Yes, it works!!! I can open it. Looking forward to play, gl hf!!!
World at War Captain Walker vs cds
-
TripleA Turn Summary: Yamamoto round 3
TripleA Turn Summary for game: World At War
Game History
Round: 3 Combat Move - Yamamoto 1 B.Transport moved from 84 Sea Zone to 75 Sea Zone 1 Artillery moved from Kunashir to 75 Sea Zone 1 Infantry moved from Iturup to 75 Sea Zone 1 Infantry moved from Paramushir to 75 Sea Zone 1 Artillery, 1 B.Transport and 2 Infantrys moved from 75 Sea Zone to 85 Sea Zone 1 Cruiser moved from 84 Sea Zone to 85 Sea Zone 1 Infantry moved from Iwo Jima to 85 Sea Zone 1 Artillery and 3 Infantrys moved from 85 Sea Zone to Kyushu 1 Transport moved from 111 Sea Zone to 93 Sea Zone 1 Artillery and 1 Infantry moved from Kyushu to 93 Sea Zone 1 Artillery and 1 Infantry moved from 93 Sea Zone to Mindanao Yamamoto take Mindanao from Americans 1 Artillery moved from Woleai to 108 Sea Zone 1 Carrier moved from 108 Sea Zone to 93 Sea Zone 1 Artillery and 1 Transport moved from 108 Sea Zone to 107 Sea Zone 1 Marine moved from Davao to 107 Sea Zone 1 Artillery, 1 Marine and 1 Transport moved from 107 Sea Zone to 112 Sea Zone 1 T.Boat moved from 107 Sea Zone to 112 Sea Zone 1 Infantry moved from Flores to 112 Sea Zone 1 Artillery, 1 Infantry and 1 Marine moved from 112 Sea Zone to Merauke 1 Fighter moved from 108 Sea Zone to Merauke 1 Tank moved from West Papua to Milne Bay Yamamoto take Milne Bay from Anzac 1 Tank moved from Milne Bay to Port Moresby 2 Artillerys and 2 Infantrys moved from West Papua to Port Moresby 1 Infantry moved from Tabiteuea to 109 Sea Zone 1 Infantry and 1 Transport moved from 109 Sea Zone to 107 Sea Zone 1 Infantry moved from 107 Sea Zone to Hollandia Yamamoto take Hollandia from Dutch 1 Fighter moved from 108 Sea Zone to Port Moresby 2 Fighters moved from Woleai to Port Moresby 2 Fighters moved from 109 Sea Zone to Port Moresby 2 Bombers moved from Davao to Port Moresby 1 Transport moved from 109 Sea Zone to 102 Sea Zone 1 Infantry moved from Kusaie to 102 Sea Zone 1 Infantry and 1 Transport moved from 102 Sea Zone to 108 Sea Zone 1 Infantry moved from 108 Sea Zone to West Papua 2 Battleships, 2 Carriers, 1 Destroyer and 1 Submarine moved from 109 Sea Zone to 101 Sea Zone 1 Destroyer moved from 111 Sea Zone to 93 Sea Zone 1 Destroyer moved from 110 Sea Zone to 93 Sea Zone 3 Tanks moved from Banjarmasin to 110 Sea Zone 3 Tanks and 3 Transports moved from 110 Sea Zone to 67 Sea Zone 1 Tank moved from Soembawa to Java Yamamoto take Lombok from Dutch 1 Tank moved from Flores to 111 Sea Zone 1 Tank and 1 Transport moved from 111 Sea Zone to 67 Sea Zone 3 Bombers and 2 Fighters moved from East And South Borneo to Broome 1 Fighter and 4 Tanks moved from 67 Sea Zone to Broome 2 Bombers moved from Davao to Broome Purchase Units - Yamamoto Yamamoto buy 1 Adv.Fighter, 2 Bombers, 1 Carrier, 1 Elite, 5 Infantrys and 4 Submarines; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Port Moresby Yamamoto attack with 2 Artillerys, 2 Bombers, 5 Fighters, 2 Infantrys and 1 Tank Anzac defend with 1 AAGun, 1 Factory, 5 Infantrys and 3 Tanks Anzac roll AA dice in Port Moresby : 1/1 hits, 1.17 expected hits 1 Fighter owned by the Yamamoto lost in Port Moresby Yamamoto roll dice for 2 Artillerys, 2 Bombers, 4 Fighters, 2 Infantrys and 1 Tank in Port Moresby, round 2 : 4/1 hits, 4.50 expected hits Anzac roll dice for 5 Infantrys and 3 Tanks in Port Moresby, round 2 : 3/1 hits, 3.17 expected hits 1 Artillery owned by the Yamamoto and 2 Infantrys owned by the Yamamoto lost in Port Moresby 4 Infantrys owned by the Anzac lost in Port Moresby Yamamoto roll dice for 1 Artillery, 2 Bombers, 4 Fighters and 1 Tank in Port Moresby, round 3 : 3/1 hits, 3.50 expected hits Anzac roll dice for 1 Infantry and 3 Tanks in Port Moresby, round 3 : 1/1 hits, 1.83 expected hits 1 Artillery owned by the Yamamoto lost in Port Moresby 1 Infantry owned by the Anzac and 2 Tanks owned by the Anzac lost in Port Moresby Yamamoto roll dice for 2 Bombers, 4 Fighters and 1 Tank in Port Moresby, round 4 : 3/1 hits, 3.17 expected hits Anzac roll dice for 1 Tank in Port Moresby, round 4 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Anzac lost in Port Moresby Yamamoto win, taking Port Moresby from Anzac with 2 Bombers, 4 Fighters and 1 Tank remaining. Battle score for attacker is 5 Casualties for Yamamoto: 2 Artillerys, 1 Fighter and 2 Infantrys Casualties for Anzac: 5 Infantrys and 3 Tanks Battle in Merauke Yamamoto attack with 1 Artillery, 1 Fighter, 1 Infantry and 1 Marine Dutch defend with 1 Infantry and 1 Tank Yamamoto roll dice for 1 Artillery, 1 Fighter, 1 Infantry and 1 Marine in Merauke, round 2 : 2/1 hits, 1.50 expected hits Dutch roll dice for 1 Infantry and 1 Tank in Merauke, round 2 : 1/1 hits, 0.83 expected hits 1 Infantry owned by the Yamamoto lost in Merauke 1 Infantry owned by the Dutch and 1 Tank owned by the Dutch lost in Merauke Yamamoto win, taking Merauke from Dutch with 1 Artillery, 1 Fighter and 1 Marine remaining. Battle score for attacker is 5 Casualties for Yamamoto: 1 Infantry Casualties for Dutch: 1 Infantry and 1 Tank Battle in Broome Yamamoto attack with 5 Bombers, 3 Fighters and 4 Tanks Anzac defend with 1 AAGun, 1 Bunker, 1 Factory, 5 Infantrys and 1 Tank Anzac roll AA dice in Broome : 1/1 hits, 1.33 expected hits 1 Bomber owned by the Yamamoto lost in Broome Yamamoto roll dice for 4 Bombers, 3 Fighters and 4 Tanks in Broome, round 2 : 6/1 hits, 5.67 expected hits Units damaged: 1 Bunker owned by the Anzac Anzac roll dice for 1 Bunker, 5 Infantrys and 1 Tank in Broome, round 2 : 3/1 hits, 2.67 expected hits 3 Tanks owned by the Yamamoto lost in Broome 5 Infantrys owned by the Anzac lost in Broome Yamamoto roll dice for 4 Bombers, 3 Fighters and 1 Tank in Broome, round 3 : 4/1 hits, 4.17 expected hits Anzac roll dice for 1 Bunker and 1 Tank in Broome, round 3 : 1/0 hits, 1.00 expected hits 1 Fighter owned by the Yamamoto lost in Broome 1 Tank owned by the Anzac and 1 Bunker owned by the Anzac lost in Broome Yamamoto win, taking Broome from Anzac with 4 Bombers, 2 Fighters and 1 Tank remaining. Battle score for attacker is -16 Casualties for Yamamoto: 1 Bomber, 1 Fighter and 3 Tanks Casualties for Anzac: 1 Bunker, 5 Infantrys and 1 Tank Non Combat Move - Yamamoto Turning on Edit Mode EDIT: Turning off Edit Mode 2 Bombers moved from Broome to West Papua 2 Bombers moved from Port Moresby to West Papua EDIT: 1 Bomber moved from Broome to West Papua 1 Bomber moved from Broome to Flores 1 Fighter moved from Broome to West Papua 1 Fighter moved from Broome to 67 Sea Zone 1 Fighter moved from Merauke to West Papua 4 Fighters moved from Port Moresby to West Papua 1 Tank moved from Kwangtung to Shanghai 1 T.Boat moved from 110 Sea Zone to 111 Sea Zone Place Units - Yamamoto 1 Carrier and 4 Submarines placed in 85 Sea Zone 1 Adv.Fighter placed in 85 Sea Zone 2 Bombers placed in Tokyo 3 Infantrys placed in Banjarmasin 1 Elite and 2 Infantrys placed in Davao Turn Complete - Yamamoto Yamamoto collect 81 PUs; end with 81 PUsCombat Hit Differential Summary :
Yamamoto regular : -0.50 Anzac regular : -1.17 Anzac AA : -0.50 Dutch regular : 0.17 -
Lots of figuring out, this game is taking a lot of time, once you get deeper and deeper into it.
But its nice, reminds me of chess a bit, placing pieces and planning ahead.
I lost a bomber in Broome, but it choose one with more movement, so I edited that. I already feel the AA choosing my casualties is a bit riduculous, but its part of the game. Hope you agree with my edit.
-
TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World At War
Game History
Round: 3 Combat Move - Chinese 1 Infantry moved from Chahar to Shantung Chinese take Shantung from Hisaichi 1 Artillery, 1 Fighter and 1 Infantry moved from Hupeh to Hunan Purchase Units - Chinese Chinese buy 1 Adv.Fighter, 2 Artillerys, 2 Infantrys, 2 Marines and 3 Tanks; Remaining resources: 0 PUs; Combat - Chinese Battle in Hunan Chinese attack with 1 Artillery, 1 Fighter and 1 Infantry Hisaichi defend with 1 Artillery and 1 Infantry Chinese roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Hunan, round 2 : 1/0 hits, 1.00 expected hits Hisaichi roll dice for 1 Artillery and 1 Infantry in Hunan, round 2 : 0/1 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi lost in Hunan Chinese roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Hunan, round 3 : 1/0 hits, 1.00 expected hits Hisaichi roll dice for 1 Artillery in Hunan, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Hisaichi lost in Hunan Chinese win, taking Hunan from Hisaichi with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 6 Casualties for Hisaichi: 1 Artillery and 1 Infantry Non Combat Move - Chinese 1 Infantry moved from Hupeh to Kweichow 2 Infantrys moved from Ningsia to Suiyuan 2 Infantrys moved from Lanchow to Szechwan 2 Tanks moved from Gobi Altai to Shensi 1 AAGun, 1 Artillery and 2 Infantrys moved from Gobi Altai to Ningsia 4 Infantrys moved from E.Qinghai to Lanchow 2 Infantrys moved from E.Qinghai to Ningsia 2 Artillerys and 4 Infantrys moved from Hsining to E.Qinghai 3 Tanks moved from Urumqi to Gobi Altai 1 Adv.Fighter moved from Urumqi to Shensi 1 Fighter moved from Hunan to Shensi 2 Tanks moved from Chahar to Shensi 1 Infantry moved from Shensi to Hupeh 1 Tank moved from Hupeh to Shensi Place Units - Chinese 2 Artillerys, 2 Infantrys and 2 Marines placed in Hsining 1 Adv.Fighter and 3 Tanks placed in Urumqi Turn Complete - Chinese Chinese collect 38 PUs; end with 38 PUsCombat Hit Differential Summary :
Chinese regular : 0.00 Hisaichi regular : -1.00 -
TripleA Turn Summary: Hisaichi round 3
TripleA Turn Summary for game: World At War
Game History
Round: 3 Combat Move - Hisaichi 1 unit repaired. 1 Tank moved from Kiangsi to 92 Sea Zone 1 Tank moved from Kwangsi to 92 Sea Zone 1 Infantry moved from Hong Kong to 92 Sea Zone 1 B.Transport and 1 Infantry moved from 92 Sea Zone to 106 Sea Zone 2 Tanks moved from British Borneo to 106 Sea Zone 1 B.Transport, 1 Infantry and 2 Tanks moved from 106 Sea Zone to 110 Sea Zone 1 Infantry and 2 Tanks moved from 110 Sea Zone to Malaya 2 Artillerys and 2 Infantrys moved from Bangkok to Malaya 2 Infantrys moved from Hong Kong to 92 Sea Zone 2 Infantrys, 2 Tanks and 2 Transports moved from 92 Sea Zone to 110 Sea Zone 2 Infantrys and 2 Tanks moved from 110 Sea Zone to Malaya 1 Tank moved from N.French Indochina to 92 Sea Zone 1 Infantry moved from Hong Kong to 92 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 92 Sea Zone to 110 Sea Zone 1 Infantry and 1 Tank moved from 110 Sea Zone to Malaya 1 Bomber moved from West Papua to Malaya 1 Infantry moved from British Borneo to 106 Sea Zone 1 Fighter moved from Bangkok to Malaya 2 Infantrys moved from Kiangsi to 92 Sea Zone 1 Infantry moved from Kwangsi to 92 Sea Zone 1 Fighter moved from West Papua to Saipan 1 ArmoredCar moved from Hong Kong to Hunan 1 Artillery and 1 Infantry moved from Kwangsi to Hunan 1 Destroyer moved from 84 Sea Zone to 85 Sea Zone 1 Fighter moved from Bangkok to 85 Sea Zone 4 ArmoredCars moved from Changchun to Vladivostok 1 Tank moved from Liaoning to Vladivostok 3 ArmoredCars moved from Changchun to Liaoning 2 Tanks moved from Peking to Shantung 2 Infantrys and 1 Tank moved from Anhwei to Shansi 1 Infantry moved from Peking to Shantung 1 Artillery and 2 Infantrys moved from Chita to N.Buryat Mongolia 1 Infantry moved from Ayan to Chita 1 Artillery moved from Ayan to Heilungchiang 1 Infantry moved from Peking to Chahar 1 Infantry moved from Peking to Chahar 1 Tank moved from Hulunbuir to Chahar 1 Battleship, 1 Carrier, 2 Destroyers, 1 Fighter and 2 Submarines moved from 67 Sea Zone to 114 Sea Zone 1 Destroyer moved from 105 Sea Zone to 67 Sea Zone 2 Transports moved from 105 Sea Zone to 92 Sea Zone 1 Infantry and 1 T.Boat moved from 106 Sea Zone to 93 Sea Zone 1 Infantry moved from 93 Sea Zone to Samar Hisaichi take Samar from Americans 2 Infantrys and 1 Transport moved from 92 Sea Zone to 101 Sea Zone 2 Infantrys moved from 101 Sea Zone to Saipan 1 Artillery moved from N.French Indochina to 92 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 92 Sea Zone to 110 Sea Zone 1 Artillery and 1 Infantry moved from 110 Sea Zone to Malaya 1 Infantry moved from N.French Indochina to Hunan Purchase Units - Hisaichi Hisaichi buy 10 ArmoredCars, 1 Carrier, 1 Fighter and 2 Infantrys; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Shansi Hisaichi attack with 2 Infantrys and 1 Tank Chinese defend with 1 Infantry Hisaichi roll dice for 2 Infantrys and 1 Tank in Shansi, round 2 : 1/1 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Shansi Hisaichi win, taking Shansi from Chinese with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Hunan Hisaichi attack with 1 ArmoredCar, 1 Artillery and 2 Infantrys Chinese defend with 1 Artillery and 1 Infantry Hisaichi roll dice for 1 ArmoredCar, 1 Artillery and 2 Infantrys in Hunan, round 2 : 1/1 hits, 1.17 expected hits Chinese roll dice for 1 Artillery and 1 Infantry in Hunan, round 2 : 0/1 hits, 0.67 expected hits 1 Infantry owned by the Chinese lost in Hunan Hisaichi roll dice for 1 ArmoredCar, 1 Artillery and 2 Infantrys in Hunan, round 3 : 1/1 hits, 1.17 expected hits Chinese roll dice for 1 Artillery in Hunan, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Chinese lost in Hunan Hisaichi win, taking Hunan from Chinese with 1 ArmoredCar, 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 6 Casualties for Chinese: 1 Artillery and 1 Infantry Battle in N.Buryat Mongolia Hisaichi attack with 1 Artillery and 2 Infantrys Russians defend with 1 Infantry Hisaichi roll dice for 1 Artillery and 2 Infantrys in N.Buryat Mongolia, round 2 : 1/1 hits, 0.83 expected hits Russians roll dice for 1 Infantry in N.Buryat Mongolia, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in N.Buryat Mongolia Hisaichi win, taking N.Buryat Mongolia from Russians with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Vladivostok Hisaichi attack with 4 ArmoredCars and 1 Tank Russians defend with 1 Bunker Hisaichi roll dice for 4 ArmoredCars and 1 Tank in Vladivostok, round 2 : 1/1 hits, 1.83 expected hits Units damaged: 1 Bunker owned by the Russians Russians roll dice for 1 Bunker in Vladivostok, round 2 : 0/1 hits, 0.50 expected hits Hisaichi roll dice for 4 ArmoredCars and 1 Tank in Vladivostok, round 3 : 1/1 hits, 1.83 expected hits Russians roll dice for 1 Bunker in Vladivostok, round 3 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Russians lost in Vladivostok Hisaichi win, taking Vladivostok from Russians with 4 ArmoredCars and 1 Tank remaining. Battle score for attacker is 6 Casualties for Russians: 1 Bunker Battle in Malaya Hisaichi attack with 3 Artillerys, 1 Bomber, 1 Fighter, 7 Infantrys and 5 Tanks British defend with 1 AAGun, 1 Bunker, 1 Fighter, 6 Infantrys and 1 Tank; Chinese defend with 2 Tanks British roll AA dice in Malaya : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 3 Artillerys, 1 Bomber, 1 Fighter, 7 Infantrys and 5 Tanks in Malaya, round 2 : 7/1 hits, 6.17 expected hits Units damaged: 1 Bunker owned by the British British roll dice for 1 Bunker, 1 Fighter, 6 Infantrys and 3 Tanks in Malaya, round 2 : 4/1 hits, 4.50 expected hits 4 Infantrys owned by the Hisaichi lost in Malaya 6 Infantrys owned by the British lost in Malaya Hisaichi roll dice for 3 Artillerys, 1 Bomber, 1 Fighter, 3 Infantrys and 5 Tanks in Malaya, round 3 : 6/1 hits, 5.50 expected hits British roll dice for 1 Bunker, 1 Fighter and 3 Tanks in Malaya, round 3 : 2/1 hits, 2.50 expected hits 2 Infantrys owned by the Hisaichi lost in Malaya 1 Fighter owned by the British, 1 Bunker owned by the British, 1 Tank owned by the British and 2 Tanks owned by the Chinese lost in Malaya Hisaichi win, taking Malaya from British with 3 Artillerys, 1 Bomber, 1 Fighter, 1 Infantry and 5 Tanks remaining. Battle score for attacker is 29 Casualties for Hisaichi: 6 Infantrys Casualties for British: 1 Bunker, 1 Fighter, 6 Infantrys and 1 Tank Casualties for Chinese: 2 Tanks Battle in Shantung Hisaichi attack with 1 Infantry and 2 Tanks Chinese defend with 1 Infantry Hisaichi roll dice for 1 Infantry and 2 Tanks in Shantung, round 2 : 1/1 hits, 1.17 expected hits Chinese roll dice for 1 Infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Shantung 1 Infantry owned by the Chinese lost in Shantung Hisaichi win, taking Shantung from Chinese with 2 Tanks remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 Infantry Battle in Chahar Hisaichi attack with 2 Infantrys and 1 Tank Chinese defend with 1 Infantry Hisaichi roll dice for 2 Infantrys and 1 Tank in Chahar, round 2 : 1/1 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Chahar Hisaichi win, taking Chahar from Chinese with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in 114 Sea Zone Hisaichi attack with 1 Battleship, 1 Carrier, 2 Destroyers and 2 Submarines; Yamamoto loiter and taunt Anzac defend with 1 Transport Hisaichi roll dice for 2 Submarines in 114 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 Transport owned by the Anzac lost in 114 Sea Zone Hisaichi win with 1 Battleship, 1 Carrier, 2 Destroyers and 2 Submarines remaining. Battle score for attacker is 6 Casualties for Anzac: 1 Transport Non Combat Move - Hisaichi 1 Fighter moved from Malaya to 92 Sea Zone 1 Bomber moved from Malaya to Bangkok Place Units - Hisaichi 1 Carrier placed in 92 Sea Zone 1 Fighter placed in 92 Sea Zone 4 ArmoredCars placed in Hong Kong 6 ArmoredCars and 2 Infantrys placed in Changchun Hisaichi undo move 4. Hisaichi undo move 3. 2 ArmoredCars and 2 Infantrys placed in Hong Kong 8 ArmoredCars placed in Changchun Turn Complete - Hisaichi Hisaichi collect 75 PUs; end with 75 PUsCombat Hit Differential Summary :
Chinese regular : -1.00 British AA : -0.33 Russians regular : -1.33 British regular : -1.00 Hisaichi regular : -0.00 -
Goodnight
-
TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World At War
Game History
Round: 3 Combat Move - British 1 Submarine moved from 115 Sea Zone to 108 Sea Zone 1 Artillery moved from Baluchistan to 58 Sea Zone 1 Artillery, 1 Cruiser and 1 Transport moved from 58 Sea Zone to 68 Sea Zone 1 Artillery moved from 68 Sea Zone to Mozambique 1 Infantry moved from Rhodesia to Mozambique 2 Tanks moved from Cape Town to Mozambique 1 Infantry moved from N.Thailand to S.French Indochina French take S.French Indochina from Yamamoto Purchase Units - British British buy 2 Artillerys, 1 Bomber, 1 Carrier, 1 Elite, 11 Infantrys, 2 Submarines, 3 Tanks and 1 Transport; Remaining resources: 0 PUs; Combat - British Battle in 108 Sea Zone British attack with 1 Submarine Yamamoto defend with 1 Transport British roll dice for 1 Submarine in 108 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 Transport owned by the Yamamoto lost in 108 Sea Zone British win with 1 Submarine remaining. Battle score for attacker is 6 Casualties for Yamamoto: 1 Transport Battle in Mozambique British attack with 1 Artillery, 1 Infantry and 2 Tanks Neutral defend with 1 Infantry British roll dice for 1 Cruiser in Mozambique, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Neutral lost in Mozambique British loses 0 PUs for violating Mozambiques neutrality. British win, taking Mozambique from Neutral with 1 Artillery, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 2 Casualties for Neutral: 1 Infantry Non Combat Move - British 1 AAGun moved from Rhodesia to Kenya 1 Infantry moved from Kenya to Italian East Africa 1 Infantry moved from Equatoria to Italian East Africa 1 Infantry moved from Kordofan to Italian East Africa 1 Artillery and 2 Infantrys moved from Rajputana to Baluchistan 5 Infantrys moved from Delhi to Bihar 1 Destroyer and 1 Transport moved from 59 Sea Zone to 68 Sea Zone 1 Submarine moved from 58 Sea Zone to 68 Sea Zone 2 Fighters moved from French Equatorial Africa to Italian East Africa 1 Artillery and 1 Infantry moved from Munster to 18 Sea Zone 1 Infantry moved from Munster to 18 Sea Zone 1 Artillery, 1 Battleship, 1 Carrier, 2 Destroyers, 2 Fighters, 1 Infantry, 2 Submarines and 1 Transport moved from 18 Sea Zone to 11 Sea Zone 1 Artillery and 1 Infantry moved from 11 Sea Zone to Manchester 1 Infantry moved from 18 Sea Zone to Wales 1 Bomber moved from Dublin to Manchester 2 Tanks moved from Munster to Northern Ireland 1 Tank moved from Iceland to 9 Sea Zone 1 Destroyer, 1 Tank and 1 Transport moved from 9 Sea Zone to 11 Sea Zone 1 Tank moved from 11 Sea Zone to Manchester 2 Fighters moved from Manchester to 11 Sea Zone 1 Infantry moved from Burma to N.Thailand 1 Infantry moved from Assam to Burma 1 Artillery and 1 Infantry moved from Assam to Yunnan 1 Tank moved from Assam to Yunnan 1 Tank moved from Assam to Burma 1 Infantry moved from Assam to Burma 1 Infantry moved from Assam to Yunnan 1 Destroyer, 2 Infantrys and 1 Transport moved from 79 Sea Zone to 88 Sea Zone 2 Infantrys moved from 88 Sea Zone to Wake 1 Infantry moved from British Guiana to Suriname Place Units - British 1 Carrier and 2 Submarines placed in 11 Sea Zone 1 Bomber placed in Manchester 1 Artillery, 1 Elite, 2 Infantrys and 1 Tank placed in Delhi 2 Infantrys placed in Bombay 1 Artillery and 4 Infantrys placed in Madras 2 Tanks placed in Cape Town 1 Transport placed in 2 Sea Zone 3 Infantrys placed in Wales Turn Complete - British British collect 84 PUs; end with 84 PUsCombat Hit Differential Summary :
British regular : 1.17 -
TripleA Turn Summary: Anzac round 3
TripleA Turn Summary for game: World At War
Game History
Round: 3 Purchase Units - Anzac Anzac buy 1 Adv.Fighter, 7 Infantrys and 2 Tanks; Remaining resources: 0 PUs; Place Units - Anzac 1 Adv.Fighter, 3 Infantrys and 2 Tanks placed in Canberra 2 Infantrys placed in Wellington 2 Infantrys placed in Townsville Turn Complete - Anzac Anzac collect 26 PUs; end with 26 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Dutch round 3
TripleA Turn Summary for game: World At War
Game History
Round: 3 Purchase Units - Dutch Dutch buy 1 Factory; Remaining resources: 2 PUs; Place Units - Dutch 1 Factory placed in Suriname Turn Complete - Dutch Dutch collect 11 PUs; end with 13 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Finns round 3
TripleA Turn Summary for game: World At War
Game History
Round: 3 Combat Move - Finns 1 Artillery and 1 Infantry moved from Helsinki to 24 Sea Zone 1 Artillery and 1 Infantry moved from 24 Sea Zone to Vyborg 2 Infantrys moved from Oulu to Vyborg 1 Fighter moved from Danzig to Vyborg 1 Infantry moved from Oulu to Vyborg 1 Infantry moved from Tampere to Oulu 1 Artillery and 1 Infantry moved from Helsinki to Tampere Purchase Units - Finns Finns buy 1 Elite, 2 Infantrys and 1 Transport; Remaining resources: 0 PUs; Combat - Finns Battle in Vyborg Finns attack with 1 Artillery, 1 Fighter and 4 Infantrys Russians defend with 2 Infantrys and 1 Tank Finns roll dice for 1 Artillery, 1 Fighter and 4 Infantrys in Vyborg, round 2 : 2/1 hits, 1.50 expected hits Russians roll dice for 2 Infantrys and 1 Tank in Vyborg, round 2 : 2/1 hits, 1.17 expected hits 2 Infantrys owned by the Finns lost in Vyborg 2 Infantrys owned by the Russians lost in Vyborg Finns roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Vyborg, round 3 : 1/1 hits, 1.17 expected hits Russians roll dice for 1 Tank in Vyborg, round 3 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Russians lost in Vyborg Finns win, taking Vyborg from Russians with 1 Artillery, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 5 Casualties for Finns: 2 Infantrys Casualties for Russians: 2 Infantrys and 1 Tank Non Combat Move - Finns 1 Fighter moved from Vyborg to Danzig Place Units - Finns 1 Transport placed in 24 Sea Zone 1 Elite and 2 Infantrys placed in Helsinki Turn Complete - Finns Finns collect 12 PUs; end with 12 PUsCombat Hit Differential Summary :
Finns regular : 0.33 Russians regular : 0.33 -
TripleA Turn Summary: Romanians round 3
TripleA Turn Summary for game: World At War
Game History
Round: 3 Combat Move - Romanians 1 Artillery and 2 Infantrys moved from Bulgaria to E.Romania 2 Artillerys and 2 Infantrys moved from Bucharest to E.Romania 2 Infantrys moved from E.Romania to Odessa 1 Artillery, 4 Infantrys and 1 Tank moved from E.Romania to Odessa Purchase Units - Romanians Romanians buy 1 Fighter and 3 Infantrys; Remaining resources: 0 PUs; Combat - Romanians Battle in Odessa Romanians attack with 1 Artillery, 6 Infantrys and 1 Tank Russians defend with 1 Infantry Romanians roll dice for 1 Artillery, 6 Infantrys and 1 Tank in Odessa, round 2 : 2/0 hits, 2.00 expected hits Russians roll dice for 1 Infantry in Odessa, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Romanians lost in Odessa 1 Infantry owned by the Russians lost in Odessa Romanians win, taking Odessa from Russians with 1 Artillery, 5 Infantrys and 1 Tank remaining. Battle score for attacker is 0 Casualties for Romanians: 1 Infantry Casualties for Russians: 1 Infantry Non Combat Move - Romanians 1 AAGun moved from E.Romania to Odessa Place Units - Romanians 1 Fighter and 3 Infantrys placed in Bucharest Turn Complete - Romanians Romanians collect 13 PUs; end with 13 PUsCombat Hit Differential Summary :
Romanians regular : 0.00 Russians regular : 0.67 -
TripleA Turn Summary: Thai round 3
TripleA Turn Summary for game: World At War
Game History
Round: 3 Combat Move - Thai 1 Artillery moved from Java to 110 Sea Zone 1 Artillery and 1 Transport moved from 110 Sea Zone to 112 Sea Zone 1 Artillery moved from 112 Sea Zone to Aroe Thai take Aroe from Dutch 1 Infantry moved from Java to 110 Sea Zone 1 Infantry and 1 T.Boat moved from 110 Sea Zone to 111 Sea Zone 1 Infantry moved from 111 Sea Zone to Palawan Thai take Palawan from Americans 1 Tank moved from Java to 110 Sea Zone 1 Tank and 1 Transport moved from 110 Sea Zone to 105 Sea Zone 1 Infantry moved from Bangkok to 105 Sea Zone 1 Infantry and 1 Tank moved from 105 Sea Zone to S.French Indochina 1 Artillery and 1 Infantry moved from S.Thailand to N.Thailand 3 Infantrys moved from Bangkok to S.Thailand 1 Fighter moved from Bangkok to S.French Indochina Purchase Units - Thai Thai buy 1 Fighter and 3 Infantrys; Remaining resources: 0 PUs; Combat - Thai Battle in S.French Indochina Thai attack with 1 Fighter, 1 Infantry and 1 Tank British defend with 1 Infantry Thai roll dice for 1 Fighter, 1 Infantry and 1 Tank in S.French Indochina, round 2 : 1/0 hits, 1.00 expected hits French roll dice for 1 Infantry in S.French Indochina, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in S.French Indochina Thai win, taking S.French Indochina from French with 1 Fighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Battle in N.Thailand Thai attack with 1 Artillery and 1 Infantry British defend with 1 Infantry Thai roll dice for 1 Artillery and 1 Infantry in N.Thailand, round 2 : 1/1 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in N.Thailand, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Thai lost in N.Thailand 1 Infantry owned by the British lost in N.Thailand Thai win, taking N.Thailand from Chinese with 1 Artillery remaining. Battle score for attacker is 0 Casualties for Thai: 1 Infantry Casualties for British: 1 Infantry Non Combat Move - Thai 1 Fighter moved from S.French Indochina to Bangkok Place Units - Thai 1 Fighter and 3 Infantrys placed in Bangkok Turn Complete - Thai Thai collect 19 PUs; end with 19 PUsCombat Hit Differential Summary :
Chinese regular : 0.67 French regular : -0.33 Thai regular : 0.33 -
Morning,
Didnt realise that sub could get to the trn at 108, didnt look close enough. Anyway in testphase I had a destroyer present there, but later decided otherwise. Not that the destroyer might have prevented you from that attack, but it might have. Still not the end of the world, but in this phase every unit counts.
-
Would like to edit my Thai ftr. Not at home right now, Will make the adjustment in Ger turn.
-
Also Some other Thai units.
-
TripleA Turn Summary: Thai round 3
TripleA Turn Summary for game: World At War
Game History
Round: 3 Combat Move - Thai 1 Artillery moved from Java to 110 Sea Zone 1 Artillery and 1 Transport moved from 110 Sea Zone to 112 Sea Zone 1 Artillery moved from 112 Sea Zone to Aroe Thai take Aroe from Dutch 1 Infantry moved from Java to 110 Sea Zone 1 Infantry and 1 T.Boat moved from 110 Sea Zone to 111 Sea Zone 1 Infantry moved from 111 Sea Zone to Palawan Thai take Palawan from Americans 1 Tank moved from Java to 110 Sea Zone 1 Tank and 1 Transport moved from 110 Sea Zone to 105 Sea Zone 1 Infantry moved from Bangkok to 105 Sea Zone 1 Infantry and 1 Tank moved from 105 Sea Zone to S.French Indochina 1 Artillery and 1 Infantry moved from S.Thailand to N.Thailand 3 Infantrys moved from Bangkok to S.Thailand 1 Fighter moved from Bangkok to S.French Indochina Purchase Units - Thai Thai buy 1 Fighter and 3 Infantrys; Remaining resources: 0 PUs; Combat - Thai Battle in S.French Indochina Thai attack with 1 Fighter, 1 Infantry and 1 Tank British defend with 1 Infantry Thai roll dice for 1 Fighter, 1 Infantry and 1 Tank in S.French Indochina, round 2 : 1/0 hits, 1.00 expected hits French roll dice for 1 Infantry in S.French Indochina, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in S.French Indochina Thai win, taking S.French Indochina from French with 1 Fighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Battle in N.Thailand Thai attack with 1 Artillery and 1 Infantry British defend with 1 Infantry Thai roll dice for 1 Artillery and 1 Infantry in N.Thailand, round 2 : 1/1 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in N.Thailand, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Thai lost in N.Thailand 1 Infantry owned by the British lost in N.Thailand Thai win, taking N.Thailand from Chinese with 1 Artillery remaining. Battle score for attacker is 0 Casualties for Thai: 1 Infantry Casualties for British: 1 Infantry Non Combat Move - Thai 1 Fighter moved from S.French Indochina to Bangkok Place Units - Thai 1 Fighter and 3 Infantrys placed in Bangkok Turn Complete - Thai Thai collect 19 PUs; end with 19 PUs Turning on Edit Mode EDIT: Adding units owned by Thai to Malaya: 1 Fighter EDIT: Removing units owned by Thai from Bangkok: 1 Fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Thai from S.Thailand: 1 Infantry EDIT: Adding units owned by Thai to Malaya: 1 Infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : 0.67 French regular : -0.33 Thai regular : 0.33 -
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World At War
Game History
Round: 3 Combat Move - Americans 1 Artillery moved from Hispaniola to 26 Sea Zone 1 Infantry moved from Cuba to 26 Sea Zone 1 Elite and 1 Infantry moved from South Atlantic USA to 26 Sea Zone 1 Bomber and 1 Fighter moved from South Atlantic USA to Bahia 1 Artillery, 1 Destroyer, 1 Elite, 2 Infantrys and 2 Transports moved from 26 Sea Zone to 32 Sea Zone 1 Artillery, 1 Elite and 2 Infantrys moved from 32 Sea Zone to Bahia 2 Tanks moved from Colombia to Bahia 2 Artillerys, 4 Infantrys and 2 Tanks moved from N.Chile to Santiago 1 Infantry moved from Truk to Woleai Americans take Woleai from Yamamoto 1 Artillery moved from Truk to Woleai Purchase Units - Americans Americans buy 3 Adv.Fighters, 1 B.Transport, 1 Battleship, 1 Cruiser, 1 Factory, 3 Infantrys, 2 Marines and 1 Submarine; Remaining resources: 0 PUs; Combat - Americans Battle in Santiago Americans attack with 2 Artillerys, 4 Infantrys and 2 Tanks Neutral defend with 1 AAGun, 2 Artillerys, 1 Factory, 2 Infantrys and 2 Tanks Americans roll dice for 2 Artillerys, 4 Infantrys and 2 Tanks in Santiago, round 2 : 3/1 hits, 2.67 expected hits Neutral roll dice for 2 Artillerys, 2 Infantrys and 2 Tanks in Santiago, round 2 : 2/1 hits, 2.33 expected hits 2 Infantrys owned by the Americans lost in Santiago 2 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in Santiago Americans roll dice for 2 Artillerys, 2 Infantrys and 2 Tanks in Santiago, round 3 : 2/1 hits, 2.33 expected hits Neutral roll dice for 1 Artillery and 2 Tanks in Santiago, round 3 : 1/1 hits, 1.33 expected hits 1 Infantry owned by the Americans lost in Santiago 1 Tank owned by the Neutral and 1 Artillery owned by the Neutral lost in Santiago Americans roll dice for 2 Artillerys, 1 Infantry and 2 Tanks in Santiago, round 4 : 2/0 hits, 2.00 expected hits Neutral roll dice for 1 Tank in Santiago, round 4 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Americans lost in Santiago 1 Tank owned by the Neutral lost in Santiago Americans loses 0 PUs for violating Santiagos neutrality. Americans win, taking Santiago from Neutral with 2 Artillerys and 2 Tanks remaining. Battle score for attacker is 14 Casualties for Americans: 4 Infantrys Casualties for Neutral: 2 Artillerys, 2 Infantrys and 2 Tanks Battle in Bahia Americans attack with 1 Artillery, 1 Bomber, 1 Elite, 1 Fighter, 2 Infantrys and 2 Tanks Neutral defend with 3 Infantrys and 1 Tank Americans roll dice for 1 Artillery, 1 Bomber, 1 Elite, 1 Fighter, 2 Infantrys and 2 Tanks in Bahia, round 2 : 3/1 hits, 3.17 expected hits Neutral roll dice for 3 Infantrys and 1 Tank in Bahia, round 2 : 1/1 hits, 1.50 expected hits 1 Infantry owned by the Americans lost in Bahia 3 Infantrys owned by the Neutral lost in Bahia Americans roll dice for 1 Artillery, 1 Bomber, 1 Elite, 1 Fighter, 1 Infantry and 2 Tanks in Bahia, round 3 : 3/0 hits, 3.00 expected hits Neutral roll dice for 1 Tank in Bahia, round 3 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Americans lost in Bahia 1 Tank owned by the Neutral lost in Bahia Americans loses 0 PUs for violating Bahias neutrality. Americans win, taking Bahia from Neutral with 1 Artillery, 1 Bomber, 1 Elite, 1 Fighter and 2 Tanks remaining. Battle score for attacker is 7 Casualties for Americans: 2 Infantrys Casualties for Neutral: 3 Infantrys and 1 Tank Non Combat Move - Americans 1 Bomber and 1 Fighter moved from Bahia to Amazon 2 Infantrys moved from Colombia to Amazon 1 Tank moved from W.Mexico to 83 Sea Zone 1 Infantry moved from Southwest USA to 83 Sea Zone 1 Adv.Fighter moved from 83 Sea Zone to 88 Sea Zone 1 Artillery, 1 Destroyer, 1 Infantry, 1 Submarine and 1 Transport moved from 78 Sea Zone to 88 Sea Zone 1 Artillery, 1 Elite and 1 Infantry moved from Pearl Harbor to 91 Sea Zone 1 Artillery, 1 Battleship, 1 Cruiser, 1 Destroyer, 1 Elite, 1 Infantry and 1 Transport moved from 91 Sea Zone to 88 Sea Zone 1 Infantry moved from Midway to 88 Sea Zone 2 Artillerys, 1 Elite and 3 Infantrys moved from 88 Sea Zone to Wake 1 Carrier, 1 Cruiser, 1 Destroyer, 1 Infantry, 1 Submarine, 1 Tank and 1 Transport moved from 83 Sea Zone to 91 Sea Zone 1 Infantry and 1 Tank moved from 91 Sea Zone to Pearl Harbor 2 Transports moved from 119 Sea Zone to 83 Sea Zone 2 Infantrys moved from Northeast USA to South Atlantic USA Place Units - Americans 1 Factory placed in Wake 2 Adv.Fighters and 1 Battleship placed in 91 Sea Zone 1 B.Transport placed in 26 Sea Zone 1 Infantry and 1 Marine placed in South Atlantic USA 1 Cruiser and 1 Submarine placed in 83 Sea Zone 1 Adv.Fighter, 2 Infantrys and 1 Marine placed in San Francisco Turn Complete - Americans Americans collect 108 PUs; end with 108 PUsCombat Hit Differential Summary :
Americans regular : -0.17 Neutral regular : -0.17 -
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World At War
Game History
Round: 4 Combat Move - Germans Trigger Units New True: Setting switch to true for conditionAttachment_Units_New_True attached to Germans Trigger Units Bonus New Thai: Thai has their production frontier changed to: ThaiFrontierBonusNew Trigger Units Bonus New Italians: Italians has their production frontier changed to: ItaliansFrontierBonusNew Trigger Units Bonus New Americans: Americans has their production frontier changed to: AmericansFrontierBonusNew Trigger Units Bonus New Yamamoto: Yamamoto has their production frontier changed to: YamamotoFrontierBonusNew Trigger Units Bonus New Chinese: Chinese has their production frontier changed to: ChineseFrontierBonusNew Trigger Units Bonus New British: British has their production frontier changed to: BritishFrontierBonusNew Trigger Units Bonus New Dutch: Dutch has their production frontier changed to: DutchFrontierBonusNew Trigger Units Bonus New Russians: Russians has their production frontier changed to: RussiansFrontierBonusNew Trigger Units Bonus New French: French has their production frontier changed to: FrenchFrontierBonusNew Trigger Units Bonus New Hisaichi: Hisaichi has their production frontier changed to: HisaichiFrontierBonusNew Trigger Units Bonus New Germans: Germans has their production frontier changed to: GermansFrontierBonusNew Trigger Units Bonus New Romanians: Romanians has their production frontier changed to: RomaniansFrontierBonusNew Trigger Units Bonus New Finns: Finns has their production frontier changed to: FinnsFrontierBonusNew Trigger Units Bonus New Anzac: Anzac has their production frontier changed to: AnzacFrontierBonusNew 1 Infantry moved from Lithuania to Minsk Germans take Minsk from Russians 1 Artillery moved from Lithuania to Latvia 4 Infantrys moved from Warsaw to Brest 5 Tanks moved from Vinnytsia to Brest 2 Infantrys moved from Vinnytsia to Donetsk 2 Infantrys moved from Vinnytsia to Kiev 1 Fighter moved from E.Romania to Donetsk 1 Stuka moved from Danzig to Donetsk 1 Fighter and 1 Stuka moved from East Prussia to Kiev 1 Bomber moved from Danzig to Latvia 1 Fighter moved from East Prussia to Latvia 1 Artillery and 6 Infantrys moved from Middle Norrland to Upper Norrland 2 Transports moved from 24 Sea Zone to 23 Sea Zone 1 Artillery moved from Denmark to 23 Sea Zone 3 Infantrys moved from Hamburg to 23 Sea Zone 1 Infantry moved from Hamburg to 22 Sea Zone 1 Cruiser and 1 Infantry moved from 22 Sea Zone to 24 Sea Zone 1 Artillery, 3 Infantrys and 2 Transports moved from 23 Sea Zone to 24 Sea Zone 1 Artillery and 4 Infantrys moved from 24 Sea Zone to Latvia 2 Infantrys moved from Danzig to East Prussia 3 Infantrys moved from Krakow to Danzig 3 Mot.Infs moved from Bavaria to Brest 3 Mot.Infs moved from Vinnytsia to Brest 4 Mot.Infs moved from Krakow to Brest 5 Infantrys moved from Bohemia to Krakow 3 Mot.Infs moved from Rhine to Krakow 1 Infantry moved from Rhine to Hamburg 1 Fighter moved from Berlin to 22 Sea Zone 1 Artillery and 3 Infantrys moved from Picardy to Belgium 8 Tanks moved from Paris to Belgium 2 ArmoredCars moved from Paris to Belgium 3 Tanks moved from Greece to E.Romania 2 Transports moved from 49 Sea Zone to 46 Sea Zone 1 Destroyer moved from 56 Sea Zone to 55 Sea Zone 1 Tank moved from Lower Egypt to Palestine Germans take Palestine from British 1 Tank moved from Lower Egypt to Palestine 2 Tanks moved from Paris to Belgium 3 ArmoredCars moved from Paris to Normandy 1 Artillery and 3 Infantrys moved from Orleanais to Normandy 2 Artillerys moved from Krakow to Brest 1 Artillery moved from Krakow to Brest 2 Artillerys moved from Krakow to Vinnytsia 1 Infantry moved from Krakow to Brest 3 Infantrys moved from Krakow to Vinnytsia Purchase Units - Germans Germans buy 3 Adv.Fighters, 1 Battleship, 2 Carriers, 2 Factorys, 16 Infantrys and 3 Mot.Infs; Remaining resources: 0 PUs; Combat - Germans Battle in Donetsk Germans attack with 1 Fighter, 2 Infantrys and 1 Stuka Russians defend with 1 Infantry Germans roll dice for 1 Fighter, 2 Infantrys and 1 Stuka in Donetsk, round 2 : 1/1 hits, 1.33 expected hits Russians roll dice for 1 Infantry in Donetsk, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in Donetsk 1 Infantry owned by the Russians lost in Donetsk Germans win, taking Donetsk from Russians with 1 Fighter, 1 Infantry and 1 Stuka remaining. Battle score for attacker is 0 Casualties for Germans: 1 Infantry Casualties for Russians: 1 Infantry Battle in Normandy Germans attack with 3 ArmoredCars, 1 Artillery and 3 Infantrys French defend with 1 Factory and 3 Infantrys Germans roll dice for 3 ArmoredCars, 1 Artillery and 3 Infantrys in Normandy, round 2 : 2/0 hits, 2.00 expected hits French roll dice for 3 Infantrys in Normandy, round 2 : 1/0 hits, 1.00 expected hits 1 Infantry owned by the Germans lost in Normandy 2 Infantrys owned by the French lost in Normandy 3 ArmoredCars owned by the Germans, 1 Artillery owned by the Germans and 2 Infantrys owned by the Germans retreated to Orleanais French win with 1 Infantry remaining. Battle score for attacker is 2 Casualties for Germans: 1 Infantry Casualties for French: 2 Infantrys Battle in Upper Norrland Germans attack with 1 Artillery and 6 Infantrys Neutral defend with 2 Infantrys Germans roll dice for 1 Artillery and 6 Infantrys in Upper Norrland, round 2 : 1/1 hits, 1.50 expected hits Neutral roll dice for 2 Infantrys in Upper Norrland, round 2 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the Germans lost in Upper Norrland 1 Infantry owned by the Neutral lost in Upper Norrland Germans roll dice for 1 Artillery and 5 Infantrys in Upper Norrland, round 3 : 2/1 hits, 1.33 expected hits Neutral roll dice for 1 Infantry in Upper Norrland, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in Upper Norrland 1 Infantry owned by the Neutral lost in Upper Norrland Germans loses 0 PUs for violating Upper Norrlands neutrality. Germans win, taking Upper Norrland from Neutral with 1 Artillery and 4 Infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 2 Infantrys Casualties for Neutral: 2 Infantrys Battle in Kiev Germans attack with 1 Fighter, 2 Infantrys and 1 Stuka Russians defend with 1 Infantry Germans roll dice for 1 Fighter, 2 Infantrys and 1 Stuka in Kiev, round 2 : 1/1 hits, 1.33 expected hits Russians roll dice for 1 Infantry in Kiev, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Kiev Germans win, taking Kiev from Russians with 1 Fighter, 2 Infantrys and 1 Stuka remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Latvia Germans attack with 2 Artillerys, 1 Bomber, 1 Fighter and 4 Infantrys Russians defend with 1 Artillery, 1 Elite and 3 Infantrys Germans roll dice for 1 Battleship and 1 Cruiser in Latvia, round 2 : 1/1 hits, 1.17 expected hits 1 Infantry owned by the Russians lost in Latvia Germans roll dice for 2 Artillerys, 1 Bomber, 1 Fighter and 4 Infantrys in Latvia, round 2 : 3/1 hits, 2.67 expected hits Russians roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Latvia, round 2 : 1/1 hits, 1.33 expected hits 1 Infantry owned by the Germans lost in Latvia 1 Elite owned by the Russians and 2 Infantrys owned by the Russians lost in Latvia Germans roll dice for 2 Artillerys, 1 Bomber, 1 Fighter and 3 Infantrys in Latvia, round 3 : 2/1 hits, 2.50 expected hits Russians roll dice for 1 Artillery in Latvia, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Russians lost in Latvia Germans win, taking Latvia from Russians with 2 Artillerys, 1 Bomber, 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 11 Casualties for Russians: 1 Artillery, 1 Elite and 3 Infantrys Casualties for Germans: 1 Infantry Battle in Brest Germans attack with 3 Artillerys, 5 Infantrys, 10 Mot.Infs and 5 Tanks Neutral defend with 1 Artillery and 2 Infantrys Germans roll dice for 3 Artillerys, 5 Infantrys, 10 Mot.Infs and 5 Tanks in Brest, round 2 : 6/1 hits, 6.50 expected hits Neutral roll dice for 1 Artillery and 2 Infantrys in Brest, round 2 : 1/0 hits, 1.00 expected hits 1 Infantry owned by the Germans lost in Brest 2 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in Brest Germans loses 0 PUs for violating Brests neutrality. Germans win, taking Brest from Neutral with 3 Artillerys, 4 Infantrys, 10 Mot.Infs and 5 Tanks remaining. Battle score for attacker is 6 Casualties for Germans: 1 Infantry Casualties for Neutral: 1 Artillery and 2 Infantrys Battle in Belgium Germans attack with 2 ArmoredCars, 1 Artillery, 3 Infantrys and 10 Tanks Neutral defend with 3 Infantrys Germans roll dice for 2 ArmoredCars, 1 Artillery, 3 Infantrys and 10 Tanks in Belgium, round 2 : 6/1 hits, 6.67 expected hits Neutral roll dice for 3 Infantrys in Belgium, round 2 : 1/0 hits, 1.00 expected hits 1 Infantry owned by the Germans lost in Belgium 3 Infantrys owned by the Neutral lost in Belgium Germans loses 0 PUs for violating Belgiums neutrality. Germans win, taking Belgium from Neutral with 2 ArmoredCars, 1 Artillery, 2 Infantrys and 10 Tanks remaining. Battle score for attacker is 4 Casualties for Germans: 1 Infantry Casualties for Neutral: 3 Infantrys Non Combat Move - Germans 1 AAGun moved from Rhine to Belgium 1 Fighter moved from Latvia to 22 Sea Zone 1 Fighter and 1 Stuka moved from Kiev to Vinnytsia 1 Fighter and 1 Stuka moved from Donetsk to Vinnytsia 1 AAGun moved from Warsaw to Brest 1 Bomber moved from Latvia to Danzig Place Units - Germans 3 Adv.Fighters, 1 Battleship and 2 Carriers placed in 22 Sea Zone 1 Factory placed in Danzig 1 Factory placed in Vinnytsia 4 Infantrys placed in Warsaw 5 Infantrys placed in Bohemia 3 Mot.Infs placed in Bavaria 4 Infantrys placed in Rhine 3 Infantrys placed in Paris Turn Complete - Germans Germans collect 123 PUs; end with 123 PUsCombat Hit Differential Summary :
French regular : 0.00 Russians regular : -0.33 Germans regular : -2.00 Neutral regular : 1.00 -
@cds I forgot to attack against Hisaichi. Is it ok if I roll for your inf in Ayan here? Also, my main Russian stack will move into N Buryat…so I’ll edit one inf on mine out there.
The attack on Ayan is two inf, fighter and advanced fighter.
Sorry for not doing it during combat moves…got distracted here at home. -
On my phone right now, so dont have the map in front of me. You are attacking VS 1 inf of mine? I can make that combat move for you in Italy’s turn. But now ill go to sleep. Goodnight!
-
@cds Yes…Ayan attack two inf, fighter and advanced fighter against one of your inf.
N Buryat attack is ten inf, three art and five tanks against your two inf and art.
I’ll save game until tomorrow…





