moved from Shan State to Eastern Persia 1 fighter moved from Iraq to Persia 1 fighter moved from Bryansk to Tambov Place Units - ANZAC 1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 3 artilleries, 1 fighter and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Nenetsia to Vologda 1 fighter and 1 tactical_bomber moved from Nenetsia to Vologda 1 infantry moved from Belarus to Smolensk 1 infantry moved from Rostov to Volgograd Germans take Volgograd from Russians 1 infantry moved from Western Ukraine to Bryansk 9 armour and 9 mech_infantrys moved from Rostov to Northwest Persia Germans take Caucasus from Russians Germans take Northwest Persia from British 1 bomber moved from Novgorod to Bryansk 1 bomber moved from Novgorod to Archangel 1 bomber moved from Western Germany to Smolensk 1 tactical_bomber moved from Novgorod to Archangel 1 bomber moved from Western Germany to Bryansk 1 bomber moved from Western Germany to Smolensk 1 infantry moved from Ukraine to Bryansk 1 mech_infantry moved from Eastern Poland to Archangel 1 infantry moved from Belarus to Smolensk 1 mech_infantry moved from Eastern Poland to Archangel Combat - Germans Battle in Bryansk Germans attack with 2 bombers and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 2 infantry in Bryansk, round 2 : 2/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 1 bomber, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 bomber, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 bomber, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 2 bombers and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 2 infantry in Smolensk, round 2 : 3/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Vologda, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Vologda 1 infantry owned by the Russians lost in Vologda Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 3 aaGuns, 8 artilleries, 17 infantry and 8 mech_infantrys moved from Rostov to Ukraine 2 bombers moved from Bryansk to Novgorod 2 bombers moved from Smolensk to Novgorod 1 bomber moved from Archangel to Novgorod 1 tactical_bomber moved from Archangel to Novgorod 1 fighter and 1 tactical_bomber moved from Vologda to Novgorod 1 artillery and 3 infantry moved from Germany to Western Germany 1 fighter moved from Germany to Western Germany 1 bomber moved from Novgorod to Western Germany 1 mech_infantry moved from Eastern Poland to Germany 5 mech_infantrys moved from Eastern Poland to Ukraine 1 bomber moved from Novgorod to Germany 1 infantry moved from Western Germany to Northern Italy 2 infantry moved from Albania to Yugoslavia 4 infantry moved from Karelia to Novgorod Place Units - Germans 2 armour and 1 mech_infantry placed in Germany 3 artilleries placed in Ukraine 3 mech_infantrys placed in Novgorod 3 mech_infantrys placed in Germany 1 fighter placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Karelia: 1 infantry EDIT: Adding units owned by Germans to Finland: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of Finland from Americans to Germans EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,5 Germans collect 60 PUs (2 lost to blockades); end with 60 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 62 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUsCombat Hit Differential Summary :
Russians regular : 0.67 Germans regular : 0.83 -
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Tambov to Volgograd 1 fighter moved from Tambov to Volgograd 2 armour and 1 mech_infantry moved from Russia to Novosibirsk 1 artillery moved from Russia to Smolensk 8 infantry moved from Russia to Smolensk 1 infantry moved from Tambov to Rostov Russians take Rostov from Germans 2 infantry moved from Tambov to Samara 39 infantry moved from Tambov to Bryansk 11 artilleries moved from Tambov to Bryansk 1 fighter and 1 tactical_bomber moved from Tambov to Novosibirsk 1 fighter moved from Russia to Samara 2 fighters moved from Russia to Novosibirsk Combat - Russians Battle in Bryansk Russians attack with 11 artilleries and 39 infantry Germans defend with 1 infantry Russians roll dice for 11 artilleries and 39 infantry in Bryansk, round 2 : 12/50 hits, 12.00 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 11 artilleries and 38 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Novosibirsk Russians attack with 2 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber Japanese defend with 2 artilleries and 2 infantry Russians roll dice for 2 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber in Novosibirsk, round 2 : 3/7 hits, 3.33 expected hits Japanese roll dice for 2 artilleries and 2 infantry in Novosibirsk, round 2 : 1/4 hits, 1.33 expected hits 1 mech_infantry owned by the Russians lost in Novosibirsk 2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Novosibirsk Russians roll dice for 2 armour, 3 fighters and 1 tactical_bomber in Novosibirsk, round 3 : 2/6 hits, 3.17 expected hits Japanese roll dice for 1 artillery in Novosibirsk, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Novosibirsk Russians win, taking Novosibirsk from Japanese with 2 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Russians: 1 mech_infantry Casualties for Japanese: 2 artilleries and 2 infantry Battle in Volgograd Russians attack with 1 fighter and 3 infantry Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 1 fighter and 3 infantry in Volgograd, round 2 : 0/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 3 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 4 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Volgograd, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 1 artillery and 8 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery and 8 infantry in Smolensk, round 2 : 3/9 hits, 1.83 expected hits Germans roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 artillery and 8 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Samara Russians attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Samara, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Samara Russians win, taking Samara from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 fighter moved from Volgograd to Russia 1 aaGun moved from Russia to Smolensk 3 aaGuns moved from Tambov to Bryansk 1 fighter moved from Samara to Russia 1 tactical_bomber moved from Novosibirsk to Russia 3 fighters moved from Novosibirsk to Russia 2 infantry moved from Amur to Buryatia Place Units - Russians 10 infantry placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Iraq: 2 armour and 6 mech_infantrys EDIT: Adding units owned by Russians to Persia: 2 armour and 6 mech_infantrys EDIT: Turning off Edit Mode Turn Complete - Russians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1 Russians collect 25 PUs (1 lost to blockades); end with 25 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 28 PUsCombat Hit Differential Summary :
Japanese regular : -1.00 Germans regular : 0.00 Russians regular : -0.83 -
TripleA Manual Gamesave Post: Japanese round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 armour, 2 carriers, 2 destroyers and 2 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 4 carriers, 3 destroyers, 4 fighters and 4 tactical_bombers moved from 6 Sea Zone to 26 Sea Zone 5 artilleries and 4 infantry moved from Hainan to 36 Sea Zone 5 artilleries, 4 infantry and 5 transports moved from 36 Sea Zone to 39 Sea Zone 5 artilleries and 4 infantry moved from 39 Sea Zone to India 2 bombers, 2 fighters and 2 tactical_bombers moved from Hunan to India 2 battleships and 1 cruiser moved from 36 Sea Zone to 39 Sea Zone 1 submarine moved from 37 Sea Zone to 44 Sea Zone 1 destroyer moved from 19 Sea Zone to 35 Sea Zone 1 cruiser moved from 36 Sea Zone to 39 Sea Zone 1 transport moved from 36 Sea Zone to 19 Sea Zone 2 infantry moved from Jehol to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kwangtung 1 infantry moved from Hunan to Kweichow 2 infantry moved from Hunan to Kwangsi 1 fighter and 1 tactical_bomber moved from Hunan to Kwangsi 1 artillery moved from Hopei to Kweichow 1 fighter moved from Hunan to Kwangtung Combat - JapaneseCombat Hit Differential Summary :
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@Booper Scramble?
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Yes, scramble the fighter
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 armour, 2 carriers, 2 destroyers and 2 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 4 carriers, 3 destroyers, 4 fighters and 4 tactical_bombers moved from 6 Sea Zone to 26 Sea Zone 5 artilleries and 4 infantry moved from Hainan to 36 Sea Zone 5 artilleries, 4 infantry and 5 transports moved from 36 Sea Zone to 39 Sea Zone 5 artilleries and 4 infantry moved from 39 Sea Zone to India 2 bombers, 2 fighters and 2 tactical_bombers moved from Hunan to India 2 battleships and 1 cruiser moved from 36 Sea Zone to 39 Sea Zone 1 submarine moved from 37 Sea Zone to 44 Sea Zone 1 destroyer moved from 19 Sea Zone to 35 Sea Zone 1 cruiser moved from 36 Sea Zone to 39 Sea Zone 1 transport moved from 36 Sea Zone to 19 Sea Zone 2 infantry moved from Jehol to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kwangtung 1 infantry moved from Hunan to Kweichow 2 infantry moved from Hunan to Kwangsi 1 fighter and 1 tactical_bomber moved from Hunan to Kwangsi 1 artillery moved from Hopei to Kweichow 1 fighter moved from Hunan to Kwangtung Combat - Japanese Americans scrambles 1 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone Battle in 35 Sea Zone Japanese attack with 1 destroyer Americans defend with 1 transport 1 transport owned by the Americans lost in 35 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 44 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Kweichow Japanese attack with 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 4 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Japanese roll dice for 1 artillery in Kweichow, round 5 : 1/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Kwangtung Japanese attack with 1 fighter and 2 infantry British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 fighter and 2 infantry in Kwangtung, round 2 : 0/3 hits, 0.83 expected hits UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 2 infantry in Kwangtung, round 3 : 0/3 hits, 0.83 expected hits UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangtung Japanese roll dice for 1 fighter and 1 infantry in Kwangtung, round 4 : 2/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for British: 1 mech_infantry Battle in 26 Sea Zone Japanese attack with 4 carriers, 3 destroyers, 4 fighters and 4 tactical_bombers Americans defend with 1 battleship, 2 carriers, 4 destroyers, 2 fighters, 4 submarines, 1 tactical_bomber and 2 transports Japanese roll dice for 4 carriers, 3 destroyers, 4 fighters and 4 tactical_bombers in 26 Sea Zone, round 2 : 6/11 hits, 5.67 expected hits Units damaged: 2 carriers owned by the Americans and 1 battleship owned by the Americans Americans roll dice for 4 submarines in 26 Sea Zone, round 2 : 1/4 hits, 0.67 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 1 battleship, 2 carriers, 4 destroyers, 2 fighters, 1 tactical_bomber and 2 transports in 26 Sea Zone, round 2 : 6/10 hits, 4.50 expected hits Units damaged: 2 carriers owned by the Japanese 1 carrier owned by the Japanese and 3 destroyers owned by the Japanese lost in 26 Sea Zone 3 submarines owned by the Americans lost in 26 Sea Zone Americans roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 4 fighters and 4 tactical_bombers in 26 Sea Zone, round 3 : 6/8 hits, 4.67 expected hits Japanese roll dice for 3 carriers in 26 Sea Zone, round 3 : 0/0 hits, 0.00 expected hits Americans roll dice for 1 battleship, 2 carriers, 4 destroyers, 2 fighters, 1 tactical_bomber and 2 transports in 26 Sea Zone, round 3 : 6/10 hits, 4.50 expected hits 1 fighter owned by the Japanese, 1 tactical_bomber owned by the Japanese and 3 carriers owned by the Japanese lost in 26 Sea Zone 4 destroyers owned by the Americans and 2 carriers owned by the Americans lost in 26 Sea Zone 1 submarine owned by the Americans submerged Japanese roll dice for 3 fighters and 3 tactical_bombers in 26 Sea Zone, round 4 : 5/6 hits, 3.50 expected hits Americans roll dice for 1 battleship, 2 fighters, 1 tactical_bomber and 2 transports in 26 Sea Zone, round 4 : 3/4 hits, 2.50 expected hits 3 fighters owned by the Japanese lost in 26 Sea Zone 1 tactical_bomber owned by the Americans, 2 fighters owned by the Americans, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 26 Sea Zone 1 transport owned by the Americans lost in 26 Sea Zone Japanese win with 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 4 carriers, 3 destroyers, 4 fighters and 1 tactical_bomber Casualties for Americans: 1 battleship, 2 carriers, 4 destroyers, 2 fighters, 3 submarines, 1 tactical_bomber and 2 transports Battle in Kwangsi Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/4 hits, 1.50 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Kwangsi Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 3 : 2/4 hits, 1.50 expected hits Chinese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Chinese: 1 artillery and 1 infantry Battle in India Japanese attack with 5 artilleries, 2 bombers, 2 fighters, 4 infantry and 2 tactical_bombers British defend with 1 aaGun, 3 artilleries and 9 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour British roll AA dice in India : 1/3 hits, 0.50 expected hits 1 tactical_bomber owned by the Japanese lost in India Japanese roll dice for 2 battleships and 2 cruisers in India, round 2 : 2/4 hits, 2.33 expected hits Japanese roll dice for 5 artilleries, 2 bombers, 2 fighters, 4 infantry and 1 tactical_bomber in India, round 2 : 5/14 hits, 6.00 expected hits UK_Pacific roll dice for 1 aaGun, 3 artilleries and 9 infantry in India, round 2 : 4/12 hits, 4.00 expected hits 4 infantry owned by the Japanese lost in India 1 aaGun owned by the British and 6 infantry owned by the British lost in India Japanese roll dice for 5 artilleries, 2 bombers, 2 fighters and 1 tactical_bomber in India, round 3 : 6/10 hits, 4.67 expected hits UK_Pacific roll dice for 3 artilleries and 3 infantry in India, round 3 : 2/6 hits, 2.00 expected hits 2 artilleries owned by the Japanese lost in India 3 artilleries owned by the British and 3 infantry owned by the British lost in India Japanese captures 16PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 3 artilleries, 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for Japanese: 2 artilleries, 4 infantry and 1 tactical_bomber Casualties for British: 1 aaGun, 3 artilleries and 9 infantry Non Combat Move - Japanese 3 tactical_bombers could not land in 26 Sea Zone and were removed 2 fighters and 1 tactical_bomber moved from India to 39 Sea Zone 2 carriers moved from 36 Sea Zone to 39 Sea Zone 2 bombers moved from India to Hunan 1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan 1 fighter moved from Kwangtung to Hunan 1 fighter moved from Kiangsu to Hunan 1 armour and 2 mech_infantrys moved from Kiangsu to Hunan Place Units - Japanese 2 carriers and 2 destroyers placed in 6 Sea Zone 1 armour and 2 mech_infantrys placed in Kiangsu Turn Complete - Japanese Japanese collect 50 PUs; end with 67 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
Chinese regular : -1.33 Americans regular : 3.67 Japanese regular : 1.50 British AA : 0.50 UK_Pacific regular : 0.00 -
I see, you have chosen Maximum Carnage! :)
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TripleA Manual Gamesave Post: Americans round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 4 fighters, 6 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Java to 42 Sea Zone 1 mech_infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 mech_infantry moved from 41 Sea Zone to Sumatra 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 4 fighters moved from 42 Sea Zone to 39 Sea Zone 2 carriers moved from 42 Sea Zone to 39 Sea Zone Americans take 42 Sea Zone from Japanese 2 cruisers moved from 42 Sea Zone to 39 Sea Zone 1 destroyer moved from 42 Sea Zone to 39 Sea Zone 1 carrier and 2 fighters moved from 42 Sea Zone to 39 Sea Zone 1 infantry moved from Norway to Finland 1 bomber moved from Norway to Finland 1 fighter moved from 112 Sea Zone to Finland 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux Combat - Americans Americans creates battle in territory 93 Sea Zone Battle in Borneo Battle in Normandy Bordeaux Battle in Sumatra Battle in Finland Americans attack with 1 bomber, 1 fighter and 1 infantry Germans defend with 1 infantry Americans roll dice for 1 bomber, 1 fighter and 1 infantry in Finland, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Finland Americans win, taking 93 Sea Zone from Italians, taking Borneo from Japanese, taking Normandy Bordeaux from Germans, taking Sumatra from Japanese, taking Finland from Germans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 39 Sea Zone Americans attack with 3 carriers, 2 cruisers, 1 destroyer and 4 fighters; ANZAC loiter and taunt Japanese defend with 2 battleships, 2 carriers, 2 cruisers, 2 fighters, 1 tactical_bomber and 5 transports Americans roll dice for 3 carriers, 2 cruisers, 1 destroyer and 4 fighters in 39 Sea Zone, round 2 : 3/7 hits, 3.33 expected hits Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese Japanese roll dice for 2 battleships, 2 carriers, 2 cruisers, 2 fighters, 1 tactical_bomber and 5 transports in 39 Sea Zone, round 2 : 3/9 hits, 4.83 expected hits Units damaged: 3 carriers owned by the Americans Americans roll dice for 3 carriers, 2 cruisers, 1 destroyer and 4 fighters in 39 Sea Zone, round 3 : 3/7 hits, 3.33 expected hitsCombat Hit Differential Summary :
Americans regular : -1.00 Japanese regular : -1.83 Germans regular : -0.33 -
How do you want to take the casualties? 1st round, we each got 3 hits.
I took your first 3 - tip 2 BB, tip 1 CV
Mine - tipped 3 CV2nd round, I got 3 more hits for you to take. TripleA suggests sinking the damaged CV and 1 undamaged CV. Let me know your thoughts - thx!

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If possible, let me know OOL as well.
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@Booper Yes take out both carriers, and I have a couple ideas about what to take for the next losses if you want to ask again after next dice roll
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@Booper that’s right! We’ll see how it pans out
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Hey, I made a mistake with the India SZ attack. I thought the Anzac planes on the 3rd carrier would survive and land, but it turns out they would be trapped and die.
Are you ok if I reserve 2 CV hit points, and pull that CV and the 2 Anzac fighters out of the battle entirely, like they never entered?
Thx for considering. Would edit after the battle ends.
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 4 fighters, 6 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Java to 42 Sea Zone 1 mech_infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 mech_infantry moved from 41 Sea Zone to Sumatra 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 4 fighters moved from 42 Sea Zone to 39 Sea Zone 2 carriers moved from 42 Sea Zone to 39 Sea Zone Americans take 42 Sea Zone from Japanese 2 cruisers moved from 42 Sea Zone to 39 Sea Zone 1 destroyer moved from 42 Sea Zone to 39 Sea Zone 1 carrier and 2 fighters moved from 42 Sea Zone to 39 Sea Zone 1 infantry moved from Norway to Finland 1 bomber moved from Norway to Finland 1 fighter moved from 112 Sea Zone to Finland 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux Combat - Americans Americans creates battle in territory 93 Sea Zone Battle in Borneo Battle in Normandy Bordeaux Battle in Sumatra Battle in Finland Americans attack with 1 bomber, 1 fighter and 1 infantry Germans defend with 1 infantry Americans roll dice for 1 bomber, 1 fighter and 1 infantry in Finland, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Finland Americans win, taking 93 Sea Zone from Italians, taking Borneo from Japanese, taking Normandy Bordeaux from Germans, taking Sumatra from Japanese, taking Finland from Germans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 39 Sea Zone Americans attack with 3 carriers, 2 cruisers, 1 destroyer and 4 fighters; ANZAC loiter and taunt Japanese defend with 2 battleships, 2 carriers, 2 cruisers, 2 fighters, 1 tactical_bomber and 5 transports Americans roll dice for 3 carriers, 2 cruisers, 1 destroyer and 4 fighters in 39 Sea Zone, round 2 : 3/7 hits, 3.33 expected hits Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese Japanese roll dice for 2 battleships, 2 carriers, 2 cruisers, 2 fighters, 1 tactical_bomber and 5 transports in 39 Sea Zone, round 2 : 3/9 hits, 4.83 expected hits Units damaged: 3 carriers owned by the Americans Americans roll dice for 3 carriers, 2 cruisers, 1 destroyer and 4 fighters in 39 Sea Zone, round 3 : 3/7 hits, 3.33 expected hits Japanese roll dice for 2 battleships, 2 carriers, 2 cruisers, 2 fighters, 1 tactical_bomber and 5 transports in 39 Sea Zone, round 3 : 7/9 hits, 4.83 expected hits 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Americans and 4 fighters owned by the Americans lost in 39 Sea Zone 2 carriers owned by the Japanese lost in 39 Sea Zone 2 fighters owned by the ANZAC, 1 cruiser owned by the Americans and 2 carriers owned by the Americans retreated to 41 Sea Zone Japanese win with 2 battleships, 2 cruisers, 2 fighters, 1 tactical_bomber and 5 transports remaining. Battle score for attacker is -44 Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer and 4 fighters Casualties for Japanese: 2 carriers 1 tactical_bomber owned by the Japanese and 2 fighters owned by the Japanese forced to land in India Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 41 Sea Zone: 2 carriers EDIT: Adding units owned by Americans to 41 Sea Zone: 1 carrier EDIT: Turning off Edit Mode 1 submarine moved from 93 Sea Zone to 92 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 carrier, 1 cruiser, 1 destroyer and 3 submarines moved from 91 Sea Zone to 92 Sea Zone 1 submarine moved from 105 Sea Zone to 91 Sea Zone 3 transports moved from 112 Sea Zone to 91 Sea Zone 2 fighters moved from Eastern United States to Gibraltar 2 fighters moved from United Kingdom to 92 Sea Zone 1 carrier moved from 112 Sea Zone to 91 Sea Zone 1 fighter moved from 112 Sea Zone to 91 Sea Zone 1 destroyer moved from 112 Sea Zone to 91 Sea Zone 1 fighter moved from Finland to Norway 1 bomber moved from Finland to Norway 1 submarine moved from 7 Sea Zone to 14 Sea Zone 1 carrier and 2 submarines moved from 10 Sea Zone to 30 Sea Zone 1 submarine moved from 26 Sea Zone to 30 Sea Zone Place Units - Americans 3 infantry placed in Norway 2 infantry placed in Central United States 4 fighters and 1 infantry placed in Western United States 1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1 Americans collect 72 PUs (1 lost to blockades); end with 72 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 97 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Yunnan to Kweichow 1 fighter moved from Yunnan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Kweichow to Yunnan Place Units - Chinese 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs Purchase Units - British British repair damage of 5x factory_minor; Remaining resources: 25 PUs; British buy 1 airfield, 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 transport moved from 91 Sea Zone to 101 Sea Zone 2 infantry moved from West India to India 1 mech_infantry moved from Yunnan to India 3 mech_infantrys moved from Shan State to India 1 fighter and 1 tactical_bomber moved from Yunnan to India Combat - British Battle in Holland Belgium Battle in India British attack with 1 fighter, 2 infantry, 4 mech_infantrys and 1 tactical_bomber Japanese defend with 1 airfield, 3 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 1 tactical_bomber British roll dice for 1 fighter, 2 infantry, 4 mech_infantrys and 1 tactical_bomber in India, round 2 : 3/8 hits, 2.17 expected hits Japanese roll dice for 3 artilleries, 2 fighters and 1 tactical_bomber in India, round 2 : 4/6 hits, 2.83 expected hits 2 mech_infantrys owned by the British and 2 infantry owned by the British lost in India 3 artilleries owned by the Japanese lost in India British roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in India, round 3 : 2/4 hits, 1.50 expected hits Japanese roll dice for 2 fighters and 1 tactical_bomber in India, round 3 : 2/3 hits, 1.83 expected hits 1 mech_infantry owned by the British and 1 tactical_bomber owned by the British lost in India 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in India British roll dice for 1 fighter and 1 mech_infantry in India, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 fighter in India, round 4 : 1/1 hits, 0.67 expected hits 1 fighter owned by the British lost in India 1 fighter owned by the Japanese lost in India British win, taking Holland Belgium from Germans, taking India from Japanese, taking Borneo from Americans with 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for British: 1 fighter, 2 infantry, 3 mech_infantrys and 1 tactical_bomber Casualties for Japanese: 3 artilleries, 2 fighters and 1 tactical_bomber Non Combat Move - British 4 infantry moved from Shan State to Yunnan 2 artilleries moved from Shan State to Yunnan 2 infantry moved from Shan State to Yunnan 2 infantry moved from Anglo Egyptian Sudan to Belgian Congo 3 infantry moved from Union of South Africa to Rhodesia 1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 80 Sea Zone to 75 Sea Zone 1 artillery moved from Shan State to Yunnan 2 infantry moved from Shan State to Burma 1 infantry moved from Shan State to Burma 2 infantry moved from Shan State to Yunnan 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 battleship moved from 91 Sea Zone to 92 Sea Zone 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 112 Sea Zone to 110 Sea Zone 1 fighter moved from Norway to United Kingdom 3 artilleries, 6 infantry and 1 mech_infantry moved from Iraq to Persia Place Units - British 1 artillery and 2 infantry placed in Persia 1 airfield placed in Gibraltar Turn Complete - British British collect 31 PUs; end with 31 PUs Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,6,3,6 UK_Pacific collect 14 PUs (3 lost to blockades); end with 14 PUsCombat Hit Differential Summary :
Chinese regular : 0.17 Americans regular : -1.00 Japanese regular : 1.67 Germans regular : -0.33 British regular : 1.67 -
In the interest of keeping the game moving, I went ahead and executed the edits as I outlined - you had some super good rolls in India and SZ39 as well. Hope you’re OK with it.
Lots of carnage for sure!
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@Booper Yes I think you made the proper correction, I was confused why you were sending the carrier into that battle lol.





