0%

Newenr85 axis vs cwglee allies +40 g40 oob


  • TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 12
    
        Purchase Units - Russians
            Russians buy 1 armour, 2 bombers, 1 carrier, 1 factory_minor, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Amur to Korea
                  Russians take Korea from Japanese
            1 armour moved from Yugoslavia to Bulgaria
                  Russians take Bulgaria from Germans
            1 armour moved from Bulgaria to Albania
                  Russians take Albania from Italians
            1 armour and 1 mech_infantry moved from Romania to Slovakia Hungary
            1 armour moved from Greater Southern Germany to Slovakia Hungary
            2 mech_infantrys moved from Belarus to Poland
            16 artilleries and 30 infantry moved from Eastern Poland to Poland
            2 fighters moved from Norway to Poland
            6 armour and 15 mech_infantrys moved from Novgorod to Poland
            2 armour and 2 mech_infantrys moved from Iraq to Trans-Jordan
    
        Combat - Russians
            Battle in Slovakia Hungary
                Russians attack with 2 armour and 1 mech_infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 armour and 1 mech_infantry in Slovakia Hungary, round 2 : 2/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Slovakia Hungary
                Russians win, taking Slovakia Hungary from Germans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Trans-Jordan
                Russians attack with 2 armour and 2 mech_infantrys
                Italians defend with 1 infantry
                    Russians roll dice for 2 armour and 2 mech_infantrys in Trans-Jordan, round 2 : 0/4 hits, 1.33 expected hits
                    Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 armour and 2 mech_infantrys in Trans-Jordan, round 3 : 2/4 hits, 1.33 expected hits
                    Italians roll dice for 1 infantry in Trans-Jordan, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Trans-Jordan
                    1 infantry owned by the Italians lost in Trans-Jordan
                Russians win, taking Trans-Jordan from Italians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Russians: 1 mech_infantry
                Casualties for Italians: 1 infantry
            Battle in Poland
                Russians attack with 6 armour, 16 artilleries, 2 fighters, 30 infantry and 17 mech_infantrys
                Germans defend with 12 artilleries, 22 infantry and 8 mech_infantrys
                    Russians roll dice for 6 armour, 16 artilleries, 2 fighters, 30 infantry and 17 mech_infantrys in Poland, round 2 : 19/71 hits, 19.83 expected hits
                    Germans roll dice for 12 artilleries, 22 infantry and 8 mech_infantrys in Poland, round 2 : 8/42 hits, 14.00 expected hits
                    8 infantry owned by the Russians lost in Poland
                    19 infantry owned by the Germans lost in Poland
                    Russians roll dice for 6 armour, 16 artilleries, 2 fighters, 22 infantry and 17 mech_infantrys in Poland, round 3 : 18/63 hits, 18.50 expected hits
                    Germans roll dice for 12 artilleries, 3 infantry and 8 mech_infantrys in Poland, round 3 : 7/23 hits, 7.67 expected hits
                    7 infantry owned by the Russians lost in Poland
                    7 artilleries owned by the Germans, 3 infantry owned by the Germans and 8 mech_infantrys owned by the Germans lost in Poland
                    Russians roll dice for 6 armour, 16 artilleries, 2 fighters, 15 infantry and 17 mech_infantrys in Poland, round 4 : 19/56 hits, 17.33 expected hits
                    Germans roll dice for 5 artilleries in Poland, round 4 : 0/5 hits, 1.67 expected hits
                    5 artilleries owned by the Germans lost in Poland
                Russians win, taking Poland from Germans with 6 armour, 16 artilleries, 2 fighters, 15 infantry and 17 mech_infantrys remaining. Battle score for attacker is 101
                Casualties for Russians: 15 infantry
                Casualties for Germans: 12 artilleries, 22 infantry and 8 mech_infantrys
    
        Non Combat Move - Russians
            4 aaGuns moved from Eastern Poland to Poland
            1 armour and 1 mech_infantry moved from Ukraine to Eastern Poland
            5 fighters and 1 tactical_bomber moved from Finland to Norway
            2 fighters moved from Poland to 113 Sea Zone
            2 aaGuns moved from Buryatia to Amur
            13 infantry moved from Sakha to Amur
    
        Place Units - Russians
            1 carrier placed in 113 Sea Zone
            1 factory_minor placed in Romania
            1 fighter and 1 infantry placed in Norway
            2 bombers placed in Russia
            1 armour and 2 mech_infantrys placed in Novgorod
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5
            Russians collect 58 PUs (1 lost to blockades); end with 58 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 24 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.33
    Germans regular : -8.67
    Russians regular : 0.50
    

    Savegame


  • TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese repair damage of 4x factory_minor, 5x factory_minor; Remaining resources: 27 PUs; 6 SuicideAttackTokens; 
            Japanese buy 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 26 Sea Zone to 6 Sea Zone
            1 submarine moved from 26 Sea Zone to 30 Sea Zone
            1 fighter moved from 26 Sea Zone to 30 Sea Zone
            2 carriers moved from 26 Sea Zone to 6 Sea Zone
            2 submarines moved from 26 Sea Zone to 6 Sea Zone
            2 destroyers moved from 26 Sea Zone to 6 Sea Zone
            2 tactical_bombers moved from 26 Sea Zone to 6 Sea Zone
            2 battleships moved from 26 Sea Zone to 6 Sea Zone
            4 cruisers moved from 26 Sea Zone to 6 Sea Zone
            2 transports moved from 26 Sea Zone to 6 Sea Zone
            1 fighter moved from 26 Sea Zone to 6 Sea Zone
            2 fighters moved from 26 Sea Zone to 30 Sea Zone
            1 tactical_bomber moved from 26 Sea Zone to 30 Sea Zone
    
        Combat - Japanese
            Battle in 30 Sea Zone
                Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 3 fighters and 1 tactical_bomber in 30 Sea Zone, round 2 : 1/4 hits, 2,17 expected hits
                    ANZAC roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC lost in 30 Sea Zone
                Japanese win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in 6 Sea Zone
                Japanese attack with 2 battleships, 2 carriers, 4 cruisers, 3 destroyers, 1 fighter, 3 submarines, 2 tactical_bombers and 2 transports
                Americans defend with 1 submarine
                    Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits
                    1 submarine owned by the Americans lost in 6 Sea Zone
                Japanese win with 2 battleships, 2 carriers, 4 cruisers, 3 destroyers, 1 fighter, 3 submarines, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Japanese
            3 fighters moved from 30 Sea Zone to 26 Sea Zone
            1 tactical_bomber moved from 30 Sea Zone to 26 Sea Zone
    
        Place Units - Japanese
            3 infantry placed in Kwangtung
            3 infantry placed in Kiangsu
            3 infantry placed in Manchuria
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,3,1,3,2,5,2,6,1,5,6,2,1,2,3,6,5,5,2,1,1,5,1,1,4,5,4,2,2,5,4,4,2,2,1,6,6,4,4,3,6,5
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,6,3,5
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,3,6,1
            Japanese collect 21 PUs (8 lost to blockades); end with 21 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0,50
    ANZAC regular : -0,33
    

    Savegame


  • @cwglee51 we are almost over :) nice game lets finish this in next few moves


  • TripleA Manual Gamesave Post: Americans round 12

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 2 bombers, 3 fighters, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 91 Sea Zone to 92 Sea Zone
            11 infantry moved from Eastern United States to 101 Sea Zone
            11 infantry and 6 transports moved from 101 Sea Zone to 106 Sea Zone
            1 infantry and 1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 106 Sea Zone
            2 fighters moved from Western United States to Johnston Island
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry moved from Philippines to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
            2 infantry moved from 20 Sea Zone to Kwangtung
            1 armour and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery moved from French Indo China to 36 Sea Zone
            1 armour, 1 artillery, 1 infantry and 2 transports moved from 36 Sea Zone to 20 Sea Zone
            1 armour, 1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
            2 fighters moved from 35 Sea Zone to Kwangtung
            1 bomber and 3 fighters moved from French Indo China to Kwangtung
            5 fighters moved from 36 Sea Zone to Kwangtung
            1 tactical_bomber moved from 36 Sea Zone to Kwangtung
            1 battleship and 3 cruisers moved from 36 Sea Zone to 20 Sea Zone
            1 bomber moved from Sakha to French Indo China
    
        Combat - Americans
            Germans scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame


  • @newenr85 kami’s?

T-shirts, Hats, and More

Suggested Topics

  • 7
  • 95
  • 60
  • 46
  • 87
  • 99
  • 192
  • 117
Axis & Allies Boardgaming Custom Painted Miniatures

22

Online

18.0k

Users

40.8k

Topics

1.8m

Posts