0%

2v2 Final: Daaras and FranceNeedsMorePower (L) vs Gamerman01 and Booper (X)


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 2 armour, 3 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
            3 fighters, 2 infantry and 1 tactical_bomber moved from Belarus to Novgorod
            1 artillery and 5 infantry moved from Volgograd to Rostov
                  Russians take Rostov from Germans
            1 artillery and 26 infantry moved from Belarus to Bryansk
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                    Germans roll AA dice in Novgorod : 0/3 hits, 0.50 expected hits
                    Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/6 hits, 2.50 expected hits
                    Germans roll dice for 1 aaGun and 2 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits
                    1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Novgorod
                    Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Novgorod, round 3 : 2/6 hits, 2.50 expected hits
                    Germans roll dice for 1 infantry in Novgorod, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Novgorod
                    1 infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Germans: 1 aaGun and 2 infantry
                Casualties for Russians: 1 infantry
            Battle in Bryansk
                Russians attack with 1 artillery and 26 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 26 infantry in Bryansk, round 2 : 7/27 hits, 4.83 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 1 artillery and 26 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 aaGuns moved from Belarus to Bryansk
            2 aaGuns, 2 artilleries and 15 infantry moved from Tambov to Rostov
            17 infantry moved from Tambov to Bryansk
            2 armour and 2 mech_infantrys moved from Russia to Volgograd
            4 artilleries and 3 infantry moved from Russia to Bryansk
            3 fighters and 1 tactical_bomber moved from Novgorod to Russia
            2 aaGuns and 12 infantry moved from Timguska to Kansu
            6 infantry moved from Novosibirsk to Kansu
            2 infantry moved from Olgiy to Dzavhan
            1 infantry moved from Dzavhan to Ulaanbaatar
            2 infantry moved from Buyant-Uhaa to Ulaanbaatar
    
        Place Units - Russians
            2 armour placed in Volgograd
            3 artilleries and 3 infantry placed in Russia
            Russians undo move 1.
            2 armour placed in Russia
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Germans AA : -0.50
    Germans regular : -0.33
    Russians regular : 1.17
    

    Savegame


  • @gamerman01 Your up

  • StuciferS Stucifer referenced this topic

  • Whoa, whoops! I forgot
    So it’s back on my list, hopefully not long


  • @gamerman01 No worries!


  • @gamerman01 If your busy maybe your partner could take your turn if you would want to do that, Iv’e seen some do that.


  • I’m planning on today.
    Good suggestion, but with a J5 - no way


  • I don’t blame you for anxiously awaiting Allies 5. This is a fun game -

    Sorry again, it slipped off my radar screen for several days and I wasn’t aware


  • This afternoon should work,
    Lot of drama lately


  • Drama still ongoing,

    This is the next A&A move I will make, before any others

    Thanks guys!


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 2 destroyers, 11 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from Sakha to Soviet Far East
                  Japanese take Siberia from Russians
                  Japanese take Soviet Far East from Russians
            1 infantry moved from Szechwan to Shensi
            1 tactical_bomber moved from Kweichow to Shensi
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 55 Sea Zone
            1 destroyer moved from 35 Sea Zone to 55 Sea Zone
            1 submarine moved from 33 Sea Zone to 46 Sea Zone
            1 submarine moved from 35 Sea Zone to 45 Sea Zone
            1 tactical_bomber moved from Kiangsi to Shensi
            1 fighter moved from Caroline Islands to 55 Sea Zone
            1 fighter and 2 tactical_bombers moved from Caroline Islands to 46 Sea Zone
            2 bombers moved from Kiangsi to 45 Sea Zone
            1 fighter moved from Philippines to 45 Sea Zone
            1 infantry moved from Kweichow to Hopei
                  Japanese take Hopei from Chinese
            5 artilleries and 5 infantry moved from Kweichow to Anhwe
    
        Combat - Japanese
            Battle in 46 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 46 Sea Zone
                Japanese win with 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 45 Sea Zone
                Japanese attack with 2 bombers, 1 fighter and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 bombers and 1 fighter in 45 Sea Zone, round 2 : 1/3 hits, 1.83 expected hits
                    Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 45 Sea Zone
                Japanese win with 2 bombers, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 55 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                    1 destroyer owned by the Americans lost in 55 Sea Zone
                Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 destroyer
            Battle in Shensi
                Japanese attack with 1 infantry and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 infantry and 2 tactical_bombers in Shensi, round 2 : 2/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Anhwe
                Japanese attack with 5 artilleries and 5 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 5 artilleries and 5 infantry in Anhwe, round 2 : 3/10 hits, 3.33 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 5 artilleries and 5 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 infantry moved from French Indo China to Shan State
            1 tactical_bomber moved from Shensi to Shan State
            1 tactical_bomber moved from Shensi to Kweichow
            2 transports moved from 25 Sea Zone to 6 Sea Zone
            2 infantry and 2 mech_infantrys moved from Japan to 6 Sea Zone
            2 infantry and 2 mech_infantrys moved from 6 Sea Zone to Korea
            2 bombers moved from 45 Sea Zone to Philippines
            1 destroyer moved from 35 Sea Zone to 55 Sea Zone
            1 transport moved from 35 Sea Zone to 6 Sea Zone
            1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
            1 transport moved from 20 Sea Zone to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
            1 carrier and 1 transport moved from 37 Sea Zone to 35 Sea Zone
            1 fighter moved from 55 Sea Zone to 35 Sea Zone
            1 fighter moved from 55 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
            1 fighter and 2 tactical_bombers moved from 46 Sea Zone to Caroline Islands
            1 fighter moved from 45 Sea Zone to Caroline Islands
            1 armour moved from French Indo China to Shan State
            1 tactical_bomber moved from Kiangsi to Shan State
            1 mech_infantry moved from French Indo China to Kweichow
            2 artilleries and 1 infantry moved from Hunan to Kweichow
            1 fighter moved from Japan to Caroline Islands
            4 fighters moved from 25 Sea Zone to Caroline Islands
            1 submarine moved from 6 Sea Zone to 33 Sea Zone
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            2 carriers, 1 destroyer and 2 submarines moved from 25 Sea Zone to 6 Sea Zone
    
        Place Units - Japanese
            1 submarine placed in 37 Sea Zone
            2 infantry placed in Malaya
            3 infantry placed in French Indo China
            2 destroyers and 2 submarines placed in 6 Sea Zone
            6 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 63 PUs; end with 63 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Americans regular : 0.00
    Japanese regular : -0.00
    

    Savegame


  • Thank you,

    Very sorry, I missed or forgot posts, and then life got in the way that time.


T-shirts, Hats, and More

Suggested Topics

  • 45
  • 25
  • 67
  • 86
  • 89
  • 143
  • 120
  • 158
Axis & Allies Boardgaming Custom Painted Miniatures

28

Online

18.0k

Users

40.8k

Topics

1.8m

Posts