@zarhunter for my bid, i had a sub in 98 and 106. it looks like you put a sub in 98 and 96.
if you remove the sub from 96 and put it into 106, this might impact your G1 attack?
UK is still coming?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 bombers, 1 factory_minor, 1 fighter and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
3 carriers moved from 10 Sea Zone to 7 Sea Zone
1 submarine moved from 10 Sea Zone to 4 Sea Zone
1 submarine moved from 7 Sea Zone to 16 Sea Zone
1 mech_infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
2 fighters moved from Western United States to 7 Sea Zone
1 artillery moved from Manchuria to Jehol
2 infantry moved from Korea to Manchuria
2 bombers moved from Korea to Japan
2 fighters moved from 7 Sea Zone to Japan
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
3 destroyers moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
1 cruiser moved from 92 Sea Zone to 99 Sea Zone
1 transport moved from 88 Sea Zone to 101 Sea Zone
1 infantry moved from British Columbia to Alaska
1 mech_infantry moved from British Columbia to Alaska
Combat - Americans
Air Battle in Japan
Americans attacks with 4 units heading to Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
Japanese roll AA dice in Japan : 0/2 hits, 0.33 expected hits
Bombing raid in Japan rolls: 4,7 and causes: 11 damage to unit: factory_major
Bombing raid in Japan causes 11 damage total.
Cleaning up after air battles
Non Combat Move - Americans
2 bombers moved from Japan to Jehol
2 fighters moved from Japan to 7 Sea Zone
1 mech_infantry moved from 3 Sea Zone to Soviet Far East
Place Units - Americans
1 factory_minor placed in Korea
3 bombers placed in Western United States
3 submarines placed in 101 Sea Zone
1 fighter placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,6,2,4,6,1,5
Americans collect 52 PUs (3 lost to blockades); end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Sikang to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 fighter moved from Manchuria to Jehol
Place Units - Chinese
1 infantry placed in Chahar
1 infantry placed in Tsinghai
2 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Purchase Units - British
British buy 3 fighters; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Iraq to Egypt
British take Egypt from Italians
2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
2 mech_infantrys moved from Belgian Congo to Egypt
1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 armour and 1 infantry moved from 81 Sea Zone to Egypt
1 transport moved from 80 Sea Zone to 76 Sea Zone
1 infantry moved from Italian Somaliland to 76 Sea Zone
1 infantry moved from Ethiopia to 76 Sea Zone
1 artillery moved from Ethiopia to Anglo Egyptian Sudan
2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
3 infantry moved from Iraq to Trans-Jordan
5 fighters moved from Iraq to Persia
1 tactical_bomber moved from Iraq to Persia
1 bomber moved from Iraq to Ceylon
Combat - British
Battle in Ceylon
British attack with 1 bomber
Japanese defend with 1 infantry
British roll dice for 1 bomber in Ceylon, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Ceylon, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Ceylon
British win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
11 infantry moved from India to Burma
4 infantry moved from India to Burma
3 aaGuns moved from India to Burma
1 bomber moved from Ceylon to India
2 fighters moved from British Somaliland to Persia
1 artillery and 1 infantry moved from Quebec to Eastern United States
Place Units - British
3 fighters placed in Persia
Turn Complete - British
British collect 33 PUs; end with 34 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,1,6,6,4,1,5,4,2,6,3
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Japanese regular : -0.33
Japanese AA : -0.33
British regular : 0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 bombers, 1 factory_minor, 1 fighter and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
3 carriers moved from 10 Sea Zone to 7 Sea Zone
1 submarine moved from 10 Sea Zone to 4 Sea Zone
1 submarine moved from 7 Sea Zone to 16 Sea Zone
1 mech_infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
2 fighters moved from Western United States to 7 Sea Zone
1 artillery moved from Manchuria to Jehol
2 infantry moved from Korea to Manchuria
2 bombers moved from Korea to Japan
2 fighters moved from 7 Sea Zone to Japan
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
3 destroyers moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
1 cruiser moved from 92 Sea Zone to 99 Sea Zone
1 transport moved from 88 Sea Zone to 101 Sea Zone
1 infantry moved from British Columbia to Alaska
1 mech_infantry moved from British Columbia to Alaska
Combat - Americans
Air Battle in Japan
Americans attacks with 4 units heading to Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
Japanese roll AA dice in Japan : 0/2 hits, 0.33 expected hits
Bombing raid in Japan rolls: 4,7 and causes: 11 damage to unit: factory_major
Bombing raid in Japan causes 11 damage total.
Cleaning up after air battles
Non Combat Move - Americans
2 bombers moved from Japan to Jehol
2 fighters moved from Japan to 7 Sea Zone
1 mech_infantry moved from 3 Sea Zone to Soviet Far East
Place Units - Americans
1 factory_minor placed in Korea
3 bombers placed in Western United States
3 submarines placed in 101 Sea Zone
1 fighter placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,6,2,4,6,1,5
Americans collect 52 PUs (3 lost to blockades); end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Sikang to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 fighter moved from Manchuria to Jehol
Place Units - Chinese
1 infantry placed in Chahar
1 infantry placed in Tsinghai
2 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Purchase Units - British
British buy 3 fighters; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Iraq to Egypt
British take Egypt from Italians
2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
2 mech_infantrys moved from Belgian Congo to Egypt
1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 armour and 1 infantry moved from 81 Sea Zone to Egypt
1 transport moved from 80 Sea Zone to 76 Sea Zone
1 infantry moved from Italian Somaliland to 76 Sea Zone
1 infantry moved from Ethiopia to 76 Sea Zone
1 artillery moved from Ethiopia to Anglo Egyptian Sudan
2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
3 infantry moved from Iraq to Trans-Jordan
5 fighters moved from Iraq to Persia
1 tactical_bomber moved from Iraq to Persia
1 bomber moved from Iraq to Ceylon
Combat - British
Battle in Ceylon
British attack with 1 bomber
Japanese defend with 1 infantry
British roll dice for 1 bomber in Ceylon, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Ceylon, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Ceylon
British win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
11 infantry moved from India to Burma
4 infantry moved from India to Burma
3 aaGuns moved from India to Burma
1 bomber moved from Ceylon to India
2 fighters moved from British Somaliland to Persia
1 artillery and 1 infantry moved from Quebec to Eastern United States
Place Units - British
3 fighters placed in Persia
Turn Complete - British
British collect 33 PUs; end with 34 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,1,6,6,4,1,5,4,2,6,3
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Some Units in India change ownership: 2 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Burma: 5 infantry
EDIT: Adding units owned by UK_Pacific to India: 1 aaGun and 5 infantry
EDIT: Removing units owned by British from Burma: 1 aaGun
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -0.33
Japanese AA : -0.33
British regular : 0.33
@crockett36 late edit in India & Burma.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 carrier and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 fighters moved from Southern Italy to 92 Sea Zone
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Alexandria to Tobruk
1 artillery moved from Northern Italy to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 bomber moved from Greece to 92 Sea Zone
1 submarine moved from 97 Sea Zone to 92 Sea Zone
1 cruiser moved from 97 Sea Zone to 99 Sea Zone
1 fighter moved from Southern Italy to 99 Sea Zone
1 battleship and 1 cruiser moved from 97 Sea Zone to 96 Sea Zone
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 battleship, 1 cruiser and 2 transports
Americans defend with 1 destroyer
Italians roll dice for 1 battleship, 1 cruiser and 2 transports in 96 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 96 Sea Zone
Italians win with 1 battleship, 1 cruiser and 2 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Malta
Battle in Tobruk
Italians attack with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
French defend with 2 infantry
Italians roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Tobruk, round 2 : 2/6 hits, 2.00 expected hits
French roll dice for 2 infantry in Tobruk, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the French lost in Tobruk
Italians win, taking Malta from British, taking Tobruk from French with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for French: 2 infantry
Battle in 92 Sea Zone
Italians attack with 1 bomber, 2 fighters and 1 submarine
Americans defend with 1 carrier and 2 destroyers
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber and 2 fighters in 92 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier and 2 destroyers in 92 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
1 fighter owned by the Italians and 1 submarine owned by the Italians lost in 92 Sea Zone
Italians roll dice for 1 bomber and 1 fighter in 92 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 carrier and 2 destroyers in 92 Sea Zone, round 3 : 3/3 hits, 1.00 expected hits
1 bomber owned by the Italians and 1 fighter owned by the Italians lost in 92 Sea Zone
1 destroyer owned by the Americans lost in 92 Sea Zone
Americans win with 1 carrier and 1 destroyer remaining. Battle score for attacker is -30
Casualties for Italians: 1 bomber, 2 fighters and 1 submarine
Casualties for Americans: 1 destroyer
Battle in 99 Sea Zone
Italians attack with 1 cruiser and 1 fighter
Americans defend with 1 cruiser
Italians roll dice for 1 cruiser and 1 fighter in 99 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 cruiser in 99 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Americans lost in 99 Sea Zone
Italians win, taking 99 Sea Zone from Neutral with 1 cruiser and 1 fighter remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiser
Non Combat Move - Italians
1 fighter moved from 99 Sea Zone to Southern Italy
1 armour and 2 mech_infantrys moved from Romania to Belarus
Place Units - Italians
1 carrier placed in 97 Sea Zone
1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Americans regular : 2.17
French regular : -0.67
Italians regular : -0.33
@simon33 extreme dice rolls! 92! Everywhere else, they threw down their weapons.
I think you would be happy with those rolls.
TripleA Move Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
TripleA Move Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 bomber, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Novgorod
2 armour and 1 artillery moved from Novgorod to Karelia
3 infantry moved from Finland to Karelia
3 bombers moved from Eastern Poland to Russia
1 mech_infantry moved from Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 mech_infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 armour moved from Belarus to Bryansk
Germans take Smolensk from Russians
6 armour, 5 artilleries, 21 infantry and 10 mech_infantrys moved from Belarus to Bryansk
3 armour and 8 mech_infantrys moved from Eastern Poland to Bryansk
1 fighter and 3 tactical_bombers moved from Eastern Poland to Karelia
1 fighter and 1 tactical_bomber moved from Southern Italy to 92 Sea Zone
Combat - Germans
Air Battle in Russia
Intercept in Moscow?
I would assume you would lose the DD first in z92.
@simon33 please intercept! dd first. May they fight as hard as last time!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 bomber, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Novgorod
2 armour and 1 artillery moved from Novgorod to Karelia
3 infantry moved from Finland to Karelia
3 bombers moved from Eastern Poland to Russia
1 mech_infantry moved from Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 mech_infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 armour moved from Belarus to Bryansk
Germans take Smolensk from Russians
6 armour, 5 artilleries, 21 infantry and 10 mech_infantrys moved from Belarus to Bryansk
3 armour and 8 mech_infantrys moved from Eastern Poland to Bryansk
1 fighter and 3 tactical_bombers moved from Eastern Poland to Karelia
1 fighter and 1 tactical_bomber moved from Southern Italy to 92 Sea Zone
Combat - Germans
Air Battle in Russia
Germans attacks with 3 units heading to Russia
Russians launches 2 interceptors out of Russia
Attackers Fire, : 1/3 hits, 0.50 expected hits
Defenders Fire, : 0/2 hits, 0.33 expected hits
1 fighter owned by the Russians lost in Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 1/3 hits, 0.50 expected hits
1 bomber owned by the Germans killed by AA in Russia
Bombing raid in Russia rolls: 4,8 and causes: 12 damage to unit: factory_major
Bombing raid in Russia causes 12 damage total.
Battle in Karelia
Germans attack with 2 armour, 1 artillery, 1 fighter, 3 infantry and 3 tactical_bombers
Russians defend with 4 infantry
Germans roll dice for 2 armour, 1 artillery, 1 fighter, 3 infantry and 3 tactical_bombers in Karelia, round 2 : 3/10 hits, 4.50 expected hits
Russians roll dice for 4 infantry in Karelia, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Germans lost in Karelia
3 infantry owned by the Russians lost in Karelia
Germans roll dice for 2 armour, 1 artillery, 1 fighter, 2 infantry and 3 tactical_bombers in Karelia, round 3 : 3/9 hits, 4.33 expected hits
Russians roll dice for 1 infantry in Karelia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Karelia
1 infantry owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 2 armour, 1 artillery, 1 fighter, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for Russians: 4 infantry
Battle in Bryansk
Germans attack with 10 armour, 5 artilleries, 21 infantry and 18 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 10 armour, 5 artilleries, 21 infantry and 18 mech_infantrys in Bryansk, round 2 : 14/54 hits, 14.00 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 10 armour, 5 artilleries, 21 infantry and 18 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 92 Sea Zone
Germans attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 carrier and 1 destroyer
Germans roll dice for 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 1 carrier and 1 destroyer in 92 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 fighter owned by the Germans lost in 92 Sea Zone
1 destroyer owned by the Americans and 1 carrier owned by the Americans lost in 92 Sea Zone
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Germans: 1 fighter
Casualties for Americans: 1 carrier and 1 destroyer
Cleaning up after air battles
Non Combat Move - Germans
1 tactical_bomber moved from 92 Sea Zone to Southern France
1 fighter and 3 tactical_bombers moved from Karelia to Novgorod
5 artilleries and 2 infantry moved from Novgorod to Belarus
3 aaGuns moved from Belarus to Bryansk
2 bombers moved from Russia to Novgorod
1 battleship and 1 cruiser moved from 113 Sea Zone to 112 Sea Zone
4 mech_infantrys moved from Poland to Belarus
4 mech_infantrys moved from Germany to Eastern Poland
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Finland
1 fighter and 1 tactical_bomber moved from Eastern Poland to Southern Italy
1 mech_infantry moved from Western Germany to Southern France
4 mech_infantrys moved from Western Germany to Poland
1 artillery moved from Western Germany to Germany
1 battleship and 1 cruiser moved from 112 Sea Zone to 109 Sea Zone
Place Units - Germans
3 armour placed in Novgorod
1 artillery and 3 infantry placed in Germany
1 bomber and 1 tactical_bomber placed in Western Germany
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Americans regular : 0.33
Defenders Fire, : -0.33
Attackers Fire, : 0.50
Russians regular : 0.00
Germans regular : -2.00
Russians AA : 0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 12x factory_major; Remaining resources: 23 PUs;
Russians buy 1 aaGun and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
5 infantry moved from Manchuria to Korea
Non Combat Move - Russians
2 aaGuns moved from Rostov to Volgograd
Place Units - Russians
1 aaGun and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Purchase Units - Japanese
Japanese repair damage of 5x factory_major; Remaining resources: 54 PUs; 0 SuicideAttackTokens;
Japanese buy 3 artilleries, 1 carrier, 1 destroyer and 6 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
Japanese take 6 Sea Zone from Americans
3 fighters moved from Japan to 7 Sea Zone
2 bombers, 1 fighter and 1 tactical_bomber moved from Anhwe to 7 Sea Zone
1 mech_infantry moved from Kansu to Shensi
1 artillery moved from Suiyuyan to Shensi
1 artillery moved from Hopei to Shensi
1 armour moved from Anhwe to Shensi
1 artillery and 1 mech_infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Yunnan to Shensi
2 artilleries moved from Yunnan to Szechwan
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 42 Sea Zone
1 fighter and 1 infantry moved from Anhwe to Shantung
1 carrier and 2 tactical_bombers moved from 39 Sea Zone to 42 Sea Zone
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 1 fighter and 3 tactical_bombers
ANZAC defend with 1 submarine
Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 3 tactical_bombers in 42 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 carrier, 1 destroyer, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Shensi
Japanese attack with 1 armour, 2 artilleries and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 2 artilleries and 2 mech_infantrys in Shensi, round 2 : 3/5 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour, 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 7 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 1 carrier, 1 destroyer, 5 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 4 carriers, 2 destroyers and 4 fighters
Japanese roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 battleship, 2 bombers, 1 carrier, 1 destroyer, 5 fighters and 2 tactical_bombers in 7 Sea Zone, round 2 : 4/11 hits, 6.17 expected hits
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : -0.83
ANZAC regular : -0.17
4 hits. OOL?

@simon33 eliminate two carriers.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Purchase Units - Japanese
Japanese repair damage of 5x factory_major; Remaining resources: 54 PUs; 0 SuicideAttackTokens;
Japanese buy 3 artilleries, 1 carrier, 1 destroyer and 6 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
Japanese take 6 Sea Zone from Americans
3 fighters moved from Japan to 7 Sea Zone
2 bombers, 1 fighter and 1 tactical_bomber moved from Anhwe to 7 Sea Zone
1 mech_infantry moved from Kansu to Shensi
1 artillery moved from Suiyuyan to Shensi
1 artillery moved from Hopei to Shensi
1 armour moved from Anhwe to Shensi
1 artillery and 1 mech_infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Yunnan to Shensi
2 artilleries moved from Yunnan to Szechwan
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 42 Sea Zone
1 fighter and 1 infantry moved from Anhwe to Shantung
1 carrier and 2 tactical_bombers moved from 39 Sea Zone to 42 Sea Zone
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 1 fighter and 3 tactical_bombers
ANZAC defend with 1 submarine
Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 3 tactical_bombers in 42 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 carrier, 1 destroyer, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Shensi
Japanese attack with 1 armour, 2 artilleries and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 2 artilleries and 2 mech_infantrys in Shensi, round 2 : 3/5 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour, 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 7 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 1 carrier, 1 destroyer, 5 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 4 carriers, 2 destroyers and 4 fighters
Japanese roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 battleship, 2 bombers, 1 carrier, 1 destroyer, 5 fighters and 2 tactical_bombers in 7 Sea Zone, round 2 : 4/11 hits, 6.17 expected hits
Americans roll dice for 4 carriers, 2 destroyers and 4 fighters in 7 Sea Zone, round 2 : 6/10 hits, 4.67 expected hits
Units damaged: 1 battleship owned by the Japanese
1 fighter owned by the Japanese, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 7 Sea Zone
2 carriers owned by the Americans lost in 7 Sea Zone
Japanese roll dice for 1 battleship, 2 bombers, 4 fighters and 2 tactical_bombers in 7 Sea Zone, round 3 : 2/9 hits, 5.33 expected hits
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : 1.33
Japanese regular : -4.17
ANZAC regular : -0.17
Man, these dice are terrible!

OOL?
@simon33 WHAAAAAAAAAAAAAAAAAT!
@crockett36 take out both dds.