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NewenR85 (X) v Mike64 G40 OOB # 2


  • TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            4 infantry moved from Northern Italy to Southern France
            1 artillery moved from Northern Italy to Southern France
            2 infantry moved from Southern Italy to Northern Italy
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 infantry placed in Northern Italy
            3 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,2,6,2,1
            Italians collect 1 PU (10 lost to blockades); end with 1 PU
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 35 Sea Zone
            1 artillery and 3 infantry moved from Java to 42 Sea Zone
            2 fighters moved from 42 Sea Zone to India
            1 artillery, 4 carriers, 1 cruiser, 5 fighters, 3 infantry and 2 transports moved from 42 Sea Zone to 35 Sea Zone
            1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
            1 fighter and 1 tactical_bomber moved from New South Wales to 54 Sea Zone
    
        Place Units - ANZAC
            1 infantry and 1 tactical_bomber placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 11 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 Optional[PUs]; end with 16 Optional[PUs]
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 35 Sea Zone
            1 artillery and 3 infantry moved from Java to 42 Sea Zone
            2 fighters moved from 42 Sea Zone to India
            1 artillery, 4 carriers, 1 cruiser, 5 fighters, 3 infantry and 2 transports moved from 42 Sea Zone to 35 Sea Zone
            1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
            1 fighter and 1 tactical_bomber moved from New South Wales to 54 Sea Zone
    
        Place Units - ANZAC
            1 infantry and 1 tactical_bomber placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 11 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 Optional[PUs]; end with 16 Optional[PUs]
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
    
        Combat Move - French
            1 destroyer moved from 92 Sea Zone to 91 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 2 artilleries, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 infantry moved from Romania to Bessarabia
            1 mech_infantry moved from Eastern Poland to Ukraine
            1 armour moved from Eastern Poland to Ukraine
            16 artilleries moved from Eastern Poland to Belarus
            3 infantry moved from Novgorod to Belarus
            4 artilleries moved from Novgorod to Belarus
            3 infantry moved from Archangel to Belarus
            2 fighters moved from Eastern Poland to Ukraine
            2 infantry moved from Eastern Poland to Western Ukraine
            1 bomber moved from Western Germany to Western Ukraine
            11 armour moved from Eastern Poland to Belarus
            15 infantry moved from Eastern Poland to Belarus
            1 fighter moved from Western Germany to Western Ukraine
    
        Combat - Germans
            Battle in Ukraine
                Germans attack with 1 armour, 2 fighters and 1 mech_infantry
                Russians defend with 1 artillery, 1 factory_minor and 2 infantry
                    Germans roll dice for 1 armour, 2 fighters and 1 mech_infantry in Ukraine, round 2 : 2/4 hits, 1,67 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 2/3 hits, 1,00 expected hits
                    1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Ukraine
                    2 infantry owned by the Russians lost in Ukraine
                    Germans roll dice for 2 fighters in Ukraine, round 3 : 1/2 hits, 1,00 expected hits
                    Russians roll dice for 1 artillery in Ukraine, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Russians lost in Ukraine
                Germans win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Germans: 1 armour and 1 mech_infantry
                Casualties for Russians: 1 artillery and 2 infantry
            Battle in Western Ukraine
                Germans attack with 1 bomber, 1 fighter and 2 infantry
                Russians defend with 1 artillery
                    Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Western Ukraine, round 2 : 0/4 hits, 1,50 expected hits
                    Russians roll dice for 1 artillery in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Western Ukraine, round 3 : 2/4 hits, 1,50 expected hits
                    Russians roll dice for 1 artillery in Western Ukraine, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
    
        Non Combat Move - Germans
            1 fighter moved from Western Ukraine to Eastern Poland
            1 bomber moved from Western Ukraine to Eastern Poland
            1 fighter moved from Ukraine to Belarus
            1 fighter moved from Ukraine to Belarus
    
        Place Units - Germans
            2 infantry placed in Normandy Bordeaux
            1 armour, 1 infantry and 1 mech_infantry placed in Novgorod
            3 armour placed in Romania
            1 fighter placed in Western Germany
            1 artillery and 2 infantry placed in France
            1 artillery placed in Southern France
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,1,6,6,5
            Germans collect 51 PUs (2 lost to blockades); end with 51 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 56 Optional[PUs]
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0,00
    Germans regular : -0,67
    

    Savegame


  • TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour, 20 artilleries and 40 infantry moved from Bryansk to Belarus
            1 mech_infantry moved from Russia to Belarus
            2 fighters and 1 tactical_bomber moved from Russia to Belarus
            2 infantry moved from Dzavhan to Yakut S.S.R.
            1 fighter moved from Novosibirsk to Yakut S.S.R.
            1 tactical_bomber moved from Novosibirsk to Smolensk
            2 infantry moved from Vologda to Smolensk
    
        Combat - Russians
            Battle in Yakut S.S.R.
                Russians attack with 1 fighter and 2 infantry
                Japanese defend with 1 armour
                    Russians roll dice for 1 fighter and 2 infantry in Yakut S.S.R., round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 armour in Yakut S.S.R., round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians lost in Yakut S.S.R.
                    Russians roll dice for 1 fighter and 1 infantry in Yakut S.S.R., round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour in Yakut S.S.R., round 3 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Yakut S.S.R., round 4 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour in Yakut S.S.R., round 4 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Yakut S.S.R.
                Russians win, taking Yakut S.S.R. from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 armour
            Battle in Smolensk
                Russians attack with 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                    Russians roll dice for 1 infantry and 1 tactical_bomber in Smolensk, round 3 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                    1 infantry owned by the Germans lost in Smolensk
                Russians win with 1 tactical_bomber remaining. Battle score for attacker is -3
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 infantry
            Battle in Belarus
                Russians attack with 1 armour, 20 artilleries, 2 fighters, 40 infantry, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 11 armour, 20 artilleries, 2 fighters and 21 infantry
                    Russians roll dice for 1 armour, 20 artilleries, 2 fighters, 40 infantry, 1 mech_infantry and 1 tactical_bomber in Belarus, round 2 : 25/65 hits, 19.00 expected hits
                    Germans roll dice for 11 armour, 20 artilleries, 2 fighters and 21 infantry in Belarus, round 2 : 24/54 hits, 20.50 expected hits
                    24 infantry owned by the Russians lost in Belarus
                    4 artilleries owned by the Germans and 21 infantry owned by the Germans lost in Belarus
                    Russians roll dice for 1 armour, 20 artilleries, 2 fighters, 16 infantry, 1 mech_infantry and 1 tactical_bomber in Belarus, round 3 : 11/41 hits, 14.50 expected hits
                    Germans roll dice for 11 armour, 16 artilleries and 2 fighters in Belarus, round 3 : 12/29 hits, 12.17 expected hits
                    12 infantry owned by the Russians lost in Belarus
                    11 artilleries owned by the Germans lost in Belarus
                    Russians roll dice for 1 armour, 20 artilleries, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Belarus, round 4 : 13/29 hits, 10.50 expected hits
                    Germans roll dice for 11 armour, 5 artilleries and 2 fighters in Belarus, round 4 : 8/18 hits, 8.50 expected hits
                    1 mech_infantry owned by the Russians, 4 infantry owned by the Russians and 3 artilleries owned by the Russians lost in Belarus
                    5 artilleries owned by the Germans and 8 armour owned by the Germans lost in Belarus
                    Russians roll dice for 1 armour, 17 artilleries, 2 fighters and 1 tactical_bomber in Belarus, round 5 : 5/21 hits, 7.83 expected hits
                    Germans roll dice for 3 armour and 2 fighters in Belarus, round 5 : 1/5 hits, 2.83 expected hits
                    1 artillery owned by the Russians lost in Belarus
                    2 fighters owned by the Germans and 3 armour owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 armour, 16 artilleries, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 89
                Casualties for Russians: 4 artilleries, 40 infantry and 1 mech_infantry
                Casualties for Germans: 11 armour, 20 artilleries, 2 fighters and 21 infantry
    
        Non Combat Move - Russians
            1 artillery and 7 infantry moved from Russia to Bryansk
            2 artilleries and 3 infantry moved from Vologda to Russia
            2 fighters and 1 tactical_bomber moved from Belarus to Russia
            1 fighter moved from Yakut S.S.R. to Yenisey
            1 armour moved from Egypt to Iraq
            1 mech_infantry moved from Tunisia to Tobruk
            2 infantry moved from Novosibirsk to Samara
            1 mech_infantry moved from Samara to Kansu
            1 tactical_bomber moved from Smolensk to Russia
            2 mech_infantrys moved from Samara to Bryansk
            1 mech_infantry moved from Volgograd to Bryansk
            1 infantry moved from Olgiy to Yenisey
    
        Place Units - Russians
            8 infantry and 2 mech_infantrys placed in Russia
            2 infantry and 1 mech_infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 27 PUs; end with 27 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.50
    Germans regular : 2.33
    Russians regular : 1.50
    

    Savegame


  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 fighter and 13 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Shensi to Sikang
            1 artillery moved from Shensi to Sikang
            5 infantry moved from Jehol to Chahar
            3 infantry moved from Manchuria to Amur
            1 infantry moved from Soviet Far East to Siberia
            1 artillery, 2 battleships, 4 carriers, 3 cruisers, 6 destroyers, 4 fighters, 5 infantry, 5 submarines, 2 tactical_bombers and 3 transports moved from 6 Sea Zone to 26 Sea Zone
            5 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 artillery moved from 26 Sea Zone to Hawaiian Islands
            3 infantry moved from Kwangsi to French Indo China
            1 tactical_bomber moved from Hunan to French Indo China
            1 bomber moved from Hunan to French Indo China
            3 infantry moved from Kwangtung to Kwangsi
            3 infantry moved from Anhwe to Hunan
            3 infantry moved from Kiangsu to Anhwe
            1 tactical_bomber moved from Shensi to Sikang
            1 fighter moved from Shensi to Sikang
            2 artilleries, 1 fighter, 12 infantry and 1 tactical_bomber moved from Shensi to Kweichow
    
        Combat - Japanese
            Battle in Hawaiian Islands
                Japanese attack with 1 artillery and 5 infantry
                Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese roll dice for 2 battleships and 3 cruisers in Hawaiian Islands, round 2 : 2/5 hits, 2,83 expected hits
                    Americans roll dice for 2 infantry in Hawaiian Islands, round 2 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese lost in Hawaiian Islands
                    2 infantry owned by the Americans lost in Hawaiian Islands
                Japanese win, taking Hawaiian Islands from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 infantry
                Casualties for Americans: 2 infantry
            Battle in French Indo China
                Japanese attack with 1 bomber, 3 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 bomber, 3 infantry and 1 tactical_bomber in French Indo China, round 2 : 1/5 hits, 1,67 expected hits
                    UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in French Indo China
                Japanese win, taking French Indo China from UK_Pacific with 1 bomber, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Sikang
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 2 mech_infantrys
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Sikang, round 2 : 1/4 hits, 1,83 expected hits
                    Chinese roll dice for 2 mech_infantrys in Sikang, round 2 : 0/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the British lost in Sikang
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Sikang, round 3 : 1/4 hits, 1,83 expected hits
                    Chinese roll dice for 1 mech_infantry in Sikang, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Sikang
                    1 mech_infantry owned by the British lost in Sikang
                Japanese win, taking Sikang from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for British: 2 mech_infantrys
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Sikang to Kweichow
            1 tactical_bomber moved from Sikang to Kweichow
            1 tactical_bomber moved from French Indo China to Hunan
            1 bomber moved from French Indo China to Hunan
    
        Place Units - Japanese
            3 infantry placed in Kwangtung
            3 infantry placed in Kiangsu
            3 infantry placed in Manchuria
            1 fighter and 4 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 44 PUs; end with 44 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,00
    Americans regular : 1,33
    Japanese regular : -3,17
    UK_Pacific regular : -0,33
    

    Savegame


  • TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 1 fighter, 5 infantry, 4 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Combat - Americans
            Americans creates battle in territory 35 Sea Zone
    
        Non Combat Move - Americans
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 carrier and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
            2 fighters moved from Western United States to 91 Sea Zone
            2 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
            2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
            4 infantry moved from Central United States to Western United States
            1 transport moved from 10 Sea Zone to 89 Sea Zone
            2 submarines moved from 10 Sea Zone to 89 Sea Zone
            2 fighters moved from 35 Sea Zone to Yunnan
            1 infantry moved from Queensland to 54 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 battleship, 8 carriers, 3 cruisers, 4 destroyers, 9 fighters, 1 submarine, 1 tactical_bomber and 2 transports moved from 35 Sea Zone to 33 Sea Zone
    
        Place Units - Americans
            1 carrier placed in 101 Sea Zone
            1 fighter and 1 tactical_bomber placed in Western United States
            1 artillery, 2 infantry, 4 mech_infantrys and 1 tactical_bomber placed in Western United States
            1 artillery and 3 infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Szechwan
                  Chinese take Szechwan from Japanese
            19 infantry moved from Kansu to Shensi
                  Chinese take Shensi from Japanese
            1 fighter moved from Kansu to Yunnan
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 1 fighter, 5 infantry, 4 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Combat - Americans
            Americans creates battle in territory 35 Sea Zone
    
        Non Combat Move - Americans
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 carrier and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
            2 fighters moved from Western United States to 91 Sea Zone
            2 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
            2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
            4 infantry moved from Central United States to Western United States
            1 transport moved from 10 Sea Zone to 89 Sea Zone
            2 submarines moved from 10 Sea Zone to 89 Sea Zone
            2 fighters moved from 35 Sea Zone to Yunnan
            1 infantry moved from Queensland to 54 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 battleship, 8 carriers, 3 cruisers, 4 destroyers, 9 fighters, 1 submarine, 1 tactical_bomber and 2 transports moved from 35 Sea Zone to 33 Sea Zone
    
        Place Units - Americans
            1 carrier placed in 101 Sea Zone
            1 fighter and 1 tactical_bomber placed in Western United States
            1 artillery, 2 infantry, 4 mech_infantrys and 1 tactical_bomber placed in Western United States
            1 artillery and 3 infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Szechwan
                  Chinese take Szechwan from Japanese
            19 infantry moved from Kansu to Shensi
                  Chinese take Shensi from Japanese
            1 fighter moved from Kansu to Yunnan
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
    
        Purchase Units - British
            British buy 5 infantry and 3 submarines; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Novosibirsk to Sikang
            1 armour and 2 mech_infantrys moved from Turkmenistan to Sikang
            1 infantry moved from Shan State to French Indo China
            7 artilleries, 1 bomber, 3 fighters, 10 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Yunnan to Hunan
            1 infantry moved from Yunnan to Hunan
            1 artillery and 1 infantry moved from Yunnan to French Indo China
            1 infantry moved from Shan State to French Indo China
            1 infantry moved from Morocco to 92 Sea Zone
            1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
            1 infantry moved from 96 Sea Zone to Malta
    
        Combat - British
            Battle in Malta
            Battle in Hunan
                British attack with 7 artilleries, 1 bomber, 3 fighters, 11 infantry, 3 mech_infantrys and 1 tactical_bomber
                Japanese defend with 1 aaGun, 1 armour, 2 artilleries, 2 bombers, 4 fighters, 7 infantry and 2 tactical_bombers
                    Japanese roll AA dice in Hunan : 0/3 hits, 0.50 expected hits
                    British roll dice for 7 artilleries, 1 bomber, 3 fighters, 11 infantry, 3 mech_infantrys and 1 tactical_bomber in Hunan, round 2 : 8/26 hits, 8.67 expected hits
                    Japanese roll dice for 1 aaGun, 1 armour, 2 artilleries, 2 bombers, 4 fighters, 7 infantry and 2 tactical_bombers in Hunan, round 2 : 6/18 hits, 7.50 expected hits
                    6 infantry owned by the British lost in Hunan
                    5 infantry owned by the Japanese, 2 bombers owned by the Japanese and 1 aaGun owned by the Japanese lost in Hunan
                    British roll dice for 7 artilleries, 1 bomber, 3 fighters, 5 infantry, 3 mech_infantrys and 1 tactical_bomber in Hunan, round 3 : 9/20 hits, 7.67 expected hits
                    Japanese roll dice for 1 armour, 2 artilleries, 4 fighters, 2 infantry and 2 tactical_bombers in Hunan, round 3 : 9/11 hits, 5.50 expected hits
                    4 artilleries owned by the British and 5 infantry owned by the British lost in Hunan
                    2 tactical_bombers owned by the Japanese, 2 infantry owned by the Japanese, 2 fighters owned by the Japanese, 2 artilleries owned by the Japanese and 1 armour owned by the Japanese lost in Hunan
                1 tactical_bomber owned by the British, 1 bomber owned by the British and 3 fighters owned by the British retreated
                3 mech_infantrys owned by the British and 3 artilleries owned by the British retreated to Yunnan
                Japanese win, taking 35 Sea Zone from Japanese, taking Malta from Italians with 2 fighters remaining. Battle score for attacker is 57
                Casualties for British: 4 artilleries and 11 infantry
                Casualties for Japanese: 1 aaGun, 1 armour, 2 artilleries, 2 bombers, 2 fighters, 7 infantry and 2 tactical_bombers
            Battle in French Indo China
                British attack with 1 artillery and 3 infantry
                Japanese defend with 3 infantry
                    British roll dice for 1 artillery and 3 infantry in French Indo China, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 3 infantry in French Indo China, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the British lost in French Indo China
                    1 infantry owned by the Japanese lost in French Indo China
                    British roll dice for 1 artillery and 2 infantry in French Indo China, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 2 infantry in French Indo China, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in French Indo China
                1 artillery owned by the British and 2 infantry owned by the British retreated to Yunnan
                Japanese win with 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Japanese: 2 infantry
            Battle in Sikang
                British attack with 1 armour and 3 mech_infantrys
                Japanese defend with 1 artillery
                    British roll dice for 1 armour and 3 mech_infantrys in Sikang, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Sikang
                British win, taking Sikang from Japanese with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - British
            2 artilleries and 4 infantry moved from Burma to Yunnan
            5 mech_infantrys moved from India to Yunnan
            1 armour and 1 mech_infantry moved from Eastern Persia to India
            1 armour and 2 mech_infantrys moved from Persia to West India
            1 mech_infantry moved from Egypt to Iraq
            1 bomber, 3 fighters and 1 tactical_bomber moved from Hunan to Yunnan
    
        Place Units - British
            1 submarine placed in 98 Sea Zone
            2 submarines placed in 80 Sea Zone
            2 infantry placed in Quebec
            3 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
    
        Place Units - UK_Pacific
            2 submarines placed in 39 Sea Zone
            2 artilleries placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 18 PUs; end with 18 PUs
            Units Change Ownership
                Some Units in India change ownership: 2 artilleries
                Some Units in 39 Sea Zone change ownership: 2 submarines
    

    Combat Hit Differential Summary :

    Japanese regular : 1.00
    Japanese AA : -0.50
    British regular : 0.83
    

    Savegame


  • TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            1 aaGun moved from Romania to Bulgaria
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,4,3,6,1
            Italians collect 5 PUs (6 lost to blockades); end with 6 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @mike64 wow only 1 for Italians…


  • TripleA Turn Summary: ANZAC round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 tactical_bomber; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            2 fighters moved from India to Yunnan
            1 transport moved from 62 Sea Zone to 45 Sea Zone
            2 infantry moved from Egypt to Trans-Jordan
            1 tactical_bomber moved from New South Wales to 33 Sea Zone
    
        Non Combat Move - ANZAC
            1 artillery and 3 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 4 carriers, 1 cruiser, 1 destroyer, 5 fighters, 3 infantry and 2 transports moved from 35 Sea Zone to 33 Sea Zone
            1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
            2 aaGuns moved from Queensland to New South Wales
    
        Place Units - ANZAC
            1 artillery, 1 infantry and 1 tactical_bomber placed in New South Wales
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to Caroline Islands: 1 armour, 1 artillery and 1 infantry
            EDIT: Removing units owned by Americans from Philippines: 1 armour, 1 artillery and 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 Optional[PUs]; end with 19 Optional[PUs]
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • edited US pieces to Caroline Islands. could not get them to load on transports during US turn.


  • TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 tactical_bomber; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            2 fighters moved from India to Yunnan
            1 transport moved from 62 Sea Zone to 45 Sea Zone
            2 infantry moved from Egypt to Trans-Jordan
            1 tactical_bomber moved from New South Wales to 33 Sea Zone
    
        Non Combat Move - ANZAC
            1 artillery and 3 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 4 carriers, 1 cruiser, 1 destroyer, 5 fighters, 3 infantry and 2 transports moved from 35 Sea Zone to 33 Sea Zone
            1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
            2 aaGuns moved from Queensland to New South Wales
    
        Place Units - ANZAC
            1 artillery, 1 infantry and 1 tactical_bomber placed in New South Wales
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to Caroline Islands: 1 armour, 1 artillery and 1 infantry
            EDIT: Removing units owned by Americans from Philippines: 1 armour, 1 artillery and 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 Optional[PUs]; end with 19 Optional[PUs]
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

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