TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 armour, 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Hit Differential Summary :
Shouldn’t my submarines in the Pacific retreat to another sea zone?
@VictoryFirst i just rechecked the rule to support the order of operations in TripleA and…
…you’re right. The order of operations is wrong in TripleA and I guess I forgot that TripleA has an error? It says attacker can retreat before subs withdraw. My opponent and I in our current league game have both used the attacker retreat before the sub withdrawal and I just carried it over into this game.
The rulebook clearly states sub withdrawal occurs before attacker retreat though (page 19).
Where do you want to move your subs? I may change NCM moves based on where your subs are now.
Thanks! Yes I think it is indeed an error from TripleA. The question asking if the submarines remain or retreat should come before the option for the attacker to remain/retreat. Otherwise you can deny the submarines to retreat by withdrawing the attacking units first.
I would move the US sub to Hawaii Sea Zone and the Russian sub to Midway Sea Zone. If you would like to make changes to your combat moves or purchases as well, that’s no problem for me. Just let me know.
@VictoryFirst right. i would not have executed those attacks in that way. i assumed i had the order wrong and that TripleA was right. bleh.
Let’s continue.
@VictoryFirst actually, can you put the fighters on wake? thanks!
So like this?

Or do you mean the fighters from French Indo China?
*one from Manchuria and one from FIC

TripleA Turn Summary for game: Classic League
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 aaGun and 8 infantry; Remaining resources: 2 PUs;
Combat Move - Americans
1 submarine moved from Hawaii Sea Zone to Japan Sea Zone
Combat - Americans
Battle in Japan Sea Zone
Americans attack with 1 submarine
Japanese defend with 3 transports
Americans roll dice for 1 submarine in Japan Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 transport owned by the Japanese lost in Japan Sea Zone
Japanese roll dice for 2 transports in Japan Sea Zone, round 2 : 1/2 hits, 0,33 expected hits
1 submarine owned by the Americans lost in Japan Sea Zone
Japanese win with 2 transports remaining. Battle score for attacker is 0
Casualties for Japanese: 1 transport
Casualties for Americans: 1 submarine
Non Combat Move - Americans
1 infantry moved from Karelia S.S.R. to Russia
1 bomber moved from Karelia S.S.R. to Novosibirsk
1 aaGun and 6 infantry moved from Finland Norway to Karelia S.S.R.
4 transports moved from North Sea Zone to East Canada Sea Zone
8 infantry moved from West Canada to East Canada Sea Zone
8 infantry and 4 transports moved from East Canada Sea Zone to North Sea Zone
8 infantry moved from North Sea Zone to Finland Norway
1 fighter moved from West Canada to Karelia S.S.R.
1 fighter moved from West US to West Canada
8 infantry moved from West US to West Canada
1 infantry moved from Karelia S.S.R. to Russia
Place Units - Americans
1 aaGun placed in East US
8 infantry placed in West US
Turn Complete - Americans
Americans collect 31 PUs; end with 33 PUs
Combat Hit Differential Summary :
Americans regular : 0,67
Japanese regular : 0,67
TripleA Turn Summary for game: Classic League
Game History
Round: 5
Purchase Units - Russians
Russians buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Novosibirsk to Yakut S.S.R.
2 fighters moved from Novosibirsk to Yakut S.S.R.
1 fighter moved from Karelia S.S.R. to Yakut S.S.R.
1 submarine moved from Midway Sea Zone to Japan Sea Zone
1 infantry moved from Finland Norway to North Sea Zone
1 infantry and 1 transport moved from North Sea Zone to West Africa Sea Zone
1 infantry moved from West Africa Sea Zone to French West Africa
British take French West Africa from Germans
Combat - Russians
Battle in Yakut S.S.R.
Russians attack with 3 fighters and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 fighters and 1 infantry in Yakut S.S.R., round 2 : 2/4 hits, 1,67 expected hits
Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Yakut S.S.R.
Russians win, taking Yakut S.S.R. from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Japan Sea Zone
Russians attack with 1 submarine
Japanese defend with 2 transports
Russians roll dice for 1 submarine in Japan Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 transport owned by the Japanese lost in Japan Sea Zone
Japanese roll dice for 1 transport in Japan Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Russians roll dice for 1 submarine in Japan Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 transport owned by the Japanese lost in Japan Sea Zone
Russians win with 1 submarine remaining. Battle score for attacker is 16
Casualties for Japanese: 2 transports
Non Combat Move - Russians
3 fighters moved from Yakut S.S.R. to Novosibirsk
1 infantry moved from Kazakh S.S.R. to Novosibirsk
5 infantry moved from Russia to Novosibirsk
9 infantry moved from Russia to Karelia S.S.R.
Place Units - Russians
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 25 PUs
Combat Hit Differential Summary :
Japanese regular : -0,50
Russians regular : 1,67
Game History
Round: 5
Purchase Units - Germans
Germans buy 13 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Ukraine S.S.R. to Caucasus
2 fighters moved from Ukraine S.S.R. to Caucasus
1 bomber moved from West Europe to Karelia S.S.R.
2 fighters moved from West Europe to West Africa Sea Zone
Combat - Germans
Strategic bombing raid in Karelia S.S.R.
Americans roll AA dice in Karelia S.S.R. : 1/1 hits, 0.17 expected hits
1 bomber owned by the Germans killed by AA in Karelia S.S.R.
Bombing raid costs 0 PUs
Battle in Caucasus
Germans attack with 2 fighters and 1 infantry
British defend with 1 infantry
Germans roll dice for 2 fighters and 1 infantry in Caucasus, round 2 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in West Africa Sea Zone
Germans attack with 2 fighters
Russians defend with 1 transport
Germans roll dice for 2 fighters in West Africa Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 transport in West Africa Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 transport owned by the Russians lost in West Africa Sea Zone
Germans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Russians: 1 transport
Non Combat Move - Germans
2 fighters moved from West Africa Sea Zone to West Europe
2 fighters moved from Caucasus to Ukraine S.S.R.
1 fighter moved from Ukraine S.S.R. to East Europe
2 armour moved from Germany to Ukraine S.S.R.
3 armour moved from Germany to East Europe
8 infantry moved from East Europe to Ukraine S.S.R.
10 infantry moved from Germany to East Europe
1 aaGun moved from South Europe to East Europe
Place Units - Germans
13 infantry placed in Germany
Turn Complete - Germans
Germans collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
Americans AA : 0.83
Russians regular : -0.50
Germans regular : 0.83
G5.tsvg Allies: +13.37
TripleA Turn Summary for game: Classic League
Game History
Round: 5
Purchase Units - British
British buy 1 aaGun and 7 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Karelia S.S.R. to Caucasus
2 fighters moved from Karelia S.S.R. to Caucasus
1 bomber moved from Novosibirsk to Caucasus
1 infantry moved from Congo to French Equatorial Africa
British take French Equatorial Africa from Germans
1 infantry moved from Anglo Sudan Egypt to Libya
British take Libya from Germans
Combat - British
Battle in Caucasus
British attack with 1 bomber, 2 fighters and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 bomber, 2 fighters and 1 infantry in Caucasus, round 2 : 1/4 hits, 1,83 expected hits
Germans roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Caucasus
1 infantry owned by the Germans lost in Caucasus
British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - British
2 fighters moved from Caucasus to Karelia S.S.R.
1 bomber moved from Caucasus to Novosibirsk
1 infantry moved from Russia to Novosibirsk
1 infantry moved from Karelia S.S.R. to Russia
6 infantry moved from Finland Norway to Karelia S.S.R.
5 infantry moved from United Kingdom to North Sea Zone
5 infantry moved from North Sea Zone to Finland Norway
2 infantry moved from South Africa to Kenya-Rhodesia
1 battleship moved from East Mediteranean Sea Zone to Mozambique Sea Zone
Place Units - British
6 infantry placed in United Kingdom
1 aaGun and 1 infantry placed in South Africa
Turn Complete - British
British collect 24 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans regular : 0,67
British regular : -0,83
It’s difficult for me to find anything that worked at all for the axis in this game. Would you like to play another? I’m afraid I was not even aware of what your strategy is/was. Perhaps a new game with (hopefully) different results would be a better test.
Congrats! Shall we go again? Same bid placement for me if you’re down to go again.
for completeness, the dice affect after J5 was +15.33 Allies.
@VictoryFirst lastly, here is my proton email for the next game.
Yep… I totally understand your concession. If the dice don’t work with you then there is not a lot you can do. I actually felt sorry for you at multiple points in the game. Like when I destroyed the transports in Japan Sea Zone, in my playtest I didn’t destroy any transport, and once I did the turn for real, I suddenly destroyed everything. As if that would help you get back in the game…
Let’s play again. I also don’t like to win like this lol. I get a thread up in a minute.
Could you post the result here: https://www.axisandallies.org/forums/topic/30808/post-league-game-results-here/4273
If you don’t know what to post, it should look something like this:
2026 Classic VictoryFirst (Allies) wins against The_Good_Captain (Axis+9)
@VictoryFirst I don’t think any of that should take away from the fact that you won. I will explain in a DM.